Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.26 @ 09:05:45 Player: SuperSwiss Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (43) 215 Value Destroyed (899) 899 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2014 Bonus ------- None Cogmind --------- Core Integrity 275/400 Matter 143/300 Energy 7/100 System Corruption 6% Temperature Cool (0) Movement Rolling (120) Ox2 Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Armored Wheel > --- UTILITY (4) ------ Large Storage Unit Advanced Targeting Computer ECM Suite > --- WEAPON (2) ------- Light Cannon > --- INVENTORY (15) --- VTOL Module VTOL Module VTOL Module VTOL Module Weight Redist. System Targeting Computer Advanced Targeting Computer Hacking Suite Plasma Cutter Maul Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Wheel Armored Wheel > --- UTILITY ---------- Large Storage Unit Seismic Detector ECM Suite Hardened Light Armor Plating > --- WEAPON ----------- Assault Rifle Assault Rifle > --- INVENTORY -------- Light Ion Engine Compact Wheel VTOL Module VTOL Module VTOL Module VTOL Module Weight Redist. System Targeting Computer Hacking Suite Assault Rifle Light Cannon Plasma Cutter Maul [Rating: 16] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Armored Wheel Treads Improved Treads Wheel Armored Wheel Utility Seismic Detector Device Seismic Detector Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Assault Rifle Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility 2 | . . 2 Weapon . | . . . Parts Attached 31 | 7 11 13 Power 6 | 1 2 3 Engine 5 | 1 2 2 Core 1 | . . 1 Reactor . | . . . Propulsion 8 | 2 2 4 Treads 2 | . . 2 Leg . | . . . Wheel 6 | 2 2 2 Hover . | . . . Flight . | . . . Utility 9 | 2 4 3 Device 4 | 1 2 1 Storage 3 | 1 2 . Processor 1 | . . 1 Hackware . | . . . Protection 1 | . . 1 Artifact . | . . . Weapon 8 | 2 3 3 Energy Gun . | . . . Energy Cannon 1 | . 1 . Ballistic Gun 6 | 2 2 2 Ballistic Cannon 1 | . . 1 Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 15 | . 3 12 Power 3 | . 1 2 Propulsion 4 | . . 4 Utility 3 | . 1 2 Weapon 5 | . 1 4 Highest Loss Streak 9 | . 2 9 To Critical Strikes . | . . . Average Backups 10 | . 9 14 Power . | . . . Propulsion 4 | . 4 5 Utility 2 | . 2 3 Weapon 2 | . 1 3 Tool/Special . | . . . Unused Backups 20 | . 7 13 Power . | . . . Propulsion 10 | . 5 5 Utility 4 | . . 4 Weapon 5 | . 2 3 Tool/Special 1 | . . 1 Average Slot Usage (%) 98 | . 99 96 Engine 10 | . 14 3 Core 2 | . . 7 Treads 2 | . . 7 Wheel 22 | . 28 13 Device 16 | . 13 21 Storage 12 | . 14 11 Protection 3 | . . 10 Energy Cannon 2 | . 3 . Ballistic Gun 22 | . 23 21 Peak Build Rating 16 | 7 11 16 Average Rating 11 | 4 9 15 On Entrance 6 | . 7 11 Naked Turns . | . . . Heaviest Build 39 | 12 29 39 Greatest Support 28 | 26 28 24 Greatest Overweight (x) 11 | . 1 11 Average Overweight (x) 1 | . . 2 Largest Inventory Capacity 15 | 8 15 15 Average Capacity 13 | 7 13 15 Most Carried 15 | 2 15 15 Average Carried 10 | . 9 14 Final Capacity 15 | 8 15 15 Final Carried 15 | 1 15 10 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 892 | 163 421 308 Remotely . | . . . Salvage Created 1541 | 38 758 745 Parts 104 | 4 57 43 Haulers Intercepted 3 | . 2 1 Recyclers Shooed 4 | . 3 1 Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 30 | . 16 14 Guns 30 | . 16 14 Classes Destroyed 9 | 1 6 2 Worker 2 | . 1 1 Tunneler 3 | 2 1 . Hauler 3 | . 2 1 Recycler 4 | . 3 1 Operator 1 | . 1 . Swarmer 11 | . 9 2 Grunt 15 | . 7 8 Brawler 1 | . . 1 Sentry 3 | . . 