Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.02.23 @ 16:39:37 Player: SaladSpinner Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (21) 105 Value Destroyed (425) 425 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2050 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 261/300 Energy 387/500 System Corruption 0% Temperature Cool (24) Movement Core (400) Ox7 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Large Storage Unit High-capacity Battery > --- WEAPON (2) ------- Improved EM Shotgun > --- INVENTORY (10) --- Hacking Drone Bay Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit High-capacity Battery Weapon Shielding > --- WEAPON ----------- Electrolaser Light Cannon > --- INVENTORY -------- Light Treads Light Treads Advanced Heat Sink Light Armor Plating Hacking Drone Bay EM Pulse Gun Improved EM Shotgun Medium Laser Enhanced Flamer Self-destruct Interrupter [Rating: 19] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Fission Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Storage Large Storage Unit Protection Weapon Shielding Weapon Light Cannon Energy Gun EM Pulse Gun Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Special Weapon Enhanced Flamer Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power 1 | . . 1 . . . Propulsion . | . . . . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 27 | 8 4 4 . 3 8 Power 5 | 1 . 2 . 1 1 Engine 4 | 1 . 2 . 1 . Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 6 | 4 . 1 . . 1 Treads 4 | 2 . 1 . . 1 Leg 1 | 1 . . . . . Wheel 1 | 1 . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 5 | 1 2 1 . . 1 Device . | . . . . . . Storage 3 | 1 1 1 . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 2 | . 1 . . . 1 Artifact . | . . . . . . Weapon 11 | 2 2 . . 2 5 Energy Gun 7 | 2 . . . 2 3 Energy Cannon . | . . . . . . Ballistic Gun 1 | . . . . . 1 Ballistic Cannon 2 | . 2 . . . . Launcher . | . . . . . . Special Weapon 1 | . . . . . 1 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 15 | . . 1 . . 14 Power 4 | . . 1 . . 3 Propulsion 3 | . . . . . 3 Utility 2 | . . . . . 2 Weapon 6 | . . . . . 6 Highest Loss Streak 13 | . . 1 . . 13 Average Slot Usage (%) 97 | . 97 94 100 100 83 Engine 19 | . 14 17 22 22 16 Treads 22 | . 28 21 22 22 18 Storage 20 | . 14 22 22 22 22 Protection 10 | . 11 11 11 11 9 Energy Gun 12 | . 22 11 11 11 5 Ballistic Cannon 9 | . 5 11 11 11 8 Naked Turns . | . . . . . . Heaviest Build 43 | 10 25 36 36 43 43 Greatest Support 40 | 40 40 40 40 40 40 Greatest Overweight (x) 12 | 3 . . . 1 12 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 12 | 6 12 10 10 10 10 Average Capacity 9 | 5 9 10 10 10 10 Most Carried 10 | 6 10 10 10 10 10 Average Carried 9 | 3 8 9 10 9 8 Final Capacity 10 | 6 10 10 10 10 10 Final Carried 10 | 5 10 10 10 10 2 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 473 | 272 40 131 . 30 . Remotely . | . . . . . . Salvage Created 759 | 41 168 380 . . 170 Parts 58 | 1 15 34 . . 8 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | 1 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 8 | . . . . 2 6 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 7 | . 2 2 . . 3 Guns 5 | . 2 . . . 3 Cannons 2 | . . 2 . . . Classes Destroyed 7 | 1 4 2 . . . Worker 3 | . 1 2 . . . Builder 3 | . 1 2 . . . Tunneler 1 | . . 1 . . . Recycler 3 | 1 . 2 . . . Watcher 4 | . 2 2 . . . Grunt 5 | . 2 . . . 3 Sentry 2 | . . 2 . . . Best Kill Streak 4 | 1 3 4 . . 2 Combat Bots Only 2 | . 1 1 . . 2 Max Kills in Single Turn 1 | 1 1 1 . . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 1886 | 2 49 168 . . 1667 Core 410 | . 8 11 . . 391 Absorbed by Shields . | . . . . . . Core Remaining (%) 98 | 100 96 . . . . Volleys Fired 46 | . 12 20 . . 14 Largest 2 | . 2 2 . . 2 Hottest 80 | . 80 75 . . 80 Shots Fired 80 | . 24 40 . . 16 Gun 51 | . 