Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.07.11 @ 15:22:37 Player: Minty Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (119) 595 Value Destroyed (4267) 4267 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (586) 586 TOTAL SCORE: 10228 Bonus ------- High Alert Combat Kills 86 Entered DSFs 500 Cogmind --------- Core Integrity 819/1150 Matter 300/300 Energy 106/170 System Corruption 5% Temperature Cool (42) Movement Core (550) Ox10 Location -4/Factory Parts ------- > --- POWER (2) -------- Light Antimatter Reactor > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ Advanced Heat Sink Advanced Heat Sink Advanced Targeting Computer Improved Target Analyzer Quantum Capacitor Improved Hacking Suite > --- WEAPON (6) ------- Phase Gun Segregator Ionic Axe > --- INVENTORY (5) ---- Improved Heat Sink Improved Heat Sink Advanced Heat Sink Improved Weapon Cycler EM Disruption Field Peak State ------------ > --- POWER ------------ Angular Momentum Engine Reinforced Fission Core > --- PROPULSION ------- Improved Treads Armored Medium Treads Armored Medium Treads > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Advanced Targeting Computer Improved Medium Armor Plating Improved Heavy Armor Plating Improved Hacking Suite System Shield > --- WEAPON ----------- Tesla Rifle Wave Gun Wave Gun Heavy Mass Driver Ionic Axe > --- INVENTORY -------- Improved Heat Sink Improved Weapon Cycler EM Disruption Field [Rating: 96] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Reinforced Fission Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Treads Armored Medium Treads Leg Carbon-fiber Leg Wheel Armored Wheel Hover Unit Hover Unit Flight Unit Improved Flight Unit Utility Advanced Targeting Computer Device Improved Heat Sink Storage Small Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Light Armor Plating Weapon Field Laser Energy Gun Field Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Heavy Mass Driver Launcher Advanced EMP Blaster Impact Weapon Heavy Hammer Slashing Weapon Ionic Axe Build | -11 -10 -9 -8 -7 -6 -6 -5 -4 ------- Run | Jun Mat Mat Mat Fac Fac DSF Fac Fac Slots Evolved 12 | . . 2 2 2 2 . 2 2 Power 1 | . . . . . 1 . . . Propulsion 1 | . . . 1 . . . . . Utility 6 | . . 1 . 1 1 . 1 2 Weapon 4 | . . 1 1 1 . . 1 . Parts Attached 160 | . 1 37 34 18 1 14 39 16 Power 20 | . . 5 4 1 1 2 6 1 Engine 14 | . . 5 3 . 1 2 3 . Core 5 | . . . 1 1 . . 3 . Reactor 1 | . . . . . . . . 1 Propulsion 31 | . . 6 7 3 . 3 11 1 Treads 8 | . . 1 . . . . 6 1 Leg 14 | . . 3 2 3 . 3 3 . Wheel 3 | . . . 3 . . . . . Hover 2 | . . . 2 . . . . . Flight 4 | . . 2 . . . . 2 . Utility 47 | . 1 5 8 6 . 4 12 11 Device 25 | . . 2 5 4 . 2 6 6 Storage 2 | . . . . 1 . 1 . . Processor 4 | . 1 . . 1 . . 1 1 Hackware 4 | . . . 1 . . . 3 . Protection 12 | . . 3 2 . . 1 2 4 Artifact . | . . . . . . . . . Weapon 62 | . . 21 15 8 . 5 10 3 Energy Gun 27 | . . 9 10 . . 3 3 2 Energy Cannon 6 | . . 2 1 1 . . 2 . Ballistic Gun 12 | . . 4 4 1 . 2 1 . Ballistic Cannon 1 | . . . . . . . 1 . Launcher 11 | . . 5 . 6 . . . . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . 1 . . . . . . Slashing Weapon 4 | . . . . . . . 