Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.17 @ 05:15:05 Player: puppuppit Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (110) 550 Value Destroyed (3579) 3579 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (1713) 1713 TOTAL SCORE: 11402 Bonus ------- High Alert Combat Kills 280 Follower Combat Kills 796 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Friendly Fire -163 Cogmind --------- Core Integrity 0/1000 Matter 67/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -5/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Hacking Suite Improved Hacking Suite Improved System Shield Improved System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Angular Momentum Engine Weapon Cycler Makeshift Transmission Jammer Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Nuclear Pulse Array Nuclear Pulse Array > --- UTILITY ---------- Advanced Heat Sink Advanced Weight Redist. System Advanced Targeting Computer Core Analyzer Improved Kinecellerator Hacking Suite Hacking Suite Improved Hacking Suite Improved System Shield > --- WEAPON ----------- Enhanced Gauss Cannon Hypervelocity Gauss Cannon > --- INVENTORY -------- Makeshift Transmission Jammer Layered Light Armor Plating Improved System Shield Mobile Refinery Mk. CCLXVII Long-range Missile Launcher [Rating: 85] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Flight Unit Leg Aluminum Leg Wheel Compact Wheel Hover Unit Hover Unit Flight Unit Improved Flight Unit Utility Hacking Suite Device Advanced Weight Redist. System Storage Medium Matter Pod Processor Advanced Targeting Computer Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Assault Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Long-range Missile Launcher Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Jun Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Was Fac Gar Slots Evolved 10 | . . 2 . 2 2 2 . . . . 2 . . . Power 1 | . . . . . 1 . . . . . . . . . Propulsion 2 | . . 1 . 1 . . . . . . . . . . Utility 7 | . . 1 . 1 1 2 . . . . 2 . . . Weapon . | . . . . . . . . . . . . . . . Parts Attached 170 | 5 10 51 2 18 16 10 11 2 8 9 20 1 3 4 Power 28 | 1 1 8 . 3 2 1 5 1 . 3 3 . . . Engine 17 | 1 1 8 . 2 2 . . . . . 3 . . . Core 11 | . . . . 1 . 1 5 1 . 3 . . . . Reactor . | . . . . . . . . . . . . . . . Propulsion 39 | 2 3 19 1 3 2 2 . 1 1 2 2 . . 1 Treads . | . . . . . . . . . . . . . . . Leg 3 | . . 3 . . . . . . . . . . . . Wheel 2 | 2 . . . . . . . . . . . . . . Hover 12 | . 3 6 . . 1 . . . 1 . . . . 1 Flight 22 | . . 10 1 3 1 2 . 1 . 2 2 . . . Utility 63 | 1 3 17 1 8 5 6 4 . 1 2 13 . 1 1 Device 26 | . 1 7 1 2 1 4 3 . 1 1 5 . . . Storage 3 | 1 1 1 . . . . . . . . . . . . Processor 12 | . 1 4 . 1 1 2 . . . . 2 . 1 . Hackware 11 | . . 1 . 3 2 . . . . . 5 . . . Protection 11 | . . 4 . 2 1 . 1 . . 1 1 . . 1 Artifact . | . . . . . . . . . . . . . . . Weapon 40 | 1 3 7 . 4 7 1 2 . 6 2 2 1 2 2 Energy Gun . | . . . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . 1 . . . . . Ballistic Gun 17 | 1 2 5 . . 3 1 . . 3 2 . . . . Ballistic Cannon 19 | . . 2 . 4 4 . 2 . 2 . 2 . 1 2 Launcher 3 | . 1 . . . . . . . . . . 1 1 . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . 2 . . . 1 . . 1 . . . . . Corrupted Parts 1 | . . . . . . . . . . 1 . . . . System Corruption 5 | . . . . . . . . . . 5 . . . . Parts Lost 43 | . . 10 . 6 3 7 . 1 . 1 3 1 . 11 Power 4 | . . . . . 1 2 . . . . . 1 . . Propulsion 17 | . . 6 . 4 1 2 . . . 1 . . . 3 Utility 14 | . . 1 . 1 1 2 . . . . 3 . . 6 Weapon 8 | . . 3 . 1 . 1 . 1 . . . . . 2 Highest Loss Streak 8 | . . 3 . 4 3 6 . 1 . 1 3 1 . 8 To Critical Strikes 1 | . . . . . . . . . . . . . . 1 Average Slot Usage (%) 81 | . 