Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.09 @ 03:44:12 Player: Ev Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (38) 190 Value Destroyed (858) 858 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2748 Bonus ------- None Cogmind --------- Core Integrity 435/550 Matter 216/300 Energy 183/275 System Corruption 0% Temperature Warning (394) Movement Treading (152) Location -8/Materials Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (2) --- Light Treads Advanced Treads > --- UTILITY (6) ------ Medium Storage Unit Signal Interpreter Improved Targeting Computer > --- WEAPON (2) ------- Ion Cannon > --- INVENTORY (10) --- Improved Ion Engine Deuterium Engine Structural Scanner Visual Processing Unit Terrain Scanner Seismic Detector Improved Targeting Computer Light Armor Plating Improved Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Advanced Treads > --- UTILITY ---------- Medium Storage Unit Sensor Array Signal Interpreter Improved Targeting Computer ECM Suite Light Armor Plating > --- WEAPON ----------- Ion Cannon Enhanced Autogun > --- INVENTORY -------- Improved Ion Engine Airjet Structural Scanner Visual Processing Unit Terrain Scanner Seismic Detector Improved Targeting Computer Light Armor Plating Beam Cannon Improved Datajack [Rating: 21] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Light Cannon Energy Gun Particle Gun Energy Cannon Ion Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion . | . . . . Utility 4 | . . 2 2 Weapon . | . . . . Parts Attached 38 | 5 12 9 12 Power 4 | 1 2 . 1 Engine 4 | 1 2 . 1 Core . | . . . . Reactor . | . . . . Propulsion 7 | 2 2 1 2 Treads 7 | 2 2 1 2 Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 11 | . 6 3 2 Device 5 | . 2 2 1 Storage 1 | . 1 . . Processor 3 | . 2 1 . Hackware . | . . . . Protection 2 | . 1 . 1 Artifact . | . . . . Weapon 16 | 2 2 5 7 Energy Gun 5 | 1 1 2 1 Energy Cannon 6 | . . 1 5 Ballistic Gun 4 | 1 . 2 1 Ballistic Cannon 1 | . 1 . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 3 | . . 2 1 Parts Lost 4 | . . . 4 Power . | . . . . Propulsion . | . . . . Utility 3 | . . . 3 Weapon 1 | . . . 1 Highest Loss Streak 4 | . . . 4 To Critical Strikes . | . . . . Average Slot Usage (%) 99 | . 98 100 98 Engine 12 | . 14 11 9 Treads 24 | . 28 22 18 Device 12 | . 6 19 17 Storage 11 | . 13 11 9 Processor 9 | . 5 13 18 Protection 2 | . . . 8 Energy Gun 11 | . 14 13 3 Energy Cannon 2 | . . 2 12 Ballistic Gun 1 | . . 2 2 Ballistic Cannon 8 | . 13 2 . Naked Turns . | . . . . Heaviest Build 37 | 7 24 26 37 Greatest Support 42 | 40 40 40 42 Greatest Overweight (x) . | . . . . Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 5 10 10 10 Average Capacity 9 | 5 9 10 10 Most Carried 10 | 4 10 10 10 Average Carried 7 | 1 7 9 9 Final Capacity 10 | 5 10 10 10 Final Carried 10 | 2 10 10 9 Class Distribution -------------------- 56% | Mutant 43% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Jun Mat Mat Mat Matter Collected 781 | 250 261 131 139 Remotely . | . . . . Salvage Created 1178 | . 321 358 499 Parts 88 | . 37 15 36 Haulers Intercepted 4 | . 2 2 . Recyclers Shooed 1 | . . 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Combat Hostiles Destroyed 26 | . 9 7 10 Guns 12 | . 6 3 3 Cannons 11 | . 3 1 7 AOE 3 | . . 3 . Classes Destroyed 6 | . 5 1 . Tunneler 3 | . 2 1 . Hauler 4 | . 2 2 . Watcher 5 | . 3 . 2 Swarmer 13 | . 6 4 3 Grunt 6 | . 3 . 3 Sentry 7 | . . 3 4 Best Kill Streak 10 | . 10 6 5 Combat Bots Only 8 | . 8 5 4 Max Kills in Single Turn 2 | . 2 2 1 Gunslinging . | . . . . Exploded 2 | . . 2 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Damage Taken 1313 | . 354 238 721 Core 227 | . 75 37 115 Absorbed by Shields . | . . . . Core Remaining (%) 86 | 100 70 90 . Volleys Fired 86 | . 37 15 34 Largest 2 | . 2 2 2 Hottest 120 | . 100 100 120 Shots Fired 170 | . 74 30 66 Gun 77 | . 37 23 17 Cannon 93 | . 37 7 49 Launcher . | . . . . Special . | . . . . Kinetic 61 | . 37 9 15 Thermal 93 | . 