Cogmind - Beta 9.5 *** ADVENTURER MODE // 2020.04.10 @ 14:36:14 Player: HALFCOOL Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (129) 645 Value Destroyed (5170) 5170 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (419) 419 TOTAL SCORE: 10834 Bonus ------- High Alert Combat Kills 382 Follower Combat Kills 229 Friendly Fire -192 Cogmind --------- Core Integrity 952/1150 Matter 550/550 Energy 360/450 System Corruption 8% Temperature Cool (459) Movement Walking (150) Ox1 Location -4/Factory Parts ------- > --- POWER (3) -------- Fission Core Micro Fission Core Micro Fission Core > --- PROPULSION (5) --- Carbon-fiber Leg Myomer Leg Myomer Leg > --- UTILITY (7) ------ Improved Heat Sink High-capacity Storage Unit Matter Compressor Improved Focal Shield Advanced Thermal Shield > --- WEAPON (4) ------- Plasma Rifle Dispersion Rifle Improved Remote Datajack > --- INVENTORY (12) --- Fission Core Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Advanced Heat Sink Advanced Shield Generator Matter Neutralizer Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Myomer Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Matter Compressor Improved Light Armor Plating Improved Medium Armor Plating Improved Focal Shield Advanced Thermal Shield > --- WEAPON ----------- Dispersion Rifle Phase Cannon Ion Burst Cannon Improved Remote Datajack > --- INVENTORY -------- Fission Core Fission Core Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Advanced Heat Sink Advanced Shield Generator Heavy Laser Plasma Rifle Dispersion Rifle Matter Neutralizer [Rating: 107] Favorites ----------- Power Nuclear Core Engine Reinforced Deuterium Engine Power Core Nuclear Core Reactor Antimatter Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Utility Advanced Heat Sink Device Advanced Heat Sink Storage Large Storage Unit Processor Target Analyzer Protection Hardened Light Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Neutron Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Mass Driver Launcher Mini Grenade Launcher Special Weapon Improved Remote Datajack Build | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 2 2 2 2 2 Power 2 | . . . 1 . . 1 . Propulsion 3 | . . 1 . 1 . 1 . Utility 5 | . . 1 . 1 1 . 2 Weapon 2 | . . . 1 . 1 . . Parts Attached 163 | 6 11 7 30 12 27 43 27 Power 28 | 1 2 . 6 2 2 11 4 Engine 12 | 1 1 . 2 2 . 6 . Core 14 | . 1 . 4 . 2 4 3 Reactor 2 | . . . . . . 1 1 Propulsion 48 | 2 4 1 12 3 3 18 5 Treads 4 | . 2 1 1 . . . . Leg 44 | 2 2 . 11 3 3 18 5 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 41 | 1 4 5 4 3 9 5 10 Device 22 | . . 2 2 2 5 3 8 Storage 9 | 1 3 2 . 1 . 1 1 Processor 1 | . . . . . 1 . . Hackware . | . . . . . . . . Protection 9 | . 1 1 2 . 3 1 1 Artifact . | . . . . . . . . Weapon 46 | 2 1 1 8 4 13 9 8 Energy Gun 19 | 2 . 1 4 1 6 1 4 Energy Cannon 10 | . 1 . . . 3 3 3 Ballistic Gun 10 | . . . 3 2 1 4 . Ballistic Cannon 2 | . . . . . 1 1 . Launcher 4 | . . . 1 1 2 . . Special Weapon 1 | . . . . . . . 1 Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 8 | . . . 2 3 2 1 . Parts Lost 33 | . . . 2 1 4 16 10 Power 6 | . . . 1 1 . 4 . Propulsion 10 | . . . . . 1 7 2 Utility 5 | . . . . . 1 1 3 Weapon 12 | . . . 1 . 2 4 5 Highest Loss Streak 6 | . . . 1 1 4 6 6 Average Slot Usage (%) 97 | . 97 87 98 99 98 97 97 Engine 7 | . 14 11 10 6 6 8 . Core 6 | . . . 7 7 6 6 10 Leg 26 | . 26 22 25 30 25 28 25 Device 13 | . . 10 10 15 13 19 17 Storage 7 | . 