Cogmind - Beta 9.1 --- EXPLORER MODE // 2019.11.05 @ 16:09:51

Player: n8leveler

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (11)       2200
Robots Destroyed (274)     1370
Value Destroyed (13180)    13180
Prototype IDs (24)         480
Alien Tech Used (0)        0
Bonus (1589)               1589
              TOTAL SCORE: 22819

 Bonus
-------
High Alert Combat Kills    1589

 Cogmind 
---------
Core Integrity             0/1450
Matter                     183/300
Energy                     98/100
System Corruption          28%
Temperature                Cool (0)
Location                   -2/Research

 Parts 
-------
Power (3)
Propulsion (4)
  Centrium Wheel
Utility (12)
  Enhanced Optical Array
  System Restoration Module
Weapon (5)
Inventory (4)

 Peak State 
------------
Power
  Light Particle Reactor
  Quantum Reactor
  Light Quantum Reactor
Propulsion
  Myomer Leg
  Biometal Leg
  Biometal Leg
  Centrium Leg
Utility
  Advanced Cryofiber Web
  Advanced Heat Sink
  Advanced Heat Sink
  Advanced Heat Sink
  High-capacity Storage Unit
  Enhanced Optical Array
  Terrain Scanner
  Advanced Targeting Computer
  Improved Armor Integrity Analyzer
  Precision Energy Filter
  Improved Utility Shielding
  Antimissile System
Weapon
  Enhanced Quantum Rifle
  Improved Matter Neutralizer
  Enhanced Nova Cannon
  Fusion Bomb Launcher
  Power Sword
Inventory
  Light Particle Reactor
  Flexi-carbon Leg
  Centrium Light Armor Plating
  Advanced Drone Bay
  Plasma Rifle
  Quantum Rifle
  Matter Neutralizer
  Enhanced Nova Cannon
  Railgun
  Hardcell Cannon
  Mining Laser
[Rating: 159]

 Favorites 
-----------
Power                      F-cell Engine
  Engine                   F-cell Engine
  Power Core               Micro Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Improved Titanium Leg
  Leg                      Improved Titanium Leg
  Wheel                    Centrium Wheel
  Hover Unit               Hover Unit
Utility                    High-capacity Storage Unit
  Device                   Advanced Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Enhanced Optical Array
  Hackware                 System Shield
  Protection               Improved Utility Shielding
Weapon                     Shock Rifle
  Energy Gun               Shock Rifle
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            KE Penetrator
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Heavy Missile Launcher
  Special Weapon           Welding Torch
  Impact Weapon            Maul
  Slashing Weapon          Power Sword
  Piercing Weapon          Lance

