Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.07 @ 23:12:53

Player: gigi283

Result: Destroyed by K7-6K8(R) with Subdweller Beam Cannon

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (18)      90
Value Destroyed (306)      306
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (-130)               -130
              TOTAL SCORE: 686

 Bonus
-------
Friendly Fire              -130

 Cogmind 
---------
Core Integrity             0/250
Matter                     206/300
Energy                     76/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Walking (130)
Location                   -10/Subcaves

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
           Cargo Legs
>          --- UTILITY (2+2) ----
  Improved Heat Sink
    Medium Storage Unit
>          --- WEAPON (2) -------
           Riot Gun
>          --- INVENTORY (10) ---
           Aluminum Leg
           Machine Analyzer
           Visual Processing Unit
           Sensor Array
  Improved Terrain Scanner
           Scrap Shield
           Beam Cannon
           Grenade Launcher
           Datajack

 Peak State 
------------
>            --- POWER ------------
       Light Angular Momentum Engine
>            --- PROPULSION -------
             Cargo Legs
>            --- UTILITY ----------
    Improved Heat Sink
      Medium Storage Unit
>            --- WEAPON -----------
             Riot Gun
  Subdweller Machine Gun
>            --- INVENTORY --------
             Aluminum Leg
             Machine Analyzer
             Visual Processing Unit
             Sensor Array
    Improved Terrain Scanner
             Scrap Shield
             Beam Cannon
             Grenade Launcher
             Datajack
[Rating: 31]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Hover Unit
Utility                    Medium Storage Unit
  Device                   Sensor Array
  Storage                  Medium Storage Unit
Weapon                     Small Laser
  Energy Gun               Small Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Subdweller Machine Gun
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             25   | 7   11  7   
  Power                    4    | 1   2   1   
    Engine                 4    | 1   2   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               8    | 2   5   1   
    Treads                 .    | .   .   .   
    Leg                    4    | .   3   1   
    Wheel                  2    | 2   .   .   
    Hover                  2    | .   2   .   
    Flight                 .    | .   .   .   
  Utility                  7    | 2   3   2   
    Device                 5    | 1   2   2   
    Storage                2    | 1   1   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   6    | 2   1   3   
    Energy Gun             3    | 2   .   1   
    Energy Cannon          1    | .   1   .   
    Ballistic Gun          1    | .   .   1   
    Ballistic Cannon       .    | .   .   .   
    Launcher               1    | .   .   1   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  1    | .   .   1   
Parts Lost                 6    | .   1   5   
  Power                    2    | .   .   2   
  Propulsion               2    | .   1   1   
  Utility                  1    | .   .   1   
  Weapon                   1    | .   .   1   
  Highest Loss Streak      3    | .   1   3   
  To Critical Strikes      .    | .   .   .   
Average Backups            6    | 1   5   8   
  Power                    .    | .   1   .   
  Propulsion               1    | .   2   1   
  Utility                  2    | .   1   4   
  Weapon                   .    | .   .   1   
  Tool/Special             .    | .   .   .   
Unused Backups             5    | .   1   4   
  Power                    1    | .   1   .   
  Propulsion               .    | .   .   .   
  Utility                  3    | .   .   3   
  Weapon                   1    | .   .   1   
  Tool/Special             .    | .   .   .   
Average Slot Usage (%)     94   | .   98  86  
  Engine                   13   | .   14  13  
  Leg                      13   | .   11  18  
  Wheel                    2    | .   4   .   
  Hover                    7    | .   11  .   
  Device                   13   | .   14  11  
  Storage                  13   | .   14  13  
  Energy Gun               19   | .   25  8   
  Energy Cannon            4    | .   2   7   
  Ballistic Gun            3    | .   .   8   
Peak Build Rating          31   | 9   9   31  
  Average Rating           8    | 5   7   10  
  On Entrance              5    | .   9   8   
Naked Turns                .    | .   .   .   
Heaviest Build             27   | 14  19  27  
  Greatest Support         20   | 20  20  20  
  Greatest Overweight (x)  2    | .   2   2   
  Average Overweight (x)   .    | .   .   1   
Largest Inventory Capacity 10   | 8   10  10  
  Average Capacity         9    | 6   9   10  
  Most Carried             10   | 4   9   10  
  Average Carried          6    | 1   5   9   
  Final Capacity           10   | 8   10  10  
  Final Carried            10   | 3   8   10  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Sub 
Matter Collected           410  | 270 98  42  
  Remotely                 .    | .   .   .   
Salvage Created            571  | 110 342 119 
  Parts                    27   | 2   23  2   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      3    | .   .   3   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Combat Hostiles Destroyed  11   | .   9   2   
  Guns                     11   | .   9   2   
Classes Destroyed          7    | 2   4   1   
  Tunneler                 1    | 1   .   .   
  Recycler                 2    | 1   1   .   
  Mechanic                 1    | .   1   .   
  Watcher                  2    | .   2   .   
  Swarmer                  6    | .   6   .   
  Grunt                    3    | .   3   .   
  Subdweller               2    | .   .   2   
  Thug                     1    | .   .   1   
Best Kill Streak           4    | 2   4   1   
  Combat Bots Only         3    | .   3   1   
Max Kills in Single Turn   1    | 1   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Yrd Mat Sub 