95 87 88 82 69 65 61 71 78 88 82 82 82 56 Engine 6 | . 14 10 11 4 6 3 . . . . 8 5 5 1 Core 1 | . . . . 1 . . 3 6 6 8 1 . . . Leg 1 | . . 6 . . . . . . . . . . . . Wheel 1 | . 10 . . . . . . . . . . . . . Hover 5 | . 17 12 . . 2 . . . 4 1 . . . . Flight 11 | . . 9 33 26 11 11 6 11 13 19 12 11 11 3 Device 10 | . 4 6 11 6 9 12 10 13 12 14 19 17 17 12 Storage 3 | . 18 5 . . . . . . . . . . . . Processor 9 | . 2 8 11 4 . 12 20 20 20 14 10 11 11 9 Hackware 13 | . . 10 11 22 24 19 13 13 13 13 17 23 23 23 Ballistic Gun 6 | . 21 11 . . 2 . . . 1 13 4 . . . Ballistic Cannon 4 | . . 4 11 15 8 4 5 5 4 . 2 5 5 2 Launcher 1 | . 5 . . . . . . . . . . 4 5 1 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 35 | 10 15 15 9 21 20 19 13 13 19 24 35 33 32 32 Greatest Support 39 | 32 32 39 22 26 20 24 14 18 21 26 35 35 35 35 Greatest Overweight (x) 2 | . 2 2 . . . . 1 . . . 1 . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 6 7 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | . 2 4 4 4 4 4 4 5 4 4 4 4 4 3 Final Capacity 8 | 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . 5 5 4 5 5 5 5 5 5 5 5 4 4 3 Class Distribution -------------------- 51% | Hacker-Mutant 28% | Scavenger-Mutant 10% | Mutant 6% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Zion Scavenger-Sprinter | -5/Proximity Caves Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Waste Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Garrison Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ----------- Run | Jun Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Was Fac Gar Matter Collected 4172 | 250 426 905 70 395 343 86 435 71 171 229 220 487 53 31 Remotely 844 | . 40 . . . . . 364 71 92 160 117 . . . Salvage Created 4437 | . 589 1159 . 430 129 130 49 55 . 13 139 1137 536 71 Parts 206 | . 38 80 . 26 10 8 4 6 . . 7 3 20 4 Haulers Intercepted 2 | . 1 . . . . . . . . . . . 1 . Recyclers Shooed 3 | . 1 1 . . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 24 | . . . . . . . 6 9 . 9 . . . . Prevented 8 | . . . . . . . . . . 8 . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Jun Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Was Fac Gar Combat Hostiles Destroyed 77 | . 12 27 . 11 2 4 3 3 . 1 1 5 6 2 Guns 24 | . 6 17 . . . . . . . 1 . . . . Cannons 37 | . . 10 . 11 2 4 3 3 . . 1 1 1 1 AOE 16 | . 6 . . . . . . . . . . 4 5 1 Classes Destroyed 13 | . 6 2 . 1 . . . . . . . 1 3 . Worker 2 | . . 1 . . . . . . . . . . 1 . Builder 1 | . . . . . . . . . . . . . 1 . Tunneler 1 | . . . . . . . . . . . . . 1 . Hauler 2 | . 1 . . . . . . . . . . . 1 . Recycler 6 | . 2 2 . . 1 . . . . . . . 1 . Mechanic 1 | . . . . . . . . . . . . . 1 . Operator 9 | . 1 4 . 1 1 . . . . . 2 . . . Watcher 11 | . 3 4 . . 1 1 . . . . 1 . 1 . Swarmer 22 | . 3 8 . 1 . 3 3 3 . 1 . . . . Grunt 30 | . 9 12 . 5 . 1 . . . . 1 . 2 . Sentry 15 | . . 7 . 4 2 . . . . . . . 2 . Hunter 5 | . . . . 1 . . . . . . . . 2 2 Compactor 5 | . . . . . . . . . . . . 5 . . Best Kill Streak 12 | . 6 6 . 5 2 3 3 3 . 1 2 5 12 2 Combat Bots Only 6 | . 3 5 . 5 1 3 3 3 . 1 1 5 6 2 Max Kills in Single Turn 9 | . 2 1 . 2 1 1 1 1 . 1 1 1 9 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded 4 | . 2 . . . . . . . . . . 1 4 1 Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -------- Run | Jun Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Was Fac Gar Damage Taken 6552 | . 246 1306 . 654 406 814 437 43 . 455 409 98 93 1591 Core 2356 | . 62 280 . 161 83 474 198 . . 85 19 . . 994 Absorbed by Shields 143 | . . 8 . . . . . . . . . . . 135 Regen/Repaired (Parts) 238 | . . 197 . 16 . 25 . . . . . . . . Core Remaining (%) 62 | 100 75 . 30 70 88 . . . . 