 Build                          | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  -2  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res 
Slots Evolved              17   | .   1   2   2   2   2   2   2   .   .   2   2   
  Power                    2    | .   .   .   .   .   1   .   .   .   .   .   1   
  Propulsion               2    | .   .   2   .   .   .   .   .   .   .   .   .   
  Utility                  10   | .   1   .   2   1   1   1   2   .   .   1   1   
  Weapon                   3    | .   .   .   .   1   .   1   .   .   .   1   .   
Parts Attached             279  | 6   10  34  28  19  31  9   18  3   16  60  45  
  Power                    30   | 1   .   2   2   2   7   .   .   .   1   7   8   
    Engine                 14   | 1   .   2   2   2   6   .   .   .   .   1   .   
    Core                   2    | .   .   .   .   .   .   .   .   .   .   1   1   
    Reactor                14   | .   .   .   .   .   1   .   .   .   1   5   7   
  Propulsion               55   | 2   4   12  9   .   4   2   3   1   6   6   6   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    45   | 2   2   5   9   .   4   2   3   1   6   6   5   
    Wheel                  1    | .   .   .   .   .   .   .   .   .   .   .   1   
    Hover                  9    | .   2   7   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  85   | 2   3   8   6   5   11  4   6   1   4   23  12  
    Device                 54   | .   1   2   3   2   7   2   4   1   2   20  10  
    Storage                2    | 1   1   .   .   .   .   .   .   .   .   .   .   
    Processor              6    | 1   .   2   .   1   1   .   .   .   1   .   .   
    Hackware               1    | .   .   .   .   .   .   .   1   .   .   .   .   
    Protection             22   | .   1   4   3   2   3   2   1   .   1   3   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   109  | 1   3   12  11  12  9   3   9   1   5   24  19  
    Energy Gun             34   | 1   1   2   6   5   3   1   2   .   1   8   4   
    Energy Cannon          23   | .   .   .   .   4   3   1   4   .   3   5   3   
    Ballistic Gun          21   | .   1   5   2   .   .   .   .   1   .   5   7   
    Ballistic Cannon       6    | .   .   .   1   .   .   .   1   .   1   1   2   
    Launcher               18   | .   .   4   2   3   3   .   2   .   .   3   1   
    Special Weapon         3    | .   1   .   .   .   .   .   .   .   .   1   1   
    Impact Weapon          1    | .   .   1   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   .   .   .   1   1   
    Piercing Weapon        1    | .   .   .   .   .   .   1   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  15   | .   .   .   5   1   2   .   .   .   .   6   1   
Parts Lost                 98   | .   2   5   1   1   3   1   2   1   8   25  49  
  Power                    14   | .   .   .   1   .   .   .   .   .   .   5   8   
  Propulsion               14   | .   .   4   .   .   .   .   .   .   2   2   6   
  Utility                  28   | .   .   .   .   .   1   .   1   1   1   7   17  
  Weapon                   42   | .   2   1   .   1   2   1   1   .   5   11  18  
  Highest Loss Streak      34   | .   2   1   1   1   1   1   2   1   8   15  34  
Average Slot Usage (%)     97   | .   99  99  99  99  99  100 99  100 98  95  85  
  Engine                   6    | .   12  10  7   7   9   5   5   5   5   1   .   
  Reactor                  3    | .   .   .   .   .   2   5   5   5   5   6   8   
  Leg                      21   | .   24  9   33  28  25  22  19  20  19  17  12  
  Hover                    3    | .   .   30  .   .   .   .   .   .   .   .   .   
  Device                   15   | .   7   3   7   14  14  15  24  21  16  22  25  
  Storage                  6    | .   12  10  8   7   6   5   5   5   5   4   3   
  Processor                12   | .   12  7   16  14  12  11  10  10  14  13  11  
  Protection               7    | .   4   8   8   7   9   11  10  8   7   5   2   
  Energy Gun               6    | .   11  2   13  13  5   5   3   5   1   2   3   
  Energy Cannon            5    | .   .   .   .   3   11  10  8   5   8   7   5   
  Ballistic Gun            2    | .   3   11  .   .   .   .   .   3   5   3   1   
  Launcher                 3    | .   .   5   1   3   1   5   4   5   1   2   2   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             143  | 12  39  57  67  76  100 107 110 109 100 131 143 
  Greatest Support         111  | 20  20  49  80  80  80  76  81  86  86  106 111 
  Greatest Overweight (x)  12   | 2   3   2   3   .   1   1   1   1   2   1   12  
  Average Overweight (x)   .    | .   .   1   .   .   1   1   1   1   1   1   1   
Largest Inventory Capacity 12   | 8   12  12  12  12  12  12  12  12  12  12  12  
  Average Capacity         11   | 7   11  12  12  12  12  12  12  12  12  12  11  
  Most Carried             12   | 8   12  12  12  12  12  12  12  12  12  12  12  
  Average Carried          11   | 5   10  11  11  11  11  10  11  11  10  11  9   
  Final Capacity           12   | 8   12  12  12  12  12  12  12  12  12  12  4   
  Final Carried            12   | 8   12  12  12  12  12  11  12  11  12  12  .   

 Class Distribution 
--------------------
 41% | Mutant
 15% | Scavenger-Tank
 12% | Scavenger-Gunner
 11% | Tank
  8% | Scavenger-Mutant
  7% | Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -8/Materials
             Tank | -7/Factory
           Gunner | -6/Factory
           Mutant | -5/Factory
   Scavenger-Tank | -4/Factory
   Scavenger-Tank | -4/Upper Caves
   Scavenger-Tank | -4/Upper Caves
 Scavenger-Gunner | -3/Research
 Scavenger-Gunner | -2/Research

