Cogmind - Beta 16 X1 @@@ ROGUE MODE // 2025.08.31 @ 22:15:53 Player: jumpy Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (48) 240 Value Destroyed (1098) 1098 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (6455) 6455 TOTAL SCORE: 15353 Bonus ------- Win 3000 Win Speed 3455 Cogmind --------- Core Integrity 1503/1600 Matter 169/300 Energy 427/430 System Corruption 0% Temperature Cool (7) Movement Flying (17) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Heavy Antimatter Reactor Light Quantum Reactor > --- PROPULSION (9) --- Cooled Field Propulsion Drive Cooled Field Propulsion Drive Field Propulsion Array Field Propulsion Array Improved Diametric Drive Improved Diametric Drive Improved Diametric Drive > --- UTILITY (12) ----- Advanced Cooling System Small Storage Unit Spectral Analyzer Advanced Sensor Array Advanced Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scan Processor Improved Hacking Suite Improved Hacking Suite Improved Hacking Suite Improved Hacking Suite > --- WEAPON (2) ------- Enhanced Force Lance > --- INVENTORY (8) ---- Light Quantum Reactor Impulse Thruster Phase Cannon Enhanced Nova Cannon Enhanced Hardcell Cannon Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Heavy Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Cooled Field Propulsion Drive Cooled Field Propulsion Drive Field Propulsion Array Field Propulsion Array Improved Diametric Drive Improved Diametric Drive Improved Diametric Drive > --- UTILITY ---------- Advanced Cooling System Small Storage Unit Spectral Analyzer Advanced Sensor Array Advanced Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scan Processor Improved Medium Armor Plating Improved Hacking Suite Improved Hacking Suite Improved Hacking Suite Improved Hacking Suite > --- WEAPON ----------- Enhanced Force Lance > --- INVENTORY -------- Light Quantum Reactor Impulse Thruster Cooled Field Propulsion Drive Phase Cannon Enhanced Nova Cannon Enhanced Hardcell Cannon Improved Grenade Launcher [Rating: 160] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Reactor Heavy Antimatter Reactor Propulsion Improved VTOL Module Leg Aluminum Leg Wheel Wheel Flight Unit Improved VTOL Module Utility Small Storage Unit Device Improved Sensor Array Storage Small Storage Unit Processor Advanced Signal Interpreter Hackware Improved Hacking Suite Protection Improved Medium Armor Plating Weapon Light Assault Rifle Energy Cannon Phase Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Bore Cannon Launcher Improved Grenade Launcher Special Weapon Mining Laser Slashing Weapon Great Axe Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 2 . . . . 2 2 2 2 2 Power 1 | . . . . . . . . . . 1 . . . . Propulsion 7 | . . 1 1 1 1 . . . . 1 1 . . 1 Utility 10 | . . 1 1 1 1 . . . . . 1 2 2 1 Weapon . | . . . . . . . . . . . . . . . Parts Attached 76 | 7 2 6 7 3 5 . 1 5 1 8 4 7 7 13 Power 13 | 1 . 1 2 . . . . 1 . 3 1 . 2 2 Engine 7 | 1 . 1 1 . . . . 1 . 3 . . . . Core 2 | . . . 1 . . . . . . . 1 . . . Reactor 4 | . . . . . . . . . . . . . 2 2 Propulsion 25 | 2 1 3 4 2 . . . 1 1 . 1 3 2 5 Treads . | . . . . . . . . . . . . . . . Leg 5 | 2 1 2 . . . . . . . . . . . . Wheel 1 | . . 1 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 19 | . . . 4 2 . . . 1 1 . 1 3 2 5 Utility 24 | 2 1 . 1 . 4 . . 2 . 3 1 4 3 3 Device 9 | 1 . . . . 1 . . 1 . 2 . 2 2 . Storage 3 | 1 1 . 1 . . . . . . . . . . . Processor 4 | . . . . . 