10 . . . . Volleys Fired 408 | . 47 158 . 32 43 11 10 6 12 19 17 27 8 18 Largest 2 | . 2 2 . 2 2 1 1 1 2 2 2 2 2 2 Hottest 147 | . 50 40 . 83 96 48 48 48 147 66 61 100 100 100 Shots Fired 570 | . 71 219 . 52 57 11 10 6 13 38 19 39 13 22 Gun 301 | . 64 187 . . 8 . . . . 38 4 . . . Cannon 241 | . . 32 . 52 49 11 10 6 13 . 15 27 8 18 Launcher 28 | . 7 . . . . . . . . . . 12 5 4 Special . | . . . . . . . . . . . . . . . Kinetic 535 | . 64 219 . 52 57 11 10 6 6 38 19 27 8 18 Thermal 7 | . . . . . . . . . 7 . . . . . Explosive 28 | . 7 . . . . . . . . . . 12 5 4 Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak 27 | . 7 27 . 7 10 8 3 1 . 5 4 11 12 9 Robot Miss Streak 8 | . 4 8 . 3 8 2 3 3 . 5 2 2 4 2 Penetration Max 1 | . . . . . . 1 . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . Shots Hit Robots 352 | . 39 145 . 35 32 7 6 2 . 21 11 32 6 16 Core Hits 177 | . 30 60 . 21 9 7 3 3 . 5 5 13 15 6 Critical Kills 5 | . . 1 . . . . 1 . . . 3 . . . Critical Parts Destroyed 3 | . . . . . . . . . . . 3 . . . Critical Strikes 28 | . . 4 . 3 3 4 1 . . . 6 3 . 4 Destroy 8 | . . 1 . . . . 1 . . . 6 . . . Blast 20 | . . 3 . 3 3 4 . . . . . 3 . 4 Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 10775 | . 872 1891 . 847 892 251 172 115 . 353 214 2895 1462 811 Guns 2293 | . 421 1360 . . 101 . . . . 353 58 . . . Cannons 4333 | . . 531 . 847 791 251 172 115 . . 156 897 117 456 Explosions 4130 | . 451 . . . . . . . . . . 1998 1345 336 Melee . | . . . . . . . . . . . . . . . Ramming 19 | . . . . . . . . . . . . . . 19 Kinetic 6626 | . 421 1891 . 847 892 251 172 115 . 353 214 897 117 456 Thermal 963 | . . . . . . . . . . . . . 963 . Explosive 3167 | . 451 . . . . . . . . . . 1998 382 336 Electromagnetic . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 5 | . . . . . . . . . . 5 . . . . Average Corruption 5 | . . . . . . . . . . 5 . . . . Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 2 | . . . . . . . . . . 2 . . . . Matter Fused 1 | . . . . . . . . . . 1 . . . . Energy Discharges 1 | . . . . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 260 | . . 10 . 7 18 . . . . . . 10 192 23 Projectiles 58 | . . 10 . 7 18 . . . . . . . . 23 Explosions 202 | . . . . . . . . . . . . 10 192 . Melee . | . . . . . . . . . . . . . . . Knockbacks 20 | . . . . 12 1 1 1 . . . 4 . . 1 Impact . | . . . . . . . . . . . . . . . Kinetic 19 | . . . . 11 1 1 1 . . . 4 . . 1 Secondary 1 | . . . . 1 . . . . . . . . . . Self-Inflicted Damage 191 | . . . . . . . . . . . . 41 72 78 Shots 4 | . . . . . . . . . . . . 2 1 1 Rammed 3 | . . . . . . . . . . . . . . 3 Targets Rammed 3 | . . . . . . . . . . . . . . 3 Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 412 | . 34 36 . 162 175 10 . 36 233 42 412 . . . Average Temperature 59 | . 9 6 . 62 95 4 . 19 96 14 226 . . . Received Heat Transfer 1839 | . 129 578 . 324 135 174 . 18 . . 234 . . 247 Effects 1 | . . . . . . . . . . . 1 . . . Shutdowns 1 | . . . . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 4 | . . . . . . . . . . 1 . . 3 . Heat Transferred 750 | . . . . . . . . . . . . . 750 . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Jun Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Was Fac Gar Peak Influence 1225 | . 426 362 104 514 465 858 . . . . 269 196 1225 1133 Initial 857 | . . 42 104 40 247 140 . . . . 143 94 137 857 Average 262 | . 182 183 104 277 334 396 . . . . 192 178 740 999 Maximum Alert Level 4 | . 2 1 . 2 2 3 . . . . 1 . 4 4 Low Security (%) 48 | 100 51 52 100 33 . 33 . . . . 65 100 15 . Level 1 37 | . 42 47 . 45 72 22 . . . . 34 . 25 . Level 2 7 | . 5 . . 20 27 22 . . . . . . . . Level 3 5 | . . . . . . 21 . . . . . . 