Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.07 @ 20:31:06 Player: delto Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (88) 440 Value Destroyed (2993) 2993 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (-313) -313 TOTAL SCORE: 6540 Bonus ------- High Alert Combat Kills 189 Friendly Fire -502 Cogmind --------- Core Integrity 674/850 Matter 290/300 Energy 35/100 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Flexi-carbon Leg Armored Leg Armored Leg > --- UTILITY (8) ------ Core Analyzer Transmission Jammer Reaction Control System > --- WEAPON (2) ------- Plasma Cannon > --- INVENTORY (5) ---- Nuclear Pulse Thruster Long-range Tractor Beam Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Compact Matter Pod Core Analyzer Weapon Cycler Transmission Jammer Improved Power Shielding Improved Medium Armor Plating Improved Shield Generator System Restoration Module > --- WEAPON ----------- Advanced Assault Cannon Great Axe > --- INVENTORY -------- Light Deuterium Engine Plasma Cannon Proton Missile Launcher [Rating: 51] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Utility Small Storage Unit Device Disposable Heat Sink Storage Small Storage Unit Processor Melee Analysis Suite Protection Improved Power Shielding Weapon Advanced Assault Cannon Energy Gun Beam Rifle Energy Cannon Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Slots Evolved 8 | . . . 2 . 2 2 2 Power 1 | . . . . . . . 1 Propulsion 1 | . . . . . . . 1 Utility 6 | . . . 2 . 2 2 . Weapon . | . . . . . . . . Parts Attached 96 | 7 2 2 10 33 11 24 7 Power 8 | 1 . . 1 3 1 2 . Engine 8 | 1 . . 1 3 1 2 . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 23 | 2 1 . 1 9 4 2 4 Treads 11 | 1 1 . 1 6 2 . . Leg 10 | . . . . 2 2 2 4 Wheel 2 | 1 . . . 1 . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 32 | 2 . . 5 6 4 14 1 Device 16 | 1 . . 3 3 2 6 1 Storage 5 | 1 . . . 1 . 3 . Processor 2 | . . . . 1 . 1 . Hackware . | . . . . . . . . Protection 9 | . . . 2 1 2 4 . Artifact . | . . . . . . . . Weapon 33 | 2 1 2 3 15 2 6 2 Energy Gun 8 | . . 1 2 5 . . . Energy Cannon 2 | . . . . . . 1 1 Ballistic Gun 8 | 2 . . . 5 1 . . Ballistic Cannon 4 | . . . . . 1 3 . Launcher 9 | . 1 1 1 4 . 1 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 2 | . . . . 1 . 1 . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 42 | . . . 5 13 . 21 3 Power 4 | . . . . 2 . 2 . Propulsion 9 | . . . 1 4 . 3 1 Utility 17 | . . . 3 2 . 11 1 Weapon 12 | . . . 1 5 . 5 1 Highest Loss Streak 12 | . . . 2 6 . 12 3 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 95 | . 100 100 99 97 100 97 39 Engine 9 | . 14 14 11 10 9 6 . Treads 12 | . 23 28 22 16 14 . . Leg 6 | . . . . 2 3 14 16 Device 16 | . 14 14 22 15 18 14 11 Storage 13 | . 14 14 11 14 18 16 . Processor 5 | . . . . 8 9 9 6 Protection 9 | . . . 10 4 9 18 . Energy Gun 5 | . . 6 15 10 . . . Ballistic Gun 4 | . 19 7 . 3 13 1 . Ballistic Cannon 3 | . . . . . 4 9 . Launcher 4 | . 8 14 6 5 . 2 . Naked Turns . | . . . . . . . . Heaviest Build 46 | 14 16 18 23 33 27 46 9 Greatest Support 52 | 20 40 40 40 40 46 35 52 Greatest Overweight (x) 6 | 1 1 . . 6 1 1 . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 5 Average Capacity 7 | 7 8 8 8 8 8 5 5 Most Carried 8 | 7 8 8 8 8 8 8 4 Average Carried 6 | 5 6 6 6 7 7 4 2 Final Capacity 8 | 8 8 8 8 8 8 5 5 Final Carried 8 | 7 7 4 8 6 8 3 2 Class Distribution -------------------- 70% | Mutant 29% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Matter Collected 2612 | 261 59 50 213 792 480 702 55 Remotely 148 | . . . 