Cogmind - Beta 11 --- EXPLORER MODE // 2022.04.06 @ 10:18:56 Player: Tuckertcs Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (94) 470 Value Destroyed (3202) 3202 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (-14) -14 TOTAL SCORE: 6958 Bonus ------- Friendly Fire -14 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 17/100 System Corruption 4% Temperature Critical (513) Movement Core (1600) Ox31 Location -6/Proximity Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- Aluminum Leg > --- UTILITY (4) ------ Huge Storage Unit Targeting Computer Hardened Medium Armor Plating > --- WEAPON (3) ------- Heavy Ion Cannon > --- INVENTORY (25) --- Huge Storage Unit Weapon Cycler Layered Light Armor Plating Layered Light Armor Plating Advanced Assault Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core Neutrino Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Huge Storage Unit Improved Signal Interpreter Targeting Computer Weapon Cycler > --- WEAPON ----------- Heavy Ion Cannon Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Light Ion Engine Neutrino Core Aluminum Leg Aluminum Leg Improved Heat Sink Improved Cooling System Huge Storage Unit Light Armor Plating Hardened Medium Armor Plating Layered Light Armor Plating Layered Light Armor Plating Gatling Laser Shock Bomb Launcher Rocket Launcher Plasma Cutter [Rating: 47] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Targeting Computer Device Sensor Array Storage Huge Storage Unit Processor Targeting Computer Protection Hardened Medium Armor Plating Weapon Advanced Assault Cannon Energy Gun Lightning Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Special Weapon Plasma Cutter Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Slots Evolved 7 | . 1 2 . 2 2 . . . . Power 2 | . . . . 1 1 . . . . Propulsion 2 | . 1 1 . . . . . . . Utility 2 | . . 1 . 1 . . . . . Weapon 1 | . . . . . 1 . . . . Parts Attached 102 | 7 5 13 . 10 30 5 9 . 23 Power 24 | 1 1 1 . 3 9 3 1 . 5 Engine 16 | 1 1 1 . 3 8 . 1 . 1 Core 8 | . . . . . 1 3 . . 4 Reactor . | . . . . . . . . . . Propulsion 22 | 2 2 1 . 3 7 1 3 . 3 Treads . | . . . . . . . . . . Leg 22 | 2 2 1 . 3 7 1 3 . 3 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 21 | 3 . 2 . 2 4 1 1 . 8 Device 8 | . . 1 . . 2 . 1 . 4 Storage 4 | 1 . 1 . . 1 . . . 1 Processor 3 | 1 . . . 2 . . . . . Hackware . | . . . . . . . . . . Protection 6 | 1 . . . . 1 1 . . 3 Artifact . | . . . . . . . . . . Weapon 35 | 1 2 9 . 2 10 . 4 . 7 Energy Gun 10 | . 1 3 . 1 3 . . . 2 Energy Cannon 1 | . . . . . . . 1 . . Ballistic Gun 5 | 1 . 3 . . 1 . . . . Ballistic Cannon 7 | . . . . 1 3 . 2 . 1 Launcher 10 | . 1 3 . . 2 . 1 . 3 Special Weapon 2 | . . . . . 1 . . . 1 Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . Parts Lost 20 | . . . . . 1 . 4 . 15 Power 7 | . . . . . 1 . 1 . 5 Propulsion 6 | . . . . . . . 1 . 5 Utility 1 | . . . . . . . . . 1 Weapon 6 | . . . . . . . 2 . 4 Highest Loss Streak 14 | . . . . . 1 . 4 . 14 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 98 | . 83 99 100 100 97 100 99 100 96 Engine 8 | . 12 10 10 16 18 1 5 7 . Core 11 | . . . . . 1 19 15 14 19 Leg 29 | . 30 40 40 33 28 28 28 28 27 Device 4 | . . 9 10 8 4 . 5 7 6 Storage 7 | . 12 10 10 8 7 7 7 7 7 Processor 13 | . 12 10 10 16 14 14 14 14 13 Protection 2 | . . . . . 2 7 1 . . Energy Gun 7 | . 1 8 10 8 7 14 3 . . Energy Cannon 1 | . . . . . . . 5 7 7 Ballistic Gun 2 | . 12 9 10 1 5 . . . . Ballistic Cannon 7 | . . . . 6 6 7 11 14 13 Naked Turns . | . . . . . . . . . . Heaviest Build 126 | 15 18 34 34 43 120 120 118 115 126 Greatest Support 57 | 20 30 40 40 40 40 47 57 57 57 Greatest Overweight (x) 12 | 2 . . . 1 2 2 3 2 12 Average Overweight (x) 1 | . . . . . 