3 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 7 | . . 2 3 1 . . 1 . Corrupted Parts 3 | . . . . . . 2 . 1 System Corruption 21 | . . . . . . 16 . 5 Parts Lost 53 | . . 7 3 2 . 11 18 12 Power 13 | . . 3 1 1 . 2 4 2 Propulsion 14 | . . 3 . . . 3 5 3 Utility 12 | . . . 2 1 . 3 4 2 Weapon 14 | . . 1 . . . 3 5 5 Highest Loss Streak 9 | . . 3 2 1 . 6 6 9 To Critical Strikes 1 | . . . . . . . 1 . Average Slot Usage (%) 86 | . 94 89 92 94 93 80 82 77 Engine 5 | . 14 10 5 . 6 8 7 . Core 3 | . . . 3 7 6 3 1 4 Treads 4 | . . 4 . . . . 3 14 Leg 9 | . 28 11 6 21 20 13 6 . Wheel 1 | . . . 16 . . . . . Device 11 | . . 7 8 19 13 17 10 10 Storage 3 | . 14 9 . 6 6 1 . . Processor 4 | . 8 2 . 2 6 6 6 6 Hackware 4 | . . . 8 . . . 10 8 Protection 5 | . . 9 7 1 . . 1 8 Energy Gun 14 | . 14 9 29 22 13 13 8 10 Energy Cannon 1 | . . 3 1 . 6 3 3 . Ballistic Gun 3 | . 14 7 3 4 . 3 3 . Launcher 4 | . . 9 . 7 13 7 . . Slashing Weapon 3 | . . . . . . . 12 5 Naked Turns . | . . . . . . . . . Heaviest Build 97 | 14 14 23 25 33 43 69 82 97 Greatest Support 77 | 20 20 20 36 40 40 55 77 77 Greatest Overweight (x) 17 | . . 6 1 . 1 8 17 1 Average Overweight (x) . | . . . . . 1 1 1 . Largest Inventory Capacity 15 | 8 8 8 5 5 5 15 15 5 Average Capacity 5 | 8 8 7 5 5 5 6 6 5 Most Carried 14 | 6 5 8 5 5 4 8 14 5 Average Carried 4 | 6 2 7 3 4 3 4 1 4 Final Capacity 15 | 8 8 5 5 5 5 15 5 5 Final Carried 8 | 6 3 4 2 5 3 8 5 5 Class Distribution -------------------- 28% | Scavenger-Gunner 21% | Tank 16% | Scavenger-Tank 10% | Mutant 8% | Scavenger-Mutant 7% | Gunner 4% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/DSF Scavenger-Gunner | -5/Factory Scavenger-Tank | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -5 -4 ----------- Run | Jun Mat Mat Mat Fac Fac DSF Fac Fac Matter Collected 2582 | 200 25 628 480 319 . 197 436 297 Remotely 613 | . . . . 304 . 187 122 . Salvage Created 5496 | . 73 1016 800 714 . 925 1243 725 Parts 288 | . 8 74 47 30 . 29 69 31 Haulers Intercepted 4 | . 1 1 1 . . 1 . . Recyclers Shooed 2 | . . 1 . . . . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -5 -4 ------- Run | Jun Mat Mat Mat Fac Fac DSF Fac Fac Combat Hostiles Destroyed 79 | . . 18 11 13 . 9 17 11 Melee 2 | . . . . . . . 1 1 Guns 53 | . . 13 10 13 . 6 8 3 Cannons 10 | . . . . . . . 4 6 AOE 9 | . . 4 . . . 2 2 1 Classes Destroyed 15 | . 2 8 1 2 . 2 . . Worker 6 | . . 3 . . . . 1 2 Builder 6 | . . 3 2 . . . 1 . Tunneler 5 | . . 2 . 1 . . . 2 Hauler 4 | . 1 1 1 . . 1 . . Recycler 8 | . . 3 1 1 . . 2 1 Operator 5 | . . 2 2 . . . 1 . Watcher 6 | . 1 3 2 . . . . . Swarmer 16 | . . 3 . 3 . 2 5 3 Grunt 34 | . . 11 6 7 . 3 3 4 Brawler 1 | . . . . 1 . . . . Sentry 10 | . . 4 3 1 . . . 2 Specialist 9 | . . . . . . 3 6 . Hunter 2 | . . . 2 . . . . . Programmer 5 | . . . . 1 . . 2 2 Heavy 2 | . . . . . . 1 1 . Best Kill Streak 6 | . 1 6 5 5 . 4 5 5 Combat Bots Only 5 | . . 4 4 5 . 3 5 4 Max Kills in Single Turn 3 | . 1 3 2 2 . 2 2 1 Gunslinging 1 | . . . . 1 . . . . Exploded 2 | . . 2 . . . 2 1 1 Melee 1 | . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -5 -4 -------- Run | Jun Mat Mat Mat Fac Fac DSF Fac Fac Damage Taken 8229 | . . 