Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.10 @ 13:20:04 Player: Sara Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (20) 4000 Robots Destroyed (87) 435 Value Destroyed (2236) 2236 Prototype IDs (28) 560 Alien Tech Used (2) 400 Bonus (6462) 6462 TOTAL SCORE: 18593 Bonus ------- High Alert Combat Kills 125 Follower Combat Kills 37 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Met Warlord at Research 2000 Win 3000 Cogmind --------- Core Integrity 1565/1600 Matter 251/300 Energy 424/430 System Corruption 0% Temperature Cool (12) Movement Flying (24) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Light Particle Reactor Quantum Reactor > --- PROPULSION (10) -- Nuclear Pulse Array Field Propulsion Array Field Propulsion Array Q-thruster Improved Diametric Drive Impulse Thruster Array > --- UTILITY (11) ----- Advanced Signal Interpreter Improved Targeting Computer Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Target Analyzer Advanced Phase Shifter Advanced Hacking Suite System Shield Makeshift System Shield Makeshift System Shield Improved System Shield > --- WEAPON (2) ------- Hardcell Cannon > --- INVENTORY (5) ---- Nuclear Pulse Array Field Propulsion Array Q-thruster Peak State ------------ > --- POWER ------------ Light Particle Reactor Quantum Reactor > --- PROPULSION ------- Xenon Bombardment Thruster Xenon Bombardment Thruster Nuclear Pulse Array Field Propulsion Array Q-thruster Improved Diametric Drive Impulse Thruster Array > --- UTILITY ---------- Advanced Signal Interpreter Improved Targeting Computer Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Target Analyzer Advanced Phase Shifter Advanced Hacking Suite System Shield Makeshift System Shield Makeshift System Shield Improved System Shield > --- WEAPON ----------- Hardcell Cannon Linear Accelerator > --- INVENTORY -------- Nuclear Pulse Array Impulse Thruster Impulse Thruster Q-thruster [Rating: 157] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion VTOL Module Treads Light Treads Leg Aluminum Leg Hover Unit Improved Antigrav System Flight Unit VTOL Module Utility Small Storage Unit Device Advanced ECM Suite Storage Small Storage Unit Processor Advanced Melee Analysis Suite Hackware Makeshift System Shield Weapon Lance Energy Gun EM Pulse Gun Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Linear Accelerator Special Weapon Improved Remote Datajack Slashing Weapon Power Sword Piercing Weapon Lance Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Sto Rec Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Res Acc Slots Evolved 18 | . . 2 2 . . 4 2 . . . . 2 . . . . 2 . 2 2 Power 1 | . . . . . . 1 . . . . . . . . . . . . . . Propulsion 8 | . . 2 . . . 1 1 . . . . . . . . . 1 . 1 2 Utility 9 | . . . 2 . . 2 1 . . . . 2 . . . . 1 . 1 . Weapon . | . . . . . . . . . . . . . . . . . . . . . Parts Attached 157 | . 14 17 10 . 5 14 8 5 1 5 10 10 4 1 5 15 13 7 10 3 Power 27 | . 2 1 1 . 1 3 1 . . . 4 2 1 1 1 3 2 2 2 . Engine 9 | . 1 1 . . 1 2 1 . . . 2 . 1 . . . . . . . Core 5 | . 1 . 1 . . 1 . . . . 1 . . 1 . . . . . . Reactor 13 | . . . . . . . . . . . 1 2 . . 1 3 2 2 2 . Propulsion 62 | . 4 9 3 . 1 6 3 4 . . 5 3 . . 2 11 2 3 4 2 Treads 7 | . 2 5 . . . . . . . . . . . . . . . . . . Leg 1 | . . . . . . . . . . . . . . . 1 . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . Hover 4 | . . . . . 1 . . . . . . . . . . 2 1 . . . Flight 50 | . 2 4 3 . . 6 3 4 . . 5 3 . . 1 9 1 3 4 2 Utility 36 | . 2 . 2 . 1 4 4 1 . 2 1 5 3 . 2 . 6 1 2 . Device 21 | . 2 . . . . 3 2 1 . 2 1 4 1 . 2 . 2 1 . . Storage 1 | . . . . . . . . . . . . . . . . . 1 . . . Processor 7 | . . . 1 . 1 1 1 . . . . . 1 . . . 1 . 1 . Hackware 7 | . . . 1 . . . 1 . . . . 1 1 . . . 2 . 1 . Protection . | . . . . . . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 32 | . 6 7 4 . 2 1 . . 1 3 . . . . . 1 3 1 2 1 Energy Gun 5 | . 4 . . . . . . . . 1 . . . . . . . . . . Energy Cannon 5 | . . 4 . . 1 . . . . . . . . . . . . . . . Ballistic Gun 6 | . 1 . 4 . . . . . . . . . . . . . . . 1 . Ballistic Cannon 3 | . . . . . . . . . . . . . . . . . 1 1 . 1 Launcher . | . . . . . . . . . . . . . . . . . . . . . Special Weapon 2 | . . . . . . . . . . 1 . . . . . . . . 1 . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 5 | . . 3 . . 1 1 . . . . . . . . . . . . . . Piercing Weapon 5 | . . . . . . . . . 1 1 . . . . . 1 2 . . . Special Melee Weapon 1 | . 1 . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . . . . . 1 . . 