 Resources                       | -11  -10  -9   -8   -7   -6   -5   -4   -4   -4   -3   -2   
-----------                Run   | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Upp  Upp  Res  Res  
Matter Collected           6016  | 216  76   512  654  371  401  504  279  278  372  1462 891  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            11309 | .    23   799  1090 1087 1083 715  698  291  839  2770 1914 
  Parts                    532   | .    2    60   74   45   50   28   41   7    29   135  61   
Haulers Intercepted        5     | .    .    1    3    .    .    .    1    .    .    .    .    
Recyclers Shooed           6     | .    .    .    .    .    1    2    .    .    .    3    .    
Parts Field Recycled       12    | .    .    12   .    .    .    .    .    .    .    .    .    
  Retrieved Matter         18    | .    .    18   .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  -2  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res 
Combat Hostiles Destroyed  216  | .   2   24  29  23  18  15  11  6   16  40  32  
  Guns                     78   | .   2   14  17  8   2   6   1   1   2   18  7   
  Cannons                  72   | .   .   .   .   5   10  4   7   2   12  18  14  
  AOE                      62   | .   .   10  11  10  6   5   3   3   2   3   9   
Classes Destroyed          14   | .   1   7   3   1   .   .   .   .   1   .   1   
  Worker                   16   | .   .   .   2   1   .   2   4   .   .   5   2   
  Builder                  13   | .   .   1   1   .   1   3   2   .   .   4   1   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Hauler                   5    | .   .   1   3   .   .   .   1   .   .   .   .   
  Recycler                 6    | .   .   .   1   1   .   1   .   .   .   2   1   
  Operator                 3    | .   .   1   1   .   .   1   .   .   .   .   .   
  Watcher                  14   | .   .   2   1   1   4   .   3   .   .   2   1   
  Swarmer                  37   | .   2   5   11  .   .   .   3   .   5   7   4   
  Grunt                    81   | .   .   11  11  16  12  5   6   3   8   6   3   
  Brawler                  4    | .   .   1   .   .   .   .   .   .   1   .   2   
  Duelist                  5    | .   .   .   .   .   .   .   .   .   1   2   2   
  Sentry                   33   | .   .   7   6   4   2   1   .   1   1   6   5   
  Hunter                   27   | .   .   .   1   1   .   6   .   2   .   8   9   
  Programmer               29   | .   .   .   .   2   4   3   2   .   .   11  7   
Best Kill Streak           17   | .   2   4   9   4   5   5   17  3   10  11  6   
  Combat Bots Only         10   | .   2   4   9   3   4   4   6   3   10  6   5   
Max Kills in Single Turn   4    | .   1   2   3   4   2   2   2   1   2   4   4   
  Gunslinging              1    | .   .   1   1   .   .   .   .   .   .   1   .   
  Exploded                 3    | .   .   2   2   3   2   1   2   1   1   2   3   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   -5   -4   -4   -4   -3   -2   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Upp  Upp  Res  Res  
Damage Taken               16486 | .    199  679  689  473  983  931  541  139  1282 3415 7155 
  Core                     2627  | .    15   95   37   14   56   322  27   25   146  438  1452 
  Absorbed by Shields      713   | .    .    .    .    147  .    280  198  53   35   .    .    
Core Remaining (%)         85    | 100  94   76   93   98   93   67   .    .    82   66   .    
Volleys Fired              510   | .    9    66   54   48   38   54   28   14   26   106  67   
  Largest                  5     | .    2    2    2    3    3    4    3    4    4    5    4    
  Hottest                  410   | .    70   100  122  206  220  275  244  240  265  399  410  
Shots Fired                1254  | .    14   89   104  111  93   126  66   35   94   317  205  
  Gun                      621   | .    6    66   88   75   26   43   16   17   35   166  83   
  Cannon                   485   | .    .    .    3    23   59   55   46   11   57   128  103  
  Launcher                 134   | .    .    23   13   13   8    28   4    7    2    17   19   
  Special                  14    | .    8    .    .    .    .    .    .    .    .    6    .    
  Kinetic                  345   | .    .    56   13   .    .    .    20   10   44   134  68   
  Thermal                  530   | .    14   .    18   78   59   91   23   9    33   112  93   
  Explosive                124   | .    .    23   13   13   8    28   4    7    2    7    19   
  Electromagnetic          255   | .    .    10   60   20   26   7    19   9    15   64   25   
  Robot Hit Streak         60    | .    4    20   28   60   44   30   28   19   48   37   60   
  Robot Miss Streak        3     | .    1    1    2    1    1    1    2    1    1    3    2    
  Penetration Max          2     | .    .    .    1    .    .    .    .    .    1    2    1    
  Secondary Targets        8     | .    .    2    2    .    .    .    .    .    .    3    1    
    Max Gunslinging Chain  1     | .    .    1    1    .    .    .    .    .    .    1    1    
Shots Hit Robots           976   | .    7    77   83   95   69   101  46   31   68   233  166  
  Core Hits                594   | .    2    49   64   56   49   57   40   15   34   128  100  
  Critical Hits            35    | .    .    .    .    .    1    .    1    .    1    26   6    
  Critical Kills           12    | .    .    .    .    .    1    .    1    .    .    9    1    
  Critical Parts Destroyed 20    | .    .    .    .    .    .    .    .    .    1    15   4    
Melee Attacks              3     | .    .    .    .    .    .    .    .    .    .    .    3    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 3     | .    .    .    .    .    .    .    .    .    .    .    3    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1     | .    .    .    .    .    .    .    .    .    .    .    1    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           38706 | .    69   1952 3097 3105 2946 4350 3176 1467 2370 7677 8497 
  Guns                     10534 | .    64   786  1262 1029 481  924  224  337  702  2683 2042 
  Cannons                  12388 | .    .    .    86   460  1385 1103 1172 291  1189 3562 3140 
  Explosions               15539 | .    .    1166 1743 1616 1080 2323 1780 839  479  1432 3081 
  Melee                    234   | .    .    .    .    .    .    .    .    .    .    .    234  
  Ramming                  6     | .    .    .    6    .    .    .    .    .    .    .    .    