1447 626 632 . 1012 1981 2531 Core 1383 | . . 263 112 28 . 173 476 331 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 77 | . . 77 . . . . . . Core Remaining (%) 77 | 100 100 34 79 96 . 79 52 . Volleys Fired 243 | . 6 72 34 31 . 19 42 39 Largest 5 | . 2 3 4 5 . 5 4 4 Hottest 302 | . 70 189 254 249 . 281 260 302 Shots Fired 646 | . 12 167 128 110 . 70 94 65 Gun 551 | . 12 134 125 108 . 49 73 50 Cannon 64 | . . 11 3 . . 15 20 15 Launcher 31 | . . 22 . 2 . 6 1 . Special . | . . . . . . . . . Kinetic 147 | . 6 78 7 15 . 8 18 15 Thermal 414 | . 6 67 121 93 . 33 48 46 Explosive 16 | . . 16 . . . . . . Electromagnetic 69 | . . 6 . 2 . 29 28 4 Robot Hit Streak 28 | . 2 12 12 23 . 28 22 14 Robot Miss Streak 6 | . 2 4 6 4 . 2 4 2 Penetration Max . | . . . . . . . . . Secondary Targets 4 | . . 1 2 1 . . . . Max Gunslinging Chain 1 | . . 1 1 1 . . . . Capacitor 24 | . . . . . . . . 24 Shots Hit Robots 431 | . 5 89 71 68 . 53 82 63 Core Hits 207 | . 3 52 33 29 . 31 36 23 Critical Kills 1 | . . . . . . . 1 . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 20 | . 1 2 . 6 . 2 3 6 Burn 14 | . 1 2 . 6 . 2 1 2 Meltdown 1 | . . . . . . . 1 . Blast 1 | . . . . . . . . 1 Sever 4 | . . . . . . . 1 3 Melee Attacks 30 | . . . . . . . 17 13 Thermal 2 | . . . . . . . . 2 Impact . | . . . . . . . . . Slashing 28 | . . . . . . . 17 11 Piercing . | . . . . . . . . . Sneak Attacks 6 | . . . . . . . 3 3 Combat Hostiles . | . . . . . . . . . Follow-up Attacks 5 | . . . . . . . 5 . Damage Inflicted 11396 | . 74 2098 1240 1323 . 1578 2554 2529 Guns 6507 | . 74 1098 1219 1323 . 669 1142 982 Cannons 1691 | . . 42 21 . . 260 431 937 Explosions 2047 | . . 953 . . . 649 445 . Melee 1146 | . . . . . . . 536 610 Ramming 5 | . . 5 . . . . . . Kinetic 2208 | . 49 644 9 130 . 134 305 937 Thermal 5465 | . 25 496 1231 1193 . 615 983 922 Explosive 1062 | . . 716 . . . . 346 . Electromagnetic 1510 | . . 237 . . . 829 384 60 Impact . | . . . . . . . . . Slashing 1146 | . . . . . . . 536 610 Piercing . | . . . . . . . . . Highest Corruption 16 | . . . . . . 16 2 5 Average Corruption 2 | . . . . . . 14 1 5 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 18 | . . . . . . 3 15 . Matter Fused 4 | . . . . . . 2 2 . Heat Flow Errors 3 | . . . . . . . 3 . Energy Discharges 3 | . . . . . . . 3 . Parts Rejected 1 | . . . . . . . 1 . Data Loss (minor) 3 | . . . . . . . 3 . Misfires 3 | . . . . . . 1 2 . Weapon Failures 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 336 | . . 14 . . . . 73 249 Projectiles 146 | . . . . . . . 17 129 Explosions 70 | . . 14 . . . . 56 . Melee 120 | . . . . . . . . 120 Knockbacks 4 | . . . . . . . . 4 Impact . | . . . . . . . . . Kinetic 4 | . . . . . . . . 4 Secondary . | . . . . . . . . . Self-Inflicted Damage 422 | . . 208 . . . . 214 . Shots 12 | . . 8 . . . . 4 . Rammed 2 | . . 2 . . . . . . Targets Rammed 3 | . . 3 . . . . . . Kicked 1 | . . 1 . . . . . . Crushed . | . . . . . . . . . Highest Temperature 416 | . 27 321 416 313 . 128 298 314 Average Temperature 95 | . 10 77 147 85 . 36 84 90 Received Heat Transfer 1648 | . . 552 270 249 . 