Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.21 @ 18:29:39 Player: TUNDRA Result: Destroyed by X-62 Marksman with Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (84) 420 Value Destroyed (2022) 2022 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5462 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Core (1350) Ox26 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Huge Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Heavy Ion Engine Cooled Ion Engine Light Deuterium Engine Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Medium Matter Pod (100) Medium Matter Pod (100) 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Scout] Faulty Experimental Targeting Computer Target Analyzer Advanced Target Analyzer Core Analyzer Core Analyzer Improved Armor Integrity Analyzer Experimental Armor Integrity Analyzer Component Analysis Suite System Restoration Module Improved Field Recycling Unit (0) Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Wheel Compact Wheel Armored Wheel > --- UTILITY ---------- Huge Storage Unit High-capacity Matter Pod Improved Targeting Computer Recoil Stabilizer Improved Utility Shielding Improved Shield Generator > --- WEAPON ----------- Gauss Rifle Gauss Cannon Gauss Cannon > --- INVENTORY -------- Heavy Ion Engine Cooled Ion Engine Light Deuterium Engine Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Medium Matter Pod Medium Matter Pod 0b10 Decoder Chip [Scout] Experimental Targeting Computer Target Analyzer Advanced Target Analyzer Core Analyzer Core Analyzer Core Analyzer Improved Armor Integrity Analyzer Experimental Armor Integrity Analyzer Kinecellerator Shield Generator Component Analysis Suite System Restoration Module Improved Field Recycling Unit Gauss Cannon Rocket Launcher [Rating: 43] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Wheel Wheel Wheel Hover Unit Gravmag System Utility Huge Storage Unit Device Recoil Stabilizer Storage Huge Storage Unit Processor Improved Targeting Computer Protection Improved Utility Shielding Weapon Improved Assault Rifle Energy Gun EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Slots Evolved 6 | . . 2 2 2 . . . Power . | . . . . . . . . Propulsion 1 | . . 1 . . . . . Utility 4 | . . 1 1 2 . . . Weapon 1 | . . . 1 . . . . Parts Attached 63 | 9 4 25 8 13 . 2 2 Power 8 | 1 1 3 2 1 . . . Engine 8 | 1 1 3 2 1 . . . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 17 | 3 . 6 . 8 . . . Treads . | . . . . . . . . Leg . | . . . . . . . . Wheel 15 | 3 . 6 . 6 . . . Hover 2 | . . . . 2 . . . Flight . | . . . . . . . . Utility 17 | 3 2 4 5 2 . . 1 Device 7 | . 1 1 3 1 . . 1 Storage 7 | 3 1 2 1 . . . . Processor 2 | . . 1 . 1 . . . Hackware . | . . . . . . . . Protection 1 | . . . 1 . . . . Artifact . | . . . . . . . . Weapon 21 | 2 1 12 1 2 . 2 1 Energy Gun 1 | . . 1 . . . . . Energy Cannon 2 | . . 2 . . . . . Ballistic Gun 10 | 2 . 6 1 1 . . . Ballistic Cannon 4 | . 1 . . 1 . 2 . Launcher 4 | . . 3 . . . . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . 3 1 1 . . . Parts Lost 18 | . . 1 . 1 . . 16 Power 1 | . . . . . . . 1 Propulsion 4 | . . . . 1 . . 3 Utility 7 | . . . . . . . 7 Weapon 6 | . . 1 . . . . 5 Highest Loss Streak 16 | . . 1 . 1 . . 16 To Critical Strikes . | . . . . . . . . Average Backups 21 | 2 7 21 21 24 25 24 24 Power 3 | . 1 2 3 4 4 3 3 Propulsion 2 | . . . 1 3 4 4 4 Utility 7 | . 2 4 4 8 13 14 15 Weapon 8 | . 2 13 12 7 4 3 1 Tool/Special . | . . . . . . . . Unused Backups 59 | . 4 11 13 10 . 4 17 Power 11 | . 2 4 2 1 . 1 1 Propulsion 5 | . 1 . . . . . 4 Utility 22 | . . 1 3 3 . 3 12 Weapon 21 | . 1 6 8 6 . . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 98 | . 100 96 99 99 100 100 86 Engine 8 | . 14 10 9 7 7 7 6 Wheel 25 | . 28 31 27 22 23 23 18 Device 12 | . 8 11 9 14 15 15 13 Storage 17 | . 