1 2 2 2 2 Largest Inventory Capacity 25 | 10 10 15 15 15 25 25 25 25 25 Average Capacity 21 | 6 10 10 15 15 19 25 25 25 25 Most Carried 18 | 3 9 13 13 15 16 18 18 15 17 Average Carried 14 | 1 3 9 13 13 13 16 15 15 14 Final Capacity 25 | 10 10 15 15 15 25 25 25 25 25 Final Carried 18 | 1 9 13 13 15 14 18 15 15 5 Class Distribution -------------------- 55% | Scavenger-Gunner 23% | Scavenger-Mutant 13% | Scavenger-Skirmisher 5% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Zion Scavenger-Gunner | -6/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Matter Collected 2432 | 268 130 245 . 295 663 104 256 . 471 Remotely . | . . . . . . . . . . Salvage Created 2870 | . 176 508 . 348 1143 157 165 . 373 Parts 182 | . 18 34 . 13 75 10 12 . 20 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 2 | . 1 . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 75 | . 5 14 . 9 20 5 8 . 14 Guns 34 | . 3 8 . 5 10 4 1 . 3 Cannons 25 | . . . . 4 5 1 6 . 9 AOE 16 | . 2 6 . . 5 . 1 . 2 Classes Destroyed 14 | . 4 2 . 1 5 2 . . . Worker 4 | . 1 1 . . 2 . . . . Builder 1 | . . . . . 1 . . . . Tunneler 3 | . . 1 . . 2 . . . . Recycler 2 | . . . . . 2 . . . . Operator 1 | . . . . . 1 . . . . Watcher 8 | . 2 2 . 1 3 . . . . Swarmer 26 | . 2 3 . 3 . 4 5 . 9 Grunt 32 | . 3 8 . 4 13 . . . 4 Brawler 1 | . . . . 1 . . . . . Duelist 1 | . . . . . 1 . . . . Sentry 7 | . . 3 . 1 1 . 1 . 1 Hunter 1 | . . . . . . 1 . . . Programmer 7 | . . . . . 5 . 2 . . Samaritan 1 | . . . . . . 1 . . . Best Kill Streak 8 | . 7 8 . 3 4 2 4 . 5 Combat Bots Only 6 | . 5 6 . 3 4 2 4 . 5 Max Kills in Single Turn 3 | . 2 3 . 1 2 1 1 . 2 Gunslinging 1 | . . 1 . . . . . . . Exploded 2 | . 2 2 . . 2 . 1 . 2 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Damage Taken 3650 | . 149 203 . 287 954 104 520 . 1433 Core 854 | . 34 29 . 84 181 11 76 . 439 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 37 | . . 37 . . . . . . . Core Remaining (%) 90 | 100 86 . 92 84 . . . . . Volleys Fired 183 | . 17 23 . 27 49 9 28 . 30 Largest 3 | . 2 2 . 2 3 3 3 . 3 Hottest 214 | . 50 79 . 103 171 183 174 . 214 Shots Fired 367 | . 19 39 . 54 121 24 47 1 62 Gun 183 | . 16 29 . 28 76 15 10 . 9 Cannon 160 | . . . . 26 40 9 36 1 48 Launcher 22 | . 3 10 . . 3 . 1 . 5 Special 2 | . . . . . 2 . . . . Kinetic 193 | . 16 16 . 27 76 9 30 1 18 Thermal 101 | . . 13 . 1 31 6 11 . 39 Explosive 20 | . 3 10 . . 2 . 1 . 4 Electromagnetic 53 | . . . . 26 12 9 5 . 1 Robot Hit Streak 56 | . 17 49 . 56 35 12 19 . 20 Robot Miss Streak 2 | . . . . 1 2 2 2 . 1 Penetration Max . | . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . Shots Hit Robots 292 | . 17 32 . 47 97 17 34 . 48 Core Hits 168 | . 13 27 . 15 58 11 15 . 29 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 6 | . . . . 3 1 . 1 . 1 Blast 6 | . . . . 3 1 . 1 . 1 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8017 | . 357 870 . 1065 2584 406 1017 . 1718 Guns 2886 | . 190 330 . 503 1260 247 222 . 134 Cannons 3195 | . . . . 562 861 159 597 . 1016 Explosions 1936 | . 167 540 . . 463 . 198 . 568 Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 3272 | . 190 194 . 579 1343 159 490 . 317 Thermal 2321 | . . 136 . 15 928 114 295 . 833 Explosive 1460 | . 167 540 . . 77 . 198 . 478 Electromagnetic 964 | . . . . 471 236 133 34 . 90 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 4 | . . . . . . . 4 4 4 Average Corruption 3 | . . . . . . . 3 4 4 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 57 | . . . . . . . 24 3 30 Message Errors 16 | . . . . . . . 6 . 10 Matter Fused 12 | . . . . . . . 5 1 6 Heat Flow Errors 7 | . . . . . . . 2 . 5 Energy Discharges 2 | . . . . . . . 2 . . Data Loss (minor) 10 | . . . . . . . 4 1 5 Data Loss (major) 6 | . . . . . . . 2 . 4 Misfires 4 | . . . . . . . 3 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 93 | . . 9 . 14 19 3 38 . 10 Projectiles 48 | . . . . 14 19 3 3 . 