  Kinetic                  6509  | .    .    607  295  .    .    .    361  162  840  2433 1811 
  Thermal                  13740 | .    69   .    388  1599 1564 2176 1065 262  824  2868 2925 
  Explosive                13011 | .    .    1153 1651 1213 836  1976 1352 839  334  770  2887 
  Electromagnetic          5206  | .    .    192  757  293  546  198  398  204  372  1606 640  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 234   | .    .    .    .    .    .    .    .    .    .    .    234  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         27    | .    1    .    .    .    3    1    2    2    2    11   27   
  Average Corruption       5     | .    1    .    .    .    2    1    2    2    2    7    11   
  Corruption Purged        1     | .    .    .    .    .    .    .    .    .    .    .    1    
  Effects                  130   | .    4    .    .    .    6    2    5    7    10   52   44   
    Message Errors         26    | .    3    .    .    .    .    1    .    2    5    9    6    
    Matter Fused           16    | .    .    .    .    .    2    .    .    .    .    7    7    
    Heat Flow Errors       14    | .    .    .    .    .    2    .    .    1    1    7    3    
    Energy Discharges      10    | .    .    .    .    .    .    1    .    2    .    3    4    
    Data Loss (minor)      15    | .    1    .    .    .    1    .    1    1    1    4    6    
    Data Loss (major)      3     | .    .    .    .    .    .    .    .    .    .    3    .    
    Misfires               3     | .    .    .    .    .    .    .    .    .    .    2    1    
    Misdirections          4     | .    .    .    .    .    .    .    .    .    .    2    2    
    Targeting Errors       33    | .    .    .    .    .    .    .    3    1    3    12   14   
    Weapon Failures        6     | .    .    .    .    .    1    .    1    .    .    3    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1506  | .    .    13   128  104  101  269  310  60   11   190  320  
  Projectiles              515   | .    .    .    .    27   24   104  96   46   11   151  56   
  Explosions               854   | .    .    13   128  77   77   165  214  14   .    39   127  
  Melee                    137   | .    .    .    .    .    .    .    .    .    .    .    137  
Knockbacks                 19    | .    .    .    .    .    .    .    5    .    2    9    3    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  19    | .    .    .    .    .    .    .    5    .    2    9    3    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      518   | .    .    21   .    36   227  11   .    .    56   78   89   
  Shots                    24    | .    .    2    .    2    7    1    .    .    1    7    4    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             1     | .    .    .    1    .    .    .    .    .    .    .    .    
  Kicked                   1     | .    .    .    1    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        916   | .    27   222  306  457  384  559  5    .    637  916  405  
  Average Temperature      147   | .    10   38   77   125  131  177  5    .    242  215  134  
  Received Heat Transfer   3180  | .    138  345  324  288  348  102  168  52   356  384  675  
  Effects                  72    | .    .    .    .    4    3    6    .    .    12   46   1    
    Shutdowns              21    | .    .    .    .    .    2    .    .    .    2    17   .    
    Energy Bleed           13    | .    .    .    .    4    .    .    .    .    2    6    1    
    Interference           12    | .    .    .    .    .    .    4    .    .    1    7    .    
    Matter Decay           8     | .    .    .    .    .    1    .    .    .    2    5    .    
    Short Circuit          8     | .    .    .    .    .    .    .    .    .    2    6    .    
    Damage (minor)         4     | .    .    .    .    .    .    .    .    .    1    3    .    
    Damage (major)         3     | .    .    .    .    .    .    .    .    .    2    1    .    
    Damage (core)          3     | .    .    .    .    .    .    2    .    .    .    1    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           5     | .    .    .    1    .    .    .    .    .    .    2    2    
  Combat Hostiles          4     | .    .    .    1    .    .    .    .    .    .    1    2    
  Parts Fried              26    | .    .    2    4    1    3    .    1    .    3    11   1    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             18    | .    1    .    .    5    3    5    1    .    .    3    .    
  Heat Transferred         17222 | .    235  .    729  2535 1849 2740 1274 400  1094 3676 2690 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      6     | .    .    .    1    1    .    .    1    .    1    1    1    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -8   -7   -6   -5   -4   -4   -4   -3   -2   
-------                    Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Upp  Upp  Res  Res  
Peak Influence             1232 | .    95   375  674  597  336  614  565  .    .    557  1232 
  Average Influence        246  | .    20   126  144  240  124  345  248  .    .    225  780  
Maximum Alert Level        4    | .    .    1    2    2    1    2    2    .    .    2    4    
  Low Security (%)         53   | .    .    .    .    .    .    .    .    .    .    .    .    
  Level 1                  30   | .    .    .    .    .    .    .    .    .    .    .    .    
  Level 2                  8    | .    .    .    .    .    .    .    .    .    .    .    .    
  Level 3                  6    | .    .    .    .    .    .    .    .    .    .    .    .    
  Level 4                  1    | .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          59   | .    2    4    2    11   5    10   6    .    1    8    10   
  Investigation            8    | .    2    2    .    2    1    .    1    .    .    .    .    
  Extermination            14   | .    .    .    .    2    4    1    1    .    .    3    3    
  Reinforcement            25   | .    .    2    1    6    .    5    4    .    .    4    3    
  Assault                  4    | .    .    .    .    1    .    1    .    .    1    .    1    
  Garrison                 8    | .    .    .    1    .    .    3    .    .    .    1    3    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       8    | .    .    1    .    .    .    1    2    .    .    2    2    
Haulers Reinforced         4    | .    .    .    .    1    .    1    1    .    .    .    1    

