Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.07 @ 20:09:06 Player: Salek Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (106) 530 Value Destroyed (3976) 3976 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (185) 185 TOTAL SCORE: 7991 Bonus ------- High Alert Combat Kills 225 Follower Combat Kills 35 Friendly Fire -75 Cogmind --------- Core Integrity 0/850 Matter 15/300 Energy 650/650 System Corruption 45% Temperature Cool (21) Movement Core (150) Ox2 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Large Battery Energy Well Advanced Targeting Computer Target Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Angular Momentum Engine Light Angular Momentum Engine Large Storage Unit Long-range Tractor Beam Cooled Particle Cannon Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Advanced Targeting Computer Target Analyzer Recoil Stabilizer Improved Heavy Armor Plating > --- WEAPON ----------- Cooled Particle Cannon Cooled Particle Cannon > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Light Angular Momentum Engine Light Angular Momentum Engine Fission Core Improved Heat Sink Improved Heat Sink Improved Heat Sink Large Storage Unit Large Battery Advanced Targeting Computer Target Analyzer Improved Heavy Armor Plating Shock Rifle Particle Gun Particle Gun Backup Laser III Heavy Laser Proton Cannon Heavy Flak Cannon Proton Missile Launcher Mini Grenade Launcher [Rating: 65] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Fission Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Flight Unit Improved Flight Unit Utility Advanced Targeting Computer Device Improved Heat Sink Storage Huge Storage Unit Processor Advanced Targeting Computer Protection Insulated Plating Weapon Cooled Particle Cannon Energy Gun EM Pulse Gun Energy Cannon Cooled Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Slots Evolved 8 | . . 2 2 2 . 2 Power 1 | . . . . . . 1 Propulsion 2 | . . . 1 1 . . Utility 5 | . . 2 1 1 . 1 Weapon . | . . . . . . . Parts Attached 134 | 4 3 13 27 5 33 49 Power 23 | . 1 1 7 . 2 12 Engine 20 | . 1 1 7 . 2 9 Core 3 | . . . . . . 3 Reactor . | . . . . . . . Propulsion 38 | 2 . 6 8 1 9 12 Treads . | . . . . . . . Leg 28 | 2 . 6 4 . 4 12 Wheel 7 | . . . 4 1 2 . Hover . | . . . . . . . Flight 3 | . . . . . 3 . Utility 35 | 1 1 4 5 2 9 13 Device 18 | . 1 2 3 . 5 7 Storage 5 | 1 . 1 . 1 . 2 Processor 5 | . . 1 1 . 1 2 Hackware . | . . . . . . . Protection 7 | . . . 1 1 3 2 Artifact . | . . . . . . . Weapon 38 | 1 1 2 7 2 13 12 Energy Gun 13 | 1 . 1 1 1 2 7 Energy Cannon 7 | . . 1 . . 5 1 Ballistic Gun 4 | . 1 . 1 . 2 . Ballistic Cannon 8 | . . . 4 1 1 2 Launcher 6 | . . . 1 . 3 2 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . . 1 2 . Corrupted Parts 11 | . 1 2 3 . . 5 System Corruption 43 | . 2 2 10 . . 29 Parts Lost 69 | . . 4 12 . 19 34 Power 10 | . . . 3 . 1 6 Propulsion 24 | . . 1 6 . 6 11 Utility 17 | . . 1 2 . 5 9 Weapon 18 | . . 2 1 . 7 8 Highest Loss Streak 12 | . . 3 4 . 12 9 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 79 | . 85 96 73 99 73 77 Engine 8 | . 14 11 8 7 5 8 Core 1 | . . . . . . 3 Leg 11 | . 28 19 6 . 2 15 Wheel 4 | . . . 5 29 10 . Device 11 | . 1 21 13 15 10 9 Storage 7 | . 14 11 9 7 7 6 Processor 12 | . . 11 12 7 7 15 Protection 4 | . . . 1 14 11 2 Energy Gun 3 | . 14 11 2 . . 3 Energy Cannon 4 | . . 4 . . 7 5 Ballistic Gun 1 | . 12 6 2 . . . Ballistic Cannon 4 | . . . 10 15 3 2 Naked Turns . | . . . . . . . Heaviest Build 133 | 7 14 32 45 110 118 133 Greatest Support 60 | 20 20 20 36 46 46 60 Greatest Overweight (x) 31 | . . 