Cogmind - Beta 13 *** ADVENTURER MODE // 2024.05.08 @ 01:31:25

Player: hop

Result: Destroyed by H-66 Slayer with Heavy Assault Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (9)        1800
Robots Destroyed (32)      160
Value Destroyed (731)      731
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (1000)               1000
              TOTAL SCORE: 5751

 Bonus
-------
Entered Garrisons          200
Entered DSFs               500
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/850
Matter                     39/300
Energy                     99/100
System Corruption          0%
Temperature                Hot (272)
Movement                   Core (50)
Location                   -6/Garrison

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (5) ------
  Advanced Signal Interpreter
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
               (None)

 Peak State 
------------
>          --- POWER ------------
           Fusion Compressor
           Fusion Compressor
>          --- PROPULSION -------
    Medium Treads
    Medium Treads
    Medium Treads
    Medium Treads
>          --- UTILITY ----------
           Active Sensor Suite
           Trap Reconfigurator
>          --- WEAPON -----------
     Heavy Laser
  Enhanced Autogun
  Enhanced Autogun
>          --- INVENTORY --------
           Ion Engine
     Light Nuclear Core
           Particle Gun
           Rocket Launcher
[Rating: 74]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Fusion Compressor
Propulsion                 Wheel
  Treads                   Medium Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Improved Hover Unit
  Flight Unit              VTOL Module
Utility                    Improved Terrain Scanner
  Device                   Improved Terrain Scanner
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Assault Rifle
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Gar 
Slots Evolved              8    | .   .   .   .   .   4   2   .   2   .   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   
  Propulsion               3    | .   .   .   .   .   2   .   .   1   .   
  Utility                  3    | .   .   .   .   .   2   .   .   1   .   
  Weapon                   1    | .   .   .   .   .   .   1   .   .   .   
Parts Attached             45   | 11  1   4   1   .   6   1   19  1   1   
  Power                    7    | 1   .   .   .   .   1   .   4   .   1   
    Engine                 3    | 1   .   .   .   .   1   .   1   .   .   
    Core                   4    | .   .   .   .   .   .   .   3   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               18   | 5   .   1   .   .   1   .   11  .   .   
    Treads                 4    | .   .   .   .   .   .   .   4   .   .   
    Leg                    1    | .   .   1   .   .   .   .   .   .   .   
    Wheel                  6    | 5   .   .   .   .   1   .   .   .   .   
    Hover                  4    | .   .   .   .   .   .   .   4   .   .   
    Flight                 3    | .   .   .   .   .   .   .   3   .   .   
  Utility                  8    | 2   1   .   1   .   2   .   1   1   .   
    Device                 5    | 1   .   .   1   .   2   .   1   .   .   
    Storage                1    | 1   .   .   .   .   .   .   .   .   .   
    Processor              2    | .   1   .   .   .   .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   12   | 3   .   3   .   .   2   1   3   .   .   
    Energy Gun             6    | 2   .   1   .   .   .   1   2   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          3    | .   .   1   .   .   2   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   
    Launcher               1    | .   .   1   .   .   .   .   .   .   .   
    Special Weapon         1    | 1   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   1   .   .   
  Unidentified Prototypes  3    | .   .   .   1   .   1   .   1   .   .   
Parts Lost                 14   | .   .   1   .   .   1   .   3   .   9   
  Power                    4    | .   .   1   .   .   .   .   1   .   2   
  Propulsion               5    | .   .   .   .   .   .   .   1   .   4   
  Utility                  2    | .   .   .   .   .   .   .   .   .   2   
  Weapon                   3    | .   .   .   .   .   1   .   1   .   1   
  Highest Loss Streak      9    | .   .   1   .   .   1   .   2   .   9   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     75   | .   72  88  85  85  83  .   81  57  43  
  Engine                   2    | .   14  9   .   .   6   .   4   .   .   
  Core                     1    | .   .   .   .   .   .   .   3   6   4   
  Treads                   2    | .   .   .   .   .   .   .   21  .   .   
  Leg                      7    | .   .   3   14  14  9   .   1   .   .   
  Wheel                    10   | .   28  24  14  14  14  .   1   .   .   
  Hover                    5    | .   .   .   .   .   .   .   .   26  17  
  Device                   15   | .   14  14  14  14  27  .   20  13  9   
  Processor                9    | .   1   14  14  14  9   .   4   4   6   
  Energy Gun               7    | .   .   8   14  14  3   .   4   .   .   
  Ballistic Gun            9    | .   .   8   14  14  14  .   13  .   .   
  Special Melee Weapon     1    | .   .   .   .   .   .   .   .   6   4   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             25   | 10  5   8   5   5   13  15  25  11  11  
  Greatest Support         112  | 32  20  20  10  10  20  20  112 28  14  
  Greatest Overweight (x)  6    | .   .   .   .   .   1   .   6   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   5   5   5   
  Most Carried             5    | 4   5   5   5   5   5   3   5   2   1   
  Average Carried          3    | 3   4   4   4   5   3   3   3   1   .   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | 3   5   4   5   5   4   3   1   1   .   

