Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.07 @ 00:01:09 Player: potator Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (57) 285 Value Destroyed (2032) 2032 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (43) 43 TOTAL SCORE: 4940 Bonus ------- Entered Garrisons 200 Friendly Fire -157 Cogmind --------- Core Integrity 0/700 Matter 185/300 Energy 99/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Core Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Target Analyzer Kinecellerator Transmission Jammer Shield Generator System Shield Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- VSS Leg VSS Leg VSS Leg VSS Leg > --- UTILITY ---------- Improved Signal Interpreter Advanced Targeting Computer Core Analyzer System Restoration Module > --- WEAPON ----------- Pulse Rifle Plasma Cannon Advanced Assault Cannon > --- INVENTORY -------- Small Storage Unit Transmission Jammer Shield Generator Minigun Heavy Missile Launcher [Rating: 46] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion VSS Leg Leg VSS Leg Wheel Wheel Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Advanced Targeting Computer Weapon Plasma Cannon Energy Gun Pulse Rifle Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Heavy Missile Launcher Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . . 1 . Propulsion 2 | . . . 2 . . Utility 2 | . . 2 . . . Weapon 1 | . . . . 1 . Parts Attached 47 | 6 7 7 9 18 . Power 9 | 1 1 . 2 5 . Engine 6 | 1 1 . 1 3 . Core 3 | . . . 1 2 . Reactor . | . . . . . . Propulsion 13 | 2 2 3 2 4 . Treads . | . . . . . . Leg 8 | . . 2 2 4 . Wheel 5 | 2 2 1 . . . Hover . | . . . . . . Flight . | . . . . . . Utility 10 | 1 2 2 2 3 . Device 6 | . 2 1 1 2 . Storage 1 | 1 . . . . . Processor 3 | . . 1 1 1 . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 15 | 2 2 2 3 6 . Energy Gun 1 | . . . 1 . . Energy Cannon 4 | . 1 1 . 2 . Ballistic Gun 5 | 2 . 1 2 . . Ballistic Cannon 3 | . . . . 3 . Launcher 2 | . 1 . . 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . 2 . Parts Lost 24 | . 2 . 2 13 7 Power 6 | . 1 . . 4 1 Propulsion 6 | . . . . 3 3 Utility 6 | . 1 . 1 2 2 Weapon 6 | . . . 1 4 1 Highest Loss Streak 7 | . 2 . 1 6 7 To Critical Strikes . | . . . . . . Average Backups 6 | . 3 7 7 7 6 Power . | . . . . . . Propulsion . | . 1 2 . . . Utility 2 | . . 1 1 3 5 Weapon 2 | . 1 2 3 2 . Tool/Special . | . . . . . . Unused Backups 11 | . . . 2 4 5 Power . | . . . . . . Propulsion . | . . . . . . Utility 5 | . . . . 1 4 Weapon 4 | . . . 2 2 . Tool/Special 2 | . . . . 1 1 Average Slot Usage (%) 95 | . 98 93 98 98 48 Engine 11 | . 13 11 3 11 5 Core 1 | . . . 5 1 . Leg 21 | . . 16 35 29 18 Wheel 6 | . 28 5 . . . Device 8 | . 12 19 14 3 6 Storage 9 | . 14 11 9 6 6 Processor 11 | . . 8 11 18 7 Energy Gun 1 | . . . . 3 . Energy Cannon 5 | . . 11 8 6 . Ballistic Gun 10 | . 27 11 9 3 . Ballistic Cannon 3 | . . . . 6 2 Peak Build Rating 46 | 6 9 20 33 46 29 Average Rating 29 | 4 8 17 28 42 23 On Entrance 15 | . 6 9 20 33 25 Naked Turns . | . . . . . . Heaviest Build 41 | 12 16 19 22 41 23 Greatest Support 56 | 32 32 24 48 56 32 Greatest Overweight (x) 5 | 2 . 1 . 1 5 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 7 7 Most Carried 8 | 3 6 8 8 8 7 Average Carried 6 | . 3 7 7 7 6 Final Capacity 8 | 8 8 8 8 8 5 Final Carried 8 | . 6 8 7 7 5 Class Distribution -------------------- 41% | Gunner 31% | Mutant 15% | Scavenger-Mutant 10% | Skirmisher Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Gar Matter Collected 1395 | 191 256 126 237 585 . Remotely . | . . . . . . Salvage Created 1788 | . 250 158 671 709 . Parts 111 | . 20 15 39 37 . Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Combat Hostiles Destroyed 45 | . 9 5 17 14 . Guns 23 | . 6 2 11 4 . Cannons 19 | . . 3 6 10 . AOE 3 | . 3 . . . . Classes Destroyed 11 | . 4 1 . 6 . Worker 1 | . . . . 1 . Tunneler 1 | . . . . 1 . Recycler 1 | . . . . 1 . Operator 1 | . 1 . . . . Watcher 7 | . 3 2 . 