3 11 2 29 31 Average Overweight (x) 2 | . . . 2 1 3 3 Largest Inventory Capacity 25 | 8 8 15 15 25 25 25 Average Capacity 21 | 7 8 12 15 22 25 24 Most Carried 25 | 4 5 14 15 22 25 24 Average Carried 15 | 3 3 9 11 14 22 17 Final Capacity 25 | 8 8 15 15 25 25 5 Final Carried 22 | 4 4 13 14 22 16 5 Class Distribution -------------------- 70% | Scavenger-Mutant 29% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Storage Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Sto Fac Matter Collected 2824 | 181 26 203 927 . 675 812 Remotely 496 | . . . 191 . 305 . Salvage Created 4208 | . 114 450 1153 . 830 1661 Parts 226 | . 11 34 60 . 45 76 Haulers Intercepted . | . . . . . . . Recyclers Shooed 6 | . . . 3 . . 3 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Combat Hostiles Destroyed 74 | . 2 12 14 . 14 32 Melee 1 | . . . . . . 1 Guns 20 | . 2 7 6 . . 5 Cannons 40 | . . 2 6 . 12 20 AOE 11 | . . 2 2 . 2 5 Classes Destroyed 15 | . 3 3 4 . 3 2 Worker 10 | . . . 8 . . 2 Builder 7 | . 1 . 4 . . 2 Recycler 6 | . . . 6 . . . Mechanic 1 | . . . 1 . . . Operator 3 | . . . . . 3 . Watcher 5 | . 1 . 2 . 1 1 Swarmer 6 | . . 4 2 . . . Saboteur 1 | . . . . . . 1 Grunt 33 | . 2 4 6 . 4 17 Brawler 1 | . . 1 . . . . Duelist 2 | . . . . . . 2 Protector 1 | . . . . . 1 . Sentry 13 | . . 3 3 . 4 3 Hunter 5 | . . . 3 . 2 . Programmer 12 | . . . . . 3 9 Best Kill Streak 9 | . 4 5 8 . 5 9 Combat Bots Only 6 | . 2 5 4 . 3 6 Max Kills in Single Turn 3 | . 1 2 3 . 2 3 Gunslinging 1 | . . 1 . . . . Exploded 2 | . . 2 2 . 1 2 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Sto Fac Hostile Shots Fired 992 | . 9 66 127 . 244 546 Missed 296 | . 1 12 42 . 66 175 Damage Taken 9863 | . 156 712 1568 . 2205 5222 Core 1883 | . 52 74 393 . 478 886 Absorbed by Shields . | . . . . . . . Ignored by Resistances 133 | . . . . . 46 87 Core Remaining (%) 63 | 100 79 81 28 . 31 . Volleys Fired 320 | . 14 38 87 . 63 118 Largest 2 | . 2 2 2 . 2 2 Hottest 140 | . 60 96 96 . 140 122 Shots Fired 581 | . 28 71 156 . 110 216 Gun 215 | . 28 59 50 . 15 63 Cannon 338 | . . 12 95 . 88 143 Launcher 28 | . . . 11 . 7 10 Special . | . . . . . . . Kinetic 257 | . 14 25 120 . 40 58 Thermal 192 | . . 8 21 . 63 100 Explosive 14 | . . . 11 . 1 2 Electromagnetic 118 | . 14 38 4 . 6 56 Robot Hit Streak 28 | . 4 14 10 . 28 27 Robot Miss Streak 8 | . 5 2 7 . 3 8 Penetration Max 1 | . . . 1 . . . Secondary Targets 2 | . 1 1 . . . . Max Gunslinging Chain 1 | . 1 1 . . . . Shots Hit Robots 372 | . 13 54 93 . 67 145 Core Hits 217 | . 7 18 49 . 30 113 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 7 | . . . 4 . 1 2 Burn 1 | . . . . . . 1 Blast 5 | . . . 4 . 1 . Corrupt 1 | . . . . . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 10093 | . 153 803 2366 . 2234 4537 Guns 2031 | . 149 458 633 . 128 663 Cannons 6108 | . . 209 1270 . 1620 3009 Explosions 1890 | . . 136 463 . 486 805 Melee . | . . . . . . . Ramming 64 | . 4 . . . . 60 Kinetic 3724 | . 71 144 1668 . 465 1376 Thermal 3772 | . . 214 138 . 1283 2137 Explosive 576 | . . . 463 . 86 27 Electromagnetic 1957 | . 78 445 97 . 400 937 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 45 | . 2 2 17 2 7 45 Average Corruption 19 | . 2 1 13 2 5 37 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 204 | . . 2 46 9 29 118 Message Errors 47 | . . 1 12 4 6 24 Matter Fused 61 | . . 1 12 4 9 35 Heat Flow Errors 12 | . . . 1 1 2 8 Energy Discharges 16 | . . . 4 . 3 9 Parts Rejected 3 | . . . 2 . . 