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  -2  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res 
Distress Signals           7    | .   .   1   1   .   .   .   3   .   .   2   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              303  | .   12  30  42  29  23  20  25  4   21  50  47  
  Peak Tracking Total      10   | .   5   5   6   3   4   3   10  2   9   6   8   
  Tactical Retreats        15   | .   2   1   3   1   .   1   1   .   3   3   .   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  -2  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res 
Traps Triggered            9    | .   1   1   1   1   2   .   1   .   .   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                5    | .   .   .   .   .   .   .   .   .   5   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  -2  
----------                 Run  | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res 
Machines Disabled          52   | .   .   3   3   13  9   16  3   .   1   3   1   
  Max in Single Turn       8    | .   .   2   1   8   5   6   2   .   1   1   1   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  -2  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res 
Machines Accessed          24   | .   7   8   2   2   1   .   1   .   .   3   .   
  Terminals                14   | .   6   5   .   .   .   .   1   .   .   2   .   
  Fabricators              4    | .   .   .   .   2   1   .   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   1   2   1   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   1   1   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                65   | .   23  22  5   6   3   .   2   .   .   4   .   
  Successful               48   | .   18  19  5   2   1   .   .   .   .   3   .   
  Failed                   17   | .   5   3   .   4   2   .   2   .   .   1   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   10   | .   7   3   .   .   .   .   .   .   .   .   .   
  Terminals                42   | .   21  16  .   .   .   .   2   .   .   3   .   
  Fabricators              10   | .   .   .   .   6   3   .   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          7    | .   2   4   1   .   .   .   .   .   .   .   .   
  Scanalyzers              6    | .   .   2   4   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             23   | .   11  10  .   .   .   .   .   .   .   2   .   
  Record                   1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        4    | .   2   1   .   .   .   .   .   .   .   1   .   
  Level Access Points      2    | .   .   1   .   .   .   .   .   .   .   1   .   
  Branch Access Points     1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   1   1   .   .   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Patrol Status            1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Reinforcement Status     1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         3    | .   1   2   .   .   .   .   .   .   .   .   .   
  Registered Prototypes    1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   3   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   2   1   .   .   .   .   1   .   
  Load Schematic           2    | .   .   .   .   2   .   .   .   .   .   .   .   
  Build                    2    | .   .   .   .   .   1   .   .   .   .   1   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       7    | .   2   4   1   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Retrieve Matter          3    | .   1   2   .   .   .   .   .   .   .   .   .   
  Retrieve Components      3    | .   1   2   .   .   .   .   .   .   .   .   .   
Scanalyzer                 6    | .   .   2   4   .   .   .   .   .   .   .   .   
  Insert Component         3    | .   .   1   2   .   .   .   .   .   .   .   .   
  Analyze                  3    | .   .   1   2   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         18   | .   12  6   .   .   .   .   .   .   .   .   .   
  Terminals                8    | .   5   3   .   .   .   .   .   .   .   .   .   
    Assimilate             8    | .   5   3   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         16   | .   6   4   1   2   1   .   1   .   .   1   .   
  Full Trace Events        11   | .   6   2   .   2   .   .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   1   2   .   .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   1   .   .   .   .   1   .   
    Matter                 512  | .   .   .   .   .   234 .   .   .   .   278 .   
    Time                   197  | .   .   .   .   .   58  .   .   .   .   139 .   
  Total Part Build Rating  16   | .   .   .   .   .   7   .   .   .   .   9   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         85   | .   .   85  .   .   .   .   .   .   .   .   .   
  Retrieved Components     11   | .   .   11  .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   1   2   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 3    | .   .   1   2   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  -2  
------------               Run  | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  -2  
--------                   Run  | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  -2  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   .   .   .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -6   -5   -4   -4   -4   -3   -2   
-------------              Run   | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Upp  Upp  Res  Res  
Turns Passed               12005 | 82   676  1290 1111 1892 1468 952  454  742  521  1747 1070 
Spaces Moved               6830  | 53   420  757  638  1311 823  513  226  465  269  862  493  
  Core                     57    | 16   .    .    .    .    .    .    .    .    .    .    41   
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     6163  | 37   418  153  638  1311 823  513  226  465  269  862  448  
  Wheels                   4     | .    .    .    .    .    .    .    .    .    .    .    4    
  Hover                    606   | .    2    604  .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  108  120  130  155  150  150  150  150  143  50   
  Average Speed            144   | 119  148  137  137  130  157  152  150  150  150  147  153  
  Slowest Speed            650   | 150  236  182  210  130  160  155  150  150  180  150  650  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       33    | 4    49   58   66   39   29   12   9    76   23   21   14   
  Regions Visited          11
    Branch Regions         2
  Pre-discovered Areas     1     | .    .    .    .    .    .    .    .    1    .    .    .    
  Known Exits Taken        11    | 1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      .     | .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             3     | .    .    .    .    .    .    .    .    2    1    .    .    
Spaces Dug                 27    | .    .    9    7    .    .    .    .    .    .    .    11   
Terrain Destroyed          1486  | .    .    133  157  122  99   233  64   101  71   207  299  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               81    | .    .    .    .    .    8    5    7    2    13   22   24   
  AOE                      1405  | .    .    133  157  122  91   228  57   99   58   185  275  

