Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.27 @ 23:43:39 Player: iromakkem Result: Destroyed by G-34 Mercenary with Small Laser Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (71) 355 Value Destroyed (1800) 1800 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (104) 104 TOTAL SCORE: 3219 Bonus ------- High Alert Combat Kills 104 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 250/250 System Corruption 0% Temperature Cool (6) Movement Treading (240) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (3) ------ Heat Sink Huge Storage Unit Improved Targeting Computer > --- WEAPON (2) ------- Beam Cannon Particle Cannon > --- INVENTORY (25) --- Ion Engine Ion Engine Ion Engine Light Nuclear Core Light Treads Heat Sink Heat Sink Large Storage Unit Structural Scanner Terrain Scan Processor Seismic Detector Seismic Detector Beam Cannon Particle Cannon Light Assault Rifle Grenade Launcher Mini Grenade Launcher Heavy Hammer Katana Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Huge Storage Unit Seismic Detector Improved Targeting Computer > --- WEAPON ----------- Beam Cannon Particle Cannon > --- INVENTORY -------- Ion Engine Ion Engine Light Treads Light Treads Light Treads Heat Sink Heat Sink Large Storage Unit Structural Scanner Terrain Scan Processor Seismic Detector Beam Cannon Particle Cannon Light Assault Rifle Grenade Launcher Mini Grenade Launcher Heavy Hammer [Rating: 13] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Seismic Detector Device Seismic Detector Storage Large Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 1 | . . 1 Utility 1 | . . 1 Weapon . | . . . Parts Attached 62 | 7 16 39 Power 11 | 1 3 7 Engine 11 | 1 3 7 Core . | . . . Reactor . | . . . Propulsion 22 | 2 4 16 Treads 13 | . 2 11 Leg 7 | . 2 5 Wheel 2 | 2 . . Hover . | . . . Flight . | . . . Utility 13 | 2 4 7 Device 8 | 1 3 4 Storage 3 | 1 1 1 Processor 1 | . . 1 Hackware . | . . . Protection 1 | . . 1 Artifact . | . . . Weapon 16 | 2 5 9 Energy Gun 2 | . 2 . Energy Cannon 6 | . 1 5 Ballistic Gun 8 | 2 2 4 Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 17 | . 7 10 Power 3 | . 1 2 Propulsion 7 | . 3 4 Utility 4 | . 1 3 Weapon 3 | . 2 1 Highest Loss Streak 6 | . 6 3 To Critical Strikes 1 | . . 1 Average Backups 12 | 3 8 14 Power 2 | . 1 2 Propulsion 2 | 2 2 3 Utility 3 | . 1 3 Weapon 4 | . 2 5 Tool/Special . | . . . Unused Backups 23 | . 3 20 Power 4 | . 1 3 Propulsion 6 | . 2 4 Utility 8 | . . 8 Weapon 5 | . . 5 Tool/Special . | . . . Average Slot Usage (%) 98 | . 98 99 Engine 11 | . 14 10 Treads 23 | . 11 28 Leg 5 | . 9 4 Wheel 1 | . 6 . Device 16 | . 13 17 Storage 11 | . 14 11 Protection 3 | . . 4 Energy Cannon 9 | . 2 11 Ballistic Gun 13 | . 22 10 Peak Build Rating 13 | 9 11 13 Average Rating 10 | 5 8 10 On Entrance 5 | . 9 8 Naked Turns . | . . . Heaviest Build 96 | 11 31 96 Greatest Support 60 | 32 40 60 Greatest Overweight (x) 1 | . . 1 Average Overweight (x) . | . . . Largest Inventory Capacity 25 | 8 15 25 Average Capacity 14 | 6 9 16 Most Carried 20 | 7 13 20 Average Carried 12 | 4 8 15 Final Capacity 25 | 8 15 25 Final Carried 19 | 7 13 19 Class Distribution -------------------- 76% | Mutant 23% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 1240 | 259 202 779 Remotely . | . . . Salvage Created 2508 | 19 459 2030 Parts 150 | 4 31 115 Haulers Intercepted 5 | . 2 3 Recyclers Shooed 1 | . . 1 Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 54 | . 11 43 Melee 1 | . . 1 Guns 28 | . 11 17 Cannons 24 | . . 24 Classes Destroyed 10 | 1 5 4 Worker 2 | . . 2 Builder 1 | . 1 . Tunneler 1 | 1 . . Hauler 5 | . 2 3 Recycler 2 | . . 2 Watcher 6 | . 1 5 Swarmer 16 | . 6 10 Grunt 28 | . 5 23 Duelist 2 | . . 2 Sentry 8 | . . 8 Best Kill Streak 5 | 1 3 5 Combat Bots Only 4 | . 3 4 Max Kills in Single Turn 2 | 1 1 2 Gunslinging 1 | . . 1 Exploded . | . . . Melee 1 | . . 1 Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 408 | . 110 298 Missed 108 | . 