148 . . . . Salvage Created 2413 | 31 130 50 232 1060 421 453 36 Parts 167 | 4 11 10 14 70 26 30 2 Haulers Intercepted 2 | . . . . 1 . 1 . Recyclers Shooed 2 | . . . . 1 . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Combat Hostiles Destroyed 61 | . 8 5 4 24 7 11 2 Melee 5 | . . . . 3 . 2 . Guns 22 | . 2 . 3 11 6 . . Cannons 8 | . . . . . 1 7 . AOE 24 | . 6 5 . 9 . 2 2 Classes Destroyed 15 | 1 2 . 3 6 1 2 . Worker 3 | . . . . 2 . 1 . Builder 6 | . . . 1 2 1 2 . Tunneler 3 | 2 . . . . . 1 . Hauler 2 | . . . . 1 . 1 . Recycler 1 | . . . . 1 . . . Mechanic 1 | . . . . . . 1 . Operator 3 | . . . . 3 . . . Drone 3 | . . . . 3 . . . Watcher 8 | . . . 4 1 2 1 . Swarmer 13 | . 6 3 . 2 . . 2 Grunt 23 | . 2 2 . 11 3 5 . Duelist 1 | . . . . 1 . . . Sentry 20 | . . . 4 10 3 3 . Hunter 1 | . . . . . 1 . . Programmer 3 | . . . . . . 3 . Best Kill Streak 6 | 2 5 3 3 6 3 5 2 Combat Bots Only 5 | . 5 3 2 5 3 3 2 Max Kills in Single Turn 4 | 1 2 1 1 3 1 4 2 Gunslinging . | . . . . . . . . Exploded 2 | . 2 1 . 2 . 2 2 Melee 1 | . . . . 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Hostile Shots Fired 683 | . 12 14 43 153 54 331 76 Missed 253 | . 6 6 9 41 18 141 32 Damage Taken 6167 | . 121 73 531 1655 487 2534 766 Core 1170 | . 33 18 46 294 30 573 176 Absorbed by Shields 88 | . . . . . . 88 . Redirected to Shielding 153 | . . . . 52 27 74 . Core Remaining (%) 61 | 100 . 79 . 15 94 18 . Volleys Fired 199 | 17 7 9 26 61 35 43 1 Largest 2 | 2 2 2 2 2 2 2 2 Hottest 121 | 40 50 50 121 121 72 96 119 Shots Fired 381 | 34 14 18 40 116 70 87 2 Gun 236 | 34 8 9 33 92 53 7 . Cannon 93 | . . . . . 17 75 1 Launcher 52 | . 6 9 7 24 . 5 1 Special . | . . . . . . . . Kinetic 223 | 34 8 9 . 20 70 82 . Thermal 101 | . . . 28 72 . . 1 Explosive 46 | . 6 9 7 24 . . . Electromagnetic 11 | . . . 5 . . 5 1 Robot Hit Streak 13 | 5 3 4 11 13 8 6 2 Robot Miss Streak 3 | 3 3 1 2 3 3 3 . Penetration Max . | . . . . . . . . Secondary Targets 2 | . . . . 2 . . . Max Gunslinging Chain 1 | . . . . 1 . . . Shots Hit Robots 232 | 21 6 5 28 87 40 44 1 Core Hits 154 | 4 11 8 15 67 21 25 3 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 11 | . . . 1 6 1 3 . Burn 5 | . . . 1 4 . . . Blast 3 | . . . . . 1 2 . Sever 3 | . . . . 2 . 1 . Melee Attacks 17 | . . . . 10 . 7 . Impact . | . . . . . . . . Slashing 17 | . . . . 10 . 7 . Piercing . | . . . . . . . . Sneak Attacks 2 | . . . . 2 . . . Combat Hostiles 1 | . . . . 1 . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6887 | 212 347 296 626 2610 677 1986 133 Guns 2149 | 212 50 38 382 1016 429 22 . Cannons 1317 | . . . . . 248 1069 . Explosions 2926 | . 297 258 244 1283 . 711 133 Melee 495 | . . . . 311 . 184 . Ramming . | . . . . . . . . Kinetic 2319 | 212 50 38 . 251 677 1091 . Thermal 1424 | . . . 330 765 . 218 111 Explosive 2545 | . 297 258 244 1283 . 463 . Electromagnetic 104 | . . . 52 . . 30 22 Impact . | . . . . . . . . Slashing 495 | . . . . 311 . 184 . Piercing . | . . . . . . . . Highest Corruption 5 | . . . . . . 5 . Average Corruption 3 | . . . . . . 3 . Corruption Purged 2 | . . . . . . 2 . Corruption Blocked . | . . . . . . . . Effects 20 | . . . . . . 