2 . . . . . . 2 . . Hackware 6 | . . . . . . . . 1 . 1 1 . . 3 Protection 2 | . . . . . 1 . . . . . . . 1 . Artifact . | . . . . . . . . . . . . . . . Weapon 14 | 2 . 2 . 1 1 . 1 1 . 2 1 . . 3 Energy Gun . | . . . . . . . . . . . . . . . Energy Cannon 4 | . . . . 1 1 . . . . 1 . . . 1 Ballistic Gun 2 | 2 . . . . . . . . . . . . . . Ballistic Cannon 3 | . . 1 . . . . 1 . . . . . . 1 Launcher 1 | . . . . . . . . . . 1 . . . . Special Weapon 1 | . . 1 . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . 1 . . 1 . . . Piercing Weapon 1 | . . . . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . 2 . . . . . . 2 . 3 1 1 Parts Lost 11 | . . 4 . . . . . . 1 . . . 2 4 Power 3 | . . 1 . . . . . . . . . . . 2 Propulsion 6 | . . 3 . . . . . . 1 . . . 1 1 Utility 2 | . . . . . . . . . . . . . 1 1 Weapon . | . . . . . . . . . . . . . . . Highest Loss Streak 3 | . . 2 . . . . . . 1 . . . 1 3 To Critical Strikes . | . . . . . . . . . . . . . . . Average Backups 7 | 3 7 12 6 7 6 7 7 8 7 6 7 6 5 6 Power . | . 1 . . 1 1 1 1 1 1 . 1 1 1 1 Propulsion 2 | 1 2 6 1 2 2 3 3 3 2 . 1 2 2 . Utility 1 | . 2 2 2 2 1 1 2 2 2 3 3 1 . . Weapon 2 | . 2 3 1 1 1 1 1 2 2 2 2 1 2 3 Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 12 | 1 . 2 2 . 1 1 1 1 1 . . . . 2 Power 2 | . . . . . . . . . . . . . . 2 Propulsion 5 | . . 2 . . . 1 . 1 1 . . . . . Utility 1 | . . . . . 1 . . . . . . . . . Weapon 3 | 1 . . 2 . . . . . . . . . . . Tool/Special 1 | . . . . . . . 1 . . . . . . . Average Slot Usage (%) 85 | . 100 79 68 67 79 80 80 87 100 97 91 95 86 85 Engine 4 | . 14 9 9 . . . . 3 6 10 8 4 1 . Core 2 | . . . . 7 6 6 6 2 . . 1 4 . . Reactor 1 | . . . . . . . . . . . . . 5 7 Leg 6 | . 28 23 . . . . . . . . . . . . Flight 27 | . . . 32 38 40 40 40 40 40 41 39 38 31 28 Device 9 | . 14 11 9 7 6 6 6 6 13 11 10 14 11 12 Storage 6 | . 14 11 6 7 6 6 6 6 6 5 5 4 4 4 Processor 5 | . . . . . 5 6 6 6 6 5 5 12 13 12 Hackware 4 | . . . . . . . . 3 6 5 10 9 8 13 Protection 3 | . . . . . 5 6 6 6 6 5 5 . 3 3 Energy Cannon 1 | . . . . 6 6 6 1 . . . . . . . Ballistic Gun 4 | . 28 15 . . . . . . . . . . . . Ballistic Cannon 1 | . . 2 6 . . . 5 6 6 3 . . . . Slashing Weapon 1 | . . . . . . . . 3 6 5 5 4 4 2 Peak Build Rating 160 | 7 8 12 24 30 48 46 51 60 60 71 85 111 127 160 Average Rating 57 | 5 7 10 21 29 42 45 46 52 59 66 77 98 119 150 On Entrance 48 | . 7 8 11 22 30 45 46 46 60 60 67 81 111 127 Avg Prop Armor Cover (%) . | . . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 57 | 13 28 33 33 21 29 28 29 32 30 39 42 44 53 57 Greatest Support 65 | 20 20 30 20 27 32 32 32 35 35 40 47 48 53 65 Greatest Overweight (x) 3 | . 1 3 1 . . . . 1 . . . . 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 8 8 8 8 8 8 8 8 8 8 8 Average Capacity 9 | 7 11 15 8 8 8 8 8 8 8 8 8 8 8 8 Most Carried 14 | 7 9 14 11 8 8 8 8 8 8 7 8 8 8 8 Average Carried 7 | 4 7 12 5 7 6 7 7 8 7 6 7 6 6 6 Final Capacity 15 | 8 15 15 8 8 8 8 8 8 8 8 8 8 8 8 Final Carried 11 | 7 9 11 8 8 7 8 8 8 7 7 8 7 7 6 Class Distribution -------------------- 31% | Mutant 27% | Sprinter 24% | Hacker-Scout 12% | Derelict-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -6/Factory Sprinter | -6/Lower Caves Sprinter | -6/Lower Caves Derelict-Sprinter | -6/Zion Derelict-Sprinter | -5/Proximity Caves Derelict-Sprinter | -5/Factory Hacker-Sprinter | -4/Factory Hacker-Scout | -3/Research Hacker-Scout | -2/Research Hacker-Scout | -1/Access Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Matter Collected 1388 | 306 48 255 10 . 