Cogmind - Beta 9.5 *** ADVENTURER MODE // 2020.04.10 @ 14:36:14

Player: HALFCOOL

Result: Self-destructed

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (7)        1400
Robots Destroyed (129)     645
Value Destroyed (5170)     5170
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (419)                419
              TOTAL SCORE: 10834

 Bonus
-------
High Alert Combat Kills    382
Follower Combat Kills      229
Friendly Fire              -192

 Cogmind 
---------
Core Integrity             952/1150
Matter                     550/550
Energy                     360/450
System Corruption          8%
Temperature                Cool (459)
Movement                   Walking (150) Ox1
Location                   -4/Factory

 Parts 
-------
>               --- POWER (3) --------
                Fission Core
          Micro Fission Core
          Micro Fission Core
>               --- PROPULSION (5) ---
                Carbon-fiber Leg
                Myomer Leg
                Myomer Leg
>               --- UTILITY (7) ------
       Improved Heat Sink
  High-capacity Storage Unit
                Matter Compressor
       Improved Focal Shield
       Advanced Thermal Shield
>               --- WEAPON (4) -------
                Plasma Rifle
                Dispersion Rifle
       Improved Remote Datajack
>               --- INVENTORY (12) ---
                Fission Core
                Carbon-fiber Leg
                Carbon-fiber Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
       Advanced Heat Sink
       Advanced Shield Generator
                Matter Neutralizer

 Peak State 
------------
>               --- POWER ------------
          Micro Fission Core
          Micro Fission Core
                Antimatter Reactor
>               --- PROPULSION -------
                Carbon-fiber Leg
                Flexi-carbon Leg
                Myomer Leg
                Myomer Leg
                Myomer Leg
>               --- UTILITY ----------
       Improved Heat Sink
  High-capacity Storage Unit
                Matter Compressor
       Improved Light Armor Plating
       Improved Medium Armor Plating
       Improved Focal Shield
       Advanced Thermal Shield
>               --- WEAPON -----------
                Dispersion Rifle
                Phase Cannon
                Ion Burst Cannon
       Improved Remote Datajack
>               --- INVENTORY --------
                Fission Core
                Fission Core
                Carbon-fiber Leg
                Carbon-fiber Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
       Advanced Heat Sink
       Advanced Shield Generator
          Heavy Laser
                Plasma Rifle
                Dispersion Rifle
                Matter Neutralizer
[Rating: 107]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Reinforced Deuterium Engine
  Power Core               Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Carbon-fiber Leg
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
Utility                    Advanced Heat Sink
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Target Analyzer
  Protection               Hardened Light Armor Plating
Weapon                     Advanced Beam Rifle
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Neutron Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Mass Driver
  Launcher                 Mini Grenade Launcher
  Special Weapon           Improved Remote Datajack

