Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.27 @ 23:04:58 Player: puppuppit Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (0) 0 Value Destroyed (0) 0 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (2169) 2169 TOTAL SCORE: 7089 Bonus ------- Pacifist 1496 Follower Combat Kills 173 Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 172/300 Energy 64/100 System Corruption 16% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (6) ------ Improved Focal Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Disposable Heat Sink Authchip [R/Combat] Advanced Drone Bay (2/2) Improved Plasma Cutter Peak State ------------ > --- POWER ------------ Light Fission Core Light Fission Core > --- PROPULSION ------- Airjet Gravmag Array Gravmag Array Gravmag Array > --- UTILITY ---------- Medium Storage Unit Advanced Terrain Scanner Improved Terrain Scan Processor Improved Light Armor Plating Improved Light Armor Plating Experimental Thermal Shield > --- WEAPON ----------- (None) > --- INVENTORY -------- Disposable Heat Sink Matter Compressor Advanced Sensor Array Improved Light Armor Plating Improved Light Armor Plating Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] [Rating: 70] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Fission Core Propulsion VTOL Module Hover Unit Hover Unit Flight Unit VTOL Module Utility Improved Terrain Scan Processor Device Advanced Terrain Scanner Storage Medium Storage Unit Processor Improved Terrain Scan Processor Hackware System Shield Protection Improved Light Armor Plating Weapon Improved Datajack Special Weapon Mining Laser Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -8 -8 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac DSF Fac Was Fac Slots Evolved 10 | . . 2 2 . . . 4 . 2 . . Power 1 | . . . . . . . 1 . . . . Propulsion 5 | . . 2 2 . . . 1 . . . . Utility 4 | . . . . . . . 2 . 2 . . Weapon . | . . . . . . . . . . . . Parts Attached 49 | . 5 3 4 . 11 3 2 9 2 . 10 Power 6 | . . . 1 . 2 . . 3 . . . Engine 2 | . . . 1 . 1 . . . . . . Core 4 | . . . . . 1 . . 3 . . . Reactor . | . . . . . . . . . . . . Propulsion 18 | . 2 3 2 . 7 1 . 3 . . . Treads . | . . . . . . . . . . . . Leg . | . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . Hover 10 | . . . 2 . 4 1 . 3 . . . Flight 8 | . 2 3 . . 3 . . . . . . Utility 23 | . 2 . . . 2 2 2 3 2 . 10 Device 9 | . 1 . . . . 1 . 2 . . 5 Storage 1 | . . . . . . . . 1 . . . Processor 2 | . 1 . . . 1 . . . . . . Hackware 5 | . . . . . 1 . . . . . 4 Protection 6 | . . . . . . 1 2 . 2 . 1 Artifact . | . . . . . . . . . . . . Weapon 2 | . 1 . 1 . . . . . . . . Energy Gun . | . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . Special Weapon 1 | . 1 . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 1 | . . . 1 . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . . . 1 Parts Lost 21 | . . 1 . 3 6 . . 1 . . 10 Power 2 | . . . . . . . . 1 . . 1 Propulsion 12 | . . . . 3 5 . . . . . 4 Utility 5 | . . . . . . . . . . . 5 Weapon 2 | . . 1 . . 1 . . . . . . Highest Loss Streak 7 | . . 1 . 3 3 . . 1 . . 7 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 56 | . 28 72 81 81 54 62 60 62 70 70 44 Engine 4 | . . . 5 9 5 9 6 2 . . . Core 1 | . . . . . 1 . . 6 11 11 3 Hover 16 | . . . 15 12 13 26 20 23 23 23 10 Flight 11 | . 4 39 36 33 15 9 6 2 . . . Device 5 | . 10 11 9 9 . 8 6 11 11 11 4 Processor 7 | . 2 11 9 9 9 9 6 6 5 5 4 Hackware 3 | . . . . . 8 . . . . . 6 Protection 2 | . . . . . . . 13 6 11 11 8 Peak Build Rating 70 | . 8 12 19 19 25 18 23 60 66 67 70 Average Rating 21 | . 2 11 16 17 15 17 22 45 65 66 41 On Entrance 25 | . . 8 11 19 14 15 18 23 60 66 67 Naked Turns 59 | . 32 . . . . . . . . . 27 Heaviest Build 34 | . 2 2 9 9 9 12 15 26 32 32 34 Greatest Support 68 | 3 8 16 16 16 22 20 20 68 68 68 68 Greatest Overweight (x) 4 | . . . . . 2 . . . . . 4 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 10 | 5 5 5 5 5 5 5 5 10 10 10 10 Average Capacity 5 | 5 5 5 5 5 5 5 5 6 10 10 8 Most Carried 10 | . 