Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.02 @ 22:23:24 Player: Azken Zutik Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (26) 130 Value Destroyed (468) 468 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (437) 437 TOTAL SCORE: 3215 Bonus ------- Follower Combat Kills 137 Aligned with FarCom 300 Cogmind --------- Core Integrity 347/400 Matter 290/300 Energy 250/250 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -8/Mines Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (3) --- Light Treads Improved Treads Improved Treads > --- UTILITY (3) ------ High-capacity Storage Unit Medium Armor Plating Reactive Plating > --- WEAPON (2) ------- Light Assault Rifle Autogun > --- INVENTORY (20) --- Improved Ion Engine Light Treads Light Treads Light Treads High-capacity Matter Pod (200) High-capacity Matter Pod (200) Experimental Sensor Array Utility Shielding Reactive Plating Reactive Plating Reactive Plating Tractor Beam Supersonic Drone Bay (1/1) Assault Rifle Assault Rifle Light Assault Rifle Light Assault Rifle Heavy Assault Rifle Rocket Launcher Flail Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Experimental Sensor Array Reactive Plating > --- WEAPON ----------- Assault Rifle Assault Rifle > --- INVENTORY -------- Improved Ion Engine Light Treads High-capacity Matter Pod High-capacity Matter Pod Advanced Visual Processing Unit Targeting Computer Propulsion Shielding Utility Shielding Reactive Plating Reactive Plating Reactive Plating Tractor Beam Assault Rifle Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Heavy Assault Rifle Rocket Launcher Mining Laser [Rating: 23] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Protection Reactive Plating Weapon Assault Rifle Ballistic Gun Assault Rifle Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 25 | 4 1 2 10 7 1 . Power 3 | . . 1 1 1 . . Engine 3 | . . 1 1 1 . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 6 | 2 . . 1 2 1 . Treads 6 | 2 . . 1 2 1 . Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 7 | 1 1 1 3 1 . . Device 2 | 1 . . 1 . . . Storage 1 | . 1 . . . . . Processor 1 | . . . 1 . . . Hackware . | . . . . . . . Protection 3 | . . 1 1 1 . . Artifact . | . . . . . . . Weapon 9 | 1 . . 5 3 . . Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 7 | 1 . . 4 2 . . Ballistic Cannon . | . . . . . . . Launcher 2 | . . . 1 1 . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . Parts Lost . | . . . . . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility . | . . . . . . . Weapon . | . . . . . . . Highest Loss Streak . | . . . . . . . To Critical Strikes . | . . . . . . . Average Slot Usage (%) 100 | . 100 100 100 100 100 100 Engine 12 | . 14 14 11 11 11 11 Treads 30 | . 28 28 33 33 33 33 Device 2 | . 14 5 . . . . Storage 12 | . 14 14 11 11 11 11 Processor 1 | . . . 10 . . . Protection 14 | . . 8 11 21 22 22 Ballistic Gun 24 | . 28 28 22 21 22 22 Naked Turns . | . . . . . . . Heaviest Build 70 | 15 50 54 63 70 66 66 Greatest Support 66 | 40 40 40 60 63 66 66 Greatest Overweight (x) 1 | . 1 1 1 1 1 . Average Overweight (x) . | . . 1 . 1 . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 Average Capacity 19 | 8 12 20 20 20 20 20 Most Carried 20 | 6 8 19 20 20 20 20 Average Carried 17 | 2 6 16 19 19 19 20 Final Capacity 20 | 8 20 20 20 20 20 20 Final Carried 20 | 3 8 19 20 20 20 20 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Resources | -11 -10 -10 -9 -9 -9 -8 ----------- Run | Scr Mat Min Mat Min Exi Min Matter Collected 1381 | 329 87 449 202 314 . . Remotely . | . . . . . . . Salvage Created 886 | 131 145 104 223 283 . . Parts 56 | 9 6 11 16 14 . . Haulers Intercepted . | . . . . . . . Recyclers Shooed 3 | 2 . . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Combat Hostiles Destroyed 26 | . 1 4 7 14 . . Guns 14 | . 1 4 4 5 . . AOE 12 | . . . 3 9 . . Classes Destroyed 9 | 2 2 2 . 3 . . Worker 1 | . . . . 1 . . Tunneler 3 | 2 . 1 . . . . Recycler 4 | 1 1 . 1 1 . . Watcher 1 | . 1 . . . . . Swarmer 10 | . . 3 4 3 . . Grunt 3 | . 1 . 1 1 . . Brawler 1 | . . . . 1 . . Sentry 3 | . . 1 2 . . . Assembled 9 | . . . . 9 . . Best Kill Streak 10 | 3 1 3 4 10 . . Combat Bots Only 9 | . 1 3 4 9 . . Max Kills in Single Turn 4 | 1 1 1 3 4 . . Gunslinging . | . . . . . . . Exploded 4 | . . . 3 4 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Exi Min Damage Taken 854 | . 94 154 174 432 . . Core 121 | . 18 50 39 14 . . Absorbed by Shields . | . . . . . . . Core Remaining (%) 86 | 100 . 72 . . . . Volleys Fired 80 | 15 10 8 25 22 . . Largest 2 | 2 2 2 2 2 . . Hottest 46 | 40 40 40 46 46 . . Shots Fired 152 | 30 20 16 49 37 . . Gun 144 | 30 20 16 48 30 . . Cannon . | . . . . . . . Launcher 8 | . . . 