Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.06 @ 20:58:07 Player: Zellbot Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (72) 360 Value Destroyed (2705) 2705 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (144) 144 TOTAL SCORE: 6049 Bonus ------- High Alert Combat Kills 144 Cogmind --------- Core Integrity 0/700 Matter 219/300 Energy 150/150 System Corruption 6% Temperature Cool (0) Movement Rolling (120) Ox2 Location -7/Factory Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (3) --- Armored Wheel > --- UTILITY (5) ------ Scrap Engine Large Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Weapon Cycler Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Armored Scrap Engine Cooling System Large Storage Unit Improved Targeting Computer > --- WEAPON ----------- Precision Shock Rifle Precision Assault Rifle Precision Assault Rifle Shotgun Thermal Construct/G > --- INVENTORY -------- Light Treads Light Treads Armored Wheel Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Weapon Cycler Heavy Laser Heavy Laser Heavy Assault Rifle Precision Assault Rifle Heavy Missile Launcher [Rating: 51] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Cooled VTOL Module Utility Medium Storage Unit Device Cooling System Storage Medium Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Shotgun Energy Gun Constructs Ballistic Gun Shotgun Launcher Heavy Missile Launcher Build | -11 -10 -10 -9 -9 -9 -7 ------- Run | Jun Mat Min Mat Sto Rec Fac Slots Evolved 6 | . . . 2 . . 4 Power . | . . . . . . . Propulsion 1 | . . . . . . 1 Utility 3 | . . . . . . 3 Weapon 2 | . . . 2 . . . Parts Attached 58 | 7 10 5 8 . 2 26 Power 7 | 1 . 2 1 . . 3 Engine 4 | 1 . 1 1 . . 1 Core 3 | . . 1 . . . 2 Reactor . | . . . . . . . Propulsion 22 | 3 4 2 4 . . 9 Treads 14 | 2 2 . 3 . . 7 Leg 1 | 1 . . . . . . Wheel 6 | . 2 2 1 . . 1 Hover . | . . . . . . . Flight 1 | . . . . . . 1 Utility 11 | 1 4 . 1 . 1 4 Device 3 | . . . . . . 3 Storage 4 | 1 2 . . . . 1 Processor 3 | . 1 . 1 . 1 . Hackware . | . . . . . . . Protection 1 | . 1 . . . . . Artifact . | . . . . . . . Weapon 18 | 2 2 1 2 . 1 10 Energy Gun 2 | . . . . . . 2 Energy Cannon . | . . . . . . . Ballistic Gun 15 | 2 2 1 2 . 1 7 Ballistic Cannon . | . . . . . . . Launcher 1 | . . . . . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . . 1 . . 4 Parts Lost 25 | . . 4 . 1 . 20 Power 4 | . . 2 . . . 2 Propulsion 8 | . . 2 . . . 6 Utility 4 | . . . . . . 4 Weapon 9 | . . . . 1 . 8 Highest Loss Streak 10 | . . 2 . 1 . 10 To Critical Strikes 1 | . . . . . . 1 Average Slot Usage (%) 90 | . 99 91 97 91 96 80 Engine 8 | . 14 6 11 11 11 5 Core 1 | . . 6 . . . . Treads 17 | . 24 1 18 22 22 19 Wheel 4 | . 3 19 1 . . 1 Device 5 | . . . . . . 13 Storage 10 | . 14 14 11 11 11 7 Processor 7 | . . 14 11 11 11 6 Protection 2 | . 13 . . . . . Ballistic Gun 30 | . 28 28 44 36 41 24 Naked Turns . | . . . . . . . Heaviest Build 47 | 13 36 21 30 30 30 47 Greatest Support 60 | 40 40 40 40 40 40 60 Greatest Overweight (x) 14 | . . 1 1 . . 14 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 15 10 10 10 10 15 Average Capacity 11 | 6 9 10 10 10 10 14 Most Carried 13 | 4 10 10 10 10 10 13 Average Carried 8 | 2 9 9 9 10 9 8 Final Capacity 15 | 8 10 10 10 10 10 15 Final Carried 10 | 4 10 9 10 10 10 4 Scrap Engine Consumption 25 | . . . . . . 25 Constructs Created 3 | . . . . . . 3 Constructs Modified 1 | . . . . . . 1 Class Distribution -------------------- 49% | Gunner 36% | Mutant 13% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Storage Gunner | -9/Recycling Gunner | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -7 ----------- Run | Jun Mat Min Mat Sto Rec Fac Matter Collected 2002 | 189 389 241 177 85 46 875 Remotely . | . . . . . . . Salvage Created 2633 | . 