Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.19 @ 14:22:19

Player: pGoos

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (8)        1600
Robots Destroyed (55)      275
Value Destroyed (1106)     1106
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 4081

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     236/300
Energy                     84/100
System Corruption          0%
Temperature                Cool (30)
Movement                   Rolling (110) Ox1
Location                   -8/Storage

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (2) ---
   Compact Wheel
>          --- UTILITY (4) ------
     Large Storage Unit
>          --- WEAPON (3) -------
  Improved Grenade Launcher
>          --- INVENTORY (10) ---
     Light Fission Core
     Light Treads
           Humpback
           Humpback
           Signal Interpreter

 Peak State 
------------
>               --- POWER ------------
          Light Ion Engine
          Light Nuclear Core
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
          Large Storage Unit
                Humpback
       Improved Terrain Scanner
>               --- WEAPON -----------
                Pulse Rifle
                Pulse Rifle
                Pulse Rifle
>               --- INVENTORY --------
          Light Fission Core
                Aluminum Leg
                Wheel
                Wheel
        Compact Wheel
        Compact Wheel
                Heat Sink
          Large Storage Unit
                Humpback
                Humpback
          Large Battery
          Large Matter Pod
  High-capacity Matter Pod
                Signal Interpreter
                ECM Suite
                Propulsion Shielding
         Medium Armor Plating
       Improved EM Shotgun
                Particle Cannon
                Assault Cannon
                Rocket Launcher
       Improved Grenade Launcher
       Improved Grenade Launcher
[Rating: 24]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Improved Hover Unit
  Flight Unit              Flight Unit
Utility                    Large Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Propulsion Shielding
Weapon                     Pulse Rifle
  Energy Gun               Pulse Rifle
  Energy Cannon            Particle Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Improved Grenade Launcher

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto 
Slots Evolved              4    | .   .   .   2   .   .   .   2   .   
  Power                    1    | .   .   .   1   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   
  Utility                  2    | .   .   .   1   .   .   .   1   .   
  Weapon                   1    | .   .   .   .   .   .   .   1   .   
Parts Attached             67   | 6   7   5   25  5   6   .   10  3   
  Power                    13   | 1   .   1   5   3   1   .   2   .   
    Engine                 12   | 1   .   1   5   2   1   .   2   .   
    Core                   1    | .   .   .   .   1   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               17   | 2   .   2   7   .   2   .   2   2   
    Treads                 2    | .   .   .   .   .   2   .   .   .   
    Leg                    4    | .   .   2   2   .   .   .   .   .   
    Wheel                  7    | 2   .   .   3   .   .   .   .   2   
    Hover                  1    | .   .   .   1   .   .   .   .   .   
    Flight                 3    | .   .   .   1   .   .   .   2   .   
  Utility                  13   | 1   5   .   2   .   3   .   2   .   
    Device                 4    | 1   1   .   .   .   .   .   2   .   
    Storage                5    | .   2   .   .   .   3   .   .   .   
    Processor              2    | .   1   .   1   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             2    | .   1   .   1   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   24   | 2   2   2   11  2   .   .   4   1   
    Energy Gun             15   | 1   1   2   7   2   .   .   2   .   
    Energy Cannon          1    | .   .   .   .   .   .   .   1   .   
    Ballistic Gun          3    | 1   1   .   1   .   .   .   .   .   
    Ballistic Cannon       2    | .   .   .   1   .   .   .   1   .   
    Launcher               3    | .   .   .   2   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   .   .   .   .   
Parts Lost                 32   | .   .   5   10  .   .   .   8   9   
  Power                    7    | .   .   1   2   .   .   .   3   1   
  Propulsion               8    | .   .   2   2   .   .   .   1   3   
  Utility                  3    | .   .   .   .   .   .   .   1   2   
  Weapon                   14   | .   .   2   6   .   .   .   3   3   
  Highest Loss Streak      9    | .   .   5   5   .   .   .   4   9   
Average Slot Usage (%)     86   | .   99  86  84  100 89  88  81  46  
  Engine                   12   | .   14  12  12  19  11  11  11  4   
  Core                     4    | .   .   .   .   2   11  11  3   .   
  Treads                   6    | .   .   .   .   .   10  22  11  .   
  Leg                      2    | .   .   5   7   .   .   .   .   .   
  Wheel                    10   | .   28  15  8   22  11  .   .   .   
  Flight                   1    | .   .   .   .   .   .   .   5   7   
  Device                   1    | .   7   .   .   .   .   .   6   4   
  Storage                  20   | .   8   28  22  22  21  22  18  14  
  Processor                2    | .   10  .   1   11  1   .   .   .   
  Protection               2    | .   1   .   9   .   .   .   .   .   
  Energy Gun               16   | .   3   14  15  6   22  22  14  4   
  Energy Cannon            1    | .   .   .   .   .   .   .   5   3   
  Ballistic Gun            3    | .   24  8   1   .   .   .   .   .   
  Ballistic Cannon         1    | .   .   .   1   .   .   .   5   6   
  Launcher                 1    | .   .   .   1   15  .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             115  | 8   40  43  53  52  110 110 115 112 
  Greatest Support         40   | 20  20  20  20  20  40  40  40  16  
  Greatest Overweight (x)  33   | .   1   13  14  2   5   2   13  33  
  Average Overweight (x)   2    | .   .   1   2   2   3   2   3   12  
Largest Inventory Capacity 30   | 4   16  16  16  16  30  30  30  30  
  Average Capacity         22   | 4   7   16  16  16  28  30  30  22  
  Most Carried             30   | 4   11  15  16  16  23  25  30  28  
  Average Carried          18   | 2   5   13  14  15  21  24  27  21  
  Final Capacity           30   | 4   16  16  16  16  30  30  30  10  
  Final Carried            28   | 3   11  12  16  15  23  25  28  7   