9 Explosions 45 | . . 9 . . . . 35 . 1 Melee . | . . . . . . . . . . Knockbacks 16 | . . . . 6 7 . . . 3 Impact . | . . . . . . . . . . Kinetic 15 | . . . . 6 7 . . . 2 Secondary 1 | . . . . . . . . . 1 Self-Inflicted Damage 118 | . . 21 . . 87 . . . 10 Shots 6 | . . 2 . . 3 . . . 1 Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 783 | . 17 66 . 396 591 355 492 . 783 Average Temperature 152 | . 6 19 . 120 137 163 168 . 254 Received Heat Transfer 1311 | . 147 132 . 144 447 . 126 . 315 Effects 59 | . . . . 1 18 4 4 . 32 Shutdowns 24 | . . . . 1 10 . 3 . 10 Energy Bleed 8 | . . . . . 2 . . . 6 Interference 5 | . . . . . 2 3 . . . Matter Decay 1 | . . . . . . . 1 . . Short Circuit 4 | . . . . . . 1 . . 3 Damage (minor) 3 | . . . . . 1 . . . 2 Damage (major) 11 | . . . . . 2 . . . 9 Damage (core) 3 | . . . . . 1 . . . 2 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 5 | . . . . . 1 . 1 . 3 Heat Transferred 3969 | . . 322 . 37 1575 250 523 . 1262 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Peak Influence 343 | . 186 343 83 289 318 . . . . Initial 73 | . . 56 73 22 18 . . . . Average 71 | . 44 190 80 75 47 . . . . Maximum Alert Level 1 | . . 1 . 1 1 . . . . Low Security (%) 89 | 100 100 50 100 89 96 . . . . Level 1 10 | . . 49 . 10 3 . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 15 | . . 1 . 1 12 . . . 1 Investigation 4 | . . 1 . 1 2 . . . . Extermination 4 | . . . . . 4 . . . . Reinforcement 3 | . . . . . 3 . . . . Assault 1 | . . . . . . . . . 1 Garrison 3 | . . . . . 3 . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Distress Signals 6 | . 1 2 . 2 1 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 99 | . 8 15 . 15 27 5 8 . 21 Peak Tracking Total 10 | . 7 5 . 4 4 3 5 . 10 Tactical Retreats 5 | . . . . 3 1 . . . 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Traps Triggered 2 | . . . . 1 1 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Machines Disabled 11 | . 3 . . . 6 . 1 . 1 Max in Single Turn 2 | . 1 . . . 2 . 1 . 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Machines Accessed 16 | . . 2 1 2 9 1 1 . . Terminals 7 | . . 1 1 1 4 . . . . Fabricators 1 | . . . . . 1 . . . . Repair Stations 1 | . . 1 . . . . . . . Recycling Units 3 | . . . . . 3 . . . . Scanalyzers 2 | . . . . 1 1 . . . . Garrison Access . | . . . . . . . . . . Total Hacks 50 | . . 9 5 7 26 2 1 . . Successful 42 | . . 7 4 6 22 2 1 . . Failed 8 | . . 2 1 1 4 . . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 20 | . . 6 5 3 6 . . . . Fabricators 4 | . . . . . 4 . . . . Repair Stations 3 | . . 3 . . . . . . . Recycling Units 9 | . . . . . 9 . . . . Scanalyzers 11 | . . . . 4 7 . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 18 | . . 4 4 2 5 2 1 . . Record 8 | . . 1 3 . 2 2 . . . Open Door 1 | . . . . . . . 1 . . Open DSF 1 | . . . . . 1 . . . . Level Access Points 1 | . . . 1 . . . . . . Branch Access Points 2 | . . . . 1 1 . . . . Emergency Access Points 1 | . . 1 . . . . . . . Alert Level 1 | . . . . . 1 . . . . Locate Traps 1 | . . 1 . . . . . . . Zone Layout 2 | . . 1 . 1 . . . . . Fabricator Hacks 1 | . . . . . 1 . . . . Load Schematic 1 | . . . . . 1 . . . . Repair Station Hacks 3 | . . 3 . . . . . . . Scan Component 2 | . . 2 . . . . . . . Repair 1 | . . 1 . . . . . . . Recycling Unit Hacks 9 | . . . . . 9 . . . . Recycle Component 2 | . . . . . 2 . . . . Process 1 | . . . . . 1 . . . . Report Inventory 2 | . . . . . 2 . . . . Retrieve Matter 2 | . . . . . 2 . . . . Retrieve Components 2 | . . . . . 2 . . . . Scanalyzer 11 | . . . . 4 7 . . . . Insert Component 5 | . . . . 2 3 . . . . Analyze 6 | . . . . 2 4 . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 9 | . . 2 . 2 5 . . . . Full Trace Events 4 | . . 2 . 1 1 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 4 | . . . . 1 3 . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . . Time 26 | . . 26 . . . . . . . Parts Recycled 2 | . . . . . 2 . . . . Recycled Matter 5 | . . . . . 5 . . . . Retrieved Matter 5 | . . . . . 5 . . . . Retrieved Components 8 | . . . . . 8 . . . . Parts Scanalyzed 5 | . . . . 2 3 . . . . Part Schematics Acquired 4 | . . . . 1 3 . . . . Parts Damaged 2 | . . . . . 2 . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 4 | . . . . . 4 . . . . Programmers 4 | . . . . . 4 . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . 1 1 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Turns Passed 9999 | 51 377 628 44 645 2629 2676 1280 121 1548 Spaces Moved 4008 | 32 267 362 35 250 1009 1005 458 47 543 Core 17 | 17 . . . . . . . . . Treads . | . . . . . . . . . . Legs 3991 | 15 267 362 35 250 1009 1005 458 47 543 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 190 260 262 262 262 Average Speed 220 | 117 120 120 120 170 217 261 262 262 263 Slowest Speed 960 | 150 120 120 120 190 260 262 333 262 960 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 35 | 3 30 33 9 30 24 97 61 6 61 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . 1 . . . Known Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . Scrap Searched 16 | . . . . . . 14 2 . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 146 | . 7 39 . 3 66 2 6 . 23 Melee . | . . . . . . . . . . Projectile 16 | . . . . 3 2 2 6 . 3 AOE 130 | . 7 39 . . 64 . . . 20 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Total 4827 | 45 303 514 37 414 1336 1033 495 46 604 Wait 438 | . 5 105 3 111 213 . . . 1 Move 3999 | 31 266 361 34 249 1008 1004 457 46 543 Hop . | . . . . . . . . . . Pick Up 65 | 7 10 8 . 11 16 9 1 . 3 Fast Attach 3 | . . . . . 3 . . . . Attach 37 | 6 2 2 . 3 4 4 4 . 12 Detach 3 | . . . . . 2 1 . . . Swap 62 | 1 3 11 . 7 23 1 5 . 11 Drop 37 | . . 4 . 6 18 5 . . 4 Fire 183 | . 17 23 . 27 49 9 28 . 30 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac / Sto x2) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 18 | -11/Scrapyard | Identified exit to Materials 18 | -11/Scrapyard | Discovered exit to Materials (range 15) 52 | -11/Scrapyard | Entered Materials 52 | -10/Materials | Evolved 1 slot: Propulsion x1 312 | -10/Materials | Build established: Hacker-Mutant 326 | -10/Materials | Identified exit to Mines 326 | -10/Materials | Discovered exit to Mines (range 9) 328 | -10/Materials | Identified exit to Materials 328 | -10/Materials | Discovered exit to Materials (range 14) 429 | -10/Materials | Entered another Materials area 429 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 486 | -9/Materials | Repaired Grenade Launcher 888 | -9/Materials | Build established: Scavenger-Mutant 890 | -9/Materials | Identified exit to Mines 890 | -9/Materials | Discovered exit to Mines (range 13) 1057 | -9/Materials | Entered Mines 1066 | -9/Mines | Identified exit to Materials 1085 | -9/Mines | Met a Derelict bent on vengeance 1101 | -9/Mines | Entered Materials 1101 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1142 | -8/Materials | Identified exit to Storage 1648 | -8/Materials | Identified exit to Factory 1648 | -8/Materials | Discovered exit to Factory (range 15) 1746 | -8/Materials | Entered Factory 1746 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2038 | -7/Factory | Build established: Scavenger-Skirmisher 3608 | -7/Factory | Build established: Scavenger-Gunner 3656 | -7/Factory | Identified exit to Lower Caves 3965 | -7/Factory | Build established: Scavenger-Mutant 4375 | -7/Factory | Entered Lower Caves 4900 | -7/Lower Caves | Learned Factory emergency access door positions 4980 | -7/Lower Caves | Build established: Scavenger-Gunner 5063 | -7/Lower Caves | Learned location of Armory (-4) 7003 | -7/Lower Caves | Identified exit to Lower