Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.09 @ 20:35:22 Player: archydragon Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (20) 100 Value Destroyed (564) 564 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (32) 32 TOTAL SCORE: 2296 Bonus ------- High Alert Combat Kills 32 Cogmind --------- Core Integrity 0/550 Matter 246/300 Energy 100/100 System Corruption 0% Temperature Cool (18) Movement Core (350) Ox6 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Large Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Small Laser Beam Rifle Datajack Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Small Battery Terrain Scanner > --- WEAPON ----------- Light Assault Rifle Light Assault Rifle > --- INVENTORY -------- Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Small Laser Light Assault Rifle Grenade Launcher [Rating: 9] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Terrain Scanner Device Terrain Scanner Storage Large Storage Unit Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 3 | . . 1 2 Weapon . | . . . . Parts Attached 29 | 6 6 9 8 Power 5 | 1 1 1 2 Engine 5 | 1 1 1 2 Core . | . . . . Reactor . | . . . . Propulsion 10 | 2 2 3 3 Treads . | . . . . Leg 10 | 2 2 3 3 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 4 | 1 1 2 . Device 1 | . 1 . . Storage 3 | 1 . 2 . Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 10 | 2 2 3 3 Energy Gun . | . . . . Energy Cannon . | . . . . Ballistic Gun 8 | 2 1 2 3 Ballistic Cannon . | . . . . Launcher 2 | . 1 1 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 19 | . . 8 11 Power 4 | . . 1 3 Propulsion 8 | . . 4 4 Utility 2 | . . 1 1 Weapon 5 | . . 2 3 Highest Loss Streak 14 | . . 4 14 To Critical Strikes . | . . . . Average Slot Usage (%) 80 | . 81 86 48 Engine 9 | . 7 11 5 Leg 27 | . 26 30 15 Device 8 | . 4 11 5 Storage 12 | . 14 11 9 Ballistic Gun 19 | . 25 16 12 Launcher 3 | . 2 5 . Naked Turns . | . . . . Heaviest Build 30 | 13 16 30 28 Greatest Support 30 | 20 20 30 30 Greatest Overweight (x) 6 | 1 1 2 6 Average Overweight (x) . | . . . 2 Largest Inventory Capacity 15 | 8 8 15 15 Average Capacity 12 | 7 8 14 15 Most Carried 12 | 1 8 12 10 Average Carried 6 | . 5 8 5 Final Capacity 15 | 8 8 15 15 Final Carried 11 | 1 8 11 3 Class Distribution -------------------- 96% | Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Jun Mat Mat Mat Matter Collected 563 | 218 109 236 . Remotely . | . . . . Salvage Created 484 | . 134 350 . Parts 45 | . 14 31 . Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Combat Hostiles Destroyed 19 | . 6 13 . Guns 9 | . 3 6 . AOE 10 | . 3 7 . Classes Destroyed 5 | . 2 3 . Operator 1 | . . 1 . Swarmer 9 | . 3 6 . Grunt 6 | . 3 3 . Brawler 1 | . . 1 . Sentry 3 | . . 3 . Best Kill Streak 6 | . 3 6 . Combat Bots Only 5 | . 3 5 . Max Kills in Single Turn 3 | . 3 3 . Gunslinging . | . . . . Exploded 3 | . 3 2 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Damage Taken 2560 | . 290 925 1345 Core 788 | . 72 162 554 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 29 | . 29 . . Core Remaining (%) 76 | 100 71 59 . Volleys Fired 59 | . 16 29 14 Largest 2 | . 2 2 2 Hottest 50 | . 50 50 40 Shots Fired 115 | . 32 57 26 Gun 106 | . 31 49 26 Cannon . | . . . . Launcher 9 | . 1 8 . Special . | . . . . Kinetic 106 | . 31 49 26 Thermal . | . . . . Explosive 9 | . 1 8 . Electromagnetic . | . . . . Robot Hit Streak 8 | . 5 8 4 Robot Miss Streak 4 | . 3 2 4 Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 59 | . 15 35 9 Core Hits 39 | . 10 26 3 Critical Kills . | . . . . Critical Parts Destroyed 1 | . 1 . . Critical Strikes 1 | . 1 . . Destroy 1 | . 1 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1142 | . 288 751 103 Guns 524 | . 152 269 103 Cannons . | . . . . Explosions 611 | . 136 475 . Melee . | . . . . Ramming 7 | . . 7 . Kinetic 524 | . 152 269 103 Thermal 107 | . . 107 . Explosive 504 | . 136 368 . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . 2 . . Average Corruption 1 | . 1 . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 79 | . . 79 . Projectiles . | . . . . Explosions 79 | . . 79 . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 23 | . 23 . . Shots 1 | . 1 . . Rammed . | . . . . Targets Rammed 2 | . . 2 . Kicked 2 | . . 2 . Crushed . | . . . . Highest Temperature 38 | . 37 26 38 Average Temperature 11 | . 13 6 17 Received Heat Transfer 1197 | . 156 303 738 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 50 | . . 50 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Peak Influence 616 | . 186 616 162 Initial 162 | . . 78 162 Average 193 | . 77 310 127 Maximum Alert Level 2 | . . 2 . Low Security (%) 69 | 100 100 38 100 Level 1 11 | . . 22 . Level 2 19 | . . 38 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 5 | . 1 3 1 Investigation . | . . . . Extermination . | . . . . Reinforcement 2 | . 1 1 . Assault 2 | . . 2 . Garrison 1 | . . . 1 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Distress Signals 4 | . 