Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.27 @ 17:39:27 Player: Vivisector9999 Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (45) 225 Value Destroyed (1332) 1332 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (268) 268 TOTAL SCORE: 3985 Bonus ------- High Alert Combat Kills 41 Follower Combat Kills 247 Friendly Fire -20 Cogmind --------- Core Integrity 0/550 Matter 290/300 Energy 100/100 System Corruption 2% Temperature Cool (53) Movement Core (300) Ox5 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Large Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Light Nuclear Core Improved Deuterium Engine Thermal Generator Improved Heat Sink Particle Charger Shield Generator Hacking Suite Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Hacking Suite > --- WEAPON ----------- Ion Cannon Assault Cannon Axe > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Thermal Generator Improved Heat Sink Particle Charger Shield Generator Hacking Suite High-powered Shotgun Shock Bomb Launcher Proton Missile Launcher [Rating: 26] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Small Storage Unit Device Improved Sensor Array Storage Small Storage Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Axe Energy Gun Shock Rifle Energy Cannon Ion Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Assault Cannon Launcher Grenade Launcher Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 2 | . . . . . 2 Utility 1 | . . . 1 . . Weapon 1 | . . . 1 . . Parts Attached 52 | 6 11 6 8 8 13 Power 7 | 1 . 1 . 3 2 Engine 6 | 1 . 1 . 2 2 Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 15 | 2 4 . 1 2 6 Treads . | . . . . . . Leg 10 | . 2 . . 2 6 Wheel 5 | 2 2 . 1 . . Hover . | . . . . . . Flight . | . . . . . . Utility 11 | 1 2 3 3 1 1 Device 4 | . 1 1 2 . . Storage 4 | 1 1 1 . . 1 Processor . | . . . . . . Hackware 1 | . . . . 1 . Protection 2 | . . 1 1 . . Artifact . | . . . . . . Weapon 19 | 2 5 2 4 2 4 Energy Gun 9 | 2 4 . 2 . 1 Energy Cannon 3 | . . 1 1 1 . Ballistic Gun 1 | . . . . . 1 Ballistic Cannon 2 | . . 1 . 1 . Launcher 3 | . 1 . . . 2 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . 1 . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 Parts Lost 20 | . 4 . . 1 15 Power 2 | . . . . . 2 Propulsion 7 | . 1 . . 1 5 Utility 3 | . 1 . . . 2 Weapon 8 | . 2 . . . 6 Highest Loss Streak 11 | . 3 . . 1 11 Average Slot Usage (%) 94 | . 93 100 100 98 88 Engine 8 | . 14 14 11 4 6 Core 2 | . . . . 6 2 Leg 13 | . 2 . . 14 29 Wheel 11 | . 24 28 22 6 . Device 7 | . 2 3 11 11 7 Storage 12 | . 22 17 11 11 9 Hackware 4 | . . . . 4 8 Protection 3 | . . 6 11 6 . Energy Gun 8 | . 20 12 15 7 . Energy Cannon 7 | . . 7 4 11 7 Ballistic Cannon 4 | . . 7 1 3 6 Launcher 1 | . 5 . . . 1 Slashing Weapon 7 | . . . 11 11 8 Naked Turns . | . . . . . . Heaviest Build 43 | 12 18 22 26 25 43 Greatest Support 40 | 32 32 20 20 20 40 Greatest Overweight (x) 7 | . . 1 1 2 7 Average Overweight (x) . | . . . 1 1 . Largest Inventory Capacity 10 | 6 8 8 6 6 10 Average Capacity 7 | 5 7 6 6 6 8 Most Carried 10 | 5 8 6 6 6 10 Average Carried 6 | 2 5 5 5 5 7 Final Capacity 10 | 6 6 6 6 6 10 Final Carried 7 | 5 5 6 6 6 7 Class Distribution -------------------- 53% | Mutant 36% | Scavenger-Mutant 10% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Commander-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Scr Mat Min Mat Sto Mat Matter Collected 815 | 249 46 142 113 75 190 Remotely . | . . . . . . Salvage Created 1663 | . 