 Build                          | -11 -10 -9  -8  -7  -6  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac 
Slots Evolved              12   | .   .   2   2   2   2   2   2   
  Power                    2    | .   .   .   1   .   .   1   .   
  Propulsion               3    | .   .   1   .   1   .   1   .   
  Utility                  5    | .   .   1   .   1   1   .   2   
  Weapon                   2    | .   .   .   1   .   1   .   .   
Parts Attached             163  | 6   11  7   30  12  27  43  27  
  Power                    28   | 1   2   .   6   2   2   11  4   
    Engine                 12   | 1   1   .   2   2   .   6   .   
    Core                   14   | .   1   .   4   .   2   4   3   
    Reactor                2    | .   .   .   .   .   .   1   1   
  Propulsion               48   | 2   4   1   12  3   3   18  5   
    Treads                 4    | .   2   1   1   .   .   .   .   
    Leg                    44   | 2   2   .   11  3   3   18  5   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  41   | 1   4   5   4   3   9   5   10  
    Device                 22   | .   .   2   2   2   5   3   8   
    Storage                9    | 1   3   2   .   1   .   1   1   
    Processor              1    | .   .   .   .   .   1   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             9    | .   1   1   2   .   3   1   1   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   46   | 2   1   1   8   4   13  9   8   
    Energy Gun             19   | 2   .   1   4   1   6   1   4   
    Energy Cannon          10   | .   1   .   .   .   3   3   3   
    Ballistic Gun          10   | .   .   .   3   2   1   4   .   
    Ballistic Cannon       2    | .   .   .   .   .   1   1   .   
    Launcher               4    | .   .   .   1   1   2   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   .   2   3   2   1   .   
Parts Lost                 33   | .   .   .   2   1   4   16  10  
  Power                    6    | .   .   .   1   1   .   4   .   
  Propulsion               10   | .   .   .   .   .   1   7   2   
  Utility                  5    | .   .   .   .   .   1   1   3   
  Weapon                   12   | .   .   .   1   .   2   4   5   
  Highest Loss Streak      6    | .   .   .   1   1   4   6   6   
Average Slot Usage (%)     97   | .   97  87  98  99  98  97  97  
  Engine                   7    | .   14  11  10  6   6   8   .   
  Core                     6    | .   .   .   7   7   6   6   10  
  Leg                      26   | .   26  22  25  30  25  28  25  
  Device                   13   | .   .   10  10  15  13  19  17  
  Storage                  7    | .   14  11  9   7   6   5   10  
  Protection               6    | .   11  5   6   7   6   2   6   
  Energy Gun               10   | .   21  11  15  11  9   4   4   
  Energy Cannon            4    | .   6   11  4   .   4   5   7   
  Ballistic Gun            3    | .   .   .   2   3   4   5   3   
  Ballistic Cannon         1    | .   .   .   .   .   3   4   2   
  Launcher                 2    | .   .   .   5   7   3   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             112  | 12  40  27  34  53  79  88  112 
  Greatest Support         110  | 20  40  20  45  63  68  90  110 
  Greatest Overweight (x)  13   | 2   13  1   1   .   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 14   | 6   14  14  8   10  10  12  12  
  Average Capacity         9    | 5   7   8   8   9   10  10  12  
  Most Carried             12   | 6   8   8   8   10  10  12  12  
  Average Carried          9    | 3   6   7   7   9   9   9   11  
  Final Capacity           12   | 6   8   8   8   10  10  12  12  
  Final Carried            12   | 4   8   8   8   10  10  12  8   

 Class Distribution 
--------------------
 39% | Tank
 25% | Scavenger-Tank
 22% | Mutant
 11% | Gunner

 Dominant Class 
----------------
         Mutant | -10/Materials
         Mutant | -9/Materials
           Tank | -8/Materials
           Tank | -7/Factory
           Tank | -6/Factory
 Scavenger-Tank | -5/Factory
 Scavenger-Tank | -4/Factory

