Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.30 @ 17:20:51

Player: firstiteration

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (17)      85
Value Destroyed (418)      418
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1403

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     292/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -9/Materials

 Parts 
-------
>   --- POWER (2) --------
        (None)
>   --- PROPULSION (2) ---
        (None)
>   --- UTILITY (3) ------
        (None)
>   --- WEAPON (2) -------
        (None)
>   --- INVENTORY (5) ----
    Aluminum Leg
    Heat Sink
    Particle Cannon
    Particle Cannon

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
  Improved Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
           Heat Sink
           Weight Redist. System
     Light Armor Plating
>          --- WEAPON -----------
           Particle Cannon
           Particle Cannon
>          --- INVENTORY --------
           Aluminum Leg
           Heat Sink
           Particle Cannon
           Particle Cannon
[Rating: 13]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Heat Sink
  Device                   Heat Sink
  Processor                Targeting Computer
  Protection               Light Armor Plating
Weapon                     Particle Cannon
  Energy Gun               EM Pulse Gun
  Energy Cannon            Particle Cannon

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    1    | .   .   1   
  Propulsion               .    | .   .   .   
  Utility                  1    | .   .   1   
  Weapon                   .    | .   .   .   
Parts Attached             19   | 6   9   4   
  Power                    5    | 1   2   2   
    Engine                 5    | 1   2   2   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               3    | 2   1   .   
    Treads                 .    | .   .   .   
    Leg                    3    | 2   1   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  7    | 1   4   2   
    Device                 4    | 1   2   1   
    Storage                .    | .   .   .   
    Processor              2    | .   2   .   
    Hackware               .    | .   .   .   
    Protection             1    | .   .   1   
    Artifact               .    | .   .   .   
  Weapon                   4    | 2   2   .   
    Energy Gun             2    | 2   .   .   
    Energy Cannon          2    | .   2   .   
    Ballistic Gun          .    | .   .   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 9    | .   .   9   
  Power                    2    | .   .   2   
  Propulsion               2    | .   .   2   
  Utility                  3    | .   .   3   
  Weapon                   2    | .   .   2   
  Highest Loss Streak      9    | .   .   9   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     93   | .   99  86  
  Engine                   16   | .   14  20  
  Leg                      24   | .   28  20  
  Device                   19   | .   24  11  
  Processor                5    | .   2   8   
  Protection               1    | .   .   4   
  Energy Gun               8    | .   15  .   
  Energy Cannon            15   | .   12  20  
Naked Turns                4    | .   .   4   
Heaviest Build             22   | 8   16  22  
  Greatest Support         26   | 20  20  26  
  Greatest Overweight (x)  1    | .   .   1   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 5    | 5   5   5   
  Average Capacity         5    | 5   5   5   
  Most Carried             5    | 5   5   5   
  Average Carried          3    | 2   4   3   
  Final Capacity           5    | 5   5   5   
  Final Carried            4    | 4   4   4   