43 . 253 467 900 Parts 93 | . 14 . 15 21 43 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . . . . . 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Mat Combat Hostiles Destroyed 31 | . 5 . 5 9 12 Melee 14 | . . . 3 4 7 Guns 3 | . 1 . . 1 1 Cannons 7 | . . . . 4 3 AOE 7 | . 4 . 2 . 1 Classes Destroyed 9 | . 3 . 3 2 1 Worker 4 | . . . . 1 3 Builder 3 | . 1 . . . 2 Recycler 1 | . . . . . 1 Operator 1 | . . . . 1 . Watcher 5 | . 1 . 1 . 3 Swarmer 5 | . 5 . . . . Grunt 20 | . . . 3 7 10 Brawler 1 | . . . 1 . . Sentry 5 | . . . 1 2 2 Best Kill Streak 3 | . 3 . 3 3 3 Combat Bots Only 3 | . 3 . 3 3 3 Max Kills in Single Turn 2 | . 2 . 2 1 1 Gunslinging . | . . . . . . Exploded 2 | . 2 . 2 . 1 Melee 1 | . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Sto Mat Damage Taken 2682 | . 315 . 132 246 1989 Core 649 | . 74 . . 24 551 Absorbed by Shields . | . . . . . . Core Remaining (%) 88 | 100 . 70 . 94 . Volleys Fired 56 | . 11 . 2 16 27 Largest 2 | . 2 . 2 2 2 Hottest 125 | . 100 . 125 125 104 Shots Fired 100 | . 18 . 4 32 46 Gun 35 | . 12 . 3 12 8 Cannon 51 | . . . 1 20 30 Launcher 14 | . 6 . . . 8 Special . | . . . . . . Kinetic 22 | . . . . 4 18 Thermal 50 | . 12 . 2 16 20 Explosive 6 | . 6 . . . . Electromagnetic 22 | . . . 2 12 8 Robot Hit Streak 7 | . 6 . 2 2 7 Robot Miss Streak 4 | . 4 . 1 3 4 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 101 | . 8 . 14 25 54 Core Hits 54 | . 8 . 6 12 28 Critical Hits 1 | . . . . . 1 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed . | . . . . . . Melee Attacks 67 | . . . 15 12 40 Impact . | . . . . . . Slashing 67 | . . . 15 12 40 Piercing . | . . . . . . Sneak Attacks 9 | . . . 1 . 8 Combat Hostiles 1 | . . . . . 1 Follow-up Attacks . | . . . . . . Damage Inflicted 4166 | . 529 . 483 654 2500 Guns 279 | . 48 . 32 101 98 Cannons 583 | . . . . 195 388 Explosions 985 | . 481 . 69 . 435 Melee 2319 | . . . 382 358 1579 Ramming . | . . . . . . Kinetic 275 | . . . . 45 230 Thermal 523 | . 48 . 69 150 256 Explosive 481 | . 481 . . . . Electromagnetic 568 | . . . 32 101 435 Impact . | . . . . . . Slashing 2319 | . . . 382 358 1579 Piercing . | . . . . . . Highest Corruption 2 | . . . . 1 2 Average Corruption 1 | . . . . 1 1 Corruption Purged . | . . . . . . Effects 3 | . . . . 2 1 Heat Flow Errors 1 | . . . . . 1 Energy Discharges 2 | . . . . 2 . Overload Shots . | . . . . . . Overflow Damage 305 | . 107 . 2 29 167 Projectiles 3 | . . . . . 3 Explosions 133 | . 107 . . . 26 Melee 169 | . . . 2 29 138 Knockbacks 4 | . . . . . 4 Impact . | . . . . . . Kinetic 4 | . . . . . 4 Secondary . | . . . . . . Self-Inflicted Damage 225 | . 133 . . . 92 Shots 10 | . 4 . . . 6 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 252 | . 64 . 63 252 247 Average Temperature 49 | . 25 . 30 68 41 Received Heat Transfer 819 | . 12 . 30 120 657 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . . . . 2 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . . 1 Heat Transferred 914 | . 148 . 100 222 444 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . 1 . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Mat Peak Influence 572 | . 184 67 226 572 431 Average Influence 218 | . 115 67 86 308 320 Maximum Alert Level 2 | . . . 1 2 2 Low Security (%) 49 | 100 100 100 91 33 . Level 1 38 | . . . 