Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.04 @ 11:30:49

Player: Kat

Result: Destroyed by X-62 Marksman with Gauss Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (40)      200
Value Destroyed (1068)     1068
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3088

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     290/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (4) ------
               (None)
>          --- WEAPON (3) -------
           Maul
>          --- INVENTORY (5) ----
           Aluminum Leg
           Aluminum Leg
  Improved Heat Sink
           Matter Filter
     Light Armor Plating

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Carbon-fiber Leg
>          --- UTILITY ----------
  Improved Heat Sink
     Small Storage Unit
  Improved Targeting Computer
           Weapon Cycler
>          --- WEAPON -----------
  Improved Medium Laser
     Heavy Particle Cannon
           Hammer
>          --- INVENTORY --------
           Ion Engine
           Aluminum Leg
           Aluminum Leg
  Improved Heat Sink
           Matter Filter
           Kinecellerator
     Light Armor Plating
     Light Armor Plating
[Rating: 27]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Weapon Cycler
  Storage                  Small Storage Unit
  Processor                Targeting Computer
Weapon                     Assault Rifle
  Energy Gun               Improved Medium Laser
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Rocket Launcher
  Impact Weapon            Hammer

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   .   .   1   
  Utility                  2    | .   .   1   .   1   
  Weapon                   1    | .   .   1   .   .   
Parts Attached             32   | 7   7   4   5   9   
  Power                    3    | 1   .   1   1   .   
    Engine                 3    | 1   .   1   1   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               9    | 2   3   .   1   3   
    Treads                 .    | .   .   .   .   .   
    Leg                    9    | 2   3   .   1   3   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  7    | 2   1   .   1   3   
    Device                 4    | 1   .   .   1   2   
    Storage                1    | 1   .   .   .   .   
    Processor              2    | .   1   .   .   1   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   13   | 2   3   3   2   3   
    Energy Gun             1    | .   .   .   .   1   
    Energy Cannon          1    | .   .   .   .   1   
    Ballistic Gun          6    | 2   2   2   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               2    | .   .   .   2   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          3    | .   1   1   .   1   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   
Parts Lost                 6    | .   .   1   2   3   
  Power                    1    | .   .   .   1   .   
  Propulsion               2    | .   .   .   .   2   
  Utility                  .    | .   .   .   .   .   
  Weapon                   3    | .   .   1   1   1   
  Highest Loss Streak      1    | .   .   1   1   1   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     91   | .   100 86  83  79  
  Engine                   11   | .   14  11  7   8   
  Leg                      24   | .   28  22  22  20  
  Device                   3    | .   1   .   .   13  
  Storage                  12   | .   14  11  11  8   
  Processor                11   | .   12  11  11  8   
  Energy Gun               1    | .   .   .   .   7   
  Ballistic Gun            16   | .   21  20  11  1   
  Launcher                 1    | .   .   .   9   .   
  Impact Weapon            8    | .   6   11  11  8   
Naked Turns                8    | .   .   .   .   8   
Heaviest Build             28   | 15  15  18  19  28  
  Greatest Support         35   | 20  20  20  20  35  
  Greatest Overweight (x)  2    | 1   .   .   .   2   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   
  Average Capacity         7    | 7   8   8   8   7   
  Most Carried             8    | 1   8   8   8   8   
  Average Carried          6    | .   7   7   7   7   
  Final Capacity           8    | 8   8   8   8   5   
  Final Carried            8    | 1   8   8   8   5   

 Class Distribution 
--------------------
 96% | Mutant
  3% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -8/Materials