Hostile Shots Fired        89   | .   35  54  
  Missed                   25   | .   5   20  
  Hits                     64   | .   30  34  
    Projectile             64   | .   30  34  
Damage Taken               1104 | .   272 832 
  Core                     271  | .   92  179 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              55   | 3   31  21  
  Largest                  2    | 2   2   2   
  Hottest                  100  | 80  100 100 
Shots Fired                107  | 6   62  39  
  Gun                      90   | 6   61  23  
  Cannon                   14   | .   1   13  
  Launcher                 3    | .   .   3   
  Special                  .    | .   .   .   
  Kinetic                  7    | .   .   7   
  Thermal                  60   | 3   32  25  
  Explosive                3    | .   .   3   
  Electromagnetic          37   | 3   30  4   
  Robot Hit Streak         13   | 2   6   13  
  Robot Miss Streak        4    | 1   4   4   
  Penetration Max          .    | .   .   .   
  Secondary Targets        1    | .   1   .   
    Max Gunslinging Chain  1    | .   1   .   
Shots Hit Robots           56   | 4   30  22  
  Core Hits                28   | 3   16  9   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         .    | .   .   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           1094 | 98  358 638 
  Guns                     632  | 39  341 252 
  Cannons                  190  | .   17  173 
  Explosions               272  | 59  .   213 
  Melee                    .    | .   .   .   
  Ramming                  .    | .   .   .   
  Kinetic                  112  | .   .   112 
  Thermal                  509  | 70  196 243 
  Explosive                213  | .   .   213 
  Electromagnetic          260  | 28  162 70  
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      .    | .   .   .   
  Shots                    .    | .   .   .   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        198  | 74  198 8   
  Average Temperature      69   | 43  73  4   
  Received Heat Transfer   198  | .   60  138 
Siege Activations          .    | .   .   .   
Martial Activations        .    | .   .   .   
Shielding Activations      .    | .   .   .   
Robots Disrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              1    | .   1   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         1082 | 125 437 520 
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      1    | 1   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 .   
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Peak Influence             90   | 10  90  .   
  Initial                  .    | .   .   .   
  Average                  35   | 1   39  .   
Influence Increases        279  | 10  269 .   
  Destroy 0b10 Robot/C     180  | .   180 .   
  Destroy 0b10 Robot/NC    30   | 10  20  .   
  Destroy Leader           34   | .   34  .   
  Successful Hack          5    | .   5   .   
  Lose Combat Pursuer      30   | .   30  .   
Influence Decreases        279  | 10  263 6   
  Entered New Map          4    | .   .   4   
  Time Decay               265  | 10  253 2   
  Lost Part                10   | .   10  .   
Squads Dispatched          1    | .   1   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              29   | .   15  14  
  Peak Tracking Total      5    | .   3   5   
  Tactical Retreats        2    | .   2   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Sub 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Machines Accessed          2    | .   2   .   
  Terminals                2    | .   2   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                5    | .   5   .   
  Successful               3    | .   3   .   
  Failed                   2    | .   2   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   4    | .   4   .   
  Terminals                5    | .   5   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             1    | .   1   .   
  Locate Traps             1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         2    | .   2   .   
  Terminals                2    | .   2   .   
    Botnet                 2    | .   2   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         2    | .   2   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Sub 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Sub 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Active Infowar (turns)     516  | 5   511 .   
  Sensors                  486  | .   486 .   
  Terrain                  30   | 5   25  .   
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    1    | .   .   1   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Yrd Mat Sub 
Turns Passed               1010 | 64  623 323 
Spaces Moved               495  | 52  323 120 
  Core                     2    | 2   .   .   
  Treads                   .    | .   .   .   
  Legs                     295  | .   175 120 
  Wheels                   81   | 50  31  .   
  Hover                    117  | .   117 .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  80  120 
  Average Speed            135  | 78  118 204 
  Slowest Speed            260  | 80  180 260 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Potential Cave-ins       .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       22   | 4   50  13  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 2    | .   .   2   
Terrain Destroyed          10   | .   .   10  
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      10   | .   .   10  
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Total                      723  | 65  500 158 
  Wait                     114  | .   113 1   
  Move                     493  | 51  322 120 
  Hop                      .    | .   .   .   
  Pick Up                  18   | 4   12  2   
  Fast Attach              12   | 6   .   6   
  Attach                   6    | 1   4   1   
  Detach                   2    | .   2   .   
  Swap                     11   | .   9   2   
  Drop                     12   | .   7   5   
  Fire                     55   | 3   31  21  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / [*Sub])
-10/Subcaves (discovered 1 exit: Rec)

