Cogmind - Beta 12 @@@ ROGUE MODE // 2024.02.22 @ 22:28:21 Player: drchaos820 Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (55) 275 Value Destroyed (1582) 1582 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (56) 56 TOTAL SCORE: 5353 Bonus ------- Follower Combat Kills 68 Friendly Fire -12 Cogmind --------- Core Integrity 818/850 Matter 184/300 Energy 265/265 System Corruption 5% Temperature Critical (642) Movement Core (700) Ox13 Location -6/Factory Parts ------- > --- POWER (2) -------- Improved Ion Engine > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Large Storage Unit Signal Interpreter Targeting Computer Target Analyzer Kinecellerator Hardened Medium Armor Plating > --- WEAPON (3) ------- Improved Assault Rifle > --- INVENTORY (15) --- Light Nuclear Core Armored Huge Wheel Armored Huge Wheel Large Storage Unit High-capacity Matter Pod (200) Advanced Visual Processing Unit Improved Medium Armor Plating Heavy EM Pulse Gun Heavy EM Pulse Gun Heavy Plasma Cannon Advanced Assault Cannon Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine Deuterium Engine > --- PROPULSION ------- Wheel Wheel Compact Wheel > --- UTILITY ---------- Large Storage Unit Signal Interpreter Targeting Computer Target Analyzer Core Analyzer Kinecellerator Hardened Medium Armor Plating > --- WEAPON ----------- Improved Assault Rifle Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Light Nuclear Core Armored Huge Wheel Armored Huge Wheel Large Storage Unit High-capacity Matter Pod Advanced Visual Processing Unit Improved Medium Armor Plating Heavy EM Pulse Gun Heavy EM Pulse Gun Heavy Plasma Cannon Advanced Assault Cannon Grenade Launcher [Rating: 40] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Wheel Wheel Wheel Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Targeting Computer Protection Hardened Medium Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Jun Mat Min Mat Min Mat Fac Fac Slots Evolved 8 | . . . 2 . 2 2 2 Power 1 | . . . . . . . 1 Propulsion 1 | . . . . . . 1 . Utility 5 | . . . 2 . 2 . 1 Weapon 1 | . . . . . . 1 . Parts Attached 51 | 7 1 3 3 1 18 15 3 Power 8 | 1 . 1 . . 4 1 1 Engine 7 | 1 . 1 . . 3 1 1 Core 1 | . . . . . 1 . . Reactor . | . . . . . . . . Propulsion 14 | 2 . 1 1 . 2 8 . Treads . | . . . . . . . . Leg . | . . . . . . . . Wheel 14 | 2 . 1 1 . 2 8 . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 14 | 2 1 1 2 . 5 1 2 Device 6 | 1 . 1 1 . 2 1 . Storage 2 | 1 1 . . . . . . Processor 5 | . . . 1 . 3 . 1 Hackware . | . . . . . . . . Protection 1 | . . . . . . . 1 Artifact . | . . . . . . . . Weapon 15 | 2 . . . 1 7 5 . Energy Gun 2 | 2 . . . . . . . Energy Cannon 1 | . . . . . . 1 . Ballistic Gun 3 | . . . . 1 1 1 . Ballistic Cannon 8 | . . . . . 6 2 . Launcher 1 | . . . . . . 1 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . . 2 . . Parts Lost 17 | . . 2 1 . 2 5 7 Power 2 | . . 1 . . . . 1 Propulsion 10 | . . 1 1 . 1 4 3 Utility 2 | . . . . . 1 . 1 Weapon 3 | . . . . . . 1 2 Highest Loss Streak 7 | . . 2 1 . 1 2 7 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 97 | . 100 98 99 100 97 95 98 Engine 9 | . 14 12 11 11 5 7 13 Wheel 20 | . 28 27 21 22 17 18 19 Device 13 | . 14 14 22 22 11 7 6 Storage 9 | . 14 14 11 11 9 7 6 Processor 19 | . . . 11 11 32 30 26 Energy Gun 11 | . 28 28 22 13 5 . . Ballistic Gun 3 | . . . . 8 5 3 6 Ballistic Cannon 6 | . . . . . 