 Class Distribution 
--------------------
 36% | Scavenger-Mutant
 35% | Mutant
 13% | Scout
  8% | Skirmisher
  5% | Scavenger-Skirmisher

 Dominant Class 
----------------
     Scavenger-Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
               Mutant | -9/Mines
 Scavenger-Skirmisher | -8/Materials
 Scavenger-Skirmisher | -7/Factory
           Skirmisher | -7/DSF
                Scout | -6/Factory
                Scout | -6/Garrison

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  
-----------                Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Gar 
Matter Collected           886  | 310 .   90  .   .   158 .   324 .   4   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            1352 | 233 .   284 .   .   228 .   607 .   .   
  Parts                    86   | 22  .   12  .   .   16  .   36  .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Gar 
Combat Hostiles Destroyed  17   | .   .   4   .   .   3   .   10  .   .   
  Guns                     17   | .   .   4   .   .   3   .   10  .   .   
Classes Destroyed          7    | 2   .   2   .   .   2   .   1   .   .   
  Builder                  2    | .   .   1   .   .   1   .   .   .   .   
  Tunneler                 9    | 9   .   .   .   .   .   .   .   .   .   
  Recycler                 4    | 1   .   1   .   .   2   .   .   .   .   
  Swarmer                  6    | .   .   .   .   .   2   .   4   .   .   
  Grunt                    9    | .   .   4   .   .   .   .   5   .   .   
  Sentry                   1    | .   .   .   .   .   1   .   .   .   .   
  Heavy                    1    | .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           6    | 4   .   6   .   .   3   .   4   .   .   
  Combat Bots Only         4    | .   .   4   .   .   3   .   4   .   .   
Max Kills in Single Turn   2    | 2   .   1   .   .   1   .   2   .   .   
  Gunslinging              1    | .   .   .   .   .   .   .   1   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   -6   -6   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  DSF  Fac  Gar  
Hostile Shots Fired        285  | .    2    25   .    .    17   .    65   .    176  
  Missed                   92   | .    .    3    .    .    6    .    15   .    68   
Damage Taken               2447 | .    11   260  .    .    180  .    719  .    1277 
  Core                     1136 | .    6    70   .    .    109  .    97   .    854  
  Absorbed by Shields      50   | .    .    .    .    .    .    .    .    .    50   
  Ignored by Resistances   715  | .    4    76   .    .    51   .    205  .    379  
Core Remaining (%)         83   | 100  .    .    .    69   80   .    86   .    .    
Volleys Fired              99   | 45   .    15   2    .    12   .    25   .    .    
  Largest                  3    | 2    .    2    2    .    2    .    3    .    .    
  Hottest                  140  | 140  .    60   60   .    60   .    119  .    .    
Shots Fired                170  | 47   .    30   4    .    24   .    65   .    .    
  Gun                      147  | 24   .    30   4    .    24   .    65   .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    
  Special                  23   | 23   .    .    .    .    .    .    .    .    .    
  Kinetic                  90   | .    .    15   2    .    23   .    50   .    .    
  Thermal                  36   | 23   .    .    .    .    .    .    13   .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          44   | 24   .    15   2    .    1    .    2    .    .    
  Robot Hit Streak         32   | 8    .    31   .    .    32   .    30   .    .    
  Robot Miss Streak        2    | 2    .    .    .    .    2    .    1    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        7    | .    .    1    .    .    .    .    6    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    1    .    .    
Shots Hit Robots           132  | 26   .    26   .    .    12   .    54   10   4    
  Core Hits                52   | 11   .    12   .    .    8    .    21   .    .    
  Critical Kills           1    | .    .    .    .    .    .    .    1    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    .    1    .    .    
  Critical Strikes         2    | .    .    .    .    .    .    .    2    .    .    
    Destroy                2    | .    .    .    .    .    .    .    2    .    .    
Melee Attacks              15   | .    .    .    .    .    .    .    1    10   4    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            12   | .    .    .    .    .    .    .    .    10   2    
    Combat Hostiles        1    | .    .    .    .    .    .    .    .    1    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           2274 | 542  .    446  .    .    204  .    1082 .    .    
