Cogmind - Beta 13 *** ADVENTURER MODE // 2024.05.30 @ 22:50:35 Player: IlyaSM Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (123) 615 Value Destroyed (4973) 4973 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1381) 1381 TOTAL SCORE: 11709 Bonus ------- High Alert Combat Kills 30 Follower Combat Kills 412 Entered DSFs 500 Met R17 at Cetus 500 Friendly Fire -61 Cogmind --------- Core Integrity 0/1000 Matter 110/300 Energy 100/100 System Corruption 12% Temperature Critical (2501) Movement Core (800) Ox15 Location -5/DSF Parts ------- > --- POWER (1) -------- Micro Fission Core > --- PROPULSION (4) --- Improved VSS Leg > --- UTILITY (8) ------ Advanced Signal Interpreter Makeshift Terrain Scan Processor Improved Targeting Computer Advanced Targeting Computer Improved Heavy Armor Plating > --- WEAPON (4) ------- Plasma Rifle Plasma Rifle Heavy Mass Driver > --- INVENTORY (5) ---- Fusion Compressor Visual Processing Unit Seismic Detector ECM Suite System Restoration Module Peak State ------------ > --- POWER ------------ Quantum Reactor > --- PROPULSION ------- Light Armored Exoskeleton Myomer Leg > --- UTILITY ---------- Large Storage Unit Machine Analyzer Makeshift Terrain Scan Processor Advanced Targeting Computer Phase Shifter Centrium Medium Armor Plating Hacking Suite > --- WEAPON ----------- Advanced Variable Charge Gun Proton Cannon Phasing Sabre Phasing Sabre > --- INVENTORY -------- Fusion Compressor Structural Scanner Visual Processing Unit Improved Sensor Array Advanced Signal Interpreter Improved Terrain Scanner Seismic Detector Armor Integrity Analyzer ECM Suite Reaction Control System Hardened Light Armor Plating Hardened Medium Armor Plating Centrium Medium Armor Plating System Restoration Module Remote Datajack [Rating: 82] Favorites ----------- Power Neutrino Core Engine Light Ion Engine Power Core Neutrino Core Reactor Quantum Reactor Propulsion Improved Treads Treads Improved Treads Leg Light Armored Exoskeleton Flight Unit Nuclear Pulse Thruster Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Gauss Rifle Energy Gun Shock Rifle Energy Cannon Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Bore Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Ext Cet Fac DSF Slots Evolved 10 | . . 2 2 2 . . 2 . . 2 . Power . | . . . . . . . . . . . . Propulsion 2 | . . . . . . . 1 . . 1 . Utility 6 | . . 2 2 . . . 1 . . 1 . Weapon 2 | . . . . 2 . . . . . . . Parts Attached 137 | 6 9 22 19 6 2 6 7 30 12 5 13 Power 19 | 1 1 2 3 1 . 1 2 5 1 . 2 Engine 10 | 1 1 1 3 . . . 1 3 . . . Core 8 | . . 1 . 1 . 1 1 2 . . 2 Reactor 1 | . . . . . . . . . 1 . . Propulsion 20 | 2 1 2 2 . . 3 . 8 1 . 1 Treads 7 | 2 1 2 2 . . . . . . . . Leg 12 | . . . . . . 3 . 7 1 . 1 Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 1 | . . . . . . . . 1 . . . Utility 52 | 1 4 9 10 . 2 1 1 9 7 2 6 Device 26 | . 1 6 6 . 1 1 1 4 3 1 2 Storage 3 | 1 2 . . . . . . . . . . Processor 8 | . 1 1 1 . 1 . . 1 1 1 1 Hackware 1 | . . . 1 . . . . . . . . Protection 14 | . . 2 2 . . . . 4 3 . 3 Artifact . | . . . . . . . . . . . . Weapon 46 | 2 3 9 4 5 . 1 4 8 3 3 4 Energy Gun 16 | . 3 4 1 1 . 1 . 1 2 . 3 Energy Cannon 2 | . . . . 1 . . . 1 . . . Ballistic Gun 12 | 2 . 1 1 1 . . 3 3 . 1 . Ballistic Cannon 2 | . . . . . . . . 1 . . 1 Launcher 3 | . . 1 . 1 . . . . . 1 . Special Weapon 1 | . . . . . . . 