19 17 24 14 15 15 14 Processor 4 | . . 3 . 6 7 7 5 Protection 3 | . . . 1 7 7 7 5 Energy Cannon 1 | . . 6 . . . . . Ballistic Gun 15 | . 21 9 27 17 15 11 5 Ballistic Cannon 5 | . 6 4 . 5 7 10 12 Peak Build Rating 43 | 7 9 23 30 41 40 43 43 Average Rating 29 | 5 8 19 26 39 40 41 39 On Entrance 23 | . 7 9 22 30 40 40 43 Avg Prop Armor Cover (%) . | . . . . . . . . Naked Turns . | . . . . . . . . Heaviest Build 117 | 12 91 97 105 113 113 117 117 Greatest Support 38 | 26 26 38 32 38 38 38 38 Greatest Overweight (x) 31 | . 3 3 3 11 2 3 31 Average Overweight (x) 2 | . . 2 3 3 2 2 3 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 Average Capacity 23 | 7 10 25 25 25 25 25 25 Most Carried 25 | 5 11 25 25 25 25 25 25 Average Carried 21 | 2 7 21 21 24 25 24 24 Final Capacity 25 | 8 25 25 25 25 25 25 25 Final Carried 25 | 5 11 23 24 25 25 25 21 Class Distribution -------------------- 53% | Gunner 32% | Mutant 14% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Zion Gunner | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Matter Collected 3096 | 367 137 855 656 827 51 113 90 Remotely . | . . . . . . . . Salvage Created 2741 | 135 120 813 562 976 . . 135 Parts 163 | 11 7 56 29 55 . . 5 Haulers Intercepted 4 | . . 3 1 . . . . Recyclers Shooed 2 | . . . 2 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 7 | . . . . . . . 7 Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Combat Hostiles Destroyed 47 | . 3 15 9 16 . . 4 Guns 29 | . . 9 9 10 . . 1 Cannons 14 | . 3 3 . 6 . . 2 AOE 4 | . . 3 . . . . 1 Classes Destroyed 13 | 3 1 7 . 2 . . . Worker 10 | 2 . 4 . 4 . . . Builder 4 | . . 3 . 1 . . . Tunneler 2 | 1 . 1 . . . . . Hauler 4 | . . 3 1 . . . . Recycler 7 | 1 . . 3 3 . . . Mechanic 3 | . . . . 2 . . 1 Operator 1 | . . 1 . . . . . Watcher 6 | . . 4 1 1 . . . Swarmer 16 | . . 4 4 6 . . 2 Grunt 22 | . 3 8 4 6 . . 1 Brawler 1 | . . 1 . . . . . Sentry 6 | . . 2 1 2 . . 1 Programmer 2 | . . . . 2 . . . Best Kill Streak 7 | 2 2 6 4 7 . . 3 Combat Bots Only 5 | . 2 4 4 5 . . 3 Max Kills in Single Turn 3 | 1 1 3 2 2 . . 2 Gunslinging 1 | . . . 1 . . . . Exploded 1 | . . 1 . . . . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Hostile Shots Fired 365 | . 7 75 30 103 . . 150 Missed 105 | . 2 21 14 36 . . 32 Hits 260 | . 5 54 16 67 . . 118 Melee 1 | . . 1 . . . . . Projectile 259 | . 5 53 16 67 . . 118 Critical Strikes 7 | . . 1 1 1 . . 4 Actively Blocked 1 | . . . . . . . 1 Damage Taken 3195 | . 38 458 167 646 . . 1886 Core 838 | . 16 85 30 73 . . 634 Absorbed by Shields 649 | . 15 176 47 250 . . 161 Redirected to Shielding 109 | . . . . 39 . . 70 Regen/Repaired (Parts) 12 | . . . . 12 . . . Core Remaining (%) 91 | 100 93 78 94 . . . . Volleys Fired 183 | 22 6 72 27 47 . . 9 Largest 3 | 2 2 2 3 3 . . 3 Hottest 124 | 40 50 124 69 93 . . 108 Shots Fired 429 | 44 12 126 81 141 . . 25 Gun 321 | 44 6 86 81 96 . . 8 Cannon 100 | . 6 34 . 45 . . 15 Launcher 8 | . . 6 . . . . 2 Special . | . . . . . . . . Kinetic 399 | 44 12 98 81 141 . . 23 Thermal 4 | . . 4 . . . . . Explosive 8 | . . 6 . . . . 2 Electromagnetic 18 | . . 18 . . . . . Robot Hit Streak 19 | 5 6 19 17 15 . . 15 Robot Miss Streak 10 | 4 1 3 2 10 . . 1 Penetration Max 1 | . . . . 1 . . 1 Secondary Targets 2 | . . . 2 . . . . Max Gunslinging Chain 1 | . . . 1 . . . . Shots Hit Robots 282 | 25 9 94 49 86 . . 19 Core Hits 131 | 9 5 40 22 39 . . 16 Critical Kills 1 | . . 1 . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . Critical Strikes 7 | . . 2 . 2 . . 3 Destroy 2 | . . 2 . . . . . Blast 5 | . . . . 2 . . 3 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5722 | 195 110 1896 783 1827 . . 911 Guns 3436 | 195 34 1022 783 1248 . . 154 Cannons 1461 | . 76 457 . 579 . . 349 Explosions 825 | . . 417 . . . . 408 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 4549 | 195 110 1131 783 1827 . . 