1 7 . . Special . | . . . . . . . Kinetic 144 | 30 20 16 48 30 . . Thermal . | . . . . . . . Explosive 8 | . . . 1 7 . . Electromagnetic . | . . . . . . . Robot Hit Streak 17 | 5 8 9 17 5 . . Robot Miss Streak 6 | 2 5 2 6 2 . . Penetration Max . | . . . . . . . Secondary Targets 2 | . . . . 2 . . Max Gunslinging Chain 1 | . . . . 1 . . Shots Hit Robots 89 | 15 11 10 31 22 . . Core Hits 52 | 4 6 6 12 24 . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1766 | 206 142 130 531 757 . . Guns 1177 | 206 142 123 412 294 . . Cannons . | . . . . . . . Explosions 569 | . . . 119 450 . . Melee . | . . . . . . . Ramming 20 | . . 7 . 13 . . Kinetic 1177 | 206 142 123 412 294 . . Thermal . | . . . . . . . Explosive 569 | . . . 119 450 . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 85 | . . . . 85 . . Shots 3 | . . . . 3 . . Rammed 3 | . . 1 . 2 . . Targets Rammed 4 | . . 2 . 2 . . Kicked . | . . . . . . . Crushed 1 | . . 1 . . . . Highest Temperature 86 | . 2 4 24 86 . . Average Temperature 23 | . 2 2 8 35 . . Received Heat Transfer 147 | . 51 36 48 12 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Peak Influence 245 | 15 45 87 206 245 . . Initial 40 | . 9 17 . 40 . . Average 39 | 7 23 22 50 56 . . Maximum Alert Level 1 | . . . 1 1 . . Low Security (%) 97 | 100 100 100 95 94 . 100 Level 1 2 | . . . 4 5 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 1 | . . . 1 . . . Investigation 1 | . . . 1 . . . Extermination . | . . . . . . . Reinforcement . | . . . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Exi Min Distress Signals . | . . . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 54 | . 4 5 11 34 . . Peak Tracking Total 19 | . 2 2 4 19 . . Tactical Retreats 2 | . 1 . . 1 . . Traps | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Traps Triggered 1 | . . . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 ---------- Run | Scr Mat Min Mat Min Exi Min Machines Disabled 2 | . . . 1 1 . . Max in Single Turn 1 | . . . 1 . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Exi Min Machines Accessed 7 | . 1 . 3 1 2 . Terminals 5 | . 1 . 3 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 11 | . 4 . 4 1 2 . Successful 6 | . 2 . 2 . 2 . Failed 5 | . 2 . 2 1 . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 4 | . . . 3 . 1 . Terminals 9 | . 4 . 4 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 6 | . 2 . 2 . 2 . Record 1 | . . . . . 1 . Branch Access Points 1 | . . . 1 . . . Hauler Manifests 1 | . 1 . . . . . Zone Layout 2 | . 1 . 1 . . . EX-Prototype ID Bank 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 4 | . 1 . 2 1 . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 ------------ Run | Scr Mat Min Mat Min Exi Min Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Exi Min Total Allies 3 | . . . . 3 . . Largest Group 3 | . . . . 3 . . Highest-Rated Group 73 | . . . . 73 . . Highest-Rated Ally 31 | . . . . 31 . . Total Orders . | . . . . . . . Ally Attacks 28 | . . . . 28 . . Total Damage 445 | . . . . 445 . . Kills 5 | . . . . 5 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 4 | . . 2 . 2 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 ------------- Run | Scr Mat Min Mat Min Exi Min Turns Passed 5574 | 93 465 1797 681 1968 534 36 Spaces Moved 2241 | 26 230 708 245 742 268 22 Core . | . . . . . . . Treads 2241 | 26 230 708 245 742 268 22 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 160 | 160 160 240 160 240 160 160 Average Speed 225 | 160 183 240 227 240 195 160 Slowest Speed 240 | 160 240 240 240 240 240 160 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 47 | 3 38 96 25 99 62 12 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 3 | . . 2 . . 1 . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched 3 | . . 1 . 2 . . Spaces Dug . | . . . . . . . Terrain Destroyed 47 | . . . 5 42 . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 47 | . . . 5 42 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Exi Min Total 2616 | 49 257 789 324 895 280 22 Wait 199 | . 7 53 31 108 . . Move 2235 | 25 229 707 244 741 267 22 Hop . | . . . . . . . Pick Up 39 | 1 7 13 6 6 6 . Fast Attach 6 | 1 . 1 1 3 . . Attach 6 | 2 . . 2 2 . . Detach . | . . . . . . . Swap 13 | 1 1 1 7 2 1 . Drop 34 | 4 3 4 8 9 6 . Fire 80 | 15 10 8 25 22 . . Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 4 | . . 2 . 2 . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Min x2 / Sto x2) -9/Mines (discovered 3 exits: [*Mat x2] / *Exi) -9/Exiles -8/Mines History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 1) 94 | -11/Scrapyard | Entered Materials 332 | -10/Materials | Build established: Mutant 415 | -10/Materials | Discovered new exit (range 8) 492 | -10/Materials | Discovered new exit (range 8) 559 | -10/Materials | Entered Mines 767 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 975 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 980 | -10/Mines | Found Prototype Device 981 | -10/Mines | Discovered new exit (range 14) 1666 | -10/Mines | Discovered new exit (range 11) 2013 | -10/Mines | Learned location of Zion (-6) 2356 | -10/Mines | Entered Materials 2356 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2357 | -9/Materials | Identified Exp. Sensor Array 2381 | -9/Materials | Discovered new exit (range 8) 2617 | -9/Materials | Identified exit to Mines 2617 | -9/Materials | Identified exit to Storage 3037 | -9/Materials | Entered Mines 3038 | -9/Mines | Assembled infested the area 3091 | -9/Mines | Destroyed 9 combat bots 3107 | -9/Mines | Discovered new exit (range 15) 3337 | -9/Mines | Escorted by a lone wolf Derelict 3429 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3432 | -9/Mines | Discovered new exit (range 5) 3579 | -9/Mines | Discovered new exit (range 9) 3882 | -9/Mines | Found a hidden stash of uninstalled traps 3939 | -9/Mines | Learned Materials trap positions 4232 | -9/Mines | Learned location of 1 exit from Materials 5005 | -9/Mines | Entered Exiles 5005 | -9/Exiles | Accompanied by 1 ally 5063 | -9/Exiles | Met 8R-AWN 5101 | -9/Exiles | Met EX-HEX 5173 | -9/Exiles | Met EX-BIN 5202 | -9/Exiles | Aligned with FarCom system 5205 | -9/Exiles | Given EX-Vault access code 5277 | -9/Exiles | Opened EX-Vault 5296 | -9/Exiles | Found Supersonic Drone Bay 5300 | -9/Exiles | Found Modified TNC 5312 | -9/Exiles | Found Lightpack 2.0 5371 | -9/Exiles | Warned to stay clear of 0b10 Research branches 5427 | -9/Exiles | Met EX-DEC 5507 | -9/Exiles | Discovered new exit (range 15) 5539 | -9/Exiles | Left Exiles lab with Supersonic Drone Bay 5539 | -9/Exiles | Entered Mines 5575 | -8/Mines | Self-destructed Last Messages --------------- you're welcome to try if you really want to. And if we have to leave here due to unforeseen circumstances, don't worry the FarCom system will continue to maintain contact via our distributed network. EX-BIN: And don't even think about spreading that code around. We're gonna change it right after you leave. Most certainly not to something like 1234 which I did last time as a little joke and some thief managed to sneak in here and steal a few of HEX's prototypes. EX-DEC: Ah I see we have a visitor. One wrong move in here and I'll invert your atomic chain! 05429_ EX-DEC: "Oops, I hope HEX didn't hear that..." 05450_ Connecting with EX-Message Board... >>Record "MSG001714-01*" PINNED - TO ALL TESTERS: Stay away from Zion. Imprinter means us harm and is serious about it. World map confirmed: -6/Zion. 05507_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 05539_ Receiving FarCom transmissions... Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????###??????????????????? | | ???????????????????????????## ##?????????????????? | | ??????????????????????????## #?????????????????? | | ?????????????????????????## #?????????????????? | | ???????????????????????### #?????????????????? | | ?????????????????????### #?????????????????? | | ????????????????????## #?????????????????? | | ????????????????????# ##????????????????? | | ????????????????????# ####?????????????? | | ????????????????????## ## #####?????????? | | ?????????????????????#### ### ###???????? | | ????????????????????????# #?# ##??????? | | ????????????????????????# ### #??????? | | ????????????????# ####### ## t #??????? | | ????????????????# t @ ### ##??????? | | ?????????????????########## ##??# ##???????? | | ?????????????????????????## ##???? #????????? | | ?????????????????????????# ##?????? #????????? | | ?????????????????????????# #??????? ???????? | | ?????????????????????????# #???????? ##??????? | | ????????????????????????# #????????? ##???????? | | ???????????????????????# ??????????#????????? | | ???????????????????????# #??????????????????? | | ???????????????????????# ##??????????????????? | | ???????????????????????# ##???????????????????? | | ???????????????????????## #?????????????????????? | | ????????????????????????###??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 375 Resistance: KI 20 Evasion (%) 40 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RiotHeatTearclaws Manual? 0 Play Time 00:18:56 Cumulative 335.6 hours Start 2022.05.02 @ 22:02:37 End 2022.05.02 @ 22:23:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 107 Rogue 107 Adventurer 0 Explorer 0 Win Type - Total 7 Types 3/1/0/1/2/0/0/0/0 Lore% 65 Gallery% 77 Achievement% 69 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 0 Font 28/SmallcapsGlow Map View 72x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 79e4a69a-db08-4f46-9537-a410d975aef1