1 Parts Fused 5 | . . . . . 3 2 Data Loss (minor) 28 | . . . 9 . 3 16 Data Loss (major) 4 | . . . 1 . 1 2 Misfires 6 | . . . . . 1 5 Alerts 5 | . . . 1 . 1 3 Misdirections 3 | . . . . . . 3 Weapon Failures 14 | . . . 4 . . 10 Overload Shots . | . . . . . . . Overflow Damage 136 | . . . 52 . 66 18 Projectiles 99 | . . . 41 . 43 15 Explosions 37 | . . . 11 . 23 3 Melee . | . . . . . . . Knockbacks 54 | . . . 7 . . 47 Impact . | . . . . . . . Kinetic 46 | . . . 7 . . 39 Secondary 8 | . . . . . . 8 Self-Inflicted Damage 301 | . 28 31 24 . 50 168 Shots 12 | . 1 1 1 . 3 6 Rammed . | . . . . . . . Targets Rammed 5 | . 1 . . . . 4 Kicked 5 | . 1 . . . . 4 Crushed . | . . . . . . . Highest Temperature 540 | . 93 63 474 129 416 540 Average Temperature 103 | . 39 18 108 65 70 145 Received Heat Transfer 2736 | . 51 225 441 . 645 1374 Effects 22 | . . . 3 . 1 18 Shutdowns 9 | . . . 1 . 1 7 Energy Bleed 1 | . . . . . . 1 Interference 6 | . . . 2 . . 4 Matter Decay 2 | . . . . . . 2 Damage (minor) 3 | . . . . . . 3 Damage (major) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted 2 | . . 1 . . . 1 Combat Hostiles 2 | . . 1 . . . 1 Parts Fried 4 | . . 2 . . 1 1 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 8 | . . . . . 4 4 Heat Transferred 5289 | . . 375 348 . 1591 2975 Parts Sabotaged 5 | . . . . . . 5 Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 6 | . . 1 . . 1 4 Alert | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Peak Influence 596 | . 108 309 259 76 293 596 Initial 76 | . . 45 28 76 34 33 Average 207 | . 34 167 119 76 110 312 Maximum Alert Level 2 | . . 1 1 . 1 2 Low Security (%) 63 | 100 100 67 86 100 87 38 Level 1 8 | . . 32 13 . 12 2 Level 2 27 | . . . . . . 59 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 25 | . . 1 2 1 5 16 Investigation 2 | . . . 1 . . 1 Extermination 10 | . . . . . 2 8 Reinforcement 6 | . . 1 1 1 1 2 Assault 5 | . . . . . 2 3 Garrison 2 | . . . . . . 2 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Distress Signals 5 | . . 2 1 . 2 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 128 | . 3 21 24 . 24 56 Peak Tracking Total 7 | . 2 7 5 1 6 7 Tactical Retreats 4 | . . . 1 . 2 1 Traps | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Traps Triggered 7 | . 1 . 3 . 1 2 Indirectly 1 | . 1 . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Sto Fac Machines Disabled 13 | . 3 . 3 . 2 5 Max in Single Turn 2 | . 2 . 1 . 1 2 Garrison Access 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Machines Accessed 4 | . . . 1 . 2 1 Terminals 3 | . . . 1 . 1 1 Fabricators . | . . . . . . . Repair Stations 1 | . . . . . 1 . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 9 | . . . 2 . 4 3 Successful 4 | . . . 2 . 1 1 Failed 5 | . . . . . 3 2 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 7 | . . . 2 . 2 3 Fabricators . | . . . . . . . Repair Stations 2 | . . . . . 2 . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 4 | . . . 2 . 1 1 Prototype ID Bank 1 | . . . . . 1 . Alert Level 1 | . . . 1 . . . Dispatch Records 1 | . . . 1 . . . Zone Layout 1 | . . . . . . 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . . . . . 2 . Used . | . . . . . . . Hacking Detections 3 | . . . . . 2 1 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Sto Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 2 | . . . . . . 2 Machine Destruction 2 | . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Sto Fac Total Allies 2 | . . . . . 2 . Largest Group 2 | . . . . . 2 . Highest-Rated Group 62 | . . . . . 