Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.09 @ 13:33:05 // Halloween2020/ForbiddenLore Player: Ty Piggbottom Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (155) 775 Value Destroyed (3118) 3118 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (297) 297 TOTAL SCORE: 6750 Bonus ------- High Alert Combat Kills 193 Follower Combat Kills 112 Friendly Fire -8 Cogmind --------- Core Integrity 501/550 Matter 295/300 Energy 6/100 System Corruption 0% Temperature Cool (-18) Movement Rolling (110) Ox3 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Wheel Wheel > --- UTILITY (5) ------ Cryofiber Web Improved Cooling System Large Storage Unit High-capacity Storage Unit Signal Interpreter > --- WEAPON (3) ------- Heavy EM Shotgun Heavy EM Shotgun Heavy EM Shotgun > --- INVENTORY (18) --- Advanced Treads Advanced Treads Advanced Treads Wheel Phase Shifter Improved Medium Armor Plating Improved Reclamation Unit Heavy EM Shotgun Arc Projector Beamcaster EM Pulse Cannon Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle EMP Blaster Rocket Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit Signal Interpreter Phase Shifter Improved Medium Armor Plating > --- WEAPON ----------- Arc Projector Arc Projector Arc Projector > --- INVENTORY -------- Light Angular Momentum Engine Advanced Treads Advanced Treads Advanced Treads Combat Airjet Improved Cooling System Improved ECM Suite Improved Reclamation Unit Electrolaser Beamcaster EM Pulse Cannon EM Pulse Cannon Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle EMP Blaster Rocket Launcher [Rating: 36] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Wheel Wheel Hover Unit Hover Unit Utility Signal Interpreter Device Cryofiber Web Storage High-capacity Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Arc Projector Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Impact Weapon Mace Build | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Slots Evolved 4 | . . . 2 . . . 2 Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 3 | . . . 1 . . . 2 Weapon 1 | . . . 1 . . . . Parts Attached 230 | 11 41 11 96 30 1 5 35 Power 15 | 1 2 2 8 1 . . 1 Engine 13 | 1 2 1 7 1 . . 1 Core 2 | . . 1 1 . . . . Reactor . | . . . . . . . . Propulsion 46 | 5 12 1 18 5 . . 5 Treads 9 | 2 . . 6 1 . . . Leg . | . . . . . . . . Wheel 34 | 3 9 1 12 4 . . 5 Hover 3 | . 3 . . . . . . Flight . | . . . . . . . . Utility 35 | 3 4 . 12 3 . 1 12 Device 13 | 1 . . 1 1 . . 10 Storage 7 | 2 1 . 2 1 . 1 . Processor 5 | . 3 . 2 . . . . Hackware . | . . . . . . . . Protection 10 | . . . 7 1 . . 2 Artifact . | . . . . . . . . Weapon 134 | 2 23 8 58 21 1 4 17 Energy Gun 29 | 1 3 1 15 . . . 9 Energy Cannon 10 | . 3 . . 3 . . 4 Ballistic Gun 56 | 1 7 4 28 10 1 2 3 Ballistic Cannon 2 | . 2 . . . . . . Launcher 36 | . 8 3 14 8 . 2 1 Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . 1 . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . . 3 . . . 2 Parts Lost 15 | . 2 1 5 2 . . 5 Power 2 | . . . . . . . 2 Propulsion 7 | . 1 1 3 2 . . . Utility 1 | . . . 1 . . . . Weapon 5 | . 1 . 1 . . . 3 Highest Loss Streak 2 | . 1 1 2 1 . . 2 Average Slot Usage (%) 98 | . 98 100 98 99 100 100 99 Engine 9 | . 13 9 6 11 11 11 8 Core 2 | . . 4 4 . . . . Treads 2 | . . . 5 3 . . . Wheel 20 | . 26 28 15 18 22 22 18 Device 1 | . . . . . . . 11 Storage 13 | . 5 14 11 17 22 22 18 Processor 13 | . 