28 119 105 63 20 179 10 . 42 203 Remotely . | . . . . . . . . . . . . . . . Salvage Created 1698 | 167 148 504 10 . 28 . . . . 393 170 114 42 122 Parts 108 | 19 8 36 . . 2 . . . . 25 9 1 5 3 Haulers Intercepted 4 | . . . 1 . . . . . . 1 1 1 . . Recyclers Shooed . | . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Combat Hostiles Destroyed 28 | . 5 17 . . . . . . . 5 1 . . . Melee 2 | . . . . . . . . . . 1 1 . . . Guns 12 | . 5 7 . . . . . . . . . . . . Cannons 10 | . . 10 . . . . . . . . . . . . AOE 4 | . . . . . . . . . . 4 . . . . Classes Destroyed 9 | 2 2 1 1 . 1 . . . . 1 . . 1 . Worker 5 | . . . . . 1 . . . . 2 . . 1 1 Builder 1 | . . . . . . . . . . . . . 1 . Tunneler 5 | 5 . . . . . . . . . . . . . . Hauler 4 | . . . 1 . . . . . . 1 1 1 . . Recycler 3 | 1 . . . . . . . . . 1 . . . 1 Watcher 2 | . . . . . . . . . . 2 . . . . Swarmer 10 | . 3 3 . . . . . . . 4 . . . . Grunt 12 | . 2 9 . . . . . . . 1 . . . . Sentry 6 | . . 5 . . . . . . . . 1 . . . Best Kill Streak 4 | 3 3 4 1 . 1 . . . . 4 1 1 2 1 Combat Bots Only 4 | . 3 4 . . . . . . . 4 1 . . . Max Kills in Single Turn 2 | 1 1 1 1 . 1 . . . . 2 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded 2 | . . . . . . . . . . 2 . . . . Melee 1 | . . . . . . . . . . 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Hostile Shots Fired 346 | . 31 76 14 2 2 4 . . 59 16 19 14 15 94 Missed 165 | . 9 18 7 2 . 3 . . 37 11 11 6 7 54 Hits 181 | . 22 58 7 . 2 1 . . 22 5 8 8 8 40 Projectile 181 | . 22 58 7 . 2 1 . . 22 5 8 8 8 40 AOE 1 | . . . . . . . . . . . 1 . . . Critical Strikes 3 | . 1 . . . . . . . 1 . . . 1 . Damage Taken 3056 | . 245 684 101 . 27 21 . . 365 72 194 144 187 1016 Core 464 | . 28 125 15 . . . . . 87 12 . 56 44 97 Absorbed by Shields . | . . . . . . . . . . . . . . . Regen/Repaired (Parts) 119 | . . 56 . . . . . . . 42 . 21 . . Core Remaining (%) 93 | 100 88 68 97 100 . . . . 89 98 100 95 96 93 Volleys Fired 172 | 18 19 64 5 18 39 . . . . 3 . 6 . . Largest 2 | 2 2 2 1 1 1 . . . . 1 . 1 . . Hottest 100 | 40 40 100 37 65 85 . . . . 36 . 85 . . Shots Fired 241 | 36 38 96 5 18 39 . . . . 3 . 6 . . Gun 138 | 36 38 64 . . . . . . . . . . . . Cannon 99 | . . 31 5 18 39 . . . . . . 6 . . Launcher 3 | . . . . . . . . . . 3 . . . . Special 1 | . . 1 . . . . . . . . . . . . Kinetic 174 | 36 38 95 5 . . . . . . . . . . . Thermal 64 | . . 1 . 18 39 . . . . . . 6 . . Explosive 3 | . . . . . . . . . . 3 . . . . Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak 12 | 6 9 12 4 . 2 . . . . . . . . . Robot Miss Streak 6 | 3 2 6 3 . 2 . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . Shots Hit Robots 150 | 23 24 67 5 . 5 . . . . 9 6 5 3 3 Core Hits 96 | 10 12 50 3 . 2 . . . . 14 2 2 1 . Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Critical Strikes 1 | . . . . . . . . . . . . 1 . . Sever 1 | . . . . . . . . . . . . 1 . . Melee Attacks 69 | . . . . . . . . . . 18 9 7 8 27 Impact . | . . . . . . . . . . . . . . . Slashing 58 | . . . . . . . . . . 18 9 7 8 16 Piercing 11 | . . . . . . . . . . . . . . 11 Sneak Attacks 15 | . . . . . . . . . . 6 3 2 2 2 Combat Hostiles 2 | . . . . . . . . . . 1 1 . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 3696 | 195 198 981 118 . 151 . . . . 861 374 350 239 229 Guns 716 | 195 198 323 . . . . . . . . . . . . Cannons 927 | . . 