14 11 9 7 6 5 10 Protection 6 | . 11 5 6 7 6 2 6 Energy Gun 10 | . 21 11 15 11 9 4 4 Energy Cannon 4 | . 6 11 4 . 4 5 7 Ballistic Gun 3 | . . . 2 3 4 5 3 Ballistic Cannon 1 | . . . . . 3 4 2 Launcher 2 | . . . 5 7 3 . . Naked Turns . | . . . . . . . . Heaviest Build 112 | 12 40 27 34 53 79 88 112 Greatest Support 110 | 20 40 20 45 63 68 90 110 Greatest Overweight (x) 13 | 2 13 1 1 . 1 1 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 14 | 6 14 14 8 10 10 12 12 Average Capacity 9 | 5 7 8 8 9 10 10 12 Most Carried 12 | 6 8 8 8 10 10 12 12 Average Carried 9 | 3 6 7 7 9 9 9 11 Final Capacity 12 | 6 8 8 8 10 10 12 12 Final Carried 12 | 4 8 8 8 10 10 12 8 Class Distribution -------------------- 39% | Tank 25% | Scavenger-Tank 22% | Mutant 11% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Tank | -7/Factory Tank | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Tank | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Matter Collected 3544 | 207 151 52 406 378 534 1225 591 Remotely 495 | . . . . 378 117 . . Salvage Created 5504 | . 151 93 944 877 1062 1480 897 Parts 252 | . 12 2 57 35 47 68 31 Haulers Intercepted 5 | . . . 1 1 2 1 . Recyclers Shooed 4 | . . . 1 1 . . 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 94 | . 5 2 23 15 12 23 14 Guns 40 | . 2 1 12 7 6 7 5 Cannons 36 | . 3 1 4 . 4 16 8 AOE 18 | . . . 7 8 2 . 1 Classes Destroyed 12 | . 3 . 5 2 2 . . Worker 12 | . . . 3 5 . 4 . Builder 3 | . . . 1 1 . 1 . Hauler 5 | . . . 1 1 2 1 . Recycler 3 | . . . . 1 1 . 1 Watcher 11 | . 2 . 3 1 4 1 . Swarmer 18 | . 3 . 7 4 . . 4 Grunt 43 | . 2 2 8 9 2 15 5 Brawler 4 | . . . . 2 2 . . Protector 1 | . . . . . 1 . . Sentry 18 | . . . 7 1 4 4 2 Hunter 8 | . . . 1 . 2 2 3 Programmer 3 | . . . . . 1 2 . Best Kill Streak 10 | . 3 2 10 7 5 8 4 Combat Bots Only 8 | . 3 2 8 4 5 7 4 Max Kills in Single Turn 4 | . 1 1 4 3 2 2 2 Gunslinging . | . . . . . . . . Exploded 2 | . . . 2 2 2 . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Damage Taken 7803 | . 64 58 869 359 1210 3194 2049 Core 986 | . 4 10 138 12 83 541 198 Absorbed by Shields 703 | . . . . . 140 563 . Core Remaining (%) 86 | 100 98 97 74 98 90 45 . Volleys Fired 258 | . 14 6 42 40 41 64 51 Largest 4 | . 2 2 3 3 4 4 4 Hottest 306 | . 110 116 166 152 279 279 306 Shots Fired 717 | . 27 12 119 85 141 206 127 Gun 426 | . 21 6 82 72 76 100 69 Cannon 256 | . 6 6 22 . 59 106 57 Launcher 34 | . . . 15 13 6 . . Special 1 | . . . . . . . 1 Kinetic 251 | . . . 4 19 60 124 44 Thermal 376 | . 27 12 78 34 70 82 73 Explosive 34 | . . . 15 13 6 . . Electromagnetic 55 | . . . 22 19 5 . 9 Robot Hit Streak 34 | . 9 15 20 16 34 29 16 Robot Miss Streak 3 | . 2 . 1 2 3 2 3 Penetration Max 1 | . . . . . . 1 . Secondary Targets 2 | . . . . 1 . . 1 Max Gunslinging Chain 1 | . . . . 1 . . 1 Shots Hit Robots 510 | . 20 11 75 63 97 148 96 Core Hits 279 | . 10 4 53 47 52 65 48 Critical Hits 9 | . . . 1 . 6 2 . Critical Kills 5 | . . . 1 . 3 1 . Critical Parts Destroyed 3 | . . . . . 2 1 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 15655 | . 261 179 2442 2368 3238 4451 2716 Guns 6232 | . 154 72 1074 1119 1206 1523 1084 Cannons 5896 | . 107 107 353 . 1131 2755 1443 Explosions 3526 | . . . 1015 1249 901 172 189 Melee . | . . . . . . . . Ramming 1 | . . . . . . 1 . Kinetic 4118 | . . . 15 272 868 2208 755 Thermal 7822 | . 261 179 1244 673 1381 2242 1842 Explosive 2753 | . . . 933 919 901 . . Electromagnetic 961 | . . . 250 504 88 . 