20 . Message Errors 3 | . . . . . . 3 . Matter Fused 5 | . . . . . . 5 . Heat Flow Errors 3 | . . . . . . 3 . Energy Discharges 2 | . . . . . . 2 . Parts Fused 1 | . . . . . . 1 . Data Loss (minor) 3 | . . . . . . 3 . Data Loss (major) 1 | . . . . . . 1 . Misfires 2 | . . . . . . 2 . Overload Shots . | . . . . . . . . Overflow Damage 172 | . . . . 6 2 115 49 Projectiles 27 | . . . . . 2 25 . Explosions 145 | . . . . 6 . 90 49 Melee . | . . . . . . . . Knockbacks 12 | . . . . . 7 5 . Impact . | . . . . . . . . Kinetic 11 | . . . . . 6 5 . Secondary 1 | . . . . . 1 . . Self-Inflicted Damage 463 | . 43 . 26 135 . 183 76 Shots 15 | . 2 . 1 5 . 4 3 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 280 | . . 5 80 180 10 280 30 Average Temperature 53 | . . 3 30 52 10 67 28 Received Heat Transfer 1515 | . 15 9 225 537 144 585 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 2 | . . . 1 1 . . . Combat Hostiles 2 | . . . 1 1 . . . Parts Melted 8 | . . . 2 6 . . . Heat Transferred 3358 | . . . 888 2220 . 200 50 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Peak Influence 676 | 10 233 190 267 624 541 676 379 Initial 224 | . 6 15 74 . 224 154 180 Average 247 | 1 74 144 97 232 352 410 249 Maximum Alert Level 2 | . 1 . 1 2 2 2 1 Low Security (%) 52 | 100 82 100 93 55 . 21 51 Level 1 21 | . 17 . 6 21 70 15 48 Level 2 26 | . . . . 23 29 63 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 11 | . 1 . . 5 1 4 . Investigation 2 | . . . . 2 . . . Extermination 2 | . . . . . . 2 . Reinforcement 5 | . 1 . . 2 1 1 . Assault 1 | . . . . . . 1 . Garrison 1 | . . . . 1 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Distress Signals 8 | . 1 . 1 2 2 2 . Communications Jammed 29 | . . . . . . 29 . Distress Signals 29 | . . . . . . 29 . Times Spotted 99 | . 8 5 8 33 14 24 7 Peak Tracking Total 7 | . 5 3 3 7 6 5 3 Tactical Retreats 6 | . . . 1 3 1 . 1 Traps | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Traps Triggered 5 | . 1 . . 3 . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 3 | . . . . 3 . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Machines Disabled 41 | . . 1 . 9 . 25 6 Max in Single Turn 13 | . . 1 . 3 . 13 6 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Machines Accessed 20 | . 5 . 4 8 1 2 . Terminals 15 | . 4 . 2 7 1 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 4 | . 1 . 1 1 . 1 . Scanalyzers 1 | . . . 1 . . . . Garrison Access . | . . . . . . . . Total Hacks 29 | . 9 . 5 12 1 2 . Successful 18 | . 7 . 3 7 . 1 . Failed 11 | . 2 . 2 5 1 1 . Catastrophic 2 | . . . 1 1 . . . Database Lockouts . | . . . . . . . . Manual 8 | . 4 . 1 3 . . . Terminals 23 | . 8 . 2 11 1 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 4 | . 1 . 1 1 . 1 . Scanalyzers 2 | . . . 2 . . . . Garrison Access . | . . . . . . . . Terminal Hacks 8 | . 3 . . 5 . . . Robot Analysis 1 | . . . . 1 . . . Open Door 2 | . . . . 2 . . . Alert Level 1 | . 1 . . . . . . Locate Traps 1 | . . . . 1 . . . Disarm Traps 1 | . . . . 1 . . . Transport Status 1 | . 1 . . . . . . Hauler Manifests 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 3 | . 1 . 1 . . 1 . Report Inventory 3 | . 1 . 1 . . 1 . Scanalyzer 1 | . . . 1 . . . . Insert Component 1 | . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 6 | . 3 . 1 2 . . . Terminals 6 | . 3 . 1 2 . . . Botnet 6 | . 3 . 