330 273 125 209 55 1641 Parts 174 | . 16 19 12 14 3 110 Haulers Intercepted 1 | . . . . . . 1 Recyclers Shooed 1 | . 1 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -7 ------- Run | Jun Mat Min Mat Sto Rec Fac Combat Hostiles Destroyed 64 | . 11 11 2 5 1 34 Guns 54 | . 11 11 2 5 1 24 Cannons 2 | . . . . . . 2 AOE 7 | . . . . . . 7 Classes Destroyed 14 | . 2 . 2 . . 10 Worker 1 | . . . . . . 1 Builder 2 | . . . . . . 2 Hauler 1 | . . . . . . 1 Mechanic 1 | . . . . . . 1 Operator 1 | . . . . . . 1 Watcher 2 | . . . 2 . . . Swarmer 12 | . 3 6 . . . 3 Cutter 3 | . . . . . . 3 Grunt 25 | . 8 5 1 3 . 8 Protector 1 | . . . . . . 1 Sentry 8 | . . . 1 2 1 4 Specialist 4 | . . . . . . 4 Hunter 6 | . . . . . . 6 Programmer 5 | . . . . . . 5 Best Kill Streak 14 | . 3 3 1 3 1 14 Combat Bots Only 13 | . 3 3 1 3 1 13 Max Kills in Single Turn 4 | . 1 1 1 1 1 4 Gunslinging 1 | . . . . . . 1 Exploded 4 | . . . . . . 4 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -7 -------- Run | Jun Mat Min Mat Sto Rec Fac Damage Taken 4826 | . 383 516 84 132 . 3711 Core 961 | . 67 74 . 58 . 762 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 140 | . . . . . . 140 Core Remaining (%) 76 | 100 . 43 . . 85 . Volleys Fired 139 | . 30 25 6 8 1 69 Largest 4 | . 2 2 4 3 3 4 Hottest 119 | . 46 48 94 71 71 119 Shots Fired 370 | . 60 50 24 24 3 209 Gun 360 | . 60 50 24 24 3 199 Cannon 7 | . . . . . . 7 Launcher 3 | . . . . . . 3 Special . | . . . . . . . Kinetic 333 | . 60 50 24 24 3 172 Thermal 34 | . . . . . . 34 Explosive 3 | . . . . . . 3 Electromagnetic . | . . . . . . . Robot Hit Streak 15 | . 10 10 3 10 2 15 Robot Miss Streak 5 | . 5 2 5 1 2 4 Penetration Max 1 | . . . . . . 1 Secondary Targets 10 | . 2 4 . . . 4 Max Gunslinging Chain 1 | . 1 1 . . . 1 Shots Hit Robots 269 | . 43 40 15 20 2 149 Core Hits 160 | 1 23 20 9 11 2 94 Critical Kills 3 | . . . . . . 3 Critical Parts Destroyed 1 | . 1 . . . . . Critical Strikes 4 | . 1 . . . . 3 Destroy 4 | . 1 . . . . 3 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5694 | 2 644 669 187 394 41 3757 Guns 4746 | . 644 669 187 394 41 2811 Cannons 73 | . . . . . . 73 Explosions 873 | . . . . . . 873 Melee . | . . . . . . . Ramming 2 | 2 . . . . . . Kinetic 4401 | . 644 669 187 394 41 2466 Thermal 496 | . . . . . . 496 Explosive 742 | . . . . . . 742 Electromagnetic 53 | . . . . . . 53 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 6 | . . . . . . 6 Average Corruption 3 | . . . . . . 3 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 30 | . . . . . . 30 Message Errors 9 | . . . . . . 9 Matter Fused 4 | . . . . . . 4 Heat Flow Errors 1 | . . . . . . 1 Energy Discharges 4 | . . . . . . 4 Data Loss (minor) 3 | . . . . . . 3 Data Loss (major) 4 | . . . . . . 4 Misfires 2 | . . . . . . 2 Weapon Failures 3 | . . . . . . 3 Overload Shots . | . . . . . . . Overflow Damage 28 | . . . . . . 28 Projectiles . | . . . . . . . Explosions 28 | . . . . . . 28 Melee . | . . . . . . . Knockbacks 1 | . . . . . . 1 Impact . | . . . . . . . Kinetic 1 | . . . . . . 1 Secondary . | . . . . . . . Self-Inflicted Damage 126 | . . . . . . 126 Shots 4 | . . . . . . 4 Rammed 1 | 1 . . . . . . Targets Rammed 1 | 1 . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 179 | . 66 42 36 27 3 179 Average Temperature 44 | . 25 17 16 12 2 120 Received Heat Transfer 1002 | . 180 258 39 57 . 468 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Melted 2 | . . . . . . 2 Heat Transferred 1601 | . . . . . . 1601 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . . 1 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -7 ------- Run | Jun Mat Min Mat Sto Rec Fac Peak Influence 650 | . 215 291 175 160 82 650 Initial 62 | . . 56 35 9 62 . Average 118 | . 97 132 48 94 55 179 Maximum Alert Level 2 | . 1 1 . . . 2 Low Security (%) 86 | 100 94 87 100 100 100 71 Level 1 4 | . 5 12 . . . 5 Level 2 8 | . . . . . . 22 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 15 | . 2 1 1 . . 11 Investigation 3 | . 1 1 1 . . . Extermination 2 | . . . . . . 2 Reinforcement 5 | . 1 . . . . 4 Assault . | . . . . . . . Garrison 5 | . . . . . . 5 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -7 --------- Run | Jun Mat Min Mat Sto Rec Fac Distress Signals 1 | . . . . . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 101 | . 20 12 10 5 . 54 Peak Tracking Total 11 | . 6 3 2 3 . 11 Tactical Retreats 2 | . . . . . . 2 Traps | -11 -10 -10 -9 -9 -9 -7 ------- Run | Jun Mat Min Mat Sto Rec Fac Traps Triggered 5 | . 1 . . . . 4 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -7 ---------- Run | Jun Mat Min Mat Sto Rec Fac Machines Disabled 5 | . . . . . . 5 Max in Single Turn 3 | . . . . . . 3 Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -7 --------- Run | Jun Mat Min Mat Sto Rec Fac Machines Accessed 5 | . 1 1 1 . . 2 Terminals 4 | . 1 . 1 . . 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 7 | . 2 1 2 . . 2 Successful 4 | . . 1 1 . . 2 Failed 3 | . 2 . 1 . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 3 | . . . 2 1 . . Terminals 6 | . 2 . 2 . . 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 4 | . . 1 1 . . 2 Open Door 1 | . . 1 . . . . Open DSF 2 | . . . . . . 2 Branch Access Points 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . . 1 Used . | . . . . . . . Hacking Detections 4 | . 1 . 1 1 . 1 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -7 ------------ Run | Jun Mat Min Mat Sto Rec Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 4 | . . . . . . 4 Programmers 4 | . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -7 -------- Run | Jun Mat Min Mat Sto Rec Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -7 ------- Run | Jun Mat Min Mat Sto Rec Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -7 ------------- Run | Jun Mat Min Mat Sto Rec Fac Turns Passed 4487 | 96 731 632 593 268 538 1629 Spaces Moved 2524 | 59 376 459 337 144 321 828 Core 17 | 16 . . . . . 1 Treads 1775 | 43 319 4 257 144 321 687 Legs . | . . . . . . . Wheels 732 | . 57 455 80 . . 140 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 90 90 115 160 160 105 Average Speed 143 | 130 149 102 149 160 160 153 Slowest Speed 750 | 160 160 240 240 160 160 750 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 46 | 5 77 82 32 33 72 24 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 2 | . . 2 . . . . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 34 | . . . . . . 34 Melee . | . . . . . . . Projectile 2 | . . . . . . 2 AOE 32 | . . . . . . 32 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -7 --------- Run | Jun Mat Min Mat Sto Rec Fac Total 3084 | 77 483 571 415 164 343 1031 Wait 282 | . 54 80 44 13 16 75 Move 2518 | 58 375 458 336 143 320 828 Hop . | . . . . . . . Pick Up 43 | 8 9 1 10 . 2 13 Fast Attach 26 | 5 2 3 3 . 1 12 Attach 17 | 2 . 1 3 . . 11 Detach 1 | . . . 1 . . . Swap 15 | . 8 1 2 . 1 3 Drop 42 | 3 5 2 10 . 2 20 Fire 139 | . 30 25 6 8 1 69 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 1 | 1 . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials (discovered 3 exits: [*Mat] / *Min / *Sto) -9/Storage -9/Recycling -7/Factory (discovered 3 exits: [*Fac x2] / [*Low]) History --------- Turn | Location | Event 4 | -11/Junkyard | Discovered new exit (range 13) 97 | -11/Junkyard | Entered Materials 306 | -10/Materials | Build established: Mutant 404 | -10/Materials | Discovered new exit (range 16) 647 | -10/Materials | Discovered new exit (range 10) 774 | -10/Materials | Discovered new exit (range 16) 828 | -10/Materials | Entered Mines 990 | -10/Mines | Met a Derelict shopkeep closing up shop 1095 | -10/Mines | Learned Materials terminal intel 1122 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1161 | -10/Mines | Core integrity fell below 50% 1226 | -10/Mines | Learned location of Storage (-9) 1449 | -10/Mines | Discovered new exit (range 10) 1460 | -10/Mines | Entered Materials 1460 | -9/Materials | Evolved 2 slots: Weapon x2 1461 | -9/Materials | Loaded intel: 12 terminal locations 1543 | -9/Materials | Discovered new exit (range 10) 1654 | -9/Materials | Discovered new exit (range 16) 1759 | -9/Materials | Build established: Gunner 1821 | -9/Materials | Discovered new exit (range 16) 1857 | -9/Materials | Identified exit to Mines 1857 | -9/Materials | Identified exit to Storage 2053 | -9/Materials | Entered Storage 2318 | -9/Storage | Used back door to open Recycling access 2318 | -9/Storage | Discovered new exit (range 3) 2321 | -9/Storage | Entered Recycling 2328 | -9/Recycling | Found Scrap Engine 2840 | -9/Recycling | Discovered new exit (range 10) 2859 | -9/Recycling | Entered Factory 2859 | -7/Factory | Evolved 4 slots: Propulsion x1, Utility x3 2918 | -7/Factory | Discovered new exit (range 15) 3202 | -7/Factory | Build established: Scavenger-Gunner 3535 | -7/Factory | Build established: Gunner 3897 | -7/Factory | Discovered new exit (range 15) 4023 | -7/Factory | Cargo convoy interrupted 4026 | -7/Factory | Garrison activated, responded to threat 4086 | -7/Factory | Lost 8 parts (1p3n1u3w) 4089 | -7/Factory | Destroyed 13 combat bots 4334 | -7/Factory | Garrison activated, responded to threat 4374 | -7/Factory | Destroyed 7 combat bots 4375 | -7/Factory | Core integrity fell below 50% 4422 | -7/Factory | Lost 10 parts (1p2n3u4w) 4468 | -7/Factory | Core integrity fell below 20% 4473 | -7/Factory | Discovered new exit (range 16) 4488 | -7/Factory | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- 04381_ Arm. Scrap Engine damaged due to network destabilization (-10). 04381_ Knocked back. 04382_ U-05 Engineer builds a Wall. 04383_ R-06 Scavenger collects Surge Thruster. 04387_ R-06 Scavenger collects Terrain Scan Processor. 04388_ U-05 Engineer builds a Wall. 04389_ Knocked back. 04390_ R-06 Scavenger collects Structural Scanner. 04391_ Penetrated by Slug. 04391_ Arm. Scrap Engine destroyed. 04391_ Scrap Engine core remains intact and functional. 04427_ GEGJ&8OM1LI,V4/ARPILSAWOV 04439_ Acquired Mic. Nuclear Core. 04440_ Triggered Ambush Trap. 04440_ S-27 Virus emerges from a hatch in the floor. 04440_ G-47 Trooper emerges from a hatch in the floor. 04472_ Slug penetrates Wall. 04473_ System corrupted: Component data lost. 04473_ EXIT=FOUND 04476_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ????????????????????? ??????????????????? | | ????????????????????" "?????????????????# | | ??????????????????"?" "?"???????????????# | | ????????????????? 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[* | | ##########+##?????#!*! | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 15 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DisruptorAerolevTearclaws Manual? 0 Play Time 00:36:29 Cumulative 22.7 hours Start 2023.04.06 @ 20:07:12 End 2023.04.06 @ 20:58:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 29 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d2a15273-a952-4c37-a5c8-a174e3ca8120