Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.01.19 @ 22:31:26 Player: eldritch Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (32) 160 Value Destroyed (334) 334 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (-42) -42 TOTAL SCORE: 852 Bonus ------- Friendly Fire -42 Cogmind --------- Core Integrity 0/250 Matter 124/300 Energy 225/250 System Corruption 6% Temperature Cool (102) Movement Core (400) Ox7 Location -10/Mines Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ Small Storage Unit Medium Storage Unit > --- WEAPON (2) ------- Beam Rifle Beam Rifle > --- INVENTORY (10) --- Aluminum Leg Improved Terrain Scanner Terrain Scan Processor Hardened Light Armor Plating Hardened Light Armor Plating Grenade Launcher Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Small Storage Unit > --- WEAPON ----------- Beam Rifle Autogun > --- INVENTORY -------- Ion Engine Aluminum Leg Aluminum Leg Hardened Light Armor Plating Medium Laser Beam Rifle Autogun Grenade Launcher [Rating: 10] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Storage Small Storage Unit Weapon Autogun Energy Gun Beam Rifle Ballistic Gun Autogun Launcher Grenade Launcher Build | -11 -10 -10 ------- Run | Scr Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 34 | . 28 6 Power 1 | . . 1 Engine 1 | . . 1 Core . | . . . Reactor . | . . . Propulsion 10 | . 9 1 Treads . | . . . Leg 10 | . 9 1 Wheel . | . . . Hover . | . . . Flight . | . . . Utility 2 | . 2 . Device . | . . . Storage 2 | . 2 . Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 21 | . 17 4 Energy Gun 9 | . 7 2 Energy Cannon . | . . . Ballistic Gun 10 | . 9 1 Ballistic Cannon . | . . . Launcher 2 | . 1 1 Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 7 | . 1 6 Power 1 | . . 1 Propulsion 3 | . . 3 Utility . | . . . Weapon 3 | . 1 2 Highest Loss Streak 4 | . 1 4 Average Slot Usage (%) 97 | . 97 96 Engine 13 | . 14 12 Leg 27 | . 27 25 Storage 26 | . 26 28 Energy Gun 13 | . 14 4 Ballistic Gun 13 | . 12 21 Naked Turns . | . . . Heaviest Build 23 | 12 23 23 Greatest Support 20 | 20 20 20 Greatest Overweight (x) 6 | . 6 1 Average Overweight (x) . | . . 1 Largest Inventory Capacity 10 | 6 10 10 Average Capacity 9 | 6 8 10 Most Carried 10 | 6 10 10 Average Carried 8 | 6 8 8 Final Capacity 10 | 6 10 10 Final Carried 10 | 6 10 6 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Resources | -11 -10 -10 ----------- Run | Scr Mat Min Matter Collected 679 | 200 445 34 Remotely . | . . . Salvage Created 690 | . 635 55 Parts 36 | . 36 . Haulers Intercepted 2 | . 2 . Recyclers Shooed 3 | . 3 . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -10 ------- Run | Scr Mat Min Combat Hostiles Destroyed 24 | . 11 13 Guns 12 | . 10 2 AOE 12 | . 1 11 Classes Destroyed 8 | . 7 1 Worker 1 | . 1 . Builder 1 | . 1 . Hauler 2 | . 2 . Recycler 2 | . 2 . Watcher 2 | . 2 . Swarmer 5 | . 5 . Grunt 6 | . 6 . Assembled 13 | . . 13 Best Kill Streak 13 | . 3 13 Combat Bots Only 13 | . 2 13 Max Kills in Single Turn 3 | . 2 3 Gunslinging 1 | . 1 . Exploded 3 | . 1 3 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Scr Mat Min Damage Taken 1367 | . 293 1074 Core 269 | . 47 222 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 . . Volleys Fired 69 | . 45 24 Largest 2 | . 2 2 Hottest 112 | . 79 112 Shots Fired 129 | . 89 40 Gun 121 | . 88 33 Cannon . | . . . Launcher 8 | . 1 7 Special . | . . . Kinetic 70 | . 44 26 Thermal 51 | . 44 7 Explosive 8 | . 1 7 Electromagnetic . | . . . Robot Hit Streak 7 | . 7 3 Robot Miss Streak 6 | . 6 3 Penetration Max . | . . . Secondary Targets 1 | . 1 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 76 | . 58 18 Core Hits 51 | . 27 24 Critical Hits 2 | . 2 . Critical Kills . | . . . Critical Parts Destroyed 2 | . 2 . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1810 | . 895 915 Guns 998 | . 806 192 Cannons . | . . . Explosions 812 | . 89 723 Melee . | . . . Ramming . | . . . Kinetic 504 | . 354 150 Thermal 494 | . 452 42 Explosive 812 | . 89 723 Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 6 | . . 6 Average Corruption 6 | . . 6 Corruption Purged . | . . . Effects 3 | . . 3 Matter Fused 1 | . . 1 Energy Discharges 1 | . . 1 Weapon Failures 1 | . . 1 Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 70 | . . 70 Shots 2 | . . 2 Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 172 | . 172 102 Average Temperature 41 | . 47 19 Received Heat Transfer 180 | . 120 60 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 1 | . 1 . Heat Transferred 1273 | . 1162 111 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -10 ------- Run | Scr Mat Min Peak Influence 230 | . 230 17 Average Influence 63 | . 70 1 Maximum Alert Level 1 | . 1 . Low Security (%) 99 | 100 99 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched . | . . . Investigation . | . . . Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -10 --------- Run | Scr Mat Min Distress Signals 2 | . 