20 20 . . 11 Cannon 28 | . 4 20 . . 4 Launcher . | . . . . . . Special 1 | . . . . . 1 Kinetic 30 | . 4 20 . . 6 Thermal 12 | . 8 . . . 4 Explosive . | . . . . . . Electromagnetic 38 | . 12 20 . . 6 Robot Hit Streak 17 | . 14 17 . . 11 Robot Miss Streak 1 | . 1 1 . . 1 Penetration Max 1 | . . . . . 1 Secondary Targets . | . . . . . . Shots Hit Robots 62 | . 18 29 . . 15 Core Hits 29 | . 7 15 . . 7 Critical Hits 1 | . . 1 . . . Critical Kills 1 | . . 1 . . . Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1008 | 6 312 388 . . 302 Guns 715 | . 253 234 . . 228 Cannons 235 | . 17 154 . . 64 Explosions 40 | . 40 . . . . Melee . | . . . . . . Ramming 8 | 6 2 . . . . Kinetic 321 | . 17 154 . . 150 Thermal 157 | . 109 . . . 48 Explosive . | . . . . . . Electromagnetic 522 | . 184 234 . . 104 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . 1 . . . . Average Corruption 1 | . 1 . . . . Corruption Purged . | . . . . . . Effects 3 | . 3 . . . . Message Errors 2 | . 2 . . . . Energy Discharges 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage 16 | . 10 6 . . . Projectiles 6 | . . 6 . . . Explosions 10 | . 10 . . . . Melee . | . . . . . . Knockbacks 2 | . 1 . . . 1 Impact . | . . . . . . Kinetic 2 | . 1 . . . 1 Secondary . | . . . . . . Self-Inflicted Damage 2 | 2 . . . . . Shots . | . . . . . . Rammed 3 | 2 1 . . . . Targets Rammed 4 | 3 1 . . . . Kicked . | . . . . . . Crushed 1 | 1 . . . . . Highest Temperature 120 | . 96 120 . . 72 Average Temperature 27 | . 29 27 . . 23 Received Heat Transfer 627 | . 36 81 . . 510 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 391 | . 200 . . . 191 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . 1 . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 204 | 5 138 204 1 . . Initial 49 | . 2 49 1 . . Average 78 | . 70 107 1 . . Maximum Alert Level 1 | . . 1 . . . Low Security (%) 95 | 100 100 91 100 . . Level 1 4 | . . 8 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 2 | . . 2 . . . Investigation 1 | . . 1 . . . Extermination . | . . . . . . Reinforcement 1 | . . 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 2 | . 1 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 23 | . 7 8 . . 8 Peak Tracking Total 8 | . 4 3 . . 8 Tactical Retreats 1 | . 1 . . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled 1 | . . 1 . . . Max in Single Turn 1 | . . 1 . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 4 | . 2 2 . . . Terminals 2 | . 2 . . . . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units 1 | . . 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 12 | . 7 5 . . . Successful 8 | . 4 4 . . . Failed 4 | . 3 1 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 7 | . 7 . . . . Fabricators . | . . . . . . Repair Stations 4 | . . 4 . . . Recycling Units 1 | . . 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 4 | . 4 . . . . Record 1 | . 1 . . . . Emergency Access Points 2 | . 2 . . . . Registered Prototypes 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . . 4 . . . Scan Component 2 | . . 2 . . . Repair 2 | . . 2 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 2 2 . . . Full Trace Events 2 | . 1 1 . . . Feedback Events 1 | . 1 . . . . Corruption 1 | . 1 . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . 2 . . . Time 52 | . . 52 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies 3 | . . . . 3 . Largest Group 3 | . . . . 3 3 Highest-Rated Group 79 | . . . . 79 79 Highest-Rated Ally 37 | . . . . 37 37 Total Orders . | . . . . . . Ally Attacks 5 | . . . . 3 2 Total Damage 24 | . . . . . 24 Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 2267 | 73 348 481 76 1114 175 Spaces Moved 1182 | 35 183 224 48 615 77 Core 5 | 4 . . . . 1 Treads 1159 | 13 183 224 48 615 76 Legs 15 | 15 . . . . . Wheels 3 | 3 . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 Average Speed 169 | 136 160 160 160 177 176 Slowest Speed 650 | 200 160 160 160 180 650 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 26 | 3 40 20 11 69 17 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 4 | . . . . 4 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 5 | . . . 1 4 . Spaces Dug . | . . . . . . Terrain Destroyed 5 | . 5 . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 5 | . 5 . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 1366 | 56 214 309 47 639 101 Wait 53 | 1 2 47 . 3 . Move 1177 | 34 182 223 47 614 77 Hop . | . . . . . . Pick Up 31 | 7 8 9 . 6 1 Fast Attach 12 | 6 3 2 . 1 . Attach 12 | 2 . 2 . . 8 Detach 2 | 1 1 . . . . Swap 3 | . 1 . . 2 . Drop 20 | 2 4 6 . 7 1 Fire 46 | . 12 20 . . 14 Melee . | . . . . . . Ram 2 | 2 . . . . . Kick . | . . . . . . Crush 2 | 1 1 . . . . Escape Stasis . | . . . . . . Rewire 6 | . . . . 6 . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 15) 74 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 393 | -10/Materials | Discovered new exit (range 4) 422 | -10/Materials | Entered another Materials area 422 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 583 | -9/Materials | Discovered new exit (range 16) 731 | -9/Materials | Repaired Lgt. Treads 759 | -9/Materials | Repaired Lgt. Treads 903 | -9/Materials | Entered Mines 904 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 935 | -9/Mines | Assembled infested the area 979 | -9/Mines | Entered Zion 1018 | -7/Zion | Given the Hacking Drone Bay 1022 | -7/Zion | Found Prototype Device 1092 | -7/Zion | Learned location of Warlord (-5) 1148 | -7/Zion | Discovered new exit (range 16) 1308 | -7/Zion | Gained Derelict followers 1592 | -7/Zion | Learned location of Extension (-5) 1672 | -7/Zion | Received a hallucinogenic algorithm 2093 | -7/Zion | Entered Proximity Caves 2093 | -6/Proximity Caves | Accompanied by 3 allies 2135 | -6/Proximity Caves | Spotted B-75 Beast 2203 | -6/Proximity Caves | Attracted the attention of an 0b10 base 2243 | -6/Proximity Caves | Core integrity fell below 50% 2252 | -6/Proximity Caves | Core integrity fell below 20% 2268 | -6/Proximity Caves | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 02243_ Hvy. Laser fries itself beyond repair. 02243_ S-27 Virus destroyed. 02243_ Penetrated by Slug. 02244_ Autogun fries itself beyond repair. 02244_ Gauss Rifle destroyed. 02245_ G-50 Soldier destroyed. 02246_ Penetrated by Slug. 02248_ Slug penetrates Wall. 02249_ Carbon-fiber Leg fries itself beyond repair. 02251_ Med. Laser destroyed. 02251_ Penetrated by Slug. 02258_ Enh. Flamer destroyed. 02258_ Identified Imp. EM Shotgun. 02260_ Penetrated by Slug. 02261_ Lgt. Treads destroyed. 02262_ Adv. Heat Sink fries itself beyond repair. 02264_ G-50 Soldier IFF system glitched. 02265_ G-50 Soldier destroyed. 02266_ Slug penetrates G-50 Soldier. 02267_ G-50 Soldier destroyed. 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BB;;##+###### #???????????????? | | ? ### %%!=% @ #???????????????? | | ? #### #??# %Y=%* #???????????????? | | ? #???## ???## [#### #####???????????????? | | ?#?????##### ?????## #????###???????????????????? | | ???????????#???????## ??????????????????????????? | | ????????????????????####?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 25 Energy Capacity 875 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 33 Evasion (%) 40 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FluxCoordinationMegatreads Manual? 0 Play Time 00:38:32 Cumulative 10.9 hours Start 2021.02.23 @ 15:46:12 End 2021.02.23 @ 16:39:37 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 20 Rogue 13 Adventurer 7 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 16 Achievement% 11 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 15df6a86-70c8-44fc-bdf5-0f4083d7db9a