Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.07 @ 19:20:40 // Halloween2020/ForbiddenLore Player: Shodan Result: Destroyed by Alpha 7 with Multirail Performance ------------- Evolutions (9) 4500 Regions Visited (25) 5000 Robots Destroyed (125) 625 Value Destroyed (5511) 5511 Prototype IDs (66) 1320 Alien Tech Used (1) 200 Bonus (2673) 2673 TOTAL SCORE: 19829 Bonus ------- High Alert Combat Kills 179 Follower Combat Kills 894 Aligned with FarCom 300 Met Data Miner 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 100/100 System Corruption 16% Temperature Cool (0) Movement Core (50) Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (14) ----- Advanced Core Analyzer Improved System Shield Advanced System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Improved Antigrav System Improved Antigrav System Railgun Force Lance Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Field Propulsion Drive Field Propulsion Array Cooled Impulse Thruster Impulse Thruster Array > --- UTILITY ---------- Experimental Coolant Injector Superbattery Improved Melee Analysis Suite Advanced Core Analyzer Improved Armor Integrity Analyzer Improved Maneuvering Thrusters Light Regenerative Plating Advanced Force Field Advanced Hacking Suite System Mapper Improved System Shield Advanced System Shield Combat Drone Bay > --- WEAPON ----------- Railgun Force Lance > --- INVENTORY -------- Centrium Wheel High-density Centrium Wheel Advanced ECM Suite Enhanced Nova Cannon [Rating: 173] Favorites ----------- Power Light Antimatter Reactor Engine Light Angular Momentum Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Armored Huge Wheel Treads Medium Treads Leg Flexi-carbon Leg Wheel Armored Huge Wheel Hover Unit Gravmag System Flight Unit Field Propulsion Array Utility Improved System Shield Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Armor Integrity Analyzer Hackware Improved System Shield Protection Improved Light Armor Plating Weapon Force Lance Energy Gun Heavy Beamcaster Energy Cannon Long-range Proton Cannon Ballistic Gun Shotgun Ballistic Cannon Bore Cannon Launcher Missile Launcher Impact Weapon Mace Slashing Weapon Plasma Sword Piercing Weapon Force Lance Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Res Acc Com Slots Evolved 18 | . . . . . 4 2 . . . . 2 . . . . 2 2 . . . . 2 2 2 . Power 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Propulsion 4 | . . . . . . 2 . . . . . . . . . . . . . . . 2 . . . Utility 12 | . . . . . 4 . . . . . 2 . . . . 2 2 . . . . . 1 1 . Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Parts Attached 240 | . 6 1 1 . 8 32 4 3 . 9 11 5 2 . 22 14 31 3 12 11 8 20 15 8 14 Power 23 | . . 1 . . 1 4 . 1 . 2 . 1 2 . 2 1 . 1 . . 1 1 2 2 1 Engine 8 | . . 1 . . . 3 . 1 . 1 . . 1 . 1 . . . . . . . . . . Core 4 | . . . . . 1 1 . . . . . . . . . 1 . . . . 1 . . . . Reactor 11 | . . . . . . . . . . 1 . 1 1 . 1 . . 1 . . . 1 2 2 1 Propulsion 45 | . 2 . . . . 4 . 1 . 1 3 . . . . 5 7 . 4 5 1 6 . 2 4 Treads 8 | . . . . . . . . 1 . . . . . . . 1 3 . . . . 1 . . 2 Leg 11 | . . . . . . . . . . 1 . . . . . 2 . . 4 4 . . . . . Wheel 13 | . 2 . . . . 2 . . . . 3 . . . . 2 1 . . . . 1 . 1 1 Hover 4 | . . . . . . 2 . . . . . . . . . . 1 . . . 1 . . . . Flight 9 | . . . . . . . . . . . . . . . . . 2 . . 1 . 4 . 1 1 Utility 96 | . 1 . 1 . 4 8 2 . . 2 7 3 . . 13 5 15 2 7 4 3 9 5 3 2 Device 49 | . . . . . 1 2 1 . . 1 4 3 . . 4 2 8 2 4 1 1 7 3 3 2 Storage 8 | . . . 1 . . 1 . . . . 1 . . . 1 . 2 . 1 1 . . . . . Processor 11 | . . . . . 1 1 . . . . 1 . . . 2 1 1 . 2 1 . . 1 . . Hackware 11 | . . . . . . 1 . . . . . . . . 2 1 3 . . 1 2 . 1 . . Protection 17 | . 1 . . . 2 3 1 . . 1 1 . . . 4 1 1 . . . . 2 . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 76 | . 3 . . . 3 16 2 1 . 4 1 1 . . 7 3 9 . 1 2 3 4 8 1 7 Energy Gun 23 | . . . . . 1 6 1 . . 3 1 . . . 2 1 . . . 2 2 . . . 4 Energy Cannon 11 | . . . . . . . . . . . . . . . . . 3 . 1 . . 1 3 1 2 Ballistic Gun 20 | . 3 . . . 1 6 . . . . . . . . 3 . 1 . . . . 1 4 . 1 Ballistic Cannon 2 | . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . Launcher 10 | . . . . . . 2 1 1 . 1 . . . . . 1 3 . . . . . 1 . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 3 | . . . . . 1 2 . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . . . . . . 1 1 . . . . . . . . Piercing Weapon 5 | . . . . . . . . . . . . . . . 1 . 1 . . . 1 2 . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 24 | . . . . . 1 4 . . . . 1 . . . 2 1 2 . . 7 . 2 2 1 1 Parts Lost 77 | . . . . . 1 8 1 2 . 3 . . 1 . 22 . 5 . 3 . 7 1 2 2 19 Power 6 | . . . . . . 1 . . . . . . . . 2 . . . . . 1 . . . 2 Propulsion 15 | . . . . . . 1 . 2 . . . . . . 3 . 1 . 1 . 1 . . . 6 Utility 37 | . . . . . 1 4 1 . . 2 . . 1 . 9 . 3 . 1 . 3 . 2 2 8 Weapon 19 | . . . . . . 2 . . . 1 . . . . 8 . 1 . 1 . 2 1 . . 3 Highest Loss Streak 12 | . . . . . 1 2 1 2 . 2 . . 1 . 10 . 4 . 2 . 4 1 2 1 12 Average Slot Usage (%) 84 | . 97 100 100 100 83 77 89 87 84 89 91 92 90 86 68 74 93 82 95 99 90 89 88 82 70 Engine 3 | . 14 14 14 14 2 4 7 7 7 3 . . . . 4 . . . . . . . . . . Reactor 2 | . . . . . . . . . . 3 6 5 6 6 1 . . 1 5 5 3 2 8 7 7 Treads 1 | . . . . . . . . 2 7 7 1 . . . . 1 6 . . . . 1 . . 2 Leg 3 | . 3 . . . . . . . . 5 1 . . . . 9 . . 15 20 18 4 . . . Wheel 7 | . 24 28 28 28 18 14 7 7 7 7 14 20 20 20 3 1 6 . . . . 1 . . 2 Hover 1 | . . . . . . 4 15 8 . . . . . . . . . . . . . . . . . Flight 2 | . . . . . . . . . . . . . . . . . 3 10 2 . . 10 17 16 7 Device 12 | . . . . . . 1 13 15 15 14 20 20 20 20 9 5 17 13 20 17 13 9 11 16 16 Storage 5 | . 14 14 14 14 9 7 7 7 7 7 6 6 6 6 5 . 