2 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 34 | . 19 15 Peak Tracking Total 10 | . 3 10 Tactical Retreats 2 | . 1 1 Traps | -11 -10 -10 ------- Run | Scr Mat Min Traps Triggered 6 | . 6 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Scr Mat Min Machines Disabled . | . . . Max in Single Turn . | . . . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -10 --------- Run | Scr Mat Min Machines Accessed 2 | . 2 . Terminals 2 | . 2 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 7 | . 7 . Successful 3 | . 3 . Failed 4 | . 4 . Catastrophic . | . . . Database Lockouts . | . . . Manual 7 | . 7 . Terminals 7 | . 7 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks . | . . . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 10 | . 10 . Terminals 3 | . 3 . Track 1 | . 1 . Botnet 2 | . 2 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 2 | . 2 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Scr Mat Min Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Scr Mat Min Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Scr Mat Min Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Scr Mat Min Turns Passed 1162 | 3 1032 127 Spaces Moved 599 | 3 555 41 Core 1 | . 1 . Treads . | . . . Legs 598 | 3 554 41 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 120 | 120 120 150 Average Speed 138 | 120 137 150 Slowest Speed 350 | 120 350 150 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered 1 | . . 1 Exploration Rate (%) 30 | 2 69 20 Regions Visited 2 Branch Regions 1 Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 54 | . 6 48 Melee . | . . . Projectile . | . . . AOE 54 | . 6 48 Actions | -11 -10 -10 --------- Run | Scr Mat Min Total 816 | 2 742 72 Wait 92 | . 91 1 Move 597 | 2 554 41 Hop . | . . . Pick Up 9 | . 9 . Fast Attach 13 | . 13 . Attach 5 | . 1 4 Detach . | . . . Swap 16 | . 14 2 Drop 15 | . 15 . Fire 69 | . 45 24 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -10/Mines History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 4 | -11/Scrapyard | Entered Materials 224 | -10/Materials | Discovered new exit (range 14) 317 | -10/Materials | Build established: Mutant 770 | -10/Materials | Discovered new exit (range 8) 847 | -10/Materials | Discovered new exit (range 14) 1036 | -10/Materials | Entered Mines 1037 | -10/Mines | Assembled infested the area 1042 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1076 | -10/Mines | Core integrity fell below 50% 1089 | -10/Mines | Crushed by falling debris 1117 | -10/Mines | Destroyed 13 combat bots 1146 | -10/Mines | Core integrity fell below 20% 1163 | -10/Mines | Destroyed by D-53 Grenadier with Mini Grenade Launcher Last Messages --------------- 01081_ The unstable cave ceiling collapses. 01089_ Crushed by falling debris. 01089_ Aluminum Leg destroyed. 01089_ System corrupted by crushing effect (+2). 01089_ Ion Engine destroyed. 01089_ System corrupted by crushing effect (+4). 01095_ System corrupted: Energy discharge (-34). 01096_ as-77658 destroyed. 01100_ Acquired 3 matter. 01102_ The unstable cave ceiling collapses. 01117_ Acquired 19 matter. 01146_ System corrupted: Matter fused (-6). 01152_ The unstable cave ceiling collapses. 01153_ Aluminum Leg destroyed. 01153_ Autogun destroyed. 01154_ The unstable cave ceiling collapses. 01155_ Autogun destroyed. 01155_ Aluminum Leg destroyed. 01157_ The unstable cave ceiling collapses. 01163_ System corrupted: Beam Rifle failed to cycle. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #?###????????????????????????????????????????????? | | ### ######???????????????????????????????????????? | | # # ###?????????????????????????????????????? | | # ### ##################????????????????????? | | % % ##???????????????????? | | % # # #???????????????????? | | ####### ## ##??????????????? | | ## ##??#### #??????????????? | | ?# #??# @ #??????????????? | | ?### ##?# # #??????????????? | | ???# #??# #??????????????????? | | ???## #??# """ ##??????????????????? | | ????### ####?# """ ##???????????????????? | | ??????###????# """ ###????????????????????? | | ?????????????# d#??????????????????????? | | ?????????????# #?????????????????????? | | ????????????# ##### ????????????????????? | | ???????????? #????## ???????????????????? | | ??????????? #??????# #??????????????????? | | ?????????? #??????? #??????????????????? | | ?????????? #???????? ??????????????????? | | ?????????????????????? ???????????????????? | | ?????????????????????? ?????????????????????? | | ?????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StasisNuclearScythe Manual? 0 Play Time 00:10:01 Cumulative 207.8 hours Start 2020.01.19 @ 22:23:07 End 2020.01.19 @ 22:31:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 470 Rogue 470 Adventurer 0 Explorer 0 Win Type - Total 4 Types 3/0/0/1/0/0/0 Lore% 63 Gallery% 66 Achievement% 56 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c144f136-163a-41d3-b5b2-124c97620d66