Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.20 @ 03:31:33 Player: Carlyle Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (67) 335 Value Destroyed (2463) 2463 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (958) 958 TOTAL SCORE: 7936 Bonus ------- Follower Combat Kills 388 Met Imprinter 300 Was Imprinted 300 Friendly Fire -30 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 96/100 System Corruption 13% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Compact Wheel Improved Signal Interpreter Heavy Plasma Cannon Remote Datajack Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Armored Leg Compact Wheel Compact Wheel Airjet > --- UTILITY ---------- Small Storage Unit Improved Trap Scanner Advanced Sensor Array Precision Matter Filter Improved Reaction Control System Improved Weapon Shielding Improved Powered Armor > --- WEAPON ----------- Heavy Mace Power Maul CR-A16's Pointy Stick > --- INVENTORY -------- Fusion Compressor Drone Bay Thermic Laser Heavy Beamcaster Heavy Plasma Cannon Heavy Plasma Cannon Heavy Flak Cannon Remote Datajack [Rating: 63] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Neutrino Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Hover Unit Airjet Utility Improved Heat Sink Device Improved Heat Sink Storage Small Storage Unit Processor Improved Melee Analysis Suite Hackware Experimental Hacking Suite Protection Improved Medium Armor Plating Weapon Power Maul Energy Gun Beamcaster Energy Cannon Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Heavy Flak Cannon Special Weapon Remote Datajack Impact Weapon Power Maul Slashing Weapon Ripper Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Slots Evolved 8 | . . . 2 2 2 . . . . 2 Power . | . . . . . . . . . . . Propulsion 2 | . . . 1 . . . . . . 1 Utility 5 | . . . 1 1 2 . . . . 1 Weapon 1 | . . . . 1 . . . . . . Parts Attached 86 | 6 2 4 3 8 8 1 3 4 23 24 Power 9 | 1 . . . 1 1 . . . 4 2 Engine 6 | 1 . . . 1 1 . . . 3 . Core 3 | . . . . . . . . . 1 2 Reactor . | . . . . . . . . . . . Propulsion 24 | 2 . 2 1 . 4 1 . . 6 8 Treads . | . . . . . . . . . . . Leg 15 | . . 2 1 . 4 1 . . 6 1 Wheel 8 | 2 . . . . . . . . . 6 Hover 1 | . . . . . . . . . . 1 Flight . | . . . . . . . . . . . Utility 29 | 1 1 1 1 2 3 . 2 1 9 8 Device 15 | . . 1 1 2 . . 1 . 4 6 Storage 3 | 1 . . . . . . 1 . 1 . Processor 4 | . 1 . . . 1 . . . 2 . Hackware 1 | . . . . . . . . 1 . . Protection 6 | . . . . . 2 . . . 2 2 Artifact . | . . . . . . . . . . . Weapon 24 | 2 1 1 1 5 . . 1 3 4 6 Energy Gun 10 | . . 1 1 4 . . 1 . . 3 Energy Cannon 2 | . 1 . . . . . . . . 1 Ballistic Gun 3 | 2 . . . 1 . . . . . . Ballistic Cannon 1 | . . . . . . . . . . 1 Launcher . | . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . 1 . Impact Weapon 5 | . . . . . . . . 3 1 1 Slashing Weapon 1 | . . . . . . . . . 1 . Piercing Weapon 1 | . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 5 | . . . . 3 . . . 1 1 . Corrupted Parts 3 | . . . . . . . . . 3 . System Corruption 20 | . . . . . . . . . 20 . Parts Lost 36 | . . 1 . . . . 2 . 20 13 Power 5 | . . . . . . . . . 3 2 Propulsion 12 | . . 1 . . . . . . 7 4 Utility 13 | . . . . . . . 2 . 7 4 Weapon 6 | . . . . . . . . . 3 3 Highest Loss Streak 10 | . . 1 . . . . 1 . 9 10 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 96 | . 95 99 100 100 99 100 96 100 94 84 Engine 6 | . 14 14 11 9 7 7 7 7 6 . Leg 19 | . . 20 33 27 23 23 23 23 20 1 Wheel 2 | . 28 7 . . . . . . . 7 Device 16 | . . 10 22 27 23 23 18 15 9 22 Storage 9 | . 14 14 11 9 7 7 9 12 10 6 Processor 6 | . 9 3 . . 2 7 7 7 12 . Hackware 1 | . . . . . . . . 1 6 . Protection 6 | . . . . . 11 7 7 7 2 14 Energy Gun 6 | . . 10 11 18 15 15 14 . . 