 Class Distribution 
--------------------
 34% | Mutant
 34% | Hauler-Mutant
 14% | Scavenger-Mutant
 11% | Hauler-Skirmisher
  4% | Hauler-Gunner

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -10/Mines
            Mutant | -9/Materials
  Scavenger-Mutant | -9/Mines
     Hauler-Mutant | -9/Exiles
     Hauler-Mutant | -8/Mines
 Hauler-Skirmisher | -8/Materials
            Mutant | -8/Storage

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -8  
-----------                Run  | Scr Mat Min Mat Min Exi Min Mat Sto 
Matter Collected           1346 | 122 53  645 280 62  20  60  97  7   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            1730 | 50  12  144 721 74  .   122 513 94  
  Parts                    100  | 3   2   8   40  6   .   9   27  5   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   
Recyclers Shooed           2    | .   .   .   2   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto 
Combat Hostiles Destroyed  38   | 1   .   4   17  4   .   1   9   2   
  Melee                    3    | .   .   .   .   .   .   .   3   .   
  Guns                     26   | 1   .   4   11  4   .   1   5   .   
  Cannons                  6    | .   .   .   5   .   .   .   1   .   
  AOE                      3    | .   .   .   1   .   .   .   .   2   
Classes Destroyed          9    | 1   1   1   6   .   .   .   .   .   
  Worker                   5    | .   .   .   3   .   .   .   2   .   
  Builder                  2    | .   .   .   1   .   .   .   1   .   
  Recycler                 7    | .   .   .   2   .   .   2   3   .   
  Watcher                  3    | .   1   .   .   .   .   .   1   1   
  Swarmer                  20   | .   .   2   6   3   .   1   8   .   
  Grunt                    15   | 1   .   2   8   1   .   .   1   2   
  Brawler                  1    | .   .   .   1   .   .   .   .   .   
  Duelist                  1    | .   .   .   1   .   .   .   .   .   
  Sentry                   1    | .   .   .   1   .   .   .   .   .   
Best Kill Streak           9    | 1   1   2   6   4   .   2   9   3   
  Combat Bots Only         8    | 1   .   2   5   4   .   1   8   2   
Max Kills in Single Turn   4    | 1   1   1   2   1   .   2   4   3   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   
  Exploded                 2    | .   .   .   1   .   .   .   .   2   
  Melee                    1    | .   .   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  
Damage Taken               4073 | 33   .    583  1304 84   .    132  604  1333 
  Core                     1100 | .    .    199  303  15   .    22   25   536  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
Core Remaining (%)         45   | 100  .    20   .    .    .    15   .    .    
Volleys Fired              118  | 3    5    23   46   6    .    8    21   6    
  Largest                  3    | 2    2    2    2    2    .    2    3    2    
  Hottest                  189  | 60   65   65   104  126  .    126  189  112  
Shots Fired                230  | 6    10   34   85   12   .    16   60   7    
  Gun                      187  | 6    10   34   69   12   .    16   40   .    
  Cannon                   40   | .    .    .    16   .    .    .    20   4    
  Launcher                 3    | .    .    .    .    .    .    .    .    3    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  72   | 3    9    19   28   .    .    .    10   3    
  Thermal                  95   | .    .    .    25   12   .    16   41   1    
  Explosive                3    | .    .    .    .    .    .    .    .    3    
  Electromagnetic          60   | 3    1    15   32   .    .    .    9    .    
  Robot Hit Streak         11   | 3    4    7    11   5    .    4    6    6    
  Robot Miss Streak        7    | 1    4    3    5    1    .    6    7    1    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        3    | .    .    1    1    .    .    .    1    .    
    Max Gunslinging Chain  1    | .    .    1    1    .    .    .    1    .    
Shots Hit Robots           127  | 4    3    18   55   8    .    2    32   5    
  Core Hits                91   | 2    1    5    39   5    .    3    24   12   
  Critical Hits            2    | .    .    .    1    .    .    .    1    .    
  Critical Kills           1    | .    .    .    .    .    .    .    1    .    
  Critical Parts Destroyed 1    | .    .    .    1    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           3359 | 50   40   276  981  98   .    104  1199 611  