21 14 11 11 11 11 9 Protection 4 | . . . 9 4 . . 6 Energy Gun 4 | . 2 5 5 . . . 20 Energy Cannon 2 | . 10 7 . . . . 1 Ballistic Gun 20 | . 12 13 24 26 33 25 4 Launcher 2 | . 1 1 1 5 . 7 . Naked Turns . | . . . . . . . . Heaviest Build 82 | 17 43 44 58 60 51 68 82 Greatest Support 44 | 40 26 26 44 44 20 20 32 Greatest Overweight (x) 18 | . 2 4 18 5 2 3 7 Average Overweight (x) 1 | . . 1 1 2 2 2 2 Largest Inventory Capacity 18 | 8 12 12 16 16 16 18 18 Average Capacity 12 | 5 6 12 11 13 16 17 18 Most Carried 18 | 5 10 12 12 16 16 18 18 Average Carried 11 | 2 4 10 10 13 15 17 17 Final Capacity 18 | 6 12 12 10 16 16 18 18 Final Carried 18 | 4 10 10 10 16 16 18 17 Class Distribution -------------------- 25% | Mutant 19% | Scavenger-Tank 18% | Tank 16% | Gunner 15% | Scavenger-Mutant 3% | Scavenger-Skirmisher Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -10/Mines Scavenger-Tank | -9/Materials Mutant | -9/Mines Gunner | -9/Exiles Mutant | -8/Mines Scavenger-Tank | -8/Materials Resources | -11 -10 -10 -9 -9 -9 -8 -8 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Matter Collected 4855 | 331 994 243 1909 642 . 248 488 Remotely . | . . . . . . . . Salvage Created 5667 | 108 631 289 2286 566 . 493 1294 Parts 326 | 4 45 22 142 33 . 12 68 Haulers Intercepted 11 | . 2 . 5 . . . 4 Recyclers Shooed 8 | . 1 . 2 . . 1 4 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Combat Hostiles Destroyed 88 | . 14 7 30 19 . 6 12 Guns 49 | . 5 3 19 12 . 3 7 Cannons 7 | . 2 4 . . . . 1 AOE 30 | . 7 . 10 7 . 3 3 Classes Destroyed 15 | 2 7 1 3 1 . 1 . Worker 15 | . 6 . 4 1 . . 4 Builder 7 | . 1 . 2 1 . . 3 Tunneler 5 | 1 . . 2 . . 1 1 Hauler 11 | . 2 . 5 . . . 4 Recycler 20 | 1 . 1 10 3 . 2 3 Mechanic 1 | . . . 1 . . . . Operator 4 | . 1 . 2 . . . 1 Watcher 9 | . 3 . 5 . . . 1 Swarmer 27 | . 6 5 5 11 . . . Grunt 41 | . 8 1 16 3 . 4 9 Brawler 3 | . . . 1 . . 1 1 Duelist 1 | . . . 1 . . . . Sentry 10 | . . 1 7 . . . 2 Hunter 1 | . . . . . . 1 . Assembled 5 | . . . . 5 . . . Best Kill Streak 12 | 2 7 3 12 7 . 4 9 Combat Bots Only 6 | . 5 3 6 4 . 3 3 Max Kills in Single Turn 4 | 1 3 1 2 4 . 1 4 Gunslinging . | . . . . . . . . Exploded 4 | . 3 . 2 4 . 1 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Damage Taken 3283 | . 360 177 1422 369 . 186 769 Core 328 | . 24 18 165 72 . . 49 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 74 | 100 . 83 . . . 40 . Volleys Fired 332 | 7 64 22 119 44 . 19 57 Largest 3 | 2 2 2 3 3 . 3 3 Hottest 189 | 70 70 120 168 189 . 79 173 Shots Fired 817 | 14 113 44 336 109 . 42 159 Gun 725 | 14 90 26 313 97 . 33 152 Cannon 41 | . 13 17 . 6 . . 5 Launcher 51 | . 10 1 23 6 . 9 2 Special . | . . . . . . . . Kinetic 483 | 7 81 22 217 97 . 33 26 Thermal 98 | 7 22 21 48 . . . . Explosive 51 | . 10 1 23 6 . 9 2 Electromagnetic 185 | . . . 48 6 . . 131 Robot Hit Streak 20 | 7 20 7 14 6 . 9 18 Robot Miss Streak 8 | 1 4 5 4 8 . 3 5 Penetration Max . | . . . . . . . . Secondary Targets 7 | . 1 1 1 2 . . 2 Max Gunslinging Chain 1 | . 1 1 1 1 . . 1 Shots Hit Robots 493 | 11 76 20 196 56 . 26 108 Core Hits 246 | 3 36 13 85 32 . 20 57 Critical Hits 8 | . 3 1 2 1 . . 1 Critical Kills 3 | . 1 1 . 1 . . . Critical Parts Destroyed 5 | . 2 . 2 . . . 1 Melee Attacks 1 | . . . 1 . . . . Impact 1 | . . . 1 . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 10064 | 148 1496 327 3844 1214 . 865 2170 Guns 6160 | 148 822 163 2636 711 . 