Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.28 @ 12:58:54 Player: Luigi Panache Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (70) 350 Value Destroyed (2043) 2043 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (124) 124 TOTAL SCORE: 4497 Bonus ------- High Alert Combat Kills 82 Follower Combat Kills 226 Friendly Fire -184 Cogmind --------- Core Integrity 0/550 Matter 221/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (800) Ox15 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Airjet > --- UTILITY (4) ------ Large Storage Unit High-capacity Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (18) --- Cooled Ion Engine Cooled Ion Engine Improved Flight Unit Medium Storage Unit Medium Storage Unit Large Storage Unit High-capacity Matter Pod (200) Hacking Suite Assault Rifle Assault Rifle Assault Rifle Heavy Assault Rifle Grenade Launcher Precision Rocket Launcher Precision Rocket Launcher Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- Medium Storage Unit Medium Storage Unit Large Storage Unit Light Armor Plating > --- WEAPON ----------- Improved EM Shotgun Improved Heavy Laser > --- INVENTORY -------- Cooled Ion Engine Cooled Ion Engine Light Treads Improved Flight Unit High-capacity Matter Pod Hacking Suite Assault Rifle Assault Rifle Improved Assault Rifle Grenade Launcher Precision Rocket Launcher Precision Rocket Launcher [Rating: 23] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Improved Hover Unit Utility Medium Storage Unit Storage Medium Storage Unit Protection Light Armor Plating Weapon Assault Rifle Energy Gun Improved Heavy Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Launcher Precision Rocket Launcher Slashing Weapon Katana Build | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Sto Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 2 | . . 2 . . Utility 2 | . . . . 2 Weapon . | . . . . . Parts Attached 78 | . 20 10 33 15 Power 6 | . . 2 3 1 Engine 5 | . . 2 2 1 Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 26 | . 6 4 12 4 Treads 11 | . 4 . 5 2 Leg 4 | . . . 4 . Wheel 2 | . . . 2 . Hover 9 | . 2 4 1 2 Flight . | . . . . . Utility 13 | . 4 2 1 6 Device . | . . . . . Storage 11 | . 4 2 1 4 Processor . | . . . . . Hackware . | . . . . . Protection 2 | . . . . 2 Artifact . | . . . . . Weapon 33 | . 10 2 17 4 Energy Gun 15 | . 6 2 7 . Energy Cannon 1 | . . . 1 . Ballistic Gun 12 | . 3 . 6 3 Ballistic Cannon . | . . . . . Launcher 4 | . 1 . 2 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . . 1 . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 8 | . . . 8 . Parts Lost 32 | . 2 6 9 15 Power 3 | . . . 1 2 Propulsion 16 | . 1 4 4 7 Utility 2 | . . . . 2 Weapon 11 | . 1 2 4 4 Highest Loss Streak 7 | . 2 4 3 7 Average Slot Usage (%) 92 | . 99 93 88 79 Engine 10 | . 14 11 5 7 Treads 17 | . 15 . 18 27 Leg 7 | . 10 . 10 . Hover 5 | . 2 38 5 1 Storage 24 | . 27 22 22 18 Protection 1 | . . . . 7 Energy Gun 10 | . 7 21 10 11 Ballistic Gun 12 | . 18 . 7 5 Launcher 1 | . 1 . 3 . Naked Turns . | . . . . . Heaviest Build 66 | 12 43 43 40 66 Greatest Support 80 | 20 40 32 80 80 Greatest Overweight (x) 18 | . 2 1 3 18 Average Overweight (x) . | . . . . . Largest Inventory Capacity 20 | . 16 16 14 20 Average Capacity 13 | . 13 13 12 17 Most Carried 17 | . 16 15 14 17 Average Carried 12 | . 12 11 10 14 Final Capacity 18 | 6 16 12 14 18 Final Carried 16 | 6 16 9 14 15 Class Distribution -------------------- 69% | Mutant 25% | Scavenger-Mutant 4% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Scr Mat Mat Sto Mat Matter Collected 1588 | 200 438 296 514 140 Remotely . | . . . . . Salvage Created 2706 | . 591 365 738 1012 Parts 172 | . 50 27 43 52 Haulers Intercepted 2 | . . 1 . 1 Recyclers Shooed 2 | . . 1 . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Sto Mat Combat Hostiles Destroyed 48 | . 15 9 11 13 Guns 40 | . 15 8 7 10 AOE 8 | . . 1 4 3 Classes Destroyed 14 | . 6 3 3 2 Worker 3 | . 1 . 1 1 Builder 2 | . . . . 2 Tunneler 1 | . 1 . . . Hauler 2 | . . 1 . 1 Recycler 6 | . . . 3 3 Mechanic 1 | . . . 1 . Operator 3 | . 2 . 1 . Watcher 3 | . 2 1 . . Swarmer 9 | . 6 3 . . Grunt 27 | . 9 4 6 8 Brawler 1 | . . 1 . . Duelist 2 | . . . 2 . Sentry 8 | . . 1 4 3 Hunter 2 | . . . . 2 Best Kill Streak 6 | . 5 6 5 6 Combat Bots Only 5 | . 5 5 3 5 Max Kills in Single Turn 3 | . 1 1 3 1 Gunslinging 1 | . . . 1 . Exploded 2 | . . 