5 15 12 Naked Turns . | . . . . . . . . Heaviest Build 63 | 13 28 28 29 30 41 48 63 Greatest Support 36 | 20 20 26 26 26 26 36 36 Greatest Overweight (x) 4 | . 1 1 1 1 1 4 1 Average Overweight (x) . | . . 1 1 1 . 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 14 | 7 10 15 15 15 15 15 15 Most Carried 15 | 6 14 15 15 15 15 15 15 Average Carried 13 | 2 8 14 13 15 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 Final Carried 15 | 6 14 15 15 15 15 15 14 Class Distribution -------------------- 51% | Mutant 25% | Gunner 11% | Scavenger-Mutant 5% | Skirmisher 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 ----------- Run | Jun Mat Min Mat Min Mat Fac Fac Matter Collected 1753 | 270 . 118 147 10 286 694 228 Remotely . | . . . . . . . . Salvage Created 1974 | 175 79 73 259 . 575 572 241 Parts 98 | 16 6 5 13 . 18 33 7 Haulers Intercepted 1 | . . . . . 1 . . Recyclers Shooed 7 | 1 1 . 3 . . 2 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Jun Mat Min Mat Min Mat Fac Fac Combat Hostiles Destroyed 33 | . 4 2 5 . 8 12 2 Guns 20 | . 4 2 5 . 5 4 . Cannons 13 | . . . . . 3 8 2 Classes Destroyed 12 | 2 2 . 3 . 3 2 . Worker 2 | . . . 1 . . 1 . Builder 5 | . . . . . . 5 . Tunneler 6 | 5 . . . . . 1 . Hauler 1 | . . . . . 1 . . Recycler 7 | 1 . . . . 2 3 1 Watcher 1 | . . . 1 . . . . Swarmer 6 | . 3 . . . . 3 . Grunt 16 | . 1 2 4 . 6 3 . Brawler 2 | . . . . . 1 . 1 Sentry 4 | . . . 1 . . 2 1 Hunter 2 | . . . . . 1 1 . Programmer 3 | . . . . . . 3 . Best Kill Streak 6 | 6 3 2 3 . 3 5 1 Combat Bots Only 3 | . 3 2 2 . 3 3 1 Max Kills in Single Turn 2 | 1 1 1 1 . 1 2 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Jun Mat Min Mat Min Mat Fac Fac Damage Taken 2224 | . 121 159 147 . 241 709 847 Core 342 | . 22 38 63 . 70 117 32 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 86 | 100 . 76 . 84 87 83 . Volleys Fired 160 | 9 13 9 36 . 29 49 15 Largest 3 | 2 2 2 2 . 2 3 3 Hottest 171 | 100 100 100 100 . 96 171 119 Shots Fired 355 | 18 26 18 72 . 58 131 32 Gun 198 | 18 26 18 72 . 36 14 14 Cannon 156 | . . . . . 22 116 18 Launcher 1 | . . . . . . 1 . Special . | . . . . . . . . Kinetic 186 | . . . . . 40 114 32 Thermal 168 | 18 26 18 72 . 18 16 . Explosive 1 | . . . . . . 1 . Electromagnetic . | . . . . . . . . Robot Hit Streak 14 | 3 5 3 14 . 7 12 8 Robot Miss Streak 6 | 2 3 2 6 . 4 3 2 Penetration Max . | . . . . . . . . Secondary Targets 2 | . 2 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 215 | 9 14 10 46 . 35 78 23 Core Hits 84 | 7 5 5 14 . 20 25 8 Critical Kills 1 | . . . . . . 1 . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 18 | 1 . . 7 . . 9 1 Burn 8 | 1 . . 7 . . . . Destroy 1 | . . . . . . 1 . Blast 9 | . . . . . . 8 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4519 | 112 176 125 604 . 631 2247 624 Guns 1776 | 112 176 125 604 . 312 256 191 Cannons 2642 | . . . . . 319 1991 332 Explosions 101 | . . . . . . . 101 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 2979 | . . . . . 509 1947 523 Thermal 1540 | 112 176 125 604 . 122 300 101 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 5 | . . . . . . 4 5 Average Corruption 3 | . . . . . . 3 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 7 | . . . . . . 6 1 Message Errors 2 | . . . . . . 2 . Matter Fused 1 | . . . . . . 1 . Heat Flow Errors 3 | . . . . . . 2 1 Misfires 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 123 | . . . . . 