341 1339 Cannons 374 | . 146 144 . . . . 84 Explosions 3530 | . 528 20 1208 503 . 524 747 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 3895 | 74 784 114 1647 711 . 341 224 Thermal 1282 | 74 184 193 442 . . . 389 Explosive 3013 | . 528 20 1080 503 . 524 358 Electromagnetic 1874 | . . . 675 . . . 1199 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . . . 2 2 2 2 . Average Corruption 2 | . . . 2 2 2 2 . Corruption Purged . | . . . . . . . . Effects 39 | . . . 10 13 9 7 . Message Errors 19 | . . . 6 3 6 4 . Heat Flow Errors 2 | . . . . 2 . . . Energy Discharges 7 | . . . 2 2 2 1 . Data Loss (minor) 6 | . . . 1 2 1 2 . Targeting Errors 5 | . . . 1 4 . . . Overload Shots . | . . . . . . . . Overflow Damage 70 | . . . 38 4 . . 28 Projectiles . | . . . . . . . . Explosions 70 | . . . 38 4 . . 28 Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 341 | . 19 . 158 . . 73 91 Shots 10 | . 1 . 4 . . 2 3 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 563 | 45 173 88 363 404 . 30 563 Average Temperature 98 | 19 55 29 84 124 . 12 192 Received Heat Transfer 1026 | . 87 18 507 9 . 54 351 Effects 7 | . . . 1 3 . . 3 Shutdowns 2 | . . . 1 1 . . . Energy Bleed 2 | . . . . 2 . . . Interference 2 | . . . . . . . 2 Matter Decay 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted 2 | . . . 1 . . . 1 Combat Hostiles 2 | . . . 1 . . . 1 Parts Fried 12 | . . . 6 . . . 6 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . 1 . . . . Heat Transferred 2437 | 222 518 444 853 . . . 400 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 8 | . . . 2 . . . 6 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Peak Influence 724 | 10 327 173 724 620 . 255 319 Initial 270 | . 6 10 44 270 . . 23 Average 319 | 4 147 92 539 400 . 82 130 Maximum Alert Level 3 | . 1 . 3 2 . 1 1 Low Security (%) 43 | 100 82 100 4 . . 94 84 Level 1 15 | . 17 . 12 38 . 5 15 Level 2 37 | . . . 73 61 . . . Level 3 3 | . . . 9 . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 10 | . 3 . 3 2 . . 2 Investigation 2 | . 1 . . 1 . . . Extermination . | . . . . . . . . Reinforcement 7 | . 2 . 2 1 . . 2 Assault 1 | . . . 1 . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded 2 | . . . . 1 . . 1 Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Distress Signals 7 | . . . 4 . . . 3 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 130 | . 21 11 49 22 . 7 20 Peak Tracking Total 5 | . 4 3 5 4 . 3 5 Tactical Retreats 11 | . 1 1 3 3 . . 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Traps Triggered 3 | . 1 . 2 . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Machines Disabled 13 | . 2 1 7 1 . 1 1 Max in Single Turn 3 | . 2 1 3 1 . 1 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Machines Accessed 26 | . 9 . 14 2 . . 1 Terminals 18 | . 6 . 10 1 . . 1 Fabricators . | . . . . . . . . Repair Stations 3 | . 1 . 2 . . . . Recycling Units 3 | . 2 . 1 . . . . Scanalyzers 1 | . . . 1 . . . . Garrison Access . | . . . . . . . . Total Hacks 70 | . 27 . 38 4 . . 1 Successful 45 | . 17 . 23 4 . . 1 Failed 23 | . 9 . 14 . . . . Catastrophic 2 | . 1 . 1 . . . . Database Lockouts 2 | . 1 . 1 . . . . Manual 35 | . 14 . 20 1 . . . Terminals 51 | . 20 . 27 3 . . 1 Fabricators . | . . . . . . . . Repair Stations 9 | . 4 . 5 . . . . Recycling Units 5 | . 3 . 2 . . . . Scanalyzers 4 | . . . 4 . . . . Garrison Access . | . . . . . . . . Terminal Hacks 28 | . 