8 27 94 Level 2 11 | . . . . 39 5 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 10 | . . 1 . 4 5 Investigation 5 | . . 1 . 1 3 Extermination . | . . . . . . Reinforcement 5 | . . . . 3 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Sto Mat Distress Signals 10 | . 3 . . 2 5 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 77 | . 11 . 10 25 31 Peak Tracking Total 7 | . 5 . 4 5 7 Tactical Retreats 11 | . 1 . 1 3 6 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Mat Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Scr Mat Min Mat Sto Mat Machines Disabled 5 | . 2 . 1 . 2 Max in Single Turn 2 | . 2 . 1 . 1 Garrison Access 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Sto Mat Machines Accessed 20 | . 3 1 3 5 8 Terminals 12 | . 2 . 2 3 5 Fabricators . | . . . . . . Repair Stations 1 | . . . . . 1 Recycling Units 4 | . 1 . 1 1 1 Scanalyzers . | . . . . . . Garrison Access 2 | . . . . 1 1 Total Hacks 58 | . 6 1 9 13 29 Successful 37 | . 5 1 6 10 15 Failed 19 | . 1 . 3 3 12 Catastrophic 3 | . 1 . . 1 1 Database Lockouts 2 | . . . . . 2 Manual 7 | . . . . 7 . Terminals 44 | . 5 . 7 9 23 Fabricators . | . . . . . . Repair Stations 2 | . . . . . 2 Recycling Units 7 | . 1 . 2 2 2 Scanalyzers . | . . . . . . Garrison Access 4 | . . . . 2 2 Terminal Hacks 29 | . 5 1 4 7 12 Record 13 | . 2 . 3 2 6 Robot Analysis 3 | . 2 . . . 1 Prototype ID Bank 3 | . . . 1 . 2 Open Door 1 | . . 1 . . . Alert Level 1 | . . . . . 1 Locate Traps 1 | . . . . 1 . Dispatch Records 1 | . . . . 1 . Patrol Status 1 | . . . . . 1 Investigation Status 1 | . . . . 1 . Recall Assault 1 | . 1 . . . . Zone Layout 3 | . . . . 2 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . . . 2 Scan Component 1 | . . . . . 1 Repair 1 | . . . . . 1 Recycling Unit Hacks 4 | . . . 2 2 . Process 1 | . . . 1 . . Retrieve Matter 1 | . . . . 1 . Retrieve Components 2 | . . . 1 1 . Scanalyzer . | . . . . . . Garrison Access Hacks 2 | . . . . 1 1 Seal Access 1 | . . . . . 1 Coupler Status 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 18 | . 3 . 3 5 7 Full Trace Events 2 | . . . . 1 1 Feedback Events 1 | . . . . 1 . Corruption 1 | . . . . 1 . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time 26 | . . . . . 26 Parts Recycled . | . . . . . . Recycled Matter 14 | . . . 14 . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Scr Mat Min Mat Sto Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Sto Mat Total Allies 10 | . . . . 10 . Largest Group 10 | . . . . 10 4 Highest-Rated Group 88 | . . . . 88 32 Highest-Rated Ally 16 | . . . . 16 8 Total Orders . | . . . . . . Ally Attacks 82 | . . . . 66 16 Total Damage 753 | . . . . 644 109 Kills 18 | . . . . 17 1 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Mat Robot Analysis Total 3 | . 2 . . . 1 Derelict Logs Recovered 2 | . . 2 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Scr Mat Min Mat Sto Mat Turns Passed 2443 | 56 363 250 368 613 793 Spaces Moved 1491 | 42 313 262 244 324 306 Core 17 | 6 . . . . 11 Treads . | . . . . . . Legs 535 | . 20 . . 220 295 Wheels 939 | 36 293 262 244 104 . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 80 90 90 120 Average Speed 109 | 92 91 84 90 131 141 Slowest Speed 400 | 100 120 90 90 150 400 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 32 | 4 34 57 23 50 26 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . Scrap Searched 2 | . . 2 . . . Spaces Dug 4 | . 