119 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 11 | . . . . . 5 11 7 Average Corruption 6 | . . . . . 3 10 2 Corruption Purged . | . . . . . . . . Effects 90 | . . . . . 24 65 1 Message Errors 14 | . . . . . 7 7 . Matter Fused 11 | . . . . . 1 10 . Heat Flow Errors 8 | . . . . . 2 6 . Energy Discharges 6 | . . . . . 2 4 . Parts Rejected 3 | . . . . . 1 2 . Data Loss (minor) 10 | . . . . . 1 9 . Data Loss (major) 3 | . . . . . . 3 . Misfires 7 | . . . . . 5 2 . Misdirections 4 | . . . . . . 4 . Targeting Errors 19 | . . . . . 5 13 1 Weapon Failures 5 | . . . . . . 5 . Overload Shots . | . . . . . . . . Overflow Damage 258 | . 8 . 45 15 22 134 34 Projectiles 106 | . 8 . . . 22 42 34 Explosions 152 | . . . 45 15 . 92 . Melee . | . . . . . . . . Knockbacks 7 | . . . . . 2 5 . Impact . | . . . . . . . . Kinetic 7 | . . . . . 2 5 . Secondary . | . . . . . . . . Self-Inflicted Damage 130 | . . . 96 . 34 . . Shots 6 | . . . 3 . 3 . . Rammed . | . . . . . . . . Targets Rammed 1 | . . . . . . 1 . Kicked 1 | . . . . . . 1 . Crushed . | . . . . . . . . Highest Temperature 621 | . 183 63 212 202 527 621 514 Average Temperature 170 | . 67 38 66 39 169 277 251 Received Heat Transfer 2170 | . 33 45 369 144 390 919 270 Effects 48 | . . . 1 . 4 19 24 Shutdowns 17 | . . . . . 2 . 15 Energy Bleed 8 | . . . . . 1 5 2 Interference 10 | . . . 1 . . 5 4 Matter Decay 3 | . . . . . 1 2 . Short Circuit 4 | . . . . . . 2 2 Damage (minor) 1 | . . . . . . . 1 Damage (major) 4 | . . . . . . 4 . Damage (core) 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 5 | . . . 1 1 3 . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 15 | . 1 1 4 5 3 . 1 Heat Transferred 11246 | . 631 407 2468 1125 1865 2364 2386 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 9 | . . . 2 6 . . 1 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Peak Influence 1098 | . 194 75 519 1098 685 624 323 Average Influence 361 | . 98 42 235 732 505 322 187 Maximum Alert Level 3 | . . . 2 3 2 2 1 Low Security (%) 33 | 100 100 100 39 . . 28 70 Level 1 28 | . . . 50 29 17 40 29 Level 2 26 | . . . 9 2 82 31 . Level 3 10 | . . . . 67 . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 25 | . . . 3 7 5 7 3 Investigation 3 | . . . 1 . 2 . . Extermination 5 | . . . . 1 1 1 2 Reinforcement 6 | . . . 2 3 . 1 . Assault 5 | . . . . 1 2 2 . Garrison 6 | . . . . 2 . 3 1 Intercept . | . . . . . . . . Construction Impeded 1 | . . . . 1 . . . Haulers Reinforced 2 | . . . . 1 . 1 . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Distress Signals 6 | . . . 3 1 1 . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 155 | . 7 3 37 24 29 31 24 Peak Tracking Total 11 | . 3 2 8 5 11 7 7 Tactical Retreats 6 | . . . 4 . . 1 1 Traps | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Traps Triggered 2 | . . . . . 1 . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . 1 . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Disabled 28 | . . . 4 8 4 8 4 Max in Single Turn 7 | . . . 2 7 1 5 1 Garrison Access 1 | . . . . . . 1 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills 5 | . . . . . 5 . . Fab Network Shutdowns 1 | . . . . 1 . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Accessed 26 | . 3 2 3 4 9 4 1 Terminals 15 | . 3 2 1 2 3 3 1 Fabricators 6 | . . . . 1 4 1 . Repair Stations 1 | . . . . . 1 . . Recycling Units 1 | . . . 1 . . . . Scanalyzers 2 | . . . 1 . 1 . . Garrison Access 1 | . . . . 1 . . . Total Hacks 63 | . 5 9 8 12 20 7 2 Successful 45 | . 