Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.06 @ 23:51:15 Player: COGMIND Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (78) 390 Value Destroyed (2898) 2898 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6308 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 85/300 Energy 68/100 System Corruption 3% Temperature Warm (112) Movement Core (100) Ox1 Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Improved Propulsion Shielding > --- WEAPON (4) ------- Thermic Laser > --- INVENTORY (5) ---- Advanced Weight Redist. System Advanced Terrain Scan Processor Hardened Medium Armor Plating Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Hardened Medium Armor Plating Hardened Medium Armor Plating > --- WEAPON ----------- Plasma Rifle Phase Cannon Greatsword > --- INVENTORY -------- Deuterium Engine Nuclear Pulse Thruster Advanced Weight Redist. System Focal Shield Flak Gun [Rating: 56] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Treads Advanced Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Energy Cannon Phase Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Shock Bomb Launcher Special Weapon Remote Datajack Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 2 | . . 1 1 . . Propulsion 2 | . . . 1 . 1 Utility 2 | . . . . 1 1 Weapon 2 | . . 1 . 1 . Parts Attached 103 | 5 2 18 22 29 27 Power 19 | 1 . 6 4 5 3 Engine 13 | 1 . 6 1 3 2 Core 6 | . . . 3 2 1 Reactor . | . . . . . . Propulsion 19 | 2 . 2 4 4 7 Treads 2 | . . . 2 . . Leg 11 | 2 . . 2 4 3 Wheel . | . . . . . . Hover . | . . . . . . Flight 6 | . . 2 . . 4 Utility 25 | . 2 3 6 6 8 Device 7 | . . 1 2 2 2 Storage 6 | . 2 . 3 . 1 Processor 2 | . . . 1 1 . Hackware 1 | . . . . 1 . Protection 9 | . . 2 . 2 5 Artifact . | . . . . . . Weapon 40 | 2 . 7 8 14 9 Energy Gun 15 | 1 . 2 5 4 3 Energy Cannon 3 | . . . . 1 2 Ballistic Gun 9 | 1 . 4 1 2 1 Ballistic Cannon 3 | . . . . 2 1 Launcher 3 | . . . 2 1 . Special Weapon 2 | . . . . 2 . Impact Weapon . | . . . . . . Slashing Weapon 5 | . . 1 . 2 2 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Corrupted Parts 2 | . . . 1 1 . System Corruption 4 | . . . 3 1 . Parts Lost 58 | . . 4 13 19 22 Power 15 | . . 3 5 4 3 Propulsion 10 | . . . 2 4 4 Utility 12 | . . . 2 3 7 Weapon 21 | . . 1 4 8 8 Highest Loss Streak 11 | . . 3 8 10 11 To Critical Strikes . | . . . . . . Average Slot Usage (%) 81 | . 88 96 80 76 68 Engine 11 | . 14 20 13 5 7 Core 3 | . . . 7 6 2 Treads 3 | . . . 1 12 . Leg 6 | . 28 2 1 2 15 Flight 8 | . . 18 14 . 3 Device 4 | . . 5 8 1 4 Storage 8 | . 17 12 9 5 3 Hackware 1 | . . . . 4 . Protection 4 | . . 4 . 6 11 Energy Gun 9 | . 14 10 4 15 4 Energy Cannon 1 | . . . . . 4 Ballistic Gun 9 | . 14 16 15 2 2 Ballistic Cannon 1 | . . . . 3 1 Slashing Weapon 3 | . . 4 3 2 2 Peak Build Rating 56 | 5 7 14 21 43 56 Average Rating 23 | 3 6 12 18 33 39 On Entrance 11 | . 5 7 14 18 26 Naked Turns . | . . . . . . Heaviest Build 70 | 8 15 30 38 44 70 Greatest Support 71 | 20 20 20 53 45 71 Greatest Overweight (x) 7 | . . 5 7 3 6 Average Overweight (x) . | . . 