3 Energy Cannon 1 | . 13 14 11 . . . . . . 1 Ballistic Gun 3 | . 15 4 . 8 7 7 7 . . . Impact Weapon 10 | . . . . . . . . 21 21 8 Naked Turns 9 | . . . . . . . . . . 9 Heaviest Build 63 | 12 14 17 20 25 39 35 38 38 55 63 Greatest Support 64 | 26 26 26 30 30 35 35 35 35 52 64 Greatest Overweight (x) 6 | . . 1 . . 1 . 1 1 4 6 Average Overweight (x) . | . . . . . . . . . . 2 Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 8 8 8 7 Most Carried 8 | 5 7 8 8 8 8 8 8 8 8 8 Average Carried 7 | 2 5 7 7 7 7 7 7 7 7 6 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 5 Final Carried 8 | 4 7 8 8 8 8 8 8 8 7 4 Class Distribution -------------------- 40% | Scavenger-Mutant 33% | Scavenger-Tank 21% | Mutant 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Matter Collected 1786 | 215 76 47 30 232 164 56 165 116 340 345 Remotely . | . . . . . . . . . . . Salvage Created 3498 | . 187 81 90 280 545 64 166 . 1463 622 Parts 122 | . 12 4 4 20 24 4 4 . 14 36 Haulers Intercepted 3 | . . . 1 1 . . . . 1 . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 24 | . . . . . . 3 7 . 14 . Prevented 10 | . . . . . . . . . 10 . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 52 | . 3 2 1 6 10 1 4 . 17 8 Melee 12 | . . . . . . . . . 8 4 Guns 24 | . 2 1 . 6 10 1 3 . . 1 Cannons 5 | . 1 1 1 . . . . . . 2 Classes Destroyed 14 | . 4 1 2 . 2 1 1 . . 3 Worker 1 | . 1 . . . . . . . . . Tunneler 1 | . . . . . 1 . . . . . Hauler 3 | . . . 1 1 . . . . 1 . Recycler 4 | . 1 . . . 1 . . . . 2 Minesweeper 1 | . . . . . . 1 . . . . Watcher 5 | . 2 . . 2 1 . . . . . Swarmer 14 | . 3 . . 4 3 . 3 . 1 . Saboteur 1 | . . . . . . . . . . 1 Grunt 23 | . . 2 . 1 4 1 . . 15 . Sentry 5 | . . . 1 1 1 . . . 1 1 Specialist 2 | . . . . . . . . . . 2 Hunter 1 | . . . . . . . . . . 1 Programmer 5 | . . . . . 2 . . . . 3 Behemoth 1 | . . . . . . . 1 . . . Best Kill Streak 5 | . 3 2 1 4 5 1 3 . 5 4 Combat Bots Only 5 | . 3 2 1 4 4 1 3 . 5 4 Max Kills in Single Turn 2 | . 1 1 1 2 1 1 1 . 1 1 Gunslinging 1 | . . . . 1 . . . . . . Exploded . | . . . . . . . . . . . Melee 1 | . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Damage Taken 5860 | . 80 116 27 58 471 . 141 . 2684 2283 Core 1536 | . 7 32 13 19 56 . 24 . 523 862 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 102 | . . . . . . . . . . 102 Core Remaining (%) 77 | 100 . 84 96 96 . . . . 13 . Volleys Fired 107 | . 14 9 5 13 25 3 8 . 1 29 Largest 3 | . 2 2 2 3 3 3 3 . 1 3 Hottest 256 | . 80 80 135 161 161 161 161 . 5 256 Shots Fired 262 | . 28 18 10 39 76 11 24 . 1 55 Gun 202 | . 14 9 5 39 76 11 24 . . 24 Cannon 59 | . 14 9 5 . . . . . . 31 Launcher . | . . . . . . . . . . . Special 1 | . . . . . . . . . 1 . Kinetic 76 | . 14 9 . 13 25 4 8 . . 3 Thermal 185 | . 14 9 10 26 51 7 16 . . 52 Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 25 | . 3 11 21 25 9 9 5 . . 10 Robot Miss Streak 4 | . 2 1 . 2 4 1 2 . 1 2 Penetration Max . | . . . . . . . . . . . Secondary Targets 3 | . . . . 2 1 . . . . . Max Gunslinging Chain 2 | . . . . 2 1 . . . . . Shots Hit Robots 236 | . 15 15 10 22 53 6 12 . 63 40 Core Hits 92 | . 8 5 3 13 24 4 6 . 13 16 Critical Kills 2 | . . . . . . . . . 2 . Critical Parts Destroyed 15 | . . . . . . . . . 14 1 Critical Strikes 30 | . . . 1 2 4 . 2 . 18 3 Burn 10 | . . . 1 2 4 . 2 . . 1 Smash 17 | . . . . . . . . . 16 1 Sever 1 | . . . . . . . . . 1 . Impale 2 | . . . . . . . . . 1 1 Melee Attacks 127 | . . . . . . . . . 103 24 Impact 89 | . . . . . . . . . 81 8 Slashing 6 | . . . . . . . . . 6 . Piercing 32 | . . . . . . . . . 16 16 Sneak Attacks 4 | . . . . . . . . . 1 3 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 23 | . . . . . . . . . 19 4 Damage Inflicted 7324 | . 