5 5 5 5 5 5 5 10 9 10 10 Average Carried 5 | . 1 3 4 4 4 4 4 5 8 9 7 Final Capacity 10 | 5 5 5 5 5 5 5 5 10 10 10 5 Final Carried 10 | . 5 5 5 5 5 5 5 10 9 10 5 Class Distribution -------------------- 50% | Commander-Mutant 29% | Mutant 14% | Sprinter 5% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Sprinter | -8/Materials Sprinter | -8/Storage Commander-Mutant | -8/Recycling Commander-Mutant | -8/Scraptown Commander-Mutant | -6/Factory Scout | -6/DSF Scout | -5/Factory Scout | -5/Waste Mutant | -5/Factory Resources | -11 -10 -9 -8 -8 -8 -8 -6 -6 -5 -5 -5 ----------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac DSF Fac Was Fac Matter Collected 460 | 45 155 10 25 . 155 30 . 35 . . 5 Remotely . | . . . . . . . . . . . . Salvage Created . | . . . . . . . . . . . . Parts . | . . . . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac DSF Fac Was Fac Combat Hostiles Destroyed . | . . . . . . . . . . . . Classes Destroyed . | . . . . . . . . . . . . Best Kill Streak . | . . . . . . . . . . . . Combat Bots Only . | . . . . . . . . . . . . Max Kills in Single Turn . | . . . . . . . . . . . . Gunslinging . | . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac DSF Fac Was Fac Hostile Shots Fired 271 | . 2 16 6 7 15 . . 12 . . 213 Missed 102 | . 1 10 2 3 2 . . 4 . . 80 Damage Taken 3148 | . 11 75 61 102 295 . . 284 . . 2320 Core 1132 | . . 50 13 18 46 . . . . . 1005 Absorbed by Shields . | . . . . . . . . . . . . Ignored by Resistances 49 | . . . . . . . . . . . 49 Core Remaining (%) 94 | 100 100 87 . . . 86 . 100 . . . Volleys Fired 3 | . 3 . . . . . . . . . . Largest 1 | . 1 . . . . . . . . . . Hottest 100 | . 100 . . . . . . . . . . Shots Fired 3 | . 3 . . . . . . . . . . Gun . | . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . Special 3 | . 3 . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Thermal 3 | . 3 . . . . . . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots . | . . . . . . . . . . . . Core Hits 1 | . . . . . . . . . . . 1 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 93 | . . . . . . . . . . . 93 Guns . | . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Ramming 93 | . . . . . . . . . . . 93 Kinetic . | . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 15 | . . . . . . . . . . 10 15 Average Corruption 12 | . . . . . . . . . . 10 13 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 24 | . . . . . . . . . . 1 23 Message Errors 3 | . . . . . . . . . . . 3 Matter Fused 5 | . . . . . . . . . . . 5 Heat Flow Errors 2 | . . . . . . . . . . . 2 Energy Discharges 1 | . . . . . . . . . . . 1 Parts Rejected 1 | . . . . . . . . . . . 1 Parts Fused 1 | . . . . . . . . . . . 1 Data Loss (minor) 4 | . . . . . . . . . . . 4 Misdirections 7 | . . . . . . . . . . 1 6 Overload Shots . | . . . . . . . . . . . . Overflow Damage 5 | . . . . . . . . . . . 5 Projectiles . | . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . Melee 5 | . . . . . . . . . . . 5 Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 45 | . . . . . . . . . . . 45 Shots . | . . . . . . . . . . . . Rammed 12 | . . . . . . . . . . . 12 Targets Rammed 12 | . . . . . . . . . . . 12 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 215 | . . . 8 20 21 . . . . . 215 Average Temperature 36 | . . . 4 10 9 . . . . . 73 Received Heat Transfer 543 | . 6 33 27 54 45 . . 36 . . 342 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac DSF Fac Was Fac Peak Influence 602 | . 63 112 54 109 78 . 5 45 23 38 602 Initial 48 | . . 26 39 22 48 . . 3 23 8 26 Average 100 | . 11 60 40 66 51 . . 5 23 24 322 Maximum Alert Level 2 | . . . . . . . . . . . 2 Low Security (%) 82 | 100 100 100 100 100 100 . 100 100 100 100 18 Level 1 9 | . . . . . . . . . . . 45 Level 2 7 | . . . . . . . . . . . 35 Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 13 | . 2 3 1 3 . . . 1 . . 