  Guns                     1536 | 50   40   208  652  98   .    104  384  .    
  Cannons                  417  | .    .    .    168  .    .    .    152  97   
  Explosions               1226 | .    .    31   123  .    .    .    558  514  
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ramming                  180  | .    .    37   38   .    .    .    105  .    
  Kinetic                  489  | 13   12   109  230  .    .    .    49   76   
  Thermal                  1529 | .    .    31   394  98   .    104  881  21   
  Explosive                545  | .    .    .    .    .    .    .    31   514  
  Electromagnetic          616  | 37   28   99   319  .    .    .    133  .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    2    1    1    1    1    .    .    
  Average Corruption       1    | .    .    2    1    1    1    1    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Effects                  8    | .    .    1    .    .    6    1    .    .    
    Message Errors         4    | .    .    1    .    .    3    .    .    .    
    Energy Discharges      3    | .    .    .    .    .    3    .    .    .    
    Targeting Errors       1    | .    .    .    .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            241  | .    .    11   13   .    .    .    203  14   
  Projectiles              .    | .    .    .    .    .    .    .    .    .    
  Explosions               234  | .    .    11   13   .    .    .    196  14   
  Melee                    7    | .    .    .    .    .    .    .    7    .    
Knockbacks                 2    | .    .    .    .    .    .    .    1    1    
  Impact                   1    | .    .    .    .    .    .    .    1    .    
  Kinetic                  1    | .    .    .    .    .    .    .    .    1    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      494  | .    .    58   92   .    .    .    249  95   
  Shots                    8    | .    .    1    2    .    .    .    3    2    
  Rammed                   19   | .    .    5    3    .    .    .    11   .    
Targets Rammed             21   | .    .    5    3    .    .    .    13   .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  2    | .    .    .    .    .    .    .    2    .    
Highest Temperature        380  | 18   3    31   180  380  .    330  377  75   
  Average Temperature      90   | 14   2    11   54   168  .    139  121  29   
  Received Heat Transfer   1398 | 18   .    177  420  18   .    .    36   729  
  Effects                  6    | .    .    .    .    2    .    2    2    .    
    Shutdowns              2    | .    .    .    .    2    .    .    .    .    
    Energy Bleed           1    | .    .    .    .    .    .    .    1    .    
    Interference           3    | .    .    .    .    .    .    2    1    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              5    | .    .    .    2    .    .    .    3    .    
  Impact Corruptions       1    | .    .    .    .    .    .    .    1    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    .    .    .    .    2    .    
  Heat Transferred         2384 | .    .    50   763  222  .    222  1090 37   
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4    | .    .    1    2    .    .    .    1    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto 
Peak Influence             316  | 20  98  87  296 156 .   40  316 110 
  Average Influence        80   | 3   39  57  76  77  .   22  144 45  
Maximum Alert Level        1    | .   .   .   1   .   .   .   1   .   
  Low Security (%)         94   | 100 100 100 96  100 .   100 81  100 
  Level 1                  5    | .   .   .   3   .   .   .   18  .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          10   | .   .   .   5   .   .   .   1   4   
  Investigation            4    | .   .   .   3   .   .   .   .   1   
  Extermination            .    | .   .   .   .   .   .   .   .   .   
  Reinforcement            6    | .   .   .   2   .   .   .   1   3   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Sto 
Distress Signals           2    | .   .   .   1   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              80   | 1   6   6   22  5   .   4   25  11  
  Peak Tracking Total      9    | 1   2   3   4   3   .   3   7   9   
  Tactical Retreats        7    | .   .   1   1   1   .   1   3   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto 