2 . . . . 4 . 1 . 1 . Corrupted Parts 1 | . 1 . . . . . . . . . . . . . . . . . . . System Corruption 3 | . 3 . . . . . . . . . . . . . . . . . . . Parts Lost 58 | . 6 1 8 1 . 4 . 4 . . 8 4 . 1 . 16 1 4 . . Power 11 | . 2 . 1 1 . 1 . . . . 1 1 . 1 . 3 . . . . Propulsion 28 | . . 1 4 . . 2 . 4 . . 6 . . . . 9 1 1 . . Utility 13 | . 1 . 2 . . 1 . . . . 1 3 . . . 3 . 2 . . Weapon 6 | . 3 . 1 . . . . . . . . . . . . 1 . 1 . . Highest Loss Streak 11 | . 3 1 4 1 . 2 . 2 . . 5 3 . 1 . 11 1 3 . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 84 | . 89 92 80 54 66 79 93 91 94 94 89 77 65 77 77 71 77 79 83 81 Engine 5 | . 7 11 4 . 5 3 10 11 11 11 4 . 1 . . . . . . . Core 1 | . 5 . 4 9 . 4 . . . . . 2 . 4 5 2 . . . . Reactor 2 | . . . . . . . . . . . 4 6 5 5 5 5 4 5 7 8 Treads 6 | . 11 34 . . . . . . . . . . . . . . . . . . Leg 2 | . 16 . . . . . . . . . . . . . . . . . . . Flight 19 | . . 5 33 27 27 28 35 34 35 35 32 18 15 15 14 16 17 18 25 25 Device 8 | . 10 11 7 . . 6 11 8 11 11 10 14 7 10 9 5 3 4 4 4 Storage 6 | . 14 11 9 9 9 6 5 5 5 5 5 5 5 5 5 5 4 2 . . Processor 9 | . . . 1 . 6 10 11 11 11 11 11 10 12 15 15 15 18 19 20 20 Hackware 9 | . . . 9 9 9 6 10 11 11 11 11 11 12 15 15 13 17 19 19 20 Energy Gun 2 | . 16 . . . . . . . . . . . . . . . . . . . Energy Cannon 2 | . . 18 . . 2 . . . . . . . . . . . . . . . Ballistic Gun 1 | . 5 . 9 . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . 1 1 . 5 6 5 5 1 . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . 3 4 5 5 5 5 5 4 2 2 . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 49 | 11 16 21 17 10 12 23 30 30 30 31 30 42 38 42 44 44 26 34 49 49 Greatest Support 80 | 20 40 80 16 12 12 26 32 32 31 31 31 45 45 45 45 45 38 51 58 74 Greatest Overweight (x) 13 | . 3 1 1 . . . . . . . 1 . . . 13 2 . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | . 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 5 5 Average Capacity 7 | . 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 6 5 5 Most Carried 8 | . 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 5 5 Average Carried 7 | . 7 7 6 6 6 7 6 7 7 7 7 7 8 7 7 6 5 6 4 4 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 5 5 5 Final Carried 8 | 6 8 8 5 8 5 8 7 6 8 8 5 8 8 8 8 6 8 4 5 5 Class Distribution -------------------- 31% | Hacker-Sprinter 20% | Mutant 17% | Hacker-Mutant 15% | Scavenger-Sprinter 7% | Sprinter 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Sprinter | -8/Materials Sprinter | -8/Storage Sprinter | -8/Recycling Scavenger-Sprinter | -6/Factory Hacker-Sprinter | -5/Factory Hacker-Sprinter | -5/Upper Caves Scavenger-Sprinter | -5/Upper Caves Scavenger-Sprinter | -5/Warlord Hacker-Sprinter | -4/Proximity Caves Hacker-Mutant | -4/Factory Hacker-Mutant | -4/Upper Caves Hacker-Mutant | -4/Upper Caves Hacker-Mutant | -4/Zhirov Hacker-Mutant | -3/Proximity Caves Hacker-Sprinter | -3/Research Hacker-Sprinter | -3/Armory Hacker-Sprinter | -2/Research Hacker-Sprinter | -1/Access Resources | -11 -10 -9 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Sto Rec Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Res Acc Matter Collected 2111 | 200 181 181 221 . 78 108 27 98 25 113 45 135 40 10 . 185 . . 383 81 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 3373 | . 847 1149 228 . 127 217 27 115 . . 230 186 . . . 247 . . . . Parts 205 | . 51 69 15 . 5 15 5 11 . . 14 5 . . . 15 . . . . Haulers Intercepted 5 | . 1 3 . . . . . . . . . 1 . . . . . . . . Recyclers Shooed 6 | . 4 2 . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 52 | . . . . . . . . 7 . 27 12 . . . . 6 . . . . Prevented 1 | . . . . . . . . . . 1 . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Sto Rec Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Res Acc Combat Hostiles Destroyed 53 | . 11 15 6 . 1 5 . 4 . . 5 . . . . 6 . . . . Melee 20 | . . . . . . 5 . 4 . . 5 . . . . 6 . . . . Guns 17 | . 11 . 6 . . . . . . . . . . . . . . . . . Cannons 15 | . . 15 . . . . . . . . . . . . . . . . . . AOE 1 | . . . . . 1 . . . . . . . . . . . . . . . Classes Destroyed 12 | . 7 2 . . 1 1 . . . . 1 . . . . . . . . . Worker 11 | . 6 4 1 . . . . . . . . . . . . . . . . . Builder 1 | . . 1 . . . . . . . . . . . . . . . . . . Hauler 5 | . 1 3 . . . . . . . . . 1 . . . . . . . . Recycler 9 | . 3 3 . . 2 . . . . . . 1 . . . . . . . . Operator 2 | . 2 . . . . . . . . . . . . . . . . . . . Drone 1 | . . . . . 1 . . . . . . . . . . . . . . . Watcher 6 | . 2 . . . . 3 1 . . . . . . . . . . . . . Swarmer 22 | . 