Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.01 @ 19:15:06 Player: teag2 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (12) 2400 Robots Destroyed (87) 435 Value Destroyed (3448) 3448 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1210) 1210 TOTAL SCORE: 9133 Bonus ------- High Alert Combat Kills 253 Follower Combat Kills 377 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -120 Cogmind --------- Core Integrity 465/700 Matter 261/300 Energy 156/275 System Corruption 8% Temperature Cool (9) Movement Treading (160) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (3) --- Light Treads Light Treads > --- UTILITY (6) ------ Improved Heat Sink Large Storage Unit Hardened Light Armor Plating Graphene Brace > --- WEAPON (3) ------- Great Maul > --- INVENTORY (15) --- Improved Deuterium Engine Neutrino Core Improved Titanium Leg Improved Heat Sink Coolant Injector Compact Matter Pod (150) Advanced Targeting Computer Weapon Cycler Hacking Drone Bay Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Light Treads Medium Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Large Storage Unit Improved Signal Interpreter Improved Medium Armor Plating Graphene Brace > --- WEAPON ----------- Advanced Beam Rifle Advanced Beam Rifle Advanced Assault Cannon > --- INVENTORY -------- Deuterium Engine Improved Deuterium Engine Neutrino Core Neutrino Core Light Treads Light Treads Improved Titanium Leg Improved Heat Sink Coolant Injector Compact Matter Pod Advanced Targeting Computer Light Armor Plating Hardened Heavy Armor Plating Great Maul [Rating: 54] Favorites ----------- Power Enhanced Nuclear Core Engine Reinforced Deuterium Engine Power Core Enhanced Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Impact Weapon Great Maul Build | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Slots Evolved 6 | . . . . . 4 . . 2 . . . . Power . | . . . . . . . . . . . . . Propulsion 1 | . . . . . 1 . . . . . . . Utility 4 | . . . . . 2 . . 2 . . . . Weapon 1 | . . . . . 1 . . . . . . . Parts Attached 67 | 6 2 4 . . 22 4 6 5 11 1 . 6 Power 6 | 1 . 1 . . 2 . . 1 . . . 1 Engine 5 | 1 . 1 . . 2 . . . . . . 1 Core 1 | . . . . . . . . 1 . . . . Reactor . | . . . . . . . . . . . . . Propulsion 19 | 2 . . . . 6 2 1 1 4 . . 3 Treads 18 | 2 . . . . 6 2 1 1 3 . . 3 Leg 1 | . . . . . . . . . 1 . . . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 23 | 1 2 1 . . 4 1 3 3 6 1 . 1 Device 10 | . . . . . 3 1 1 1 4 . . . Storage 3 | 1 2 . . . . . . . . . . . Processor 2 | . . 1 . . . . . 1 . . . . Hackware 1 | . . . . . 1 . . . . . . . Protection 7 | . . . . . . . 2 1 2 1 . 1 Artifact . | . . . . . . . . . . . . . Weapon 19 | 2 . 2 . . 10 1 2 . 1 . . 1 Energy Gun 12 | 1 . 2 . . 6 1 2 . . . . . Energy Cannon 1 | . . . . . 1 . . . . . . . Ballistic Gun 3 | 1 . . . . 2 . . . . . . . Ballistic Cannon 2 | . . . . . 1 . . . 1 . . . Launcher . | . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . 1 Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . 4 . . 1 . . . . Parts Lost 28 | . . 3 . . . 4 4 1 5 . 3 8 Power 2 | . . 1 . . . . . . . . . 1 Propulsion 11 | . . . . . . 2 1 1 3 . 1 3 Utility 6 | . . . . . . 1 1 . 1 . . 3 Weapon 9 | . . 2 . . . 1 2 . 1 . 2 1 Highest Loss Streak 8 | . . 3 . . . 3 2 1 3 . 3 8 To Critical Strikes . | . . . . . . . . . . . . . Average Backups 11 | 1 9 12 12 13 13 12 12 11 9 13 15 13 Power 1 | . 2 2 2 2 1 1 1 1 2 3 3 2 Propulsion 1 | . 1 3 3 3 1 . . 1 . 3 4 2 Utility 6 | . 4 6 6 6 6 8 9 8 6 6 7 6 Weapon 1 | . . 1 1 2 3 2 . . . . 1 . Tool/Special . | . . . . . . . . . . . . . Unused Backups 21 | . 3 . . . 10 . . 1 . 