37 7 49 Explosive . | . . . . Electromagnetic 16 | . . 14 2 Robot Hit Streak 13 | . 7 13 13 Robot Miss Streak 4 | . 4 2 2 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 105 | . 37 23 45 Core Hits 55 | . 21 15 19 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 2 | . 1 1 . Burn 1 | . . 1 . Blast 1 | . 1 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2076 | . 552 526 998 Guns 744 | . 253 312 179 Cannons 1207 | . 299 89 819 Explosions 125 | . . 125 . Melee . | . . . . Ramming . | . . . . Kinetic 563 | . 299 105 159 Thermal 1285 | . 253 213 819 Explosive . | . . . . Electromagnetic 228 | . . 208 20 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 8 | . . . 8 Projectiles 8 | . . . 8 Explosions . | . . . . Melee . | . . . . Knockbacks 2 | . 2 . . Impact . | . . . . Kinetic 2 | . 2 . . Secondary . | . . . . Self-Inflicted Damage 38 | . . 38 . Shots 1 | . . 1 . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 471 | . 210 207 471 Average Temperature 107 | . 71 81 156 Received Heat Transfer 303 | . 60 27 216 Effects 4 | . . . 4 Shutdowns 1 | . . . 1 Energy Bleed 2 | . . . 2 Matter Decay 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 2 | . . 2 . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 2376 | . 598 446 1332 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . . 2 . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Peak Influence 334 | . 334 287 297 Initial 36 | . . . 36 Average 100 | . 92 96 146 Maximum Alert Level 1 | . 1 1 1 Low Security (%) 82 | 100 85 85 66 Level 1 17 | . 14 14 33 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . 1 . 2 Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison 2 | . . . 2 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Distress Signals 3 | . 2 . 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 43 | . 15 7 21 Peak Tracking Total 6 | . 6 4 5 Tactical Retreats 3 | . 1 . 2 Traps | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Jun Mat Mat Mat Machines Disabled 3 | . 1 1 1 Max in Single Turn 1 | . 1 1 1 Machines Repaired . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Machines Accessed 9 | . 4 5 . Terminals 9 | . 4 5 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 16 | . 6 10 . Successful 10 | . 6 4 . Failed 6 | . . 6 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 16 | . 6 10 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 10 | . 6 4 . Record 1 | . 1 . . Prototype ID Bank 1 | . . 1 . Emergency Access Points 1 | . 1 . . Alert Level 1 | . . 1 . Locate Traps 2 | . 1 1 . Dispatch Records 1 | . 1 . . Zone Layout 3 | . 2 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 6 | . 3 3 . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Jun Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Jun Mat Mat Mat Turns Passed 2559 | 72 1413 603 471 Spaces Moved 1261 | 45 741 297 178 Core 10 | 10 . . . Treads 1251 | 35 741 297 178 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 152 Average Speed 158 | 135 160 160 157 Slowest Speed 160 | 160 160 160 160 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 38 | 4 99 31 19 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 8 | . . 3 5 Melee . | . . . . Projectile 5 | . . . 5 AOE 3 | . . 3 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Total 1657 | 56 895 396 310 Wait 200 | . 77 56 67 Move 1258 | 44 740 296 178 Hop . | . . . . Pick Up 47 | 7 20 11 9 Fast Attach . | . . . . Attach 13 | 5 3 2 3 Detach . | . . . . Swap 25 | . 9 7 9 Drop 28 | . 9 9 10 Fire 86 | . 