1 122 . Projectiles 123 | . . . . . 1 122 . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 13 | . . . . . . 10 3 Impact . | . . . . . . . . Kinetic 12 | . . . . . . 9 3 Secondary 1 | . . . . . . 1 . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 695 | 117 234 296 321 . 45 300 695 Average Temperature 115 | 45 101 153 108 . 24 100 265 Received Heat Transfer 597 | . 24 75 51 . 81 114 252 Effects 13 | . . 3 1 . . . 9 Shutdowns 2 | . . . . . . . 2 Energy Bleed 1 | . . . 1 . . . . Interference 7 | . . 3 . . . . 4 Matter Decay 1 | . . . . . . . 1 Short Circuit 1 | . . . . . . . 1 Damage (minor) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions 1 | . . . . . . 1 . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 6 | . 1 . 4 . 1 . . Heat Transferred 4503 | 407 518 370 2294 . 370 444 100 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Jun Mat Min Mat Min Mat Fac Fac Peak Influence 367 | 30 160 92 254 99 262 367 226 Initial 99 | . 19 62 35 99 38 41 53 Average 111 | 12 98 64 78 99 151 155 108 Maximum Alert Level 1 | . . . 1 . 1 1 1 Low Security (%) 84 | 100 100 100 83 100 61 77 94 Level 1 15 | . . . 16 . 38 22 5 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 15 | . 1 . 4 . 1 7 2 Investigation 6 | . . . 1 . 1 3 1 Extermination 3 | . . . . . . 2 1 Reinforcement 6 | . 1 . 3 . . 2 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . . 2 . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Jun Mat Min Mat Min Mat Fac Fac Distress Signals 2 | . . . 2 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 60 | . 7 2 18 . 12 13 8 Peak Tracking Total 4 | . 3 2 3 . 3 4 4 Tactical Retreats 3 | . . . 2 . . . 1 Traps | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Jun Mat Min Mat Min Mat Fac Fac Traps Triggered 3 | . . 1 . . 2 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 ---------- Run | Jun Mat Min Mat Min Mat Fac Fac Machines Disabled 8 | . . . . . . 6 2 Max in Single Turn 5 | . . . . . . 5 2 Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Jun Mat Min Mat Min Mat Fac Fac Machines Accessed 17 | . 4 1 2 1 2 5 2 Terminals 10 | . 4 . 1 1 2 2 . Fabricators 3 | . . . . . . 2 1 Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . . 1 . . 1 . Garrison Access 1 | . . . . . . . 1 Total Hacks 43 | . 12 1 8 2 4 12 4 Successful 23 | . 5 1 6 2 2 6 1 Failed 20 | . 7 . 2 . 2 6 3 Catastrophic 3 | . . . 1 . . 1 1 Database Lockouts . | . . . . . . . . Manual 22 | . 12 . 3 . 4 3 . Terminals 26 | . 12 . 3 2 4 5 . Fabricators 6 | . . . . . . 5 1 Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 7 | . . . 5 . . 2 . Garrison Access 3 | . . . . . . . 3 Terminal Hacks 8 | . 2 1 . 2 . 3 . Part Schematic 1 | . 1 . . . . . . Open Door 1 | . . 1 . . . . . Open DSF 1 | . . . . . . 1 . Terminal Index 1 | . 1 . . . . . . Alert Level 1 | . . . . . . 1 . Unreport Threat 1 | . . . . . . 1 . Dispatch Records 1 | . . . . 1 . . . Zone Layout 1 | . . . . 1 . . . Fabricator Hacks 3 | . . . . . . 2 1 Network Status 1 | . . . . . . . 1 Load Schematic 1 | . . . . . . 1 . Build 1 | . . . . . . 1 . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 6 | . . . 5 . . 1 . Insert Component 2 | . . . 1 . . 1 . Analyze 4 | . . . 4 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 6 | . 3 . 1 . 2 . . Terminals 6 | . 3 . 1 . 2 . . Botnet 6 | . 3 . 1 . 2 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 13 | . 