209 203 175 434 1107 113 239 . 3437 1407 Guns 2490 | . 70 46 88 434 1107 113 239 . . 393 Cannons 861 | . 139 157 87 . . . . . . 478 Explosions . | . . . . . . . . . . . Melee 3949 | . . . . . . . . . 3437 512 Ramming 24 | . . . . . . . . . . 24 Kinetic 642 | . 70 46 . 111 254 31 53 . . 77 Thermal 2709 | . 139 157 175 323 853 82 186 . . 794 Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Impact 3065 | . . . . . . . . . 2940 125 Slashing 198 | . . . . . . . . . 198 . Piercing 686 | . . . . . . . . . 299 387 Highest Corruption 26 | . . . . . 1 1 1 1 26 13 Average Corruption 5 | . . . . . 1 1 1 1 13 3 Corruption Purged 1 | . . . . . . . . . 1 . Corruption Blocked . | . . . . . . . . . . . Effects 109 | . . . . . 5 9 9 4 56 26 Message Errors 26 | . . . . . 1 2 4 2 11 6 Matter Fused 32 | . . . . . . 4 4 . 19 5 Heat Flow Errors 14 | . . . . . 2 . 1 . 7 4 Energy Discharges 13 | . . . . . 1 1 . . 9 2 Data Loss (minor) 13 | . . . . . . . . . 8 5 Data Loss (major) 4 | . . . . . . . . 1 2 1 Misfires 3 | . . . . . 1 2 . . . . Alerts 1 | . . . . . . . . 1 . . Misdirections 1 | . . . . . . . . . . 1 Weapon Failures 2 | . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . Overflow Damage 1719 | . . . . . . . . . 1678 41 Projectiles 68 | . . . . . . . . . 68 . Explosions . | . . . . . . . . . . . Melee 1651 | . . . . . . . . . 1610 41 Knockbacks 16 | . . . . . . . . . 9 7 Impact 9 | . . . . . . . . . 8 1 Kinetic 6 | . . . . . . . . . . 6 Secondary 1 | . . . . . . . . . 1 . Self-Inflicted Damage 11 | . . . . . . . . . . 11 Shots . | . . . . . . . . . . . Rammed 7 | . . . . . . . . . . 7 Targets Rammed 8 | . . . . . . . . . 1 7 Kicked 1 | . . . . . . . . . 1 . Crushed . | . . . . . . . . . . . Highest Temperature 420 | . 180 303 45 120 188 55 197 . 267 420 Average Temperature 85 | . 65 153 21 42 55 27 73 . 84 135 Received Heat Transfer 1397 | . . 63 9 18 114 . 12 . 1106 75 Effects 2 | . . . . . . . . . . 2 Interference 1 | . . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 12 | . . . . . . . . . 12 . Impact Corruptions 82 | . . . . . . . . . 81 1 Robots Melted 2 | . . . . . . . 1 . . 1 Combat Hostiles 2 | . . . . . . . 1 . . 1 Parts Melted 23 | . . . 2 . 6 . 11 . 1 3 Heat Transferred 5587 | . 296 333 444 740 1776 148 481 . . 1369 Parts Sabotaged 7 | . . . . . . . . . . 7 Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Peak Influence 258 | . 142 95 59 165 200 . . . . 258 Initial 55 | . . 55 . . . . . . . 15 Average 53 | . 59 80 21 80 58 . . . . 41 Maximum Alert Level 1 | . . . . . 1 . . . . 1 Low Security (%) 96 | 100 100 100 100 100 92 . . . . 94 Level 1 3 | . . . . . 7 . . . . 5 Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 9 | . 1 . . . 3 . . . . 5 Investigation 1 | . . . . . . . . . . 1 Extermination 4 | . . . . . 2 . . . . 2 Reinforcement 4 | . 1 . . . 1 . . . . 2 Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . 2 Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Distress Signals 3 | . 1 . . 1 . . . . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 91 | . 6 2 3 8 14 1 5 . 28 24 Peak Tracking Total 13 | . 4 2 2 4 4 1 3 . 13 13 Tactical Retreats 4 | . . . . . . . . . 3 1 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Traps Triggered 1 | . . . . . 1 . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused 1 | . . . . . . . 1 . . . Traps Extracted . | . . . . . . . . . . . Installed 3 | . . . . . . 2 1 . . . Triggered 1 | . . . . . . . 1 . . . Most Traps Carried 2 | . . . . . . 2 1 . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Machines Disabled 4 | . . . . . . . . . 1 3 Max in Single Turn 1 | . . . . . . . . . 1 1 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Machines Accessed 15 | . 