658 118 . 151 . . . . . . . . . Explosions 232 | . . . . . . . . . . 232 . . . . Melee 1821 | . . . . . . . . . . 629 374 350 239 229 Ramming . | . . . . . . . . . . . . . . . Kinetic 1492 | 195 198 981 118 . . . . . . . . . . . Thermal 151 | . . . . . 151 . . . . . . . . . Explosive 232 | . . . . . . . . . . 232 . . . . Electromagnetic . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing 1821 | . . . . . . . . . . 629 374 350 239 229 Piercing . | . . . . . . . . . . . . . . . Highest Corruption 1 | . . . . . . . . . . . 1 1 . . Average Corruption 1 | . . . . . . . . . . . 1 1 . . Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 3 | . . . . . . . . . . . . 3 . . Matter Fused 2 | . . . . . . . . . . . . 2 . . Data Loss (minor) 1 | . . . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 271 | . . . . . . . . . . 99 16 . 38 118 Projectiles . | . . . . . . . . . . . . . . . Explosions 17 | . . . . . . . . . . 17 . . . . Melee 254 | . . . . . . . . . . 82 16 . 38 118 Knockbacks 14 | . . 14 . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic 13 | . . 13 . . . . . . . . . . . . Secondary 1 | . . 1 . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 363 | . 36 8 8 297 363 147 255 141 199 199 4 5 . 3 Average Temperature 91 | . 16 3 4 121 105 58 89 47 123 123 1 2 . 3 Received Heat Transfer 588 | . 123 285 36 . . 9 . . 54 . 9 9 . 63 Effects 3 | . . . . . 1 . 2 . . . . . . . Energy Bleed 1 | . . . . . 1 . . . . . . . . . Interference 2 | . . . . . . . 2 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . Heat Transferred 185 | . . . . . 185 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Maximum Alert Level 2 | . . 1 . . . . . . . 1 . . . 2 Low Security (%) 81 | 100 100 96 100 100 100 . . . . 36 100 100 100 33 Level 1 16 | . . 3 . . . . . . . 63 . . . 53 Level 2 2 | . . . . . . . . . . . . . . 12 Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 542 | 10 105 206 123 51 86 . . . . 351 180 145 89 542 Initial 163 | . . 44 86 51 7 . . . . 113 163 84 67 40 Average 101 | 2 50 44 90 20 12 . . . . 232 162 105 55 260 Influence Increases 2541 | 30 195 426 67 39 134 . . . 210 380 39 107 112 802 Destroy 0b10 Robot/C 560 | . 100 340 . . . . . . . 100 20 . . . Destroy 0b10 Robot/NC 100 | 30 . . 5 . 5 . . . . 30 5 5 10 10 Destroy Leader 122 | . 20 80 2 . . . . . . 6 12 2 . . Successful Hack 89 | . . 5 . 20 . . . . . 50 . 2 . 12 Disable Machine 15 | . . . . . 15 . . . . . . . . . Destroy Structure 140 | . . 1 . 4 9 . . . . 44 2 8 12 60 Partial Spotted 225 | . 15 . 60 . 15 . . . . 30 . 30 15 60 Lose Combat Pursuer 1290 | . 60 . . 15 90 . . . 210 120 . 60 75 660 Influence Decreases 2135 | 30 90 325 160 137 83 66 . . 30 227 210 148 164 465 Entered New Map 674 | . . 61 120 62 8 25 . . . 67 170 78 54 29 Time Decay 1201 | 30 90 234 40 75 75 41 . . 20 150 40 70 90 246 Search Patrol Dispatched 150 | . . . . . . . . . . . . . . 150 Lost Part 100 | . . 30 . . . . . . 10 . . . 20 40 Lost Ally 10 | . . . . . . . . . . 10 . . . . Squads Dispatched 23 | . . 1 . 2 1 . . . . 4 3 4 3 5 Investigation 8 | . . 1 . 1 . . . . . 2 1 2 1 . Extermination 7 | . . . . . 1 . . . . 1 . . 1 4 Reinforcement 7 | . . . . 1 . . . . . 1 1 2 1 1 Assault . | . . . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . . 1 . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . 1 Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Distress Signals 6 | . . 1 2 1 . . . . . 