 Resources                      | -11  -10  -9   -8   -7   -6   -5   -4   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  
Matter Collected           3544 | 207  151  52   406  378  534  1225 591  
  Remotely                 495  | .    .    .    .    378  117  .    .    
Salvage Created            5504 | .    151  93   944  877  1062 1480 897  
  Parts                    252  | .    12   2    57   35   47   68   31   
Haulers Intercepted        5    | .    .    .    1    1    2    1    .    
Recyclers Shooed           4    | .    .    .    1    1    .    .    2    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac 
Combat Hostiles Destroyed  94   | .   5   2   23  15  12  23  14  
  Guns                     40   | .   2   1   12  7   6   7   5   
  Cannons                  36   | .   3   1   4   .   4   16  8   
  AOE                      18   | .   .   .   7   8   2   .   1   
Classes Destroyed          12   | .   3   .   5   2   2   .   .   
  Worker                   12   | .   .   .   3   5   .   4   .   
  Builder                  3    | .   .   .   1   1   .   1   .   
  Hauler                   5    | .   .   .   1   1   2   1   .   
  Recycler                 3    | .   .   .   .   1   1   .   1   
  Watcher                  11   | .   2   .   3   1   4   1   .   
  Swarmer                  18   | .   3   .   7   4   .   .   4   
  Grunt                    43   | .   2   2   8   9   2   15  5   
  Brawler                  4    | .   .   .   .   2   2   .   .   
  Protector                1    | .   .   .   .   .   1   .   .   
  Sentry                   18   | .   .   .   7   1   4   4   2   
  Hunter                   8    | .   .   .   1   .   2   2   3   
  Programmer               3    | .   .   .   .   .   1   2   .   
Best Kill Streak           10   | .   3   2   10  7   5   8   4   
  Combat Bots Only         8    | .   3   2   8   4   5   7   4   
Max Kills in Single Turn   4    | .   1   1   4   3   2   2   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   2   2   2   .   1   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   -5   -4   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  
Damage Taken               7803  | .    64   58   869  359  1210 3194 2049 
  Core                     986   | .    4    10   138  12   83   541  198  
  Absorbed by Shields      703   | .    .    .    .    .    140  563  .    
Core Remaining (%)         86    | 100  98   97   74   98   90   45   .    
Volleys Fired              258   | .    14   6    42   40   41   64   51   
  Largest                  4     | .    2    2    3    3    4    4    4    
  Hottest                  306   | .    110  116  166  152  279  279  306  
Shots Fired                717   | .    27   12   119  85   141  206  127  
  Gun                      426   | .    21   6    82   72   76   100  69   
  Cannon                   256   | .    6    6    22   .    59   106  57   
  Launcher                 34    | .    .    .    15   13   6    .    .    
  Special                  1     | .    .    .    .    .    .    .    1    
  Kinetic                  251   | .    .    .    4    19   60   124  44   
  Thermal                  376   | .    27   12   78   34   70   82   73   
  Explosive                34    | .    .    .    15   13   6    .    .    
  Electromagnetic          55    | .    .    .    22   19   5    .    9    
  Robot Hit Streak         34    | .    9    15   20   16   34   29   16   
  Robot Miss Streak        3     | .    2    .    1    2    3    2    3    
  Penetration Max          1     | .    .    .    .    .    .    1    .    
  Secondary Targets        2     | .    .    .    .    1    .    .    1    
    Max Gunslinging Chain  1     | .    .    .    .    1    .    .    1    
Shots Hit Robots           510   | .    20   11   75   63   97   148  96   
  Core Hits                279   | .    10   4    53   47   52   65   48   
  Critical Hits            9     | .    .    .    1    .    6    2    .    
  Critical Kills           5     | .    .    .    1    .    3    1    .    
  Critical Parts Destroyed 3     | .    .    .    .    .    2    1    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    
Damage Inflicted           15655 | .    261  179  2442 2368 3238 4451 2716 
  Guns                     6232  | .    154  72   1074 1119 1206 1523 1084 
  Cannons                  5896  | .    107  107  353  .    1131 2755 1443 
  Explosions               3526  | .    .    .    1015 1249 901  172  189  
  Melee                    .     | .    .    .    .    .    .    .    .    
  Ramming                  1     | .    .    .    .    .    .    1    .    
  Kinetic                  4118  | .    .    .    15   272  868  2208 755  
  Thermal                  7822  | .    261  179  1244 673  1381 2242 1842 
  Explosive                2753  | .    .    .    933  919  901  .    .    
  Electromagnetic          961   | .    .    .    250  504  88   .    119  