2 . 4 1 5 . . . 1 2 Terminals 11 | . 2 . 2 1 4 . . . 1 1 Fabricators 1 | . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . 1 Scanalyzers 2 | . . . 2 . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 45 | . 7 . 18 2 10 . . . 5 3 Successful 26 | . 3 . 11 2 2 . . . 5 3 Failed 19 | . 4 . 7 . 8 . . . . . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 25 | . 4 . 7 2 7 . . . . 5 Terminals 33 | . 7 . 10 2 8 . . . 5 1 Fabricators 2 | . . . . . 2 . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . 2 Scanalyzers 8 | . . . 8 . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 10 | . 1 . 3 . . . . . 5 1 Record 5 | . . . . . . . . . 5 . Prototype ID Bank 2 | . 1 . 1 . . . . . . . Open DSF 1 | . . . . . . . . . . 1 Unreport Threat 1 | . . . 1 . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . Fabricator Hacks 1 | . . . . . 1 . . . . . Load Schematic 1 | . . . . . 1 . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . 1 Retrieve Components 1 | . . . . . . . . . . 1 Scanalyzer 4 | . . . 4 . . . . . . . Insert Component 2 | . . . 2 . . . . . . . Analyze 2 | . . . 2 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 10 | . 2 . 4 2 1 . . . . 1 Terminals 9 | . 2 . 4 2 1 . . . . . Track 4 | . 1 . 1 1 1 . . . . . Botnet 4 | . 1 . 2 1 . . . . . . Operators 1 | . . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . 1 Reject 1 | . . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 13 | . 2 . 4 1 5 . . . . 1 Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 9 | . . . . . . . . . . 9 Parts Scanalyzed 1 | . . . 1 . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . 1 . Non-combat . | . . . . . . . . . . . Combat 1 | . . . . . . . . . 1 . Robot Hacks Applied 1 | . . . . . . . . . 1 . parse_system 1 | . . . . . . . . . 1 . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Total Allies 10 | . . 1 . . . . . 7 . 2 Largest Group 7 | . . 1 1 . . . . 7 7 2 Highest-Rated Group 231 | . . 31 31 . . . . 231 231 192 Highest-Rated Ally 96 | . . 31 31 . . . . 39 39 96 Total Orders . | . . . . . . . . . . . Ally Attacks 62 | . . . 5 . . . . . 23 34 Total Damage 1687 | . . . 42 . . . . . 487 1158 Kills 15 | . . . 1 . . . . . 5 9 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . . . . 2 . 1 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Turns Passed 10579 | 58 273 419 417 438 1181 1087 1010 2008 2368 1320 Spaces Moved 6597 | 49 241 336 242 290 614 835 701 1176 1634 479 Core 17 | 10 . . . . . . . . 2 5 Treads . | . . . . . . . . . . . Legs 5832 | . . 248 242 290 614 835 701 1176 1632 94 Wheels 634 | 39 241 88 . . . . . . . 266 Hover 114 | . . . . . . . . . . 114 Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 90 90 120 120 120 120 120 120 120 50 Average Speed 140 | 85 90 112 120 120 157 120 132 166 126 221 Slowest Speed 420 | 100 90 120 120 120 190 120 190 190 330 420 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . 1 . Exploration Rate (%) 46 | 3 33 65 19 19 18 63 86 90 98 12 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 5 | . . 1 . . . . . 4 . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 12 | . . 1 . . . . 4 4 3 . Spaces Dug 22 | . . . . . . . . . 14 8 Terrain Destroyed 28 | . . . . . . . . . 14 14 Melee 18 | . . . . . . . . . 14 4 Projectile 10 | . . . . . . . . . . 10 AOE . | . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Total 7575 | 64 271 361 359 358 788 917 767 1231 1806 653 Wait 544 | . 11 8 102 31 118 66 50 36 57 65 Move 6586 | 48 240 335 241 289 613 834 700 1175 1632 479 Hop . | . . . . . . . . . . . Pick Up 87 | 10 4 4 5 9 10 5 4 8 11 17 Fast Attach 17 | . . . . . 2 . . . 6 9 Attach 39 | 6 1 1 2 3 1 . 3 . 