 Resources                      | -11 -10 -9  -9  -8  
-----------                Run  | Yrd Mat Mat Min Mat 
Matter Collected           811  | 312 184 .   225 90  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1413 | 129 377 218 295 394 
  Parts                    80   | 10  26  17  15  12  
Haulers Intercepted        2    | .   1   1   .   .   
Recyclers Shooed           2    | 2   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Combat Hostiles Destroyed  29   | .   9   4   7   9   
  Melee                    9    | .   2   .   3   4   
  Guns                     14   | .   7   4   1   2   
  AOE                      1    | .   .   .   1   .   
Classes Destroyed          12   | 2   4   1   2   3   
  Worker                   3    | .   .   .   3   .   
  Builder                  1    | .   .   .   .   1   
  Tunneler                 2    | 2   .   .   .   .   
  Hauler                   2    | .   1   1   .   .   
  Recycler                 2    | 1   .   .   .   1   
  Watcher                  1    | .   1   .   .   .   
  Swarmer                  6    | .   3   .   .   3   
  Grunt                    18   | .   6   3   6   3   
  Duelist                  1    | .   .   .   1   .   
  Sentry                   2    | .   .   1   .   1   
  Specialist               1    | .   .   .   .   1   
  Hunter                   1    | .   .   .   .   1   
Best Kill Streak           5    | 2   3   5   4   4   
  Combat Bots Only         4    | .   3   4   3   3   
Max Kills in Single Turn   1    | 1   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 1    | .   .   .   1   .   
  Melee                    1    | .   1   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  
Hostile Shots Fired        201  | .    43   21   27   110  
  Missed                   50   | .    14   4    6    26   
Damage Taken               2095 | .    349  200  408  1138 
  Core                     795  | .    76   22   133  564  
  Absorbed by Shields      .    | .    .    .    .    .    
  Regen/Repaired (Parts)   46   | .    46   .    .    .    
Core Remaining (%)         76   | 100  69   .    61   .    
Volleys Fired              73   | 7    28   17   7    14   
  Largest                  2    | 2    2    2    2    2    
  Hottest                  131  | 40   40   40   53   131  
Shots Fired                124  | 14   47   27   9    27   
  Gun                      106  | 14   47   27   4    14   
  Cannon                   13   | .    .    .    .    13   
  Launcher                 5    | .    .    .    5    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  92   | 14   47   27   4    .    
  Thermal                  27   | .    .    .    .    27   
  Explosive                5    | .    .    .    5    .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         6    | 6    6    6    2    5    
  Robot Miss Streak        7    | 1    7    1    2    2    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           115  | 10   34   18   21   32   
  Core Hits                47   | 4    16   11   8    8    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 4    | .    .    .    3    1    
  Critical Strikes         5    | .    .    .    3    2    
    Burn                   1    | .    .    .    .    1    
    Smash                  4    | .    .    .    3    1    
Melee Attacks              49   | .    7    .    19   23   
  Impact                   49   | .    7    .    19   23   
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            5    | .    2    .    2    1    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2420 | 126  563  223  668  840  
  Guns                     892  | 126  373  223  17   153  
  Cannons                  175  | .    .    .    .    175  
  Explosions               154  | .    .    .    154  .    
  Melee                    1192 | .    187  .    497  508  
  Ramming                  7    | .    3    .    .    4    
  Kinetic                  739  | 126  373  223  17   .    
  Thermal                  328  | .    .    .    .    328  
  Explosive                154  | .    .    .    154  .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   1192 | .    187  .    497  508  
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         3    | .    3    .    .    .    
  Average Corruption       1    | .    1    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  2    | .    2    .    .    .    
    Message Errors         2    | .    2    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            216  | .    15   .    111  90   
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    216  | .    15   .    111  90   
Knockbacks                 4    | .    .    .    2    2    
  Impact                   4    | .    .    .    2    2    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      47   | .    .    .    45   2    
  Shots                    1    | .    .    .    1    .    
  Rammed                   2    | .    .    .    .    2    
Targets Rammed             4    | .    1    .    1    2    
  Kicked                   2    | .    1    .    1    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        388  | .    9    .    14   388  
  Average Temperature      109  | .    2    .    8    142  
  Received Heat Transfer   774  | .    192  96   162  324  
  Effects                  1    | .    .    .    .    1    
    Shutdowns              1    | .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              9    | .    1    .    4    4    
  Impact Corruptions       14   | .    1    .    5    8    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    1    
  Heat Transferred         666  | .    .    .    .    666  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Peak Influence             391  | 15  144 157 265 391 
  Initial                  103  | .   9   29  61  103 
  Average                  100  | 5   52  74  180 215 
Maximum Alert Level        1    | .   .   .   1   1   
  Low Security (%)         85   | 100 100 100 65  43  
  Level 1                  14   | .   .   .   34  56  
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          7    | .   2   1   1   3   
  Investigation            2    | .   1   .   1   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            5    | .   1   1   .   3   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Distress Signals           2    | .   1   1   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              46   | .   18  7   7   14  
  Peak Tracking Total      6    | .   4   6   3   5   
  Tactical Retreats        2    | .   .   .   .   2   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Traps Triggered            2    | .   2   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Mat Min Mat 
Machines Disabled          1    | .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Machines Accessed          9    | .   8   .   1   .   
  Terminals                7    | .   7   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                17   | .   16  .   1   .   
  Successful               9    | .   8   .   1   .   
  Failed                   8    | .   8   .   .   .   
    Catastrophic           2    | .   2   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   14   | .   14  .   .   .   
  Terminals                14   | .   14  .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   2   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             1    | .   .   .   1   .   
  Open Door                1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   .   
  Scan Component           1    | .   1   .   .   .   
  Repair                   1    | .   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         6    | .   6   .   .   .   
  Terminals                6    | .   6   .   .   .   
    Assimilate             1    | .   1   .   .   .   
    Botnet                 4    | .   4   .   .   .   
    Operators              1    | .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         6    | .   6   .   .   .   
  Full Trace Events        1    | .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   
  Time                     26   | .   26  .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Yrd Mat Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Mat Min Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  
-------------              Run  | Yrd Mat Mat Min Mat 
Turns Passed               1834 | 98  922 200 323 291 
Spaces Moved               1005 | 57  504 124 191 129 
  Core                     18   | 4   .   .   .   14  
  Treads                   .    | .   .   .   .   .   
  Legs                     987  | 53  504 124 191 115 
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 50  
  Average Speed            121  | 115 120 120 120 130 
  Slowest Speed            260  | 120 120 120 120 260 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       33   | 5   92  19  35  14  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             2    | .   .   .   2   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          52   | .   .   .   49  3   
  Melee                    .    | .   .   .   .   .   
  Projectile               3    | .   .   .   .   3   
  AOE                      49   | .   .   .   49  .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Total                      1409 | 71  760 148 242 188 
  Wait                     226  | .   205 .   15  6   
  Move                     1001 | 56  503 123 190 129 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  12   | 1   7   1   2   1   
  Fast Attach              18   | 7   .   2   3   6   
  Attach                   2    | .   1   1   .   .   
  Detach                   1    | .   .   1   .   .   
  Swap                     12   | .   6   1   2   3   
  Drop                     11   | .   2   2   3   4   
  Fire                     73   | 7   28  17  7   14  
  Melee                    49   | .   7   .   19  23  
  Ram                      2    | .   .   .   .   2   
  Kick                     2    | .   1   .   1   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / [*Sub])
-9/Materials (discovered 2 exits: *Min x2)
-9/Mines
-8/Materials (discovered 1 exit: [*Sto])