13 96 Level 4 1 | . . . . . . . . . . . . . 45 3 Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 19 | . 1 3 . 3 5 2 . . . . 1 . 4 . Investigation 6 | . . . . . 4 1 . . . . 1 . . . Extermination 1 | . . . . . . 1 . . . . . . . . Reinforcement 8 | . 1 3 . 2 1 . . . . . . . 1 . Assault . | . . . . . . . . . . . . . . . Garrison 4 | . . . . 1 . . . . . . . . 3 . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 --------- Run | Jun Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Was Fac Gar Distress Signals 19 | . 2 8 . 3 . 6 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 225 | . 17 49 . 28 11 54 4 6 . 11 6 6 11 22 Peak Tracking Total 20 | . 5 6 . 9 4 20 4 6 . 4 4 3 5 11 Tactical Retreats 21 | . 1 2 . 1 . 10 . . . 1 1 . . 5 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Jun Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Was Fac Gar Traps Triggered 5 | . . . . . . . . . . . 1 . 1 3 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed 4 | . . . . 4 . . . . . . . . . . Reprogrammed 7 | . . . . . 7 . . . . . . . . . Reused 2 | . . . . . 2 . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 2 | . . . . . 2 . . . . . . . . . Exploded 1 | . . . . . . . . . . . 1 . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ---------- Run | Jun Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Was Fac Gar Machines Disabled 28 | . 1 1 . . . . . . . . 1 . 23 2 Max in Single Turn 14 | . 1 1 . . . . . . . . 1 . 14 2 Machines Repaired . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 --------- Run | Jun Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Was Fac Gar Machines Accessed 47 | . 7 11 1 10 9 5 . . . . 2 . 2 . Terminals 30 | . 7 7 . 6 5 4 . . . . 1 . . . Fabricators 3 | . . . . . 2 . . . . . 1 . . . Repair Stations 5 | . . 2 . 2 . 1 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 7 | . . 2 . 2 2 . . . . . . . 1 . Garrison Access 1 | . . . . . . . . . . . . . 1 . Total Hacks 150 | . 20 38 1 42 25 16 . . . . 3 . 5 . Successful 115 | . 13 27 1 37 20 9 . . . . 3 . 5 . Failed 34 | . 6 11 . 5 5 7 . . . . . . . . Catastrophic 2 | . . . . . . 2 . . . . . . . . Database Lockouts 1 | . 1 . . . . . . . . . . . . . Manual 33 | . 2 4 . 6 2 6 . . 1 . 7 . 2 3 Terminals 96 | . 20 25 . 20 17 13 . . . . 1 . . . Fabricators 6 | . . . . . 4 . . . . . 2 . . . Repair Stations 13 | . . 6 . 4 . 3 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 33 | . . 7 . 18 4 . . . . . . . 4 . Garrison Access 1 | . . . . . . . . . . . . . 1 . Terminal Hacks 67 | . 13 16 1 16 13 7 . . . . 1 . . . Record 18 | . 6 5 . 5 2 . . . . . . . . . Part Schematic 2 | . . . . . 1 1 . . . . . . . . Prototype ID Bank 5 | . 1 1 . 1 1 1 . . . . . . . . Open Door 1 | . . . 1 . . . . . . . . . . . Open DSF 1 | . . . . . . . . . . . 1 . . . Branch Access Points 2 | . . . . . 1 1 . . . . . . . . Emergency Access Points 3 | . . . . 2 1 . . . . . . . . . Terminal Index 2 | . . . . 1 . 1 . . . . . . . . Repair Station Index 1 | . . 1 . . . . . . . . . . . . Scanalyzer Index 2 | . . . . 1 1 . . . . . . . . . Alert Level 3 | . 1 1 . 1 . . . . . . . . . . Unreport Threat 2 | . 1 1 . . . . . . . . . . . . Locate Traps 5 | . 1 1 . . 2 1 . . . . . . . . Disarm Traps 1 | . . . . 1 . . . . . . . . . . Reprogram Traps 2 | . . . . . 2 . . . . . . . . . Dispatch Records 3 | . 1 1 . 1 . . . . . . . . . . Security Status 1 | . . . . 1 . . . . . . . . . . Reinforcement Status 1 | . . 1 . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . . 1 . . . . . . . . Hauler Manifests 2 | . 1 1 . . . . . . . . . . . . Registered Components 1 | . . 1 . . . . . . . . . . . . Zone Layout 8 | . 1 2 . 2 2 1 . . . . . . . . Fabricator Hacks 6 | . . . . . 