3 7 7 5 16 5 2 Failed 18 | . 2 2 1 7 4 2 . Catastrophic 2 | . 1 . . . . 1 . Database Lockouts . | . . . . . . . . Manual 6 | . . 1 2 . 2 1 . Terminals 41 | . 5 9 4 7 9 5 2 Fabricators 12 | . . . . 3 7 2 . Repair Stations 2 | . . . . . 2 . . Recycling Units 2 | . . . 2 . . . . Scanalyzers 4 | . . . 2 . 2 . . Garrison Access 2 | . . . . 2 . . . Terminal Hacks 29 | . 3 7 4 4 6 3 2 Record 11 | . . 1 3 2 3 1 1 Part Schematic 1 | . . . . . 1 . . Robot Analysis 2 | . 1 . . . . 1 . Prototype ID Bank 1 | . . . . . 1 . . Level Access Points 2 | . . 1 1 . . . . Recycling Unit Index 1 | . . 1 . . . . . Alert Level 1 | . . . . . 1 . . Unreport Threat 1 | . . . . . . . 1 Locate Traps 1 | . . . . 1 . . . Dispatch Records 2 | . 1 . . 1 . . . Maintenance Status 1 | . . 1 . . . . . Surveillance Status 1 | . 1 . . . . . . Patrol Status 1 | . . 1 . . . . . Hauler Manifests 1 | . . 1 . . . . . Zone Layout 2 | . . 1 . . . 1 . Fabricator Hacks 7 | . . . . 1 4 2 . Network Status 1 | . . . . . 1 . . Load Schematic 2 | . . . . . 1 1 . Build 4 | . . . . 1 2 1 . Repair Station Hacks 2 | . . . . . 2 . . Scan Component 1 | . . . . . 1 . . Repair 1 | . . . . . 1 . . Recycling Unit Hacks 1 | . . . 1 . . . . Retrieve Components 1 | . . . 1 . . . . Scanalyzer 4 | . . . 2 . 2 . . Insert Component 2 | . . . 1 . 1 . . Analyze 2 | . . . 1 . 1 . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 4 | . . . . . 4 . . Terminals . | . . . . . . . . Fabricators 2 | . . . . . 2 . . Overload 2 | . . . . . 2 . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 19 | . 3 2 . 4 5 4 1 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built 3 | . . . . 3 . . . Matter 252 | . . . . 252 . . . Time 67 | . . . . 67 . . . Total Robot Build Rating 12 | . . . . 12 . . . Part Schematics Acquired 3 | . . . 1 . 2 . . Parts Built 6 | . . . . . 4 2 . Matter 548 | . . . . . 402 146 . Time 221 | . . . . . 148 73 . Total Part Build Rating 28 | . . . . . 22 6 . Parts Repaired 1 | . . . . . 1 . . Time 32 | . . . . . 32 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 9 | . . . 9 . . . . Parts Scanalyzed 2 | . . . 1 . 1 . . Part Schematics Acquired 2 | . . . 1 . 1 . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . . . . 1 Non-combat . | . . . . . . . . Combat 1 | . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . 1 parse_system 1 | . . . . . . . 1 Relay Couplers Released 3 | . . . . . . 3 . Machine Destruction 3 | . . . . . . 3 . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total Allies 6 | . . . . 6 . . . Largest Group 6 | . . . . 6 . . . Highest-Rated Group 153 | . . . . 153 . . . Highest-Rated Ally 31 | . . . . 31 . . . Total Orders 2 | . . . . 2 . . . FOLLOW 1 | . . . . 1 . . . AID 1 | . . . . 1 . . . Ally Attacks 71 | . . . . 71 . . . Total Damage 1095 | . . . . 1095 . . . Kills 7 | . . . . 7 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Robot Analysis Total 2 | . 1 . . . . 1 . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Turns Passed 5936 | 109 401 309 1053 932 1282 1253 597 Spaces Moved 3254 | 56 259 196 620 562 682 634 245 Core 13 | 12 1 . . . . . . Treads 9 | . 1 . 8 . . . . Legs 3232 | 44 257 196 612 562 682 634 245 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 Average Speed 129 | 117 122 134 127 120 132 137 135 Slowest Speed 700 | 150 700 150 180 120 152 155 150 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . Exploration Rate (%) 21 | 4 36 24 46 21 20 14 9 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . 1 1 . . . . Unknown Exits Taken 5 | 1 1 . . 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 351 | . . . 136 61 59 79 16 Melee . | . . . . . . . . Projectile 41 | . . . . . 6 27 8 AOE 310 | . . . 136 61 53 52 8 Actions | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total 4446 | 97 317 230 803 754 977 868 400 Wait 574 | 28 20 12 60 120 194 86 54 Move 3247 | 55 258 195 619 561 681 633 245 Hop . | . . . . . . . . Pick Up 71 | 6 5 3 17 7 9 16 8 Fast Attach 72 | 6 5 4 10 5 16 17 9 Attach 37 | . 3 2 4 2 6 11 9 Detach 3 | . 3 . . . . . . Swap 55 | . 3 1 16 6 5 15 9 Drop 123 | 2 6 7 35 13 20 25 15 Fire 258 | . 14 6 42 40 41 64 51 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 1 | . . . . . . 1 . Crush . | . . . . . . . . Escape Stasis 5 | . . . . . 5 . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 110 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 437 | -10/Materials | Discovered new exit (range 13) 511 | -10/Materials | Entered another Materials area 511 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 585 | -9/Materials | Identified exit to Materials 820 | -9/Materials | Entered another Materials area 820 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1387 | -8/Materials | Build established: Tank 1412 | -8/Materials | Destroyed 8 combat bots 1794 | -8/Materials | Identified exit to Factory 1873 | -8/Materials | Entered Factory 1873 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1993 | -7/Factory | Fabricated B-48 Gladiator (x3) 2176 | -7/Factory | Local fabrication network quarantined 2273 | -7/Factory | First assault squad dispatched 2647 | -7/Factory | Garrison activated, responded to threat 2765 | -7/Factory | Discovered new exit (range 12) 2805 | -7/Factory | Entered another Factory area 2805 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3133 | -6/Factory | Fabricated Nuclear Pulse Thruster (x2) 3155 | -6/Factory | First assault squad dispatched 3254 | -6/Factory | Build established: Gunner 3274 | -6/Factory | Repaired Hrd. Light Armor Plating 3441 | -6/Factory | Lost 4 parts (1n1u2w) 3666 | -6/Factory | Fabricated Neutron Cannon (x2) 3751 | -6/Factory | Build established: Tank 3961 | -6/Factory | Discovered new exit (range 14) 4087 | -6/Factory | Entered another Factory area 4087 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 4369 | -5/Factory | Crushed by falling debris 4369 | -5/Factory | System corruption reached 10% 4406 | -5/Factory | Lost 6 parts (1p2n1u2w) 4680 | -5/Factory | Build established: Scavenger-Tank 4700 | -5/Factory | Garrison activated, responded to threat 4907 | -5/Factory | Lost 6 parts (1p3n2w) 4908 | -5/Factory | Destroyed 7 combat bots 4939 | -5/Factory | Core integrity fell below 50% 5278 | -5/Factory | Discovered new exit (range 15) 5287 | -5/Factory | First assault squad dispatched 5321 | -5/Factory | Fabricated Carbon-fiber Leg (x2) 5340 | -5/Factory | Entered another Factory area 5340 | -4/Factory | Evolved 2 slots: Utility x2 5625 | -4/Factory | Garrison activated, responded to threat 5937 | -4/Factory | Self-destructed Last Messages --------------- 05920_ Critical hit. 05920_ Imp. Medium Armor Plating destroyed. 05922_ H-77 Assassin heat damages Imp. Targeting Computer, Hpw. Shotgun, Coil Gun, Myomer Leg. 05922_ Slug penetrates Repair Station. 05923_ H-77 Assassin destroyed. 05923_ Switching to secondary target: P-70 Sage. 05923_ Imp. Light Armor Plating destroyed. 