Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.02 @ 15:27:22 Player: Stick8ug Result: Destroyed by as-27618 with Assembled Blade Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (23) 115 Value Destroyed (664) 664 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (51) 51 TOTAL SCORE: 2130 Bonus ------- Follower Combat Kills 90 Friendly Fire -39 Cogmind --------- Core Integrity 0/400 Matter 267/300 Energy 86/100 System Corruption 10% Temperature Cool (0) Movement Core (700) Ox13 Location -9/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ High-capacity Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Ion Engine Light Ion Engine Light Ion Engine Light Ion Engine Deuterium Engine Scrap Suit Heat Sink Small Storage Unit Heavy EM Pulse Gun Shock Rifle Shock Rifle Small Laser Beam Rifle Light Assault Rifle Welding Torch Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Heat Sink Improved Heat Sink High-capacity Storage Unit > --- WEAPON ----------- Beam Rifle Beamcaster Heavy Assault Rifle > --- INVENTORY -------- Light Ion Engine Light Ion Engine Deuterium Engine Deuterium Engine Light Treads Light Treads Light Treads Light Treads Scrap Suit Small Storage Unit Hardened Light Armor Plating Heavy EM Pulse Gun Shock Rifle Shock Rifle Small Laser Beam Rifle Light Assault Rifle Welding Torch [Rating: 20] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Wheel Wheel Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Protection Hardened Light Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion . | . . . . . Utility 1 | . . . 1 . Weapon 1 | . . . 1 . Parts Attached 28 | 7 5 1 9 6 Power 4 | 1 . . 1 2 Engine 4 | 1 . . 1 2 Core . | . . . . . Reactor . | . . . . . Propulsion 8 | 3 . . 3 2 Treads 6 | 1 . . 3 2 Leg . | . . . . . Wheel 2 | 2 . . . . Hover . | . . . . . Flight . | . . . . . Utility 5 | 1 3 . . 1 Device 2 | . 2 . . . Storage 2 | 1 1 . . . Processor . | . . . . . Hackware . | . . . . . Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 11 | 2 2 1 5 1 Energy Gun 8 | 2 2 . 4 . Energy Cannon 1 | . . . 1 . Ballistic Gun 1 | . . . . 1 Ballistic Cannon . | . . . . . Launcher 1 | . . 1 . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Corrupted Parts 1 | . 1 . . . System Corruption 1 | . 1 . . . Parts Lost 17 | . 1 . 6 10 Power 2 | . . . 1 1 Propulsion 5 | . . . 1 4 Utility 2 | . . . . 2 Weapon 8 | . 1 . 4 3 Highest Loss Streak 10 | . 1 . 3 10 To Critical Strikes . | . . . . . Average Backups 13 | 1 6 11 16 18 Power 2 | . 1 1 2 4 Propulsion 2 | 1 2 2 2 3 Utility 2 | . . 2 2 3 Weapon 5 | . 2 4 6 6 Tool/Special . | . . . . . Unused Backups 13 | . . . 5 8 Power 3 | . . . 1 2 Propulsion 1 | . . . 1 . Utility 1 | . . . . 1 Weapon 7 | . . . 3 4 Tool/Special 1 | . . . . 1 Average Slot Usage (%) 94 | . 90 100 93 93 Engine 11 | . 14 14 11 10 Treads 10 | . . . 14 20 Wheel 12 | . 28 28 7 . Device 17 | . 4 14 21 21 Storage 12 | . 14 14 11 11 Energy Gun 22 | . 28 26 20 20 Ballistic Gun 1 | . . . . 9 Launcher 3 | . . 1 6 . Peak Build Rating 20 | 6 10 10 18 20 Average Rating 13 | 5 7 9 15 18 On Entrance 8 | . 6 9 10 18 Naked Turns . | . . . . . Heaviest Build 58 | 11 49 50 56 58 Greatest Support 40 | 26 26 26 40 40 Greatest Overweight (x) 5 | . 1 1 5 2 Average Overweight (x) 1 | . . 1 1 1 Largest Inventory Capacity 20 | 8 20 20 20 20 Average Capacity 19 | 7 17 20 20 20 Most Carried 20 | 4 9 17 20 20 Average Carried 14 | 1 6 11 17 19 Final Capacity 20 | 8 20 20 20 20 Final Carried 20 | 4 9 17 20 16 Class Distribution -------------------- 41% | Mutant 26% | Gunner 18% | Scavenger-Mutant 13% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Scavenger-Gunner | -9/Mines Resources | -11 -10 -10 -9 -9 ----------- Run | Yrd Mat Min Mat Min Matter Collected 530 | 189 130 21 146 44 Remotely . | . . . . . Salvage Created 841 | . 