Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.08 @ 18:18:18 Player: odium reigns Result: Smashed by cave-in Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (42) 210 Value Destroyed (1175) 1175 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (-10) -10 TOTAL SCORE: 3775 Bonus ------- Friendly Fire -10 Cogmind --------- Core Integrity 0/700 Matter 250/300 Energy 100/100 System Corruption 12% Temperature Warm (108) Movement Walking (260) Ox2 Location -7/Factory Parts ------- > --- POWER (3) -------- Backup Power I Backup Power I > --- PROPULSION (3) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (4) ------ Huge Storage Unit Improved Signal Interpreter Advanced Terrain Scan Processor Layered Light Armor Plating > --- WEAPON (3) ------- Shock Rifle EM Pulse Cannon Impact Mace (fused) > --- INVENTORY (25) --- Aluminum Leg Aluminum Leg Gravmag System Improved Heat Sink Disposable Heat Sink Disposable Heat Sink Medium Battery (150) High-capacity Battery (250) High-capacity Battery (250) Large Matter Pod (47) Large Matter Pod (0) Improved Sensor Array Improved Signal Interpreter Terrain Scan Processor Improved Salvage Targeting Computer Improved Melee Analysis Suite Weapon Cycler Improved Power Shielding Authchip [R/Combat] Authchip [Weapon] System Restoration Module Improved Datajack Plasma Cutter Peak State ------------ > --- POWER ------------ Backup Power I Backup Power I > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Huge Storage Unit Improved Signal Interpreter Advanced Terrain Scan Processor Layered Light Armor Plating > --- WEAPON ----------- Shock Rifle EM Pulse Cannon Impact Mace > --- INVENTORY -------- Aluminum Leg Aluminum Leg Gravmag System Improved Heat Sink Disposable Heat Sink Disposable Heat Sink Medium Battery High-capacity Battery High-capacity Battery Large Matter Pod Large Matter Pod Improved Sensor Array Improved Signal Interpreter Terrain Scan Processor Improved Salvage Targeting Computer Improved Melee Analysis Suite Weapon Cycler Improved Power Shielding Authchip [R/Combat] Authchip [Weapon] System Restoration Module Improved Datajack Plasma Cutter [Rating: 39] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Cooled VTOL Module Utility Huge Storage Unit Device Sensor Array Storage Huge Storage Unit Processor Targeting Computer Hackware Authchip [Propulsion] Protection Improved Weapon Shielding Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Impact Mace Build | -11 -10 -10 -9 -7 ------- Run | Yrd Mat Sub Rec Fac Slots Evolved 6 | . . . . 6 Power 2 | . . . . 2 Propulsion 1 | . . . . 1 Utility 2 | . . . . 2 Weapon 1 | . . . . 1 Parts Attached 63 | 7 5 2 9 40 Power 8 | 1 1 . 1 5 Engine 5 | 1 . . 1 3 Core 3 | . 1 . . 2 Reactor . | . . . . . Propulsion 16 | 2 2 2 . 10 Treads 2 | 2 . . . . Leg 13 | . 2 2 . 9 Wheel . | . . . . . Hover . | . . . . . Flight 1 | . . . . 1 Utility 20 | 2 2 . 3 13 Device 6 | 1 . . 1 4 Storage 7 | 1 1 . 2 3 Processor 3 | . 1 . . 2 Hackware 1 | . . . . 1 Protection 3 | . . . . 3 Artifact . | . . . . . Weapon 19 | 2 . . 5 12 Energy Gun 4 | . . . 1 3 Energy Cannon 3 | . . . . 3 Ballistic Gun 3 | 2 . . . 1 Ballistic Cannon 2 | . . . 