2 2 . . Largest Inventory Capacity 25 | 5 8 8 25 8 10 Average Capacity 7 | 5 6 8 8 7 7 Most Carried 7 | 5 5 6 6 7 5 Average Carried 3 | 3 4 2 3 3 3 Final Capacity 8 | 5 8 8 8 5 5 Final Carried 5 | 4 5 2 2 1 3 Class Distribution -------------------- 28% | Mutant 24% | Scavenger-Mutant 17% | Scavenger-Tank 12% | Tank 10% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Tank | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 1825 | 242 20 379 457 404 323 Remotely . | . . . . . . Salvage Created 3087 | . 12 686 1074 744 571 Parts 189 | . 2 48 60 50 29 Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed 1 | . . . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 66 | . . 18 19 16 13 Melee 3 | . . . . 2 1 Guns 42 | . . 18 12 9 3 Cannons 10 | . . . . 2 8 AOE 10 | . . . 6 3 1 Classes Destroyed 15 | . 1 6 4 3 1 Worker 7 | . 1 1 4 . 1 Builder 1 | . . . 1 . . Tunneler 1 | . . . . . 1 Hauler 1 | . . . 1 . . Recycler 1 | . . . 1 . . Watcher 1 | . . 1 . . . Swarmer 12 | . . 6 3 . 3 Grunt 32 | . . 8 12 9 3 Brawler 1 | . . 1 . . . Duelist 2 | . . 1 . . 1 Sentry 8 | . . 2 3 1 2 Specialist 2 | . . . . 2 . Hunter 3 | . . . 1 . 2 Programmer 5 | . . . . 3 2 Heavy 1 | . . . . 1 . Best Kill Streak 9 | . 1 5 9 3 3 Combat Bots Only 7 | . . 5 7 3 3 Max Kills in Single Turn 4 | . 1 1 4 2 1 Gunslinging . | . . . . . . Exploded 3 | . . . 3 2 1 Melee 1 | . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 850 | . . 117 153 189 391 Missed 246 | . . 28 45 52 121 Damage Taken 8606 | . . 1125 1754 2430 3297 Core 2208 | . . 256 519 582 851 Absorbed by Shields . | . . . . . . Redirected to Shielding 131 | . . . . . 131 Ignored by Resistances 118 | . . . . . 118 Core Remaining (%) 51 | 100 100 36 5 16 . Volleys Fired 234 | . 7 67 73 38 49 Largest 4 | . 2 3 3 4 4 Hottest 251 | . 60 100 122 216 251 Shots Fired 481 | . 13 128 149 97 94 Gun 418 | . 13 128 145 74 58 Cannon 56 | . . . . 20 36 Launcher 7 | . . . 4 3 . Special . | . . . . . . Kinetic 269 | . 7 88 100 33 41 Thermal 182 | . 6 33 45 45 53 Explosive 3 | . . . . 3 . Electromagnetic 27 | . . 7 4 16 . Robot Hit Streak 17 | . 4 8 11 17 8 Robot Miss Streak 13 | . 2 3 5 3 13 Penetration Max 1 | . . . 1 . . Secondary Targets 3 | . . . 2 1 . Max Gunslinging Chain 1 | . . . 1 1 . Shots Hit Robots 308 | . 8 76 88 73 63 Core Hits 171 | . 2 33 54 36 46 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 7 | . . . 1 3 3 Burn 5 | . . . 1 2 2 Blast 2 | . . . . 1 1 Melee Attacks 13 | . . . . 12 1 Impact . | . . . . . . Slashing 13 | . . . . 12 1 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6008 | . 100 912 1721 1799 1476 Guns 3620 | . 100 909 1267 824 520 Cannons 1027 | . . . . 257 770 Explosions 982 | . . . 453 388 141 Melee 368 | . . . . 328 40 Ramming 11 | . . 3 1 2 5 Kinetic 2522 | . 45 638 829 386 624 Thermal 2307 | . 55 236 639 570 807 Explosive 388 | . . . . 388 . Electromagnetic 412 | . . 35 252 125 . Impact . | . . . . . . Slashing 368 | . . . . 328 40 Piercing . | . . . . . . Highest Corruption 6 | . . . 4 6 3 Average Corruption 2 | . . . 3 2 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 21 | . . . 3 14 4 Message Errors 3 | . . . . 1 2 Matter Fused 7 | . . . 1 5 1 Heat Flow Errors 2 | . . . . 2 . Energy Discharges 1 | . . . . 1 . Data Loss (minor) 4 | . . . . 4 . Misfires 2 | . . . 1 . 1 Alerts 1 | . . . . 