503 Thermal 156 | . . 156 . . . . . Explosive 751 | . . 343 . . . . 408 Electromagnetic 266 | . . 266 . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 7 | . . 5 . . . . 7 Average Corruption 4 | . . 5 . . . . 4 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 20 | . . 20 . . . . . Message Errors 5 | . . 5 . . . . . Matter Fused 5 | . . 5 . . . . . Heat Flow Errors 1 | . . 1 . . . . . Energy Discharges 2 | . . 2 . . . . . Parts Rejected 1 | . . 1 . . . . . Data Loss (minor) 2 | . . 2 . . . . . Data Loss (major) 1 | . . 1 . . . . . Weapon Failures 3 | . . 3 . . . . . Overload Shots . | . . . . . . . . Overflow Damage 83 | . . 49 . 22 . . 12 Projectiles 33 | . . 2 . 22 . . 9 Explosions 50 | . . 47 . . . . 3 Melee . | . . . . . . . . Knockbacks 10 | . 1 . . 4 . . 5 Impact . | . . . . . . . . Kinetic 9 | . 1 . . 4 . . 4 Secondary 1 | . . . . . . . 1 Self-Inflicted Damage 130 | . . 42 . . . . 88 Shots 4 | . . 2 . . . . 2 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 186 | . 24 186 6 72 . . 93 Average Temperature 28 | . 11 30 3 29 . . 31 Received Heat Transfer 759 | . 20 158 60 108 . . 413 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . 1 . . . . . Heat Transferred 248 | . . 248 . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . 2 . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Maximum Alert Level 1 | . . 1 . 1 . . . Low Security (%) 89 | 100 100 78 100 88 . . . Level 1 10 | . . 21 . 11 . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 317 | 5 70 232 93 317 . . . Initial 89 | . . 16 89 34 . . . Average 71 | 1 19 122 41 62 . . . Influence Increases 1636 | 20 80 578 305 568 . . 85 Destroy 0b10 Robot/C 940 | . 60 300 180 320 . . 80 Destroy 0b10 Robot/NC 185 | 20 . 80 25 55 . . 5 Destroy Leader 210 | . 20 74 34 82 . . . Successful Hack 91 | . . 10 21 60 . . . Disable Machine 90 | . . 60 15 15 . . . Destroy Structure 60 | . . 39 . 21 . . . Lose Combat Pursuer 60 | . . 15 30 15 . . . Influence Decreases 1636 | 20 40 407 440 331 116 197 85 Entered New Map 501 | . . 24 122 42 116 197 . Time Decay 1050 | 20 40 373 318 279 . . 20 Lost Part 85 | . . 10 . 10 . . 65 Squads Dispatched 10 | . 3 1 2 4 . . . Investigation 3 | . . . 1 2 . . . Extermination 1 | . . . . 1 . . . Reinforcement 6 | . 3 1 1 1 . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Distress Signals 10 | . . 5 3 2 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 77 | . 3 24 17 20 . . 13 Peak Tracking Total 10 | . 3 5 4 4 . . 10 Tactical Retreats 4 | . . 1 2 1 . . . Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Traps Triggered . | . . . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 3 | . . 3 . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Machines Disabled 6 | . . 4 1 1 . . . Max in Single Turn 1 | . . 1 1 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Machines Accessed 16 | . . 3 4 8 . 1 . Terminals 9 | . . 2 2 5 . . . Fabricators . | . . . . . . . . Repair Stations 3 | . . . . 3 . . . Recycling Units 2 | . . 1 1 . . . . Scanalyzers 1 | . . . 1 . . . . Garrison Access . | . . . . . . . . Total Hacks 40 | . . 10 8 17 . 5 . Successful 25 | . . 7 6 7 . 5 . Failed 15 | . . 3 2 10 . . . Catastrophic 2 | . . . . 2 . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 21 | . . 7 2 12 . . . Fabricators . | . . . . . . . . Repair Stations 5 | . . . . 5 . . . Recycling Units 6 | . . 3 3 . . . . Scanalyzers 3 | . . . 3 . . . . Garrison Access . | . . . . . . . . Terminal Hacks 16 | . . 4 2 5 . 5 . Record 3 | . . . . 3 . . . Part Schematic 5 | . . . . . . 5 . Alert Level 2 | . . 1 . 1 . . . Locate Traps 3 | . . 1 1 1 . . . Disarm Traps 1 | . . 1 . . . . . Zone Layout 2 | . . 1 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . . 2 . . . Scan Component 1 | . . . . 1 . . . Repair 1 | . . . . 1 . . . Recycling Unit Hacks 6 | . . 