3 . 3 . . 4 . 4 . . 3 . . . . 5 . . . . Grunt 20 | . 8 10 2 . . . . . . . . . . . . . . . . . Sentry 6 | . . 5 1 . . . . . . . . . . . . . . . . . Hunter 2 | . . . . . . . . . . . 2 . . . . . . . . . Programmer 2 | . . . . . . 1 . . . . . . . . . 1 . . . . Best Kill Streak 8 | . 8 5 4 . 1 5 1 2 . . 3 2 . . . 3 . . . . Combat Bots Only 5 | . 2 4 4 . 1 5 . 2 . . 3 . . . . 3 . . . . Max Kills in Single Turn 2 | . 1 2 1 . 1 1 1 1 . . 1 1 . . . 1 . . . . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . Exploded 1 | . . . . . 1 . . . . . . . . . . . . . . . Melee 1 | . . . . . . 1 . 1 . . 1 . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Scr Mat Mat Mat Sto Rec Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Res Acc Damage Taken 6178 | . 681 732 572 73 . 358 . 159 . . 475 530 66 100 . 1423 28 523 266 192 Core 1234 | . 155 75 58 27 . 79 . 14 . . 123 60 42 . . 463 . 80 23 35 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 80 | 100 38 81 . . 84 90 . . . . 86 . . . . 42 . 93 98 97 Volleys Fired 236 | . 101 48 41 . 11 . . . . 9 . . . . . . . 9 5 12 Largest 2 | . 2 2 2 . 1 . . . . 1 . . . . . . . 1 1 1 Hottest 136 | . 105 136 46 . 75 . . . . 7 . . . . . . . 66 66 65 Shots Fired 347 | . 158 92 51 . 11 . . . . 9 . . . . . . . 9 5 12 Gun 209 | . 158 . 51 . . . . . . . . . . . . . . . . . Cannon 128 | . . 92 . . 11 . . . . . . . . . . . . 9 4 12 Launcher . | . . . . . . . . . . . . . . . . . . . . . Special 10 | . . . . . . . . . . 9 . . . . . . . . 1 . Kinetic 108 | . 32 . 51 . . . . . . . . . . . . . . 9 4 12 Thermal 191 | . 88 92 . . 11 . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . Electromagnetic 38 | . 38 . . . . . . . . . . . . . . . . . . . Robot Hit Streak 11 | . 10 11 9 . 10 . . . . 10 . . . . . . . . 11 . Robot Miss Streak 8 | . 4 3 2 . 8 . . . . . . . . . . . . . 1 . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . . . Shots Hit Robots 273 | . 97 64 37 . 6 14 1 7 . 9 10 7 . . . 19 1 . 1 . Core Hits 105 | . 38 28 11 . . 8 1 3 . . 6 2 . . . 7 1 . . . Critical Kills 1 | . . . 1 . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . Critical Strikes 9 | . 3 . 1 . . 1 . . . . . 1 . . . 3 . . . . Burn 2 | . 2 . . . . . . . . . . . . . . . . . . . Destroy 1 | . . . 1 . . . . . . . . . . . . . . . . . Corrupt 1 | . 1 . . . . . . . . . . . . . . . . . . . Sever 1 | . . . . . . 1 . . . . . . . . . . . . . . Impale 4 | . . . . . . . . . . . . 1 . . . 3 . . . . Melee Attacks 167 | . . 13 3 . 10 26 4 14 1 . 14 23 3 . . 34 19 3 . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 70 | . . 13 3 . 10 26 4 14 . . . . . . . . . . . . Piercing 97 | . . . . . . . . . 1 . 14 23 3 . . 34 19 3 . . Sneak Attacks 10 | . . 2 . . 2 1 . 1 . . 1 3 . . . . . . . . Combat Hostiles 2 | . . . . . . . . 1 . . 1 . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 6480 | . 1327 1561 571 . 342 503 52 365 . . 524 487 . . . 719 29 . . . Guns 1898 | . 1327 . 571 . . . . . . . . . . . . . . . . . Cannons 1447 | . . 1395 . . 52 . . . . . . . . . . . . . . . Explosions 73 | . . . . . 73 . . . . . . . . . . . . . . . Melee 3062 | . . 166 . . 217 503 52 365 . . 524 487 . . . 719 29 . . . Ramming . | . . . . . . . . . . . . . . . . . . . . . Kinetic 762 | . 191 . 571 . . . . . . . . . . . . . . . . . Thermal 2273 | . 826 1395 . . 52 . . . . . . . . . . . . . . . Explosive 73 | . . . . . 73 . . . . . . . . . . . . . . . Electromagnetic 310 | . 310 . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 1303 | . . 166 . . 217 503 52 365 . . . . . . . . . . . . Piercing 1759 | . . . . . . . . . . . 524 487 . . . 719 29 . . . Highest Corruption 4 | . 3 . 1 1 1 . . . . . . 1 1 2 2 4 . . . . Average Corruption 2 | . 3 . 1 1 1 . . . . . . 1 1 1 2 2 . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 32 | . . . . . . . . . . . . . . . . . . . 28 4 Effects 33 | . 14 . 4 . 2 . . . . . . . . 3 2 8 . . . . Message Errors 9 | . 3 . 2 . . . . . . . . . . 1 1 2 . . . . Matter Fused 8 | . 4 . . . 1 . . . . . . . . . . 3 . . . . Heat Flow Errors 6 | . 2 . . . . . . . . . . . . 2 . 2 . . . . Energy Discharges 5 | . 3 . 1 . 1 . . . . . . . . . . . . . . . Data Loss (minor) 4 | . 2 . 1 . . . . . . . . . . . . 1 . . . . Data Loss (major) 1 | . . . . . . . . . . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 506 | . . 41 . . 191 36 . 96 . . 10 86 . . . 46 . . . . Projectiles 41 | . . 41 . . . . . . . . . . . . . . . . . . Explosions 58 | . . . . . 