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
Highest Corruption         11    | .    .    .    .    .    5    11   7    
  Average Corruption       6     | .    .    .    .    .    3    10   2    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    
  Effects                  90    | .    .    .    .    .    24   65   1    
    Message Errors         14    | .    .    .    .    .    7    7    .    
    Matter Fused           11    | .    .    .    .    .    1    10   .    
    Heat Flow Errors       8     | .    .    .    .    .    2    6    .    
    Energy Discharges      6     | .    .    .    .    .    2    4    .    
    Parts Rejected         3     | .    .    .    .    .    1    2    .    
    Data Loss (minor)      10    | .    .    .    .    .    1    9    .    
    Data Loss (major)      3     | .    .    .    .    .    .    3    .    
    Misfires               7     | .    .    .    .    .    5    2    .    
    Misdirections          4     | .    .    .    .    .    .    4    .    
    Targeting Errors       19    | .    .    .    .    .    5    13   1    
    Weapon Failures        5     | .    .    .    .    .    .    5    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    
Overflow Damage            258   | .    8    .    45   15   22   134  34   
  Projectiles              106   | .    8    .    .    .    22   42   34   
  Explosions               152   | .    .    .    45   15   .    92   .    
  Melee                    .     | .    .    .    .    .    .    .    .    
Knockbacks                 7     | .    .    .    .    .    2    5    .    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Kinetic                  7     | .    .    .    .    .    2    5    .    
  Secondary                .     | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      130   | .    .    .    96   .    34   .    .    
  Shots                    6     | .    .    .    3    .    3    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    
Targets Rammed             1     | .    .    .    .    .    .    1    .    
  Kicked                   1     | .    .    .    .    .    .    1    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    
Highest Temperature        621   | .    183  63   212  202  527  621  514  
  Average Temperature      170   | .    67   38   66   39   169  277  251  
  Received Heat Transfer   2170  | .    33   45   369  144  390  919  270  
  Effects                  48    | .    .    .    1    .    4    19   24   
    Shutdowns              17    | .    .    .    .    .    2    .    15   
    Energy Bleed           8     | .    .    .    .    .    1    5    2    
    Interference           10    | .    .    .    1    .    .    5    4    
    Matter Decay           3     | .    .    .    .    .    1    2    .    
    Short Circuit          4     | .    .    .    .    .    .    2    2    
    Damage (minor)         1     | .    .    .    .    .    .    .    1    
    Damage (major)         4     | .    .    .    .    .    .    4    .    
    Damage (core)          1     | .    .    .    .    .    .    1    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    
  Parts Fried              5     | .    .    .    1    1    3    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    
  Parts Melted             15    | .    1    1    4    5    3    .    1    
  Heat Transferred         11246 | .    631  407  2468 1125 1865 2364 2386 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    
Power Chain Reactions      9     | .    .    .    2    6    .    .    1    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -8   -7   -6   -5   -4   
-------                    Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  
Peak Influence             1098 | .    194  75   519  1098 685  624  323  
  Average Influence        361  | .    98   42   235  732  505  322  187  
Maximum Alert Level        3    | .    .    .    2    3    2    2    1    
  Low Security (%)         33   | 100  100  100  39   .    .    28   70   
  Level 1                  28   | .    .    .    50   29   17   40   29   
  Level 2                  26   | .    .    .    9    2    82   31   .    
  Level 3                  10   | .    .    .    .    67   .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    
Squads Dispatched          25   | .    .    .    3    7    5    7    3    
  Investigation            3    | .    .    .    1    .    2    .    .    
  Extermination            5    | .    .    .    .    1    1    1    2    
  Reinforcement            6    | .    .    .    2    3    .    1    .    
  Assault                  5    | .    .    .    .    1    2    2    .    
  Garrison                 6    | .    .    .    .    2    .    3    1    
  Intercept                .    | .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    1    .    .    .    
Haulers Reinforced         2    | .    .    .    .    1    .    1    .    