1 . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 10 | . . 3 2 1 . . . 2 1 1 . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . . 2 . . Corrupted Parts 3 | . . . . . . . . . 1 . 2 System Corruption 10 | . . . . . . . . . 2 . 8 Parts Lost 53 | . 1 5 5 1 . 5 2 9 9 . 16 Power 8 | . 1 1 1 . . . 1 3 . . 1 Propulsion 11 | . . 2 1 . . 2 . 3 2 . 1 Utility 16 | . . . 2 1 . 1 . . 3 . 9 Weapon 18 | . . 2 1 . . 2 1 3 4 . 5 Highest Loss Streak 6 | . 1 1 4 1 . 5 1 3 4 . 6 To Critical Strikes 1 | . . . . . . . . . 1 . . Average Slot Usage (%) 93 | . 99 93 97 98 96 97 91 93 88 79 64 Engine 3 | . 13 2 8 6 . . . 1 . . . Core 3 | . . 7 . . 7 7 5 4 1 . 3 Treads 9 | . 28 18 16 15 15 11 . . . . . Leg 5 | . . . . . . 3 13 12 10 5 5 Device 8 | . 1 10 9 7 11 14 19 7 4 5 2 Storage 7 | . 14 11 9 7 7 7 6 6 6 5 3 Processor 17 | . 12 13 21 15 15 15 13 19 21 23 21 Hackware 4 | . . . 6 7 7 7 6 6 6 5 1 Protection 3 | . . 8 6 5 . . . 4 6 5 5 Energy Gun 6 | . 12 9 6 7 7 7 4 1 5 5 8 Energy Cannon 2 | . . . . 4 7 7 6 2 5 . . Ballistic Gun 6 | . 15 1 1 2 . . 4 13 . 4 2 Ballistic Cannon 1 | . . . . . . . . 3 . . 1 Launcher 1 | . . . . 7 7 5 . . . 3 1 Slashing Weapon 5 | . . 10 8 7 7 7 6 4 10 5 . Naked Turns . | . . . . . . . . . . . . Heaviest Build 73 | 10 29 38 40 47 44 48 54 65 69 70 73 Greatest Support 65 | 40 40 46 45 45 45 45 28 65 55 30 30 Greatest Overweight (x) 15 | . . 1 1 1 . 1 1 8 2 2 15 Average Overweight (x) . | . . . . . . . 1 . 1 1 2 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 12 15 15 15 15 15 15 15 15 15 11 Most Carried 15 | 1 13 15 15 15 14 15 13 15 15 12 12 Average Carried 12 | . 7 14 13 13 14 13 12 14 14 11 8 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 1 12 14 15 14 14 11 12 15 13 12 5 Class Distribution -------------------- 24% | Mutant 15% | Hacker-Assassin 14% | Hacker-Skirmisher 12% | Scavenger-Assassin 9% | Scavenger-Gunner 7% | Hacker-Mutant 6% | Scavenger-Mutant 4% | Hacker-Tank 3% | Commander-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Tank | -7/Factory Hacker-Skirmisher | -7/Lower Caves Hacker-Skirmisher | -7/Lower Caves Scavenger-Assassin | -6/Factory Hacker-Assassin | -6/Extension Hacker-Assassin | -6/Cetus Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/DSF Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Ext Cet Fac DSF Matter Collected 2623 | 225 203 226 204 70 71 111 118 876 168 . 351 Remotely . | . . . . . . . . . . . . Salvage Created 5310 | . 667 964 314 125 80 237 295 1178 698 . 752 Parts 292 | . 50 77 11 11 4 10 17 52 36 . 24 Haulers Intercepted 1 | . 1 . . . . . . . . . . Recyclers Shooed 3 | . . . . . . . . 3 . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 9 | . . . . . 2 7 . . . . . Prevented 1 | . . . . . . 1 . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Ext Cet Fac DSF Combat Hostiles Destroyed 103 | . 12 24 8 2 5 8 6 18 9 . 11 Melee 14 | . . 9 3 1 . . . 1 . . . Guns 52 | . 12 11 5 . . . 2 9 2 . 11 Cannons 21 | . . . . 1 . 5 3 8 4 . . AOE 11 | . . 3 . . 5 3 . . . . . Classes Destroyed 15 | . 6 2 1 1 . . . 2 . . 3 Worker 1 | . . . . . . . . 1 . . . Builder 5 | . 2 2 . . . . . 1 . . . Tunneler 1 | . 1 . . . . . . . . . . Hauler 1 | . 1 . . . . . . . . . . Recycler 2 | . . . . . . . . 2 . . . Mechanic 1 | . 1 . . . . . . . . . . Watcher 8 | . 3 2 . . . . . 1 2 . . Swarmer 30 | . . 9 3 . 