4 . . . . . 2 . . . Load Schematic 3 | . . . . . 2 . . . . . 1 . . . Build 3 | . . . . . 2 . . . . . 1 . . . Repair Station Hacks 11 | . . 6 . 3 . 2 . . . . . . . . Scan Component 6 | . . 3 . 2 . 1 . . . . . . . . Repair 5 | . . 3 . 1 . 1 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer 30 | . . 5 . 18 3 . . . . . . . 4 . Insert Component 16 | . . 3 . 9 2 . . . . . . . 2 . Analyze 14 | . . 2 . 9 1 . . . . . . . 2 . Garrison Access Hacks 1 | . . . . . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 5 | . . 1 . 1 1 . . . . . 2 . . . Used 1 | . . . . . 1 . . . . . . . . . Hacking Detections 40 | . 6 10 . 9 9 4 . . . . 1 . 1 . Full Trace Events 5 | . . . . . 3 1 . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 16 | . . 2 . 9 2 1 . . . . . . 2 . Parts Built 4 | . . . . . 2 . . . . . 2 . . . Authchips . | . . . . . . . . . . . . . . . Time 167 | . . . . . 72 . . . . . 95 . . . Total Part Build Rating 16 | . . . . . 6 . . . . . 10 . . . Parts Repaired 5 | . . 3 . 1 . 1 . . . . . . . . Time 160 | . . 84 . 32 . 44 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 15 | . . 2 . 9 2 . . . . . . . 2 . Part Schematics Acquired 14 | . . 2 . 9 1 . . . . . . . 2 . Parts Damaged 2 | . . . . 2 . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------------ Run | Jun Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Was Fac Gar Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . 1 . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -------- Run | Jun Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Was Fac Gar Total Allies 20 | . . . 5 . 3 . . . 4 . 2 2 4 . Largest Group 8 | . . . 5 5 3 . . . 4 4 4 4 8 6 Highest-Rated Group 260 | . . . 82 82 93 . . . 156 156 148 148 260 199 Highest-Rated Ally 41 | . . . 31 31 31 . . . 40 40 41 41 41 41 Zionite Dispatches 2 | . . . . . . . . . . . 1 . 1 . Fire 1 | . . . . . . . . . . . . . 1 . Melee Resupply 1 | . . . . . . . . . . . 1 . . . Total Orders 1 | . . . . . . . . . . . . 1 . . COLLECT 1 | . . . . . . . . . . . . 1 . . Ally Attacks 173 | . . . . 28 12 . . . . 43 14 41 14 21 Total Damage 3317 | . . . . 354 210 . . . . 699 348 801 241 664 Kills 30 | . . . . 8 2 . . . . 8 4 1 5 2 Allies Corrupted 1 | . . . . . 1 . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . 1 Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Jun Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Was Fac Gar Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . 1 . . . 1 2 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . . . 1 . . . Component Stockpiles 1 | . . . . . . . . . . . 1 . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------------- Run | Jun Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Was Fac Gar Turns Passed 5812 | 53 686 1364 342 331 516 290 288 109 587 348 264 322 136 176 Spaces Moved 7978 | 48 656 1300 748 509 872 466 512 265 1163 482 450 206 116 185 Core 107 | 3 . 8 . . . . . . . . 1 . . 95 Treads . | . . . . . . . . . . . . . . . Legs 163 | . . 163 . . . . . . . . . . . . Wheels 231 | 45 186 . . . . . . . . . . . . . Hover 1425 | . 470 624 . . . . . . 260 69 . . . 2 Flight 6052 | . . 505 748 509 872 466 512 265 903 413 449 206 116 88 Fastest Speed 27 | 50 56 32 32 29 37 32 40 34 34 27 30 37 37 37 Average Speed 44 | 96 75 54 33 33 38 37 42 35 42 34 34 37 37 45 Slowest Speed 185 | 100 185 150 34 40 40 40 110 40 70 70 100 37 37 100 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 79 | . . 9 16 12 11 28 . 1 1 . 1 . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 52 | 4 92 82 99 51 27 19 76 62 88 56 11 75 6 39 Regions Visited 14 Branch Regions 5 Pre-discovered Areas 3 | . . . . . . . . 