81 222 274 Effects 11 | . . 1 9 . . . 1 . Energy Bleed 3 | . . 1 1 . . . 1 . Interference 5 | . . . 5 . . . . . Short Circuit 1 | . . . 1 . . . . . Damage (minor) 2 | . . . 2 . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . Combat Hostiles 1 | . . . . . . 1 . . Parts Fried 9 | . . . . . . 9 . . Impact Corruptions . | . . . . . . . . . Robots Melted 5 | . . 1 1 . . 1 2 . Combat Hostiles 4 | . . 1 1 . . . 2 . Parts Melted 23 | . . 4 7 5 . 2 3 2 Heat Transferred 11177 | . 148 1258 2714 2701 . 1290 1549 1517 Parts Sabotaged 1 | . . . . . . . . 1 Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . . . . 1 1 . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -5 -4 ------- Run | Jun Mat Mat Mat Fac Fac DSF Fac Fac Peak Influence 511 | . 14 449 511 374 182 279 427 265 Initial 182 | . . 5 124 158 182 127 146 135 Average 230 | . 9 244 314 283 182 192 293 113 Maximum Alert Level 2 | . . 2 2 1 . 1 2 1 Low Security (%) 37 | 100 100 27 16 13 100 62 14 81 Level 1 55 | . . 65 55 86 . 37 69 18 Level 2 7 | . . 7 28 . . . 15 . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Sterilizations 1 | . . . . . . 1 . . Squads Dispatched 21 | . 1 3 1 4 . 2 6 4 Investigation 5 | . . 1 1 3 . . . . Extermination 3 | . . . . 1 . . 1 1 Reinforcement 12 | . 1 2 . . . 2 5 2 Assault 1 | . . . . . . . . 1 Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -5 -4 --------- Run | Jun Mat Mat Mat Fac Fac DSF Fac Fac Distress Signals 5 | . . 3 1 . . . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 121 | . 2 27 19 17 . 12 22 22 Peak Tracking Total 10 | . 2 5 7 6 . 4 5 10 Tactical Retreats 7 | . . . 1 2 . 2 1 1 Traps | -11 -10 -9 -8 -7 -6 -6 -5 -4 ------- Run | Jun Mat Mat Mat Fac Fac DSF Fac Fac Traps Triggered 2 | . . 1 . 1 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Most Traps Carried 3 | . . . . . . 3 2 . Machines | -11 -10 -9 -8 -7 -6 -6 -5 -4 ---------- Run | Jun Mat Mat Mat Fac Fac DSF Fac Fac Machines Disabled 11 | . . 2 . . . . 7 2 Max in Single Turn 5 | . . 1 . . . . 5 1 Garrison Access 1 | . . . . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -5 -4 --------- Run | Jun Mat Mat Mat Fac Fac DSF Fac Fac Machines Accessed 18 | . 2 4 4 3 1 . 1 3 Terminals 13 | . 2 3 3 2 1 . . 2 Fabricators 1 | . . . . . . . 1 . Repair Stations 1 | . . 1 . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . . 1 1 . . . . Garrison Access 1 | . . . . . . . . 1 Total Hacks 48 | . 4 12 11 6 2 . 2 11 Successful 21 | . 1 6 7 2 1 . 1 3 Failed 27 | . 3 6 4 4 1 . 1 8 Catastrophic 2 | . . 1 1 . . . . . Database Lockouts . | . . . . . . . . . Manual 22 | . 4 5 5 2 . . 2 4 Terminals 33 | . 4 9 6 4 2 . . 8 Fabricators 2 | . . . . . . . 2 . Repair Stations 3 | . . 3 . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 7 | . . . 5 2 . . . . Garrison Access 3 | . . . . . . . . 3 Terminal Hacks 9 | . . 2 2 1 1 . . 3 Part Schematic 1 | . . . 1 . . . . . Prototype ID Bank 1 | . . . . 1 . . . . Open DSF 1 | . . . . . 1 . . . Emergency Access Points 1 | . . . . . . . . 1 Alert Level 1 | . . . . . . . . 1 Unreport Threat 2 | . . 1 . . . . . 1 Locate Traps 1 | . . 