10 . 13 4 . . 1 Record 1 | . . . . 1 . . . Robot Analysis 7 | . 2 . 4 1 . . . Prototype ID Bank 2 | . 1 . 1 . . . . Open Door 1 | . . . . 1 . . . Branch Access Points 1 | . 1 . . . . . . Emergency Access Points 2 | . . . 2 . . . . Terminal Index 1 | . 1 . . . . . . Alert Level 2 | . . . 1 . . . 1 Locate Traps 5 | . 3 . 2 . . . . Security Status 1 | . . . 1 . . . . Patrol Status 1 | . . . . 1 . . . Transport Status 1 | . . . 1 . . . . Hauler Manifests 1 | . 1 . . . . . . Registered Prototypes 1 | . . . 1 . . . . Zone Layout 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 8 | . 4 . 4 . . . . Scan Component 4 | . 2 . 2 . . . . Repair 4 | . 2 . 2 . . . . Recycling Unit Hacks 5 | . 3 . 2 . . . . Report Inventory 3 | . 2 . 1 . . . . Retrieve Components 2 | . 1 . 1 . . . . Scanalyzer 4 | . . . 4 . . . . Insert Component 2 | . . . 2 . . . . Analyze 2 | . . . 2 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 21 | . 7 . 12 1 . . 1 Full Trace Events 1 | . 1 . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 4 | . 2 . 2 . . . . Time 154 | . 52 . 102 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 12 | . 2 . 10 . . . . Parts Scanalyzed 2 | . . . 2 . . . . Part Schematics Acquired 2 | . . . 2 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired 1 | . . . . . . . 1 Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Total Allies 4 | . . 3 . . . . 1 Largest Group 3 | . . 3 1 . . . 1 Highest-Rated Group 40 | . . 40 16 . . . 8 Highest-Rated Ally 16 | . . 16 16 . . . 8 Total Orders 3 | . . . 1 . . . 2 STAY 2 | . . . 1 . . . 1 FOLLOW 1 | . . . . . . . 1 Ally Attacks 22 | . . 15 7 . . . . Total Damage 309 | . . 194 115 . . . . Kills 7 | . . 4 3 . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Robot Analysis Total 7 | . 2 . 4 1 . . . Derelict Logs Recovered 4 | . . 2 . 2 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Turns Passed 8310 | 111 1331 736 3005 1128 486 795 718 Spaces Moved 6173 | 56 1130 624 2013 866 481 673 330 Core 6 | 5 . . 1 . . . . Treads 356 | 28 . . 307 21 . . . Legs . | . . . . . . . . Wheels 5781 | 23 1100 624 1705 845 481 673 330 Hover 30 | . 30 . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 56 100 90 90 100 100 110 Average Speed 104 | 117 86 100 115 103 100 107 115 Slowest Speed 950 | 160 120 120 950 145 100 110 150 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 74 | 4 99 99 99 99 69 95 29 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 3 | . . 1 . 2 . . . Known Exits Taken 6 | . 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . Scrap Searched 7 | . . 2 . 4 . 1 . Spaces Dug 83 | . 25 . 51 . . 7 . Terrain Destroyed 400 | . 59 1 171 44 . 70 55 Melee 1 | . . . 1 . . . . Projectile . | . . . . . . . . AOE 399 | . 59 1 170 44 . 70 55 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Total 7327 | 82 1371 692 2444 1002 487 707 542 Wait 319 | 2 80 16 87 34 2 7 91 Move 6166 | 55 1129 623 2012 865 480 672 330 Hop . | . . . . . . . . Pick Up 123 | 5 25 9 54 16 2 2 10 Fast Attach 38 | 7 9 1 13 4 . . 4 Attach 28 | 1 4 2 11 2 1 . 7 Detach 19 | 1 4 2 9 . . . 3 Swap 164 | 3 28 8 72 24 . 5 24 Drop 134 | 1 28 9 66 13 2 1 14 Fire 332 | 7 64 22 119 44 . 19 57 Melee 1 | . . . 1 . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 3 | . . . . . . 