Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.30 @ 15:07:04 Player: Kiwi Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (90) 450 Value Destroyed (3147) 3147 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 7237 Bonus ------- Met Data Miner 300 Cogmind --------- Core Integrity 0/700 Matter 280/300 Energy 290/290 System Corruption 8% Temperature Hot (223) Movement Core (1050) Ox20 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- Improved Deuterium Engine > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit Sensor Array Advanced Targeting Computer > --- WEAPON (3) ------- Coil Gun Heavy Missile Launcher > --- INVENTORY (20) --- Light Ion Engine Deuterium Engine Light Nuclear Core Heat Sink Heat Sink Improved Heat Sink Medium Matter Pod (100) Trap Scanner Improved Targeting Computer Improved Targeting Computer Core Shielding Improved Heavy Armor Plating Layered Medium Armor Plating Thermal Shield Hacking Suite Tractor Beam Flamer Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Sensor Array Advanced Targeting Computer > --- WEAPON ----------- Shock Rifle Beamcaster Heavy Ion Cannon > --- INVENTORY -------- Light Ion Engine Deuterium Engine Light Nuclear Core Heat Sink Heat Sink Improved Heat Sink Medium Matter Pod Trap Scanner Improved Targeting Computer Core Shielding Layered Medium Armor Plating Hacking Suite Tractor Beam Heavy Machine Gun Magnetic Acceleration Cannon Flamer [Rating: 41] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Shotgun Energy Gun Shock Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Shotgun Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Slots Evolved 6 | . . 2 2 2 . . . . Power 1 | . . . . 1 . . . . Propulsion 2 | . . 1 1 . . . . . Utility 2 | . . 1 1 . . . . . Weapon 1 | . . . . 1 . . . . Parts Attached 100 | 5 4 20 26 23 20 1 . 1 Power 18 | . 1 2 3 9 3 . . . Engine 10 | . 1 2 2 3 2 . . . Core 8 | . . . 1 6 1 . . . Reactor . | . . . . . . . . . Propulsion 30 | 3 . 7 11 3 6 . . . Treads 1 | 1 . . . . . . . . Leg 29 | 2 . 7 11 3 6 . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 23 | 1 1 9 5 4 3 . . . Device 9 | . 1 1 2 2 3 . . . Storage 2 | 1 . 1 . . . . . . Processor 2 | . . 1 1 . . . . . Hackware . | . . . . . . . . . Protection 10 | . . 6 2 2 . . . . Artifact . | . . . . . . . . . Weapon 29 | 1 2 2 7 7 8 1 . 1 Energy Gun 7 | 1 . . 2 1 3 . . . Energy Cannon 6 | . . . 1 2 3 . . . Ballistic Gun 11 | . 2 1 3 4 . 1 . . Ballistic Cannon 3 | . . 1 1 . 1 . . . Launcher 2 | . . . . . 1 . . 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . Corrupted Parts 1 | . . . 1 . . . . . System Corruption 5 | . . . 5 . . . . . Parts Lost 66 | . . 9 16 17 15 3 . 6 Power 10 | . . . 2 5 2 . . 1 Propulsion 21 | . . 3 8 2 4 2 . 2 Utility 15 | . . 5 2 4 3 . . 1 Weapon 20 | . . 1 4 6 6 1 . 2 Highest Loss Streak 9 | . . 3 9 7 8 2 . 6 To Critical Strikes 1 | . . 1 . . . . . . Average Slot Usage (%) 91 | . 93 97 89 83 95 91 84 76 Engine 7 | . 11 11 4 1 10 7 7 7 Core 4 | . . . 4 11 3 7 7 7 Leg 25 | . 28 32 27 19 27 22 15 7 Device 10 | . 10 6 11 4 14 15 15 15 Storage 8 | . 14 11 9 7 7 7 7 7 Processor 7 | . . 6 10 7 7 7 7 7 Protection 3 | . . 7 4 7 . . . . Energy Gun 5 | . 9 . 1 7 8 12 7 7 Energy Cannon 3 | . . . 1 3 6 7 7 7 Ballistic Gun 7 | . 17 13 8 11 . 1 7 7 Ballistic Cannon 3 | . . 8 6 . 4 . . . Peak Build Rating 41 | 4 8 13 24 37 41 41 40 40 Average Rating 26 | 3 6 11 16 31 37 39 40 34 On Entrance 22 | . 4 8 13 20 34 40 40 40 Naked Turns . | . . . . . . . . . Heaviest Build 78 | 7 16 53 56 68 78 76 76 76 Greatest Support 53 | 20 20 30 45 50 53 53 28 28 Greatest Overweight (x) 5 | . . 