1 5 3 5 5 4 4 4 2 Processor 10 | . . . . . 2 5 7 7 7 7 13 13 10 6 16 22 17 15 15 15 10 9 9 11 8 Hackware 10 | . . . . . . 6 7 7 7 7 6 6 6 6 6 16 18 15 15 18 21 28 23 15 11 Protection 7 | . 11 14 14 14 27 11 6 7 7 7 6 6 6 6 6 1 5 5 5 5 5 4 4 4 3 Energy Gun 3 | . 4 . . . 3 3 13 11 7 12 13 8 6 6 2 1 . . . 1 3 . . . 2 Ballistic Gun 4 | . 23 28 28 28 9 8 1 . . . . . . . 7 . . . . . . . 3 4 . Launcher 1 | . . . . . . 1 . 3 7 2 . . . . . 3 3 5 2 . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . 1 5 5 4 4 3 4 4 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 93 | 11 20 20 48 48 66 63 62 54 54 60 66 67 68 67 86 30 39 46 52 54 54 60 67 70 93 Greatest Support 129 | 20 20 20 20 20 20 56 28 28 28 28 52 52 52 52 52 40 70 46 80 100 100 80 70 70 129 Greatest Overweight (x) 22 | . . . 2 2 3 3 2 1 1 2 2 1 1 1 22 1 2 . 2 . . . . 22 6 Average Overweight (x) . | . . . 1 2 3 1 1 1 1 1 1 . 1 1 6 . . . . . . . . . . Largest Inventory Capacity 12 | 6 6 6 12 12 12 12 12 12 12 12 12 12 12 12 12 4 4 4 4 4 4 4 4 4 4 Average Capacity 8 | 6 6 6 9 12 12 12 12 12 12 12 12 12 12 12 11 4 4 4 4 4 4 4 4 4 4 Most Carried 12 | 6 6 6 7 9 12 12 12 12 12 12 12 12 12 12 12 4 4 4 4 4 4 4 4 4 4 Average Carried 7 | 6 5 5 6 7 9 11 10 11 11 11 10 12 11 12 7 3 3 2 3 3 2 3 3 3 3 Final Capacity 12 | 6 6 6 12 12 12 12 12 12 12 12 12 12 12 12 4 4 4 4 4 4 4 4 4 4 4 Final Carried 12 | 6 6 6 7 9 12 12 12 12 12 11 12 12 12 12 4 4 2 4 4 4 4 4 4 4 4 Class Distribution -------------------- 30% | Hacker-Mutant 29% | Mutant 18% | Scavenger-Mutant 12% | Derelict-Mutant 4% | Wizard-Mutant 3% | Wizard-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Derelict-Mutant | -5/Proximity Caves Hacker-Mutant | -5/Factory Hacker-Mutant | -4/Factory Hacker-Mutant | -4/Upper Caves Hacker-Mutant | -4/Upper Caves Hacker-Mutant | -4/Warlord Hacker-Mutant | -3/Proximity Caves Wizard-Mutant | -3/Research Wizard-Sprinter | -2/Research Wizard-Sprinter | -1/Access Hacker-Mutant | -1/Command Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Res Acc Com Matter Collected 4332 | 200 119 87 . 16 147 457 173 121 96 129 110 43 215 . 824 194 324 82 162 . 228 119 65 107 314 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 5669 | 111 187 115 . . 161 616 121 51 . 138 243 . 141 . 837 97 776 260 471 . 354 729 65 51 145 Parts 288 | 1 15 11 . . 7 37 7 4 . 4 6 . 5 . 38 13 34 9 18 . 25 32 10 2 10 Haulers Intercepted 2 | . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 168 | . . . . . . . 6 1 . 17 . . 4 . 39 . . . . 80 21 . . . . Prevented 16 | . . . . . . . . . . . . . . . . . . 7 6 3 . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Res Acc Com Combat Hostiles Destroyed 97 | . 3 3 . . 4 14 5 4 . 2 4 . 3 . 19 1 10 3 6 . 9 5 . . 2 Melee 17 | . . . . . . . . . . . . . . . . 1 2 . 2 . 5 5 . . 2 Guns 41 | . 3 3 . . 4 9 2 . . . 4 . 1 . 11 . . . . . 4 . . . . Cannons 10 | . . . . . . . . . . . . . 2 . 8 . . . . . . . . . . AOE 22 | . . . . . . 5 3 4 . 2 . . . . . . 6 . 2 . . . . . . Classes Destroyed 15 | 2 3 2 . . . 6 . . . 1 . . . . . . . . . . 1 . . . . Worker 10 | 1 . . . . . 5 . . . . . . . . . 1 1 . . . . . . . 2 Builder 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Hauler 2 | . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . Recycler 5 | 1 . . . . . . . . . . . . . . . . 1 . . . . 3 . . . Minesweeper 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Mechanic 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . Operator 3 | . 1 . . . . . . . . . . . . . . 1 . . . . . . 1 . . Watcher 4 | . 2 . . . . . . . . . . . . . . . 1 . . . . . 1 . . Swarmer 32 | . . 1 . . 1 . 4 4 . . . . 3 . 8 . 5 . . . 5 . . . 1 Grunt 25 | . 3 . . . 3 4 . . . 1 3 . . . 8 . . 2 . . . 1 . . . Brawler 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . Duelist 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Sentry 11 | . . 2 . . . 2 1 . . . . . . . 1 1 1 1 . . 1 1 . . . Hunter 11 | . . . . . . 4 . . . 1 . . . . 2 . 2 . 2 . . . . . . Programmer 11 | . . . . . . 2 . . . . . . . . . . 2 . . . 3 3 . . 1 Packrat 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Thug 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . Best Kill Streak 7 | 1 3 2 . . 2 6 4 4 . 1 3 . 3 . 7 1 5 3 4 . 4 3 1 1 1 Combat Bots Only 7 | . 2 2 . . 2 3 4 4 . 1 3 . 3 . 7 1 5 3 4 . 4 2 . . 1 Max Kills in Single Turn 5 | 1 1 1 . . 1 3 3 2 . 1 1 . 1 . 1 1 5 1 2 . 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . . . . . 2 3 2 . 1 . . . . . . 5 . 1 . . . . . . Melee 1 | . . . . . . . . . . . . . . . . 1 1 . 1 . 1 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Res Acc Com Damage Taken 15678 | . 80 43 . . 127 1840 279 194 . 462 128 120 398 . 2858 221 976 159 421 . 921 458 183 128 5682 Core 3028 | . . . . . . 189 7 14 . 44 38 26 101 . 464 . 124 42 71 . 161 64 72 . 1611 Absorbed by Shields 3020 | . . . . . . . . . . . . . . . 442 . . 168 251 . 393 475 186 31 1074 Core Remaining (%) 82 | 100 . . . 100 100 . . . . 63 . . . . 26 100 . . . . 65 95 95 . . Volleys Fired 367 | 8 11 6 . 5 16 64 9 5 . 8 12 9 37 . 79 1 12 6 11 1 21 5 9 4 28 Largest 2 | 2 2 2 . 2 2 2 2 1 . 2 2 2 2 . 2 1 1 1 1 1 1 1 1 1 2 Hottest 162 | 100 46 46 . 46 98 138 124 36 . 162 162 162 138 . 138 52 110 46 46 81 45 113 120 120 150 Shots Fired 556 | 16 22 12 . 10 28 100 15 5 . 14 24 13 43 . 154 1 12 6 11 1 21 6 9 4 29 Gun 356 | 16 22 12 . 10 28 83 14 . . 11 24 8 15 . 82 . . . . . 21 1 . 3 6 Cannon 151 | . . . . . . . . . . . . 5 28 . 72 . 7 . . 1 . 5 9 1 23 Launcher 49 | . . . . . . 17 1 5 . 3 . . . . . 1 5 6 11 . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 277 | . 22 12 . 