Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.07 @ 13:29:46 Player: RockoDyne Result: Destroyed by B-75 Beast with Magnetic Acceleration Cannon Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (70) 350 Value Destroyed (1757) 1757 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (682) 682 TOTAL SCORE: 4589 Bonus ------- High Alert Combat Kills 82 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 234/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Walking (190) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Carbon-fiber Leg > --- UTILITY (2) ------ Large Storage Unit Improved Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Nuclear Core Improved Heat Sink Huge Storage Unit Improved Sensor Array Improved Terrain Scan Processor Hacking Drone Bay Bomb Factory No. 2 Powered Hammer Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Reaction Control System > --- WEAPON ----------- Improved Assault Rifle Makeshift Spear > --- INVENTORY -------- Nuclear Core Light Nuclear Core Carbon-fiber Leg Improved Heat Sink Huge Storage Unit Improved Sensor Array Improved Terrain Scan Processor Improved Targeting Computer Hacking Drone Bay Bomb Factory No. 2 Lightning Gun Minigun Grenade Launcher Rocket Launcher [Rating: 33] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Signal Interpreter Weapon Improved Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Improved Assault Rifle Launcher Rocket Launcher Slashing Weapon Makeshift Axe Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power 1 | . . . 1 . . . Propulsion 1 | . . . 1 . . . Utility . | . . . . . . . Weapon . | . . . . . . . Parts Attached 63 | 6 5 11 28 . 4 9 Power 15 | 1 . 2 8 . 2 2 Engine 12 | 1 . 2 8 . 1 . Core 3 | . . . . . 1 2 Reactor . | . . . . . . . Propulsion 17 | 2 . 3 11 . . 1 Treads 10 | 2 . . 8 . . . Leg 4 | . . . 3 . . 1 Wheel 3 | . . 3 . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 11 | 1 3 3 2 . 1 1 Device 6 | . 1 3 1 . 1 . Storage 3 | 1 2 . . . . . Processor 2 | . . . 1 . . 1 Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 20 | 2 2 3 7 . 1 5 Energy Gun 3 | . 1 . . . . 2 Energy Cannon . | . . . . . . . Ballistic Gun 10 | 2 1 2 4 . . 1 Ballistic Cannon . | . . . . . . . Launcher 3 | . . . 1 . . 2 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 3 | . . 1 2 . . . Piercing Weapon 1 | . . . . . 1 . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 21 | . 1 2 6 . . 12 Power 6 | . . 1 2 . . 3 Propulsion 6 | . . . 3 . . 3 Utility 2 | . . . 1 . . 1 Weapon 7 | . 1 1 . . . 5 Highest Loss Streak 7 | . 1 2 1 . . 7 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 97 | . 95 100 96 100 100 85 Engine 17 | . 14 14 20 22 20 1 Core 2 | . . . . . 1 16 Treads 8 | . 28 1 22 . . . Leg 17 | . . . 8 33 33 27 Wheel 4 | . . 26 . . . . Device 9 | . 9 14 10 . 10 3 Storage 11 | . 14 14 11 11 11 11 Processor 1 | . . . . 11 . 7 Ballistic Gun 14 | . 21 18 8 22 18 4 Launcher 1 | . . . 4 . . 6 Slashing Weapon 4 | . . 9 8 . . . Piercing Weapon 1 | . . . . . 4 3 Naked Turns . | . . . . . . . Heaviest Build 42 | 13 29 32 42 38 39 40 Greatest Support 60 | 40 40 40 60 45 45 45 Greatest Overweight (x) 3 | . . 1 3 . . 2 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 6 8 15 15 15 15 15 Most Carried 15 | 4 8 13 15 14 15 15 Average Carried 12 | 2 6 9 13 13 14 13 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 4 8 10 14 14 15 9 Class Distribution -------------------- 80% | Mutant 19% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 1366 | 214 151 224 621 . 30 126 Remotely . | . . . . . . . Salvage Created 2286 | . 265 492 1306 . . 223 Parts 151 | . 17 32 90 . . 12 Haulers Intercepted . | . . . . . . . Recyclers Shooed 4 | . . 2 2 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 9 | . . . . . . 9 Prevented 2 | . . . . . . 2 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 57 | . 7 12 29 . . 9 Melee 17 | . . 6 9 . . 2 Guns 22 | . 7 6 8 . . 1 AOE 17 | . . . 12 . . 5 Classes Destroyed 9 | . 3 1 3 . . 2 Worker 2 | . . . 2 . . . Tunneler 1 | . . . 