33 75 Hits 300 | . 77 223 Melee 7 | . . 7 Projectile 293 | . 77 216 Critical Strikes 7 | . . 7 Damage Taken 3699 | . 977 2722 Core 534 | . 130 404 Absorbed by Shields . | . . . Regen/Repaired (Parts) 146 | . . 146 Core Remaining (%) 74 | 100 48 . Volleys Fired 233 | 1 67 165 Largest 2 | 2 2 2 Hottest 128 | 40 85 128 Shots Fired 453 | 2 132 319 Gun 293 | 2 129 162 Cannon 160 | . 3 157 Launcher . | . . . Special . | . . . Kinetic 277 | 2 113 162 Thermal 176 | . 19 157 Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 14 | 2 7 14 Robot Miss Streak 7 | . 6 7 Penetration Max . | . . . Secondary Targets 5 | . 2 3 Max Gunslinging Chain 1 | . 1 1 Shots Hit Robots 269 | 2 74 193 Core Hits 123 | 2 33 88 Critical Kills 1 | . . 1 Critical Parts Destroyed 2 | . 1 1 Critical Strikes 3 | . 1 2 Meltdown 1 | . . 1 Destroy 2 | . 1 1 Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 3410 | 14 677 2719 Guns 1437 | 14 655 768 Cannons 1816 | . . 1816 Explosions . | . . . Melee . | . . . Ramming 157 | . 22 135 Kinetic 1319 | 14 537 768 Thermal 1934 | . 118 1816 Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 1 | . 1 . Average Corruption 1 | . 1 . Corruption Purged . | . . . Corruption Blocked . | . . . Effects 1 | . 1 . Heat Flow Errors 1 | . 1 . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 7 | . 7 . Shots . | . . . Rammed 23 | . 2 21 Targets Rammed 28 | . 3 25 Kicked 1 | . . 1 Crushed 4 | . 1 3 Highest Temperature 401 | . 214 401 Average Temperature 63 | . 49 66 Received Heat Transfer 1458 | . 414 1044 Effects 2 | . . 2 Energy Bleed 1 | . . 1 Matter Decay 1 | . . 1 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted 1 | . . 1 Combat Hostiles 1 | . . 1 Parts Melted 6 | . 1 5 Heat Transferred 4096 | . 285 3811 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Maximum Alert Level 2 | . . 2 Low Security (%) 47 | 100 100 25 Level 1 27 | . . 38 Level 2 25 | . . 35 Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 605 | 5 85 605 Initial . | . . . Average 224 | . 19 310 Influence Increases 1644 | 5 346 1293 Destroy 0b10 Robot/C 1080 | . 220 860 Destroy 0b10 Robot/NC 85 | 5 20 60 Destroy Leader 292 | . 56 236 Successful Hack 49 | . 20 29 Disable Machine 75 | . 15 60 Destroy Structure 3 | . . 3 Lose Combat Pursuer 60 | . 15 45 Influence Decreases 1041 | 5 346 690 Time Decay 909 | 5 314 590 Lost Part 132 | . 32 100 Squads Dispatched 13 | . 2 11 Investigation 6 | . 1 5 Extermination . | . . . Reinforcement 6 | . 1 5 Assault 1 | . . 1 Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 3 | . . 3 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 102 | . 22 80 Peak Tracking Total 5 | . 4 5 Tactical Retreats 5 | . 1 4 Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered 5 | . 3 2 Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed 4 | . 4 . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled 5 | . 1 4 Max in Single Turn 1 | . 1 1 Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 17 | . 6 11 Terminals 14 | . 6 8 Fabricators . | . . . Repair Stations 2 | . . 2 Recycling Units . | . . . Scanalyzers 1 | . . 1 Garrison Access . | . . . Total Hacks 51 | . 13 38 Successful 27 | . 8 19 Failed 24 | . 5 19 Catastrophic 3 | . 2 1 Database Lockouts . | . . . Manual . | . . . Terminals 39 | . 13 26 Fabricators . | . . . Repair Stations 9 | . . 9 Recycling Units . | . . . Scanalyzers 3 | . . 3 Garrison Access . | . . . Terminal Hacks 20 | . 8 12 Record 1 | . . 1 Prototype ID Bank 2 | . 2 . Emergency Access Points 2 | . 1 1 Locate Traps 2 | . . 2 Disarm Traps 1 | . 1 . Dispatch Records 1 | . 1 . Surveillance Status 1 | . . 1 Patrol Status 1 | . 1 . Transport Status 2 | . 1 1 Investigation Status 1 | . . 1 Recall Reinforcements 2 | . 1 1 Hauler Manifests 2 | . . 2 Zone Layout 2 | . . 2 Fabricator Hacks . | . . . Repair Station Hacks 6 | . . 6 Scan Component 3 | . . 3 Repair 3 | . . 3 Recycling Unit Hacks . | . . . Scanalyzer 1 | . . 1 Insert Component 1 | . . 