62 . Highest-Rated Ally 31 | . . . . . 31 . Total Orders . | . . . . . . . Ally Attacks 11 | . . . . . 11 . Total Damage 213 | . . . . . 213 . Kills 1 | . . . . . 1 . Allies Corrupted . | . . . . . . . Allies Melted 1 | . . . . . 1 . Intel | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Sto Fac Turns Passed 7183 | 84 217 808 1247 372 1102 3353 Spaces Moved 2634 | 69 143 373 469 309 449 822 Core 92 | 15 . . 68 . 8 1 Treads . | . . . . . . . Legs 1608 | 54 143 373 188 . 29 821 Wheels 934 | . . . 213 309 412 . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 86 85 115 190 Average Speed 223 | 104 120 179 202 111 183 349 Slowest Speed 1600 | 120 120 330 600 115 1500 1600 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . 1 . . . Exploration Rate (%) 26 | 5 21 38 38 9 57 15 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 133 | . . 3 73 . 16 41 Melee . | . . . . . . . Projectile 44 | . . . 26 . 13 5 AOE 89 | . . 3 47 . 3 36 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Total 3321 | 80 163 445 606 337 621 1069 Wait 52 | . . . . . 32 20 Move 2628 | 68 142 372 468 308 448 822 Hop . | . . . . . . . Pick Up 140 | 8 3 20 22 21 25 41 Fast Attach . | . . . . . . . Attach 98 | 4 3 7 20 4 23 37 Detach . | . . . . . . . Swap 36 | . . 6 7 1 10 12 Drop 29 | . . 2 2 3 12 10 Fire 320 | . 14 38 87 . 63 118 Melee . | . . . . . . . Ram . | . . . . . . . Kick 5 | . 1 . . . . 4 Crush . | . . . . . . . Escape Stasis 13 | . . . . . 8 5 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Storage -6/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 85 | -11/Scrapyard | Entered Materials 189 | -10/Materials | Discovered new exit (range 12) 302 | -10/Materials | Entered another Materials area 302 | -9/Materials | Evolved 2 slots: Utility x2 337 | -9/Materials | Build established: Mutant 731 | -9/Materials | Build established: Scavenger-Mutant 845 | -9/Materials | Lost 3 parts (1u2w) 981 | -9/Materials | Discovered new exit (range 16) 1099 | -9/Materials | Build established: Mutant 1110 | -9/Materials | Entered another Materials area 1110 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1433 | -8/Materials | Build established: Scavenger-Mutant 1501 | -8/Materials | Lost 3 parts (2n1u) 1597 | -8/Materials | System corruption reached 10% 1627 | -8/Materials | Crushed by falling debris 1637 | -8/Materials | Core integrity fell below 50% 1667 | -8/Materials | Lost 4 parts (1p2n1u) 1835 | -8/Materials | Build established: Mutant 2350 | -8/Materials | Discovered new exit (range 4) 2357 | -8/Materials | Entered Factory 2357 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2368 | -7/Factory | Build established: Scavenger-Mutant 2601 | -7/Factory | Discovered new exit (range 10) 2729 | -7/Factory | Entered Storage 2946 | -7/Storage | Lost 5 parts (3n2w) 3421 | -7/Storage | Discovered new exit (range 15) 3484 | -7/Storage | Met a pair of Derelict thieves 3569 | -7/Storage | Core integrity fell below 50% 3620 | -7/Storage | Lost 12 parts (1p2n4u5w) 3831 | -7/Storage | Entered Factory 3831 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4962 | -6/Factory | Garrison activated, responded to threat 5169 | -6/Factory | Lost 5 parts (2n2u1w) 5184 | -6/Factory | System corruption reached 10% 5231 | -6/Factory | First assault squad dispatched 5505 | -6/Factory | Lost 3 parts (2n1u) 5506 | -6/Factory | System corruption reached 30% 5919 | -6/Factory | Lost 9 parts (2p2n2u3w) 6214 | -6/Factory | Core integrity fell below 50% 6235 | -6/Factory | Lost 4 parts (1p1n1u1w) 6698 | -6/Factory | Lost 4 parts (2p1u1w) 6946 | -6/Factory | Build established: Mutant 7178 | -6/Factory | Core integrity fell below 20% 7184 | -6/Factory | Destroyed by L-41 Fighter with Axe Last Messages --------------- 07023_ The unstable cave ceiling collapses. 