3 Investigation 9 | . . 3 1 3 . . . . . . 2 Extermination 1 | . . . . . . . . . . . 1 Reinforcement 3 | . 2 . . . . . . 1 . . . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . 1 Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac DSF Fac Was Fac Distress Signals 4 | . . . . 2 . . . . . . 2 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 104 | . 5 15 5 14 6 . . 5 . 4 50 Peak Tracking Total 13 | . 4 12 5 11 4 . . 3 . 6 13 Tactical Retreats 22 | . 1 1 . 2 3 . . 1 . . 14 Traps | -11 -10 -9 -8 -8 -8 -8 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac DSF Fac Was Fac Traps Triggered 6 | . . . . 1 . . . . 1 . 4 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed 4 | . . . . 4 . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -6 -6 -5 -5 -5 ---------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac DSF Fac Was Fac Machines Disabled . | . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . Garrison Access 2 | . . . 1 . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac DSF Fac Was Fac Machines Accessed 36 | . 3 6 2 6 13 1 1 . 1 . 3 Terminals 23 | . 3 5 1 6 6 . 1 . . . 1 Fabricators 1 | . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . Recycling Units 8 | . . . . . 7 . . . 1 . . Scanalyzers 1 | . . 1 . . . . . . . . . Garrison Access 2 | . . . 1 . . . . . . . 1 Total Hacks 91 | . 8 23 4 20 22 4 2 . 2 . 6 Successful 47 | . 1 8 1 13 15 4 1 . 1 . 3 Failed 44 | . 7 15 3 7 7 . 1 . 1 . 3 Catastrophic 6 | . 1 2 1 1 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 41 | . 8 4 3 13 10 . . . . . 3 Terminals 68 | . 8 21 3 20 11 . 2 . . . 3 Fabricators 2 | . . . . . . . . . . . 2 Repair Stations . | . . . . . . . . . . . . Recycling Units 13 | . . . . . 11 . . . 2 . . Scanalyzers 2 | . . 2 . . . . . . . . . Garrison Access 2 | . . . 1 . . . . . . . 1 Terminal Hacks 24 | . 1 6 . 9 2 4 1 . . . 1 Record 4 | . . . . . . 4 . . . . . Robot Schematic 1 | . . . . 1 . . . . . . . Robot Analysis 4 | . 1 3 . . . . . . . . . Prototype ID Bank 5 | . . 1 . 3 1 . . . . . . Open DSF 1 | . . . . . . . 1 . . . . Level Access Points 1 | . . . . 1 . . . . . . . Branch Access Points 1 | . . . . 1 . . . . . . . Terminal Index 2 | . . . . . 1 . . . . . 1 Unreport Threat 1 | . . 1 . . . . . . . . . Locate Traps 1 | . . . . 1 . . . . . . . Reprogram Traps 1 | . . . . 1 . . . . . . . Zone Layout 2 | . . 1 . 1 . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . 1 Network Status 1 | . . . . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 8 | . . . . . 7 . . . 1 . . Process 1 | . . . . . . . . . 1 . . Retrieve Components 7 | . . . . . 7 . . . . . . Scanalyzer 2 | . . 2 . . . . . . . . . Insert Component 1 | . . 1 . . . . . . . . . Analyze 1 | . . 1 . . . . . . . . . Garrison Access Hacks 2 | . . . 1 . . . . . . . 1 Seal Access 2 | . . . 1 . . . . . . . 1 Unauthorized Hacks 10 | . . . . 4 6 . . . . . . Terminals 10 | . . . . 4 6 . . . . . . Assimilate 2 | . . . . 2 . . . . . . . Botnet 8 | . . . . 2 6 . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 20 | . 3 5 1 5 2 . 1 . 1 . 2 Full Trace Events 12 | . 2 4 1 3 1 . . . . . 1 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . 1 . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 21 | . . . . . 21 . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -6 -6 -5 -5 -5 ------------ Run | Yrd Mat Mat Mat Sto Rec Scr Fac DSF Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 10 | . . . . . 10 . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac DSF Fac Was Fac Total Allies 11 | . . . . 1 10 . . . . . . Largest Group 7 | . . . . 1 7 5 5 5 . . . Highest-Rated Group 142 | . . . . 10 142 71 71 71 . . . Highest-Rated Ally 34 | . . . . 10 34 21 21 21 . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 15 | . . . . . 11 . 1 3 . . . Total Damage 349 | . . . . . 279 . 33 37 . . . Kills 6 | . . . . . 6 . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac DSF Fac Was Fac Robot Analysis Total 4 | . 