1 2 . . . . . Known Exits Taken 3 | . 1 . . . . 1 . . . . . . 1 . Unknown Exits Taken 9 | 1 . 1 1 1 1 . 1 1 1 1 . . . . Scrap Searched 8 | . . . 1 . . . 2 . 4 1 . . . . Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed 377 | . 35 1 . 3 15 2 4 . . . . 113 153 51 Melee . | . . . . . . . . . . . . . . . Projectile 38 | . . 1 . 3 15 2 4 . . . . 8 3 2 AOE 339 | . 35 . . . . . . . . . . 105 150 49 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 --------- Run | Jun Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Was Fac Gar Total 9633 | 52 780 1738 823 608 983 538 571 272 1246 625 537 409 195 256 Wait 957 | . 59 187 87 34 50 75 28 . 57 108 32 176 48 16 Move 7825 | 47 655 1283 717 486 850 420 511 262 1160 481 448 205 115 185 Hop 61 | . . 7 14 10 10 17 . 1 1 . 1 . . . Pick Up 42 | . 3 17 . 10 4 1 3 . 1 1 2 . . . Fast Attach 96 | 5 6 22 1 8 10 8 6 2 8 4 14 . 1 1 Attach 32 | . . 9 1 5 2 1 3 . . 2 3 1 2 3 Detach 32 | . 1 6 1 7 2 1 2 . 1 1 4 . 3 3 Swap 42 | . 4 20 . 5 4 1 2 . . 3 3 . . . Drop 90 | . 5 29 2 11 8 3 6 1 6 6 12 . . 1 Fire 408 | . 47 158 . 32 43 11 10 6 12 19 17 27 8 18 Melee . | . . . . . . . . . . . . . . . Ram 3 | . . . . . . . . . . . . . . 3 Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 44 | . . . . . . . . . . . . . 18 26 Rewire 1 | . . . . . . . . . . . 1 . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x2 / [*Sto]) -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / [*Upp]) -5/Waste -5/Factory -5/Garrison History --------- Turn | Location | Event 10 | -11/Junkyard | Discovered new exit (range 16) 54 | -11/Junkyard | Entered Materials 138 | -10/Materials | Discovered new exit (range 7) 313 | -10/Materials | Build established: Mutant 322 | -10/Materials | Discovered new exit (range 12) 556 | -10/Materials | Discovered new exit (range 16) 614 | -10/Materials | Central database locked down 617 | -10/Materials | Discovered new exit (range 6) 621 | -10/Materials | Identified exit to Materials 704 | -10/Materials | Identified exit to Mines 740 | -10/Materials | Entered another Materials area 740 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 818 | -9/Materials | Build established: Scavenger-Mutant 872 | -9/Materials | Discovered new exit (range 3) 934 | -9/Materials | Lost 3 parts (2n1u) 1253 | -9/Materials | Discovered new exit (range 5) 1393 | -9/Materials | Lost 3 parts (2n1w) 1466 | -9/Materials | Discovered new exit (range 19) 1552 | -9/Materials | Core integrity fell below 50% 1683 | -9/Materials | Repaired Hrd. Light Armor Plating 1730 | -9/Materials | Discovered new exit (range 15) 2007 | -9/Materials | Repaired Flight Unit 2035 | -9/Materials | Repaired Ion Engine 2104 | -9/Materials | Entered Mines 2162 | -9/Mines | Learned Materials terminal intel 2172 | -9/Mines | Discovered new exit (range 5) 2175 | -9/Mines | Found the Drone Emporium 2187 | -9/Mines | Discovered new exit (range 5) 2325 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2446 | -9/Mines | Entered Materials 2446 | -8/Materials | Accompanied by 5 allies 2446 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2447 | -8/Materials | Loaded intel: 12 terminal locations 2451 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 2531 | -8/Materials | Repaired VTOL Module 2686 | -8/Materials | Discovered new exit (range 12) 2738 | -8/Materials | Garrison activated, responded to threat 2755 | -8/Materials | Discovered new exit (range 10) 2755 | -8/Materials | Discovered new exit (range 15) 2777 | -8/Materials | Entered Factory 2777 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2784 | -7/Factory | Lost 4 parts (2n1u1w) 2822 | -7/Factory | Fabricated Hacking Suite? 