1 . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 177 | . 6 22 9 5 6 6 . . 24 20 7 9 10 53 Peak Tracking Total 18 | . 3 6 10 4 4 6 . . 18 7 5 4 7 16 Tactical Retreats 29 | . 3 . . 1 2 1 . . 3 3 . 2 3 11 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Traps Triggered 7 | . . 1 . . . . . . . . . 1 . 5 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Machines Disabled 1 | . . . . . 1 . . . . . . . . . Max in Single Turn 1 | . . . . . 1 . . . . . . . . . Garrison Access 2 | . . . . . . . . . . 1 . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Machines Accessed 25 | . 1 2 . 2 . 1 . . . 8 2 2 3 4 Terminals 14 | . 1 1 . 1 . . . . . 4 . 1 2 4 Fabricators . | . . . . . . . . . . . . . . . Repair Stations 4 | . . 1 . . . . . . . 2 . 1 . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . . . . . Garrison Access 5 | . . . . . . . . . . 2 2 . 1 . Total Hacks 48 | . 2 5 . 7 . 1 . . . 14 3 5 6 5 Successful 25 | . 1 3 . 4 . 1 . . . 8 . 3 2 3 Failed 23 | . 1 2 . 3 . . . . . 6 3 2 4 2 Catastrophic 4 | . . . . . . . . . . . 1 1 1 1 Database Lockouts . | . . . . . . . . . . . . . . . Manual 17 | . 1 . . 2 . . . . . 4 . 3 4 3 Terminals 27 | . 2 3 . 3 . . . . . 6 . 3 5 5 Fabricators . | . . . . . . . . . . . . . . . Repair Stations 6 | . . 2 . . . . . . . 2 . 2 . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . 4 . . . . . . . . . . Garrison Access 10 | . . . . . . . . . . 6 3 . 1 . Terminal Hacks 12 | . 1 1 . 1 . 1 . . . 4 . 2 . 2 Record 1 | . . . . . . . . . . . . . . 1 Prototype ID Bank 2 | . . . . . . . . . . 1 . 1 . . Open Door 2 | . . . . . . 1 . . . . . . . 1 Locate Traps 1 | . . . . . . . . . . . . 1 . . Investigation Status 1 | . . . . 1 . . . . . . . . . . Hauler Manifests 1 | . . . . . . . . . . 1 . . . . Registered Components 1 | . . . . . . . . . . 1 . . . . Zone Layout 3 | . 1 1 . . . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . 2 . . . . . . . . . . . . Scan Component 1 | . . 1 . . . . . . . . . . . . Repair 1 | . . 1 . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . 2 . . . . . . . . . . Retrieve Study 2 | . . . . 2 . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . 1 . . 1 . Seal Access 2 | . . . . . . . . . . 1 . . 1 . Unauthorized Hacks 7 | . . . . 1 . . . . . 3 . 1 1 1 Terminals 4 | . . . . 1 . . . . . 1 . . 1 1 Assimilate 3 | . . . . . . . . . . 1 . . 1 1 Botnet 1 | . . . . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 3 | . . . . . . . . . . 2 . 1 . . Patch 3 | . . . . . . . . . . 2 . 1 . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 17 | . 1 2 . 1 . . . . . 4 2 2 2 3 Full Trace Events 4 | . . . . 1 . . . . . . 1 1 1 . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Part Studies Acquired 2 | . . . . 2 . . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . . . . . . . Time 26 | . . 26 . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Total Allies 2 | . . . . . . . . . . 1 . . . 1 Largest Group 1 | . . . . . . . . . . 1 . . . 1 Highest-Rated Group 45 | . . . . . . . . . . 26 . . . 45 Highest-Rated Ally 45 | . . . . . . . . . . 26 . . . 45 Total Orders . | . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Active Infowar (turns) 3452 | 114 252 597 99 206 381 101 104 273 76 303 83 145 193 525 Optics 842 | . . . . . . . . . . . . 124 193 525 Sensors 2166 | . . . . . 363 101 104 273 76 303 83 145 193 525 Terrain 785 | . . . . . . . . . . . . 