166 15 585 75 Parts 51 | . 11 6 29 5 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Combat Hostiles Destroyed 21 | . 4 3 9 5 Guns 17 | . 4 1 7 5 AOE 3 | . . 2 1 . Classes Destroyed 7 | . 1 1 4 1 Recycler 1 | . . . 1 . Operator 1 | . . . 1 . Watcher 1 | . . . 1 . Swarmer 7 | . . 3 . 4 Grunt 8 | . 4 . 4 . Sentry 5 | . . . 5 . Assembled 1 | . . . . 1 Best Kill Streak 4 | . 3 3 4 4 Combat Bots Only 4 | . 3 3 4 4 Max Kills in Single Turn 2 | . 1 2 2 1 Gunslinging . | . . . . . Exploded 2 | . . 2 1 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Min Hostile Shots Fired 205 | . 20 2 69 114 Missed 63 | . 4 2 20 37 Hits 142 | . 16 . 49 77 Melee 16 | . . . . 16 Projectile 126 | . 16 . 49 61 Critical Strikes 8 | . . . 6 2 Damage Taken 2312 | . 222 20 808 1262 Core 475 | . 43 . 111 321 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 54 | . . . 54 . Core Remaining (%) 91 | 100 . 82 . . Volleys Fired 53 | . 10 3 32 8 Largest 3 | . 2 2 3 3 Hottest 154 | . 115 95 140 154 Shots Fired 105 | . 20 4 57 24 Gun 101 | . 20 3 54 24 Cannon 1 | . . . 1 . Launcher 3 | . . 1 2 . Special . | . . . . . Kinetic 8 | . . . . 8 Thermal 72 | . 13 3 40 16 Explosive 3 | . . 1 2 . Electromagnetic 22 | . 7 . 15 . Robot Hit Streak 18 | . 12 1 18 3 Robot Miss Streak 4 | . 1 3 4 3 Penetration Max . | . . . . . Secondary Targets 3 | . 1 . . 2 Max Gunslinging Chain 1 | . 1 . . 1 Shots Hit Robots 71 | . 16 1 41 13 Core Hits 40 | . 8 3 22 7 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 3 | . . . 2 1 Burn 2 | . . . 1 1 Corrupt 1 | . . . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1541 | . 239 193 829 280 Guns 1192 | . 217 17 678 280 Cannons 17 | . . . 17 . Explosions 291 | . . 176 115 . Melee . | . . . . . Ramming 41 | . 22 . 19 . Kinetic 78 | . . . . 78 Thermal 846 | . 122 17 505 202 Explosive 291 | . . 176 115 . Electromagnetic 285 | . 95 . 190 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 10 | . 1 1 5 10 Average Corruption 3 | . 1 1 5 5 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 16 | . . 2 9 5 Message Errors 5 | . . . 4 1 Matter Fused 4 | . . 1 2 1 Heat Flow Errors 1 | . . . 1 . Energy Discharges 2 | . . . . 2 Parts Rejected 1 | . . . 1 . Data Loss (minor) 2 | . . . 1 1 Data Loss (major) 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 20 | . . 20 . . Projectiles . | . . . . . Explosions 20 | . . 20 . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 79 | . 10 . 69 . Shots 2 | . . . 2 . Rammed 5 | . 2 . 2 1 Targets Rammed 5 | . 2 . 2 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 177 | . 147 20 177 56 Average Temperature 36 | . 58 9 35 21 Received Heat Transfer 586 | . 114 9 363 100 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 2 | . . . 2 . Impact Corruptions 1 | . 1 . . . Robots Melted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Melted 6 | . . . 4 2 Heat Transferred 1961 | . 333 37 1110 481 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 193 | . 91 78 193 123 Initial 43 | . . 31 26 43 Average 65 | . 33 11 98 74 Influence Increases 765 | . 141 78 456 90 Destroy 0b10 Robot/C 480 | . 80 60 260 80 Destroy 0b10 Robot/NC 20 | . . . 20 . Destroy Leader 124 | . 20 10 84 10 Allied During Kill 7 | . . . 7 . Successful Hack 53 | . 26 . 27 . Disable Machine 30 | . . . 30 . Destroy Structure 21 | . . 8 13 . Lose Combat Pursuer 30 | . 15 . 15 . Influence Decreases 765 | . 60 91 411 203 Entered New Map 162 | . . 