2890 | -7/Factory | Build established: Hacker-Mutant 2986 | -7/Factory | Identified exit to Lower Caves 2999 | -7/Factory | Fabricated Hacking Suite? 3237 | -7/Factory | Discovered new exit (range 13) 3260 | -7/Factory | Lost 3 parts (1p1n1u) 3293 | -7/Factory | Entered another Factory area 3293 | -6/Factory | Evolved 2 slots: Utility x2 3348 | -6/Factory | Repaired Xenon Bombardment Thruster 3484 | -6/Factory | Identified exit to Lower Caves 3569 | -6/Factory | Core integrity fell below 50% 3583 | -6/Factory | Entered Lower Caves 3584 | -6/Lower Caves | Encountered a Warlord checkpoint 3588 | -6/Lower Caves | Learned Factory terminal intel 3606 | -6/Lower Caves | Lost 6 parts (1p2n2u1w) 3826 | -6/Lower Caves | Discovered new exit (range 14) 3871 | -6/Lower Caves | Entered another Lower Caves area 3874 | -6/Lower Caves | Learned location of 1 exit from Factory 3914 | -6/Lower Caves | Learned location of Zion (-6) 3978 | -6/Lower Caves | Discovered new exit (range 7) 3980 | -6/Lower Caves | Entered Zion 3999 | -6/Zion | Discovered new exit (range 18) 4066 | -6/Zion | Received a visual enhancement algorithm 4105 | -6/Zion | Learned location of Quarantine (-2) 4196 | -6/Zion | Imprinted 4198 | -6/Zion | Declared Zion's savior 4340 | -6/Zion | Found Prototype Device 4340 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 4567 | -6/Zion | Entered Proximity Caves 4567 | -5/Proximity Caves | Accompanied by 4 allies 4727 | -5/Proximity Caves | Core integrity fell below 20% 4815 | -5/Proximity Caves | Ambushed by research squad 4867 | -5/Proximity Caves | Discovered new exit (range 7) 4915 | -5/Proximity Caves | Entered Factory 4915 | -5/Factory | Accompanied by 2 allies 4915 | -5/Factory | Evolved 2 slots: Utility x2 4916 | -5/Factory | Identified exit to Factory 4917 | -5/Factory | Loaded intel: 26 terminal locations 4980 | -5/Factory | Noticed a derelict Sapper rigging charges 4987 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 5047 | -5/Factory | Zion Melee Resupply teleported in 5115 | -5/Factory | Lost 3 parts (3u) 5118 | -5/Factory | Fabricated Hyp. Gauss Rifle? 5166 | -5/Factory | Discovered new exit (range 4) 5179 | -5/Factory | Sucked down chute 5179 | -5/Factory | Entered Waste 5179 | -5/Waste | Met up with 2 allies sucked down the chute earlier 5192 | -5/Waste | Spotted C-40 Crusher 5205 | -5/Waste | Spotted C-40 Crusher 5217 | -5/Waste | Crushed by Compactor (1 part destroyed) 5220 | -5/Waste | Allies destroyed C-40 Crusher 5226 | -5/Waste | Destroyed C-40 Crusher 5231 | -5/Waste | Spotted C-40 Crusher 5232 | -5/Waste | Spotted C-40 Crusher 5239 | -5/Waste | Destroyed C-40 Crusher 5239 | -5/Waste | Spotted C-40 Crusher 5242 | -5/Waste | Destroyed C-40 Crusher 5248 | -5/Waste | Destroyed C-40 Crusher 5252 | -5/Waste | Spotted C-40 Crusher 5260 | -5/Waste | 2 allies followed down the chute 5266 | -5/Waste | Destroyed C-40 Crusher 5288 | -5/Waste | Discovered new exit (range 15) 5501 | -5/Waste | Entered Factory 5501 | -5/Factory | Accompanied by 4 allies 5506 | -5/Factory | Zion Fire squad teleported in 5587 | -5/Factory | Identified exit to Garrison 5637 | -5/Factory | Entered Garrison 5637 | -5/Garrison | Accompanied by 6 allies 5657 | -5/Garrison | Attempted to install RIF, but system incompatible 5658 | -5/Garrison | Attempted to install RIF, but system incompatible 5664 | -5/Garrison | Triggered checkpoint 5691 | -5/Garrison | Triggered checkpoint 5700 | -5/Garrison | Heavy support dispatched to Factory 5702 | -5/Garrison | Spotted B-75 Beast 5722 | -5/Garrison | Lost 3 parts (2n1w) 5776 | -5/Garrison | Core integrity fell below 50% 5794 | -5/Garrison | Assembled breached garrison interior 5812 | -5/Garrison | Core integrity fell below 20% 5813 | -5/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- 05798_ Field strength at 94. 