2 . Swarmer 19 | . 6 4 6 3 . Grunt 16 | . 3 . 9 4 . Duelist 1 | . . . . 1 . Sentry 4 | . . 1 2 1 . Hunter 2 | . . . . 2 . Programmer 3 | . . . . 3 . Thug 1 | . . . . 1 . Best Kill Streak 7 | . 5 6 7 3 . Combat Bots Only 7 | . 4 3 7 3 . Max Kills in Single Turn 4 | . 4 1 2 3 . Gunslinging . | . . . . . . Exploded 3 | . 3 . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Hostile Shots Fired 497 | . 54 22 66 222 133 Missed 191 | . 16 10 17 86 62 Hits 306 | . 38 12 49 136 71 Melee 1 | . . 1 . . . Projectile 305 | . 38 11 49 136 71 Critical Strikes 3 | . . . 2 1 . Damage Taken 3654 | . 412 166 532 1900 644 Core 997 | . 80 52 149 302 414 Absorbed by Shields 119 | . . . 119 . . Core Remaining (%) 81 | 100 68 87 72 . . Volleys Fired 127 | . 23 20 40 43 1 Largest 3 | . 2 2 2 3 1 Hottest 185 | . 40 91 93 185 40 Shots Fired 276 | . 44 40 78 113 1 Gun 137 | . 42 20 43 32 . Cannon 130 | . . 20 35 74 1 Launcher 9 | . 2 . . 7 . Special . | . . . . . . Kinetic 151 | . 42 20 40 48 1 Thermal 116 | . . 20 38 58 . Explosive 9 | . 2 . . 7 . Electromagnetic . | . . . . . . Robot Hit Streak 15 | . 14 9 11 15 . Robot Miss Streak 6 | . 2 2 3 6 . Penetration Max . | . . . . . . Secondary Targets 1 | . . . 1 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 163 | . 26 26 57 54 . Core Hits 95 | . 21 10 29 35 . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . . . . 1 . Blast 1 | . . . . 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3697 | . 576 442 1104 1575 . Guns 1351 | . 357 178 488 328 . Cannons 1903 | . . 264 616 1023 . Explosions 443 | . 219 . . 224 . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1668 | . 357 178 437 696 . Thermal 1586 | . . 264 667 655 . Explosive 443 | . 219 . . 224 . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . . 1 2 Average Corruption 1 | . . . . 1 1 Corruption Purged 1 | . . . . 1 . Corruption Blocked . | . . . . . . Effects 12 | . . . . 11 1 Message Errors 4 | . . . . 3 1 Matter Fused 2 | . . . . 2 . Energy Discharges 3 | . . . . 3 . Misfires 1 | . . . . 1 . Alerts 1 | . . . . 1 . Weapon Failures 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 105 | . . . 1 104 . Projectiles 40 | . . . 1 39 . Explosions 65 | . . . . 65 . Melee . | . . . . . . Knockbacks 3 | . . . . 3 . Impact . | . . . . . . Kinetic 3 | . . . . 3 . Secondary . | . . . . . . Self-Inflicted Damage 283 | . . . . 283 . Shots 4 | . . . . 4 . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 501 | . 19 . 272 501 . Average Temperature 130 | . 9 . 98 140 . Received Heat Transfer 887 | . 156 33 233 339 126 Effects 14 | . . . . 14 . Shutdowns 4 | . . . . 4 . Energy Bleed 3 | . . . . 3 . Interference 1 | . . . . 1 . Matter Decay 2 | . . . . 2 . Short Circuit 3 | . . . . 3 . Damage (minor) 1 | . . . . 1 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 5 | . . . 1 4 . Heat Transferred 2959 | . . 518 1221 1220 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Maximum Alert Level 1 | . . . 1 1 1 Low Security (%) 63 | 100 100 100 93 36 62 Level 1 36 | . . . 6 63 37 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 350 | . 126 100 271 350 237 Initial 187 | . . . 11 123 187 Average 128 | . 35 33 107 185 204 Influence Increases 1698 | . 304 169 431 744 50 Destroy 0b10 Robot/C 900 | . 180 100 340 280 . Destroy 0b10 Robot/NC 55 | . 20 10 . 25 . Destroy Leader 234 | . 46 24 70 94 . Successful Hack 50 | . 18 4 5 23 . Disable Machine 90 | . . 15 15 60 . Anti-Garrison Action 200 | . . . . 150 50 Destroy Structure 79 | . 10 1 1 67 . Lose Combat Pursuer 90 | . 30 15 . 45 . Influence Decreases 1531 | . 304 142 187 747 151 Entered New Map 245 | . . . 16 148 81 Time Decay 1056 | . 284 142 151 479 . Lost Part 230 | . 20 . 20 120 70 Squads Dispatched 17 | . 2 2 3 10 . Investigation 4 | . 1 . 2 1 . Extermination 4 | . . . . 4 . Reinforcement 4 | . 1 2 . 1 . Assault 2 | . . . . 2 . Garrison 3 | . . . 1 2 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Distress Signals 5 | . 