50 42 70 Time Decay 470 | . 50 41 289 90 Lost Part 113 | . 10 . 60 43 Lost Ally 20 | . . . 20 . Squads Dispatched 1 | . 1 . . . Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Distress Signals 2 | . 1 . 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 47 | . 5 3 18 21 Peak Tracking Total 16 | . 3 3 4 16 Tactical Retreats 2 | . 1 . 1 . Traps | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Traps Triggered 2 | . 1 . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Yrd Mat Min Mat Min Machines Disabled 2 | . . . 2 . Max in Single Turn 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Machines Accessed 8 | . 1 . 7 . Terminals 5 | . 1 . 4 . Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units . | . . . . . Scanalyzers 2 | . . . 2 . Garrison Access . | . . . . . Total Hacks 25 | . 3 . 22 . Successful 14 | . 2 . 12 . Failed 11 | . 1 . 10 . Catastrophic 1 | . . . 1 . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 14 | . 3 . 11 . Fabricators . | . . . . . Repair Stations 4 | . . . 4 . Recycling Units . | . . . . . Scanalyzers 7 | . . . 7 . Garrison Access . | . . . . . Terminal Hacks 6 | . 2 . 4 . Record 1 | . 1 . . . Dispatch Records 1 | . . . 1 . Reinforcement Status 1 | . . . 1 . Recall Reinforcements 1 | . . . 1 . Zone Layout 2 | . 1 . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . 2 . Scan Component 1 | . . . 1 . Repair 1 | . . . 1 . Recycling Unit Hacks . | . . . . . Scanalyzer 6 | . . . 6 . Insert Component 4 | . . . 4 . Analyze 2 | . . . 2 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . 1 . Used . | . . . . . Hacking Detections 8 | . 1 . 7 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . . 2 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . 1 . Time 26 | . . . 26 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 3 | . . . 3 . Part Schematics Acquired 2 | . . . 2 . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Yrd Mat Min Mat Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Min Total Allies 1 | . . 1 . . Largest Group 1 | . . 1 1 . Highest-Rated Group 31 | . . 31 31 . Highest-Rated Ally 31 | . . 31 31 . Total Orders . | . . . . . Ally Attacks 13 | . . . 13 . Total Damage 207 | . . . 207 . Kills 5 | . . . 5 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Active Infowar (turns) . | . . . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Yrd Mat Min Mat Min Turns Passed 1352 | 57 159 268 655 213 Spaces Moved 737 | 40 103 241 281 72 Core 1 | 1 . . . . Treads 223 | 9 . . 142 72 Legs . | . . . . . Wheels 513 | 30 103 241 139 . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 90 105 105 240 Average Speed 146 | 105 100 105 179 243 Slowest Speed 320 | 160 105 105 240 320 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 30 | 4 36 53 28 30 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 18 | . . 8 10 . Melee . | . . . . . Projectile . | . . . . . AOE 18 | . . 8 10 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Total 907 | 50 137 251 380 89 Wait 38 | . 12 . 26 . Move 733 | 39 102 240 280 72 Hop . | . . . . . Pick Up 32 | 3 4 7 18 . Fast Attach 10 | 6 3 . 1 . Attach 16 | . 1 . 10 5 Detach 2 | . 2 . . . Swap 9 | 2 1 1 2 3 Drop 9 | . . . 9 . Fire 53 | . 10 3 32 8 Melee . | . . . . . Ram 5 | . 2 . 