37 15 34 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials -8/Materials History --------- Turn | Location | Event 7 | -11/Junkyard | Discovered new exit (range 15) 73 | -11/Junkyard | Entered Materials 312 | -10/Materials | Build established: Mutant 343 | -10/Materials | Destroyed 8 combat bots 443 | -10/Materials | Discovered new exit (range 7) 674 | -10/Materials | Discovered new exit (range 12) 836 | -10/Materials | Discovered new exit (range 16) 883 | -10/Materials | Identified exit to Materials 970 | -10/Materials | Identified exit to Mines 1017 | -10/Materials | Build established: Scavenger-Mutant 1282 | -10/Materials | Discovered exit to Materials (range 12) 1403 | -10/Materials | Discovered exit to Mines (range 7) 1486 | -10/Materials | Entered another Materials area 1486 | -9/Materials | Evolved 2 slots: Utility x2 1767 | -9/Materials | Discovered new exit (range 15) 1935 | -9/Materials | Build established: Mutant 1972 | -9/Materials | Identified exit to Materials 2089 | -9/Materials | Entered another Materials area 2089 | -8/Materials | Evolved 2 slots: Utility x2 2268 | -8/Materials | Build established: Scavenger-Mutant 2437 | -8/Materials | Garrison activated, responded to threat 2560 | -8/Materials | Self-destructed Last Messages --------------- 02522_ Slug penetrates Wall. 02531_ G-47 Trooper overheating. 02534_ Sensor Array destroyed. 02535_ G-47 Trooper destroyed. 02536_ Slug penetrates Wall. 02540_ Lgt. Armor Plating destroyed. 02542_ Slug penetrates Wall. 02542_ Y-45 Defender destroyed. 02546_ Critical hit (Burn: +37). 02548_ Penetrated by Slug. 02552_ Ion Cannon destroyed. 02553_ U-05 Engineer builds a Door. 02554_ Penetrated by Slug. 02555_ Power failure, Deuterium Engine shutdown. 02556_ Overheating: Energy bleed (-35). 02556_ U-05 Engineer builds a Wall. 02559_ R-06 Scavenger collects Hvy. Assault Rifle. 02560_ Overheating: Matter decay (-63). 02560_ Slug penetrates Wall. 02560_ ECM Suite destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????? ???????????????????? | | ??????????????????????????? #??????????????????? | | ??????????????????????????# #??????????????????? | | ?????????????????????????? #??????????????????? | | ?????????????????????????? #??????????????????? | | ?????????????????????????? #?#????????????????? | | ??????????????????????????# # ???????????????? | | ??????????????????????????# # ??????????????? | | ??????????????????????????# # " "??????????????? | | ??????????????????????????#% + "R"??? ????????? | | ??????????????????????????# # ""???# ????????? | | ??????????????????????????" # ????# #???????? | | ??????????????????????????# ######?# +???????? | | ???????????????????######## r ]]"#?# #???????? | | ???????????????????# # u]]#??# #???????? | | ???????????????????#|*= %=#=! //#??# #?#?????? | | ???????????????????#| = [=g%! //#??# #? ?????? | | ???????????????????#|*= @#*! !!#??# # ??????? | | ???????????????????# *#% !!#??# # ??????? | | ???????????????????# # #####??# +???????? | | ???????????????????######## #??????# #???????? | | ??????????????????????????# #??????# #???????? | | ??????????????????????????# #?????## ##??????? | | ??????????????????????????# ####### #??????? | | ??????????????????????????# * ! #??????? | | ??????????????????????????# #??????? | | ??????????????????????????# ! #??????? | | ??????????????????????###########+### #??????? | | ??????????????????????# """ """ ###/#######??? | | ??????????????????????# """"""""" #*% *=[=[!#??? | | ??????????????????????# """"" " #![* *%=#??? | | ??????????????????????# #% """""" #?#? | | ??????????????????????# = #=""""""" # #? | | ??????????????????????# =] #=""""""" # #? | | ??????????????????????###############%""""""" # #? | | ???????????????????????????# ##=""""""" # #? | | ???????????????????????????# ##*=[%= # #? | | ???????????????????????????# """ ####+####+## #? | | ???????????????????????????# """ #??#*#??# #? | | ???????????????????????????# """ #??# #??# #? | | ???????????????????????????# """ #??# #??# #? | | ???????????????????????????# """ #?## ##?# #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RestorationMasterBoomstick Manual? 0 Play Time 00:30:05 Cumulative 11.5 hours Start 2023.11.09 @ 02:17:57 End 2023.11.09 @ 03:44:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 28 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 17 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 16412e0d-0a83-4741-a874-c114bcdbfe2a