1 . 6 Power 6 | . . . . . 3 . . . . 1 . 2 Propulsion 4 | . 3 . . . 1 . . . . . . . Utility 7 | . . . . . 2 . . 1 . . . 4 Weapon 4 | . . . . . 4 . . . . . . . Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 96 | . 85 87 100 100 97 99 99 97 99 100 94 80 Engine 5 | . 14 12 14 14 9 9 9 1 . . . . Core 3 | . . . . . . . . 5 7 7 7 5 Treads 24 | . 28 28 28 28 27 26 27 22 21 23 21 20 Device 14 | . . . . . 9 18 10 14 21 23 23 21 Storage 9 | . 14 14 14 14 9 9 9 7 7 7 7 7 Processor 5 | . . 3 14 14 8 . . . 7 7 7 5 Hackware 2 | . . . . . 7 9 9 7 . . . . Protection 4 | . . . . . . . 7 12 7 7 7 7 Energy Gun 19 | . 14 26 28 28 18 27 26 23 15 15 12 5 Ballistic Gun 1 | . 14 . . . 1 . . . . . . . Ballistic Cannon 2 | . . . . . . . . . 6 7 5 . Peak Build Rating 54 | 6 7 9 9 9 38 40 38 50 53 54 52 46 Average Rating 36 | 3 6 7 9 9 30 38 35 44 50 51 49 39 On Entrance 26 | . 6 7 9 9 9 38 38 36 42 53 51 43 Avg Prop Armor Cover (%) 4 | . . . . . . . . . 4 . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 61 | 13 28 28 25 25 45 44 50 53 61 48 46 42 Greatest Support 76 | 40 40 40 40 40 65 65 62 62 76 76 76 76 Greatest Overweight (x) 1 | . . . . . . 1 . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 25 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 11 15 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | 4 15 14 13 15 15 15 15 14 14 15 15 14 Average Carried 12 | 1 9 13 13 14 14 14 14 12 10 14 14 12 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 1 14 13 13 15 15 15 14 12 11 15 15 9 Class Distribution -------------------- 50% | Scavenger-Tank 23% | Mutant 14% | Gunner 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Matter Collected 1488 | 260 222 30 . 10 280 59 65 210 258 94 . . Remotely . | . . . . . . . . . . . . . Salvage Created 3950 | . 533 102 . 43 830 935 448 95 576 388 . . Parts 177 | . 35 3 . 5 27 37 25 5 20 20 . . Haulers Intercepted 6 | . 1 . . . 3 . 1 1 . . . . Recyclers Shooed 2 | . 1 . . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 18 | . . . . . . . . . 4 14 . . Prevented . | . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 71 | . 11 2 . 3 12 21 7 1 4 10 . . Guns 63 | . 11 2 . 3 9 21 7 1 2 7 . . Cannons 8 | . . . . . 3 . . . 2 3 . . Classes Destroyed 17 | . 5 . . 1 1 3 4 . 2 1 . . Worker 3 | . 2 . . . 1 . . . . . . . Builder 1 | . . . . . . . 1 . . . . . Hauler 6 | . 1 . . . 3 . 1 1 . . . . Mechanic 1 | . . . . . . . 1 . . . . . Operator 3 | . 2 . . . 1 . . . . . . . Watcher 2 | . 1 . . . 1 . . . . . . . Swarmer 12 | . . . . 3 . 3 . . . 6 . . Cutter 3 | . . . . . . 3 . . . . . . Grunt 39 | . 11 2 . . 11 7 4 1 3 . . . Brawler 1 | . . . . . . . 1 . . . . . Duelist 2 | . . . . . . 1 1 . . . . . Protector 1 | . . . . . . . 1 . . . . . Sentry 6 | . . . . . 1 5 . . . . . . Hunter 2 | . . . . . . 2 . . . . . . Behemoth 1 | . . . . . . . . . 1 . . . Samaritan 10 | . . . . . . . . . 10 . . . Savage 3 | . . . . . . . . . . 3 . . Mutant 1 | . . . . . . . . . . 1 . . Best Kill Streak 4 | . 3 1 . 2 4 4 2 1 3 3 . . Combat Bots Only 4 | . 3 1 . 2 4 4 2 1 3 3 . . Max Kills in Single Turn 2 | . 2 1 . 1 1 1 1 1 1 1 . . Gunslinging . | . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Hostile Shots Fired 518 | . 51 15 . 25 51 85 36 6 106 36 48 59 Missed 160 | . 14 2 . 12 13 27 7 2 30 15 21 17 Hits 358 | . 37 13 . 13 38 58 29 4 76 21 27 42 Melee 16 | . . . . . . 4 8 . . . . 4 Projectile 342 | . 37 13 . 13 38 54 21 4 76 21 27 38 AOE 1 | . . . . . . 1 . . . . . . Critical Strikes 14 | . 1 . . . . 2 3 . . 3 1 4 Actively Blocked 8 | . . . . . . . . . . 3 1 4 Damage Taken 5439 | . 429 181 . 99 580 861 669 62 1078 318 328 834 Core 542 | . 