1 . Weapon Failures 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 152 | . . . 4 52 96 Projectiles . | . . . . . . Explosions 152 | . . . 4 52 96 Melee . | . . . . . . Knockbacks 7 | . . . . 5 2 Impact . | . . . . . . Kinetic 7 | . . . . 5 2 Secondary . | . . . . . . Self-Inflicted Damage 235 | . . 1 45 155 34 Shots 8 | . . . 4 3 1 Rammed 8 | . . 1 3 1 3 Targets Rammed 8 | . . 1 3 1 3 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 901 | . . 309 572 901 670 Average Temperature 199 | . . 111 149 239 237 Received Heat Transfer 2769 | . . 201 801 915 852 Effects 90 | . . 5 10 38 37 Shutdowns 27 | . . . 3 14 10 Energy Bleed 8 | . . . 1 3 4 Interference 12 | . . 5 . 5 2 Matter Decay 5 | . . . . 2 3 Short Circuit 8 | . . . . 6 2 Damage (minor) 7 | . . . 1 5 1 Damage (major) 17 | . . . 3 1 13 Damage (core) 6 | . . . 2 2 2 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Melted 6 | . . . 3 2 1 Heat Transferred 4663 | . 125 550 1273 1321 1394 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . . . 3 . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 278 | . 27 151 278 238 242 Initial 121 | . . 11 25 121 41 Average 70 | . 16 52 95 80 80 Maximum Alert Level 1 | . . . 1 1 1 Low Security (%) 95 | 100 100 100 87 94 95 Level 1 4 | . . . 12 5 4 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 18 | . 1 1 4 8 4 Investigation 1 | . 1 . . . . Extermination 4 | . . . . 3 1 Reinforcement 8 | . . 1 2 4 1 Assault . | . . . . . . Garrison 5 | . . . 2 1 2 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . 1 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 3 | . 1 . 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 88 | . 3 20 26 23 16 Peak Tracking Total 9 | . 2 4 9 5 5 Tactical Retreats 4 | . . 1 2 1 . Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 4 | . . . 2 2 . Indirectly 2 | . . . 2 . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 8 | . . . 1 1 6 Max in Single Turn 4 | . . . 1 1 4 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 12 | . 4 2 3 3 . Terminals 10 | . 3 1 3 3 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 18 | . 6 2 6 4 . Successful 10 | . 5 . 3 2 . Failed 8 | . 1 2 3 2 . Catastrophic 1 | . . . 1 . . Database Lockouts . | . . . . . . Manual 1 | . . 1 . . . Terminals 16 | . 5 1 6 4 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Terminal Hacks 9 | . 4 . 3 2 . Record 5 | . 3 . 2 . . Open DSF 2 | . . . . 2 . Zone Layout 2 | . 1 . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used . | . . . . . . Hacking Detections 9 | . 3 2 3 1 . Full Trace Events 1 | . . . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 5193 | 68 363 1360 1040 1402 960 Spaces Moved 2269 | 50 249 386 269 812 503 Core 87 | 8 . . 2 20 57 Treads 728 | . . . 31 697 . Legs 848 | 42 249 48 18 95 396 Wheels . | . . . . . . Hover . | . . . . . . Flight 606 | . . 338 218 . 50 Fastest Speed 50 | 50 120 120 100 100 50 Average Speed 177 | 108 120 265 279 142 147 Slowest Speed 600 | 120 120 440 600 225 350 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 21 | 3 43 28 25 20 10 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 100 | . . . 7 24 69 Melee . | . . . . . . Projectile 10 | . . . . 