 Actions                        | -11  -10  -9   -8   -7   -6   -5   -4   -4   -4   -3   -2   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Upp  Upp  Res  Res  
Total                      8011 | 70   459  923  769  1400 914  590  284  484  324  1138 656  
  Wait                     71   | .    .    19   12   .    .    .    .    .    .    27   13   
  Move                     6819 | 52   419  756  637  1310 822  512  225  464  268  861  493  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  184  | 12   13   25   15   10   9    8    9    1    11   46   25   
  Fast Attach              39   | 2    1    3    5    5    5    1    4    .    .    13   .    
  Attach                   120  | 4    2    14   5    4    7    6    5    1    8    31   33   
  Detach                   2    | .    .    1    .    .    .    .    .    .    .    .    1    
  Swap                     121  | .    7    17   18   10   19   2    9    2    8    17   12   
  Drop                     141  | .    8    22   22   13   14   7    4    2    3    37   9    
  Fire                     510  | .    9    66   54   48   38   54   28   14   26   106  67   
  Melee                    3    | .    .    .    .    .    .    .    .    .    .    .    3    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     1    | .    .    .    1    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / *Min x2)
-9/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 2 exits: *Fac / *Low)
-6/Factory (discovered 2 exits: *Fac x2)
-5/Factory
-4/Factory
-4/Upper Caves
-4/Upper Caves
-3/Research (discovered 3 exits: *Res x3)
-2/Research