Caves 7003 | -7/Lower Caves | Discovered exit to Lower Caves (range 15) 7051 | -7/Lower Caves | Entered another Lower Caves area 7432 | -7/Lower Caves | Lost 4 parts (1p1n2w) 7675 | -7/Lower Caves | Identified exit to Zion 8331 | -7/Lower Caves | Entered Zion 8418 | -7/Zion | Identified exit to Proximity Caves 8418 | -7/Zion | Discovered exit to Proximity Caves (range 14) 8452 | -7/Zion | Entered Proximity Caves 8460 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9929 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 9937 | -6/Proximity Caves | Core integrity fell below 50% 9985 | -6/Proximity Caves | Core integrity fell below 20% 10000 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- C-30 ARC bursts open, deploying its payload. G-67 Veteran unfolds itself. G-50 Soldier unfolds itself. B-48 Gladiator unfolds itself. G-50 Soldier unfolds itself. Lgt. Armor Plating destroyed. Gatling Laser destroyed. Penetrated by Slug. Power failure, Lgt. Ion Engine shutdown. System corrupted: Component data lost. Acquired 73 matter. Acquired 10 matter. Plasma Cutter destroyed. Shock Bomb Launcher destroyed. Knocked back. Penetrated by Slug. Lgt. Ion Engine destroyed. G-50 Soldier misfires. Aluminum Leg broken. Overheating: Short circuit. Map ----- +----------------------------------------------------+ | ?????????## #### #?????### #####??? | | ?????????# ##?# #???????## ##??????? | | ?????????# ##??######????????## ##???????? | | #####????## ##??????????????????## #????????? | | # ####### # ##????????#########???# #????????? | | # "####??????# #???# ######???? | | #"=## ##?##?## #???## ##??? | | ###### ### " ###""#" #???## ##?? | | #????# #?# #"""" #???## ##? | | ##???## ### ## ##"" #????# ## | | #????# ## ##" ###" ####### # | | #????# ## ### #?##### ## # | | #???## ## #?# #?????### ##### | | ##??## ##?# #??????# #???? | | ##?## #??## #?????## #???? | | ### ##???## #?????# ## ## #??? | | ##########?????## ######## #?? | | ## #??????# ####???## #? | | ## #?????# # #????## #? | | #???# ###??## ####### ## #? | | # ### #??## ;##??## $ #? #? | | ## #?? #??# [##### ###### ## #? | | ?## ##?# #???????#!gg%! #???? ? | | ??## ##??# #???????#[=[##%* #?? ### ? | | ???#### #???# #???????#[b###=] # # ??? ? ?? | | ??##### #???# #?#####?#@%#?## / #??????? | | ??# #???# ## #?# #??# # #????????? | | ??# ##### #?# #??# #? "#????????? | | ??# ####Y%#??# #??# # #??????? | | #?# #??# ???? ? #??????? | | #?# ## ??? #??# #????# ???????? | | #?## ######### ?? ?????? #??????? | | #??## ### ##"""""#?## ?? ???????#??????? | | ????####### ####"" ""#??? ?? ##?????????????? | | ######?### #####"" ""##?? ##??????????????? | | ### #?# #" "# ##? #???????????????? | | ### #" "# ### ???????????????? | | "" "" #?# ???????????????? | | #### ## ## #### ???????????????? | | ???## #### #?# ???????????????? | | ????####??#### ## #??# ????????????????? | | ?????????????########## ###?????????????????????? | | ??????????????????????####???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 42 Energy Capacity 590 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 375 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 5 Offensive Hacking 20 Item Schematics ----------------- Aluminum Leg | -8/Materials | Scanalyzed Lgt. Nuclear Core | -7/Factory | Scanalyzed Imp. Ion Engine | -7/Factory | Scanalyzed Gatling Laser | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Tourist Challenges ------------ None Game ------ Seed AlphaReactionSubcomponent Manual? 0 Play Time 01:30:15 Cumulative 6.9 hours Start 2022.04.05 @ 19:27:25 End 2022.04.06 @ 10:18:56 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 3 Rogue 0 Adventurer 0 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 11 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 027971ec-e16e-47c7-a170-5d0cfb786e26