 Class Distribution 
--------------------
 65% | Mutant
 34% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           380  | 260 90  30  
  Remotely                 .    | .   .   .   
Salvage Created            508  | 49  336 123 
  Parts                    39   | 2   25  12  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  15   | 1   10  4   
  Guns                     5    | 1   4   .   
  Cannons                  10   | .   6   4   
Classes Destroyed          4    | 1   2   1   
  Watcher                  2    | .   2   .   
  Swarmer                  7    | .   5   2   
  Grunt                    7    | 1   5   1   
  Sentry                   1    | .   .   1   
Best Kill Streak           3    | 1   3   2   
  Combat Bots Only         3    | 1   3   2   
Max Kills in Single Turn   1    | 1   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Yrd  Mat  Mat  
Hostile Shots Fired        162  | 3    24   135  
  Missed                   37   | .    6    31   
Damage Taken               1236 | 30   164  1042 
  Core                     478  | 10   65   403  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         83   | 96   70   .    
Volleys Fired              36   | 2    20   14   
  Largest                  2    | 2    2    2    
  Hottest                  136  | 80   136  136  
Shots Fired                68   | 4    40   24   
  Gun                      20   | 4    16   .    
  Cannon                   48   | .    24   24   
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Thermal                  48   | .    24   24   
  Explosive                .    | .    .    .    
  Electromagnetic          20   | 4    16   .    
  Robot Hit Streak         5    | 1    5    3    
  Robot Miss Streak        4    | 1    2    4    
  Penetration Max          .    | .    .    .    
  Secondary Targets        .    | .    .    .    
Shots Hit Robots           34   | 2    21   11   
  Core Hits                19   | 1    13   5    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         .    | .    .    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           776  | 43   443  290  
  Guns                     172  | 43   129  .    
  Cannons                  517  | .    227  290  
  Explosions               87   | .    87   .    
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Thermal                  604  | .    314  290  
  Explosive                .    | .    .    .    
  Electromagnetic          172  | 43   129  .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            5    | .    1    4    
  Projectiles              5    | .    1    4    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      .    | .    .    .    
  Shots                    .    | .    .    .    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        541  | 30   138  541  
  Average Temperature      171  | 18   53   278  
  Received Heat Transfer   351  | 18   36   297  
  Effects                  13   | .    .    13   
    Shutdowns              4    | .    .    4    
    Energy Bleed           3    | .    .    3    
    Interference           2    | .    .    2    
    Matter Decay           1    | .    .    1    
    Damage (minor)         2    | .    .    2    
    Damage (core)          1    | .    .    1    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              1    | .    1    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             1    | .    .    1    
  Heat Transferred         1025 | .    507  518  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      2    | .    2    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             350  | 20  350 163 
  Initial                  63   | .   13  63  
  Average                  111  | 3   145 98  
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         86   | 100 72  100 
  Level 1                  13   | .   27  .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          4    | .   3   1   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            3    | .   2   1   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           2    | .   2   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              24   | 1   15  8   
  Peak Tracking Total      6    | 1   3   6   
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          2    | .   1   1   
  Max in Single Turn       1    | .   1   1   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          1    | .   1   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                3    | .   3   .   
  Successful               3    | .   3   .   
  Failed                   .    | .   .   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          3    | .   3   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             .    | .   .   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       3    | .   3   .   
  Process                  2    | .   2   .   
  Report Inventory         1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         1    | .   1   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          4    | .   4   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Yrd Mat Mat 
Turns Passed               888  | 98  443 347 
Spaces Moved               552  | 71  284 197 
  Core                     18   | 17  .   1   
  Treads                   .    | .   .   .   
  Legs                     534  | 54  284 196 
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  120 100 
  Average Speed            123  | 103 120 136 
  Slowest Speed            190  | 120 120 190 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       24   | 9   50  14  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          7    | .   7   .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      7    | .   7   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      694  | 91  351 252 
  Wait                     47   | 3   13  31  
  Move                     550  | 70  283 197 
  Hop                      .    | .   .   .   
  Pick Up                  26   | 10  12  4   
  Fast Attach              .    | .   .   .   
  Attach                   11   | 6   2   3   
  Detach                   .    | .   .   .   
  Swap                     8    | .   7   1   
  Drop                     16   | .   14  2   
  Fire                     36   | 2   20  14  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / [*Min x2])
-9/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   69 | -11/Scrapyard | Discovered new exit (range 8)
   99 | -11/Scrapyard | Entered Materials
  174 | -10/Materials | Discovered new exit (range 8)
  307 | -10/Materials | Build established: Mutant
  400 | -10/Materials | Discovered new exit (range 14)
  507 | -10/Materials | Discovered new exit (range 8)
  542 | -10/Materials | Entered another Materials area
  542 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
  836 | -9/Materials  | Build established: Scavenger-Mutant
  868 | -9/Materials  | Core integrity fell below 50%
  883 | -9/Materials  | Core integrity fell below 20%
  889 | -9/Materials  | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
Power failure, Lgt. Ion Engine shutdown.
Lgt. Ion Engine destroyed.
Power failure, Imp. Ion Engine shutdown.
Lgt. Armor Plating destroyed.
Critical hit (Burn: +37).
Overheating: Energy bleed (-55).
Aluminum Leg destroyed.
Imp. Heat Sink melted.
G-47 Trooper destroyed.
Overheating: Energy bleed (-39).
Aluminum Leg destroyed.
Overheating: Energy bleed (-27).
Overheating: Imp. Ion Engine damaged (-14).
Overheating: Core damaged (-48).
Overheating: System interference.
Weight Redist. System temporarily disabled. <x2>
Imp. Ion Engine destroyed.
Overheating: Particle Cannon damaged (-6).
Particle Cannon destroyed.
Weight Redist. System destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          17
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Additional Mass Support    6
Armor Coverage             150
Evasion (%)                55
Targeting Accuracy         5

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CooledXenonPlating
  Manual?         0
Play Time         00:14:10
  Cumulative      1.1 hours
  Start           2024.03.30 @ 17:06:59
  End             2024.03.30 @ 17:20:51
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          3
  Rogue           3
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          3
Achievement%      2
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9f3cab43-1ffd-418c-9048-cd4d03ed9749