3 Best Kill Streak 9 | 2 7 9 Combat Bots Only 7 | . 6 7 Max Kills in Single Turn 2 | 1 2 2 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 190 | . 64 126 Missed 49 | . 14 35 Hits 141 | . 50 91 Melee 3 | . . 3 Projectile 138 | . 50 88 Critical Strikes 5 | . 1 4 Damage Taken 1782 | . 547 1235 Core 224 | . 99 125 Absorbed by Shields . | . . . Core Remaining (%) 80 | 100 60 . Volleys Fired 122 | 4 68 50 Largest 2 | 2 2 2 Hottest 80 | 40 80 40 Shots Fired 236 | 8 131 97 Gun 215 | 8 113 94 Cannon 21 | . 18 3 Launcher . | . . . Special . | . . . Kinetic 218 | 8 113 97 Thermal 18 | . 18 . Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 15 | 4 9 15 Robot Miss Streak 3 | 2 3 3 Penetration Max . | . . . Secondary Targets 5 | . 2 3 Max Gunslinging Chain 1 | . 1 1 Shots Hit Robots 163 | 5 87 71 Core Hits 78 | 3 42 33 Critical Kills 2 | . 2 . Critical Parts Destroyed . | . . . Critical Strikes 3 | . 2 1 Destroy 2 | . 2 . Blast 1 | . . 1 Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1878 | 55 910 913 Guns 1731 | 55 803 873 Cannons 147 | . 107 40 Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic 1771 | 55 803 913 Thermal 107 | . 107 . Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 6 | . . 6 Average Corruption 5 | . . 5 Corruption Purged . | . . . Corruption Blocked . | . . . Effects 13 | . . 13 Message Errors 3 | . . 3 Matter Fused 2 | . . 2 Heat Flow Errors 2 | . . 2 Energy Discharges 4 | . . 4 Data Loss (minor) 2 | . . 2 Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 274 | . 274 209 Average Temperature 61 | . 76 45 Received Heat Transfer 663 | . 234 429 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 222 | . 222 . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 173 | 5 173 146 Initial 3 | . 3 . Average 69 | 1 87 43 Influence Increases 880 | 10 500 370 Destroy 0b10 Robot/C 600 | . 320 280 Destroy 0b10 Robot/NC 65 | 10 40 15 Destroy Leader 146 | . 74 72 Successful Hack 36 | . 35 1 Destroy Structure 3 | . 1 2 Lose Combat Pursuer 30 | . 30 . Influence Decreases 868 | 5 505 358 Entered New Map 2 | . 2 . Time Decay 736 | 5 473 258 Lost Part 130 | . 30 100 Squads Dispatched 5 | . 3 2 Investigation 2 | . 1 1 Extermination . | . . . Reinforcement 3 | . 2 1 Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 6 | . . 6 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 65 | . 31 34 Peak Tracking Total 9 | . 4 9 Tactical Retreats 8 | . 1 7 Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered 4 | . 1 3 Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 14 | . 10 4 Terminals 11 | . 8 3 Fabricators . | . . . Repair Stations . | . . . Recycling Units 2 | . 2 . Scanalyzers 1 | . . 1 Garrison Access . | . . . Total Hacks 38 | . 26 12 Successful 23 | . 16 7 Failed 15 | . 10 5 Catastrophic 1 | . . 1 Database Lockouts . | . . . Manual 19 | . 13 6 Terminals 30 | . 24 6 Fabricators . | . . . Repair Stations . | . . . Recycling Units 2 | . 2 . Scanalyzers 6 | . . 6 Garrison Access . | . . . Terminal Hacks 7 | . 7 . Robot Analysis 1 | . 1 . Locate Traps 3 | . 3 . Registered Components 1 | . 1 . Zone Layout 2 | . 2 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks 2 | . 2 . Report Inventory 2 | . 2 . Scanalyzer 6 | . . 6 Insert Component 3 | . . 3 Analyze 3 | . . 3 Garrison Access Hacks . | . . . Unauthorized Hacks 8 | . 7 1 Terminals 8 | . 7 1 Botnet 8 | . 7 1 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered 1 | . 1 . Used . | . . . Hacking Detections 13 | . 9 4 Full Trace Events 1 | . . 