1 1 Launcher 3 | . . . . 3 Special Weapon 3 | . . . 3 . Impact Weapon 1 | . . . . 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . . . 3 Corrupted Parts 2 | . . . . 2 System Corruption 3 | . . . . 3 Parts Lost 30 | . . 4 . 26 Power 5 | . . 1 . 4 Propulsion 9 | . . 1 . 8 Utility 3 | . . . . 3 Weapon 13 | . . 2 . 11 Highest Loss Streak 11 | . . 1 . 11 To Critical Strikes . | . . . . . Average Backups 15 | 3 7 9 12 21 Power . | . . . . . Propulsion 2 | 1 1 1 . 3 Utility 10 | . 3 7 10 13 Weapon 1 | . . . 1 2 Tool/Special . | . . . . . Unused Backups 35 | . 4 . 5 26 Power 1 | . 1 . . . Propulsion 6 | . . . . 6 Utility 24 | . 1 . 5 18 Weapon 1 | . 1 . . . Tool/Special 3 | . 1 . . 2 Average Slot Usage (%) 84 | . 100 77 94 76 Engine 7 | . 10 . 11 6 Core 3 | . 3 13 . 2 Treads 1 | . 19 . . . Leg 21 | . 8 26 28 18 Flight 1 | . . . . 2 Device 9 | . 5 . 13 9 Storage 12 | . 14 14 14 11 Processor 4 | . 8 14 . 2 Protection 1 | . . . . 3 Energy Gun 6 | . . . 11 6 Energy Cannon 1 | . . . . 2 Ballistic Gun 3 | . 28 8 . . Ballistic Cannon 4 | . . . 11 2 Launcher 1 | . . . . 3 Peak Build Rating 39 | 9 10 10 13 39 Average Rating 17 | 6 8 8 10 27 On Entrance 7 | . 9 10 5 13 Naked Turns . | . . . . . Heaviest Build 113 | 13 19 19 94 113 Greatest Support 45 | 40 40 20 20 45 Greatest Overweight (x) 30 | . . 1 4 30 Average Overweight (x) 1 | . . . 1 2 Largest Inventory Capacity 25 | 8 10 10 25 25 Average Capacity 17 | 7 8 10 14 24 Most Carried 25 | 5 9 10 24 25 Average Carried 15 | 3 7 9 12 21 Final Capacity 25 | 8 10 10 25 25 Final Carried 24 | 5 9 8 24 23 Class Distribution -------------------- 86% | Mutant 13% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -9/Recycling Mutant | -7/Factory Resources | -11 -10 -10 -9 -7 ----------- Run | Yrd Mat Sub Rec Fac Matter Collected 1850 | 348 256 72 502 672 Remotely . | . . . . . Salvage Created 1430 | 162 465 82 64 657 Parts 62 | 13 24 7 . 18 Haulers Intercepted . | . . . . . Recyclers Shooed 6 | 1 2 . 3 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 7 | . . 7 . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -7 ------- Run | Yrd Mat Sub Rec Fac Combat Hostiles Destroyed 29 | . 7 6 . 16 Melee 3 | . . 1 . 2 Guns 17 | . 7 5 . 5 Cannons 3 | . . . . 3 AOE 4 | . . . . 4 Classes Destroyed 10 | 3 3 1 . 3 Worker 3 | 2 1 . . . Builder 1 | . 1 . . . Tunneler 2 | 2 . . . . Recycler 6 | 1 3 . 1 1 Turret 1 | . . 1 . . Swarmer 9 | . 3 6 . . Grunt 14 | . 4 . . 10 Duelist 1 | . . . . 1 Sentry 2 | . . . . 2 Programmer 3 | . . . . 3 Best Kill Streak 7 | 2 7 3 1 4 Combat Bots Only 5 | . 5 3 . 4 Max Kills in Single Turn 2 | 1 2 1 1 2 Gunslinging 1 | . 1 . . . Exploded 1 | . . . . 1 Melee 1 | . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -7 -------- Run | Yrd Mat Sub Rec Fac Hostile Shots Fired 462 | . 33 143 . 286 Missed 149 | . 12 56 . 81 Hits 313 | . 21 87 . 205 Melee 4 | . . . . 4 Projectile 309 | . 21 87 . 201 Critical Strikes 14 | . . 1 . 13 Actively Blocked 1 | . . . . 1 Part Disruptions 2 | . . . . 2 Damage Taken 3796 | . 216 605 . 2975 Core 945 | . 31 183 . 731 Absorbed by Shields . | . . . . . Redirected to Shielding 51 | . . . . 51 Core Remaining (%) 57 | 100 . . 