4 5 3 4 . . 2 Grunt 39 | . 12 9 3 . 1 1 . 8 . . 5 Duelist 1 | . . . . . . . . . . . 1 Sentry 15 | . . 6 1 1 . 1 2 4 . . . Specialist 2 | . . . . . . . . . . . 2 Hunter 3 | . . . 1 . . . 1 1 . . . Programmer 4 | . . . . 1 . 1 . 1 1 . . Heavy 1 | . . . . . . . . . . . 1 Cetus Guard 8 | . . . . . . . . . 8 . . Surgeon 1 | . . . . . . . . 1 . . . Best Kill Streak 8 | . 4 8 3 1 4 4 3 5 3 . 4 Combat Bots Only 8 | . 4 8 3 1 4 4 3 4 3 . 4 Max Kills in Single Turn 3 | . 1 2 1 1 3 1 1 2 1 . 1 Gunslinging 1 | . . . . . . . . 1 . . . Exploded 3 | . . 2 . . 3 1 . . . . . Melee 1 | . . 1 1 1 . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Ext Cet Fac DSF Hostile Shots Fired 1067 | . 75 141 66 47 9 26 84 198 197 . 224 Missed 315 | . 24 35 13 15 1 3 23 66 73 . 62 Damage Taken 9976 | . 475 952 745 196 107 222 454 1608 2160 . 3057 Core 2035 | . 95 117 155 8 12 16 65 225 323 . 1019 Absorbed by Shields 276 | . . . . . . . . 11 . . 265 Ignored by Resistances 2682 | . 150 286 170 61 30 64 142 474 595 . 710 Regen/Repaired (Parts) 48 | . . 48 . . . . . . . . . Core Remaining (%) 70 | 100 62 70 71 . . 94 . . 27 . . Volleys Fired 322 | . 56 56 27 6 6 12 15 46 40 1 57 Largest 4 | . 2 2 1 2 3 3 3 4 3 1 3 Hottest 240 | . 90 90 45 130 163 180 160 166 160 240 156 Shots Fired 557 | . 112 57 27 12 15 32 29 138 55 1 79 Gun 427 | . 112 55 27 11 5 14 17 98 11 1 76 Cannon 112 | . . . . 1 4 12 10 40 44 . 1 Launcher 16 | . . 2 . . 6 6 . . . . 2 Special 2 | . . . . . . . 2 . . . . Kinetic 288 | . 83 3 13 5 . . 9 123 9 . 43 Thermal 94 | . 11 7 . 1 4 12 10 9 10 1 29 Explosive 14 | . . 2 . . 6 6 . . . . . Electromagnetic 159 | . 18 45 14 6 5 14 8 6 36 . 7 Robot Hit Streak 38 | . 37 22 9 14 9 9 7 38 13 . 14 Robot Miss Streak 3 | . 1 2 2 1 1 2 2 3 3 . 1 Penetration Max 1 | . . . . . . . . 1 . . 1 Secondary Targets 3 | . 1 . . . . . . 2 . . . Max Gunslinging Chain 1 | . 1 . . . . . . 1 . . . Shots Hit Robots 462 | . 95 67 31 14 12 16 17 102 44 . 64 Core Hits 216 | . 42 31 12 3 8 13 9 48 24 . 26 Critical Kills 12 | . . . . . . . 1 9 2 . . Critical Parts Destroyed 15 | . . . 1 . . . . 12 . . 2 Critical Strikes 33 | . 1 3 1 . . . 1 22 2 . 3 Burn 3 | . 1 1 . . . . . . . . 1 Meltdown 1 | . . . . . . . 1 . . . . Destroy 27 | . . . 1 . . . . 22 2 . 2 Corrupt 1 | . . 1 . . . . . . . . . Sever 1 | . . 1 . . . . . . . . . Melee Attacks 88 | . . 28 23 7 . . 7 20 . 3 . Impact . | . . . . . . . . . . . . Slashing 88 | . . 28 23 7 . . 7 20 . 3 . Piercing . | . . . . . . . . . . . . Sneak Attacks 4 | . . 1 . . . . . 3 . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 10454 | . 966 1491 661 267 591 469 345 2708 1284 . 1672 Guns 5912 | . 931 735 322 144 68 66 142 1657 300 . 1547 Cannons 2229 | . . . . 30 77 206 203 645 984 . 84 Explosions 858 | . 35 139 . . 446 197 . . . . 41 Melee 1449 | . . 617 339 93 . . . 400 . . . Ramming 6 | . . . . . . . . 6 . . . Kinetic 4119 | . 602 32 182 64 . . 78 1975 160 . 1026 Thermal 1831 | . 135 48 . 30 107 206 203 262 277 . 563 Explosive 752 | . . 139 . . 416 197 . . . . . Electromagnetic 2297 | . 229 655 140 80 68 66 64 65 847 . 83 Impact . | . . . . . . . . . . . . Slashing 1449 | . . 617 339 93 . . . 400 . . . Piercing . | . . . . . . . . . . . . Highest Corruption 12 | . 1 . . . . 1 . 2 6 . 12 Average Corruption 2 | . 1 . . . . 1 . 1 2 . 8 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 42 | . 