07026_ System corrupted: Matter fused (-8). 07081_ ALERT: Rogue bot located, Programmers report to Factory Zone 8A. 07095_ HGG1O8O%A<>UB LBVGOCLX5 07110_ ATZHZ8>XIJ4LQAQT>%JYLNZ% KJFFDHG>0X,/ 07127_ System corrupted: Energy discharge (-208). 07159_ System corrupted: Energy discharge (-322). 07164_ C-30 ARC bursts open, deploying its payload. 07164_ G-67 Veteran unfolds itself. 07164_ L-41 Fighter unfolds itself. 07164_ G-50 Soldier unfolds itself. 07164_ E-15 Imp unfolds itself. 07165_ Arm. Leg blown off. 07165_ Imp. Deuterium Engine blown off. 07165_ Carbon-fiber Leg blown off. 07165_ Magnetic Acceleration Cannon blown off. 07165_ E-15 Imp destroyed. 07175_ Mni. Grenade Launcher destroyed. 07177_ Angular Momentum Engine destroyed. 07180_ Huge Storage Unit destroyed. Map ----- +----------------------------------------------------+ | ?????# ## """ #?????????### ######+#### | | ???????## """ #?????????????#???# | | ????????# """ ################### ### | | ????????# # + #?? | | ????????###+### ########## #?? | | ?????#??# " #????????# #?? | | ?????# ## # #????????# #?? | | ?????# T + #????????# #?? | | ?????#### # / #????????# #?? | | ????????# # #????????# #?? | | ???######## ### #????????# #?? | | ??? # #?# #????????# #?? | | ??? # #?##########????????# #?? | | ??? " " " # #???????????????????# +?? | | ??" " " " # #???????????????????# #?? | | ??" " " " # ################+#### ### | | ??" " " " # | | ? " " " " # | | ? " " " " + | | ? " " " " # | | ??" " " " # % | | ??" " " " ####+#############+######+### | | ?? ## g #???# # """ | | ?? ## ! #???# # """ | | ? ! !## %lg #???# # | | ?? ##**@=[ #???# # """ " | | ? ## ]]=[ #???# # """ " | | ?#########?# [* #???# # """ " | | ???????????# #???# # | | ???????????# #???# !! # """ " | | ???????????# #???# != # """ " | | ???????????# #???########## """ " | | ???????????# #????????????# | | ???????????# [ #????????????# | | ???????????# #????????????######## | | ???????????# #???????????????????? | | ???????????########???????????????????? | | ??????????????????##############??????? | | ??????????????????# #??????? | | ??????????????????# ""G"" #??????? | | ??????????????????# " #??????? | | ??????????????????# ###????? | | ??????????????????# *%% [ =#????? | | ??????????????????# *%= !=|###### | | ??????????????????# =%=%+%*!% | | ??????????????????# "" = !%!###### | | ??????????????????# " " "##????? | | ??????????????????# """" "" "#?????? | | ??????????????????# """" " ##????## | | ??????????????????# %! #?????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 31 Energy Capacity 1040 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 85 Armor Coverage 600 Resistance: TH 20 Resistance: EM 15 Evasion (%) 55 Targeting Accuracy 16 Target Analysis 7 Recoil Reduction 4 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! Serviceable Loadout Significant Disruption Use The Force Challenges ------------ None Game ------ Seed AnalysisThrusterThrower Manual? 0 Play Time 00:45:13 Cumulative 5.5 hours Start 2024.04.07 @ 19:22:17 End 2024.04.07 @ 20:09:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 13 Achievement% 13 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 368f48e4-4ba0-4ef4-a3c9-288f440fe4ac