87 46 . . 47 65 62 15 151 12 18 39 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Shielding 111 | . . . . . . . . 10 101 . . . Core Remaining (%) 71 | 100 . . . 46 . . 68 . . . . . Volleys Fired 263 | . 57 12 . 8 39 48 28 8 41 15 1 6 Largest 3 | . 2 2 . 2 3 3 3 3 3 3 1 1 Hottest 190 | . 70 70 . 80 190 183 183 183 183 162 61 61 Shots Fired 674 | . 114 14 . 16 117 144 83 24 111 44 1 6 Gun 608 | . 114 14 . 16 90 144 83 24 86 30 1 6 Cannon 66 | . . . . . 27 . . . 25 14 . . Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 113 | . 57 2 . . 15 . . . 25 14 . . Thermal 561 | . 57 12 . 16 102 144 83 24 86 30 1 6 Explosive . | . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 15 | . 9 7 . 9 11 12 6 8 15 9 . 6 Robot Miss Streak 6 | . 3 2 . 6 5 5 3 3 4 2 1 . Penetration Max . | . . . . . . . . . . . . . Secondary Targets 8 | . 2 . . 1 1 4 . . . . . . Max Gunslinging Chain 1 | . 1 . . 1 1 1 . . . . . . Shots Hit Robots 403 | . 76 11 . 7 69 81 45 8 71 24 . 11 Core Hits 175 | . 32 5 . 3 27 33 18 7 31 17 . 2 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 32 | . 4 . . . 5 8 1 3 8 2 . 1 Burn 31 | . 4 . . . 5 8 1 3 8 2 . . Smash 1 | . . . . . . . . . . . . 1 Melee Attacks 5 | . . . . . . . . . . . . 5 Impact 5 | . . . . . . . . . . . . 5 Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 7738 | . 841 117 . 110 1381 1660 925 200 1676 549 . 279 Guns 6761 | . 833 117 . 110 1149 1660 910 200 1222 440 . 120 Cannons 795 | . . . . . 232 . . . 454 109 . . Explosions . | . . . . . . . . . . . . . Melee 159 | . . . . . . . . . . . . 159 Ramming 23 | . 8 . . . . . 15 . . . . . Kinetic 970 | . 334 10 . . 63 . . . 454 109 . . Thermal 6586 | . 499 107 . 110 1318 1660 910 200 1222 440 . 120 Explosive . | . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Impact 159 | . . . . . . . . . . . . 159 Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 8 | . . . . . 1 1 2 1 1 . . 8 Average Corruption 1 | . . . . . 1 1 1 1 1 . . 7 Corruption Purged 1 | . . . . . . . . . 1 . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 12 | . . . . . 1 7 . . 3 . . 1 Matter Fused 6 | . . . . . . 3 . . 2 . . 1 Heat Flow Errors 1 | . . . . . . 1 . . . . . . Energy Discharges 3 | . . . . . 1 2 . . . . . . Data Loss (minor) 1 | . . . . . . 1 . . . . . . Misfires 1 | . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 8 | . . . . . . . . . 8 . . . Projectiles 8 | . . . . . . . . . 8 . . . Explosions . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Knockbacks 1 | . . . . . . . 1 . . . . . Impact 1 | . . . . . . . 1 . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . Rammed 2 | . 1 . . . . . 1 . . . . . Targets Rammed 3 | . 2 . . . . . 1 . . . . . Kicked . | . . . . . . . . . . . . . Crushed 1 | . 1 . . . . . . . . . . . Highest Temperature 422 | . 234 49 . 72 299 334 422 60 348 . . 30 Average Temperature 86 | . 61 18 . 33 82 73 149 25 114 . . 18 Received Heat Transfer 1737 | . 258 111 . . 333 279 180 18 216 . . 342 Effects 2 | . . . . . . . 2 . . . . . Energy Bleed 1 | . . . . . . . 1 . . . . . Damage (minor) 1 | . . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 35 | . 1 3 . . 7 14 4 . 6 . . . Heat Transferred 14825 | . 1776 274 . 250 2812 3587 1669 498 2775 962 . 222 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Maximum Alert Level 3 | . . . . . . 3 2 1 . . . . Low Security (%) 74 | 100 100 100 . 100 100 27 . 94 . . . . Level 1 5 | . . . . . . 16 20 5 . . . . Level 2 15 | . . . . . . 35 79 . . . . . Level 3 4 | . . . . . . 20 . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 768 | . 126 30 . 