 History 
---------
  Turn | Location       | Event
    26 | -11/Scrapyard  | Identified exit to Materials
    26 | -11/Scrapyard  | Discovered exit to Materials (range 14)
    83 | -11/Scrapyard  | Entered Materials
    83 | -10/Materials  | Evolved 1 slot: Utility x1
    85 | -10/Materials  | Identified exit to Mines
    85 | -10/Materials  | Discovered exit to Mines (range 14)
   304 | -10/Materials  | Build established: Mutant
   400 | -10/Materials  | Discovered exit to Mines (range 12)
   753 | -10/Materials  | Identified exit to Materials
   753 | -10/Materials  | Discovered exit to Materials (range 5)
   759 | -10/Materials  | Entered another Materials area
   759 | -9/Materials   | Evolved 2 slots: Propulsion x2
   824 | -9/Materials   | Identified exit to Materials
   878 | -9/Materials   | Identified exit to Mines
   878 | -9/Materials   | Discovered exit to Mines (range 15)
  2049 | -9/Materials   | Entered another Materials area
  2049 | -8/Materials   | Evolved 2 slots: Utility x2
  2845 | -8/Materials   | Identified exit to Factory
  2845 | -8/Materials   | Discovered exit to Factory (range 10)
  3052 | -8/Materials   | Destroyed 9 combat bots
  3052 | -8/Materials   | Discovered exit to Factory (range 14)
  3087 | -8/Materials   | Garrison activated, responded to threat
  3160 | -8/Materials   | Entered Factory
  3160 | -7/Factory     | Evolved 2 slots: Utility x1, Weapon x1
  4257 | -7/Factory     | Build established: Tank
  4280 | -7/Factory     | Identified exit to Lower Caves
  4280 | -7/Factory     | Discovered exit to Lower Caves (range 6)
  4854 | -7/Factory     | Identified exit to Factory
  4854 | -7/Factory     | Discovered exit to Factory (range 9)
  5052 | -7/Factory     | Entered another Factory area
  5052 | -6/Factory     | Evolved 2 slots: Power x1, Utility x1
  5103 | -6/Factory     | Found Powered Armor
  5463 | -6/Factory     | Build established: Gunner
  6120 | -6/Factory     | Identified exit to Factory
  6120 | -6/Factory     | Discovered exit to Factory (range 12)
  6344 | -6/Factory     | Discovered exit to Factory (range 22)
  6445 | -6/Factory     | Fabricated Adv. Cryofiber Web (x1)
  6520 | -6/Factory     | Entered another Factory area
  6520 | -5/Factory     | Evolved 2 slots: Utility x1, Weapon x1
  6542 | -5/Factory     | Build established: Mutant
  6568 | -5/Factory     | Identified exit to Factory
  6568 | -5/Factory     | Discovered exit to Factory (range 16)
  6939 | -5/Factory     | Spotted B-75 Beast
  7146 | -5/Factory     | Garrison activated, responded to threat
  7420 | -5/Factory     | First assault squad dispatched
  7472 | -5/Factory     | Entered another Factory area
  7472 | -4/Factory     | Evolved 2 slots: Utility x2
  7850 | -4/Factory     | Identified exit to Upper Caves
  7850 | -4/Factory     | Discovered exit to Upper Caves (range 13)
  7926 | -4/Factory     | Entered Upper Caves
  7955 | -4/Upper Caves | Learned location of Testing (-2)
  8126 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint
  8514 | -4/Upper Caves | Build established: Scavenger-Tank
  8654 | -4/Upper Caves | Identified exit to Upper Caves
  8654 | -4/Upper Caves | Discovered exit to Upper Caves (range 4)
  8668 | -4/Upper Caves | Entered another Upper Caves area
  8801 | -4/Upper Caves | Attracted the attention of an 0b10 outpost
  8892 | -4/Upper Caves | Lost 8 parts (2n1u5w)
  8897 | -4/Upper Caves | Destroyed 10 combat bots
  9033 | -4/Upper Caves | Spotted B-86 Titan
  9161 | -4/Upper Caves | Identified exit to Research
  9161 | -4/Upper Caves | Discovered exit to Research (range 10)
  9189 | -4/Upper Caves | Entered Research
  9189 | -3/Research    | Evolved 2 slots: Utility x1, Weapon x1
  9315 | -3/Research    | Identified exit to Research
  9340 | -3/Research    | Found Gamma Bomb Array
  9350 | -3/Research    | Fabricated Adv. Reaction Control System?
  9381 | -3/Research    | Found Antimissile System
  9618 | -3/Research    | Spotted B-86 Titan
  9812 | -3/Research    | Lost 3 parts (1u2w)
 10005 | -3/Research    | Lost 15 parts (4p2n3u6w)
 10094 | -3/Research    | Build established: Scavenger-Gunner
 10110 | -3/Research    | Spotted B-86 Titan
 10205 | -3/Research    | Found Fusion Bomb Launcher
 10618 | -3/Research    | System corruption reached 10%
 10654 | -3/Research    | Garrison activated, responded to threat
 10672 | -3/Research    | Found Prototype Processor
 10676 | -3/Research    | Identified Exp. Target Analyzer
 10707 | -3/Research    | Found Antimissile System
 10936 | -3/Research    | Entered another Research area
 10936 | -2/Research    | Evolved 2 slots: Power x1, Utility x1
 11475 | -2/Research    | Garrison activated, responded to threat
 11547 | -2/Research    | Lost 8 parts (2p3n1u2w)
 11570 | -2/Research    | Crushed by falling debris
 11570 | -2/Research    | System corruption reached 10%
 11601 | -2/Research    | Lost 4 parts (1p1u2w)
 11661 | -2/Research    | Found Fusion Bomb Launcher
 11736 | -2/Research    | First assault squad dispatched
 11778 | -2/Research    | Spotted B-90 Cyclops
 11937 | -2/Research    | Core integrity fell below 50%
 11968 | -2/Research    | Core integrity fell below 20%
 12006 | -2/Research    | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
11942_ Destroyed Wheel.
11942_ T-07 Excavator destroyed.
11944_ Penetrated by Slug.
11944_ Slug penetrates Wall. <x3>
11949_ 7EDE5OE:GLQMXGYE8DIJ/I5B03AVIFJUB9J
11949_ Penetrated by Slug. <x5>
11958_ Mining Laser destroyed.
11959_ Slug penetrates Wall.
11963_ B-90 Cyclops exits siege mode.
11963_ Penetrated by Slug. <x2>
11967_ Terrain Scanner destroyed.
11970_ Adv. Heat Sink destroyed.
11973_ Acquired Quantum Reactor.
11987_ Acquired Centrium Wheel.
11993_ System corrupted: Component data lost.
11993_ Plasma Sword destroyed.
11999_ Slug penetrates Wall. <x3>
12000_ Acquired System Restoration Module.
12004_ System Restoration Module purges 1% of system corruption (26%).
12004_ Quantum Reactor destroyed.