1 5 2 4 2 2 2 Average Overweight (x) . | . . . 1 1 1 1 2 2 Largest Inventory Capacity 20 | 8 8 20 20 20 20 20 20 20 Average Capacity 17 | 7 8 12 20 20 20 20 20 20 Most Carried 20 | 7 8 16 20 20 20 20 19 19 Average Carried 14 | 5 7 8 15 16 17 17 19 18 Final Capacity 20 | 8 8 20 20 20 20 20 20 20 Final Carried 20 | 7 8 16 19 20 15 19 19 18 Class Distribution -------------------- 46% | Scavenger-Gunner 35% | Scavenger-Mutant 6% | Mutant 5% | Gunner 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Data Miner Scavenger-Gunner | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Matter Collected 2949 | 241 75 791 540 775 457 70 . . Remotely . | . . . . . . . . . Salvage Created 3095 | . 121 845 696 874 267 292 . . Parts 180 | . 5 72 40 32 18 13 . . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 5 | . . 4 . 1 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 19 | . . . . . 7 12 . . Prevented 12 | . . . . . 11 1 . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 77 | . 3 27 16 19 6 6 . . Guns 48 | . 3 14 8 19 2 2 . . Cannons 27 | . . 13 8 . 2 4 . . AOE 2 | . . . . . 2 . . . Classes Destroyed 13 | . 1 7 2 2 1 . . . Worker 3 | . . 1 1 1 . . . . Builder 2 | . . 1 1 . . . . . Recycler 3 | . . 1 . 2 . . . . Operator 1 | . . . . 1 . . . . Watcher 4 | . . 3 . 1 . . . . Swarmer 19 | . . 11 . 4 1 3 . . Grunt 34 | . 3 10 9 10 2 . . . Brawler 3 | . . 1 . . . 2 . . Duelist 5 | . . . 2 2 1 . . . Sentry 11 | . . 5 4 . 1 1 . . Hunter 1 | . . . 1 . . . . . Programmer 3 | . . . . 3 . . . . Behemoth 1 | . . . . . 1 . . . Best Kill Streak 6 | . 2 6 4 4 3 3 . . Combat Bots Only 5 | . 2 5 3 3 3 3 . . Max Kills in Single Turn 2 | . 1 1 2 1 1 1 . . Gunslinging . | . . . . . . . . . Exploded 1 | . . . . . 1 . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Hostile Shots Fired 803 | . 6 164 143 211 162 59 . 58 Missed 221 | . 2 49 33 59 38 18 . 22 Damage Taken 7941 | . 42 1307 1772 2724 1268 481 . 347 Core 1179 | . 21 134 324 472 163 39 . 26 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 62 | . . 23 10 29 . . . . Core Remaining (%) 74 | 100 91 66 41 . . . . . Volleys Fired 280 | 1 6 92 65 76 25 12 . 3 Largest 3 | 1 2 2 2 3 3 3 . 3 Hottest 190 | 40 60 62 121 157 190 190 . 170 Shots Fired 564 | 1 12 160 114 185 50 34 . 8 Gun 398 | 1 12 104 62 169 23 22 . 5 Cannon 157 | . . 56 52 16 19 12 . 2 Launcher 9 | . . . . . 8 . . 1 Special . | . . . . . . . . . Kinetic 402 | . 8 160 105 117 9 . . 3 Thermal 97 | . . . 2 52 15 24 . 4 Explosive 9 | . . . . . 8 . . 1 Electromagnetic 56 | 1 4 . 7 16 18 10 . . Robot Hit Streak 18 | 1 3 10 16 7 18 5 . 6 Robot Miss Streak 18 | . 1 6 4 18 3 2 . 2 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . . 1 . 1 . . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . . Shots Hit Robots 400 | 1 9 100 80 140 41 23 . 6 Core Hits 217 | . 5 51 37 89 21 11 . 3 Critical Kills 1 | . . . 1 . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . Critical Strikes 6 | . . . 3 . 1 2 . . Burn 2 | . . . . . . 2 . . Destroy 3 | . . . 2 . 1 . . . Corrupt 1 | . . . 1 . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7098 | 13 109 1658 1355 2333 911 504 . 215 Guns 4512 | 13 109 990 674 2050 304 288 . 84 Cannons 2190 | . . 628 677 272 371 216 . 26 Explosions 341 | . . . . . 236 . . 105 Melee . | . . . . . . . . . Ramming 55 | . . 40 4 11 . . . . Kinetic 4695 | . 85 1618 1163 1581 186 . . 62 Thermal 1187 | . . . 40 469 247 383 . 48 Explosive 341 | . . . . . 236 . . 105 Electromagnetic 820 | 13 24 . 148 272 242 121 . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 8 | . . 1 5 8 8 8 8 8 Average Corruption 5 | . . 1 5 5 8 8 8 8 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 157 | . . 17 2 28 73 26 10 1 Message Errors 35 | . . 3 . 8 14 5 5 . Matter Fused 41 | . . 5 1 7 20 7 1 . Heat Flow Errors 18 | . . 2 . 1 9 4 2 . Energy Discharges 12 | . . 1 . 1 7 3 . . Parts Rejected 1 | . . . . . 1 . . . Parts Fused 1 | . . 1 . . . . . . Data Loss (minor) 22 | . . 4 1 4 8 3 1 1 Data Loss (major) 14 | . . . . 4 6 3 1 . Misfires 5 | . . 1 . 2 2 . . . Alerts 5 | . . . . . 4 1 . . Weapon Failures 3 | . . . . 1 2 . . . Overload Shots . | . . . . . . . . . Overflow Damage 80 | . . 23 . 54 . 3 . . Projectiles 50 | . . 23 . 24 . 3 . . Explosions 30 | . . . . 30 . . . . Melee . | . . . . . . . . . Knockbacks 12 | . . 9 2 . 1 . . . Impact . | . . . . . . . . . Kinetic 12 | . . 9 2 . 1 . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 131 | . . . . 113 18 . . . Shots 2 | . . . . 1 1 . . . Rammed . | . . . . . . . . . Targets Rammed 10 | . . 6 1 3 . . . . Kicked 10 | . . 6 1 3 . . . . Crushed . | . . . . . . . . . Highest Temperature 488 | . 1 183 136 333 486 488 232 216 Average Temperature 123 | . 1 47 25 118 195 198 128 151 Received Heat Transfer 2373 | . 24 336 468 981 411 54 . 99 Effects 15 | . . . . 3 8 4 . . Shutdowns 4 | . . . . . 1 3 . . Energy Bleed 2 | . . . . 1 1 . . . Interference 5 | . . . . 2 3 . . . Matter Decay 1 | . . . . . 1 . . . Damage (minor) 3 | . . . . . 2 1 . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . . 2 . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . 1 . . . . . Heat Transferred 2089 | . . . 67 801 407 740 . 74 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Peak Influence 371 | . 85 371 208 200 . . . . Initial 122 | . . 35 122 65 . . . . Average 137 | . 49 228 117 74 . . . . Maximum Alert Level 1 | . . 1 1 1 . . . . Low Security (%) 74 | 100 100 35 95 98 . . . . Level 1 25 | . . 64 4 1 . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 10 | . 2 2 2 4 . . . . Investigation 3 | . 1 1 1 . . . . . Extermination 3 | . . . . 3 . . . . Reinforcement 4 | . 1 1 1 1 . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Distress Signals 7 | . . 2 5 . . . . . Communications Jammed 2 | . . . . 2 . . . . Distress Signals 2 | . . . . 2 . . . . Times Spotted 116 | . 4 40 24 32 7 6 . 3 Peak Tracking Total 6 | . 2 4 4 6 5 3 . 3 Tactical Retreats 7 | . . 3 2 2 . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Traps Triggered 6 | . 1 2 1 2 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Machines Disabled 6 | . . 2 . 4 . . . . Max in Single Turn 2 | . . 1 . 2 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Machines Accessed 12 | . 1 2 1 3 . 1 4 . Terminals 7 | . 1 2 1 3 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 49 | . 3 6 2 5 . 1 32 . Successful 37 | . 1 1 1 1 . 1 32 . Failed 12 | . 2 5 1 4 . . . . Catastrophic 2 | . . . 1 1 . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 16 | . 3 6 2 5 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 37 | . 1 1 1 1 . 1 32 . Record 11 | . . . . . . . 11 . Part Schematic 11 | . . . . . . . 11 . Robot Schematic 7 | . . . . . . . 7 . Prototype ID Bank 3 | . . . . . . . 3 . Open Door 1 | . . . . . . 1 . . Open DSF 1 | . . . . 1 . . . . Alert Level 1 | . . . 1 . . . . . Recall Reinforcements 1 | . 1 . . . . . . . Zone Layout 1 | . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . Used 1 | . . . . 1 . . . . Hacking Detections 4 | . 1 1 . 2 . . . . Full Trace Events 1 | . . 1 . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . 7 . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . 11 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 5 | . . . . . 2 3 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Turns Passed 8206 | 111 233 1832 1084 1740 2189 790 214 13 Spaces Moved 3717 | 81 163 1042 295 661 1024 367 83 1 Core 8 | 8 . . . . . . . . Treads 6 | 6 . . . . . . . . Legs 3703 | 67 163 1042 295 661 1024 367 83 1 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 190 190 190 190 260 260 Average Speed 185 | 116 120 143 214 218 203 203 260 260 Slowest Speed 470 | 160 120 190 470 360 400 260 260 260 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 40 | 5 28 67 19 20 91 56 71 3 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . 1 1 . Known Exits Taken 1 | . . 1 . . . . . . Unknown Exits Taken 7 | 1 1 . 1 1 1 1 1 . Scrap Searched 7 | . . . . . 4 3 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 64 | . . 2 5 22 27 1 . 7 Melee . | . . . . . . . . . Projectile 8 | . . 2 5 . . 1 . . AOE 56 | . . . . 22 27 . . 7 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Total 4501 | 96 191 1220 633 798 1091 385 82 5 Wait 261 | . 5 32 209 13 2 . . . Move 3709 | 80 162 1041 294 660 1023 366 82 1 Hop . | . . . . . . . . . Pick Up 106 | 9 8 21 28 19 16 5 . . Fast Attach 20 | 3 2 6 5 3 1 . . . Attach 71 | 2 2 9 20 18 18 1 . 1 Detach 1 | . . . 1 . . . . . Swap 9 | . . 5 1 2 1 . . . Drop 34 | 1 6 8 9 4 5 1 . . Fire 280 | 1 6 92 65 76 25 12 . 3 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 10 | . . 6 1 3 . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat / *Min x2 / [*Sto]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 112 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 307 | -10/Materials | Discovered new exit (range 3) 345 | -10/Materials | Entered another Materials area 345 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 446 | -9/Materials | Lost 3 parts (1n2u) 709 | -9/Materials | Build established: Scavenger-Mutant 1079 | -9/Materials | Discovered new exit (range 9) 1099 | -9/Materials | Discovered new exit (range 14) 1347 | -9/Materials | Lost 3 parts (2n1w) 1360 | -9/Materials | Discovered new exit (range 10) 1636 | -9/Materials | Identified exit to Mines 2152 | -9/Materials | Discovered new exit (range 10) 2173 | -9/Materials | Identified exit to Materials 2177 | -9/Materials | Entered another Materials area 2177 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2658 | -8/Materials | Lost 9 parts (1p5n3w) 2897 | -8/Materials | Core integrity fell below 50% 3133 | -8/Materials | Discovered new exit (range 10) 3261 | -8/Materials | Entered Factory 3261 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 3570 | -7/Factory | Build established: Scavenger-Tank 3933 | -7/Factory | Build established: Scavenger-Gunner 4143 | -7/Factory | Lost 4 parts (2p1u1w) 4211 | -7/Factory | Lost 7 parts (1p2n1u3w) 4415 | -7/Factory | Build established: Gunner 4511 | -7/Factory | Core integrity fell below 50% 4760 | -7/Factory | Discovered new exit (range 9) 5001 | -7/Factory | Entered Lower Caves 5003 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5026 | -7/Lower Caves | Core integrity fell below 20% 5055 | -7/Lower Caves | Lost 8 parts (1p2n2u3w) 5316 | -7/Lower Caves | Build established: Scavenger-Gunner 5590 | -7/Lower Caves | Learned Factory stockpile data 5642 | -7/Lower Caves | Learned Factory non-interactive machine intel 6219 | -7/Lower Caves | Spotted B-75 Beast 6354 | -7/Lower Caves | Destroyed B-75 Beast 6381 | -7/Lower Caves | Lost 5 parts (1p1n1u2w) 6770 | -7/Lower Caves | Discovered new exit (range 7) 7190 | -7/Lower Caves | Entered another Lower Caves area 7248 | -7/Lower Caves | Encountered a Warlord checkpoint 7592 | -7/Lower Caves | Learned Factory security intel 7765 | -7/Lower Caves | Discovered new exit (range 14) 7777 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7845 | -7/Lower Caves | Learned 4 Factory zone layouts 7980 | -7/Lower Caves | Entered Data Miner 7980 | -7/Data Miner | Discovered new exit (range 6) 8030 | -7/Data Miner | Met Data Miner 8090 | -7/Data Miner | Learned location of Section 7 (-2) 8090 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 8139 | -7/Data Miner | Received God Mode back door access code from Data Miner 8194 | -7/Data Miner | Entered Proximity Caves 8196 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8207 | -6/Proximity Caves | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- might be able to put it to better use than Warlord, so if you see an opportunity, hack it and enter \\CH9A to gain control via the back door I've installed. Now off with you. 08151_ System corrupted: Heat flow error (+258). 08168_ System corrupted: Heat flow error (+264). 08187_ /ASPB0 RBPFMI|2MXB:ZDRXSIR HFBAIGY LOCATION=UNKNOWN GOAL=ESCAPE 08196_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT." 08196_ Imp. Aluminum Leg destroyed. 08200_ Imp. Heat Sink destroyed. 08201_ Hvy. Ion Cannon destroyed. 08203_ System corrupted: Component data lost. 08204_ Beamcaster destroyed. 08205_ Slug penetrates S-27 Virus. 08206_ Mic. Nuclear Core destroyed. 08207_ Carbon-fiber Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????##???????????????????????????????? | | ????????????????? ??????????????????????????????? | | ?????????????????? ?????????????????????????????? | | ????????????????#### ????????????????????????????? | | ????????????????# ##?????????????????????????? | | ?????????? # ##???????????????????????? | | ?????????? ##??????????????????????? | | ?????????# @#??????????????????????? | | ???????????# s Y ???????????????????? | | ????????????# #???????????????? | | ????????????# $g ###### #???????????????? | | ????????????# ##???????#???????????????? | | ????????????## ### #?????????????????????????? | | ????????????# ??? ??????????????????????????? | | ???????????????? ??????????????????????????? | | ???????????????#### ###??????????????????????????? | | ??????????????????##?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Armor Coverage 300 Core Shielding 20 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 1 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Scatter Rocket Array | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Linear Gravjet | -7/Data Miner | Free Imp. Recalibrator | -7/Data Miner | Free Adv. Plasma Cannon | -7/Data Miner | Free Imp. Weapon Cycler | -7/Data Miner | Free Field Propulsion Drive | -7/Data Miner | Free Adv. Medium Treads | -7/Data Miner | Free Robot Schematics ------------------ L-41 Fighter | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free D-63 Destroyer | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free B-60 Warrior | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key GoHome() Librarian Maybe Next Time I'll Detach My Launcher The Oracle Challenges ------------ None Game ------ Seed CoolingTransportMonowheel Manual? 0 Play Time 01:13:17 Cumulative 10.0 hours Start 2025.04.30 @ 13:51:50 End 2025.04.30 @ 15:07:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 12 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8495d25a-9e8d-4d84-b14c-1c2485d1beb4