14 . Volleys Fired 127 | 13 37 24 8 45 Largest 3 | 2 2 2 2 3 Hottest 139 | 40 40 40 83 139 Shots Fired 244 | 26 74 36 15 93 Gun 181 | 26 74 36 4 41 Cannon 35 | . . . 4 31 Launcher 21 | . . . . 21 Special 7 | . . . 7 . Kinetic 160 | 26 74 36 4 20 Thermal 47 | . . . 11 36 Explosive 21 | . . . . 21 Electromagnetic 16 | . . . . 16 Robot Hit Streak 10 | 5 8 10 10 8 Robot Miss Streak 6 | 3 3 5 6 3 Penetration Max . | . . . . . Secondary Targets 2 | . 1 . . 1 Max Gunslinging Chain 1 | . 1 . . 1 Shots Hit Robots 145 | 14 43 19 12 57 Core Hits 79 | 6 20 11 2 40 Critical Kills 1 | . . . . 1 Critical Parts Destroyed 1 | . . . . 1 Critical Strikes 7 | . . . 1 6 Burn 5 | . . . 1 4 Smash 2 | . . . . 2 Melee Attacks 24 | . . . . 24 Impact 24 | . . . . 24 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3127 | 192 525 287 191 1932 Guns 1494 | 192 525 258 49 470 Cannons 421 | . . . 85 336 Explosions 863 | . . . . 863 Melee 263 | . . . . 263 Ramming 29 | . . 29 . . Kinetic 1315 | 192 525 258 85 255 Thermal 522 | . . . 106 416 Explosive 863 | . . . . 863 Electromagnetic 135 | . . . . 135 Impact 263 | . . . . 263 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 12 | . . . . 12 Average Corruption 5 | . . . . 5 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 35 | . . . . 35 Message Errors 10 | . . . . 10 Matter Fused 6 | . . . . 6 Heat Flow Errors 3 | . . . . 3 Energy Discharges 3 | . . . . 3 Parts Fused 2 | . . . . 2 Data Loss (minor) 6 | . . . . 6 Data Loss (major) 2 | . . . . 2 Alerts 1 | . . . . 1 Misdirections 1 | . . . . 1 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 113 | . . . . 113 Projectiles . | . . . . . Explosions 22 | . . . . 22 Melee 91 | . . . . 91 Knockbacks 6 | . . . 1 5 Impact 2 | . . . . 2 Kinetic 3 | . . . 1 2 Secondary 1 | . . . . 1 Self-Inflicted Damage 70 | . . . . 70 Shots 3 | . . . . 3 Rammed . | . . . . . Targets Rammed 13 | . . 13 . . Kicked 13 | . . 13 . . Crushed . | . . . . . Highest Temperature 162 | . 2 . 96 162 Average Temperature 49 | . 2 . 48 51 Received Heat Transfer 1449 | . 69 318 . 1062 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 2 | . . . . 2 Combat Hostiles 2 | . . . . 2 Parts Fried 3 | . . . . 3 Impact Corruptions 3 | . . . . 3 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . . . 1 2 Heat Transferred 1628 | . . . 407 1221 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -7 ------- Run | Yrd Mat Sub Rec Fac Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 . 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 182 | 10 182 . 40 134 Initial 100 | . . . 40 100 Average 37 | 1 71 . 3 56 Influence Increases 1470 | 25 339 315 76 715 Destroy 0b10 Robot/C 600 | . 140 140 . 320 Destroy 0b10 Robot/NC 60 | 25 25 . 5 5 Destroy Leader 140 | . 40 10 . 90 Successful Hack 37 | . 12 . 11 14 Select Force Hacks 120 | . 60 . 60 . Disable Machine 60 | . . . . 60 Destroy Structure 128 | . 2 . . 126 Advance Influence 100 | . . . . 100 Lose Combat Pursuer 225 | . 60 165 . . Influence Decreases 1394 | 25 167 402 161 639 Entered New Map 129 | . . 84 45 . Time Decay 1011 | 25 167 278 116 425 Lost Part 254 | . . 40 . 214 Squads Dispatched 12 | . 4 . . 