1 2 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Sto Mat Damage Taken 4482 | . 829 462 914 2277 Core 1019 | . 78 98 280 563 Absorbed by Shields . | . . . . . Core Remaining (%) 57 | 100 68 . 5 . Volleys Fired 181 | . 72 18 28 63 Largest 2 | . 2 2 2 2 Hottest 110 | . 60 90 110 110 Shots Fired 324 | . 140 35 53 96 Gun 311 | . 139 35 44 93 Cannon . | . . . . . Launcher 13 | . 1 . 9 3 Special . | . . . . . Kinetic 178 | . 107 . 33 38 Thermal 31 | . . . 9 22 Explosive 13 | . 1 . 9 3 Electromagnetic 102 | . 32 35 2 33 Robot Hit Streak 14 | . 13 13 11 14 Robot Miss Streak 5 | . 2 5 3 4 Penetration Max . | . . . . . Secondary Targets 9 | . 2 4 1 2 Max Gunslinging Chain 1 | . 1 1 1 1 Shots Hit Robots 226 | . 93 28 37 68 Core Hits 126 | . 36 21 27 42 Critical Hits 1 | . . . . 1 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . . 1 Melee Attacks 1 | . . . 1 . Impact . | . . . . . Slashing 1 | . . . 1 . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4213 | . 1035 684 1117 1377 Guns 2946 | . 925 403 420 1198 Cannons . | . . . . . Explosions 1218 | . 107 281 680 150 Melee . | . . . . . Ramming 49 | . 3 . 17 29 Kinetic 1258 | . 631 . 238 389 Thermal 902 | . 69 281 267 285 Explosive 749 | . 38 . 561 150 Electromagnetic 1255 | . 294 403 34 524 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 104 | . 46 12 40 6 Projectiles . | . . . . . Explosions 98 | . 46 12 40 . Melee 6 | . . . . 6 Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 656 | . 196 100 349 11 Shots 15 | . 3 3 8 1 Rammed 4 | . 1 . . 3 Targets Rammed 9 | . 1 . 4 4 Kicked 4 | . . . 4 . Crushed 1 | . . . . 1 Highest Temperature 500 | . 108 287 84 500 Average Temperature 95 | . 31 132 28 139 Received Heat Transfer 1320 | . 267 93 105 855 Effects 4 | . . . . 4 Shutdowns 2 | . . . . 2 Damage (minor) 1 | . . . . 1 Damage (core) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 4 | . . 1 . 3 Impact Corruptions 1 | . . . . 1 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . . 1 Heat Transferred 1129 | . 50 350 322 407 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 5 | . 1 3 1 . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Sto Mat Peak Influence 588 | . 268 220 588 418 Initial 174 | . . 52 92 174 Average 219 | . 157 81 363 245 Maximum Alert Level 2 | . 1 1 2 2 Low Security (%) 48 | . 64 92 16 29 Level 1 39 | . 35 7 34 68 Level 2 12 | . . . 48 2 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 12 | . 4 1 3 4 Investigation 5 | . 1 1 1 2 Extermination . | . . . . . Reinforcement 6 | . 3 . 1 2 Assault 1 | . . . 1 . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Sto Mat Distress Signals 4 | . 3 . . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 87 | . 29 11 21 26 Peak Tracking Total 7 | . 4 6 5 7 Tactical Retreats 5 | . 3 1 1 . Traps | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Sto Mat Traps Triggered 4 | . . 1 2 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . 1 . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Scr Mat Mat Sto Mat Machines Disabled 8 | . 3 . 4 1 Max in Single Turn 3 | . 3 . 2 1 Garrison Access 1 | . . . 1 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Sto Mat Machines Accessed 15 | . 6 1 5 3 Terminals 11 | . 4 1 4 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . 2 . 1 . Scanalyzers 1 | . . . . 1 Garrison Access . | . . . . . Total Hacks 48 | . 23 2 16 7 Successful 19 | . 8 2 5 4 Failed 29 | . 15 . 11 3 Catastrophic 5 | . . . 3 2 Database Lockouts . | . . . . . Manual 21 | . 12 1 7 1 Terminals 38 | . 20 2 13 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 6 | . 3 . 3 . Scanalyzers 4 | . . . . 4 Garrison Access . | . . . . . Terminal Hacks 10 | . 4 2 4 . Part Schematic 1 | . . . 1 . Open Door 1 | . . . 1 . Branch Access Points 2 | . 1 1 . . Alert Level 1 | . . . 1 . Unreport Threat 2 | . . 1 1 . Security Status 1 | . 1 . . . Zone Layout 2 | . 2 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 3 | . 2 . 1 . Retrieve Components 3 | . 2 . 1 . Scanalyzer 4 | . . . . 4 Insert Component 2 | . . . . 2 Analyze 2 | . . . . 2 Garrison Access Hacks . | . . . . . Unauthorized Hacks 2 | . 2 . . . Terminals 1 | . 1 . . . Botnet 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Mask 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . 1 . Used 1 | . . . 1 . Hacking Detections 13 | . 4 1 5 3 Full Trace Events 6 | . 1 . 4 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 3 | . . . 