Traps Triggered            3    | .   .   .   2   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 3    | .   .   .   3   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Sto 
Machines Disabled          8    | .   .   .   2   .   .   .   3   3   
  Max in Single Turn       2    | .   .   .   2   .   .   .   2   2   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Sto 
Machines Accessed          11   | .   3   .   3   .   4   .   1   .   
  Terminals                4    | .   2   .   1   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                76   | .   8   .   14  .   48  .   6   .   
  Successful               70   | .   7   .   9   .   48  .   6   .   
  Failed                   6    | .   1   .   5   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   .   .   1   .   .   .   
  Terminals                19   | .   6   .   7   .   .   .   6   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   4   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   3   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             63   | .   5   .   4   .   48  .   6   .   
  Record                   54   | .   .   .   .   .   48  .   6   .   
  Robot Analysis           1    | .   .   .   1   .   .   .   .   .   
  Prototype ID Bank        2    | .   1   .   1   .   .   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   
  Disarm Traps             1    | .   .   .   1   .   .   .   .   .   
  Investigation Status     1    | .   1   .   .   .   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       3    | .   .   .   3   .   .   .   .   .   
  Scan Component           2    | .   .   .   2   .   .   .   .   .   
  Repair                   1    | .   .   .   1   .   .   .   .   .   
Recycling Unit Hacks       2    | .   2   .   .   .   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   .   .   .   
  Retrieve Matter          1    | .   1   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   2   .   .   .   .   .   
  Insert Component         1    | .   .   .   1   .   .   .   .   .   
  Analyze                  1    | .   .   .   1   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         7    | .   3   .   3   .   .   .   1   .   
  Full Trace Events        2    | .   .   .   2   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   .   .   .   .   
  Time                     26   | .   .   .   26  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -8  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat Sto 
Total Allies               .    | .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto 
Robot Analysis Total       1    | .   .   .   1   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -8   
-------------              Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  
Turns Passed               4052 | 70   366  317  848  202  1318 153  682  96   
Spaces Moved               2177 | 64   267  179  404  170  827  60   197  9    
  Core                     34   | 17   .    9    4    .    .    .    .    4    
  Treads                   551  | .    .    .    .    .    312  60   179  .    
  Legs                     196  | .    .    30   166  .    .    .    .    .    
  Wheels                   1367 | 47   267  140  227  170  515  .    .    1    
  Hover                    3    | .    .    .    3    .    .    .    .    .    
  Flight                   26   | .    .    .    4    .    .    .    18   4    
  Fastest Speed            50   | 50   80   90   90   100  100  200  200  110  
  Average Speed            154  | 72   85   135  162  100  150  200  292  895  
  Slowest Speed            2120 | 80   90   700  840  100  200  200  1077 2120 
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       31   | 5    39   24   35   46   92   17   19   6    
  Regions Visited          8
    Branch Regions         5
  Pre-discovered Areas     2    | .    .    1    .    .    1    .    .    .    
  Known Exits Taken        1    | .    1    .    .    .    .    .    .    .    
  Unknown Exits Taken      7    | 1    .    1    1    1    1    1    1    .    
Scrap Searched             3    | .    .    1    .    1    .    1    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          128  | .    .    7    6    .    .    .    89   26   
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               2    | .    .    .    .    .    .    .    2    .    
  AOE                      126  | .    .    7    6    .    .    .    87   26   