8 Investigation 5 | . 3 . . 2 Extermination 3 | . . . . 3 Reinforcement 4 | . 1 . . 3 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . . . 2 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -7 --------- Run | Yrd Mat Sub Rec Fac Distress Signals 2 | . 1 . . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 52 | . 13 17 . 22 Peak Tracking Total 6 | . 6 6 . 4 Tactical Retreats 7 | . 2 5 . . Traps | -11 -10 -10 -9 -7 ------- Run | Yrd Mat Sub Rec Fac Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -7 ---------- Run | Yrd Mat Sub Rec Fac Machines Disabled 4 | . . . . 4 Max in Single Turn 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -7 --------- Run | Yrd Mat Sub Rec Fac Machines Accessed 18 | . 4 . 7 7 Terminals 11 | . 2 . 5 4 Fabricators 1 | . . . . 1 Repair Stations 1 | . . . . 1 Recycling Units 5 | . 2 . 2 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 46 | . 12 . 18 16 Successful 28 | . 10 . 10 8 Failed 18 | . 2 . 8 8 Catastrophic 2 | . . . . 2 Database Lockouts . | . . . . . Manual 4 | . 2 . 2 . Terminals 24 | . 5 . 12 7 Fabricators 5 | . . . . 5 Repair Stations 2 | . . . . 2 Recycling Units 15 | . 7 . 6 2 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 14 | . 5 . 6 3 Part Schematic 1 | . . . 1 . Prototype ID Bank 1 | . . . 1 . Open DSF 2 | . . . . 2 Level Access Points 1 | . . . 1 . Branch Access Points 1 | . . . . 1 Emergency Access Points 1 | . 1 . . . Dispatch Records 2 | . 1 . 1 . Surveillance Status 1 | . 1 . . . Hauler Manifests 2 | . 1 . 1 . Zone Layout 2 | . 1 . 1 . Fabricator Hacks 3 | . . . . 3 Load Schematic 2 | . . . . 2 Build 1 | . . . . 1 Repair Station Hacks 2 | . . . . 2 Scan Component 1 | . . . . 1 Repair 1 | . . . . 1 Recycling Unit Hacks 5 | . 3 . 2 . Report Inventory 3 | . 2 . 1 . Retrieve Components 2 | . 1 . 1 . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 4 | . 2 . 2 . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 4 | . 2 . 2 . Tunnel 4 | . 2 . 2 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 13 | . 2 . 5 6 Full Trace Events 2 | . . . . 2 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built 2 | . . . . 2 Authchips 1 | . . . . 1 Time 24 | . . . . 24 Total Part Build Rating 6 | . . . . 6 Parts Repaired . | . . . . . Time 38 | . . . . 38 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 8 | . 7 . 1 . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -7 ------------ Run | Yrd Mat Sub Rec Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -7 -------- Run | Yrd Mat Sub Rec Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -7 ------- Run | Yrd Mat Sub Rec Fac Active Infowar (turns) 2564 | 53 133 . 1261 1117 Sensors 2378 | . . . 1261 1117 Terrain 186 | 53 133 . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -7 ------------- Run | Yrd Mat Sub Rec Fac Turns Passed 4454 | 160 385 613 1301 1995 Spaces Moved 1792 | 70 171 428 606 517 Core 7 | 5 . . . 2 Treads 145 | 65 80 . . . Legs 1640 | . 91 428 606 515 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 50 Average Speed 209 | 152 138 123 202 318 Slowest Speed 1550 | 160 160 190 400 1550 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins 12 | . . . . 