12 10 Detach . | . . . . . . . . . . . Swap 30 | . 1 3 1 5 5 1 . 4 5 5 Drop 61 | . . 1 3 8 14 6 1 8 5 15 Fire 107 | . 14 9 5 13 25 3 8 . 1 29 Melee 91 | . . . . . . . . . 75 16 Ram 8 | . . . . . . . . . . 8 Kick 1 | . . . . . . . . . 1 . Crush . | . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . 1 . Rewire . | . . . . . . . . . . . Trap 3 | . . . . . . 2 1 . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 15) 59 | -11/Scrapyard | Entered Materials 206 | -10/Materials | Discovered new exit (range 16) 317 | -10/Materials | Build established: Mutant 332 | -10/Materials | Entered Mines 359 | -10/Mines | Met a Derelict bent on vengeance 519 | -10/Mines | Learned location of Storage (-7) 643 | -10/Mines | Received a Mining Laser from a helpful Derelict 709 | -10/Mines | Discovered new exit (range 15) 751 | -10/Mines | Entered Materials 751 | -9/Materials | Accompanied by 1 ally 751 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1053 | -9/Materials | Build established: Scavenger-Mutant 1139 | -9/Materials | Discovered new exit (range 3) 1168 | -9/Materials | Entered another Materials area 1168 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1472 | -8/Materials | Discovered new exit (range 9) 1491 | -8/Materials | Build established: Scavenger-Skirmisher 1606 | -8/Materials | Entered Factory 1606 | -7/Factory | Evolved 2 slots: Utility x2 1917 | -7/Factory | Build established: Scavenger-Tank 2741 | -7/Factory | Discovered new exit (range 9) 2787 | -7/Factory | Entered Lower Caves 3809 | -7/Lower Caves | Discovered new exit (range 13) 3874 | -7/Lower Caves | Entered another Lower Caves area 4051 | -7/Lower Caves | Discovered new exit (range 6) 4067 | -7/Lower Caves | Encountered a Warlord checkpoint 4232 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4390 | -7/Lower Caves | Spotted B-75 Beast 4432 | -7/Lower Caves | Destroyed B-75 Beast 4529 | -7/Lower Caves | Learned Factory interactive machine intel 4540 | -7/Lower Caves | Learned Factory emergency access door positions 4720 | -7/Lower Caves | Discovered new exit (range 11) 4884 | -7/Lower Caves | Entered Zion 4909 | -7/Zion | Given A8's code to call for help 4964 | -7/Zion | Discovered new exit (range 12) 5003 | -7/Zion | Found CR-A16's Pointy Stick 5262 | -7/Zion | System corruption cleaned by Quarantine Array 5297 | -7/Zion | Build established: Scavenger-Mutant 5490 | -7/Zion | Found Prototype Hackware 5590 | -7/Zion | Gained Derelict followers 5662 | -7/Zion | Learned location of Warlord (-4) 5736 | -7/Zion | Learned location of Quarantine (-2) 6049 | -7/Zion | Learned location of Armory (-4) 6104 | -7/Zion | Learned location of Data Miner (-6) 6167 | -7/Zion | Received a visual enhancement algorithm 6376 | -7/Zion | Identified Exp. Hacking Suite 6573 | -7/Zion | Imprinted 6576 | -7/Zion | Declared Zion's savior 6892 | -7/Zion | Entered Proximity Caves 6892 | -6/Proximity Caves | Accompanied by 7 allies 6927 | -6/Proximity Caves | Learned 4 Factory zone layouts 6996 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7155 | -6/Proximity Caves | Spotted B-75 Beast 7500 | -6/Proximity Caves | Attracted the attention of an 0b10 base 7604 | -6/Proximity Caves | Lost 4 parts (1p1n2u) 7623 | -6/Proximity Caves | Learned Research trap positions 7623 | -6/Proximity Caves | Learned Factory stockpile data 7954 | -6/Proximity Caves | System corruption reached 10% 7959 | -6/Proximity Caves | Lost 3 parts (1p1n1u) 8088 | -6/Proximity Caves | Build established: Mutant 8447 | -6/Proximity Caves | Build established: Scavenger-Mutant 8994 | -6/Proximity Caves | Crushed by falling debris 9030 | -6/Proximity Caves | Core integrity fell below 50% 9097 | -6/Proximity Caves | Core integrity fell below 20% 9132 | -6/Proximity Caves | Found Imp. Powered Armor 9144 | -6/Proximity Caves | Lost 9 parts (1p4n2u2w) 9153 | -6/Proximity Caves | Found Imp. Powered Armor 9240 | -6/Proximity Caves | Discovered new exit (range 6) 9260 | -6/Proximity Caves | Entered Factory 9260 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9264 | -6/Factory | Loaded intel: 52 interactive machine locations 9321 | -6/Factory | Build established: Mutant 10404 | -6/Factory | Enhanced Grunt warped into view, answering call for help 10419 | -6/Factory | Enhanced Grunt warped into view, answering call for help 10425 | -6/Factory | Spotted B-75 Beast 10502 | -6/Factory | Allies destroyed B-75 Beast 10518 | -6/Factory | Cargo convoy interrupted 10558 | -6/Factory | System corruption reached 10% 10570 | -6/Factory | Core integrity fell below 50% 10576 | -6/Factory | Core integrity fell below 20% 10580 | -6/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 10572_ Destabilizing: Core damaged (-17). 10572_ Slug penetrates Wall. 10572_ Penetrated by Slug. 10574_ Slammed into P-60 Hacker. 10575_ U-05 Engineer builds a Wall. 10575_ R-10 Processor collects Imp. Cooling System. 10575_ Penetrated by Slug. 10575_ Slammed into P-60 Hacker. 10575_ Penetrated by Slug. 10576_ Slammed into P-60 Hacker. 10577_ Penetrated by Slug. 10577_ Slammed into H-66 Slayer. 10578_ Slug penetrates Wall. 10578_ U-05 Engineer destroyed. 10578_ Slammed into H-66 Slayer. 10579_ Penetrated by Slug. 10579_ R-10 Processor collects Corrupted Flexi-carbon Leg. 10579_ Slammed into H-66 Slayer. 10580_ U-05 Engineer builds a Wall. 10580_ P-60 Hacker destroyed. Map ----- +----------------------------------------------------+ | ??????????? ## """" #????# ?? #?### | | ????????????# ## """" #????# ? | | ????????????? ## / ! """" #????# ? | | ??????????????? 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""" """p/%%[%!#???# ## #?? | | ?????????????# """ ""!!#u@%= #???# ## #?? | | ?????????????# """ """/#%=hh #??## =*! #"###+##### | | ?????????????# =[*=%#%*! #### !!%=% " | | ?????????????# !/[!#*!! |* ] % | | ?????????????########### %%!= %= | | ???????????????????????# =! = """" | | ?????????????????????# """" " " """ ""T"" | | ?????????????????????# """""" """"" % | | ?????????????????????### """""" """""" | | ???????????????????????# """""" """""" # | | ??????????????????????? # | | ?????????????????????? "?"""" % """""" + | | ????????????????????? "?"""" """""" # | | ????????????????????? "???"" """""" # | | ?????????T?????????? ?????" """""" # | | ??????????????????????? ???? !! # | | ?????????????????????????????? ! # | | ??????????????????????????????? # | | ??????????????????????????????? # | | ????????????????????????????????##### # | | ????????????????????????????????????? + | | ??????????????????????????????????????#######+#### | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 25 Energy Capacity 515 Matter Stores 442 Matter Capacity 450 Sight Range 18 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 800 Weapon Shielding 66 Melee Speed Boost 20 Evasion (%) 55 Melee Accuracy 6 Matter Filtering 50 Particle Charging 20 Salvage Targeting 1 Offensive Hacking 16 Item Schematics ----------------- Beamcaster | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MissileParticleCanceller Manual? 0 Play Time 01:44:30 Cumulative 254.8 hours Start 2022.12.19 @ 18:04:23 End 2022.12.20 @ 03:31:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 167 Rogue 166 Adventurer 1 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 52 Gallery% 64 Achievement% 47 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fbca6d4a-9d18-4f7a-949c-7da7d39c8b5f