1 . . . Recycler 7 | . 1 1 5 . . . Drone 2 | . . . . . . 2 Watcher 3 | . . . 3 . . . Swarmer 23 | . 5 4 10 . . 4 Grunt 20 | . 2 6 12 . . . Sentry 9 | . . 2 7 . . . Hunter 3 | . . . . . . 3 Best Kill Streak 4 | . 4 2 4 . . 4 Combat Bots Only 4 | . 4 2 4 . . 4 Max Kills in Single Turn 4 | . 2 1 4 . . 2 Gunslinging 1 | . 1 . . . . . Exploded 3 | . . . 3 . . 2 Melee 1 | . . 1 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 377 | . 47 88 158 . . 84 Missed 99 | . 16 24 35 . . 24 Damage Taken 3610 | . 285 649 1524 . . 1152 Core 655 | . 48 187 232 . . 188 Absorbed by Shields . | . . . . . . . Core Remaining (%) 53 | 100 . 6 . . . . Volleys Fired 132 | . 20 36 55 . . 21 Largest 2 | . 2 2 2 . . 2 Hottest 88 | . 60 40 56 . . 88 Shots Fired 218 | . 40 57 88 . . 33 Gun 198 | . 40 57 78 . . 23 Cannon . | . . . . . . . Launcher 20 | . . . 10 . . 10 Special . | . . . . . . . Kinetic 178 | . 30 57 78 . . 13 Thermal . | . . . . . . . Explosive 20 | . . . 10 . . 10 Electromagnetic 20 | . 10 . . . . 10 Robot Hit Streak 13 | . 6 4 13 . . 6 Robot Miss Streak 5 | . 3 4 5 . . 3 Penetration Max . | . . . . . . . Secondary Targets 5 | . 2 1 2 . . . Max Gunslinging Chain 1 | . 1 1 1 . . . Shots Hit Robots 172 | . 21 44 84 . . 23 Core Hits 96 | . 13 21 46 . . 16 Critical Kills 1 | . . 1 . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 7 | . . 4 2 . . 1 Destroy 1 | . . 1 . . . . Sever 5 | . . 3 2 . . . Impale 1 | . . . . . . 1 Melee Attacks 70 | . . 26 37 . . 7 Impact . | . . . . . . . Slashing 63 | . . 26 37 . . . Piercing 7 | . . . . . . 7 Sneak Attacks 6 | . . 1 5 . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4837 | . 300 865 2716 . . 956 Guns 1626 | . 300 341 825 . . 160 Cannons . | . . . . . . . Explosions 1385 | . . . 757 . . 628 Melee 1809 | . . 517 1131 . . 161 Ramming 17 | . . 7 3 . . 7 Kinetic 1461 | . 219 341 825 . . 76 Thermal . | . . . . . . . Explosive 1385 | . . . 757 . . 628 Electromagnetic 165 | . 81 . . . . 84 Impact . | . . . . . . . Slashing 1648 | . . 517 1131 . . . Piercing 161 | . . . . . . 161 Highest Corruption 1 | . 1 1 . . . 1 Average Corruption 1 | . 1 1 . . . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 9 | . 1 7 . . . 1 Message Errors 1 | . . 1 . . . . Matter Fused 2 | . . 2 . . . . Heat Flow Errors 1 | . . . . . . 1 Energy Discharges 3 | . . 3 . . . . Data Loss (minor) 2 | . 1 1 . . . . Overload Shots . | . . . . . . . Overflow Damage 308 | . . 87 190 . . 31 Projectiles . | . . . . . . . Explosions 77 | . . . 46 . . 31 Melee 231 | . . 87 144 . . . Knockbacks 1 | . . . . . . 1 Impact 1 | . . . . . . 1 Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 49 | . . 3 36 . . 10 Shots 2 | . . . 1 . . 1 Rammed 1 | . . 1 . . . . Targets Rammed 3 | . . 1 1 . . 1 Kicked 2 | . . . 1 . . 1 Crushed . | . . . . . . . Highest Temperature 259 | . 24 5 20 . . 259 Average Temperature 91 | . 15 5 10 . . 115 Received Heat Transfer 909 | . 24 210 615 . . 60 Effects 1 | . . . . . . 1 Energy Bleed 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . . . . . 2 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Peak Influence 561 | . 200 220 561 218 . . Initial 218 | . . . 25 218 . . Average 211 | . 113 102 322 218 . . Maximum Alert Level 2 | . 1 1 2 1 . . Low Security (%) 53 | 100 79 86 32 . . . Level 1 22 | . 20 13 15 100 . . Level 2 23 | . . . 51 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 3 | . 1 . 2 . . . Investigation 1 | . . . 1 . . . Extermination . | . . . . . . . Reinforcement 2 | . 1 . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 3 | . . . 3 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 85 | . 14 20 42 . . 9 Peak Tracking Total 6 | . 4 3 6 . . 4 Tactical Retreats 7 | . . 6 1 . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 4 | . 1 . 2 . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . . . 1 Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 3 | . . . 3 . . . Max in Single Turn 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 12 | . 3 . 9 . . . Terminals 8 | . 3 . 5 . . . Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units 1 | . . . 1 . . . Scanalyzers 2 | . . . 2 . . . Garrison Access . | . . . . . . . Total Hacks 29 | . 7 . 22 . . . Successful 16 | . 4 . 12 . . . Failed 13 | . 3 . 10 . . . Catastrophic 1 | . . . 1 . . . Database Lockouts . | . . . . . . . Manual 4 | . . . 2 . 2 . Terminals 17 | . 7 . 10 . . . Fabricators . | . . . . . . . Repair Stations 4 | . . . 4 . . . Recycling Units 3 | . . . 3 . . . Scanalyzers 5 | . . . 5 . . . Garrison Access . | . . . . . . . Terminal Hacks 8 | . 4 . 4 . . . Record 2 | . 1 . 1 . . . Robot Analysis 1 | . 1 . . . . . Prototype ID Bank 2 | . . . 2 . . . Alert Level 1 | . . . 1 . . . Dispatch Records 1 | . 1 . . . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . 2 . . . Scan Component 2 | . . . 2 . . . Recycling Unit Hacks 2 | . . . 2 . . . Report Inventory 1 | . . . 1 . . . Retrieve Components 1 | . . . 1 . . . Scanalyzer 4 | . . . 4 . . . Insert Component 2 | . . . 2 . . . Analyze 2 | . . . 2 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 10 | . 2 . 8 . . . Full Trace Events 2 | . . . 2 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 10 | . . . 10 . . . Parts Scanalyzed 2 | . . . 2 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 4 | . . . . . 4 . Largest Group 4 | . . . . . 4 . Highest-Rated Group 152 | . . . . . 152 . Highest-Rated Ally 39 | . . . . . 39 . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered 3 | . . 1 . . 1 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 5345 | 126 441 889 1476 288 1656 469 Spaces Moved 3646 | 70 232 689 793 238 1359 265 Core 2 | 2 . . . . . . Treads 812 | 68 232 14 498 . . . Legs 2113 | . . . 251 238 1359 265 Wheels 719 | . . 675 44 . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 100 105 120 120 120 Average Speed 128 | 156 160 104 147 120 120 145 Slowest Speed 260 | 160 160 160 260 120 120 260 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 53 | 5 32 97 59 52 93 37 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 3 | . . 1 . 1 1 . Known Exits Taken 2 | . . . 1 1 . . Unknown Exits Taken 4 | 1 1 1 . . 1 . Scrap Searched 6 | . . 1 . . 4 1 Spaces Dug . | . . . . . . . Terrain Destroyed 115 | . . . 77 . . 38 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 115 | . . . 77 . . 38 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 4045 | 83 262 787 979 241 1385 308 Wait 41 | 4 1 3 22 . 11 . Move 3640 | 69 231 688 792 237 1358 265 Hop . | . . . . . . . Pick Up 48 | 4 4 9 21 2 6 2 Fast Attach 12 | 6 1 . 5 . . . Attach 23 | . 1 4 11 . 1 6 Detach 5 | . . 2 2 . 1 . Swap 28 | . 3 7 12 . 3 3 Drop 43 | . 1 11 21 2 5 3 Fire 132 | . 20 36 55 . . 21 Melee 70 | . . 26 37 . . 7 Ram 1 | . . 1 . . . . Kick 2 | . . . 1 . . 1 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 5 exits: *Mat x2 / *Min x2 / [*Sto]) -9/Mines (discovered 2 exits: *Mat / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 127 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 420 | -10/Materials | Discovered new exit (range 12) 568 | -10/Materials | Entered Mines 797 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 828 | -10/Mines | Learned location of Zion (-7) 881 | -10/Mines | Core integrity fell below 50% 1067 | -10/Mines | Core integrity fell below 20% 1204 | -10/Mines | Discovered new exit (range 15) 1267 | -10/Mines | Discovered new exit (range 16) 1403 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1403 | -10/Mines | Discovered new exit (range 5) 1457 | -10/Mines | Entered Materials 1457 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 1796 | -9/Materials | Discovered new exit (range 3) 1824 | -9/Materials | Build established: Scavenger-Mutant 2028 | -9/Materials | Discovered new exit (range 14) 2098 | -9/Materials | Discovered new exit (range 12) 2698 | -9/Materials | Core integrity fell below 50% 2801 | -9/Materials | Discovered new exit (range 14) 2813 | -9/Materials | Discovered new exit (range 4) 2868 | -9/Materials | Build established: Mutant 2903 | -9/Materials | Identified exit to Materials 2932 | -9/Materials | Identified exit to Mines 2933 | -9/Materials | Entered Mines 3007 | -9/Mines | Learned location of Storage (-9) 3106 | -9/Mines | Discovered exit to Materials (range 13) 3188 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3194 | -9/Mines | Identified exit to Zion 3221 | -9/Mines | Entered Zion 3416 | -7/Zion | Learned location of 1 exit from Lower Caves 3551 | -7/Zion | Given the Hacking Drone Bay 3567 | -7/Zion | Found Prototype Device 3665 | -7/Zion | Imprinted 3667 | -7/Zion | Declared Zion's savior 3935 | -7/Zion | Received a hallucinogenic algorithm 4323 | -7/Zion | Found Prototype Device 4859 | -7/Zion | Discovered new exit (range 15) 4877 | -7/Zion | Entered Proximity Caves 4984 | -6/Proximity Caves | Spotter reported a threat 5067 | -6/Proximity Caves | Core integrity fell below 20% 5082 | -6/Proximity Caves | Spotter reported a threat 5183 | -6/Proximity Caves | Learned Factory interactive machine intel 5317 | -6/Proximity Caves | Spotted B-75 Beast 5346 | -6/Proximity Caves | Destroyed by B-75 Beast with Magnetic Acceleration Cannon Last Messages --------------- repair. 05259_ S-27 Virus destroyed. 05260_ VTOL Module fries itself beyond repair. 05261_ Overheating: Energy bleed (-37). 05265_ Lgt. Nuclear Core fries itself beyond repair. 05279_ The unstable cave ceiling collapses. 05285_ Acquired 4 matter. 05288_ Acquired 49 matter. 05289_ The unstable cave ceiling collapses. 05326_ Rocket Launcher destroyed. 05326_ Arc Projector destroyed. 05326_ Carbon-fiber Leg destroyed. 05326_ Lgt. Fission Core destroyed. 05335_ Lgt. Nuclear Core destroyed. 05340_ Minigun destroyed. 05342_ The unstable cave ceiling collapses. 05343_ Knocked back. 05344_ Acquired 5 matter. 05346_ Grenade Launcher destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????? ?????????????????????????? | | ???????????????????? ?????????????????????????? | | ?????????????????# ??????? ????????????????? | | ???????????????# ??????? ???????????????? | | ???????????????# #????? ????????????????? | | ???????????????# ????? ?????????????????? | | ???????????????? ????# #?????????????????? | | ##??????????????? BB ##?# #?????????????????? | | #???????????????? BB #? #?????????????????? | | ##???????????????? ## #?????????????????? | | #????????????????? #???????????? ????? | | #??############???? #???????????? ????? | | #### #????#; #?????###??? ????? | | #?# #????#;; #?????# ##?# #????? | | #### ##???#;;% %#????## ## #?????? | | # "#????# ######## #??????? | | % "##??## @;### ????###?? | | % "#??# %## #??????# ##? | | *% &&& #??# ### ###???## #? | | = #### ## ##### #? | | # #? | | ### #?? | | ### ## #### ###### #?? | | ??# ## ## ##??## # #????# #?? | | ## ######## #????## ## ###### #???# #?? | | ### #??????# #?????## #######????## #??## #?? | | #?# #??????# #??????######?????????## #### #?? | | ??????# #????????## ##??????????### #?? | | ??????# ########## #????######## ##?? | | #?????# #?????# ##?? | | ?????########### ##?????# #?? | | ? ??????????????# #??????# ##### ## #? | | ? ## ?????????????# #??????# #???# ### ##? | | ? #?? ##?????????????# ##?????# ###?# #??##?? | | ????? #?????????????## ##?#### ### #?????? | | ????? ???????????????# ### #?????? | | ?????????????????????### ### ##?????? | | ???????????????????????# ##?# #??????? | | ??????????????????????# ### #??# #??????? | | ??????????????????????# #?## #?# #??????? | | ??????????????????????# ??# ## #####??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 27 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 59 Targeting Accuracy 6 Recoil Reduction 3 Item Schematics ----------------- Hvy. Assault Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Robot Respite Safety First The One Tourist Challenges ------------ None Game ------ Seed TargetingConstructMembrane Manual? 0 Play Time 01:26:41 Cumulative 3.9 hours Start 2024.04.07 @ 09:34:32 End 2024.04.07 @ 13:29:46 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 8 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 618496b0-d2bb-458c-91ad-6f73b5ca56db