1 Feedback Events 1 | . . 1 Corruption 1 | . . 1 Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired 3 | . . 3 Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed 3 | . . 3 Part Schematics Acquired 3 | . . 3 Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Active Infowar (turns) 2106 | 1 1331 774 Seismic 2053 | 1 1331 721 ECM 774 | . . 774 Robot Analysis Total 1 | . 1 . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 2212 | 67 1371 774 Spaces Moved 1492 | 50 1063 379 Core 4 | 3 . 1 Treads 40 | . . 40 Legs . | . . . Wheels 1448 | 47 1063 338 Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 90 105 Average Speed 110 | 88 101 139 Slowest Speed 600 | 100 105 600 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 48 | 3 97 44 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 1827 | 62 1239 526 Wait 120 | . 60 60 Move 1490 | 49 1062 379 Hop . | . . . Pick Up 33 | 2 23 8 Fast Attach 18 | 6 2 10 Attach 12 | 1 2 9 Detach . | . . . Swap 10 | . 7 3 Drop 22 | . 15 7 Fire 122 | 4 68 50 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 68 | -11/Scrapyard | Entered Materials 221 | -10/Materials | Discovered new exit (range 15) 316 | -10/Materials | Build established: Mutant 332 | -10/Materials | Discovered new exit (range 14) 390 | -10/Materials | Discovered new exit (range 10) 725 | -10/Materials | Discovered new exit (range 9) 1439 | -10/Materials | Entered another Materials area 1439 | -9/Materials | Evolved 2 slots: Utility x2 1677 | -9/Materials | Destroyed 7 combat bots 1805 | -9/Materials | Discovered new exit (range 5) 2156 | -9/Materials | Discovered new exit (range 6) 2213 | -9/Materials | Self-destructed Last Messages --------------- 02189_ Lgt. Ion Engine destroyed. 02190_ K-01 Serf collects debris. 02191_ Hrd. Light Armor Plating destroyed. 02191_ Assault Rifle destroyed. 02191_ S-10 Pest suffers critical hit (Destroy). 02191_ S-10 Pest destroyed. 02194_ K-01 Serf collects debris. 02196_ Y-45 Defender destroyed. 02196_ Switching to secondary target: S-10 Pest. 02199_ K-01 Serf collects debris. 02199_ Destroyed Flight Unit. 02199_ Imp. Treads destroyed. 02202_ K-01 Serf collects debris. 02203_ S-10 Pest destroyed. 02203_ Switching to secondary target: S-10 Pest. 02203_ Assault Rifle destroyed. 02207_ S-10 Pest Lgt. Assault Rifle blasted off. 02207_ K-01 Serf collects debris. 02208_ S-10 Pest suffers critical hit (Burn). 02211_ K-01 Serf collects debris. 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""" !##???# ####### | | ?????????????????###### """ ####????# ####### | | ??????????????????????# ######### | | ??????????????????????# | | ??????????????????????# ############## | | ??????????????????????# #????????????## ######+# | | ?????????????????########+####??????????# ???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Evasion (%) 42 Targeting Accuracy 8 Recoil Reduction 1 Item Schematics ----------------- Assault Rifle | -9/Materials | Scanalyzed VTOL Module | -9/Materials | Scanalyzed Hacking Suite | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IonMissileCyclogen Manual? 0 Play Time 00:41:08 Cumulative 53.7 hours Start 2025.05.26 @ 08:02:23 End 2025.05.26 @ 09:05:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 65 Rogue 62 Adventurer 0 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 34 Achievement% 32 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 88x55 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f30f712b-e364-49c3-8fe2-f15d31361e0f