1 2 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 8 | . 2 . 2 4 . . . Full Trace Events 1 | . . . . 1 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Sto Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Robot Analysis Total 1 | . . . . 1 . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches 15 | . . . . 15 . . . Drone Recoveries 1 | . . . . 1 . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Turns Passed 4953 | 154 449 159 844 1238 433 1426 250 Spaces Moved 2602 | 97 294 77 463 583 199 698 191 Core 49 | 6 . . . 1 . 34 8 Treads 1245 | 2 164 77 463 408 131 . . Legs 973 | . . . . 58 68 664 183 Wheels 335 | 89 130 . . 116 . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 95 160 160 110 120 50 50 Average Speed 148 | 90 131 160 160 154 146 157 117 Slowest Speed 350 | 160 160 160 160 350 190 195 120 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . Exploration Rate (%) 29 | 5 40 24 34 92 20 17 5 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 557 | . 40 52 62 184 3 158 58 Melee . | . . . . . . . . Projectile 20 | . . . . . 3 16 1 AOE 537 | . 40 52 62 184 . 142 57 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Total 3293 | 129 346 98 526 785 274 922 213 Wait 242 | . 30 . 10 65 4 121 12 Move 2594 | 96 293 76 462 582 198 696 191 Hop . | . . . . . . . . Pick Up 68 | 8 7 3 14 10 10 14 2 Fast Attach 34 | 7 . 1 1 10 7 4 4 Attach 31 | . . . 6 9 2 11 3 Detach 6 | . . 1 . 2 2 1 . Swap 31 | . 2 1 3 14 2 9 . Drop 52 | 1 7 7 4 9 14 10 . Fire 199 | 17 7 9 26 61 35 43 1 Melee 17 | . . . . 10 . 7 . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 14 | . . . . 8 . 6 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous 5 | . . . . 5 . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Storage -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 155 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 594 | -10/Materials | Discovered new exit (range 6) 604 | -10/Materials | Entered Mines 688 | -10/Mines | Discovered new exit (range 12) 694 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 763 | -10/Mines | Entered Materials 763 | -9/Materials | Evolved 2 slots: Utility x2 1594 | -9/Materials | Discovered new exit (range 9) 1607 | -9/Materials | Entered Storage 1721 | -9/Storage | Learned location of Armory (-4) 1818 | -9/Storage | Lost 5 allies 1867 | -9/Storage | Lost 3 allies 2438 | -9/Storage | Core integrity fell below 50% 2477 | -9/Storage | Lost 6 parts (2p1n1u2w) 2587 | -9/Storage | Garrison activated, responded to threat 2605 | -9/Storage | Core integrity fell below 20% 2670 | -9/Storage | Build established: Scavenger-Mutant 2819 | -9/Storage | Discovered new exit (range 15) 2845 | -9/Storage | Entered Materials 2845 | -8/Materials | Evolved 2 slots: Utility x2 3184 | -8/Materials | Discovered new exit (range 10) 3278 | -8/Materials | Entered Factory 3278 | -7/Factory | Evolved 2 slots: Utility x2 3626 | -7/Factory | Crushed by falling debris 3657 | -7/Factory | Lost 5 parts (3u2w) 3899 | -7/Factory | Build established: Mutant 3978 | -7/Factory | Core integrity fell below 50% 4160 | -7/Factory | Lost 3 parts (2u1w) 4244 | -7/Factory | Discovered new exit (range 12) 4478 | -7/Factory | First assault squad dispatched 4684 | -7/Factory | Core integrity fell below 20% 4704 | -7/Factory | Entered another Factory area 4704 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 4716 | -6/Factory | Lost 12 parts (2p2n6u2w) 4888 | -6/Factory | Lost 3 parts (1n1u1w) 4954 | -6/Factory | Self-destructed Last Messages --------------- 04760_ K-01 Serf collects debris. 