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
    7 | -11/Scrapyard | Discovered new exit (range 15)
   65 | -11/Scrapyard | Entered Materials
  314 | -10/Materials | Build established: Mutant
  461 | -10/Materials | Discovered new exit (range 11)
  559 | -10/Materials | Discovered new exit (range 5)
  669 | -10/Materials | Discovered new exit (range 9)
  688 | -10/Materials | Entered Subcaves
  689 | -10/Subcaves  | Approached by a straggling Scientist
  720 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
  733 | -10/Subcaves  | Ambushed by swarm of Subdwellers
  737 | -10/Subcaves  | Core integrity fell below 50%
  767 | -10/Subcaves  | Identified exit to Recycling
  810 | -10/Subcaves  | Lost 3 parts (1p1n1u)
  948 | -10/Subcaves  | A Subdweller sparked back to life
  948 | -10/Subcaves  | A Subdweller sparked back to life
  979 | -10/Subcaves  | Core integrity fell below 20%
 1003 | -10/Subcaves  | Found Prototype Leg
 1003 | -10/Subcaves  | Identified Cargo Legs
 1005 | -10/Subcaves  | Attached Cargo Legs, gained temporary slots: Utility x2
 1011 | -10/Subcaves  | Destroyed by K7-6K8(R) with Subdweller Beam Cannon

 Last Messages 
---------------
  to move.
00948_ C3-NR4(R) creaks and sparks as it begins
  to move.
00954_ Dropped Disposable Heat Sink.
00955_ Acquired Imp. Heat Sink.
00955_ 85-0FW(R) destroyed.
00956_ QJ-YK0(O) collects matter.
00961_ Dropped Ion Engine.
00962_ Acquired Lgt. Angular Momentum Engine.
00974_ 9Q-OQF(O) collects matter.
00985_ VQ-9QM(g) destroyed.
JE-L2J(c): "I think it's somewhere east of here"
00997_ C3-NR4(R) destroyed.
01003_ Dropped Aluminum Leg.
01003_ Acquired Prototype Leg.
01003_ Identified Cargo Legs.
01005_ Core temporarily expanded with Utility
  slot. <x2>
01005_ Sub. Machine Gun destroyed.
01009_ Lgt. Angular Momentum Engine destroyed.

 Map 
-----
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| ??????????????#   #????      #  &"[  ##??????????? |
| ?????????????##   #????#      " =     #??????????? |
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| ?????????????##  #?####[&|##?      #        ?????? |
| ??????????????####????# %@ ##              #?????? |
| ??????????????????????#  =  R%   %      % #??????? |
| ??????????????????????##    R  ####    #?????????? |
| ???????????????????????###### ##?????????????????? |
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| ?????????????????????????????????????????????????? |
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Coolant Potential          50
Energy Generation          18
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ChainChainStreamer
  Manual?         0
Play Time         00:18:35
  Cumulative      50.9 hours
  Start           2025.05.07 @ 22:52:51
  End             2025.05.07 @ 23:12:53
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          74
  Rogue           74
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0/0
Lore%             19
Gallery%          28
Achievement%      28
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Crisp
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b28ec530-9dae-4781-aa64-bdf216b4db5c