Cogmind - Beta 14 --- EXPLORER MODE // 2024.09.17 @ 15:14:55 Player: SleepyBill Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (46) 230 Value Destroyed (1858) 1858 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4688 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 10/300 Energy 275/275 System Corruption 10% Temperature Cool (0) Movement Walking (335) Ox3 Location -7/Factory Parts ------- > --- POWER (3) -------- Deuterium Engine > --- PROPULSION (4) --- Aluminum Leg Titanium Leg (fused) > --- UTILITY (3) ------ Huge Storage Unit Improved Trap Extractor (0/6) > --- WEAPON (4) ------- Heavy Particle Gun > --- INVENTORY (25) --- Deuterium Engine Deuterium Engine Light Treads Light Treads Aluminum Leg Improved Carbon-fiber Leg Improved Titanium Leg High-capacity Matter Pod (200) Cooled Particle Cannon Heavy Rocket Launcher Heavy Rocket Launcher Plasma Cutter Peak State ------------ > --- POWER ------------ Deuterium Engine Deuterium Engine Light Deuterium Engine > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Huge Storage Unit ECM Suite Hardened Light Armor Plating > --- WEAPON ----------- Improved EM Shotgun Light EM Pulse Cannon Improved EM Pulse Cannon Improved EM Pulse Cannon > --- INVENTORY -------- Deuterium Engine Deuterium Engine Deuterium Engine Deuterium Engine Light Treads Light Treads Aluminum Leg Aluminum Leg Aluminum Leg Titanium Leg High-capacity Matter Pod Heavy Particle Gun Cooled Particle Cannon Cooled Particle Cannon Mini Grenade Launcher Heavy Rocket Launcher Heavy Rocket Launcher Plasma Cutter [Rating: 42] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Utility Huge Storage Unit Device Shield Generator Storage Huge Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 7 | . 1 2 . 2 2 Power 2 | . . 1 . . 1 Propulsion 2 | . . . . 1 1 Utility 1 | . . 1 . . . Weapon 2 | . 1 . . 1 . Parts Attached 61 | 7 4 13 . 12 25 Power 13 | 1 . 3 . 3 6 Engine 12 | 1 . 3 . 2 6 Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 16 | 2 . 4 . 1 9 Treads 7 | 2 . 2 . 1 2 Leg 9 | . . 2 . . 7 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 10 | 2 1 3 . . 4 Device 5 | . . 2 . . 3 Storage 2 | . 1 1 . . . Processor 1 | 1 . . . . . Hackware . | . . . . . . Protection 2 | 1 . . . . 1 Artifact . | . . . . . . Weapon 22 | 2 3 3 . 8 6 Energy Gun 9 | 2 . 2 . 4 1 Energy Cannon 8 | . . 1 . 3 4 Ballistic Gun 1 | . 1 . . . . Ballistic Cannon . | . . . . . . Launcher 1 | . . . . . 1 Special Weapon 3 | . 2 . . 1 . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . . 3 . Parts Lost 16 | . 3 1 . . 12 Power 2 | . . . . . 2 Propulsion 2 | . . 1 . . 1 Utility 4 | . 1 . . . 3 Weapon 8 | . 2 . . . 6 Highest Loss Streak 4 | . 3 1 . . 4 To Critical Strikes . | . . . . . . Average Slot Usage (%) 92 | . 91 90 100 100 88 Engine 17 | . 12 20 20 13 18 Treads 18 | . 25 15 20 25 14 Leg 5 | . . 4 . . 11 Device 10 | . . 10 20 16 10 Storage 9 | . 4 16 10 8 7 Processor 1 | . 7 . . . . Protection 1 | . 9 . . . 1 Energy Gun 14 | . 13 12 20 21 11 Energy Cannon 7 | . . 6 10 8 11 Ballistic Gun 2 | . 12 3 . . . Special Weapon 1 | . 5 . . 2 . Peak Build Rating 42 | 7 8 19 19 32 42 Average Rating 23 | 5 7 13 19 28 34 On Entrance 13 | . 7 5 19 19 32 Naked Turns . | . . . . . . Heaviest Build 131 | 11 91 107 107 117 131 Greatest Support 86 | 40 40 46 46 66 86 Greatest Overweight (x) 6 | . 