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -4  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac 
Distress Signals           6    | .   .   .   3   1   1   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              155  | .   7   3   37  24  29  31  24  
  Peak Tracking Total      11   | .   3   2   8   5   11  7   7   
  Tactical Retreats        6    | .   .   .   4   .   .   1   1   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac 
Traps Triggered            2    | .   .   .   .   .   1   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   1   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -4  
----------                 Run  | Scr Mat Mat Mat Fac Fac Fac Fac 
Machines Disabled          28   | .   .   .   4   8   4   8   4   
  Max in Single Turn       7    | .   .   .   2   7   1   5   1   
  Garrison Access          1    | .   .   .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       5    | .   .   .   .   .   5   .   .   
Fab Network Shutdowns      1    | .   .   .   .   1   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -4  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac 
Machines Accessed          26   | .   3   2   3   4   9   4   1   
  Terminals                15   | .   3   2   1   2   3   3   1   
  Fabricators              6    | .   .   .   .   1   4   1   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   
  Recycling Units          1    | .   .   .   1   .   .   .   .   
  Scanalyzers              2    | .   .   .   1   .   1   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   
Total Hacks                63   | .   5   9   8   12  20  7   2   
  Successful               45   | .   3   7   7   5   16  5   2   
  Failed                   18   | .   2   2   1   7   4   2   .   
    Catastrophic           2    | .   1   .   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   6    | .   .   1   2   .   2   1   .   
  Terminals                41   | .   5   9   4   7   9   5   2   
  Fabricators              12   | .   .   .   .   3   7   2   .   
  Repair Stations          2    | .   .   .   .   .   2   .   .   
  Recycling Units          2    | .   .   .   2   .   .   .   .   
  Scanalyzers              4    | .   .   .   2   .   2   .   .   
  Garrison Access          2    | .   .   .   .   2   .   .   .   
Terminal Hacks             29   | .   3   7   4   4   6   3   2   
  Record                   11   | .   .   1   3   2   3   1   1   
  Part Schematic           1    | .   .   .   .   .   1   .   .   
  Robot Analysis           2    | .   1   .   .   .   .   1   .   
  Prototype ID Bank        1    | .   .   .   .   .   1   .   .   
  Level Access Points      2    | .   .   1   1   .   .   .   .   
  Recycling Unit Index     1    | .   .   1   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   1   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   1   
  Locate Traps             1    | .   .   .   .   1   .   .   .   
  Dispatch Records         2    | .   1   .   .   1   .   .   .   
  Maintenance Status       1    | .   .   1   .   .   .   .   .   
  Surveillance Status      1    | .   1   .   .   .   .   .   .   
  Patrol Status            1    | .   .   1   .   .   .   .   .   
  Hauler Manifests         1    | .   .   1   .   .   .   .   .   
  Zone Layout              2    | .   .   1   .   .   .   1   .   
Fabricator Hacks           7    | .   .   .   .   1   4   2   .   
  Network Status           1    | .   .   .   .   .   1   .   .   
  Load Schematic           2    | .   .   .   .   .   1   1   .   
  Build                    4    | .   .   .   .   1   2   1   .   
Repair Station Hacks       2    | .   .   .   .   .   2   .   .   
  Scan Component           1    | .   .   .   .   .   1   .   .   
  Repair                   1    | .   .   .   .   .   1   .   .   
Recycling Unit Hacks       1    | .   .   .   1   .   .   .   .   
  Retrieve Components      1    | .   .   .   1   .   .   .   .   
Scanalyzer                 4    | .   .   .   2   .   2   .   .   
  Insert Component         2    | .   .   .   1   .   1   .   .   
  Analyze                  2    | .   .   .   1   .   1   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         4    | .   .   .   .   .   4   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   2   .   .   
    Overload               2    | .   .   .   .   .   2   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         19   | .   3   2   .   4   5   4   1   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             3    | .   .   .   .   3   .   .   .   
    Matter                 252  | .   .   .   .   252 .   .   .   
    Time                   67   | .   .   .   .   67  .   .   .   
  Total Robot Build Rating 12   | .   .   .   .   12  .   .   .   
Part Schematics Acquired   3    | .   .   .   1   .   2   .   .   
  Parts Built              6    | .   .   .   .   .   4   2   .   
    Matter                 548  | .   .   .   .   .   402 146 .   
    Time                   221  | .   .   .   .   .   148 73  .   
  Total Part Build Rating  28   | .   .   .   .   .   22  6   .   
Parts Repaired             1    | .   .   .   .   .   1   .   .   
  Time                     32   | .   .   .   .   .   32  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     9    | .   .   .   9   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   1   .   1   .   .   
  Part Schematics Acquired 2    | .   .   .   1   .   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -4  
------------               Run  | Scr Mat Mat Mat Fac Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   1   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   .   1   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   1   
  parse_system             1    | .   .   .   .   .   .   .   1   
Relay Couplers Released    3    | .   .   .   .   .   .   3   .   
  Machine Destruction      3    | .   .   .   .   .   .   3   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -7   -6   -5   -4   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  
Total Allies               6    | .    .    .    .    6    .    .    .    
  Largest Group            6    | .    .    .    .    6    .    .    .    
  Highest-Rated Group      153  | .    .    .    .    153  .    .    .    
  Highest-Rated Ally       31   | .    .    .    .    31   .    .    .    
Total Orders               2    | .    .    .    .    2    .    .    .    
  FOLLOW                   1    | .    .    .    .    1    .    .    .    
  AID                      1    | .    .    .    .    1    .    .    .    
Ally Attacks               71   | .    .    .    .    71   .    .    .    
  Total Damage             1095 | .    .    .    .    1095 .    .    .    
  Kills                    7    | .    .    .    .    7    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac 
Robot Analysis Total       2    | .   1   .   .   .   .   1   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -5   -4   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  
Turns Passed               5936 | 109  401  309  1053 932  1282 1253 597  
Spaces Moved               3254 | 56   259  196  620  562  682  634  245  
  Core                     13   | 12   1    .    .    .    .    .    .    
  Treads                   9    | .    1    .    8    .    .    .    .    
  Legs                     3232 | 44   257  196  612  562  682  634  245  
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  120  120  120  
  Average Speed            129  | 117  122  134  127  120  132  137  135  
  Slowest Speed            700  | 150  700  150  180  120  152  155  150  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    1    .    
Exploration Rate (%)       21   | 4    36   24   46   21   20   14   9    
  Regions Visited          7
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    1    1    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    .    .    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          351  | .    .    .    136  61   59   79   16   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               41   | .    .    .    .    .    6    27   8    
  AOE                      310  | .    .    .    136  61   53   52   8    