10 16 50 3 . . . . 5 28 . 123 . . . . . . 1 . 3 4 Thermal 199 | 16 . . . . 12 33 11 . . 11 24 8 15 . 31 . . . . . . 5 9 1 23 Explosive 27 | . . . . . . 17 1 5 . 3 . . . . . 1 . . . . . . . . . Electromagnetic 32 | . . . . . . . . . . . . . . . . . 12 6 11 1 . . . . 2 Entropic 21 | . . . . . . . . . . . . . . . . . . . . . 21 . . . . Robot Hit Streak 12 | 3 6 7 . 8 12 11 10 1 . 1 5 3 5 . 7 . 7 8 5 . 8 . . . 2 Robot Miss Streak 9 | 6 6 4 . 3 2 4 3 2 . 4 1 1 2 . 9 . . 1 2 . 2 . . . . Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Secondary Targets 3 | . 1 . . . . . . . . . 1 . . . 1 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . 1 . . . 1 . . . . . . . . . . Shots Hit Robots 351 | 7 13 9 . 9 21 70 7 1 . 4 19 5 11 . 71 7 22 4 6 . 29 23 2 1 10 Core Hits 232 | 3 13 5 . 1 8 49 8 4 . 7 7 1 5 . 39 4 23 6 11 . 16 13 2 1 6 Critical Hits 26 | . . . . . . 2 . . . . . . 2 . 13 . 3 . . . 4 1 . . 1 Critical Kills 11 | . . . . . . 1 . . . . . . 2 . 5 . 2 . . . 1 . . . . Critical Parts Destroyed 14 | . . . . . . 1 . . . . . . . . 7 . 1 . . . 3 1 . . 1 Melee Attacks 217 | . . . . . 8 2 . . . . . . . . 4 13 37 . 2 2 25 55 13 24 32 Impact 10 | . . . . . 8 2 . . . . . . . . . . . . . . . . . . . Slashing 22 | . . . . . . . . . . . . . . . . 13 9 . . . . . . . . Piercing 185 | . . . . . . . . . . . . . . . 4 . 28 . 2 2 25 55 13 24 32 Sneak Attacks 16 | . . . . . 2 . . . . . . . . . . 3 2 . 1 . 1 4 . 1 2 Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 13790 | 112 202 138 . 130 447 2303 299 279 . 406 425 45 276 . 1619 544 1816 339 776 . 1451 1273 141 169 600 Guns 4528 | 112 202 138 . 130 284 1209 167 . . 91 425 45 235 . 722 . . . . . 724 . . . 44 Cannons 1124 | . . . . . . . . . . . . . 41 . 849 . 234 . . . . . . . . Explosions 3513 | . . . . . . 1074 132 279 . 315 . . . . . 45 761 339 568 . . . . . . Melee 4599 | . . . . . 163 . . . . . . . . . 48 499 816 . 208 . 727 1273 141 169 555 Ramming 26 | . . . . . . 20 . . . . . . . . . . 5 . . . . . . . 1 Kinetic 2637 | . 202 138 . 130 135 736 67 . . . . . 41 . 1188 . . . . . . . . . . Thermal 2157 | 112 . . . . 149 617 100 . . 91 425 45 235 . 383 . . . . . . . . . . Explosive 2180 | . . . . . . 930 132 279 . 315 . . . . . 45 479 . . . . . . . . Electromagnetic 1467 | . . . . . . . . . . . . . . . . . 516 339 568 . . . . . 44 Impact 163 | . . . . . 163 . . . . . . . . . . . . . . . . . . . . Slashing 616 | . . . . . . . . . . . . . . . . 499 117 . . . . . . . . Piercing 3820 | . . . . . . . . . . . . . . . 48 . 699 . 208 . 727 1273 141 169 555 Entropic 724 | . . . . . . . . . . . . . . . . . . . . . 724 . . . . Highest Corruption 16 | . 1 1 1 1 . 4 4 4 4 . . . 3 3 5 . 4 4 4 4 8 5 7 . 16 Average Corruption 3 | . 1 1 1 1 . 2 4 4 4 . . . 3 3 3 . 3 4 4 4 4 4 5 . 8 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 146 | . 1 1 1 . . 14 4 12 1 . . . 4 1 33 . 3 4 10 1 11 11 4 . 30 Message Errors 40 | . . . . . . 2 2 5 1 . . . 1 1 10 . . 1 6 . 4 2 1 . 4 Matter Fused 27 | . . . . . . 3 2 1 . . . . 1 . 4 . 1 . 1 1 2 3 1 . 7 Heat Flow Errors 13 | . . . . . . 3 . 1 . . . . . . 6 . . . 1 . 1 . 1 . . Energy Discharges 22 | . 1 . 1 . . 3 . 3 . . . . 2 . 2 . 1 1 1 . 3 1 . . 3 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 15 | . . 1 . . . 2 . 2 . . . . . . 4 . 1 1 . . . . . . 4 Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Misfires 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Misdirections 7 | . . . . . . . . . . . . . . . . . . . . . . . . . 7 Targeting Errors 17 | . . . . . . . . . . . . . . . 6 . . 1 1 . . 4 1 . 4 Weapon Failures 2 | . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 530 | . . . . . . 40 . . . 56 . . . . 17 119 123 26 . . 96 53 . . . Projectiles 35 | . . . . . . . . . . . . . . . 17 . 18 . . . . . . . . Explosions 219 | . . . . . . 40 . . . 56 . . . . . . 97 26 . . . . . . . Melee 276 | . . . . . . . . . . . . . . . . 119 8 . . . 96 53 . . . Knockbacks 6 | . . . . . 2 . . . . . . . . . 4 . . . . . . . . . . Impact 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . Kinetic 4 | . . . . . . . . . . . . . . . 4 . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 150 | . . . . . . 103 . 32 . . . . . . . . . . 15 . . . . . . Shots 6 | . . . . . . 3 . 1 . . . . . . . . . . 2 . . . . . . Rammed 9 | . . . . . . 5 . . . . . . . . . . 3 . . . . . . . 1 Targets Rammed 9 | . . . . . . 5 . . . . . . . . . . 3 . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 497 | 156 12 18 . . 180 497 81 184 . 54 2 . 33 . 227 . 226 . 80 . 119 12 174 78 198 Average Temperature 85 | 60 5 9 . . 85 135 36 106 . 20 1 . 20 . 78 . 93 . 57 . 71 9 71 41 102 Received Heat Transfer 1508 | . 45 9 . . 54 354 27 . . 57 45 12 . . 462 36 75 25 47 . 9 40 . 4 207 Effects 7 | . . . . . . 7 . . . . . . . . . . . . . . . . . . . Shutdowns 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Interference 4 | . . . . . . 4 . . . . . . . . . . . . . . . . . . . Short Circuit 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Damage (minor) 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 7 | . . . . . . . . . . . . . . . . . 2 3 2 . . . . . . Combat Hostiles 7 | . . . . . . . . . . . . . . . . . 2 3 2 . . . . . . Parts Fried 17 | . . . . . . . . . . . . . . . . . 7 3 7 . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 5 | 2 . . . . . 1 1 . . . 1 . . . . . . . . . . . . . . Heat Transferred 3615 | 333 . . . . 259 988 185 . . 148 629 74 370 . 629 . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Res Acc Com Peak Influence 1043 | 10 175 139 . 15 226 563 . . . . 327 . . . . 562 573 . . . . 209 76 317 1043 Initial 181 | . 