2 4 2 1 6 Average Overweight (x) 1 | . . 2 2 1 1 Largest Inventory Capacity 25 | 5 25 25 25 25 25 Average Capacity 22 | 5 13 25 25 25 25 Most Carried 25 | 4 5 13 13 25 25 Average Carried 13 | 3 3 6 13 22 18 Final Capacity 25 | 5 25 25 25 25 25 Final Carried 25 | 4 4 13 13 25 12 Class Distribution -------------------- 63% | Hacker-Tank 18% | Hacker-Mutant 18% | Hacker-Gunner Dominant Class ---------------- Hacker-Gunner | -10/Materials Hacker-Tank | -9/Materials Hacker-Tank | -9/Mines Hacker-Tank | -8/Materials Hacker-Tank | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 967 | 226 180 249 28 120 164 Remotely . | . . . . . . Salvage Created 2118 | . 228 494 20 464 912 Parts 103 | . 15 24 . 29 35 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 42 | . 7 9 1 9 16 Guns 21 | . 7 6 . 6 2 Cannons 16 | . . 3 1 1 11 AOE 2 | . . . . 1 1 Classes Destroyed 10 | . 2 2 1 2 3 Worker 2 | . . . . 1 1 Watcher 3 | . . 1 . 2 . Swarmer 5 | . 2 . . 3 . Grunt 20 | . 5 4 . 4 7 Brawler 1 | . . . . 1 . Duelist 2 | . . . . . 2 Sentry 7 | . . 5 . 1 1 Hunter 1 | . . . . . 1 Programmer 5 | . . . . . 5 Assembled 1 | . . . 1 . . Best Kill Streak 4 | . 2 3 1 4 3 Combat Bots Only 4 | . 2 3 1 4 3 Max Kills in Single Turn 2 | . 1 1 1 2 2 Gunslinging . | . . . . . . Exploded 1 | . . . . 1 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 425 | . 98 103 4 23 197 Missed 107 | . 24 20 . 8 55 Damage Taken 2985 | . 478 505 30 92 1880 Core 918 | . 106 72 22 14 704 Absorbed by Shields 310 | . . 151 12 41 106 Ignored by Resistances 1677 | . 309 418 25 83 842 Regen/Repaired (Parts) 119 | . . 119 . . . Core Remaining (%) 82 | 100 57 . 76 97 . Volleys Fired 166 | . 34 47 3 13 69 Largest 4 | . 3 3 3 4 4 Hottest 239 | . 110 146 146 204 239 Shots Fired 332 | . 52 73 9 44 154 Gun 202 | . 52 60 6 31 53 Cannon 129 | . . 13 3 13 100 Launcher 1 | . . . . . 1 Special . | . . . . . . Kinetic 68 | . 34 34 . . . Thermal 38 | . 18 . . . 20 Explosive 1 | . . . . . 1 Electromagnetic 225 | . . 39 9 44 133 Robot Hit Streak 59 | . 23 23 5 11 59 Robot Miss Streak 1 | . 1 1 1 1 1 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 278 | . 43 62 7 28 138 Core Hits 113 | . 15 20 2 20 56 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . 1 . . . . Critical Strikes 4 | . 1 2 . . 1 Destroy 1 | . 1 . . . . Corrupt 3 | . . 2 . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3947 | . 398 774 107 787 1881 Guns 2028 | . 398 539 52 373 666 Cannons 1605 | . . 197 55 193 1160 Explosions 299 | . . 23 . 221 55 Melee . | . . . . . . Ramming 15 | . . 15 . . . Kinetic 459 | . 240 219 . . . Thermal 980 | . 158 23 . 221 578 Explosive . | . . . . . . Electromagnetic 2493 | . . 517 107 566 1303 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 10 | . . 1 1 . 10 Average Corruption 5 | . . 1 1 . 7 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 44 | . . 1 2 . 41 Message Errors 13 | . . . 1 . 12 Matter Fused 9 | . . . 1 . 8 Heat Flow Errors 2 | . . . . . 2 Energy Discharges 6 | . . . . . 6 Parts Rejected 3 | . . . . . 3 Parts Fused 1 | . . . . . 1 Data Loss (minor) 6 | . . 1 . . 5 Data Loss (major) 1 | . . . . . 1 Misfires 2 | . . . . . 2 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 116 | . . 49 5 . 62 Projectiles 101 | . . 34 5 . 62 Explosions 15 | . . 15 . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 1 | . . 1 . . . Targets Rammed 2 | . . 2 . . . Kicked 1 | . . 1 . . . Crushed . | . . . . . . Highest Temperature 750 | . 252 168 198 283 750 Average Temperature 164 | . 65 51 104 105 224 Received Heat Transfer 886 | . 426 336 . 72 52 Effects 71 | . . . . 1 70 Shutdowns 30 | . . . . . 30 Energy Bleed 6 | . . . . 1 5 Interference 2 | . . . . . 2 Matter Decay 7 | . . . . . 7 Short Circuit 7 | . . . . . 7 Damage (minor) 9 | . . . . . 9 Damage (major) 4 | . . . . . 4 Damage (core) 6 | . . . . . 6 Siege Activations . | . . . . . . Robots Corrupted 3 | . . . . 1 2 Combat Hostiles 3 | . . . . 1 2 Parts Fried 33 | . . 5 . 2 26 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . . . . 3 Heat Transferred 1474 | . 421 50 . 250 753 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | . . 1 . 2 1 Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Peak Influence 232 | . 150 136 18 232 173 Initial 18 | . . . 18 . . Average 47 | . 76 37 13 63 47 Maximum Alert Level 1 | . . . . 1 . Low Security (%) 98 | 100 100 100 100 88 100 Level 1 1 | . . . . 11 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 12 | . 2 2 . . 8 Investigation 3 | . 2 1 . . . Extermination 5 | . . . . . 5 Reinforcement 1 | . . 1 . . . Assault . | . . . . . . Garrison 3 | . . . . . 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 2 | . . 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 66 | . 20 12 3 11 20 Peak Tracking Total 9 | . 4 5 9 4 4 Tactical Retreats 7 | . 4 . . 2 1 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 4 | . . 1 . . 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 8 | . . 2 . 4 2 Max in Single Turn 1 | . . 1 . 1 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 14 | . 3 5 . 4 2 Terminals 9 | . 3 2 . 3 1 Fabricators 1 | . . . . . 1 Repair Stations 1 | . . 1 . . . Recycling Units 1 | . . 1 . . . Scanalyzers 1 | . . 1 . . . Garrison Access 1 | . . . . 1 . Total Hacks 50 | . 11 23 . 14 2 Successful 39 | . 9 17 . 11 2 Failed 11 | . 2 6 . 3 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 40 | . 11 15 . 13 1 Fabricators 1 | . . . . . 1 Repair Stations 2 | . . 2 . . . Recycling Units 4 | . . 4 . . . Scanalyzers 2 | . . 2 . . . Garrison Access 1 | . . . . 1 . Terminal Hacks 29 | . 9 9 . 10 1 Record 9 | . . 4 . 5 . Robot Analysis 1 | . . 1 . . . Prototype ID Bank 1 | . . 1 . . . Open DSF 1 | . . . . . 1 Emergency Access Points 4 | . 2 1 . 1 . Recycling Unit Index 1 | . 1 . . . . Alert Level 2 | . 1 1 . . . Locate Traps 1 | . . . . 1 . Dispatch Records 2 | . 1 1 . . . Investigation Status 2 | . 1 . . 1 . Recall Investigation 2 | . 1 . . 1 . Zone Layout 3 | . 2 . . 1 . Fabricator Hacks 1 | . . . . . 1 Build 1 | . . . . . 1 Repair Station Hacks 2 | . . 2 . . . Scan Component 1 | . . 1 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks 4 | . . 4 . . . Recycle Component 1 | . . 1 . . . Process 1 | . . 1 . . . Report Inventory 1 | . . 1 . . . Retrieve Matter 1 | . . 1 . . . Scanalyzer 2 | . . 2 . . . Insert Component 1 | . . 1 . . . Analyze 1 | . . 1 . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 9 | . 3 2 . 3 1 Full Trace Events 4 | . 2 1 . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . 1 . . . Parts Built 2 | . . . . . 2 Authchips . | . . . . . . Time 35 | . . . . . 35 Total Part Build Rating 12 | . . . . . 