04801_ ALERT: All DSF locations entering lockdown mode. 04836_ Weapon Cycler destroyed. 04857_ S-27 Virus destroyed. 04857_ Power Conduit explodes. 04857_ S-27 Virus destroyed. 04857_ Terminal disabled. 04857_ Power Conduit explodes. 04857_ Door malfunctions. 04857_ Power Conduit explodes. 04857_ Aluminum Leg destroyed. 04857_ Destroyed Aluminum Leg. 04857_ Proton Missile Launcher destroyed. 04857_ Destroyed Proton Missile Launcher. 04857_ Power Conduit explodes. 04871_ Acquired Reaction Control System. 04872_ ALERT: Security rotation in progress. 04907_ Acquired 55 matter. 04942_ Acquired Flexi-carbon Leg. [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ????????????????????????# | | ????????????????????????# | | ????????????????????????# | | ????????????????????????# | | ??????????????########### | | ??????????????# # #####+############## | | ??????????????# # # #?# | | ??????????????# """ """ # # #?# """ | | ??????????????# """ """ + # """"""""" #?# """ | | ??????????????# """ """ # # #?# """ | | ??????????????# # # """"""""" ### | | ??????????????# # # + / """ | | ??????????????# % # # """"""""" ### """ | | ??????????????########### # #?# """ | | ????????????????????????# # "" #?# | | ????????????????????????# # """ #?##### | | ????????????????????????# # S" #?????? | | ???????????############## # #?????? | | ???????????# !! # ##############?????? | | ???????????# !! # #??????????????????? | | ???????????# # #??????????????????? | | ???????????# # #??????????????????? | | ???????????# """"""""" # +??????????????????? | | ???????????# + #??????????????????? | | ???????????# "" #s #??????????????????? | | ???????????# """ #@ #??????????????????? | | ???????????# ! F" # #??????????????????? | | ??????????# """ # #??????????????????? | | ??????????## "" # #??????????????????? | | ???????????# # #??????????????????? | | ???????????############## #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????#^ #??????????????????? | | ????????????????????????? #??????????????????? | | ????????????????????????? #??????????????????? | | ????????????????????????? k??????????????????? | | ????????????????????????? k#??????????????????? | | ????????????????????????? #??????????????????? | | ?????????????????????????p ???????????????????? | | ????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Coolant Potential 50 Energy Generation 18 Energy Capacity 280 Matter Stores 464 Matter Capacity 700 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 450 Power Shielding 66 Weapon Shielding 33 Weapon Cycling 15 Evasion (%) 59 Melee Accuracy 5 Core Analysis 6 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Achiever Backstab It Was An Accident, I Swear Shopping List Challenges ------------ None Game ------ Seed DamperProjectionDoomcannon Manual? 0 Play Time 00:54:24 Cumulative 37.5 hours Start 2024.06.06 @ 23:51:38 End 2024.06.07 @ 20:31:06 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 46 Rogue 46 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 35 Achievement% 25 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e7832ead-eeff-4e66-9850-3d0c6b9d0f37