58 . . . . . . . . . . . . . . . Melee 407 | . . . . . 133 36 . 96 . . 10 86 . . . 46 . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 9 | . 9 . . . . . . . . . . . . . . . . . . . Shots 1 | . 1 . . . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 402 | . 260 402 31 . 60 90 306 115 71 220 158 . . 286 . 235 . 17 11 11 Average Temperature 70 | . 41 148 10 . 26 36 99 34 27 76 45 . . 124 . 116 . 9 9 5 Received Heat Transfer 1170 | . 270 369 198 27 . 81 . . . . . 84 9 . . 36 9 78 9 . Effects 7 | . . 7 . . . . . . . . . . . . . . . . . . Shutdowns 1 | . . 1 . . . . . . . . . . . . . . . . . . Energy Bleed 2 | . . 2 . . . . . . . . . . . . . . . . . . Interference 4 | . . 4 . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Melted 5 | . 5 . . . . . . . . . . . . . . . . . . . Heat Transferred 4559 | . 2080 2405 . . 74 . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Sto Rec Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Res Acc Peak Influence 1361 | . 208 375 285 165 266 1361 667 . . . . 416 . . . . 395 393 333 478 Initial 1011 | . . 9 157 120 60 1011 606 . . . . 81 . . . . 94 210 206 175 Average 278 | . 86 195 210 147 188 1167 488 . . . . 213 . . . . 199 252 251 331 Maximum Alert Level 4 | . 1 1 1 . 1 4 2 . . . . 2 . . . . 1 1 1 2 Low Security (%) 47 | . 98 54 41 100 47 . . . . . . 45 . . . . 62 . 16 19 Level 1 37 | . 1 45 58 . 52 . 10 . . . . 48 . . . . 37 100 83 58 Level 2 6 | . . . . . . . 89 . . . . 6 . . . . . . . 21 Level 3 3 | . . . . . . 44 . . . . . . . . . . . . . . Level 4 4 | . . . . . . 55 . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 14 | . 2 2 . 2 . 1 . . . . . 1 . . . . 2 1 . 3 Investigation 5 | . . 2 . . . 1 . . . . . . . . . . . 1 . 1 Extermination 1 | . . . . . . . . . . . . 1 . . . . . . . . Reinforcement 8 | . 2 . . 2 . . . . . . . . . . . . 2 . . 2 Assault . | . . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered 3 | . . . . . . 1 1 . . . . . . . . . . . . 1 Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Sto Rec Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Res Acc Distress Signals 23 | . 5 2 1 2 . . 1 . . . . 2 . . . . 1 1 6 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 278 | . 22 25 10 6 12 23 4 13 . 15 9 20 5 2 . 30 13 37 14 18 Peak Tracking Total 28 | . 2 5 5 6 6 7 2 9 . 15 5 4 4 2 . 10 6 28 4 9 Tactical Retreats 40 | . 1 . . 1 . 3 . 2 . 1 2 7 2 1 . 8 2 3 2 5 Traps | -11 -10 -9 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Sto Rec Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Res Acc Traps Triggered 5 | . . 2 . . . . . . . . . . . . . . 2 . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered 10 | . 1 . . . . . . . . 9 . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Sto Rec Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Res Acc Machines Disabled 9 | . 2 2 . . 3 . . . . . . . 1 . . . . 1 . . Max in Single Turn 1 | . 1 1 . . 1 . . . . . . . 1 . . . . 1 . . Garrison Access 3 | . . . . . . . 1 . . . . . . . . . 1 . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Sto Rec Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Res Acc Machines Accessed 79 | . 4 7 3 . 5 5 8 1 . 14 . 8 1 1 9 1 4 5 1 2 Terminals 44 | . 4 7 3 . 4 4 6 . . . . 6 1 1 . 1 2 4 . 1 Fabricators 4 | . . . . . . . . . . . . 2 . . . . . 1 1 . Repair Stations 1 | . . . . . . . 1 . . . . . . . . . . . . . Recycling Units 2 | . . . . . 1 . . . . . . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . 1 1 . . . . . . . . . 1 . . 1 Total Hacks 227 | . 16 17 11 . 10 12 34 1 . 26 . 19 1 1 47 1 6 17 4 4 Successful 149 | . 10 6 5 . 8 3 17 1 . 26 . 11 1 1 47 1 5 4 1 2 Failed 77 | . 6 10 6 . 2 9 17 . . . . 8 . . . . 1 13 3 2 Catastrophic 14 | . . 2 1 . . 2 2 . . . . 2 . . . . . 4 1 . Database Lockouts 1 | . . 1 . . . . . . . . . . . . . . . . . . Manual 84 | . 12 14 9 1 8 4 13 . . . . 7 2 . . . 3 7 4 . Terminals 127 | . 16 17 11 . 8 9 31 . . . . 14 1 1 . 1 3 14 . 1 Fabricators 12 | . . . . . . . . . . . . 5 . . . . . 3 4 . Repair Stations 1 | . . . . . . . 1 . . . . . . . . . . . . . Recycling Units 4 | . . . . . 2 . . . . . . . . . . . 2 . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 9 | . . . . . . 3 2 . . . . . . . . . 1 . . 3 Terminal Hacks 128 | . 6 5 4 . 5 3 15 1 . 26 . 7 1 1 47 1 2 3 . 1 Record 60 | . . . . . . . . . . 21 . . 1 1 35 1 . 1 . . Part Schematic 5 | . . . . . . . 1 . . . . . . . 4 . . . . . Robot Analysis 21 | . 4 2 1 . 2 1 5 . . . . 1 . . 4 . . 1 . . Prototype ID Bank 10 | . . 1 . . . . . . . 4 . 1 . . 