1 3 . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -6 -6 -5 -5 -5 ------------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac DSF Fac Was Fac Turns Passed 2751 | 9 130 88 63 62 931 786 105 110 19 34 414 Spaces Moved 3845 | 18 216 243 180 168 1253 638 167 132 33 68 729 Core 596 | 18 182 . . . 100 . . . . . 296 Treads . | . . . . . . . . . . . . Legs . | . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . Hover 1882 | . . . . . 411 638 167 132 33 68 433 Flight 1367 | . 34 243 180 168 742 . . . . . . Fastest Speed 23 | 50 32 26 26 26 23 52 52 44 48 48 48 Average Speed 43 | 50 47 30 26 27 39 52 52 49 48 48 51 Slowest Speed 250 | 50 50 35 32 29 150 56 52 52 48 48 250 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 28 | . 1 3 4 5 15 . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 39 | 3 41 41 19 41 98 55 4 85 1 64 23 Regions Visited 11 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 2 | . . . . 1 . . 1 . . . . Unknown Exits Taken 6 | 1 1 1 1 . 1 1 . . . . . Scrap Searched 2 | . . . . . . 2 . . . . . Spaces Dug 3 | . 3 . . . . . . . . . . Terrain Destroyed 3 | . 3 . . . . . . . . . . Melee . | . . . . . . . . . . . . Projectile 3 | . 3 . . . . . . . . . . AOE . | . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac DSF Fac Was Fac Total 4861 | 17 231 255 189 179 1670 1089 184 178 36 68 765 Wait 781 | . 2 4 4 15 282 441 14 14 . . 5 Move 3786 | 17 213 236 172 158 1227 637 166 131 33 67 729 Hop 21 | . 1 3 3 4 10 . . . . . . Pick Up 41 | . 6 5 4 1 4 3 2 11 1 1 3 Fast Attach 22 | . 5 . 2 . 6 3 . 5 . . 1 Attach 18 | . . 3 2 . 2 . 2 1 2 . 6 Detach 5 | . . 1 . . 1 1 . 1 . . 1 Swap 9 | . . . . . 3 . . 3 . . 3 Drop 30 | . 1 3 2 1 5 4 . 10 . . 4 Fire 3 | . 3 . . . . . . . . . . Melee . | . . . . . . . . . . . . Ram 13 | . . . . . . . . . . . 13 Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 132 | . . . . . 130 . . 2 . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage (discovered 2 exits: Fac / *Rec) -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown -6/Factory -6/DSF -5/Factory -5/Waste -5/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 12) 10 | -11/Scrapyard | Entered Materials 134 | -10/Materials | Discovered new exit (range 7) 140 | -10/Materials | Entered another Materials area 140 | -9/Materials | Evolved 2 slots: Propulsion x2 223 | -9/Materials | Discovered new exit (range 18) 228 | -9/Materials | Entered another Materials area 228 | -8/Materials | Evolved 2 slots: Propulsion x2 279 | -8/Materials | Discovered new exit (range 18) 291 | -8/Materials | Entered Storage 332 | -8/Storage | Identified exit to Recycling 332 | -8/Storage | Identified exit to Factory 352 | -8/Storage | Used back door to open Recycling access 353 | -8/Storage | Entered Recycling 372 | -8/Recycling | Lost 3 parts (3n) 411 | -8/Recycling | Discovered new exit (range 15) 506 | -8/Recycling | Build established: Sprinter 600 | -8/Recycling | Lost 3 parts (3n) 1042 | -8/Recycling | Scanned before Scraplab entrance 1050 | -8/Recycling | Entered Scraplab 1055 | -8/Recycling | Discovered new exit (range 2) 1284 | -8/Recycling | Entered Scraptown 1284 | -8/Scraptown | Accompanied by 5 allies 1322 | -8/Scraptown | Build established: Commander-Mutant 1384 | -8/Scraptown | Discovered new exit (range 11) 1420 | -8/Scraptown | Visited Assassins FH 1439 | -8/Scraptown | Visited Awakened 1446 | -8/Scraptown | Visited Symbiants 1564 | -8/Scraptown | Visited UFD Registry 1571 | -8/Scraptown | Visited Cave Peace 2070 | -8/Scraptown | Entered Factory 2070 | -6/Factory | Accompanied by 5 allies 2070 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 2159 | -6/Factory | Identified exit to DSF 2175 | -6/Factory | Entered DSF 2175 | -6/DSF | Accompanied by 5 allies 2226 | -6/DSF | Additional patrols routed to DSF 2253 | -6/DSF | Discovered new exit (range 14) 2277 | -6/DSF | Lost 5 allies 2285 | -6/DSF | Entered Factory 2285 | -5/Factory | Evolved 2 slots: Utility x2 2304 | -5/Factory | Sucked down chute 2304 | -5/Factory | Entered Waste 2313 | -5/Waste | Spotted C-40 Crusher 2317 | -5/Waste | Spotted C-40 Crusher 2319 | -5/Waste | EMP discharged 2319 | -5/Waste | System corruption reached 10% 2319 | -5/Waste | Spotted C-40 Crusher 2320 | -5/Waste | Spotted C-40 Crusher 2321 | -5/Waste | Spotted C-40 Crusher 2329 | -5/Waste | Discovered new exit (range 16) 2331 | -5/Waste | Found Prototype Device 2338 | -5/Waste | Entered Factory 2342 | -5/Factory | Identified Exp. Thermal Shield 2411 | -5/Factory | Noticed a derelict Sapper rigging charges 2424 | -5/Factory | Spotted B-75 Beast 2617 | -5/Factory | Core integrity fell below 50% 2619 | -5/Factory | Lost 7 parts (3n4u) 2638 | -5/Factory | Search patrols dispatched 2691 | -5/Factory | Build established: Mutant 2738 | -5/Factory | Core integrity fell below 20% 2752 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 02686_ Slug penetrates Wall. 02691_ Slug penetrates Nuclear Reactor. 02691_ Penetrated by Slug. 02692_ Slug penetrates Nuclear Reactor. 02693_ System corrupted: Adv. Sensor Array rejected. 02705_ Triggered Segregator Trap. 02705_ Arcs of energy rise from the floor. 02705_ Authchip [R/Combat] blown off. 02705_ Imp. Terrain Scan Processor blown off. 02708_ Triggered Segregator Trap. 02708_ Arcs of energy rise from the floor. 02708_ Authchip [R/Combat] blown off. 02712_ Slug penetrates Door. 02717_ System corrupted: Component data lost. 02735_ Acquired Imp. Focal Shield. 02737_ System corrupted: Component data lost. 02737_ Slug penetrates Wall. 02738_ Penetrated by Slug. 02747_ Slug penetrates Nuclear Reactor. 02747_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | #?# #???###?????????? | | #?# ##???#?##???????? | | ##"""""" ### #?????#??#??????? | | " #?# #?#??#???#??????? | | # "" " ################??#?#????? | | # """ / " ????? #??#??##??? | | # """"" # " ?#?""? ! ##????????? | | # # ? #?#????? #??#??????? | | # """ # ? ???????? #???#????## | | # # """"" # ??? #?##??? #???# ? | | ? # """"" # ?????# ? #?#?# """"" | | ? # # ?????# #??## """"" | | ? # """ # ????## #???# """"" | | # # """"" # ???# """ #???# """"" | | ? # """"" # ????? 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"""#???# # #???????# | | # #???# """ # k #???????# | | #[ #???# """"" ### #### #???????# | | #####/##???# """"" #?# #??? ###+##### | | ????# #????# #?# #??? | | ????# #????# #?# #??? | | ##### #????# ! #?# #????? !![ | | # #????# #?# #????? ![[ | | # ###########+#######?# #????? ![[ | | ! + #????####+########### """ | | # #####+###### # """ | | # # = !## # """ " " | | # # ## " """ "R" | | ##### # """ """ ## # """ | | ????#+##+## # """ """ ## # | | ??????????# # """ """ ## # | | ??????????# # ################# ###+## | | ??????????# #####################T #### # ! | | ??????????# ????????? # | | ??????????? ???????? ^ # | | ??????????? ???????? # | | ??????????? ???????? # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Coolant Potential 50 Energy Generation 31 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 110 Armor Coverage 450 Resistance: KI 25 Propulsion Shielding 66 Evasion (%) 65 Defensive Hacking 10 Authchip Count 5 Item Schematics ----------------- VTOL Module | -9/Materials | Scanalyzed Robot Schematics ------------------ O-24 Administrator | -8/Storage | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- \\IAMDERELICT Challenges ------------ None Game ------ Seed TimingTripodFocus Manual? 0 Play Time 00:40:17 Cumulative 61.2 hours Start 2025.01.27 @ 22:25:43 End 2025.01.27 @ 23:04:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 38 Rogue 38 Adventurer 0 Explorer 0 Win Type - Total 1 Types 0/0/0/1/0/0/0/0/0 Lore% 38 Gallery% 44 Achievement% 48 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 12/Proggy Map View 83x54 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 63e46b6c-7dbe-49d3-be17-5f9472d69548