1 . . . . . . Dispatch Records 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . 2 . . . . . . Scan Component 1 | . . 1 . . . . . . Repair 1 | . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 5 | . . . 5 . . . . . Insert Component 3 | . . . 3 . . . . . Analyze 2 | . . . 2 . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 5 | . 1 2 . 1 . . 1 . Terminals 3 | . 1 2 . . . . . . Botnet 3 | . 1 2 . . . . . . Fabricators 1 | . . . . . . . 1 . Liberate 1 | . . . . . . . 1 . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . Extract 1 | . . . . 1 . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . . 1 1 . . . . . Used . | . . . . . . . . . Hacking Detections 13 | . 1 4 3 1 . . 1 3 Full Trace Events 4 | . . 2 1 1 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 5 | . . . 3 2 . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . Time 13 | . . 13 . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -5 -4 ------------ Run | Jun Mat Mat Mat Fac Fac DSF Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . 1 Machine Destruction 1 | . . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -5 -4 -------- Run | Jun Mat Mat Mat Fac Fac DSF Fac Fac Total Allies 2 | . . . . . . . 2 . Largest Group 2 | . . . . . . . 2 . Highest-Rated Group 98 | . . . . . . . 98 . Highest-Rated Ally 49 | . . . . . . . 49 . Total Orders . | . . . . . . . . . Ally Attacks 4 | . . . . . . . 4 . Total Damage 150 | . . . . . . . 150 . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -5 -4 ------- Run | Jun Mat Mat Mat Fac Fac DSF Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -5 -4 ------------- Run | Jun Mat Mat Mat Fac Fac DSF Fac Fac Turns Passed 4347 | 8 108 919 485 736 10 337 847 897 Spaces Moved 1995 | 7 72 375 332 477 5 121 267 339 Core 33 | . . 4 . . . 7 22 . Treads 573 | . . 143 . . . . 91 339 Legs 1045 | 7 72 141 75 477 5 114 154 . Wheels 205 | . . . 205 . . . . . Hover 13 | . . . 13 . . . . . Flight 126 | . . 87 39 . . . . . Fastest Speed 37 | 120 120 37 37 120 190 120 120 166 Average Speed 159 | 120 120 160 90 120 190 199 228 220 Slowest Speed 900 | 120 120 350 120 120 190 450 900 250 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 2 | . . 2 . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 24 | 2 28 29 26 10 . 82 4 11 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . 1 . . . 1 . . . Unknown Exits Taken 5 | 1 . 1 1 1 . . 1 . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 180 | . . 124 . . . 2 50 4 Melee . | . . . . . . . . . Projectile 9 | . . . . . . . 5 4 AOE 171 | . . 124 . . . 2 45 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -5 -4 --------- Run | Jun Mat Mat Mat Fac Fac DSF Fac Fac Total 2671 | 6 83 557 437 566 6 168 419 429 Wait 87 | . . 28 9 21 . 4 10 15 Move 1983 | 6 71 370 331 476 4 120 266 339 Hop 2 | . . 2 . . . . . . Pick Up 46 | . 1 14 2 7 . 7 15 . Fast Attach 95 | . 1 20 17 10 . 11 26 10 Attach 31 | . . 8 6 3 1 3 9 1 Detach 25 | . . 7 5 1 . . 11 1 Swap 35 | . . 9 11 5 . . 4 6 Drop 87 | . 4 24 22 12 1 4 15 5 Fire 243 | . 6 72 34 31 . 19 42 39 Melee 24 | . . . . . . . 11 13 Ram . | . . . . . . . . . Kick 1 | . . 1 . . . . . . Crush 2 | . . 