4 . . . . . Open Door 3 | . . . . . . . . 1 . 1 . . . . . . . . . 1 Open DSF 3 | . . . . . . . 1 . . . . 2 . . . . . . . . Level Access Points 1 | . . . . . . 1 . . . . . . . . . . . . . . Branch Access Points 2 | . . . . . . . 1 . . . . . . . . . 1 . . . Emergency Access Points 2 | . . . . . 1 . 1 . . . . . . . . . . . . . Terminal Index 4 | . 1 1 1 . . . . . . . . 1 . . . . . . . . Alert Level 1 | . . . . . . . 1 . . . . . . . . . . . . . Unreport Threat 3 | . 1 . . . . . 2 . . . . . . . . . . . . . Dispatch Records 2 | . . . . . . . 1 . . . . 1 . . . . . . . . Extermination Status 1 | . . . . . . . . . . . . 1 . . . . . . . . Assault Status 1 | . . . . . . . . . . . . . . . . . . 1 . . Hauler Manifests 1 | . . 1 . . . . . . . . . . . . . . . . . . Registered Components 3 | . . . 1 . 1 . . . . . . . . . . . 1 . . . Registered Prototypes 1 | . . . . . . . 1 . . . . . . . . . . . . . Zone Layout 4 | . . . 1 . 1 1 1 . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . 1 . . . . . . . . Build 1 | . . . . . . . . . . . . 1 . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . . . . . . . . . . . . . Retrieve Components 1 | . . . . . 1 . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . 1 . . . . . . . . . 1 . . 1 Seal Access 3 | . . . . . . . 1 . . . . . . . . . 1 . . 1 Unauthorized Hacks 16 | . 4 1 1 . 2 . 1 . . . . 3 . . . . 2 1 1 . Terminals 10 | . 4 1 1 . 1 . 1 . . . . 1 . . . . . 1 . . Assimilate 3 | . . . . . . . 1 . . . . 1 . . . . . 1 . . Botnet 3 | . 2 . . . 1 . . . . . . . . . . . . . . . Operators 4 | . 2 1 1 . . . . . . . . . . . . . . . . . Fabricators 3 | . . . . . . . . . . . . 2 . . . . . . 1 . Fabnet 3 | . . . . . . . . . . . . 2 . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . 1 . . . . . . . . . . . 2 . . . Monitor 1 | . . . . . . . . . . . . . . . . . 1 . . . Reject 2 | . . . . . 1 . . . . . . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 40 | . 3 7 3 . 4 5 7 . . . . 3 . . . . 1 5 1 1 Full Trace Events 4 | . 1 . . . 1 1 . . . . . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . . 1 . . . . . . . 4 . . . . . Parts Built 2 | . . . . . . . . . . . . 2 . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time 139 | . . . . . . . . . . . . 139 . . . . . . . . Total Part Build Rating 18 | . . . . . . . . . . . . 18 . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . 3 . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Sto Rec Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked 5 | . . . . . . . . . . . . . . . . . . 3 2 . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat 4 | . . . . . . . . . . . . . . . . . . 3 1 . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Manual 1 | . . . . . . . . . . . . . . . . . . . 1 . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % 6 | . . . . . . . . . . . . . . . . 6 6 6 2 3 Autooverrided 4 | . . . . . . . . . . . . . . . . . . 3 1 . Robots Rewired 3 | . . . . . . . . . . 3 . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . 1 . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Scr Mat Mat Mat Sto Rec Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Res Acc Total Allies 11 | . . . . . . . 1 . . 3 . 1 . . . . . 4 2 . Largest Group 3 | . . . . . . . 1 . . 3 . 1 . . . . . 2 2 . Highest-Rated Group 230 | . . . . . . . 10 . . 136 . 26 . . . . . 95 230 . Highest-Rated Ally 148 | . . . . . . . 10 . . 49 . 26 . . . . . 64 148 . Total Orders . | . . . . . . . . . . . . . . . . . . . . . Ally Attacks 32 | . . . . . . . . . . 11 . . . . . . . 8 13 . Total Damage 1167 | . . . . . . . . . . 360 . . . . . . . 305 502 . Kills 5 | . . . . . . . . . . 1 . . . . . . . . 4 . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Sto Rec Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Res Acc Robot Analysis Total 21 | . 4 2 1 . 2 1 5 . . . . 1 . . 4 . . 1 . . Derelict Logs Recovered 8 | . . . . . . . . 2 2 . 1 . 1 2 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Sto Rec Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Res Acc Turns Passed 7844 | . 1078 1135 310 44 248 386 307 615 79 338 358 410 201 178 207 610 367 203 493 277 Spaces Moved 12998 | 1 544 715 185 113 531 824 358 1031 275 1157 832 644 540 456 497 803 590 390 1457 1055 Core 4 | . 2 . . . . . . . . . . . . . 2 . . . . . Treads 676 | . 221 455 . . . . . . . . . . . . . . . . . . Legs 319 | 1 318 . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . . . . . . . 2 . . . Flight 11997 | . 