4 . 2 1 1 4 1 Full Trace Events 7 | . 1 . 1 . 1 3 1 Feedback Events 1 | . . . . . . 1 . Corruption 1 | . . . . . . 1 . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . 1 . 1 . . . . Parts Built 1 | . . . . . . 1 . Authchips . | . . . . . . . . Time 25 | . . . . . . 25 . Total Part Build Rating 1 | . . . . . . 1 . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . . 1 . . 1 . Part Schematics Acquired 1 | . . . 1 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 ------------ Run | Jun Mat Min Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Jun Mat Min Mat Min Mat Fac Fac Total Allies 2 | . . . . 2 . . . Largest Group 2 | . . . . 2 2 . . Highest-Rated Group 51 | . . . . 51 51 . . Highest-Rated Ally 31 | . . . . 31 31 . . Total Orders . | . . . . . . . . Ally Attacks 7 | . . . . . 7 . . Total Damage 107 | . . . . . 107 . . Kills 2 | . . . . . 2 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Jun Mat Min Mat Min Mat Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 ------------- Run | Jun Mat Min Mat Min Mat Fac Fac Turns Passed 3394 | 125 222 234 775 322 470 892 354 Spaces Moved 2145 | 103 154 198 205 293 278 635 279 Core 2 | 2 . . . . . . . Treads . | . . . . . . . . Legs . | . . . . . . . . Wheels 2143 | 101 154 198 205 293 278 635 279 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 95 105 105 90 95 101 Average Speed 100 | 79 87 96 105 105 104 103 101 Slowest Speed 140 | 80 95 105 115 105 105 140 101 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 31 | 5 28 50 22 82 32 23 10 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken 2 | . . . . . 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 3 | . . 1 . 2 . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 137 | . . . . . 9 100 28 Melee . | . . . . . . . . Projectile 36 | . . . . . 9 22 5 AOE 101 | . . . . . . 78 23 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Jun Mat Min Mat Min Mat Fac Fac Total 3051 | 124 215 224 694 307 398 763 326 Wait 636 | . 41 9 446 13 56 48 23 Move 2138 | 102 153 197 204 292 277 634 279 Hop . | . . . . . . . . Pick Up 37 | 6 7 4 4 . 6 7 3 Fast Attach 26 | 7 . 1 . 1 12 5 . Attach 14 | . . 2 3 . 3 3 3 Detach . | . . . . . . . . Swap 11 | . 1 . . . 3 7 . Drop 29 | . . 2 1 1 12 10 3 Fire 160 | 9 13 9 36 . 29 49 15 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 7 | -11/Junkyard | Discovered new exit (range 15) 126 | -11/Junkyard | Entered Materials 313 | -10/Materials | Build established: Mutant 330 | -10/Materials | Discovered new exit (range 12) 348 | -10/Materials | Entered Mines 367 | -10/Mines | Learned Materials security intel 368 | -10/Mines | Learned location of Storage (-9) 370 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 527 | -10/Mines | Discovered new exit (range 7) 582 | -10/Mines | Entered Materials 582 | -9/Materials | Evolved 2 slots: Utility x2 1326 | -9/Materials | Discovered new exit (range 13) 1357 | -9/Materials | Entered Mines 1660 | -9/Mines | Discovered new exit (range 11) 1679 | -9/Mines | Entered Materials 1679 | -8/Materials | Accompanied by 2 allies 1679 | -8/Materials | Evolved 2 slots: Utility x2 1684 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 2137 | -8/Materials | Discovered new exit (range 11) 2148 | -8/Materials | Identified exit to Factory 2149 | -8/Materials | Entered Factory 2149 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2776 | -7/Factory | Fabricated Grenade Launcher (x1) 2873 | -7/Factory | Build established: Gunner 3008 | -7/Factory | Discovered new exit (range 13) 3040 | -7/Factory | Identified exit to Factory 3041 | -7/Factory | Entered another Factory area 3041 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3395 | -6/Factory | Self-destructed Last Messages --------------- 03373_ Target Analyzer temporarily disabled. 