1 . . . . 2 . 13 12 . 14 Message Errors 5 | . . . . . . . . 1 . . 4 Matter Fused 8 | . . . . . . 2 . 3 2 . 1 Heat Flow Errors 7 | . 1 . . . . . . 2 3 . 1 Energy Discharges 5 | . . . . . . . . . 3 . 2 Parts Rejected 1 | . . . . . . . . . 1 . . Data Loss (minor) 6 | . . . . . . . . 4 1 . 1 Data Loss (major) 4 | . . . . . . . . 1 1 . 2 Misfires 2 | . . . . . . . . . 1 . 1 Alerts 2 | . . . . . . . . 2 . . . Weapon Failures 2 | . . . . . . . . . . . 2 Overload Shots 1 | . . . . . . . . . . 1 . Overflow Damage 139 | . . 45 14 . 8 3 1 53 15 . . Projectiles 19 | . . . . . . 3 1 . 15 . . Explosions 19 | . . 11 . . 8 . . . . . . Melee 101 | . . 34 14 . . . . 53 . . . Knockbacks 4 | . . . . . . . . 3 . . 1 Impact . | . . . . . . . . . . . . Kinetic 4 | . . . . . . . . 3 . . 1 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 80 | . 30 30 . . 20 . . . . . . Shots 3 | . 1 1 . . 1 . . . . . . Rammed . | . . . . . . . . . . . . Targets Rammed 3 | . . . . . . . . 3 . . . Kicked 3 | . . . . . . . . 3 . . . Crushed . | . . . . . . . . . . . . Highest Temperature 2501 | . 223 104 47 75 342 309 318 314 395 184 2501 Average Temperature 171 | . 42 28 17 36 171 142 116 118 158 106 744 Received Heat Transfer 2606 | . 291 408 270 72 54 45 60 603 405 . 398 Effects 49 | . . . . . 1 . 5 5 8 . 30 Shutdowns 3 | . . . . . 1 . . . 2 . . Energy Bleed 11 | . . . . . . . 1 3 2 . 5 Interference 13 | . . . . . . . 4 2 3 . 4 Matter Decay 4 | . . . . . . . . . . . 4 Short Circuit 4 | . . . . . . . . . . . 4 Damage (minor) 6 | . . . . . . . . . 1 . 5 Damage (major) 3 | . . . . . . . . . . . 3 Damage (core) 5 | . . . . . . . . . . . 5 Siege Activations . | . . . . . . . . . . . . Robots Corrupted 4 | . . 1 . . . . . . 3 . . Combat Hostiles 4 | . . 1 . . . . . . 3 . . Parts Fried 8 | . 1 2 1 1 . . . . 3 . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . Parts Melted 5 | . . 1 . . . 1 2 . 1 . . Heat Transferred 3708 | . 420 222 . 50 200 400 400 550 333 . 1133 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . 1 . . . 1 . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Ext Cet Fac DSF Peak Influence 437 | . 157 437 289 70 . . 200 236 92 20 142 Initial 137 | . . . 137 18 . . 38 22 9 14 13 Average 82 | . 49 238 108 45 . . 86 56 55 18 80 Maximum Alert Level 2 | . . 2 1 . . . 1 1 . . . Low Security (%) 88 | 100 100 28 87 100 . . 98 94 100 100 100 Level 1 10 | . . 66 12 . . . 1 5 . . . Level 2 . | . . 5 . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . 1 Squads Dispatched 15 | . 2 2 2 . . . 3 4 . . 2 Investigation 10 | . 2 2 2 . . . 1 3 . . . Extermination . | . . . . . . . . . . . . Reinforcement 5 | . . . . . . . 2 1 . . 2 Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Ext Cet Fac DSF Distress Signals 9 | . 1 . 2 . . . . 4 2 . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 157 | . 19 36 10 2 5 8 7 39 17 . 14 Peak Tracking Total 8 | . 3 8 4 1 4 4 3 7 5 . 7 Tactical Retreats 8 | . . 4 1 . . . . 2 . . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Ext Cet Fac DSF Traps Triggered 5 | . . 1 . . . . . 2 . . 2 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed 1 | . . . . . . . . 1 . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Ext Cet Fac DSF Machines Disabled 7 | . . . . . . . 2 4 1 . . Max in Single Turn 1 | . . . . . . . 1 1 1 . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Ext Cet Fac DSF Machines Accessed 33 | . 7 7 5 2 1 . 1 7 2 1 . Terminals 25 | . 5 3 5 1 1 . 1 6 2 1 . Fabricators 1 | . . . . 1 . . . . . . . Repair Stations 3 | . 1 2 . . . . . . . . . Recycling Units 3 | . 1 1 . . . . . 1 . . . Scanalyzers 1 | . . 1 . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 101 | . 21 24 16 5 2 . 3 22 7 1 . Successful 53 | . 8 14 5 3 2 . 1 14 5 1 . Failed 48 | . 13 10 11 2 . . 2 8 2 . . Catastrophic 14 | . 5 1 6 . . . 1 1 . . . Database Lockouts . | . . . . . . . . . . . . Manual 26 | . 6 6 9 2 1 . 2 . . . . Terminals 83 | . 16 14 16 4 2 . 3 20 7 1 . Fabricators 1 | . . . . 1 . . . . . . . Repair Stations 7 | . 2 5 . . . . . . . . . Recycling Units 6 | . 3 1 . . . . . 2 . . . Scanalyzers 4 | . . 4 . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 39 | . 6 4 5 2 2 . 1 13 5 1 . Record 13 | . . 1 2 . 2 . 1 3 4 . . Part Schematic 1 | . . . . . . . . 1 . . . Robot Analysis 1 | . 1 . . . . . . . . . . Open Door 2 | . . . . . . . . 1 1 . . Open DSF 1 | . . . . . . . . . . 1 . Level Access Points 3 | . 1 . 1 . . . . 1 . . . Emergency Access Points 1 | . . 1 . . . . . . . . . Alert Level 4 | . 1 1 1 . . . . 1 . . . Unreport Threat 2 | . . . 1 . . . . 1 . . . Locate Traps 1 | . . . . . . . . 1 . . . Disarm Traps 1 | . . . . . . . . 1 . . . Dispatch Records 3 | . 1 . . 1 . . . 1 . . . Reinforcement Status 1 | . 1 . . . . . . . . . . Recall Investigation 2 | . 1 1 . . . . . . . . . Registered Components 1 | . . . . . . . . 1 . . . Zone Layout 2 | . . . . 1 . . . 1 . . . Fabricator Hacks 1 | . . . . 1 . . . . . . . Network Status 1 | . . . . 1 . . . . . . . Repair Station Hacks 5 | . . 5 . . . . . . . . . Scan Component 3 | . . 3 . . . . . . . . . Repair 2 | . . 2 . . . . . . . . . Recycling Unit Hacks 4 | . 2 1 . . . . . 1 . . . Report Inventory 3 | . 1 1 . . . . . 1 . . . Retrieve Components 1 | . 1 . . . . . . . . . . Scanalyzer 4 | . . 4 . . . . . . . . . Insert Component 2 | . . 2 . . . . . . . . . Analyze 2 | . . 2 . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 25 | . 5 5 5 2 . . 1 5 1 1 . Full Trace Events 13 | . 3 2 4 . . . 1 3 . . . Feedback Events 1 | . 1 . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 3 | . . 2 . . . . . 1 . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 2 | . . 2 . . . . . . . . . Time 64 | . . 64 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 10 | . 10 . . . . . . . . . . Parts Scanalyzed 2 | . . 2 . . . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Ext Cet Fac DSF Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . 1 . . . . Non-combat . | . . . . . . . . . . . . Combat 1 | . . . . . . . 1 . . . . Robot Hacks Applied 1 | . . . . . . . 1 . . . . parse_system 1 | . . . . . . . 1 . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 12 | . . . . . . . . 12 . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Ext Cet Fac DSF Total Allies 14 | . . . . . . . . 14 . . . Largest Group 11 | . . . . . . . . 11 . . . Highest-Rated Group 334 | . . . . . . . . 334 . . . Highest-Rated Ally 39 | . . . . . . . . 39 . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 109 | . . . . . . . . 109 . . . Total Damage 1634 | . . . . . . . . 1634 . . . Kills 12 | . . . . . . . . 12 . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . 1 . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Ext Cet Fac DSF Robot Analysis Total 1 | . 1 . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . 1 1 . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Ext Cet Fac DSF Turns Passed 10526 | 91 1401 1049 949 531 798 756 488 2965 828 249 421 Spaces Moved 4875 | 53 745 418 505 254 512 442 206 1307 286 68 79 Core 5 | 2 . . . . . . . . . . 3 Treads 2849 | 51 745 418 505 254 512 364 . . . . . Legs 2013 | . . . . . . 78 206 1299 286 68 76 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 8 | . . . . . . . . 8 . . . Fastest Speed 50 | 50 160 160 152 152 152 152 190 120 220 250 90 Average Speed 184 | 155 160 177 156 188 152 158 190 200 245 340 339 Slowest Speed 800 | 160 160 240 240 232 152 225 190 680 360 360 800 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered 1 | . . . 1 . . . . . . . . Exploration Rate (%) 46 | 4 87 39 40 6 63 57 6 90 84 2 81 Regions Visited 11 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 4 | . 1 . 1 . . . . . 1 1 . Unknown Exits Taken 7 | 1 . 1 . 1 1 1 1 1 . . . Scrap Searched 3 | . . . . . 2 1 . . . . . Spaces Dug 62 | . . 7 14 4 . 23 7 4 . 3 . Terrain Destroyed 170 | . 2 21 14 4 40 59 7 17 . 3 3 Melee 38 | . . 7 14 4 . . 7 4 . 2 . Projectile 17 | . . . . . . . . 13 . 1 3 AOE 115 | . 2 14 . . 40 59 . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Ext Cet Fac DSF Total 5765 | 59 857 625 591 284 519 470 267 1503 359 78 153 Wait 198 | . 29 83 2 7 . 9 29 20 16 . 3 Move 4865 | 52 744 417 504 253 511 441 205 1306 285 68 79 Hop . | . . . . . . . . . . . . Pick Up 57 | 1 14 10 9 2 . 1 3 12 3 1 1 Fast Attach 40 | 6 1 5 4 1 1 . 2 9 2 2 7 Attach 41 | . 1 6 7 4 . 4 3 5 5 2 4 Detach 3 | . . 2 . . . . . . 1 . . Swap 56 | . 7 11 8 1 1 2 2 16 5 1 2 Drop 36 | . 5 7 7 3 . 1 1 10 2 . . Fire 322 | . 56 56 27 6 6 12 15 46 40 1 57 Melee 88 | . . 28 23 7 . . 7 20 . 3 . Ram . | . . . . . . . . . . . . Kick 3 | . . . . . . . . 3 . . . Crush . | . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . 5 . . . Rewire 51 | . . . . . . . . 51 . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: *Mat / [*Min] / [*Sto x2]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 4 exits: Fac / *Low x2 / *Ext) -6/Extension (discovered 3 exits: *Fac x2 / *Cet) -6/Cetus (discovered 2 exits: *Fac / [*Arc]) -5/Factory -5/DSF (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 92 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 447 | -10/Materials | Discovered new exit (range 13) 745 | -10/Materials | Identified exit to Materials 1254 | -10/Materials | Discovered new exit (range 7) 1493 | -10/Materials | Entered another Materials area 1493 | -9/Materials | Evolved 2 slots: Utility x2 1510 | -9/Materials | Discovered new exit (range 16) 1786 | -9/Materials | Discovered new exit (range 11) 1897 | -9/Materials | Destroyed 8 combat bots 2094 | -9/Materials | Repaired Structural Scanner 2236 | -9/Materials | Repaired Scythe 2452 | -9/Materials | Discovered new exit (range 4) 2462 | -9/Materials | Discovered new exit (range 9) 2542 | -9/Materials | Entered another Materials area 2542 | -8/Materials | Evolved 2 slots: Utility x2 2881 | -8/Materials | Lost 4 parts (1p1n1u1w) 2912 | -8/Materials | Crushed by falling debris 3271 | -8/Materials | Identified exit to Factory 3282 | -8/Materials | Build established: Hacker-Mutant 3491 | -8/Materials | Entered Factory 3491 | -7/Factory | Evolved 2 slots: Weapon x2 3638 | -7/Factory | Discovered new exit (range 15) 3788 | -7/Factory | Build established: Hacker-Tank 4022 | -7/Factory | Entered Lower Caves 4248 | -7/Lower Caves | Build established: Hacker-Skirmisher 4475 | -7/Lower Caves | Discovered new exit (range 11) 4610 | -7/Lower Caves | Learned 12 Factory zone layouts 4820 | -7/Lower Caves | Entered another Lower Caves area 4899 | -7/Lower Caves | Encountered a Warlord checkpoint 4990 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5390 | -7/Lower Caves | Discovered new exit (range 14) 5442 | -7/Lower Caves | Lost 5 parts (2n1u2w) 5576 | -7/Lower Caves | Entered Factory 5576 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5577 | -6/Factory | Identified exit to Lower Caves 5578 | -6/Factory | Identified exit to Factory 5889 | -6/Factory | Build established: Scavenger-Assassin 5989 | -6/Factory | Discovered exit to Lower Caves (range 16) 6029 | -6/Factory | Discovered new exit (range 16) 6064 | -6/Factory | Entered Extension 6169 | -6/Extension | Warlord forces began an assault 6294 | -6/Extension | Lost 5 allies 6357 | -6/Extension | Spotted B-75 Beast 6421 | -6/Extension | Lost 3 parts (1p1n1w) 6424 | -6/Extension | Lost 3 allies 6686 | -6/Extension | Build established: Scavenger-Gunner 6840 | -6/Extension | Rescued a captive Derelict 6841 | -6/Extension | Rescued a captive Derelict 7302 | -6/Extension | Build established: Scavenger-Assassin 7672 | -6/Extension | Build established: Commander-Skirmisher 7968 | -6/Extension | Lost 10 allies 8212 | -6/Extension | Build established: Hacker-Assassin 8225 | -6/Extension | Disrupted transfer network 8424 | -6/Extension | Discovered new exit (range 6) 9029 | -6/Extension | Entered Cetus 9057 | -6/Cetus | Spotted Cetus Guard 9057 | -6/Cetus | Spotted Cetus Guard 9071 | -6/Cetus | Destroyed Cetus Guard 9072 | -6/Cetus | Spotted Cetus Guard 9074 | -6/Cetus | Destroyed Cetus Guard 9079 | -6/Cetus | Spotted Cetus Guard 9080 | -6/Cetus | Destroyed Cetus Guard 9112 | -6/Cetus | Destroyed Cetus Guard 9120 | -6/Cetus | Lost 3 parts (1n2w) 9500 | -6/Cetus | Cetus Manufacturing Module disabled 9545 | -6/Cetus | Discovered new exit (range 15) 9587 | -6/Cetus | Spotted Cetus Guard 9588 | -6/Cetus | Spotted Cetus Guard 9606 | -6/Cetus | Destroyed Cetus Guard 9606 | -6/Cetus | Core integrity fell below 50% 9606 | -6/Cetus | Spotted Cetus Guard 9615 | -6/Cetus | Spotted Cetus Guard 9620 | -6/Cetus | Destroyed Cetus Guard 9645 | -6/Cetus | Destroyed Cetus Guard 9656 | -6/Cetus | Destroyed Cetus Guard 9691 | -6/Cetus | Discovered exit to Factory (range 15) 9712 | -6/Cetus | Met Revision 17 9855 | -6/Cetus | Lost 4 parts (2u2w) 9857 | -6/Cetus | Entered Factory 9857 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10106 | -5/Factory | Identified exit to DSF 10106 | -5/Factory | Entered DSF 10130 | -5/DSF | Additional patrols routed to DSF 10238 | -5/DSF | Lost 6 parts (1p3u2w) 10314 | -5/DSF | Lost 3 parts (1n1u1w) 10335 | -5/DSF | System corruption reached 10% 10368 | -5/DSF | Sterilization system engaged 10388 | -5/DSF | Ambient heat levels rising (+10) 10395 | -5/DSF | Lost 6 parts (4u2w) 10403 | -5/DSF | Ambient heat levels rising (+10) 10418 | -5/DSF | Ambient heat levels rising (+10) 10433 | -5/DSF | Ambient heat levels rising (+10) 10448 | -5/DSF | Ambient heat levels rising (+10) 10462 | -5/DSF | Discovered new exit (range 16) 10463 | -5/DSF | Ambient heat levels rising (+10) 10478 | -5/DSF | Ambient heat levels rising (+10) 10493 | -5/DSF | Ambient heat levels rising (+10) 10499 | -5/DSF | Core integrity fell below 50% 10506 | -5/DSF | Core integrity fell below 20% 10508 | -5/DSF | Ambient heat levels rising (+10) 10523 | -5/DSF | Ambient heat levels rising (+10) 10528 | -5/DSF | Core destroyed Last Messages --------------- Overheating: Matter decay (-47). Overheating: Imp. Targeting Computer damaged (-5). Overheating: Core damaged (-190). Overheating: Core damaged (-120). Overheating: Core damaged (-150). Adv. Targeting Computer broken. Overheating: Short circuit. Imp. VSS Leg broken. Overheating: Short circuit. ALERT: Ambient heat levels +10. System corrupted: Energy discharge (-20). Overheating: Energy bleed (-12). Overheating: Energy bleed (-14). Overheating: Imp. Targeting Computer damaged (-2). ALERT: Ambient heat levels +10. Overheating: Plasma Rifle damaged (-45). Overheating: Imp. Heavy Armor Plating damaged (-179). Overheating: Plasma Rifle damaged (-17). Overheating: Matter decay (-34). Overheating: Core damaged (-110). Map ----- +----------------------------------------------------+ | ??????????#?######?##!! =[[####### | | ????????????####?####!!! ![[####### | | ??????????#??##?#??####!![%######?# | | ????????????#########[[* *=!####?## | | ??????????????#?#?###[[%==%!####??# | | ??????????#????#?####[[*%!!!####### | | ?????????????#??####### ######### | | ????????????#]? #!!!### ###!!!# | | ?????????? ##]]]#!!!## ##!!!# | | ????????? | | ????????! " | | ????????! "%" | | ????????/ ##===#[[[##" " ##!!!#** | | ????????/ ?#=??#[[[?## "%##?!!!#?? | | ???????## #????###?### "###?###?? | | ????????= =????????#!! !!#?????? | | ????????= =????????#!! !!#?????? | | ????????= =????????#!! !!#?????? | | ???????## #????????### ###?????? | | ???????# ????????# ]]#?????? | | ???????# ????????# ]]#?????? | | ????????# #?######## ]]#?????? | | ??????### ###==# ### ###?????? | | ????###"" %##==# ### ###?????? | | ????""""" #?????? | | ??????#""<@ #?????? | | ??????#"""""##==# #[[ #?????? | | ??????#"""""#########[[ #?????? | | ??????####"##???????#########?????? | | ?????????#"#??????????????????????? | | ?????????""#??????????????????????? | | ?????????##???????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 25 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 135 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 14 Armor Integrity Analysis 30 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- Structural Scanner | -9/Materials | Scanalyzed Scythe | -9/Materials | Scanalyzed System Guard | -6/Extension | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Left-hand Path Omniscient Cartographer Part-time Excavator Revising The Future The More The Merrier Challenges ------------ None Game ------ Seed DrainedExperimentalRail Manual? 0 Play Time 02:10:13 Cumulative 18.0 hours Start 2024.05.30 @ 00:11:36 End 2024.05.30 @ 22:50:35 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 6 Rogue 0 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 20 Achievement% 16 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 710ae0f9-72dc-484f-84c4-251c8e2a67b1