3 260 185 113 531 824 358 1031 275 1157 832 644 540 456 495 803 588 390 1457 1055 Fastest Speed 21 | 120 117 31 29 32 32 25 22 21 23 23 23 24 34 34 34 27 31 29 24 21 Average Speed 37 | 120 136 113 40 32 32 27 22 22 23 23 23 30 34 34 37 32 31 31 25 22 Slowest Speed 700 | 120 200 160 112 32 32 32 23 23 23 23 103 34 34 34 700 170 56 34 29 27 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 73 | . . 1 . 5 3 1 . . . 10 . 4 . 2 . 3 2 3 25 14 Cave-ins Triggered 1 | . . . 1 . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . 1 . . . . . Exploration Rate (%) 47 | 2 63 48 18 21 91 23 11 78 55 90 63 22 79 76 62 80 18 28 32 27 Regions Visited 20 Branch Regions 11 Pre-discovered Areas 5 | . . . . . . . . . . 2 . . . 1 2 . . . . . Known Exits Taken 14 | . . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . . . . . . . . . . . Scrap Searched 14 | . . . . . . . . 1 3 . 2 . 2 4 . 2 . . . . Spaces Dug 71 | . . 3 3 . . 2 2 4 1 . 2 15 2 . . 7 13 10 2 5 Terrain Destroyed 91 | . 4 3 3 . 13 2 2 4 1 . 2 15 2 . . 7 13 10 4 6 Melee 56 | . . 3 3 . . 2 2 4 1 . 2 15 2 . . 7 13 2 . . Projectile 21 | . . . . . 3 . . . . . . . . . . . . 8 4 6 AOE 14 | . 4 . . . 10 . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Sto Rec Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Res Acc Total 15391 | . 727 925 373 115 579 941 578 1390 288 1216 971 818 550 476 518 1094 748 458 1558 1068 Wait 1713 | . 48 111 128 5 22 57 204 333 10 49 106 129 4 20 4 240 108 40 94 1 Move 12844 | . 543 712 183 102 524 821 357 1030 274 1143 831 635 539 451 496 797 585 383 1412 1026 Hop 59 | . . 1 . 5 3 1 . . . 3 . 4 . 2 . 2 2 3 19 14 Pick Up 82 | . 11 5 3 2 1 11 3 5 1 1 3 8 . 1 3 4 4 4 7 5 Fast Attach 81 | . 7 10 2 . 2 7 1 . 1 4 5 3 4 1 7 7 8 4 6 2 Attach 60 | . 2 4 8 . 3 5 4 5 . . 4 6 . . . 7 5 3 3 1 Detach 27 | . . 3 3 1 1 2 1 1 1 1 1 1 . . . 2 5 3 1 . Swap 18 | . 5 3 . . . 2 3 . . 1 1 1 . . . 1 . . 1 . Drop 94 | . 10 15 1 . 2 9 1 2 . 5 6 8 . 1 8 . 3 6 10 7 Fire 236 | . 101 48 41 . 11 . . . . 9 . . . . . . . 9 5 12 Melee 167 | . . 13 3 . 10 26 4 14 1 . 14 23 3 . . 34 19 3 . . Ram . | . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . Escape Stasis 10 | . . . 1 . . . . . . . . . . . . . 9 . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Storage -8/Recycling -6/Factory (discovered 5 exits: *Fac x4 / [*Low]) -5/Factory (discovered 4 exits: *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: Res / *Upp) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 4 exits: Res / *Arm / Tes x2) -3/Armory -2/Research -1/Access (discovered 2 exits: *Sur / Com) To Epsilon Eridani History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 403 | -10/Materials | Discovered new exit (range 10) 662 | -10/Materials | Discovered new exit (range 5) 836 | -10/Materials | Core integrity fell below 50% 882 | -10/Materials | Lost 3 parts (1p1u1w) 1032 | -10/Materials | Discovered new exit (range 16) 1079 | -10/Materials | Entered another Materials area 1079 | -9/Materials | Evolved 2 slots: Propulsion x2 1314 | -9/Materials | Discovered new exit (range 16) 1858 | -9/Materials | Central database locked down 2070 | -9/Materials | Build established: Scavenger-Mutant 2112 | -9/Materials | Discovered new exit (range 11) 2214 | -9/Materials | Entered another Materials area 2214 | -8/Materials | Evolved 2 slots: Utility x2 2261 | -8/Materials | Crushed by falling debris 2435 | -8/Materials | Lost 4 parts (1p3n) 2450 | -8/Materials | Discovered new exit (range 12) 2514 | -8/Materials | Lost 3 parts (1n1u1w) 2524 | -8/Materials | Entered Storage 2567 | -8/Storage | Used back door to open Recycling access 2567 | -8/Storage | Discovered new exit (range 4) 2568 | -8/Storage | Entered Recycling 2599 | -8/Recycling | Spotter reported a threat 2634 | -8/Recycling | Spotter reported a threat 2681 | -8/Recycling | Spotter reported a threat 2687 | -8/Recycling | Spotter reported a threat 2693 | -8/Recycling | Spotter reported a threat 2721 | -8/Recycling | Spotter reported a threat 2734 | -8/Recycling | Spotter reported a threat 2745 | -8/Recycling | Spotter reported a threat 2769 | -8/Recycling | Spotter reported a threat 2776 | -8/Recycling | Spotter reported a threat 2782 | -8/Recycling | Discovered new exit (range 15) 2784 | -8/Recycling | Spotter reported a threat 2798 | -8/Recycling | Spotter reported a threat 2800 | -8/Recycling | Spotter reported a threat 2801 | -8/Recycling | Spotter reported a threat 2816 | -8/Recycling | Entered Factory 2816 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 