12 Parts Repaired 1 | . . 1 . . . Time 26 | . . 26 . . . Parts Recycled 1 | . . 1 . . . Recycled Matter 99 | . . 99 . . . Retrieved Matter 99 | . . 99 . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Robot Analysis Total 1 | . . 1 . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 5913 | 136 829 1318 551 884 2195 Spaces Moved 2057 | 79 374 343 170 332 759 Core 7 | 7 . . . . . Treads 1629 | 72 374 277 170 332 404 Legs 421 | . . 66 . . 355 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 320 320 240 200 Average Speed 256 | 150 200 335 320 240 252 Slowest Speed 550 | 160 320 400 320 240 550 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 27 | 4 53 27 30 33 15 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 5 | 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 36 | . . 2 . 19 15 Melee . | . . . . . . Projectile . | . . . . . . AOE 36 | . . 2 . 19 15 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 2443 | 96 415 448 172 386 926 Wait 82 | . . 26 . . 56 Move 2052 | 78 373 342 169 331 759 Hop . | . . . . . . Pick Up 59 | 11 2 17 . 20 9 Fast Attach 2 | . 2 . . . . Attach 35 | 7 1 7 . 2 18 Detach 1 | . . 1 . . . Swap 24 | . 1 6 . 10 7 Drop 18 | . 2 . . 8 8 Fire 166 | . 34 47 3 13 69 Melee . | . . . . . . Ram . | . . . . . . Kick 1 | . . 1 . . . Crush 1 | . . 1 . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous 2 | . . . . 2 . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min / *Sub) -9/Materials (discovered 2 exits: *Min / *Sto) -9/Mines -8/Materials (discovered 2 exits: *Fac / Gar) -7/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Identified exit to Materials 5 | -11/Scrapyard | Discovered exit to Materials (range 16) 137 | -11/Scrapyard | Entered Materials 137 | -10/Materials | Evolved 1 slot: Weapon x1 237 | -10/Materials | Identified exit to Mines 237 | -10/Materials | Discovered exit to Mines (range 15) 310 | -10/Materials | Build established: Hacker-Gunner 472 | -10/Materials | Identified exit to Subcaves 472 | -10/Materials | Discovered exit to Subcaves (range 6) 720 | -10/Materials | Identified exit to Materials 720 | -10/Materials | Discovered exit to Materials (range 13) 826 | -10/Materials | Lost 3 parts (1u2w) 966 | -10/Materials | Entered another Materials area 966 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1064 | -9/Materials | Build established: Hacker-Mutant 1552 | -9/Materials | Repaired Lgt. Treads 1696 | -9/Materials | Build established: Hacker-Tank 1985 | -9/Materials | Identified exit to Storage 1985 | -9/Materials | Discovered exit to Storage (range 16) 2037 | -9/Materials | Identified exit to Mines 2037 | -9/Materials | Discovered exit to Mines (range 16) 2284 | -9/Materials | Entered Mines 2320 | -9/Mines | Identified exit to Materials 2320 | -9/Mines | Discovered exit to Materials (range 15) 2628 | -9/Mines | Assembled infested the area 2633 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2835 | -9/Mines | Entered Materials 2835 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2863 | -8/Materials | Identified exit to Garrison 3252 | -8/Materials | Identified exit to Factory 3252 | -8/Materials | Discovered exit to Factory (range 8) 3719 | -8/Materials | Entered Factory 3719 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 4145 | -7/Factory | Fabricated