1 Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 13 | . 4 9 Full Trace Events 4 | . . 4 Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired 3 | . . 3 Time 78 | . . 78 Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed 1 | . . 1 Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Active Infowar (turns) 3235 | 7 742 2486 Terrain 578 | 7 571 . Seismic 2485 | . . 2485 ECM 833 | . 171 662 Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 3682 | 69 1014 2599 Spaces Moved 1655 | 50 537 1068 Core 3 | 3 . . Treads 1159 | . 208 951 Legs 328 | . 211 117 Wheels 165 | 47 118 . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 100 120 Average Speed 156 | 97 131 171 Slowest Speed 240 | 100 160 240 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 52 | 3 76 79 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 2337 | 66 742 1529 Wait 225 | . 84 141 Move 1653 | 49 536 1068 Hop . | . . . Pick Up 79 | 9 23 47 Fast Attach 11 | 5 2 4 Attach 43 | 2 12 29 Detach . | . . . Swap 22 | . 2 20 Drop 43 | . 13 30 Fire 233 | 1 67 165 Melee . | . . . Ram 1 | . 1 . Kick 1 | . . 1 Crush 26 | . 2 24 Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / [*Sto]) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 14) 70 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 527 | -10/Materials | Discovered new exit (range 11) 710 | -10/Materials | Lost 6 parts (1p2n1u2w) 716 | -10/Materials | Discovered new exit (range 16) 796 | -10/Materials | Core integrity fell below 50% 1070 | -10/Materials | Discovered new exit (range 7) 1084 | -10/Materials | Entered another Materials area 1084 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1391 | -9/Materials | Discovered new exit (range 10) 1467 | -9/Materials | Repaired Beam Cannon 1495 | -9/Materials | Repaired Ion Engine 1613 | -9/Materials | Discovered new exit (range 8) 1750 | -9/Materials | Core integrity fell below 50% 1777 | -9/Materials | Lost 3 parts (1p1n1u) 2031 | -9/Materials | Discovered new exit (range 16) 2043 | -9/Materials | Build established: Scavenger-Mutant 2434 | -9/Materials | Discovered new exit (range 16) 2488 | -9/Materials | Discovered new exit (range 12) 2866 | -9/Materials | Discovered new exit (range 16) 2888 | -9/Materials | Build established: Mutant 3157 | -9/Materials | Core integrity fell below 20% 3484 | -9/Materials | First assault squad dispatched 3523 | -9/Materials | Repaired Beam Cannon 3626 | -9/Materials | Lost 3 parts (2n1u) 3683 | -9/Materials | Destroyed by G-34 Mercenary with Small Laser Last Messages --------------- 03598_ Slammed into G-34 Mercenary. 03598_ Triggered Alarm Trap. 03598_ An alarm sounds. 03598_ ALERT: Alarm triggered, dispatching investigation squad. 03601_ G-34 Mercenary destroyed. 03602_ Acquired 8 matter. 03605_ U-05 Engineer lays Concrete. 03609_ Acquired Ion Engine. 03622_ Acquired Katana. 03625_ Acquired Lgt. Nuclear Core. 03631_ K-01 Serf cleans the Terminal. 03643_ G-34 Mercenary destroyed. 03644_ K-01 Serf cleans the Terminal. 03650_ R-06 Scavenger collects Imp. Aluminum Leg. 03651_ K-01 Serf cleans the Terminal. 03656_ Acquired Heat Sink. 03659_ Acquired Ion Engine. 03663_ K-01 Serf cleans the Terminal. 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""!%%# ### ##????############## + | | ?# """==# #?# #?????# + ## | | ?# ==[+ #?# #?????# """ """ # ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Beam Cannon | 43% | -9/Materials Ion Engine | 33% | -9/Materials Beam Cannon | 51% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChainResetShearcannon Manual? 0 Play Time 00:46:14 Cumulative 45.5 hours Start 2025.09.24 @ 16:28:58 End 2025.09.27 @ 23:43:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 60 Rogue 60 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 21 Achievement% 24 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x40 Zoom Use 10% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: 5ea9bd27-7d37-4632-8b42-f4a9e97d02b7