  Guns                     1720 | 310  .    312  .    .    204  .    894  .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    
  Explosions               455  | 136  .    131  .    .    .    .    188  .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ramming                  3    | .    .    3    .    .    .    .    .    .    .    
  Kinetic                  1072 | .    .    124  .    .    191  .    757  .    .    
  Thermal                  666  | 232  .    131  .    .    .    .    303  .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          533  | 310  .    188  .    .    13   .    22   .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            2    | 2    .    .    .    .    .    .    .    .    .    
  Projectiles              2    | 2    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      41   | .    .    41   .    .    .    .    .    .    .    
  Shots                    1    | .    .    1    .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    
Targets Rammed             1    | .    .    1    .    .    .    .    .    .    .    
  Kicked                   1    | .    .    1    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        272  | 160  .    181  .    .    11   .    134  .    272  
  Average Temperature      62   | 53   .    98   .    .    7    .    46   .    137  
  Received Heat Transfer   1204 | .    .    195  .    .    57   .    261  .    691  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              3    | 2    .    1    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         909  | 400  .    100  .    .    .    .    409  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      5    | 3    .    1    .    .    .    .    1    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Gar 
Peak Influence             292  | 40  6   126 .   .   181 70  292 137 154 
  Initial                  132  | .   2   1   .   .   .   70  42  132 84  
  Average                  55   | 8   5   63  .   .   29  70  164 132 108 
Maximum Alert Level        1    | .   .   .   .   .   .   .   1   .   .   
  Low Security (%)         95   | 100 100 100 .   100 100 100 57  100 100 
  Level 1                  4    | .   .   .   .   .   .   .   42  .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Sterilizations             1    | .   .   .   .   .   .   .   1   .   .   
Squads Dispatched          3    | .   .   .   .   .   1   .   2   .   .   
  Investigation            .    | .   .   .   .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   
  Reinforcement            3    | .   .   .   .   .   1   .   2   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Gar 
Distress Signals           2    | .   .   1   .   .   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              53   | .   2   11  .   .   15  .   14  .   11  
  Peak Tracking Total      10   | .   3   10  .   .   9   .   4   .   7   
  Tactical Retreats        7    | .   .   1   .   .   1   .   2   .   3   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Gar 
Traps Triggered            5    | .   .   .   .   .   .   .   3   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   2    | .   .   .   .   .   .   .   .   .   2   
Traps Reconfigurated       7    | .   .   .   .   .   1   .   2   .   4   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   .   2   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Gar 
Machines Disabled          1    | .   .   .   .   .   .   .   .   .   1   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Gar 
Machines Accessed          9    | .   1   .   4   .   .   1   .   2   1   
  Terminals                4    | .   1   .   .   .   .   1   .   1   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   
Total Hacks                57   | .   2   .   49  .   .   1   .   4   1   
  Successful               55   | .   1   .   49  .   .   1   .   3   1   
  Failed                   2    | .   1   .   .   .   .   .   .   1   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   4    | .   .   .   4   .   .   .   .   .   .   
  Terminals                6    | .   2   .   .   .   .   1   .   2   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   2   .   
Terminal Hacks             53   | .   1   .   49  .   .   1   .   1   1   
  Record                   49   | .   .   .   49  .   .   .   .   .   .   
  Open DSF                 2    | .   .   .   .   .   .   1   .   1   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   1   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   .   2   .   
  Unlock Access            1    | .   .   .   .   .   .   .   .   1   .   