 Actions                        | -11 -10 -9  -8  -7  -6  -5  -4  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac 
Total                      4446 | 97  317 230 803 754 977 868 400 
  Wait                     574  | 28  20  12  60  120 194 86  54  
  Move                     3247 | 55  258 195 619 561 681 633 245 
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  71   | 6   5   3   17  7   9   16  8   
  Fast Attach              72   | 6   5   4   10  5   16  17  9   
  Attach                   37   | .   3   2   4   2   6   11  9   
  Detach                   3    | .   3   .   .   .   .   .   .   
  Swap                     55   | .   3   1   16  6   5   15  9   
  Drop                     123  | 2   6   7   35  13  20  25  15  
  Fire                     258  | .   14  6   42  40  41  64  51  
  Melee                    .    | .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   
  Kick                     1    | .   .   .   .   .   .   1   .   
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            5    | .   .   .   .   .   5   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 3 exits: *Mat x3)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-6/Factory
-5/Factory
-4/Factory

 History 
---------
 Turn | Location      | Event
   23 | -11/Scrapyard | Discovered new exit (range 15)
  110 | -11/Scrapyard | Entered Materials
  308 | -10/Materials | Build established: Mutant
  437 | -10/Materials | Discovered new exit (range 13)
  511 | -10/Materials | Entered another Materials area
  511 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  585 | -9/Materials  | Identified exit to Materials
  820 | -9/Materials  | Entered another Materials area
  820 | -8/Materials  | Evolved 2 slots: Power x1, Weapon x1
 1387 | -8/Materials  | Build established: Tank
 1412 | -8/Materials  | Destroyed 8 combat bots
 1794 | -8/Materials  | Identified exit to Factory
 1873 | -8/Materials  | Entered Factory
 1873 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 1993 | -7/Factory    | Fabricated B-48 Gladiator (x3)
 2176 | -7/Factory    | Local fabrication network quarantined
 2273 | -7/Factory    | First assault squad dispatched
 2647 | -7/Factory    | Garrison activated, responded to threat
 2765 | -7/Factory    | Discovered new exit (range 12)
 2805 | -7/Factory    | Entered another Factory area
 2805 | -6/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 3133 | -6/Factory    | Fabricated Nuclear Pulse Thruster (x2)
 3155 | -6/Factory    | First assault squad dispatched
 3254 | -6/Factory    | Build established: Gunner
 3274 | -6/Factory    | Repaired Hrd. Light Armor Plating
 3441 | -6/Factory    | Lost 4 parts (1n1u2w)
 3666 | -6/Factory    | Fabricated Neutron Cannon (x2)
 3751 | -6/Factory    | Build established: Tank
 3961 | -6/Factory    | Discovered new exit (range 14)
 4087 | -6/Factory    | Entered another Factory area
 4087 | -5/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 4369 | -5/Factory    | Crushed by falling debris
 4369 | -5/Factory    | System corruption reached 10%
 4406 | -5/Factory    | Lost 6 parts (1p2n1u2w)
 4680 | -5/Factory    | Build established: Scavenger-Tank
 4700 | -5/Factory    | Garrison activated, responded to threat
 4907 | -5/Factory    | Lost 6 parts (1p3n2w)
 4908 | -5/Factory    | Destroyed 7 combat bots
 4939 | -5/Factory    | Core integrity fell below 50%
 5278 | -5/Factory    | Discovered new exit (range 15)
 5287 | -5/Factory    | First assault squad dispatched
 5321 | -5/Factory    | Fabricated Carbon-fiber Leg (x2)
 5340 | -5/Factory    | Entered another Factory area
 5340 | -4/Factory    | Evolved 2 slots: Utility x2
 5625 | -4/Factory    | Garrison activated, responded to threat
 5937 | -4/Factory    | Self-destructed