 Map 
-----
+----------------------------------------------------+
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| "####################????????????????????????????? |
|           ##     !   ########????????????????????? |
|           ##         #  !!! #????????????????????? |
|           ##  """""  #  ! ! #????????????????????? |
|           ##! """""  #  !@  #????????????????????? |
|           #?? """""  #      #????????????????????? |
|           #????      #   hp #????????????????????? |
| """"""""###??????    # pp  |#????????????????????? |
|      "#############+####/#########+#####?????????? |
|                        h                     ????? |
|                                              ????? |
|      ####################################????????? |
|      #???????????????????????????????????????????? |
|      #???????????????????????????????????????????? |
|      ###?????????????????????????????????????????? |
|        #?????????????????????????????????????????? |
|        #?????????????????????????????????????????? |
|    !!###?????????????????????????????????????????? |
|    !!#???????????????????????????????????????????? |
|      #???????????????????????????????????????????? |
|      #???????????????????????????????????????????? |
|      ##########??????????????????????????????????? |
|                 ?????????????????????????????????? |
|                 ?????????????????????????????????? |
|                 ?????????????????????????????????? |
|                 ?????????????????????????????????? |
| ####+##########??????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           106
Energy Generation          63
Energy Capacity            590
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Range         14
Terrain Scan Density       110
Cloak Strength             3
Base Temperature (-)       200
Armor Coverage             625
Resistance: KI             55
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Core Shielding             30
Utility Shielding          66
Weapon Shielding           33
Point Defense Rating       240
Weapon Cycling             25
Phase Shifting             15
Evasion (%)                55
Targeting Accuracy         8
Armor Integrity Analysis   50
Energy Filtering           50
Particle Charging          20
Defensive Hacking          10

 Item Schematics 
-----------------
   Rocket Launcher | -9/Materials | Scanalyzed
 Thermal Converter | -8/Materials | Scanalyzed
 Imp. Titanium Leg | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
           Adv. Cryofiber Web | x1 | -6/Factory  | Preloaded
 Adv. Reaction Control System | x1 | -3/Research | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Dangerous Findings
Hey, That's Mine!
Knowing Is Half The Battle
Rockin' Loadout

 Challenges 
------------
None

 Game 
------
Seed              SuspensionShockDevice
  Manual?         0
Play Time         05:20:13
  Cumulative      50.0 hours
  Start           2019.11.02 @ 20:54:48
  End             2019.11.05 @ 16:09:51
Sessions          3
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          45
  Rogue           45
  Adventurer      0
  Explorer        2
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             16
Gallery%          36
Achievement%      19
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 95a20e86-dc5c-4e6c-a730-811b1cde01ea