1 2 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 48 | . 10 28 10 Peak Tracking Total 8 | . 3 7 8 Tactical Retreats 4 | . . 3 1 Traps | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Traps Triggered 3 | . 3 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Jun Mat Mat Mat Machines Disabled 7 | . 1 6 . Max in Single Turn 2 | . 1 2 . Machines Repaired . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Machines Accessed 3 | . 2 1 . Terminals 2 | . 1 1 . Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 8 | . 5 3 . Successful 5 | . 3 2 . Failed 3 | . 2 1 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 6 | . 3 3 . Fabricators . | . . . . Repair Stations 2 | . 2 . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 3 | . 1 2 . Record 2 | . 1 1 . Zone Layout 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . 2 . . Scan Component 1 | . 1 . . Repair 1 | . 1 . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . 2 1 . Full Trace Events 2 | . 1 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . 1 . . Time 26 | . 26 . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Jun Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Jun Mat Mat Mat Turns Passed 853 | 65 276 429 83 Spaces Moved 482 | 45 165 253 19 Core 9 | 3 . . 6 Treads . | . . . . Legs 473 | 42 165 253 13 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 131 | 117 126 130 214 Slowest Speed 350 | 120 190 260 350 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 17 | 5 37 25 2 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 118 | . 5 113 . Melee . | . . . . Projectile . | . . . . AOE 118 | . 5 113 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Total 611 | 57 207 305 42 Wait . | . . . . Move 479 | 44 164 252 19 Hop . | . . . . Pick Up 34 | 7 16 11 . Fast Attach . | . . . . Attach 24 | 6 4 6 8 Detach . | . . . . Swap 5 | . 2 3 . Drop 8 | . 5 2 1 Fire 59 | . 16 29 14 Melee . | . . . . Ram . | . . . . Kick 2 | . . 2 . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 22 | -11/Junkyard | Discovered new exit (range 15) 66 | -11/Junkyard | Entered Materials 277 | -10/Materials | Discovered new exit (range 8) 304 | -10/Materials | Repaired Aluminum Leg 342 | -10/Materials | Entered another Materials area 342 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 373 | -9/Materials | Build established: Mutant 564 | -9/Materials | Discovered new exit (range 7) 637 | -9/Materials | Lost 4 parts (1p1n1u1w) 742 | -9/Materials | First assault squad dispatched 771 | -9/Materials | Entered another Materials area 771 | -8/Materials | Evolved 2 slots: Utility x2 798 | -8/Materials | Garrison activated, responded to threat 838 | -8/Materials | Core integrity fell below 50% 850 | -8/Materials | Core integrity fell below 20% 854 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 00798_ G-50 Soldier calls for garrison reinforcements. 00798_ ALERT: Activating Garrison Access M001. 00801_ Ion Engine destroyed. 00812_ Aluminum Leg destroyed. 00814_ Critical hit (Burn: +37). 00815_ Lgt. Assault Rifle destroyed. 00816_ Critical hit (Burn: +37). 00818_ Aluminum Leg destroyed. 00820_ Lgt. Assault Rifle destroyed. 00821_ Lgt. Ion Engine destroyed. 00822_ Terrain Scanner destroyed. 00823_ C-30 ARC bursts open, deploying its payload. 00823_ H-55 Commando unfolds itself. 00831_ Lgt. Ion Engine destroyed. 00835_ Critical hit (Burn: +37). 00836_ Aluminum Leg destroyed. 00838_ Lgt. Assault Rifle destroyed. 00842_ Critical hit (Burn: +37). 00849_ Penetrated by Slug. 00851_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ?????????#????????????????????????? | | ?????????????#?????????#??????????? | | ??????????????????????????????????? | | ???????????????#????????????? ????? | | ???????#####?????? ????????? ?????? | | ???????? #???????? ????? ??????? | | ????##?? #?????? ?????? ???????? | | ?????# ? #???????????? #???????? | | ?????? #?#???? ???? %#???????? | | ???????? #??#??????? "##??????? | | ????????? ##????????# ##??????? | | ???????####;##########u #??????? | | ???????# g gr #???"??? | | ???????# [ Y h #??????? | | ???????# @ g ! #??????? | | ???????# ############# #???"??? | | ???????# ?##????????????? #??????? | | ???????# ???????????#?????????????? | | ???????# ???????????????? ????????? | | ???????#?????? ???????????????????? | | ???????????????#????????#?????????? | | ???????#??????????????????????????? | | ??????????????????????????????????? | | ???????????? ?????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ????????????#?????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 10 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Significant Disruption Challenges ------------ None Game ------ Seed OpticalEfficiencyBoosters Manual? 0 Play Time 00:13:19 Cumulative 4.1 hours Start 2023.05.09 @ 20:23:27 End 2023.05.09 @ 20:35:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 9 Achievement% 9 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 481e979b-2828-4b20-974a-e65f17891710