3 3 . . . . Recycle Component 1 | . . 1 . . . . . Process 1 | . . . 1 . . . . Report Inventory 2 | . . 1 1 . . . . Retrieve Matter 2 | . . 1 1 . . . . Scanalyzer 1 | . . . 1 . . . . Insert Component 1 | . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 11 | . . 3 1 7 . . . Full Trace Events 5 | . . 2 1 2 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 2 | . . . . . . 2 . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 19 | . . . . . . 19 . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired 1 | . . . . 1 . . . Time 13 | . . . . 13 . . . Parts Recycled 1 | . . 1 . . . . . Recycled Matter 439 | . . . 439 . . . . Retrieved Matter 580 | . . . 580 . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Zio Pro Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Active Infowar (turns) 322 | . . 322 . . . . . T.N.C. 322 | . . 322 . . . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . . . . 1 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Turns Passed 4429 | 143 219 1088 750 1242 10 786 191 Spaces Moved 2709 | 78 186 604 437 688 9 605 102 Core 3 | 2 . . . . . . 1 Treads . | . . . . . . . . Legs . | . . . . . . . . Wheels 2705 | 76 186 604 437 687 9 605 101 Hover 1 | . . . . 1 . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 90 113 128 120 120 120 135 Average Speed 124 | 86 95 122 128 130 120 126 150 Slowest Speed 1600 | 90 135 135 128 730 120 135 1600 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 25 | 3 27 31 25 20 4 72 20 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . 1 . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 2 | . . . . . 1 1 . Spaces Dug . | . . . . . . . . Terrain Destroyed 73 | . . 44 . 15 . . 14 Melee . | . . . . . . . . Projectile 17 | . . . . 15 . . 2 AOE 56 | . . 44 . . . . 12 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Total 3433 | 114 216 824 570 953 8 628 120 Wait 293 | . 7 57 66 148 . 10 5 Move 2702 | 77 185 603 436 687 8 604 102 Hop . | . . . . . . . . Pick Up 94 | 5 9 34 16 24 . 6 . Fast Attach 13 | 7 . 3 1 2 . . . Attach 10 | . . 3 1 2 . . 4 Detach 2 | . . 2 . . . . . Swap 59 | 2 4 27 8 16 . 2 . Drop 77 | 1 5 23 15 27 . 6 . Fire 183 | 22 6 72 27 47 . . 9 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 144 | -11/Scrapyard | Entered Materials 145 | -10/Materials | Met a group of wandering Federalists 274 | -10/Materials | Discovered new exit (range 12) 348 | -10/Materials | Build established: Mutant 363 | -10/Materials | Entered another Materials area 363 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1056 | -9/Materials | Discovered new exit (range 4) 1451 | -9/Materials | Entered another Materials area 1451 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1737 | -8/Materials | Build established: Tank 2189 | -8/Materials | Discovered new exit (range 10) 2201 | -8/Materials | Entered Factory 2201 | -7/Factory | Evolved 2 slots: Utility x2 2376 | -7/Factory | Build established: Gunner 3007 | -7/Factory | Cargo convoy interrupted 3174 | -7/Factory | Repaired Hcp. Matter Pod 3356 | -7/Factory | Discovered new exit (range 11) 3443 | -7/Factory | Entered Lower Caves 3444 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 3453 | -7/Lower Caves | Entered Zion 3463 | -7/Zion | Identified exit to Deep Caves 3489 | -7/Zion | Given A8's code to call for help 3702 | -7/Zion | Learned location of Warlord (-5) 3877 | -7/Zion | Found Prototype Processor 3883 | -7/Zion | Found Prototype Processor 4085 | -7/Zion | Discovered new exit (range 15) 4239 | -7/Zion | Entered Proximity Caves 4258 | -6/Proximity Caves | Unaware initiated a cargo recovery operation 4357 | -6/Proximity Caves | Attracted the attention of an 0b10 base 4420 | -6/Proximity Caves | Core integrity fell below 50% 4427 | -6/Proximity Caves | Core integrity fell below 20% 4430 | -6/Proximity Caves | Destroyed by X-62 Marksman with Gauss Rifle Last Messages --------------- 04408_ Wheel destroyed. 