2837 | -6/Factory | Build established: Sprinter 3109 | -6/Factory | Identified exit to Factory 3136 | -6/Factory | Discovered new exit (range 7) 3166 | -6/Factory | Search patrols dispatched 3202 | -6/Factory | Entered another Factory area 3202 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3250 | -5/Factory | Identified exit to Upper Caves 3250 | -5/Factory | Identified exit to Extension 3502 | -5/Factory | Search patrols dispatched 3509 | -5/Factory | Entered Upper Caves 3517 | -5/Upper Caves | Learned location of 2 exits from Factory 3549 | -5/Upper Caves | Build established: Hacker-Sprinter 3924 | -5/Upper Caves | Learned Factory stockpile data 4112 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 4122 | -5/Upper Caves | Discovered new exit (range 11) 4124 | -5/Upper Caves | Identified exit to Upper Caves 4124 | -5/Upper Caves | Entered another Upper Caves area 4128 | -5/Upper Caves | Identified exit to Factory 4152 | -5/Upper Caves | Learned Factory emergency access door positions 4160 | -5/Upper Caves | Spotted B-75 Beast 4166 | -5/Upper Caves | Build established: Scavenger-Sprinter 4200 | -5/Upper Caves | Discovered new exit (range 15) 4203 | -5/Upper Caves | Identified exit to Warlord 4203 | -5/Upper Caves | Entered Warlord 4232 | -5/Warlord | Met Warlord 4255 | -5/Warlord | Found Prototype Device 4255 | -5/Warlord | Identified Minesniffer Drone Bay 4257 | -5/Warlord | Warlord's base attacked by MAIN.C 4301 | -5/Warlord | Met EX-DEC 4304 | -5/Warlord | Found Prototype Energy Gun 4304 | -5/Warlord | Identified Vortex Rail 4312 | -5/Warlord | Learned Factory fabricator intel 4312 | -5/Warlord | Learned location of Armory (-3) 4312 | -5/Warlord | Learned location of Quarantine (-2) 4312 | -5/Warlord | Learned Quarantine trap positions 4383 | -5/Warlord | Found Signal Generator 4494 | -5/Warlord | Warlord forces counterattacked 4528 | -5/Warlord | Discovered new exit (range 15) 4531 | -5/Warlord | Identified exit to Proximity Caves 4541 | -5/Warlord | Entered Proximity Caves 4573 | -4/Proximity Caves | Learned Research stockpile data 4838 | -4/Proximity Caves | Lost 3 parts (3n) 4898 | -4/Proximity Caves | Discovered exit to Factory (range 3) 4899 | -4/Proximity Caves | Entered Factory 4899 | -4/Factory | Evolved 2 slots: Utility x2 4900 | -4/Factory | Identified exit to Research 4900 | -4/Factory | Identified exit to Upper Caves 4901 | -4/Factory | Identified exit to DSF 4903 | -4/Factory | Loaded intel: 6 fabricator locations 4906 | -4/Factory | Lost 5 parts (1p3n1u) 4937 | -4/Factory | Build established: Hacker-Sprinter 5242 | -4/Factory | Fabricated Lgt. Quantum Reactor? 5309 | -4/Factory | Entered Upper Caves 5327 | -4/Upper Caves | Learned 4 Research zone layouts 5337 | -4/Upper Caves | Lost 3 parts (1p2u) 5394 | -4/Upper Caves | Build established: Hacker-Mutant 5412 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 5492 | -4/Upper Caves | Discovered new exit (range 7) 5495 | -4/Upper Caves | Identified exit to Upper Caves 5503 | -4/Upper Caves | Acquired the password to a Derelict Tinkerer's latest research 5510 | -4/Upper Caves | Entered another Upper Caves area 5520 | -4/Upper Caves | Discovered exit to Research (range 8) 5554 | -4/Upper Caves | Learned 4 Research zone layouts 5583 | -4/Upper Caves | Learned location of Testing (-3) 5620 | -4/Upper Caves | Encountered a Warlord checkpoint 5643 | -4/Upper Caves | Discovered new exit (range 10) 5646 | -4/Upper Caves | Identified exit to Zhirov 5688 | -4/Upper Caves | Entered Zhirov 5688 | -4/Zhirov | Discovered new exit (range 3) 5692 | -4/Zhirov | Identified exit to Proximity Caves 5697 | -4/Zhirov | Met Zhirov 5705 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 5713 | -4/Zhirov | Found Alien Artifact 5713 | -4/Zhirov | Identified Integrated Dissipator 5713 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 5762 | -4/Zhirov | Found Alien Artifact 5762 | -4/Zhirov | Identified Transdimensional Reconstructor 5762 | -4/Zhirov | Warped through subspace 5895 | -4/Zhirov | Entered Proximity Caves 5935 | -3/Proximity Caves | Spotted B-86 Titan 6035 | -3/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 6249 | -3/Proximity Caves | Lost 4 parts (1p2n1u) 6334 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6407 | -3/Proximity Caves | Core integrity fell below 50% 6445 | -3/Proximity Caves | Lost 11 parts (2p7n1u1w) 6501 | -3/Proximity Caves | Discovered exit to