03373_ Adv. Assault Cannon temporarily disabled. 03373_ Signal Interpreter temporarily disabled. 03374_ Wheel destroyed. 03377_ G-50 Soldier knocked back. 03383_ Com. Wheel destroyed. 03386_ System corrupted: Heat flow error (+228). 03386_ Adv. Assault Cannon destroyed. 03387_ Power failure, Imp. Ion Engine shutdown. 03389_ Power failure, Deuterium Engine shutdown. 03389_ Kinecellerator broken. 03389_ Overheating: Short circuit. 03390_ Overheating: Matter decay (-37). 03390_ ALERT: Security rotation in progress. 03392_ Deuterium Engine destroyed. 03393_ Overheating: Broken Kinecellerator damaged (-8). 03393_ Adv. Assault Cannon destroyed. 03394_ Overheating: System interference. 03394_ Targeting Computer temporarily disabled. 03395_ Core Analyzer destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ?????????##########????????????????????? | | ?????????# #????????????????????? | | ?????????# #????????????????????? | | ?????????# #????????????????????? | | ?????????# #????????????????????? | | ?????????# !#??##+#####+####### ?? | | ?????????# #??# ? | | ?????????# ! #??# ? | | ?????????# #??# ? | | ?????????# %/@ #??# #######???????? | | ??############;;;##### #?????????????? | | ?? # g% #?????????????? | | ??" " " " #% %gp #?????????????? | | ??" " " " # %% #?????????????? | | ? " " " " # ###########?????????????? | | # " " " " # #???????????????????????? | | # " " " " + t#???????????????????????? | | # " " " " # #???????????????????????? | | # " " " " # #???????????????????????? | | # " " " " # #???????????????????????? | | # " " " " # #???????????????????????? | | # # #???????????????????????? | | ?###+#+##### #???????????????????????? | | ?????# #??## ########????????????????? | | ?????# #### ????????????????? | | ?????# == #??????????????????????? | | ?????# !%! #??????????????????????? | | ?????# = #??????????????????????? | | ?????###### % #??????????????????????? | | ??????????### #??????????????????????? | | ?????????##"# #??????????????????????? | | ?????????# #??????????????????????? | | ?????????# ####???????????????????? | | ?????????# +???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 21 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 44 Targeting Accuracy 5 Target Analysis 5 Core Analysis 6 Kinecelleration 30 Item Schematics ----------------- Grenade Launcher | -10/Materials | Hacked Imp. Terrain Scanner | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Grenade Launcher | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Party Time Challenges ------------ None Game ------ Seed TerrainFlakMapper Manual? 0 Play Time 00:29:39 Cumulative 31.0 hours Start 2024.02.22 @ 14:01:13 End 2024.02.22 @ 22:28:21 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 51 Rogue 28 Adventurer 23 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 43 Achievement% 42 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4241e2b2-1826-4276-9aa0-9e4b0d4ad14b