05926_ Acquired 15 matter. 05927_ Hvy. Laser destroyed. 05935_ Overheating: Matter Compressor damaged (-27). 05936_ Power failure, Mic. Fission Core shutdown. 05936_ Slug penetrates Repair Station. 05936_ Critical hit. 05936_ Flexi-carbon Leg destroyed. 05936_ Slug penetrates Repair Station. 05936_ Penetrated by Slug. 05937_ Overheating: Energy bleed (-90). 05937_ Myomer Leg destroyed. [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????####???###??????????????????????? | | ?????????????????# ?? #??????????????????????? | | ?????????????????# ?? #??????????????????????? | | ?????????????????# ? #??????????????????????? | | ?????????????????# ! """ #??????????????????????? | | ?????????????????# """ #??????????????????????? | | ?????????????????# """ #??????????????????????? | | ?????????????????# "" #??????????????????????? | | ?????????????????# "" #??????????????????????? | | ?????????????????# #??????????????????????? | | ?????????????????# #??????????????????????? | | ?????????????????# p #??????????????????????? | | ?????????????????# h #??????????????????????? | | ?????????????????# ""p#??????????????????????? | | ?????????????????# """@#??????????????????????? | | ?????????????????# R" #??????????????????????? | | ?????????????????# """ #??????????????????????? | | ?????????????????# "" #??????????????????????? | | ??????????######?# #??????????????????????? | | ??????????# ########+######+#####????????????? | | ??????????# ?????????? | | ??????????# ?????????? | | ??????????# ?????????? | | ??????????# !%| ??????????? | | ??????????# = ??????????? | | ?????###### ! #+########## ???????????? | | ???? =%* # #??? ???????????? | | ???? # #???????????????? | | ??? # ! #???????????????? | | ??? # +???????????????? | | ??? # #???????????????? | | ??????############ # #???????????????? | | ?????????????????# # #???????????????? | | ?????????????????# # #???????????????? | | ?????????????????# # #???????????????? | | ?????????????????# + #???????????????? | | ?????????? ??????# # #???????????????? | | ??????????""?????# # #???????????????? | | ??????????"" ????# # #???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 47 Energy Capacity 745 Matter Stores 550 Matter Capacity 550 Sight Range 16 Terrain Scan Density 10 Cloak Strength 2 Base Temperature (-) 150 Armor Coverage 375 Resistance: KI 45 Resistance: TH 50 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Weapon Shielding 33 Evasion (%) 40 Target Analysis 5 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -8/Materials | Scanalyzed Neutron Cannon | -6/Factory | Hacked Carbon-fiber Leg | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ B-48 Gladiator | x3 | -7/Factory | Preloaded Nuclear Pulse Thruster | x2 | -6/Factory | Preloaded Neutron Cannon | x2 | -6/Factory Carbon-fiber Leg | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Achiever Brute Force Maybe Next Time I'll Detach My Launcher My Command Is Your Wish Ride The Lightning Unlikely Earthworm Challenges ------------ None Game ------ Seed AbsorptionRocketDiverter Manual? 0 Play Time 01:39:42 Cumulative 32.6 hours Start 2020.04.10 @ 11:36:12 End 2020.04.10 @ 14:36:14 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 73 Rogue 69 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 27 Gallery% 38 Achievement% 25 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/Terminus Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a59812ae-0690-4e4c-9eb3-de08e40f77c5