161 157 768 581 221 . . . . Initial 374 | . . . . . 54 90 374 221 . . . . Average 166 | . 41 1 . 87 46 441 504 20 . . . . Influence Increases 2613 | . 323 50 . 221 487 758 447 42 100 185 . . Destroy 0b10 Robot/C 1620 | . 220 40 . 160 300 460 200 20 80 140 . . Destroy 0b10 Robot/NC 95 | . 30 . . . 35 5 20 5 . . . . Destroy Leader 256 | . 44 10 . 20 78 30 32 2 20 20 . . Allied During Kill 149 | . . . . 41 32 41 10 . . 25 . . Successful Hack 31 | . 13 . . . 6 12 . . . . . . Disable Machine 60 | . . . . . 30 . 15 15 . . . . Anti-Garrison Action 300 | . . . . . . 150 150 . . . . . Destroy Structure 12 | . 1 . . . 6 . 5 . . . . . Lose Combat Pursuer 90 | . 15 . . . . 60 15 . . . . . Influence Decreases 2613 | . 323 50 . 80 489 129 728 529 100 80 105 . Entered New Map 901 | . . . . . 87 49 394 266 . . 105 . Time Decay 1291 | . 323 30 . 80 381 . 254 63 80 80 . . Lost Part 120 | . . 20 . . . 40 40 . 20 . . . Lost Ally 301 | . . . . . 21 40 40 200 . . . . Squads Dispatched 21 | . 3 . . . 8 . 6 4 . . . . Investigation 10 | . 2 . . . 4 . 2 2 . . . . Extermination 1 | . . . . . . . . 1 . . . . Reinforcement 8 | . 1 . . . 4 . 2 1 . . . . Assault 2 | . . . . . . . 2 . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Distress Signals 6 | . 1 . . . 3 . 1 1 . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 119 | . 19 2 . 8 16 25 16 8 4 14 2 5 Peak Tracking Total 6 | . 4 2 . 4 4 4 6 3 3 5 2 4 Tactical Retreats 6 | . 1 . . . . 3 1 . . 1 . . Traps | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Traps Triggered 3 | . 1 . . . 1 1 . . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Machines Disabled 9 | . . . . . 2 4 2 1 . . . . Max in Single Turn 1 | . . . . . 1 1 1 1 . . . . Garrison Access 1 | . . . . . . . 1 . . . . . Garrison Relay 2 | . . . . . . 2 . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Machines Accessed 27 | . 6 1 4 1 6 4 3 2 . . . . Terminals 17 | . 5 . . 1 3 4 3 1 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . Scanalyzers 3 | . . . . . 2 . . 1 . . . . Garrison Access 1 | . . . . . 1 . . . . . . . Total Hacks 59 | . 15 1 4 2 18 5 7 7 . . . . Successful 32 | . 4 1 4 1 12 2 2 6 . . . . Failed 27 | . 11 . . 1 6 3 5 1 . . . . Catastrophic 7 | . 3 . . 1 . 1 1 1 . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 23 | . 9 . 1 1 5 1 5 1 . . . . Terminals 36 | . 13 . . 2 8 5 7 1 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . Scanalyzers 13 | . . . . . 7 . . 6 . . . . Garrison Access 3 | . . . . . 3 . . . . . . . Terminal Hacks 14 | . 2 1 4 1 3 2 1 . . . . . Record 5 | . . . 4 1 . . . . . . . . Prototype ID Bank 1 | . . . . . 1 . . . . . . . Open Door 2 | . . 1 . . . 1 . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . . Locate Traps 1 | . . . . . . . 1 . . . . . Hauler Manifests 1 | . . . . . 1 . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . . Garrison Registry 1 | . . . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . Scanalyzer 13 | . . . . . 7 . . 6 . . . . Insert Component 3 | . . . . . . . . 3 . . . . Analyze 3 | . . . . . . . . 3 . . . . Retrieve Study 7 | . . . . . 7 . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . Unlock Access 1 | . . . . . 1 . . . . . . . Unauthorized Hacks 3 | . 1 . . . 1 . 1 . . . . . Terminals 3 | . 1 . . . 1 . 1 . . . . . Botnet 3 | . 1 . . . 1 . 1 . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 2 | . 1 . . . 1 . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 21 | . 6 . . 1 5 4 3 2 . . . . Full Trace Events 8 | . 1 . . . 4 1 1 1 . . . . Feedback Events 1 | . . . . . 1 . . . . . . . Corruption 1 | . . . . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . . 3 . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Part Studies Acquired 4 | . . . . . 4 . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 3 | . 3 . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . . . 3 . . . . Part Schematics Acquired 3 | . . . . . . . . 3 . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Used RIF Installer 1 | . . . . . . 1 . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 8 | . . . . . . 6 2 . . . . . Machine Destruction 8 | . . . . . . 6 2 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 7 | . . . . . . 5 . . . 2 . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Total Allies 12 | . . 3 . 2 . 5 . . . 2 . . Largest Group 5 | . . 3 3 5 5 3 2 . . 2 2 . Highest-Rated Group 90 | . . 40 40 85 85 90 31 . . 50 47 . Highest-Rated Ally 39 | . . 16 16 31 31 39 21 . . 25 25 . Total Orders 1 | . . . . . . . . 1 . . . . EXPLORE 1 | . . . . . . . . 1 . . . . Ally Attacks 112 | . . . . 16 43 15 16 16 . 5 1 . Total Damage 1397 | . . . . 148 431 257 379 . . 145 37 . Kills 17 | . . . . 5 4 3 4 . . 1 . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Active Infowar (turns) . | . . . . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . 1 . . . . 3 . 1 . Drone Launches 16 | . . . . . . . . 16 . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Turns Passed 11495 | 75 1062 583 735 172 1370 1067 550 403 4540 582 242 114 Spaces Moved 6401 | 54 531 342 460 79 696 517 278 233 2690 321 150 50 Core 21 | 21 . . . . . . . . . . . . Treads 6380 | 33 531 342 460 79 696 517 278 233 2690 321 150 50 Legs . | . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 158 158 155 152 152 160 160 160 Average Speed 159 | 117 160 160 160 160 159 160 155 154 159 160 160 160 Slowest Speed 197 | 160 160 160 160 160 165 197 158 155 160 160 160 160 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 47 | 3 80 79 89 16 61 59 27 31 98 47 14 11 Regions Visited 12 Branch Regions 7 Pre-discovered Areas 3 | . . 1 . . . . . . 2 . . . Known Exits Taken 10 | . 1 1 1 1 1 . 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . Scrap Searched 3 | . . . . . . . . . 2 1 . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 10 | . . . . . 2 . . . 3 5 . . Melee . | . . . . . . . . . . . . . Projectile 10 | . . . . . 2 . . . 3 5 . . AOE . | . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Total 7192 | 66 642 364 459 109 879 648 335 260 2852 358 152 68 Wait 286 | . 31 5 . 21 62 51 12 3 100 . . 1 Move 6388 | 53 530 341 459 78 695 515 277 232 2689 320 149 50 Hop . | . . . . . . . . . . . . . Pick Up 78 | 7 15 2 . 2 24 3 6 5 6 7 1 . Fast Attach 13 | . 1 . . . 10 2 . . . . . . Attach 53 | 6 1 4 . . 11 3 7 6 9 . . 6 Detach 16 | . 2 . . . 5 . 2 3 4 . . . Swap 7 | . . . . . 3 . . . 3 1 . . Drop 42 | . 3 . . . 30 . 2 3 . 3 1 . Fire 263 | . 57 12 . 8 39 48 28 8 41 15 1 6 Melee 5 | . . . . . . . . . . . . 5 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 3 | . 2 . . . . . 1 . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 38 | . . . . . . 26 . . . 12 . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 3 exits: *Mat / *Exi / *Sub) -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 76 | -11/Scrapyard | Entered Materials 280 | -10/Materials | Discovered new exit (range 15) 301 | -10/Materials | Build established: Mutant 602 | -10/Materials | Discovered new exit (range 12) 765 | -10/Materials | Discovered new exit (range 15) 1004 | -10/Materials | Identified exit to Mines 1138 | -10/Materials | Entered Mines 1163 | -10/Mines | Core integrity fell below 50% 1179 | -10/Mines | Lost 3 parts (1p2w) 1236 | -10/Mines | Found