145 115 525 Seismic 1290 | 114 252 597 99 206 22 . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . 1 1 2 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Turns Passed 3547 | 209 252 597 99 206 381 101 104 273 76 303 83 145 193 525 Spaces Moved 6788 | 128 122 265 239 501 616 328 268 515 266 750 262 299 650 1579 Core 14 | 14 . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . Legs 466 | 114 122 230 . . . . . . . . . . . . Wheels 35 | . . 35 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 6273 | . . . 239 501 616 328 268 515 266 750 262 299 650 1579 Fastest Speed 16 | 50 120 120 27 24 21 21 21 21 24 21 18 16 16 17 Average Speed 31 | 112 147 144 29 24 21 21 21 38 24 21 19 17 19 19 Slowest Speed 260 | 120 190 260 97 25 21 21 21 96 24 21 21 18 86 22 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 43 | . . . 5 5 8 1 2 . . 2 1 2 3 14 Potential Cave-ins 15 | . . . . . 13 . . . . . . 2 . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 31 | 9 25 23 33 13 13 49 55 70 53 34 7 16 25 44 Regions Visited 14 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . . . 2 . . . . . . Known Exits Taken 8 | . . . . . 1 1 1 1 1 1 1 . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 . . . . . . . 1 . . Scrap Searched 9 | . . . . . . 2 1 4 2 . . . . . Spaces Dug 55 | . . 1 . 8 7 . . . . 7 1 7 4 20 Terrain Destroyed 105 | . . 1 . 8 33 . . . . 31 1 7 4 20 Melee 34 | . . . . . . . . . . 7 1 2 4 20 Projectile 47 | . . 1 . 8 33 . . . . . . 5 . . AOE 24 | . . . . . . . . . . 24 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Total 7838 | 161 165 392 262 557 819 358 313 584 278 868 283 369 704 1725 Wait 684 | . 21 46 1 41 160 29 45 61 8 81 6 49 28 108 Move 6691 | 127 121 264 228 490 599 325 263 514 265 746 259 295 643 1552 Hop 39 | . . . 5 5 8 1 2 . . 1 1 1 3 12 Pick Up 38 | 8 1 7 5 . 2 2 . 1 2 1 2 1 4 2 Fast Attach 35 | 7 . 2 1 1 5 . 1 3 . 2 2 1 2 8 Attach 26 | . . 3 4 1 1 . . . 1 3 1 3 3 6 Detach 4 | . . . . . . . 1 . . . . . 1 2 Swap 35 | . 2 3 2 1 . . . 4 . 9 1 5 4 4 Drop 45 | 1 1 3 11 . 5 1 1 1 2 4 2 1 8 4 Fire 172 | 18 19 64 5 18 39 . . . . 3 . 6 . . Melee 69 | . . . . . . . . . . 18 9 7 8 27 Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory (discovered 2 exits: [*Fac x2]) -6/Factory (discovered 2 exits: *Low / [*Ext]) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x2 / Upp) -4/Factory -3/Research -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 210 | -11/Scrapyard | Entered Materials 210 | -10/Materials | Discovered new exit (range 7) 306 | -10/Materials | Build established: Mutant 326 | -10/Materials | Discovered new exit (range 15) 462 | -10/Materials | Entered another Materials area 462 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 944 | -9/Materials | Repaired Ion Engine 1045 | -9/Materials | Discovered new exit (range 11) 1059 | -9/Materials | Entered another Materials area 1059 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1152 | -8/Materials | Discovered new exit (range 13) 1158 | -8/Materials | Entered Factory 1158 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1359 | -7/Factory | Discovered new exit (range 13) 1361 | -7/Factory | Build established: Sprinter 1361 | -7/Factory | Discovered new exit (range 10) 1364 | -7/Factory | Entered another Factory area 1364 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1719 | -6/Factory | Discovered new exit (range 16) 1724 | -6/Factory | Identified exit