2 1 Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines History --------- Turn | Location | Event 33 | -11/Scrapyard | Discovered new exit (range 16) 58 | -11/Scrapyard | Entered Materials 208 | -10/Materials | Discovered new exit (range 10) 217 | -10/Materials | Entered Mines 307 | -10/Mines | Build established: Mutant 372 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 374 | -10/Mines | Found Scrap Suit 465 | -10/Mines | Escorted by a lone wolf Derelict 467 | -10/Mines | Discovered new exit (range 9) 485 | -10/Mines | Learned location of Storage (-8) 485 | -10/Mines | Entered Materials 485 | -9/Materials | Accompanied by 1 ally 485 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 558 | -9/Materials | Repaired Grenade Launcher 872 | -9/Materials | Build established: Gunner 933 | -9/Materials | Lost 3 parts (3w) 1089 | -9/Materials | Discovered new exit (range 16) 1140 | -9/Materials | Entered Mines 1145 | -9/Mines | Met a Derelict bent on vengeance 1319 | -9/Mines | Assembled infested the area 1335 | -9/Mines | System corruption reached 10% 1338 | -9/Mines | Core integrity fell below 50% 1341 | -9/Mines | Core integrity fell below 20% 1353 | -9/Mines | Destroyed by as-27618 with Assembled Blade Last Messages --------------- System corrupted: Component data lost. ALERT: Infestation in the mines, dispatching Demolisher response squad. R-06 Scavenger destroyed. as-32699 destroyed. Lgt. Treads destroyed. System corrupted by crushing effect (+4). Beamcaster destroyed. Lgt. Treads destroyed. Beam Rifle destroyed. Hvy. Assault Rifle destroyed. System corrupted by crushing effect (+1). Lgt. Treads severed. Lgt. Treads destroyed. as-89080 destroyed. Deuterium Engine destroyed. Hrd. Light Armor Plating destroyed. Lgt. Treads severed. Slammed into as-96384. Imp. Heat Sink destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ??????????????????????????????????????????????## | | ?????????????????????????????????????????????## | | ?????????????????????????????????????????##### | | ??????? ## ?????????????????????????????# | | ?????? *%! ??????????????????????????## | | ?????? =% ####????????????????????## | | ????? ######????????????### | | ????? ##??????????## """ | | ?????# % a #??????????# """ | | ??????# =aa #?????????## """ | | ??????# ## ##@a#?????????# """ ## | | ?????? ????#######= #????????## ##? | | ?????? ?????????###### ########## #?? | | ?????????? ##?? | | ?????????????????###### ##### ## #####?## | | ??????????????????????# #???# #### ##?????# | | ??????????????????????# ???# #??######??????# | | ??????????????????????# ???# #????????????### | | ??????????????????????# ??# #???????????## | | ??????????????????????# ?? #???#??????## | | ??????????????????????# ##?###??## ##### # | | ?????????????????????? ##???????# # | | ?????????????????????? #????????## ## | | ?????????????????????? #?????????## ##? | | ?????????????????????? ??????????## ##?? | | ??????????????????????# ???????????# #??? | | ??????????????????????? ??????????# ##??? | | ??????????????????????? ????????? ###???? | | ?????????????????????????????????? #??????? | | ????????????????????????????????? ???????? | | ???????????????????????????????? ???????? | | ???????????????????????????????# #### #???????? | | ???????????????????????????????#????###????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 42 Recoil Reduction 2 Item Schematics ----------------- Lgt. Assault Rifle | -9/Materials | Scanalyzed Hvy. Assault Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Grenade Launcher | 10% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- Let's See Who's Tougher Challenges ------------ None Game ------ Seed ArcsightGodFrame Manual? 0 Play Time 00:30:59 Cumulative 5.1 hours Start 2025.06.02 @ 12:52:31 End 2025.06.02 @ 15:27:22 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 10 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 4c962785-db5b-4bc1-8351-c0b1c18682e2