 Actions                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Sto 
Total                      2663 | 81  398 220 521 190 903 78  254 18  
  Wait                     154  | .   93  3   2   .   47  9   .   .   
  Move                     2169 | 63  266 178 403 169 826 59  196 9   
  Hop                      .    | .   .   .   .   .   .   .   .   .   
  Pick Up                  97   | 9   18  6   28  4   17  2   13  .   
  Fast Attach              5    | .   .   .   3   1   1   .   .   .   
  Attach                   40   | 6   3   5   12  .   2   .   9   3   
  Detach                   .    | .   .   .   .   .   .   .   .   .   
  Swap                     22   | .   4   .   10  4   3   .   1   .   
  Drop                     37   | .   9   .   14  6   7   .   1   .   
  Fire                     118  | 3   5   23  46  6   .   8   21  6   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
  Ram                      8    | .   .   5   3   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   
  Crush                    13   | .   .   .   .   .   .   .   13  .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials (discovered 2 exits: Fac / [*Sto])
-8/Storage

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   49 | -11/Scrapyard | Discovered new exit (range 8)
   71 | -11/Scrapyard | Entered Materials
  279 | -10/Materials | Discovered new exit (range 6)
  286 | -10/Materials | Identified exit to Mines
  305 | -10/Materials | Build established: Mutant
  437 | -10/Materials | Entered Mines
  441 | -10/Mines     | Learned location of Zion (-7)
  551 | -10/Mines     | Discovered new exit (range 8)
  615 | -10/Mines     | Core integrity fell below 50%
  667 | -10/Mines     | Lost 5 parts (1p2n2w)
  754 | -10/Mines     | Entered Materials
  754 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
  868 | -9/Materials  | Repaired Aluminum Leg?
 1228 | -9/Materials  | Lost 5 parts (1p2n2w)
 1349 | -9/Materials  | Discovered new exit (range 22)
 1454 | -9/Materials  | Core integrity fell below 50%
 1602 | -9/Materials  | Entered Mines
 1638 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 1799 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 1800 | -9/Mines      | Discovered new exit (range 5)
 1804 | -9/Mines      | Entered Exiles
 1833 | -9/Exiles     | Met 8R-AWN
 1847 | -9/Exiles     | Build established: Scavenger-Mutant
 1855 | -9/Exiles     | Met EX-HEX
 1907 | -9/Exiles     | Met EX-DEC
 2042 | -9/Exiles     | Discovered new exit (range 14)
 2128 | -9/Exiles     | Visited The Gauntlet
 2270 | -9/Exiles     | Build established: Hauler-Mutant
 2345 | -9/Exiles     | Met EX-BIN
 2878 | -9/Exiles     | Discovered new exit (range 14)
 3122 | -9/Exiles     | Entered Mines
 3214 | -8/Mines      | Discovered new exit (range 8)
 3246 | -8/Mines      | Core integrity fell below 20%
 3275 | -8/Mines      | Entered Materials
 3275 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 3276 | -8/Materials  | Identified exit to Factory
 3553 | -8/Materials  | Lost 4 parts (1p3w)
 3572 | -8/Materials  | Destroyed 8 combat bots
 3783 | -8/Materials  | Lost 3 parts (2p1u)
 3825 | -8/Materials  | Discovered new exit (range 10)
 3957 | -8/Materials  | Entered Storage
 4030 | -8/Storage    | Core integrity fell below 50%
 4048 | -8/Storage    | Core integrity fell below 20%
 4053 | -8/Storage    | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
R-06 Scavenger collects Com. Wheel.
U-05 Engineer lays Concrete. <x2>
R-06 Scavenger collects Wheel.
R-06 Scavenger collects Lgt. Assault Rifle.
O-16 Technician sends out distress signal.
O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
Extracted 7 matter.
U-05 Engineer builds a Door.
Transfer Shaft disabled.
Destroyed Lgt. Nuclear Core.
Wheel destroyed.
G-47 Trooper destroyed.
Compression Vault explodes.
Repair Station disabled.
Destroyed Lgt. Nuclear Core.
G-47 Trooper destroyed.
W-25 Informer destroyed.
ALERT: Hostiles spotted, dispatching reinforcements to Terminal S002.
Destroyed Particle Gun.
ALERT: Construction progress impeded, dispatching reinforcements to local area.