2 . . . . . . Escape Stasis . | . . . . . . . . . Rewire 10 | . . . . . . . 10 . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory -6/DSF -5/Factory (discovered 2 exits: *Fac / [*Upp]) -4/Factory History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 1) 9 | -11/Junkyard | Entered Materials 96 | -10/Materials | Discovered new exit (range 15) 116 | -10/Materials | Identified exit to Materials 117 | -10/Materials | Entered another Materials area 117 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 343 | -9/Materials | Discovered new exit (range 15) 405 | -9/Materials | Lost 3 parts (1p2n) 412 | -9/Materials | Repaired Lgt. Armor Plating 963 | -9/Materials | Core integrity fell below 50% 1032 | -9/Materials | Discovered new exit (range 5) 1036 | -9/Materials | Entered another Materials area 1036 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1502 | -8/Materials | Discovered new exit (range 10) 1521 | -8/Materials | Entered Factory 1521 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1522 | -7/Factory | Discovered new exit (range 8) 1614 | -7/Factory | Build established: Tank 1982 | -7/Factory | Build established: Scavenger-Gunner 2257 | -7/Factory | Entered another Factory area 2257 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2267 | -6/Factory | Identified exit to DSF 2267 | -6/Factory | Entered DSF 2322 | -6/DSF | Additional patrols routed to DSF 2358 | -6/DSF | Lost 6 parts (1p3n1u1w) 2490 | -6/DSF | Sterilization system engaged 2504 | -6/DSF | Lost 4 parts (1p1u2w) 2510 | -6/DSF | Ambient heat levels rising (+10) 2525 | -6/DSF | Ambient heat levels rising (+10) 2540 | -6/DSF | Ambient heat levels rising (+10) 2554 | -6/DSF | System corruption reached 10% 2555 | -6/DSF | Ambient heat levels rising (+10) 2570 | -6/DSF | Ambient heat levels rising (+10) 2575 | -6/DSF | Discovered new exit (range 15) 2585 | -6/DSF | Ambient heat levels rising (+10) 2600 | -6/DSF | Ambient heat levels rising (+10) 2604 | -6/DSF | Entered Factory 2604 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 2756 | -5/Factory | Lost 3 parts (1u2w) 2789 | -5/Factory | Discovered new exit (range 12) 2970 | -5/Factory | Lost 5 parts (1p3n1w) 3188 | -5/Factory | Lost 6 parts (1p1n2u2w) 3338 | -5/Factory | Discovered new exit (range 10) 3378 | -5/Factory | Lost 3 parts (1p1n1u) 3451 | -5/Factory | Entered another Factory area 3451 | -4/Factory | Evolved 2 slots: Utility x2 3839 | -4/Factory | Build established: Scavenger-Tank 4116 | -4/Factory | Found Quantum Capacitor 4348 | -4/Factory | Self-destructed Last Messages --------------- 04329_ Acquired Corrupted Lgt. Antimatter Reactor. 04329_ Integrated Corrupted Lgt. Antimatter Reactor (+5). 04331_ K-01 Serf collects debris. 04332_ U-05 Engineer lays Concrete. 04334_ U-05 Engineer builds a Wall. 04335_ K-01 Serf collects debris. 04335_ R-10 Processor collects Field Laser. 04335_ K-01 Serf collects debris. 04335_ Acquired Adv. Heat Sink. 04338_ R-10 Processor collects Adv. Heat Sink. 04338_ K-01 Serf collects debris. 04339_ Wave Gun destroyed. 04340_ U-05 Engineer builds a Wall. 04341_ K-01 Serf collects debris. 