  Coupler Status           1    | .   .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         2    | .   1   .   .   .   .   .   .   1   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  
------------               Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              2    | .   .   .   .   .   .   .   .   2   .   
  Non-combat               2    | .   .   .   .   .   .   .   .   2   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        4    | .   .   .   .   .   .   .   .   4   .   
  parse_system             1    | .   .   .   .   .   .   .   .   1   .   
  no_distress              1    | .   .   .   .   .   .   .   .   1   .   
  find_chute               1    | .   .   .   .   .   .   .   .   1   .   
  find_dsf                 1    | .   .   .   .   .   .   .   .   1   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   .   .   1   1   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Gar 
Total Allies               2    | .   .   .   .   .   .   .   .   1   1   
  Largest Group            1    | .   .   .   .   .   .   .   .   1   1   
  Highest-Rated Group      148  | .   .   .   .   .   .   .   .   41  148 
  Highest-Rated Ally       148  | .   .   .   .   .   .   .   .   41  148 
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               8    | .   .   .   .   .   .   .   .   .   8   
  Total Damage             276  | .   .   .   .   .   .   .   .   .   276 
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           1    | .   .   .   .   .   .   .   .   1   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -7   -6   -6   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  DSF  Fac  Gar  
Turns Passed               4232 | 1454 93   171  1205 17   270  6    349  277  390  
Spaces Moved               2670 | 337  109  102  975  15   177  6    164  324  461  
  Core                     184  | 4    .    .    .    .    .    .    .    .    180  
  Treads                   73   | .    .    .    .    .    .    .    73   .    .    
  Legs                     1061 | .    .    35   975  15   36   .    .    .    .    
  Wheels                   678  | 333  109  67   .    .    141  6    22   .    .    
  Hover                    615  | .    .    .    .    .    .    .    10   324  281  
  Flight                   59   | .    .    .    .    .    .    .    59   .    .    
  Fastest Speed            29   | 50   80   80   120  120  80   80   29   48   50   
  Average Speed            90   | 82   80   93   120  120  92   80   101  49   57   
  Slowest Speed            515  | 100  80   120  120  120  190  80   515  56   120  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       34   | 19   23   18   74   8    17   .    89   9    57   
  Regions Visited          9
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    1    .    .    .    .    .    .    
  Known Exits Taken        7    | .    1    1    1    1    1    1    .    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 2    | 2    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          23   | 11   .    12   .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               5    | 5    .    .    .    .    .    .    .    .    .    
  AOE                      18   | 6    .    12   .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   -6   -6   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  DSF  Fac  Gar  
Total                      4315 | 1420 114  146  1005 14   267  6    319  439  585  
  Wait                     1393 | 1011 3    22   24   .    66   .    62   104  101  
  Move                     2659 | 336  108  101  974  14   176  5    163  323  459  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  40   | 12   1    1    1    .    5    .    19   1    .    
  Fast Attach              2    | .    1    1    .    .    .    .    .    .    .    
  Attach                   30   | 8    .    1    .    .    6    1    12   1    1    
  Detach                   4    | 2    1    .    .    .    .    .    1    .    .    
  Swap                     14   | 3    .    2    1    .    1    .    7    .    .    
  Drop                     27   | 3    .    2    .    .    1    .    21   .    .    
  Fire                     99   | 45   .    15   2    .    12   .    25   .    .    
  Melee                    15   | .    .    .    .    .    .    .    1    10   4    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    
  Kick                     1    | .    .    1    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            28   | .    .    .    .    .    .    .    8    .    20   
  Rewire                   3    | .    .    .    3    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines
-8/Materials
-7/Factory
-7/DSF
-6/Factory
-6/Garrison (discovered 2 exits: *Fac x2)