to Lower Caves 1739 | -6/Factory | Discovered new exit (range 15) 1745 | -6/Factory | Entered Lower Caves 1746 | -6/Lower Caves | Identified exit to Lower Caves 1762 | -6/Lower Caves | Attacked by a faux Warlord 1773 | -6/Lower Caves | Encountered a Warlord checkpoint 1820 | -6/Lower Caves | Entered an active Warlord outpost 1846 | -6/Lower Caves | Entered another Lower Caves area 1946 | -6/Lower Caves | Discovered new exit (range 10) 1950 | -6/Lower Caves | Identified exit to Zion 1950 | -6/Lower Caves | Entered Zion 1967 | -6/Zion | Learned 4 Factory zone layouts 2077 | -6/Zion | Learned 4 Factory zone layouts 2217 | -6/Zion | Discovered new exit (range 9) 2222 | -6/Zion | Given A8's code to call for help 2222 | -6/Zion | Identified exit to Proximity Caves 2223 | -6/Zion | Entered Proximity Caves 2242 | -5/Proximity Caves | Unaware initiated a cargo recovery operation 2242 | -5/Proximity Caves | Spotted B-75 Beast 2298 | -5/Proximity Caves | Discovered new exit (range 5) 2299 | -5/Proximity Caves | Identified exit to Factory 2299 | -5/Proximity Caves | Entered Factory 2299 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 2300 | -5/Factory | Identified exit to Upper Caves 2301 | -5/Factory | Identified exit to Factory 2359 | -5/Factory | Build established: Derelict-Sprinter 2434 | -5/Factory | Spotted B-75 Beast 2575 | -5/Factory | Discovered exit to Factory (range 15) 2602 | -5/Factory | Entered another Factory area 2602 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2648 | -4/Factory | Garrison activated, responded to threat 2674 | -4/Factory | Discovered new exit (range 12) 2684 | -4/Factory | Identified exit to Research 2685 | -4/Factory | Entered Research 2685 | -3/Research | Evolved 2 slots: Utility x2 2706 | -3/Research | Found Prototype Processor 2706 | -3/Research | Identified Spectral Analyzer 2756 | -3/Research | Spotted B-86 Titan 2813 | -3/Research | Discovered new exit (range 13) 2830 | -3/Research | Entered another Research area 2830 | -2/Research | Evolved 2 slots: Utility x2 2846 | -2/Research | Spotted B-90 Cyclops 2937 | -2/Research | Spotted B-90 Cyclops 2982 | -2/Research | Build established: Hacker-Scout 2995 | -2/Research | Discovered new exit (range 12) 2997 | -2/Research | Identified exit to Access 3004 | -2/Research | Spotted B-90 Cyclops 3023 | -2/Research | Entered Access 3023 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 3113 | -1/Access | Spotted B-99 Colossus 3170 | -1/Access | Spotted B-99 Colossus 3507 | -1/Access | Spotted B-99 Colossus 3523 | -1/Access | Search patrols dispatched 3540 | -1/Access | Lost 3 parts (1p1n1u) 3540 | -1/Access | Discovered new exit (range 6) 3540 | -1/Access | Identified exit to Surface 3548 | *** | Escaped! Last Messages --------------- System interface override in place. 03486_ ALERT: Potential suspicious activity detected, Programmers report to Access Zone 1W. 03487_ O-32 Director accesses terminal... 03487_ O-32 Director IFF database reprogrammed. 03489_ Director 10a reveals location of hidden door. 03509_ Penetrated by Slug. 03509_ Lgt. Quantum Reactor destroyed. 03512_ Penetrated by Slug. 03523_ ALERT: Heightened foreign activity detected, multiple search patrols dispatched. [Achievement: Suspicious] 03523_ Director 10a reports 0b10 security level has lowered to 1. 03525_ Director 10a reports 0b10 security level has risen to 2. 