the Drone Emporium 1243 | -10/Mines | Found Prototype Device 1332 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1526 | -10/Mines | Discovered new exit (range 12) 1557 | -10/Mines | Identified exit to Materials 1584 | -10/Mines | Learned location of Zion (-7) 1634 | -10/Mines | Discovered new exit (range 9) 1645 | -10/Mines | Identified exit to Subcaves 1709 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1709 | -10/Mines | Discovered new exit (range 5) 1714 | -10/Mines | Identified exit to Exiles 1721 | -10/Mines | Entered Exiles 1721 | -10/Exiles | Found Exiles lab abandoned 1721 | -10/Exiles | Accompanied by 3 allies 2435 | -10/Exiles | Discovered new exit (range 10) 2451 | -10/Exiles | Identified exit to Mines 2456 | -10/Exiles | Entered Mines 2456 | -9/Mines | Accompanied by 3 allies 2496 | -9/Mines | Identified exit to Materials 2628 | -9/Mines | Entered Materials 2628 | -8/Materials | Accompanied by 5 allies 2628 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2633 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 2637 | -8/Materials | Identified Bomb Drone Bay 3016 | -8/Materials | Discovered new exit (range 5) 3095 | -8/Materials | Identified exit to Factory 3177 | -8/Materials | Build established: Gunner 3484 | -8/Materials | Lost 4 allies 3513 | -8/Materials | Discovered exit to Factory (range 10) 3997 | -8/Materials | Identified exit to Garrison 3998 | -8/Materials | Entered Garrison 4058 | -8/Garrison | Triggered checkpoint 4092 | -8/Garrison | Garrison Relay disabled 4188 | -8/Garrison | Triggered checkpoint 4324 | -8/Garrison | Triggered checkpoint 4346 | -8/Garrison | Garrison Relay disabled 4409 | -8/Garrison | Discovered new exit (range 9) 4425 | -8/Garrison | Discovered new exit (range 8) 4425 | -8/Garrison | Discovered new exit (range 76) 4425 | -8/Garrison | Discovered new exit (range 33) 4650 | -8/Garrison | Triggered checkpoint 4662 | -8/Garrison | Triggered checkpoint 4718 | -8/Garrison | Triggered checkpoint 4763 | -8/Garrison | Build established: Scavenger-Gunner 4816 | -8/Garrison | Installed Relay Interface Framework 4911 | -8/Garrison | Lost 3 parts (2n1w) 4972 | -8/Garrison | Triggered checkpoint 5065 | -8/Garrison | Entered Materials 5065 | -8/Materials | Accompanied by 2 allies 5238 | -8/Materials | Met 7R-MNS 5553 | -8/Materials | Discovered exit to Factory (range 10) 5615 | -8/Materials | Entered Factory 5615 | -7/Factory | Evolved 2 slots: Utility x2 5616 | -7/Factory | Caught up to 7R-MNS 5636 | -7/Factory | Build established: Scavenger-Tank 5650 | -7/Factory | Discovered new exit (range 60) 6008 | -7/Factory | Identified exit to Lower Caves 6018 | -7/Factory | Entered Lower Caves 6100 | -7/Lower Caves | Learned location of Extension (-5) 6338 | -7/Lower Caves | Spotted B-75 Beast 6517 | -7/Lower Caves | Lost 3 parts (2n1w) 6540 | -7/Lower Caves | Destroyed B-75 Beast 6562 | -7/Lower Caves | Build established: Tank 6737 | -7/Lower Caves | Learned 8 Factory zone layouts 6994 | -7/Lower Caves | Build established: Scavenger-Tank 10248 | -7/Lower Caves | Discovered new exit (range 6) 10347 | -7/Lower Caves | Identified exit to Lower Caves 10558 | -7/Lower Caves | Entered another Lower Caves area 10603 | -7/Lower Caves | Attacked by a faux Warlord 11105 | -7/Lower Caves | Discovered new exit (range 16) 11131 | -7/Lower Caves | Identified exit to Zion 11140 | -7/Lower Caves | Entered Zion 11140 | -7/Zion | Accompanied by 2 allies 11174 | -7/Zion | Given the Hacking Drone Bay 11175 | -7/Zion | Found Prototype Device 11185 | -7/Zion | Learned 8 Factory zone layouts 11292 | -7/Zion | RIF