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   24 | -11/Scrapyard | Discovered new exit (range 16)
 1455 | -11/Scrapyard | Entered Materials
 1476 | -10/Materials | Build established: Scavenger-Mutant
 1525 | -10/Materials | Discovered new exit (range 16)
 1539 | -10/Materials | Identified exit to Mines
 1548 | -10/Materials | Entered Mines
 1555 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1593 | -10/Mines     | Met a Derelict bent on vengeance
 1669 | -10/Mines     | Assembled infested the area
 1674 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
 1713 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1713 | -10/Mines     | Discovered new exit (range 5)
 1716 | -10/Mines     | Identified exit to Exiles
 1719 | -10/Mines     | Entered Exiles
 1736 | -10/Exiles    | Discovered new exit (range 15)
 1770 | -10/Exiles    | Met 8R-AWN
 1790 | -10/Exiles    | Met EX-HEX
 1835 | -10/Exiles    | Met EX-DEC
 1864 | -10/Exiles    | Build established: Mutant
 1922 | -10/Exiles    | Discovered new exit (range 11)
 1980 | -10/Exiles    | Learned location of Zion (-7)
 2143 | -10/Exiles    | Met EX-BIN
 2434 | -10/Exiles    | Aligned with FarCom system
 2435 | -10/Exiles    | Given EX-Vault access code
 2786 | -10/Exiles    | Opened EX-Vault
 2795 | -10/Exiles    | Found Prototype Device
 2796 | -10/Exiles    | Identified Trap Reconfigurator
 2823 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 2923 | -10/Exiles    | Identified exit to Mines
 2924 | -10/Exiles    | Left Exiles lab with Trap Reconfigurator
 2924 | -10/Exiles    | Entered Mines
 2933 | -9/Mines      | Discovered new exit (range 7)
 2940 | -9/Mines      | Identified exit to Materials
 2941 | -9/Mines      | Entered Materials
 2941 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
 3202 | -8/Materials  | Discovered new exit (range 13)
 3211 | -8/Materials  | Identified exit to Factory
 3211 | -8/Materials  | Entered Factory
 3211 | -7/Factory    | Evolved 2 slots: Power x1, Weapon x1
 3216 | -7/Factory    | Identified exit to DSF
 3217 | -7/Factory    | Entered DSF
 3261 | -7/DSF        | Additional patrols routed to DSF
 3458 | -7/DSF        | Found Prototype Device
 3460 | -7/DSF        | Identified Active Sensor Suite
 3519 | -7/DSF        | Sterilization system engaged
 3539 | -7/DSF        | Ambient heat levels rising (+10)
 3544 | -7/DSF        | Discovered new exit (range 15)
 3548 | -7/DSF        | Identified exit to Factory
 3554 | -7/DSF        | Ambient heat levels rising (+10)
 3566 | -7/DSF        | Entered Factory
 3566 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 3831 | -6/Factory    | Identified exit to Garrison
 3843 | -6/Factory    | Entered Garrison
 3909 | -6/Garrison   | Triggered checkpoint
 3960 | -6/Garrison   | Discovered new exit (range 11)
 3965 | -6/Garrison   | Identified exit to Factory
 3979 | -6/Garrison   | Triggered checkpoint
 4002 | -6/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
 4079 | -6/Garrison   | Spotted B-86 Titan
 4091 | -6/Garrison   | Rewired B-90 Cyclops
 4131 | -6/Garrison   | Triggered checkpoint
 4131 | -6/Garrison   | Triggered checkpoint
 4139 | -6/Garrison   | Core integrity fell below 50%
 4160 | -6/Garrison   | Discovered exit to Factory (range 10)
 4171 | -6/Garrison   | Triggered checkpoint
 4178 | -6/Garrison   | Lost 9 parts (2p4n2u1w)
 4179 | -6/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
 4204 | -6/Garrison   | Core integrity fell below 20%
 4233 | -6/Garrison   | Destroyed by H-66 Slayer with Heavy Assault Rifle