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 14)
   99 | -11/Scrapyard | Entered Materials
  273 | -10/Materials | Discovered new exit (range 16)
  318 | -10/Materials | Build established: Mutant
  386 | -10/Materials | Discovered new exit (range 15)
  524 | -10/Materials | Discovered new exit (range 13)
  552 | -10/Materials | Discovered new exit (range 11)
  599 | -10/Materials | Derelicts attacked the area
  872 | -10/Materials | Repaired Assault Rifle
  991 | -10/Materials | Discovered new exit (range 10)
 1021 | -10/Materials | Entered another Materials area
 1021 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1116 | -9/Materials  | Discovered new exit (range 10)
 1196 | -9/Materials  | Discovered new exit (range 12)
 1221 | -9/Materials  | Entered Mines
 1266 | -9/Mines      | Learned Materials stockpile data
 1491 | -9/Mines      | Discovered new exit (range 5)
 1506 | -9/Mines      | Met a Derelict shopkeep closing up shop
 1544 | -9/Mines      | Entered Materials
 1544 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1751 | -8/Materials  | Discovered new exit (range 13)
 1808 | -8/Materials  | Released all parts (9)
 1814 | -8/Materials  | Core integrity fell below 50%
 1825 | -8/Materials  | Core integrity fell below 20%
 1835 | -8/Materials  | Destroyed by X-62 Marksman with Gauss Rifle

 Last Messages 
---------------
01822_ Critical hit (Burn: +37).
01824_ Penetrated by Slug.
01824_ Destroyed Core Analyzer.
01824_ Destroyed Targeting Computer.
01824_ X-62 Marksman system corrupted by crushing effect. <x2>
01824_ U-05 Engineer builds a Wall.
01825_ X-62 Marksman system terminally corrupted.
01825_ Pulse Rifle fried.
01825_ Imp. Deuterium Engine fried.
01826_ Penetrated by Slug.
01827_ G-47 Trooper suffers critical hit (Smash).
01827_ Destroyed Aluminum Leg.
01827_ G-47 Trooper system corrupted by crushing effect.
01827_ G-47 Trooper knocked back.
01828_ U-05 Engineer builds a Wall.
01832_ G-47 Trooper misfires.
01832_ Penetrated by Slug.
01833_ X-62 Marksman knocked back.
01833_ U-05 Engineer builds a Wall.
01835_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Weapon Cycling             15
Evasion (%)                55
Targeting Accuracy         6

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              EnhancedServoBroadsword
  Manual?         0
Play Time         00:18:17
  Cumulative      20.4 hours
  Start           2024.06.04 @ 11:02:00
  End             2024.06.04 @ 11:30:49
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          46
  Rogue           46
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             18
Gallery%          21
Achievement%      18
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/Terminus
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c8107dd2-d38c-46dc-b799-ef71b307a581