2 8 AOE 90 | . . . 7 22 61 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 3030 | 63 300 617 442 967 641 Wait 257 | . 40 118 40 37 22 Move 2264 | 49 248 385 268 811 503 Hop . | . . . . . . Pick Up 105 | 9 3 16 22 28 27 Fast Attach . | . . . . . . Attach 98 | 5 2 18 20 28 25 Detach 6 | . . . 2 2 2 Swap 5 | . . . 2 1 2 Drop 40 | . . 12 12 9 7 Fire 234 | . 7 67 73 38 49 Melee 13 | . . . . 12 1 Ram 4 | . . 1 . . 3 Kick . | . . . . . . Crush 4 | . . . 3 1 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 69 | -11/Scrapyard | Entered Materials 221 | -10/Materials | Met 8R-AWN 315 | -10/Materials | Build established: Mutant 346 | -10/Materials | Discovered new exit (range 16) 432 | -10/Materials | Entered another Materials area 432 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 602 | -9/Materials | Lost 3 parts (2p1w) 964 | -9/Materials | Build established: Scavenger-Tank 1190 | -9/Materials | Core integrity fell below 50% 1481 | -9/Materials | Build established: Scavenger-Mutant 1645 | -9/Materials | Discovered new exit (range 10) 1792 | -9/Materials | Entered another Materials area 1792 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 2463 | -8/Materials | Core integrity fell below 50% 2498 | -8/Materials | Build established: Scavenger-Gunner 2645 | -8/Materials | Garrison activated, responded to threat 2669 | -8/Materials | Destroyed 7 combat bots 2723 | -8/Materials | Discovered new exit (range 13) 2732 | -8/Materials | Core integrity fell below 20% 2747 | -8/Materials | Lost 8 parts (2p1n1u4w) 2832 | -8/Materials | Entered Factory 2832 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3468 | -7/Factory | Build established: Scavenger-Tank 4050 | -7/Factory | Lost 10 parts (2p2n2u4w) 4092 | -7/Factory | Core integrity fell below 50% 4191 | -7/Factory | Discovered new exit (range 11) 4201 | -7/Factory | Garrison activated, responded to threat 4233 | -7/Factory | Core integrity fell below 20% 4234 | -7/Factory | Entered another Factory area 4234 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4258 | -6/Factory | Lost 6 parts (1p1n1u3w) 4746 | -6/Factory | Lost 3 parts (1p1u1w) 5046 | -6/Factory | Garrison activated, responded to threat 5112 | -6/Factory | Core integrity fell below 50% 5157 | -6/Factory | Lost 11 parts (1p3n3u4w) 5172 | -6/Factory | Core integrity fell below 20% 5194 | -6/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 05125_ Slammed into G-50 Soldier. 05126_ Focal Shield destroyed. 05126_ Slammed into G-50 Soldier. 05126_ Destabilizing: System corrupted (+2). 05131_ K-01 Serf cleans the Fusion Modulator. 05140_ Acquired Hrd. Medium Armor Plating. 05146_ Acquired Greatsword. 05154_ Critical hit (Burn: +37). 05156_ L-41 Fighter destroyed. 05159_ Greatsword destroyed. 05164_ M-13 Machinist repairs Y-54 Guardian. 05171_ M-13 Machinist repairs R-10 Processor. 05171_ Critical hit (Burn: +37). 05175_ R-10 Processor collects Microactuators. 05178_ Hrd. Medium Armor Plating destroyed. 05179_ Greatsword destroyed. 05181_ Acquired Thermic Laser. 05188_ G-50 Soldier suffers critical hit (Burn). 05190_ G-50 Soldier destroyed. 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