6 67 . . 5 102 . . . . 151 . . . . . 181 . . . . 20 49 21 87 Average 268 | 4 74 104 . 2 151 324 . . . . 219 . . . . 283 292 . . . . 62 24 145 736 Maximum Alert Level 3 | . . . . . 1 2 . . . . 1 . . . . 2 2 . . . . 1 . 1 3 Low Security (%) 55 | 100 100 100 . 100 83 36 . . . . 41 . . . . 39 38 . . . . 99 100 67 5 Level 1 19 | . . . . . 16 9 . . . . 58 . . . . 19 44 . . . . . . 32 16 Level 2 15 | . . . . . . 53 . . . . . . . . . 40 16 . . . . . . . 9 Level 3 9 | . . . . . . . . . . . . . . . . . . . . . . . . . 68 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 44 | . 2 . . . 1 12 . . . 1 2 . . . 1 2 5 . . . . 6 3 3 6 Investigation 14 | . 1 . . . . 4 . . . . 1 . . . 1 1 1 . . . . 2 . 1 2 Extermination 9 | . . . . . . 2 . . . . 1 . . . . . 1 . . . . 2 . 1 2 Reinforcement 13 | . 1 . . . 1 3 . . . . . . . . . 1 1 . . . . 1 3 1 1 Assault 4 | . . . . . . . . . . 1 . . . . . . 2 . . . . . . . 1 Garrison 4 | . . . . . . 3 . . . . . . . . . . . . . . . 1 . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Res Acc Com Distress Signals 16 | . . . . 1 1 3 . . . . . . . . . . 1 . . 1 . 2 3 3 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 281 | . 6 5 . . 18 23 10 4 . 14 7 3 2 . 31 3 19 5 6 . 9 14 3 13 86 Peak Tracking Total 25 | . 2 3 . 1 6 4 7 4 . 7 3 1 2 . 6 1 10 3 4 . 3 7 1 6 25 Tactical Retreats 40 | . . . . 1 2 2 3 . . 1 . 2 . . 5 . 3 1 1 . 1 2 . 3 13 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Res Acc Com Traps Triggered 12 | . 2 . . . . 1 . . . . . . . . . 1 2 . . . . 1 . . 5 Indirectly 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 10 | . . . . . . . . . . . . . . . . . . . . . 10 . . . . Triggered 17 | . . . . . . . . . . . . . . . . . . . . 17 . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Res Acc Com Machines Disabled 24 | . . . . . 1 9 . . . . . . . . 2 2 3 . . 2 . . . 2 3 Max in Single Turn 3 | . . . . . 1 3 . . . . . . . . 1 2 2 . . 1 . . . 1 2 Garrison Access 3 | . . . . . . . . . . . 1 . . . . . . . . . . 1 . 1 . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Res Acc Com Machines Accessed 71 | . 5 . 2 . 4 7 1 1 . . 4 1 1 2 2 3 7 . 1 8 . 9 2 6 5 Terminals 28 | . 4 . . . 2 3 . . . . 1 . 1 . 1 . 4 . . . . 4 2 2 4 Fabricators 7 | . . . . . . 2 . . . . . . . . . 2 . . . . . 2 . 1 . Repair Stations 6 | . . . . . . 1 . . . . 1 . . . . 1 1 . . . . 1 . 1 . Recycling Units 6 | . 1 . . . 1 . . . . . 1 . . . . . 1 . . . . . . 1 1 Scanalyzers 3 | . . . . . 1 . . . . . . . . . . . 1 . . . . 1 . . . Garrison Access 4 | . . . . . . 1 . . . . 1 . . . . . . . . . . 1 . 1 . Total Hacks 247 | . 15 . 2 . 9 19 1 1 . . 10 1 1 18 5 15 35 . 1 12 . 56 11 20 15 Successful 146 | . 10 . 2 . 4 7 1 1 . . 6 1 1 18 5 8 13 . 1 12 . 32 5 16 3 Failed 100 | . 5 . . . 5 12 . . . . 4 . . . . 7 22 . . . . 23 6 4 12 Catastrophic 14 | . . . . . 1 1 . . . . 1 . . . . . 4 . . . . 3 1 . 3 Database Lockouts 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Manual 79 | . 10 . 1 . 4 5 . . . . 2 . . . . 1 12 . . 3 . 22 7 6 6 Terminals 124 | . 12 . . . 4 7 . . . . 3 . 1 . 4 . 18 . . . . 39 11 12 13 Fabricators 31 | . . . . . . 6 . . . . . . . . . 12 . . . . . 10 . 3 . Repair Stations 23 | . . . . . . 4 . . . . 2 . . . . 3 8 . . . . 3 . 3 . Recycling Units 18 | . 3 . . . 2 . . . . . 3 . . . . . 7 . . . . . . 1 2 Scanalyzers 8 | . . . . . 3 . . . . . . . . . . . 2 . . . . 3 . . . Garrison Access 6 | . . . . . . 2 . . . . 2 . . . . . . . . . . 1 . 1 . Terminal Hacks 92 | . 7 . 2 . 1 1 1 1 . . 1 1 1 18 5 . 4 . 1 12 . 21 5 8 2 Record 20 | . . . 1 . . . . . . . . . 1 . 5 . . . . 5 . 5 . 3 . Part Schematic 10 | . . . . . . . . . . . . . . 9 . . . . . . . 1 . . . Robot Schematic 6 | . . . . . . . . . . . . . . 6 . . . . . . . . . . . Robot Analysis 8 | . 3 . . . . . . . . . 1 . . . . . . . . . . 2 2 . . Prototype ID Bank 8 | . . . . . . . . . . . . . . 3 . . . . . 5 . . . . . Open Door 6 | . . . . . . . 1 1 . . . 1 . . . . . . 1 2 . . . . . Level Access Points 2 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Branch Access Points 4 | . . . . . 1 1 . . . . . . . . . . 1 . . . . . . 1 . Emergency Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Terminal Index 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Fabricator Index 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Repair Station Index 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Garrison Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Alert Level 5 | . 2 . . . . . . . . . . . . . . . 1 . . . . 1 . 1 . Unreport Threat 4 | . . . . . . . . . . . . . . . . . . . . . . 2 2 . . Locate Traps 3 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 . Recall Investigation 2 | . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . Recall Extermination 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Recall Reinforcements 2 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . Registered Components 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Zone Layout 3 | . 1 . . . . . . . . . . . . . . . . . . . . 1 . 1 . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 16 | . . . . . . 3 . . . . . . . . . 7 . . . . . 4 . 2 . Load Schematic 6 | . . . . . . 1 . . . . . . . . . 2 . . . . . 2 . 1 . Build 10 | . . . . . . 2 . . . . . . . . . 5 . . . . . 2 . 1 . Repair Station Hacks 12 | . . . . . . 2 . . . . 2 . . . . . 4 . . . . 2 . 2 . Scan Component 8 | . . . . . . 2 . . . . 1 . . . . . 3 . . . . 1 . 1 . Repair 4 | . . . . . . . . . . . 1 . . . . . 1 . . . . 1 . 1 . Recycling Unit Hacks 8 | . 1 . . . 1 . . . . . 2 . . . . . 2 . . . . . . 1 1 Report Inventory 5 | . . . . . 1 . . . . . 1 . . . . . 