05798_ Field strength at 88. 05799_ Field strength at 82. 05800_ Field strength at 76. 05801_ Field strength at 70. 05802_ Field strength at 64. 05803_ Field strength at 53. 05804_ Field strength at 47. 05805_ Field strength at 36. 05806_ ALERT: Garrison interior compromised. 05806_ Field strength at 30. 05807_ Field strength at 19. 05807_ Slug penetrates Wall. 05808_ Field strength at 13. 05809_ Stasis field depleted. 05810_ C-30 ARC bursts open, deploying its payload. 05810_ S-27 Virus unfolds itself. 05811_ Penetrated by Slug. 05811_ Knocked back. 05813_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????#???? | | ???????????????????????# %#?????????????????# ??? | | ???????????????????????# @ #?????????????????# ??? | | ???????????????????????# #?????????????????# ??? | | ???????????????????????# #?????????????????# ??? | | ???????????????????????# #?????????????????# ??? | | ???????????????????????# % #?????????????????# ??? | | ???????????????????????# #?????????????????# ??? | | ???????????#############s ############??????# ### | | ?????????? # ##?????# | | ?????????? # "#?????# | | ??????????# ##### %"#;^ #### #### ##?????# ## | | ??????????????????# " #; #??# #??# #??????# ## | | ??????????????????###?## #??# #??# #??????# + | | ???????????????????????# #??# #??# #??????# ## | | ???????????????????????#gHY#??# #??# ######## #? | | ???????????????????????# gY#??# #??# ## ## %# | | ???????????????????????# ####+####""## ## %"% | | ???????????????????????/ * | | ???????????????????????# % | | ??????????????????? %= | | ??????????????????################# ## % # | | ??????????????????????????????????# ## # | | ??????????????????????????????????" | | ??????????????????????????????????" | | ??????????????????????????????????" | | ??????????????????????????????????" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 34 Energy Capacity 290 Matter Stores 400 Matter Capacity 400 Sight Range 18 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 85 Additional Mass Support 9 Armor Coverage 150 Evasion (%) 70 Targeting Accuracy 16 Target Analysis 6 Core Analysis 9 Kinecelleration 40 Offensive Hacking 40 Defensive Hacking 24 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed Hrd. Light Armor Plating | -9/Materials | Scanalyzed Adv. Targeting Computer | -8/Materials | Scanalyzed Med. Matter Pod | -8/Materials | Scanalyzed Hardlight Generator | -8/Materials | Scanalyzed Imp. Light Cannon | -8/Materials | Scanalyzed Assault Cannon | -8/Materials | Scanalyzed Lgt. Nuclear Core | -8/Materials | Scanalyzed Adv. Weight Redist. System | -8/Materials | Scanalyzed Recoil Stabilizer | -8/Materials | Scanalyzed Lgt. Armor Plating | -8/Materials | Scanalyzed Hyp. Gauss Rifle | -7/Factory | Hacked Lyr. Light Armor Plating | -7/Factory | Scanalyzed Lgt. Angular Momentum Engine | -6/Factory | Hacked Enh. Gauss Cannon | -5/Factory | Scanalyzed Lrn. Missile Launcher | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hacking Suite | x1 | -7/Factory Hacking Suite | x1 | -7/Factory Hyp. Gauss Rifle | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- It Was An Accident, I Swear Challenges ------------ None Game ------ Seed IonBombLeg Manual? 0 Play Time 02:16:59 Cumulative 34.9 hours Start 2023.12.17 @ 02:56:37 End 2023.12.17 @ 05:15:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 32 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 12/Proggy Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 662958e4-c631-4c83-b69b-ece5b38613b8