1 2 Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 6 exits: *Mat x3 / *Min / *Sto x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 112 | -11/Scrapyard | Entered Materials 237 | -10/Materials | Discovered new exit (range 8) 301 | -10/Materials | Build established: Mutant 364 | -10/Materials | Discovered new exit (range 15) 448 | -10/Materials | Identified exit to Materials 617 | -10/Materials | Repaired Grenade Launcher 631 | -10/Materials | Discovered exit to Materials (range 16) 637 | -10/Materials | Central database locked down 704 | -10/Materials | Build established: Scavenger-Mutant 712 | -10/Materials | Identified exit to Mines 948 | -10/Materials | Discovered exit to Materials (range 8) 1237 | -10/Materials | Repaired Ion Engine 1443 | -10/Materials | Entered Mines 1531 | -10/Mines | Learned location of Storage (-9) 1534 | -10/Mines | Discovered exit to Materials (range 5) 1676 | -10/Mines | Discovered exit to Materials (range 5) 1684 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1963 | -10/Mines | Build established: Mutant 2179 | -10/Mines | Entered Materials 2179 | -9/Materials | Accompanied by 1 ally 2179 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2180 | -9/Materials | Identified exit to Storage 2181 | -9/Materials | Discovered exit to Storage (range 12) 2458 | -9/Materials | Discovered new exit (range 15) 2510 | -9/Materials | Identified exit to Mines 3379 | -9/Materials | First assault squad dispatched 3489 | -9/Materials | Build established: Tank 3637 | -9/Materials | Discovered new exit (range 10) 3653 | -9/Materials | Identified exit to Materials 3787 | -9/Materials | Repaired Imp. Assault Rifle? 4009 | -9/Materials | Repaired Imp. Assault Rifle? 4047 | -9/Materials | Build established: Scavenger-Tank 4119 | -9/Materials | Central database locked down 4396 | -9/Materials | Discovered exit to Materials (range 15) 4590 | -9/Materials | Discovered exit to Materials (range 12) 5184 | -9/Materials | Entered Mines 5282 | -9/Mines | Met a Derelict bent on vengeance 5295 | -9/Mines | Build established: Tank 5383 | -9/Mines | Assembled infested the area 5388 | -9/Mines | Assisted by a Guerilla fighting off Assembled 5389 | -9/Mines | Core integrity fell below 50% 5474 | -9/Mines | Discovered exit to Materials (range 5) 5488 | -9/Mines | Learned Materials emergency access door positions 5596 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 5803 | -9/Mines | Discovered exit to Materials (range 4) 5812 | -9/Mines | Learned location of Zion (-6) 5896 | -9/Mines | Met a Derelict shopkeep closing up shop 6210 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 6210 | -9/Mines | Discovered new exit (range 5) 6214 | -9/Mines | Identified exit to Exiles 6312 | -9/Mines | Entered Exiles 6323 | -9/Exiles | Build established: Gunner 6343 | -9/Exiles | Discovered new exit (range 14) 6354 | -9/Exiles | Met 8R-AWN 6395 | -9/Exiles | Identified exit to Mines 6435 | -9/Exiles | Met EX-HEX 6483 | -9/Exiles | Met EX-DEC 6556 | -9/Exiles | Discovered exit to Mines (range 11) 6620 | -9/Exiles | Met EX-BIN 6798 | -9/Exiles | Entered Mines 7452 | -8/Mines | Build established: Mutant 7460 | -8/Mines | Discovered exit to Materials (range 6) 7565 | -8/Mines | Discovered exit to Materials (range 7) 7593 | -8/Mines | Entered Materials 7593 | -8/Materials | Evolved 2 slots: Utility x2 8311 | -8/Materials | Self-destructed Last Messages --------------- 08285_ Destroyed Particle Gun. 08285_ G-47 Trooper destroyed. 08285_ K-01 Serf collects debris. 