4 . . . . Terrain Destroyed 70 | . 49 . 8 11 2 Melee . | . . . . . . Projectile 13 | . . . . 11 2 AOE 57 | . 49 . 8 . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Sto Mat Total 2103 | 58 375 293 362 460 555 Wait 307 | . 15 . 80 80 132 Move 1486 | 41 312 261 243 323 306 Hop . | . . . . . . Pick Up 82 | 11 15 14 8 11 23 Fast Attach . | . . . . . . Attach 27 | 6 5 1 3 2 10 Detach . | . . . . . . Swap 25 | . 6 5 5 6 3 Drop 53 | . 11 12 6 10 14 Fire 56 | . 11 . 2 16 27 Melee 67 | . . . 15 12 40 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Sto x2) -9/Storage -8/Materials History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 57 | -11/Scrapyard | Entered Materials 252 | -10/Materials | Lost 3 parts (1n2w) 305 | -10/Materials | Build established: Mutant 416 | -10/Materials | Discovered new exit (range 6) 420 | -10/Materials | Entered Mines 482 | -10/Mines | Learned Materials emergency access door positions 534 | -10/Mines | Met a Derelict shopkeep closing up shop 644 | -10/Mines | Discovered new exit (range 16) 670 | -10/Mines | Entered Materials 670 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 671 | -9/Materials | Identified exit to Storage 977 | -9/Materials | Discovered exit to Storage (range 14) 1038 | -9/Materials | Entered Storage 1314 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1493 | -9/Storage | Discovered new exit (range 16) 1651 | -9/Storage | Entered Materials 1651 | -8/Materials | Accompanied by 4 allies 1651 | -8/Materials | Evolved 2 slots: Propulsion x2 1857 | -8/Materials | Build established: Scavenger-Mutant 1894 | -8/Materials | Central database locked down 1894 | -8/Materials | Central database locked down 2405 | -8/Materials | Core integrity fell below 50% 2430 | -8/Materials | Core integrity fell below 20% 2431 | -8/Materials | Lost 11 parts (1p3n2u5w) 2444 | -8/Materials | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 02405_ U-05 Engineer lays Concrete. 02405_ R-06 Scavenger collects Gauss Rifle. 02406_ U-05 Engineer lays Concrete. 02407_ G-47 Trooper misfires. 02407_ U-05 Engineer lays Concrete. 02408_ U-05 Engineer builds a Door. 02412_ U-05 Engineer lays Concrete. 02413_ G-47 Trooper misfires. 02415_ U-05 Engineer lays Concrete. 02417_ K-01 Serf collects debris. 02418_ System corrupted: Heat flow error (+269). 02418_ U-05 Engineer lays Concrete. 02426_ Identified Hvy. Ion Engine. 02431_ G-47 Trooper misfires. 02435_ Acquired Particle Gun. 02437_ Destroyed Aluminum Leg. 02438_ Hvy. Ion Engine destroyed. 02439_ Imp. Heat Sink melted. 02439_ G-47 Trooper destroyed. 02441_ Particle Gun destroyed. 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T | | ???## ####### ###### ####??# # !%==% | | ???# #????# %! T #?##"####/""* | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 150 Propulsion Shielding 66 Evasion (%) 44 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst Librarian One Hack Too Far Party Time Risk Taker The More The Merrier Watch This! Challenges ------------ None Game ------ Seed DisruptorSingularityTendrils Manual? 0 Play Time 01:43:46 Cumulative 3.4 hours Start 2020.06.27 @ 14:14:50 End 2020.06.27 @ 17:39:27 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 0 Rogue 0 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 2 Gallery% 3 Achievement% 9 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8dc67ee2-5ac8-44ca-8e09-74f2a431af7b