1 . . . . . . 1 1 Retrieve Components 3 | . 1 . . . . . . . . . 1 . . . . . 1 . . . . . . . . Scanalyzer 6 | . . . . . 2 . . . . . . . . . . . 2 . . . . 2 . . . Insert Component 3 | . . . . . 1 . . . . . . . . . . . 1 . . . . 1 . . . Analyze 3 | . . . . . 1 . . . . . . . . . . . 1 . . . . 1 . . . Garrison Access Hacks 3 | . . . . . . . . . . . 1 . . . . . . . . . . 1 . 1 . Seal Access 3 | . . . . . . . . . . . 1 . . . . . . . . . . 1 . 1 . Unauthorized Hacks 9 | . 2 . . . . 1 . . . . . . . . . 1 1 . . . . 2 . 2 . Terminals 4 | . 1 . . . . 1 . . . . . . . . . . 1 . . . . . . 1 . Assimilate 2 | . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . Botnet 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . Fabricators 4 | . . . . . . . . . . . . . . . . 1 . . . . . 2 . 1 . Siphon 4 | . . . . . . . . . . . . . . . . 1 . . . . . 2 . 1 . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 41 | . 4 . . . 3 6 . . . . 3 . 1 . 1 1 5 . . . . 7 2 3 5 Full Trace Events 10 | . . . . . . 4 . . . . 1 . . . 1 . . . . . . 1 . 1 2 Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hackware Fried 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . . . . 6 . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 13 | . . . . . 1 . . . . . . . . 9 . . 1 . . . . 2 . . . Parts Built 7 | . . . . . . 2 . . . . . . . . . 2 . . . . . 2 . 1 . Matter 1818 | . . . . . . 475 . . . . . . . . . 574 . . . . . 531 . 238 . Time 433 | . . . . . . 123 . . . . . . . . . 148 . . . . . 106 . 56 . Total Part Build Rating 41 | . . . . . . 10 . . . . . . . . . 14 . . . . . 11 . 6 . Parts Repaired 4 | . . . . . . . . . . . 1 . . . . . 1 . . . . 1 . 1 . Time 145 | . . . . . . . . . . . 44 . . . . . 47 . . . . 20 . 34 . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 6 | . 1 . . . . . . . . . 2 . . . . . 3 . . . . . . . . Parts Scanalyzed 3 | . . . . . 1 . . . . . . . . . . . 1 . . . . 1 . . . Part Schematics Acquired 3 | . . . . . 1 . . . . . . . . . . . 1 . . . . 1 . . . Parts Damaged 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Res Acc Com Total Allies 15 | . . 2 . 3 . 1 . . 6 2 . . . . 1 . . . . . . . . . . Largest Group 8 | . . 1 . 3 3 1 . . 6 8 8 2 . . 1 . . . . . . . . . . Highest-Rated Group 221 | . . 31 . 40 40 10 . . 166 221 221 62 . . 94 . . . . . . . . . . Highest-Rated Ally 94 | . . 31 . 16 16 10 . . 31 32 32 31 . . 94 . . . . . . . . . . Total Orders 4 | . . . . . . . . . . . 1 . . . . . . 1 . . . . . 1 1 EXPLORE 2 | . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . RETURN 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Ally Attacks 171 | . . 6 . . 20 . . . . 58 36 20 . . 8 . . . . . . . . . 23 Total Damage 2821 | . . 41 . . 208 . . . . 1159 532 291 . . 181 . . . . . . . . . 409 Kills 30 | . . 1 . . 3 . . . . 11 7 1 . . 3 . . . . . . . . . 4 Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Res Acc Com Robot Analysis Total 8 | . 3 . . . . . . . . . 1 . . . . . . . . . . 2 2 . . Derelict Logs Recovered 10 | . . 1 . 1 . . 1 1 1 2 . . . . 2 . . 1 . . . . . . . Drone Launches 8 | . . . . . . . . . . . 2 . . . . . . 1 . . . . . 2 3 Drone Recoveries 3 | . . . . . . . . . . . . . . . . . . . . . . . . 2 1 Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Res Acc Com Turns Passed 14256 | 140 261 214 304 202 397 1098 314 662 1203 458 543 440 398 88 1960 499 862 116 354 941 487 727 199 492 897 Spaces Moved 10753 | 39 244 222 331 177 261 711 248 526 1045 273 394 383 303 86 436 297 728 240 326 793 316 702 361 437 874 Core 358 | . . . . . . . . . . . . . . . 223 100 1 . . . . . . 12 22 Treads 115 | . . . . . . . . . . . . . . . . 21 7 . . . . . . . 87 Legs 1652 | 39 24 . . . . . . . . . . . . . . 120 . . 189 793 316 171 . . . Wheels 6040 | . 220 222 331 177 261 711 248 526 1045 273 394 383 303 86 213 56 360 . . . . . . . 231 Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 2588 | . . . . . . . . . . . . . . . . . 360 240 137 . . 531 361 425 534 Fastest Speed 29 | 120 80 80 80 100 110 86 110 110 110 110 103 93 103 103 50 50 37 37 37 100 106 29 29 29 29 Average Speed 100 | 120 83 80 91 100 110 103 111 110 110 115 106 102 103 103 383 107 60 37 89 114 108 52 29 59 67 Slowest Speed 1150 | 120 120 80 100 100 110 120 120 110 110 120 120 103 103 103 1150 180 152 37 180 120 110 106 29 1150 350 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Cave-ins Triggered 5 | . . . . . . . . . . . . . 1 . . . . . . . . . 1 . 3 Exploration Rate (%) 42 | 5 60 41 70 46 25 19 40 63 82 46 13 57 57 71 57 9 22 54 55 86 55 23 12 16 30 Regions Visited 25 Branch Regions 16 Pre-discovered Areas 4 | . 1 . 1 . . . . . 1 . . . . . . . . 1 . . . . . . . Known Exits Taken 14 | . . . . . 1 1 1 1 1 1 1 1 . . 1 1 1 . . . . 1 1 1 . Unknown Exits Taken 11 | 1 1 1 1 1 . . . . . . . . 1 1 . . . 1 1 1 1 . . . . Scrap Searched 22 | . . . . 1 . . 2 2 4 1 . 2 3 . 3 . . 1 2 . 1 . . . . Spaces Dug 172 | . . . . . 3 2 . . . . . 3 26 . . 6 20 . . 1 1 24 19 22 45 Terrain Destroyed 568 | . . . . . 3 159 14 41 . 19 . 3 30 . 29 30 32 . . 1 32 24 19 22 110 Melee 95 | . . . . . 3 2 . . . . . . . . . 6 20 . . 1 1 19 10 14 19 Projectile 142 | . . . . . . 1 . . . . . 3 30 . 29 . . . . . 31 5 9 8 26 AOE 331 | . . . . . . 156 14 41 . 19 . . . . . 24 12 . . . . . . . 65 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Res Acc Com Total 13175 | 116 277 247 333 192 329 960 270 603 1103 398 496 413 346 85 566 451 1081 261 376 822 386 947 416 615 1086 Wait 1325 | 70 5 13 . 9 29 122 8 67 41 96 62 17 . . 3 120 234 9 13 . 