 Map 
-----
+----------------------------------------------------+
|                                                    |
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|                 ?????????????????????????????????? |
|                 ?????????????????????????????????? |
|                 ?????????????????????????????????? |
|                 ?????????????????????????????????? |
|                 ?????????????????????????????????? |
|                 ?????????????????????????????????? |
|                 ????????????????????#????????????? |
|                 ??????????????????  ?????????????? |
|                 ???#####????####?  ??????????????? |
|                 ???#   #####"T"#+#???????????????? |
|                 ???#   #         #???????????????? |
|                 ??##  !#  [!%    #???????????????? |
|                 ??# ]   ! % =    ## #????????????? |
|                 ??# !   =           #????????????? |
|                 ??# ! g           #??????????????? |
|                 ??# = g  @        #??????????????? |
|                 ??#         =%    #??????????????? |
|                 ??#   g      g  % #??????????????? |
|                 ??#      "       ##??????????????? |
|                 ??##   # "R" # ###???????????????? |
|                 ???#   ##"""##?#?????????????????? |
|                 ???#   ######????????????????????? |
|                 ???#    ?????????????????????????? |
|                 ???#   #?????????????????????????? |
|                 ???#   #?????????????????????????? |
|                 ???#   #?????????????????????????? |
|                 ???#   #?????????????????????????? |
|                 ???#   ??????????????????????????? |
|                 ???#   ??????????????????????????? |
|                 ????   ??????????????????????????? |
|                 ?????????????????????????????????? |
|                 ?????????????????????????????????? |
|                 ?????????????????????????????????? |
|                 ?????????????????????????????????? |
|                 ?????????????????????????????????? |
|                 ?????????????????????????????????? |
|                 ?????????????????????????????????? |
|                 ?????????????????????????????????? |
|                 ?????????????????????????????????? |
|                 ?????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          19
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Range         16
Terrain Scan Density       10
ECM Strength               1
Propulsion Shielding       33
Evasion (%)                50
Targeting Accuracy         8
Recoil Reduction           2

 Item Schematics 
-----------------
 ECM Suite | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Fist Fight
Librarian
Packrat
Part-time Mechanic
Party Time
Risk Taker
Tourist
Universal Adapter

 Challenges 
------------
None

 Game 
------
Seed              FocalMagneticAxe
  Manual?         0
Play Time         01:21:43
  Cumulative      3.6 hours
  Start           2020.05.19 @ 12:38:38
  End             2020.05.19 @ 14:22:19
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          3
  Rogue           3
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             10
Gallery%          4
Achievement%      5
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          113x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9ba8c67d-2c41-4475-b4ce-d3ce37b0dc14