detected upon attempting to enter Zion 11292 | -7/Zion | Attacked by Zionites 11292 | -7/Zion | Spotted YL-2ME(B) 11292 | -7/Zion | Spotted PY-ITC(B) 11360 | -7/Zion | Discovered new exit (range 13) 11373 | -7/Zion | Lost 3 parts (1n2w) 11381 | -7/Zion | Identified exit to Proximity Caves 11382 | -7/Zion | Entered Proximity Caves 11487 | -6/Proximity Caves | Spotter reported a threat 11496 | -6/Proximity Caves | Self-destructed Last Messages --------------- EXIT=IDENTIFIED: PROXIMITY CAVES LOCATION=PROXIMITY CAVES GOAL=ESCAPE Adv. Heat Sink destroyed. Imp. Signal Interpreter destroyed. System corrupted by crushing effect (+4). Med. Treads destroyed. Enh. Nuclear Core destroyed. Adv. Beam Rifle destroyed. Med. Treads destroyed. System corrupted by crushing effect (+4). B-48 Gladiator suffers critical hit (Smash). B-48 Gladiator destroyed. N-01 Spotter is scanning... Hrd. Light Armor Plating destroyed. N-01 Spotter sends a signal. ALERT: Unidentified potential threat approaching Complex 0b10. Lgt. Treads destroyed. System corrupted: Matter fused (-9). Map ----- +----------------------------------------------------+ | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????#######???????????? | | ?????????????????#####????????# ????????????? | | ??????????????#### #####?### ????????????? | | ?????????????## ## ????????????? | | ????????????## ????????????? | | ?????????#### ????????????? | | ?????????# % g #??????????????????? | | ?????????# g #??????????????????? | | ?????????# g #??????????????????? | | ?????????## @## #?????????????????? | | ???????##### ##?? #?????????????????? | | ???????# #### #####????? #????????????????? | | ???????# ### #######??????????????????????? | | ???????# #### ##?????????????????????? | | ???????## ### #?????????????????????? | | ????????## ### #?????????????????????? | | ?????????# ### #?????????????????????? | | ?????????# ### ##????????????????????? | | ?????????# #????????????????????? | | ?????????# ## #????????????????????? | | ?????????## ### #????????????????????? | | ??????????# #?# #????????????????????? | | ??????????## ### #????????????????????? | | ???????????## ### #???????????????????? | | ????????????# #?? #??????????????????? | | ??????###???# ### ##?? ?????????????????? | | ??????# #### ##?###??? ????????????????? | | ??????# #???????? ## ???????????????? | | ??????# #???????? #?####??????????????? | | ??????# ### #????????# ???????????????????? | | ??????## ## #????????? ??????????????????? | | ???????## ## #????????? ??????????????????? | | ????????## #?????????## ?????????????????????? | | ?????????#######?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Coolant Potential 65 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Weapon Shielding 66 Evasion (%) 50 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Adv. Targeting Computer | -7/Factory | Scanalyzed Graphene Brace | -7/Factory | Scanalyzed Hrd. Heavy Armor Plating | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Deuterium Engine | -8/Materials | Hacked Adv. Treads | -8/Materials | Hacked Imp. Treads | -8/Materials | Hacked Arm. Treads | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Release The Drones! Challenges ------------ None Game ------ Seed TargetingWeaponsTearclaws Manual? 0 Play Time 01:08:44 Cumulative 29.5 hours Start 2026.07.01 @ 17:21:59 End 2026.07.01 @ 19:15:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 20 Adventurer 1 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 32 Achievement% 31 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 1ec90895-126c-4c21-8aa1-444f49694c6d