12 Cave-ins Triggered 1 | . . . . 1 Exploration Rate (%) 28 | 4 24 24 79 10 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 4 | . 2 . 2 . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug 16 | . . . . 16 Terrain Destroyed 150 | . . . . 150 Melee 16 | . . . . 16 Projectile . | . . . . . AOE 134 | . . . . 134 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -7 --------- Run | Yrd Mat Sub Rec Fac Total 2214 | 94 249 472 657 742 Wait 67 | . 16 4 3 44 Move 1788 | 69 170 427 605 517 Hop . | . . . . . Pick Up 80 | 5 11 1 19 44 Fast Attach 36 | 7 1 . 6 22 Attach 19 | . . 1 . 18 Detach 5 | . . . 2 3 Swap 15 | . 4 1 3 7 Drop 38 | . 10 1 9 18 Fire 127 | 13 37 24 8 45 Melee 24 | . . . . 24 Ram . | . . . . . Kick 13 | . . 13 . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous 2 | . . . 2 . Route ------- -11/Scrapyard -10/Materials -10/Subcaves (discovered 2 exits: [*Mat] / *Rec) -9/Recycling -7/Factory (discovered 2 exits: Low x2) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 14) 161 | -11/Scrapyard | Entered Materials 332 | -10/Materials | Build established: Mutant 463 | -10/Materials | Discovered new exit (range 14) 546 | -10/Materials | Entered Subcaves 547 | -10/Subcaves | Approached by a straggling Scientist 549 | -10/Subcaves | Discovered new exit (range 15) 611 | -10/Subcaves | Core integrity fell below 50% 621 | -10/Subcaves | Learned Materials stockpile data 1110 | -10/Subcaves | Discovered new exit (range 5) 1114 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1156 | -10/Subcaves | Core integrity fell below 20% 1159 | -10/Subcaves | Entered Recycling 1962 | -9/Recycling | Identified exit to Factory 2460 | -9/Recycling | Entered Factory 2460 | -7/Factory | Evolved 6 slots: Power x2, Propulsion x1, Utility x2, Weapon x1 2758 | -7/Factory | Build established: Skirmisher 3182 | -7/Factory | Lost 11 parts (1p2n1u7w) 3257 | -7/Factory | Lost 3 parts (2n1u) 3387 | -7/Factory | Build established: Mutant 3516 | -7/Factory | Core integrity fell below 50% 3977 | -7/Factory | Fabricated Carbon-fiber Leg (x2) 4108 | -7/Factory | System corruption reached 10% 4110 | -7/Factory | Core integrity fell below 20% 4138 | -7/Factory | Lost 9 parts (1p4n1u3w) 4335 | -7/Factory | Identified exit to Lower Caves 4456 | -7/Factory | Crushed by falling debris 4456 | -7/Factory | Smashed by cave-in Last Messages --------------- 04331_ Acquired Imp. Sensor Array. 04335_ System corrupted: Substantial component data lost. 04335_ Connecting with Terminal... >>Access(Branch) Found 2 branch access points: (131,118) Lower Caves (117,102) Lower Caves Map updated. 04335_ ALERT: Suspicious activity at Terminal F005. Dispatching Investigation squad. 04351_ Acquired EM Pulse Cannon. 04365_ U-05 Engineer builds a Wall. 04384_ System corrupted: Impact Mace fused. 04387_ U-05 Engineer builds a Wall. 04416_ System corrupted: Component data lost. 04416_ The unstable cave ceiling collapses. 04436_ UN5B%L&JLJRXTPT3HMQAAIZAGH /,WH5V7:= 04456_ System corrupted: Heat flow error (+108). 04456_ The unstable cave ceiling collapses. 04456_ Crushed by falling debris. 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