4 134 10 134 125 Move 10721 | 38 243 221 330 176 260 710 247 525 1044 272 393 382 301 85 435 296 727 239 325 792 315 701 359 434 871 Hop 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Pick Up 103 | . 6 3 1 2 6 11 2 1 9 1 9 . 1 . 11 3 11 1 6 2 3 8 3 1 2 Fast Attach 118 | . 2 . . . 1 11 . 2 . 3 3 1 2 . 8 13 16 1 7 10 4 15 7 5 7 Attach 62 | . . . . . 3 7 2 . . 2 7 . . . 14 1 8 1 3 . 3 3 2 3 3 Detach 19 | . . . . . 1 2 . . . . 1 . 1 . . . 2 2 . 2 . 3 . 3 2 Swap 61 | . 4 1 1 . 4 14 2 1 . 4 1 4 . . 1 . 7 1 2 1 1 2 6 . 4 Drop 143 | . 6 3 1 . 1 12 . 2 9 2 8 . 3 . 11 4 24 1 7 12 . 21 6 6 4 Fire 367 | 8 11 6 . 5 16 64 9 5 . 8 12 9 37 . 79 1 12 6 11 1 21 5 9 4 28 Melee 217 | . . . . . 8 2 . . . . . . . . 4 13 37 . 2 2 25 55 13 24 32 Ram 5 | . . . . . . 5 . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 4 | . . . . . . . . . . . . . . . . . 3 . . . . . . . 1 Escape Stasis 9 | . . . . . . . . . . . . . 1 . . . . . . . . . 1 . 7 Rewire 10 | . . . . . . . . . . 10 . . . . . . . . . . . . . . . Trap 10 | . . . . . . . . . . . . . . . . . . . . . 10 . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory -4/Factory (discovered 5 exits: *Upp x2 / *Ext x2 / Arm) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 3 exits: *Acc x3) -1/Access -1/Command (discovered 1 exit: [*Sur]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 3) 141 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 319 | -10/Materials | Discovered new exit (range 3) 378 | -10/Materials | Discovered new exit (range 9) 402 | -10/Materials | Entered Mines 491 | -10/Mines | Learned 2 Materials zone layouts 612 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 613 | -10/Mines | Discovered new exit (range 5) 616 | -10/Mines | Entered Exiles 636 | -10/Exiles | Met 8R-AWN 649 | -10/Exiles | Met EX-HEX 686 | -10/Exiles | Met EX-DEC 762 | -10/Exiles | Learned location of Zion (-7) 782 | -10/Exiles | Met EX-BIN 796 | -10/Exiles | Aligned with FarCom system 797 | -10/Exiles | Given EX-Vault access code 820 | -10/Exiles | Opened EX-Vault 826 | -10/Exiles | Found Superbattery 847 | -10/Exiles | Warned to stay clear of 0b10 Research branches 908 | -10/Exiles | Discovered new exit (range 14) 920 | -10/Exiles | Left Exiles lab with Superbattery 920 | -10/Exiles | Entered Mines 1006 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1008 | -9/Mines | Found Prototype Device 1092 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1110 | -9/Mines | Discovered new exit (range 5) 1122 | -9/Mines | Entered Materials 1122 | -8/Materials | Accompanied by 3 allies 1122 | -8/Materials | Evolved 4 slots: Utility x4 1123 | -8/Materials | Identified exit to Factory 1125 | -8/Materials | Identified Exp. Sensor Array 1519 | -8/Materials | Entered Factory 1519 | -7/Factory | Evolved 2 slots: Propulsion x2 1601 | -7/Factory | Fabricated Imp. Hacking Suite? 1703 | -7/Factory | Discovered new exit (range 3) 1707 | -7/Factory | Identified exit to Factory 1717 | -7/Factory | Identified exit to Lower Caves 1999 | -7/Factory | Garrison activated, responded to threat 2570 | -7/Factory | Build established: Scavenger-Mutant 2587 | -7/Factory | Fabricated Exp. Sensor Array (x1) 2617 | -7/Factory | Entered Lower Caves 2619 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2640 | -7/Lower Caves | Learned Factory emergency access door positions 2711 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 2916 | -7/Lower Caves | Discovered new exit (range 13) 2930 | -7/Lower Caves | Identified exit to Lower Caves 2931 | -7/Lower Caves | Entered another Lower Caves area 3494 | -7/Lower Caves | Spotted B-75 Beast 3571 | -7/Lower Caves | Discovered new exit (range 15) 3588 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 3592 | -7/Lower Caves | Identified exit to Zion 3593 | -7/Lower Caves | Entered Zion 3619 | -7/Zion | Build established: Mutant 3635 | -7/Zion | System corruption cleaned by Quarantine Array 3662 | -7/Zion | Discovered new exit (range 15) 3677 | -7/Zion | Identified exit to Proximity Caves 3811 | -7/Zion | Received a hallucinogenic algorithm 3885 | -7/Zion | Gained Derelict followers 3906 | -7/Zion | Learned Factory emergency access door positions 3997 | -7/Zion | Found CR-A16's Pointy Stick 4306 | -7/Zion | Gained Derelict followers 4336 | -7/Zion | Given A8's code to call for help 4455 | -7/Zion | Given the Hacking Drone Bay 4455 | -7/Zion | Learned Factory stockpile data 4457 | -7/Zion | Found Prototype Device 4612 | -7/Zion | Learned location of Warlord (-4) 4796 | -7/Zion | Entered Proximity Caves 4796 | -6/Proximity Caves | Accompanied by 6 allies 4953 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 5200 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5230 | -6/Proximity Caves | Build established: Derelict-Mutant 5233 | -6/Proximity Caves | Learned location of 1 exit from Factory 5254 | -6/Proximity Caves | Entered Factory 5254 | -6/Factory | Accompanied by 8 allies 5254 | -6/Factory | Evolved 2 slots: Utility x2 5254 | -6/Factory | Identified Hacking Drone Bay 5255 | -6/Factory | Identified exit to Factory 5332 | -6/Factory | Repaired Arm. Huge Wheel 5636 | -6/Factory | Discovered new exit (range 16) 5661 | -6/Factory | Identified exit to Lower Caves 5688 | -6/Factory | Build established: Scavenger-Mutant 5797 | -6/Factory | Entered Lower Caves 5797 | -6/Lower Caves | Accompanied by 2 allies 5811 | -6/Lower Caves | Lgt. Antimatter Reactor stolen by Master Thief 5858 | -6/Lower Caves | Spotted B-75 Beast 6019 | -6/Lower Caves | Encountered a Warlord checkpoint 6221 | -6/Lower Caves | Discovered new exit (range 13) 6232 | -6/Lower Caves | Identified exit to Lower Caves 6237 | -6/Lower Caves | Entered another Lower Caves area 6418 | -6/Lower Caves | Discovered exit to Factory (range 16) 6465 | -6/Lower Caves | Crushed by falling debris 6619 | -6/Lower Caves | Discovered new exit (range 11) 6635 | -6/Lower Caves | Entered Data Miner 6635 | -6/Data Miner | Discovered new exit (range 6) 6655 | -6/Data Miner | Met Data Miner 6698 | -6/Data Miner | Received God Mode back door access code from Data Miner 6723 | -6/Data Miner | Entered Proximity Caves 6840 | -5/Proximity Caves | Escorted by Enhanced Grunt 6862 | -5/Proximity Caves | Attracted the attention of an 0b10 base 6943 | -5/Proximity Caves | Learned 8 Factory zone layouts 6943 | -5/Proximity Caves | Learned Extension security intel 6959 | -5/Proximity Caves | Destroyed 7 combat bots 6968 | -5/Proximity Caves | Found Prototype Device 6968 | -5/Proximity Caves | Identified Exp. Thermal Shield 7164 | -5/Proximity Caves | Lost 10 parts (1p2n4u3w) 7567 | -5/Proximity Caves | Build established: Derelict-Mutant 7571 | -5/Proximity Caves | Learned Factory garrison access intel 7748 | -5/Proximity Caves | Lost 3 parts (2u1w) 7884 | -5/Proximity Caves | Core integrity fell below 50% 8422 | -5/Proximity Caves | Found Alien Artifact 8422 | -5/Proximity Caves | Identified Dimensional Node Initializer 8422 | -5/Proximity Caves | Initialized slip node 8623 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8677 | -5/Proximity Caves | Learned 8 Factory zone layouts 8679 | -5/Proximity Caves | Lost 5 parts (1p2u2w) 8683 | -5/Proximity Caves | Entered Factory 8683 | -5/Factory | Evolved 2 slots: Utility x2 8684 | -5/Factory | Identified exit to Factory 8686 | -5/Factory | Loaded intel: 4 garrison access locations 8793 | -5/Factory | Fabricated Fusion Bomb Launcher (x1) 8878 | -5/Factory | Fabricated Plasma Sword (x1) 8880 | -5/Factory | Local fabrication network quarantined 8945 | -5/Factory | Build established: Hacker-Mutant 8990 | -5/Factory | Incoming investigation squad redirected 9182 | -5/Factory | Entered another Factory area 9182 | -4/Factory | Evolved 2 slots: Utility x2 9359 | -4/Factory | Repaired Broken Biometal Medium Treads 9680 | -4/Factory | Incoming investigation squad redirected 9898 | -4/Factory | Discovered new exit (range 5) 9932 | -4/Factory | First assault squad dispatched 9961 | -4/Factory | Incoming assault squad redirected 9995 | -4/Factory | Identified exit to Upper Caves 9995 | -4/Factory | Identified exit to Extension 9995 | -4/Factory | Identified exit to Armory 10002 | -4/Factory | Lost 4 parts (3u1w) 10044 | -4/Factory | Entered Upper Caves 10115 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 10158 | -4/Upper Caves | Discovered new exit (range 6) 10160 | -4/Upper Caves | Entered another Upper Caves area 10214 | -4/Upper Caves | Ambushed by wild Derelicts 10459 | -4/Upper Caves | Discovered new exit (range 8) 10514 | -4/Upper Caves | Entered Warlord 10555 | -4/Warlord | System corruption cleaned by Quarantine Array 10669 | -4/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 10884 | -4/Warlord | Met Warlord 10909 | -4/Warlord | Warlord's base attacked by MAIN.C 10959 | -4/Warlord | Found Prototype Processor 10959 | -4/Warlord | Identified Exp. Target Analyzer 10965 | -4/Warlord | Found Prototype Hackware 10965 | -4/Warlord | Identified System Mapper 10987 | -4/Warlord | Found Prototype Device 10987 | -4/Warlord | Identified Exp. Phase Shifter 11239 | -4/Warlord | Found Prototype Energy Gun 11239 | -4/Warlord | Identified Vortex Rail 11242 | -4/Warlord | Found Vortex Rail 11247 | -4/Warlord | Found Vortex Rail 11259 | -4/Warlord | Warlord forces counterattacked 11403 | -4/Warlord | Opened side exit 11440 | -4/Warlord | Discovered new exit (range 15) 11455 | -4/Warlord | Entered Proximity Caves 11531 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11815 | -3/Proximity Caves | Lost 4 parts (1p1n1u1w) 11922 | -3/Proximity Caves | Discovered new exit (range 5) 11942 | -3/Proximity Caves | Entered Research 11942 | -3/Research | Evolved 2 slots: Propulsion x2 12267 | -3/Research | Incoming investigation squad redirected 12318 | -3/Research | Fabricated Lgt. Regenerative Plating (x1) 12390 | -3/Research | Garrison activated, responded to threat 12531 | -3/Research | Central database locked down 12531 | -3/Research | Identified exit to Research 12552 | -3/Research | Build established: Wizard-Mutant 12552 | -3/Research | Incoming investigation squad redirected 12599 | -3/Research | Fabricated Exp. Cesium-ion Thruster (x1) 12658 | -3/Research | Repaired Force Lance 12669 | -3/Research | Entered another Research area 12669 | -2/Research | Warlord forces began assault on 0b10 12669 | -2/Research | Evolved 2 slots: Power x1, Utility x1 12712 | -2/Research | Identified exit to Access 12768 | -2/Research | Found Prototype Launcher 12768 | -2/Research | Identified Tactical Quantum Warhead 12779 | -2/Research | Research machine network offline 12805 | -2/Research | Crushed by falling debris 12826 | -2/Research | Found Antimissile System 12868 | -2/Research | Entered Access 12868 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 12923 | -1/Access | Repaired Particle Reactor 12958 | -1/Access | Build established: Wizard-Sprinter 13017 | -1/Access | Fabricated Combat Drone Bay (x1) 13107 | -1/Access | Identified exit to Command 13137 | -1/Access | Adv. Hacking Suite fried by hacking feedback 13360 | -1/Access | Entered Command 13416 | -1/Command | Incoming investigation squad redirected 13557 | -1/Command | Phase Generator disabled 13563 | -1/Command | Spotted Executioner 13563 | -1/Command | Spotted Executioner 13563 | -1/Command | Spotted Executioner 13563 | -1/Command | Spotted Executioner 13563 | -1/Command | Spotted Striker 13563 | -1/Command | Spotted Striker 13563 | -1/Command | Spotted Alpha 7 13563 | -1/Command | Spotted Alpha 7 13564 | -1/Command | Spotted B-99 Colossus 13733 | -1/Command | Build established: Hacker-Mutant 13955 | -1/Command | Crushed by falling debris 13956 | -1/Command | System corruption reached 10% 13969 | -1/Command | Crushed by falling debris 13974 | -1/Command | Crushed by falling debris 14005 | -1/Command | Lost 5 parts (2n2u1w) 14110 | -1/Command | First assault squad dispatched 14245 | -1/Command | Spotted B-99 Colossus 14248 | -1/Command | Discovered new exit (range 15) 14254 | -1/Command | Core integrity fell below 50% 14256 | -1/Command | Core integrity fell below 20% 14257 | -1/Command | Destroyed by Alpha 7 with Multirail Last Messages --------------- 14254_ Slug penetrates S-43 Plague. 14254_ Slug penetrates Alpha 7. 14254_ Slug penetrates Wall. 14255_ Penetrated by Slug. 14255_ Stasis field depleted. 14255_ Penetrated by Slug. 14255_ Slug penetrates Reinforced Barrier. 14255_ Stasis field depleted. 14256_ Triggered Stasis Trap. 14256_ A bubble of rippling energy engulfs the area. 14256_ Field strength at 94. 14256_ Field strength at 82. 14257_ Knocked back. 14257_ Slug penetrates Striker. 14257_ Striker destroyed. 14257_ Slug penetrates Wall. 14257_ Executioner destroyed. 14257_ Slug penetrates Wall. 14257_ Imp. Armor Integrity Analyzer destroyed. 14257_ Executioner suffers critical hit. Map ----- +----------------------------------------------------+ | #????#####????????????????????????????# R"# | | !??? = #????????????????????????????# """# | | #??##############????????????# * "" # | | "" #??# #????????????# # | | """" #??# #????????????# [ # | | """" #??# #????????????#% # | | "" ???# #????#########[= [%[ # | | ! ????# #????# ##%= =*%= # | | ?? /?????# s *% ###### #"######+##"# | | ####"######## """" !/ " / " | | # """" ###### ###### ###### | | / """" #????# #????# # | | ###########[%= """" #????# #????# # | | #?????????# = #????###+######### # | | #?????????# #??????# ib / | | #?????????#"############??????############# | | #?????????###??????????????????#!!! ## | | #/#####?????##########????????????!!! ## | | %" #?????? ?????###?????!! ##### | | " #??????? BB#####;;##????? #??# | | #????????? ^ BB; # # # ###??? #?### | | #???????????" ^ EE 7 ###;+##;"#"#?# | | #???????????" ; ; #?# # | | ##+####??????" "" " ^sK% ; ;#"#### # | | ?????????????" <" s ^ 7 ; ggglgg | | ?????????????" " s@![ s; ;;##### ## | | ##???????????""???" BB E*%! ^;;; # | | # #???????? BB# ; !=# ### ; s; | | *# #?????? ###;;####?##" s " # | | *# #?????? ??####??????# # """" # | | # #??????##########?????????????# + """" | | # #??????##########?????????????####"# "" ## | | # #??????# ##????????????###### ! ## | | # ########"####### ############## #" #? | | # ##?????### # " h #? | | ?# #???????################## "##h######? | | ?# #??????????###???????????####????????? | | ?# #????????????????????????????????????? | | ## #????????????????????????????????????? | | ##???????????????????????????????????? | | #???????????????????????????????????? | | #???????????????????????????????????? | | # #???????????????????????????????????? | | ####### #???????????????????????????????????? | | #?????# #???????????????????????????????????? | | #?????# #???????????????????????????????????? | | #?????# ##+####????????????????????????????????? | | #?????# # #????????????????????????????????? | | #?????# # #????????????????????????????????? | | #?????# # [[!#????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 87 Coolant Potential 120 Energy Generation 45 Energy Capacity 2410 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 30 Terrain Scan Density 10 ECM Strength 3 Additional Mass Support 12 Armor Coverage 675 Core Shielding 20 Power Shielding 66 Melee Speed Boost 50 Phase Shifting 20 Evasion (%) 74 Targeting Accuracy 8 Melee Accuracy 8 Target Analysis 12 Core Analysis 10 Armor Integrity Analysis 50 Recoil Reduction 4 Energy Filtering 30 Stasis Canceling 1 Offensive Hacking 34 Defensive Hacking 48 Item Schematics ----------------- Exp. Sensor Array | -8/Materials | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Flexi-carbon Leg | -6/Data Miner | Free Exp. Cesium-ion Thruster | -6/Data Miner | Free Triangulator | -6/Data Miner | Free Tactical Coordination Suite | -6/Data Miner | Free Exp. Transmission Jammer | -6/Data Miner | Free Cloaking Device | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free HERF Cannon | -4/Factory | Scanalyzed Lgt. Quantum Reactor | -3/Research | Hacked Force Lance | -3/Research | Scanalyzed Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ Imp. Hacking Suite | x1 | -7/Factory | Preloaded Exp. Sensor Array | x1 | -7/Factory Fusion Bomb Launcher | x1 | -5/Factory | Preloaded Plasma Sword | x1 | -5/Factory Lgt. Regenerative Plating | x1 | -3/Research Exp. Cesium-ion Thruster | x1 | -3/Research Combat Drone Bay | x1 | -1/Access Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- Can't Touch This Challenges ------------ None Game ------ Seed FissionVariableEngine Manual? 0 Play Time 03:16:28 Cumulative 108.1 hours Start 2020.11.07 @ 15:56:10 End 2020.11.07 @ 19:20:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 113 Rogue 113 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 60 Gallery% 65 Achievement% 50 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f6b27e0e-4aca-40e5-8ca6-178fcd724e7a