Research (range 7) 6505 | -3/Proximity Caves | Entered Research 6505 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 6506 | -3/Research | Identified exit to Testing 6506 | -3/Research | Identified exit to Research 6824 | -3/Research | Identified exit to Armory 6872 | -3/Research | Entered Armory 7045 | -3/Armory | Lost 3 parts (1n1u1w) 7070 | -3/Armory | Discovered exit to Research (range 3) 7075 | -3/Armory | Entered Research 7075 | -2/Research | Warlord forces began assault on 0b10 7075 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 7118 | -2/Research | Spotted B-90 Cyclops 7119 | -2/Research | Befriended a Behemoth using the annoying Tinkerer's hack 7147 | -2/Research | Met up with Warlord 7185 | -2/Research | Research machine network offline 7325 | -2/Research | Build established: Hacker-Sprinter 7418 | -2/Research | Spotted Executioner 7421 | -2/Research | Spotted Striker 7423 | -2/Research | Borebot progress halted 7535 | -2/Research | Borebot progress halted 7567 | -2/Research | Discovered new exit (range 7) 7568 | -2/Research | Identified exit to Access 7568 | -2/Research | Entered Access 7568 | -1/Access | Evolved 2 slots: Propulsion x2 7569 | -1/Access | Identified exit to Command 7779 | -1/Access | Spotted B-99 Colossus 7818 | -1/Access | Search patrols dispatched 7827 | -1/Access | Discovered new exit (range 5) 7828 | -1/Access | Identified exit to Surface 7845 | *** | Escaped! Last Messages --------------- 07786_ Penetrated by Slug. 07786_ Slug penetrates Wall. 07787_ U-05 Engineer builds a Wall. 07792_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A011. 07794_ Slug penetrates Wall. 07794_ Penetrated by Slug. 07810_ U-05 Engineer builds a Door. 07818_ ALERT: Heightened foreign activity detected, multiple search patrols dispatched. 07827_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 07827_ The Access Shell folds into the floor. 07827_ EXIT=FOUND 07828_ EXIT=IDENTIFIED: SURFACE 07838_ Connecting with Terminal... 07840_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. [Achievement: Epsilon Run] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????????### | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ??????????????????????????????????????????###### | | ???????????????????#""""""""""#???????????# # | | ???????????????????# #???????????# # | | ???????????????????# #???????????# + | | ???????????????????# #???????????# # | | ???????????????????# "" #???????????## #### | | ???????????????????# "@ #????????????# # | | ???????????????????# #????????????# + | | ???????????????????# #????????????# + | | ???????????????????# #??########### # " | | ??????????????????## ##?# # # " | | ??????????????????# #?# ^ # # " | | ??????????????????##"" ##?# "^ # # " | | ???????????????????#"" #??# """ # # " | | ???????????????????#"" #??# """ # # " | | ???????????????????#T #??# * " # # " | | ??? ""Y???????????#"" #??# # # | | ??? ????????#"" #??# # # | | ?? #######"" ############+# # | | ?? # | | ?? #### | | ?????????##########################+#/#########??? | | ?????????####################???# #???????? | | ?????????# #???# #???????? | | ?????????# #???# " #???????? | | ?????????# " " #???# """ #???????? | | ?????????# """ """ #???# """ #???????? | | ?????????# """ """ #???# " #???????? | | ?????????# " " #???# #???????? | | ?????????# ! #???# #???????? | | ?????????# #???# ! #???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Energy Generation 43 Energy Capacity 555 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 2 Jamming Range 14 Resistance: EM 25 Phase Shifting 15 Evasion (%) 80 Targeting Accuracy 6 Melee Accuracy 16 Target Analysis 8 Recoil Reduction 4 Offensive Hacking 14 Defensive Hacking 44 Item Schematics ----------------- Nuclear Pulse Array | -5/Factory | Hacked Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Lgt. Quantum Reactor | x2 | -4/Factory | Preloaded Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- All-out Warlord Epsilon Run Knowing Is Half The Battle Woof! Challenges ------------ None Game ------ Seed CombatChromaticTerminator Manual? 0 Play Time 02:57:17 Cumulative 101.7 hours Start 2022.05.10 @ 10:16:34 End 2022.05.10 @ 13:20:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 118 Rogue 118 Adventurer 0 Explorer 0 Win Type 0 Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 58 Gallery% 55 Achievement% 48 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a9971c10-5786-457f-8270-9ba2c18b5eb9