04342_ R-10 Processor collects Flexi-carbon Leg. 04343_ Acquired 4 matter. 04345_ K-01 Serf collects debris. 04346_ Acquired 11 matter. 04346_ R-10 Processor collects Adv. Heat Sink. 04348_ Arm. Medium Treads destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????? ???????????????????? | | ??????????????????????????? ?#???????????????? | | ????????????????#?????????? #???????????????? | | ?????????????? ] ????????? ????????????????? | | ?????????????? ????????? #????????????????? | | ??????????????"" ! "??????? #????????????????? | | ???????????????" ""?????? #????????????????? | | ???????????????? "?????# #????????????????? | | ?????????????????! ""????# #????????????????? | | ?????????????????? ????# #????????????????? | | ??????????????????? ????# #????????????????? | | ?????????????############## #????????????????? | | ?????????????# # ###+####?????????? | | ?????????????# k =%#* #?????????? | | ?????????????# """ "" %=%+ #?????????? | | ?????????????# """ "" %!% # """""""????????????? | | ?????????????# """ """k==!# """""??????????????? | | ?????????????# "" ""=x%=# ^%"""""??????????????? | | ?????????????# "" " %H%## """"""" ??????????? | | ?????????????# R x#? t ???????????? | | ?????????????# %## ??????????? | | ?????????????# u/ ??????????? | | ??????????#### @## ??????????? | | ??????????# + % #?#### ??????????? | | ??????????# #################### ###???????? | | ??????????# #??# #? #???????? | | ??????????# #??# """ " "" #? ###?????? | | ??????????# #??#! """ " " # ????? | | ??????????# #??# """ " # ?????? | | ??????????# #??# ! + """ ?????????? | | ?????######+##?# """ == # """ ?????????? | | ?????# ### """ = !%| # """??????????? | | ###### """ ## """ ! !% # ???????????? | | # """ ### =%= "%%"" # ""???????????? | | # """ |#?#! = %" "" # """"?????????? | | # "" ####+############## """" "???????? | | # "" !# %! #???####### ?????????? | | # # ##### """??????????? | | # """ # """??????????? | | """ # """ " T """" ""??????? | | """ + """ # ?????? | | """ # "" # ##### """" "???????? | | """ # "" # #???### #### """" ""??????? | | # ###############+#### """" ""??????? | | # ! ## # ??????? | | ###### ## # """" ""??????? | | #?# ## # """" """?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 32 Energy Capacity 515 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 825 Resistance: EM 15 Evasion (%) 62 Targeting Accuracy 16 Target Analysis 6 Recoil Reduction 3 Particle Charging 25 Offensive Hacking 12 Defensive Hacking 10 Item Schematics ----------------- Imp. Flight Unit | -8/Materials | Hacked Particle Gun | -8/Materials | Scanalyzed Lrn. Tractor Beam | -8/Materials | Scanalyzed Lrg. Storage Unit | -7/Factory | Extracted Hardlight Generator | -7/Factory | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HardlightThermalAutobeam Manual? 0 Play Time 00:36:55 Cumulative 433.2 hours Start 2023.07.11 @ 14:50:56 End 2023.07.11 @ 15:22:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 317 Rogue 98 Adventurer 76 Explorer 143 Win Type - Total 22 Types 19/0/2/0/0/0/0/1/0 Lore% 66 Gallery% 86 Achievement% 71 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f7eff27a-99f1-4778-9c8b-952f2060ceb2