 Last Messages 
---------------
04144_ Field strength at 27.
04144_ Critical hit (Burn: +37).
04144_ Slug penetrates Wall. <x2>
04146_ Stasis field depleted.
04147_ Fusion Compressor destroyed.
04149_ Penetrated by Slug. <x2>
04160_ EXIT=FOUND: FACTORY
04171_ Beams of light sweep through the air. An
  alarm sounds.
04179_ Attempting to access garrison exit
  controls...
04179_ Remote lockdown engaged.
04205_ Penetrated by Slug. <x2>
04212_ Slug penetrates Wall.
04212_ Penetrated by Slug.
04225_ Slug penetrates Wall. <x2>
04232_ Critical hit (Meltdown: +300).
04232_ Penetrated by Slug.
04233_ Slug penetrates Wall.
[Achievement: Achiever]

 Map 
-----
+----------------------------------------------------+
| #  #### #????????????????????????????????#"   = %  |
| #  #??# #????????????????????????????????##     !  |
| #  ####+##################????????????????#"       |
| #                        #????????????????#        |
| +                        #????????????????#        |
| #"+######## < #########  #????????????????#   %    |
| #  #??????#   #???????#  #????????????????#""      |
| #  #??????##+##???????#  #????????????????##"      |
| #  #????#### ########?#  #?????????????????##      |
| #  #????#             +  #?????????????????##      |
| #  #????# ######## ##?#  #?????????????????#"  ### |
| #  #????#?????????????#  #?????????????????##  ### |
| #  #??????????????????#BB#?????????????????#       |
| #  +??????????????????#BB#?????????????????#       |
| #  #??????????????????#  #?????????????????#    ^  |
| #  #??????????????????#  #?????????????????#   ### |
| #  #??????????????????#  #?????????????????# ^ #?? |
| #  #??????????????????#  #??????????????####   #?? |
| #  #??????????????????#  #??????????????#  "   +?? |
| #  #??????????????????#  #?????????????????#   #?? |
| #  #???????g??????????#  #????????????###+##   #?? |
| #  #??????????????????#  #????????????    ##   #?? |
| #  #??????????????????#  #??????######    ##   #?? |
| #  #########+##########  ########              #?? |
| #            h    xgg +                        +?? |
| #                     ;  @                     +?? |
| #######################;;########   ##    ##   #?? |
| ??????????????????????## ######?#   ##    ##   ### |
| ???????????????????????#      +                  # |
| ???????????????????????########                  # |
| ??????????????????????????????#                  # |
| ??????????????????????????????#                  + |
| ??????????????????????????????###   ##    ##   ### |
| ????????????????????????????????#   ##    ##   #?? |
| ??????????????????????????????                 #?? |
| ??????????????????????????????                 +?? |
| ??????????????????????????????                 #?? |
| ??????????????????????????????####+###""""##   #?? |
| ???????????????????????????????????????????#   #?? |
| ???????????????????????????????????????????#   #?? |
| ???????????????????+??+???+????????????????#   #?? |
| ???????????????????+??+????????????????????#   #?? |
| ???????????????????????????????????????????#   ### |
| ???????????????????????????????????????????#       |
| ???????????????????????????????????????????#   ### |
| ???????????????????????????????????????????#   #?? |
| ???????????????????????????????????????????#   #?? |
| ???????????????????????????????????????????#   ### |
| ???????????????????????????????????????????#       |
| ???????????????????????????????????????????#       |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          45
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Range         16
Terrain Scan Density       10
ECM Strength               1
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                64
Recoil Reduction           4
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
A New Friend
Achiever
Librarian
Slippery One
Universal Adapter

 Challenges 
------------
None

 Game 
------
Seed              TiamatModifiedMapper
  Manual?         0
Play Time         00:50:18
  Cumulative      29.8 hours
  Start           2024.05.07 @ 14:11:35
  End             2024.05.08 @ 01:31:25
Sessions          3
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          55
  Rogue           43
  Adventurer      9
  Explorer        3
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             19
Gallery%          26
Achievement%      26
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d9c4a9aa-1394-4fa6-a9b8-a4ac4cb31c87