1 2 Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 19 | . 10 . 9 . Parts Scanalyzed 2 | . . . . 2 Part Schematics Acquired 2 | . . . . 2 Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Scr Mat Mat Sto Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 3 | . . . 3 . Machine Destruction 3 | . . . 3 . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Sto Mat Total Allies 10 | . . . 10 . Largest Group 10 | . . . 10 3 Highest-Rated Group 88 | . . . 88 32 Highest-Rated Ally 16 | . . . 16 16 Total Orders . | . . . . . Ally Attacks 59 | . . . 53 6 Total Damage 553 | . . . 494 59 Kills 9 | . . . 9 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Sto Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Scr Mat Mat Sto Mat Turns Passed 2927 | . 1468 202 728 529 Spaces Moved 1374 | 1 698 146 364 165 Core 5 | . . . . 5 Treads 666 | . 344 . 165 157 Legs 395 | 1 294 . 100 . Wheels 15 | . . . 15 . Hover 293 | . 60 146 84 3 Flight . | . . . . . Fastest Speed 48 | 120 120 48 100 160 Average Speed 154 | 120 164 71 152 190 Slowest Speed 950 | 120 180 116 240 950 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 34 | 2 83 17 47 24 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 213 | . 64 12 106 31 Melee . | . . . . . Projectile 10 | . . . 3 7 AOE 203 | . 64 12 103 24 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Sto Mat Total 1857 | . 894 209 478 276 Wait 145 | . 72 29 18 26 Move 1370 | . 697 145 363 165 Hop . | . . . . . Pick Up 31 | . 16 2 11 2 Fast Attach 33 | . 5 1 22 5 Attach 16 | . 3 5 3 5 Detach 2 | . . . 1 1 Swap 29 | . 12 4 8 5 Drop 40 | . 16 5 19 . Fire 181 | . 72 18 28 63 Melee 1 | . . . 1 . Ram 1 | . . . . 1 Kick 4 | . . . 4 . Crush 4 | . 1 . . 3 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials (discovered 4 exits: Min x2 / *Sto x2) -9/Storage -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 268 | -10/Materials | Discovered new exit (range 6) 318 | -10/Materials | Build established: Mutant 659 | -10/Materials | Discovered new exit (range 16) 900 | -10/Materials | Identified exit to Mines 1469 | -10/Materials | Entered another Materials area 1469 | -9/Materials | Evolved 2 slots: Propulsion x2 1572 | -9/Materials | Identified exit to Mines 1572 | -9/Materials | Identified exit to Storage 1633 | -9/Materials | Lost 4 parts (2n2w) 1671 | -9/Materials | Entered Storage 1719 | -9/Storage | Lost 3 parts (1n2w) 1755 | -9/Storage | Core integrity fell below 50% 1832 | -9/Storage | Lost 3 parts (1p1n1w) 1862 | -9/Storage | Core integrity fell below 20% 1907 | -9/Storage | Lost 3 parts (2n1w) 1994 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2377 | -9/Storage | Discovered new exit (range 12) 2399 | -9/Storage | Entered Materials 2399 | -8/Materials | Accompanied by 3 allies 2399 | -8/Materials | Evolved 2 slots: Utility x2 2441 | -8/Materials | Build established: Scavenger-Mutant 2768 | -8/Materials | Discovered new exit (range 16) 2835 | -8/Materials | Lost 7 parts (1p4n1u1w) 2866 | -8/Materials | Core integrity fell below 50% 2893 | -8/Materials | Core integrity fell below 20% 2928 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02880_ Acquired Lgt. Treads. 02880_ U-05 Engineer builds a Wall. 02882_ U-05 Engineer lays Concrete. 02885_ Acquired Lgt. Deuterium Engine. 02885_ U-05 Engineer lays Concrete. 02889_ Lgt. Treads destroyed. 02889_ U-05 Engineer lays Concrete. 02891_ U-05 Engineer builds a Wall. 02892_ Connecting with Terminal... 02894_ Airjet destroyed. 02895_ U-05 Engineer builds a Wall. 02899_ U-05 Engineer builds a Door. 02904_ U-05 Engineer lays Concrete. 02912_ Y-45 Defender destroyed. 02914_ Lgt. Treads destroyed. 02926_ Slammed into G-50 Soldier. 02926_ Destabilizing: System interference. 02926_ Imp. Assault Rifle temporarily disabled. 02926_ Imp. Assault Rifle destroyed. 02927_ Lgt. Deuterium Engine destroyed. 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Flight Unit | -8/Materials | Scanalyzed Med. Storage Unit | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AssemblySubatomicFirepult Manual? 0 Play Time 00:30:15 Cumulative 194.7 hours Start 2020.12.28 @ 12:24:05 End 2020.12.28 @ 12:58:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 158 Rogue 44 Adventurer 57 Explorer 57 Win Type - Total 11 Types 11/0/0/0/0/0/0/0/0 Lore% 67 Gallery% 78 Achievement% 61 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ed67e5da-1961-496a-8700-22af0761e719