2 2 . 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 89 | . 17 17 17 29 9 Peak Tracking Total 9 | . 7 7 4 5 9 Tactical Retreats 4 | . 1 1 . 2 . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Traps Triggered 5 | . 1 1 . 2 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Gar Machines Disabled 8 | . . 1 1 5 1 Max in Single Turn 3 | . . 1 1 3 1 Garrison Access 1 | . . . . 1 . Garrison Relay 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Machines Accessed 26 | . 6 4 5 11 . Terminals 22 | . 6 4 4 8 . Fabricators 1 | . . . . 1 . Repair Stations 1 | . . . . 1 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . 1 1 . Total Hacks 58 | . 11 9 10 28 . Successful 29 | . 8 7 2 12 . Failed 29 | . 3 2 8 16 . Catastrophic 3 | . . . 1 2 . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 52 | . 11 9 9 23 . Fabricators 1 | . . . . 1 . Repair Stations 2 | . . . . 2 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 3 | . . . 1 2 . Terminal Hacks 26 | . 8 7 2 9 . Record 5 | . . . . 5 . Prototype ID Bank 1 | . . 1 . . . Open DSF 1 | . . . . 1 . Emergency Access Points 3 | . 1 2 . . . Alert Level 2 | . . 1 . 1 . Locate Traps 5 | . 2 2 1 . . Dispatch Records 1 | . . . . 1 . Recall Reinforcements 1 | . 1 . . . . Hauler Manifests 3 | . 1 1 . 1 . Zone Layout 4 | . 3 . 1 . . Fabricator Hacks 1 | . . . . 1 . Network Status 1 | . . . . 1 . Repair Station Hacks 1 | . . . . 1 . Scan Component 1 | . . . . 1 . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used . | . . . . . . Hacking Detections 17 | . 3 2 5 7 . Full Trace Events 3 | . . . 2 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 8 | . . . . 3 5 Machine Destruction 8 | . . . . 3 5 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Active Infowar (turns) 1290 | . 237 296 95 508 154 Sensors 899 | . 237 . . 508 154 Seismic 391 | . . 296 95 . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Gar Turns Passed 4229 | 65 945 401 378 2280 160 Spaces Moved 3224 | 53 904 351 244 1577 95 Core 50 | 16 . . . . 34 Treads . | . . . . . . Legs 2141 | . . 259 244 1577 61 Wheels 1033 | 37 904 92 . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 80 90 90 50 Average Speed 104 | 100 84 88 90 121 111 Slowest Speed 300 | 150 100 180 90 190 300 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 39 | 4 99 43 34 34 25 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 91 | . 9 . . 82 . Melee . | . . . . . . Projectile 9 | . . . . 9 . AOE 82 | . 9 . . 73 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Total 3836 | 64 1038 404 327 1855 148 Wait 336 | . 93 8 23 172 40 Move 3220 | 52 903 350 243 1577 95 Hop . | . . . . . . Pick Up 59 | 6 9 11 7 23 3 Fast Attach 4 | . . . . 4 . Attach 27 | 6 4 2 4 7 4 Detach 1 | . 1 . . . . Swap 30 | . 5 5 5 15 . Drop 27 | . . 8 5 14 . Fire 127 | . 23 20 40 43 1 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 5 | . . . . . 5 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -9/Materials (discovered 3 exits: *Mat x2 / [*Sto]) -8/Materials -7/Factory -7/Garrison History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 15) 66 | -11/Scrapyard | Entered Materials 67 | -10/Materials | Met a group of wandering Federalists 258 | -10/Materials | Discovered new exit (range 14) 332 | -10/Materials | Build established: Mutant 385 | -10/Materials | Discovered new exit (range 15) 439 | -10/Materials | Discovered new exit (range 16) 707 | -10/Materials | Discovered new exit (range 4) 710 | -10/Materials | Build established: Scavenger-Mutant 791 | -10/Materials | Discovered new exit (range 12) 953 | -10/Materials | Discovered new exit (range 13) 1011 | -10/Materials | Entered another Materials area 1011 | -9/Materials | Evolved 2 slots: Utility x2 1080 | -9/Materials | Discovered new exit (range 16) 1264 | -9/Materials | Discovered new exit (range 10) 1350 | -9/Materials | Build established: Mutant 1399 | -9/Materials | Discovered new exit (range 9) 1412 | -9/Materials | Entered another Materials area 1412 | -8/Materials | Evolved 2 slots: Propulsion x2 1602 | -8/Materials | Discovered new exit (range 15) 1689 | -8/Materials | Identified exit to Factory 1749 | -8/Materials | Garrison activated, responded to threat 1790 | -8/Materials | Entered Factory 1790 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1794 | -7/Factory | Destroyed 7 combat bots 2054 | -7/Factory | Allied Derelicts emerged from ambush trap array 2099 | -7/Factory | Build established: Gunner 2497 | -7/Factory | Garrison activated, responded to threat 2591 | -7/Factory | Lost 4 parts (1p2n1u) 3943 | -7/Factory | Build established: Skirmisher 4070 | -7/Factory | Identified exit to Garrison 4070 | -7/Factory | Entered Garrison 4097 | -7/Garrison | Lost 6 parts (1p1n1u3w) 4139 | -7/Garrison | Garrison Relay disabled 4188 | -7/Garrison | Triggered checkpoint 4200 | -7/Garrison | Core integrity fell below 50% 4220 | -7/Garrison | Triggered checkpoint 4226 | -7/Garrison | Core integrity fell below 20% 4230 | -7/Garrison | Triggered checkpoint 4230 | -7/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- Relay Coupler [NC] fries itself. Acquired Relay Coupler [Swarmer]. Relay Coupler [Swarmer] fries itself. Acquired Relay Coupler [Sentry]. Relay Coupler [Sentry] fries itself. 533QI3/=DIYRFB98XCBCPZ Beams of light sweep through the air. An alarm sounds. Adv. Assault Cannon destroyed. VSS Leg destroyed. Imp. Titanium Leg destroyed. Hvy. Deuterium Engine destroyed. Beams of light sweep through the air. An alarm sounds. Garrison Door activated. Broken VSS Leg destroyed. Imp. Sensor Array destroyed. Sml. Storage Unit destroyed. Beams of light sweep through the air. An alarm sounds. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????# #? | | ?????????????????????????????????????????????# #? | | ?????????????????????????????????????????????# #? | | ?????????????????????????????????????????????# #? | | ?????????????????????????????????????????????# #? | | ??????????????????????????????????############ ^#? | | ??????????????????????????????????# #? | | ??????????????????????????????????# #? | | ????????????????????????? ????????# ######### #? | | ????????????????????????# ???????# #???????# #? | | ????????????????????????# ???????# #???????# ## | | ????????????????????????# ???????# #???????# | | ????????????????????????# ?####### #???????# ## | | ????????????????????????# ## ## #???????# #? | | ???????????????????????## ## Y ## ##??????# #? | | ???????????????????##### ######## #? | | ???????????????????? #? | | ?????????????????????? #? | | ???????????????????????# ## ^ ## ###########? | | ?????????????????????### ## p ## ###????????? | | ?????????????????????# #????????? | | ?????????????????????# #????????? | | ?????????????????????# | #????????? | | ?????????????????????# s #????????? | | ?????????????????????### ## ## ###????????? | | ???????????????????????# @ ## ## #??????????? | | ???????????????????? ?????????? | | ???????????????? s ???????? | | ?????????????# ######## #####??????? | | ???????????????????????## ## ######??????????? | | ????????????????????????# ## #???????????????? | | ????????????????????????# #######???????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ???????????????????????? #?????????????????????? | | ???????????????????????? #?????????????????????? | | ????????????????????????###??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 29 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Evasion (%) 57 Targeting Accuracy 8 Core Analysis 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ElectrostormMasterRipteeth Manual? 0 Play Time 00:49:12 Cumulative 17.1 hours Start 2025.05.06 @ 23:12:00 End 2025.05.07 @ 00:01:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 35 Rogue 35 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 16 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: fbfa36b6-62a2-4082-aed4-4f3d1b4046d2