03539_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 03540_ The Access Shell folds into the floor. 03540_ EXIT=FOUND 03540_ EXIT=IDENTIFIED: SURFACE Map ----- +----------------------------------------------------+ | #?###?#???##?# #? #?? ??????????????????? | | ???##?#???#?## #?? #?????????????????????? | | #############" " #? #?????????????????????? | | # # """ # #? ??????? ???????????? | | # # """ # # ???"???"????????????? | | # " # " # #?????????????????????? | | # ! """ # " +? ??????????????????? | | # """# # #?###????????#????????? | | + [ " " # ##?#??#?#?????????????? | | # ##########? #?##?#????????????????? | | # ##?#### ??? ??#???#????????????? | | # ##???## ??? ?????????#?????????? | | # "" ###?##? ?? ##??????#??#???????? | | # ""T""" ##?#?##???? ? ##?#???????????????? | | # """"" #?##### BB?? BB #????#???#?#???????? | | ##"############?##???BB ???BB #????#####?????????? | | ###?#?#?????? ?? #?#?##???????#?????? | | #???##?#?#?"??"""?"""#??#??#????????????? | | " ###?#####?#"""""?"""?#?#????????#?#?????? | | """ ##?###?##?#""""""""""##?##?#???#????????? | | """ ###########""""""""""##?#?#??##?????????? | | " + p ##### ##???#?????????#???? | | ##### ##### ####?##?????#?#????? | | ##### ##### #??##?##???????????? | | ###########?## ##??# "" ###?#?##????#?#????? | | ???###########/##### "@ ### ???????????????? | | ##??#?# Y ### o #?#? ?????? ???????? | | ??#??## ### ##? ?? ? ???? ????? | | ####??# ### ###??? ?? ? ? #???? | | #?#?### ### ##??? ??? "?"??#???? | | #?????# ## #? ?? ? ??????????? | | ??? ?# ###"" ###?? ?? "????#???? | | ???? + ###"" #?#??? ???????"????? | | ??? # ! #?#"" #?# ????? ?"???????? | | ? ?? # #?#T ##? ??? ?"???????? | | ?? ? ?# ###"" #?#???? ?????????? | | ??? ??# ###"" #??????? ????????? | | #########"####"" #####+??##?#???????? | | ??? | | ??? | | ##############+####################+########?????? | | ??#???#?? ? ?? ????#???##?#?##??? ?? ??? ???????? | | ???#??###? ? ??#?###?#?#????##?? ?? ????????? | | ??##?????? ??? ##?#?#?????##??# ? ? ? ???????? | | ???#?###????? ? ##?#?##?#?####??? ??? ? ????????? | | ?????#??#??"??? ?#?#????#???????#????????????????? | | ???##?###? ??????####???#???#?#?#????????????????? | | ????##??? ? ???? ?####????####????? ??? ?????????? | | ???????#? ????? ?????#??#?##??#?? ? ????????????? | | ????##??? ? ??????#??#????#???#??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Coolant Potential 65 Energy Generation 45 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Armor Coverage 225 Evasion (%) 66 Offensive Hacking 48 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Ion Engine | 6% | -9/Materials Studied --------- Xenon Bombardment Thruster | -7/Factory | Hacked VTOL Module | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Bumper Bots DATA ERROR: Steam Global Achievement% Deductive Reasoning Heavy Suspicion Item+ Organ Harvest Overwhelming Spot Them First Suspicious There's More Where That Came From Throw Away The Key Tune-up Challenges ------------ None Game ------ Seed GodTractorMachine Manual? 0 Play Time 00:54:53 Cumulative 197.6 hours Start 2025.08.31 @ 21:26:41 End 2025.08.31 @ 22:15:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 478 Rogue 478 Adventurer 0 Explorer 0 Win Type 0 Total 10 Types 7/0/2/1/0/0/0/0/0/0 Lore% 76 Gallery% 66 Achievement% 31 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters SATURATION(100) Steam 1 RUN: 112c7242-3cc8-43c9-b862-142ecd92f84f