08286_ U-05 Engineer lays Concrete. 08288_ K-01 Serf collects debris. 08289_ U-05 Engineer lays Concrete. 08289_ B-36 Bruiser destroyed. 08290_ U-05 Engineer lays Concrete. 08290_ K-01 Serf collects debris. 08291_ U-05 Engineer lays Concrete. 08291_ U-05 Engineer builds a Wall. 08292_ K-01 Serf collects debris. 08292_ U-05 Engineer builds a Wall. 08296_ U-05 Engineer lays Concrete. 08305_ Chain reaction triggered in Imp. Ion Engine. 08305_ Destroyed Mining Laser. 08305_ Lgt. Angular Momentum Engine destroyed. 08308_ L-31 Rogue suffers critical hit. 08308_ Destroyed Imp. Aluminum Leg. 08309_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | +????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ####?????????????????????????????????????????????? | | ???????????????????????????????+????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ???????????????????????? | | ??????????????????????# ???????????????????????? | | ???????#????????????### ???????????????????????? | | ?????? #????????????= ???????????????????????? | | ????? #????????????? ???????????????????????? | | ???? #????????????? ???????????????????????? | | ??? ?? ?????????? ???????????????????????? | | ###+#### ??????????? #??????????????????????? | | # ## ??????????? #??????????????????????? | | ## #??????????# #??????????????????????? | | ## #??????????# #??? ????????????????? | | ## #??????????# #??? #???????????????? | | # !* ## #??????????# #??? #???????????????? | | ###%#### #???######## #??? #???????????????? | | ??#=#??# #???# # #??? #???????????????? | | ?##=##?# #???# == # @#??? #???????????????? | | ?##=##?# ###?# = # gl;#?? /???????????????? | | ###=##?# T??# + ; ## #???????????????? | | !#%##?# "???# ! # ;### #???????????????? | | =#=##?# #??##* ! # ##?# #???????????????? | | %+=#??# *####### # ## uu##?# #???????????????? | | |#=#??# ! ########### g #?# #?######????????? | | #=#### =]% % "u ### !#* ?????????? | | #! !! % =!#!#!=%+!= ????????????? | | #####+## |==#%#=!!#???????????????? | | ! ###/############ %*%%*=%[ #???????????????? | | =# # #######*"== #???????????????? | | """ # """"" #?#########"=#" #???????????????? | | """ # """"" #????????? # #???????????????? | | """ # """"" #????????? ! # #???????????????? | | # #????????? / +???????????????? | | ####### #????????? # #???????????????? | | ??????# ! "Y"?#????????? # #???????????????? | | ??????# ????????????????##### #???????????????? | | ??????# ????????????????????? #???????????????? | | ??????##?????????????????????? #???????????????? | | ?????????????????????????????? #???????????????? | | ?????????????????????????????? #???????????????? | | ?????????????????????????????? #???????????+???? | | ?????????????????????????????? #???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 225 Reclamation Efficiency 15 Phase Shifting 5 Evasion (%) 53 Targeting Accuracy 10 Recoil Reduction 2 Item Schematics ----------------- Imp. Assault Rifle | -9/Materials | Scanalyzed Hvy. Ion Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ForcePhasingInterpreter Manual? 0 Play Time 04:25:03 Cumulative 155.7 hours Start 2020.11.08 @ 20:16:37 End 2020.11.09 @ 13:33:05 Sessions 13 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 57 Rogue 57 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 22 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3092dc73-7e8a-4c95-8137-f0ae492f8878