 Last Messages 
---------------
05920_ Critical hit.
05920_ Imp. Medium Armor Plating destroyed.
05922_ H-77 Assassin heat damages Imp. Targeting Computer, Hpw. Shotgun, Coil Gun,
  Myomer Leg.
05922_ Slug penetrates Repair Station.
05923_ H-77 Assassin destroyed.
05923_ Switching to secondary target: P-70 Sage.
05923_ Imp. Light Armor Plating destroyed.
05926_ Acquired 15 matter.
05927_ Hvy. Laser destroyed.
05935_ Overheating: Matter Compressor damaged (-27).
05936_ Power failure, Mic. Fission Core shutdown. <x2>
05936_ Slug penetrates Repair Station.
05936_ Critical hit.
05936_ Flexi-carbon Leg destroyed.
05936_ Slug penetrates Repair Station.
05936_ Penetrated by Slug.
05937_ Overheating: Energy bleed (-90).
05937_ Myomer Leg destroyed.
[Achievement: Achiever]

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           81
Energy Generation          47
Energy Capacity            745
Matter Stores              550
Matter Capacity            550
Sight Range                16
Terrain Scan Density       10
Cloak Strength             2
Base Temperature (-)       150
Armor Coverage             375
Resistance: KI             45
Resistance: TH             50
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Propulsion Shielding       66
Weapon Shielding           33
Evasion (%)                40
Target Analysis            5
Recoil Reduction           3
Offensive Hacking          10

 Item Schematics 
-----------------
 Hcp. Storage Unit | -8/Materials | Scanalyzed
    Neutron Cannon | -6/Factory   | Hacked
  Carbon-fiber Leg | -6/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
         B-48 Gladiator | x3 | -7/Factory | Preloaded
 Nuclear Pulse Thruster | x2 | -6/Factory | Preloaded
         Neutron Cannon | x2 | -6/Factory 
       Carbon-fiber Leg | x2 | -5/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Achiever
Brute Force
Maybe Next Time I'll Detach My Launcher
My Command Is Your Wish
Ride The Lightning
Unlikely Earthworm

 Challenges 
------------
None

 Game 
------
Seed              AbsorptionRocketDiverter
  Manual?         0
Play Time         01:39:42
  Cumulative      32.6 hours
  Start           2020.04.10 @ 11:36:12
  End             2020.04.10 @ 14:36:14
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          73
  Rogue           69
  Adventurer      4
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             27
Gallery%          38
Achievement%      25
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              14/Terminus
Map View          84x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a59812ae-0690-4e4c-9eb3-de08e40f77c5