Imp. Focal Shield (x2) 4868 | -7/Factory | Core integrity fell below 50% 4981 | -7/Factory | Garrison activated, responded to threat 5001 | -7/Factory | Core integrity fell below 20% 5061 | -7/Factory | Lost 4 parts (1p1u2w) 5117 | -7/Factory | Lost 3 parts (1p2w) 5375 | -7/Factory | Build established: Hacker-Gunner 5806 | -7/Factory | Build established: Hacker-Mutant 5832 | -7/Factory | System corruption reached 10% 5914 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- BCZP=Z,K87 G#ON|A|R< DR1X|C 1ZAM/71 K-01 Serf cleans the Fabricator. Acquired Imp. Carbon-fiber Leg. Connecting with Fabricator... System corrupted: Energy discharge (-99). System corrupted: Deuterium Engine rejected. System corrupted: Heat flow error (+140). R-06 Scavenger collects Deuterium Engine. Aluminum Leg destroyed. System corrupted: Mni. Grenade Launcher rejected. R-06 Scavenger collects Mni. Grenade Launcher. ECM Suite destroyed. System corrupted: FCS attempts to trigger Hvy. Particle Gun. System corrupted: Hvy. Particle Gun misfires. P-60 Hacker destroyed. K-01 Serf collects debris. MW&ZQ9ZP#SU07R%FQV8KVJYY R-06 Scavenger collects Shock Rifle. Map ----- +----------------------------------------------------+ | # "????# + # #?######### | | # "" ??# ##+##+##### ### # | | # """ # #??# # | | # """ + #??# | | # """ # """ #??# | | # ??# """ #??# | | #] ????#^ """ #??# # | | ???????#^ !#??# ## # | | ???????#^ """ #??# ###### # | | ???????+ """ #??# #????# # | | ???????# """ /#??# #????# # | | ???????# #??# #???? # | | ###?#### #### #???? | | # ? ## ####+# #???# =% | | # "?" ## #??? # ###???# =[ | | # """ ## #??? # #?????## | | # """ ## #??? # #?????? | | # ## #??? # #?????? | | # """ ## #??? # #??????# | | # """ ## #??? # #??????# | | # """ ## #??? # #??????# | | # # ###+##^^^^^ #??????# | | #! ! + p ######## | | # # k#! ! # | | # ! # # # | | #####+# @ %# """ # | | ????# #### T###### # """ # | | ????######??####????# # """ # | | ????????????????????# # # | | ????????????????????# # """ # | | ?????????############/# """ # | | ?????????# # """ # "" | | ?????????# """ # # "" | | ?????????# " " " """ # """ # " | | ?????????# " " " " # "R + | | ?????????# " " " "F" # """ # | | ?????????# " " " """ # #%= | | ?????????# " " " ######## | | ?????????# " " " # | | ?????????# " " " # | | ?????????# " " " # | | ?????????# " " " / | | ?????????# # | | ?????????############## | | ????????????# ## !!! """ | | ????????????# # ! ! """ | | ????????????# | # !!! """ | | ????????????# # | | ????????????# [ + % | | ????????????# # "" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 32 Energy Capacity 625 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 4 Offensive Hacking 20 Trap Extractor Capacity 6 Item Schematics ----------------- Lgt. Assault Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Focal Shield | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation Just What I Needed Challenges ------------ None Game ------ Seed VoltaicFissionSpecial Manual? 0 Play Time 00:45:10 Cumulative 5.2 hours Start 2024.09.17 @ 13:56:35 End 2024.09.17 @ 15:14:55 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 8 Rogue 0 Adventurer 0 Explorer 8 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 12 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: f9df383a-6bf1-4bba-af36-dfa560e62bb4