04408_ Arm. Wheel destroyed. 04409_ Rocket Launcher destroyed. 04411_ Gauss Cannon destroyed. 04412_ Penetrated by Slug. 04413_ Shield Generator destroyed. 04413_ Acquired 31 matter. 04415_ Penetrated by Slug. 04417_ Wheel fries itself beyond repair. 04417_ P-60 Hacker destroyed. 04418_ Carbon-fiber Leg fries itself beyond repair. 04419_ Penetrated by Slug. 04419_ Cld. Ion Engine destroyed. 04421_ Kinecellerator destroyed. 04421_ Hcp. Matter Pod destroyed. 04422_ Carbon-fiber Leg fries itself beyond repair. 04425_ Penetrated by Slug. 04427_ Critical hit (Burn: +37). 04428_ Imp. Heat Sink fries itself beyond repair. 04428_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????#??????????????????????????????? | | ?????????????????? ??????????????????????????????? | | ?????????????????? ??????????????????????????????? | | ?????????????????? ??????????????????????????????? | | ?????????????????? ??????????????????????????????? | | ?????????????????? ??????????????????????????????? | | ?????????????????? ??????????????????????????????? | | ???????????????### ??????????????????????????????? | | ????????##?????# ??????????????????????????????? | | ?? ???### #????# ??????????????????????????????? | | ??# ?## ###?# ##########?????????????????????? | | ### ## #?# #"""" """#????????????????????? | | ### #""T" #????????????????????? | | ##%%# #????????????????????? | | ???# # *+ %" #????????????????????? | | ???# #" #????????????????????? | | ????# #" h +????????????????????? | | ????## #" """#????????????????????? | | ?????## #" [[#????????????????????? | | ??????## % #" g [[?????????????????????? | | ??????#" %# g ### #??????????????? | | ?###??#" * % @ x #??????????????? | | ## #### ## %p #???????????????? | | # ## ######## ## #???????????????? | | ###????# #??? #???????????????? | | ##???# #?????#???????????????? | | #???######## #?????????????????????? | | ## #??????????? #?????????????????????? | | ## ###???????????##?????????????????????? | | #????????????????????????????????????? | | #????????????????????????????????????? | | #????????????????????????????????????? | | ## #???????????????????????????????????? | | ### #???????????????????????????????????? | | # #?### #??????????????????????????????????? | | #### #???### ##??????????????????????????????????? | | ???# #??????##???????????????????????????????????? | | ???###???????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 280 Matter Stores 600 Matter Capacity 600 Sight Range 16 Terrain Scan Density 10 Utility Shielding 66 Evasion (%) 44 Targeting Accuracy 6 Recoil Reduction 4 Kinecelleration 30 Item Schematics ----------------- Battle Cannon | -7/Zion | Free Beamcaster | -7/Zion | Free Slug Cannon | -7/Zion | Free Hvy. Battle Rifle | -7/Zion | Free Phasing Sabre | -7/Zion | Free Proton Cannon | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Antigrav System | -7/Zion | Archive Energy Filter | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Imp. Transmission Jammer | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Flak Gun | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive H-55 Commando | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Hcp. Matter Pod | 73% | -7/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Bumper Bots Jackpot Robot Respite Safety First Challenges ------------ None Game ------ Seed OvertunedBlastBroadsword Manual? 0 Play Time 01:47:30 Cumulative 10.1 hours Start 2026.09.21 @ 16:11:32 End 2026.09.21 @ 18:29:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 8 Achievement% 10 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 38x25 Zoom Use 95% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cd414e62-93f7-464c-bbfa-3dc3eaa8e008