Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.19 @ 13:24:49 Player: kicktown Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (154) 770 Value Destroyed (5593) 5593 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (2265) 2265 TOTAL SCORE: 12968 Bonus ------- Triggered High Security 500 High Alert Combat Kills 530 Follower Combat Kills 1235 Cogmind --------- Core Integrity 0/1000 Matter 296/300 Energy 100/100 System Corruption 10% Temperature Cool (9) Movement Core (300) Ox5 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (10) ----- Large Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Improved Coolant Injector Improved Cloaking Device Hacking Suite System Shield System Backup Module Improved Datajack Remote Datajack Peak State ------------ > --- POWER ------------ Angular Momentum Engine Fission Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- High-capacity Storage Unit Enhanced Optical Array Improved Targeting Computer Advanced Targeting Computer Advanced Melee Analysis Suite Nanoactuators System Backup Module Improved Integration Mediator > --- WEAPON ----------- Precision Shock Rifle Heavy Plasma Cannon > --- INVENTORY -------- Improved Heat Sink Improved ECM Suite Improved Cloaking Device Damper Plating Improved Hardlight Generator Hacking Suite Precision Shock Rifle Heavy Machine Gun Improved Datajack Remote Datajack [Rating: 71] Favorites ----------- Power Enhanced Nuclear Core Engine Improved Ion Engine Power Core Enhanced Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Compact Wheel Hover Unit Hover Unit Flight Unit Cooled VTOL Module Utility High-capacity Storage Unit Device System Backup Module Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon HERF Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Precision Rocket Launcher Special Weapon Remote Datajack Impact Weapon Flail Slashing Weapon Mining Claw Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Slots Evolved 10 | . . 2 2 2 2 . . 2 Power 1 | . . . . . 1 . . . Propulsion 1 | . . 1 . . . . . . Utility 8 | . . 1 2 2 1 . . 2 Weapon . | . . . . . . . . . Parts Attached 316 | 6 52 44 49 65 24 26 39 11 Power 30 | 1 6 2 3 4 2 6 5 1 Engine 14 | 1 5 2 2 1 1 . 2 . Core 11 | . 1 . 1 3 1 1 3 1 Reactor 5 | . . . . . . 5 . . Propulsion 97 | 2 31 9 21 14 5 2 11 2 Treads 43 | . 14 8 12 2 . 1 4 2 Leg 22 | . . . . 11 5 1 5 . Wheel 9 | 2 2 1 3 1 . . . . Hover 19 | . 15 . 4 . . . . . Flight 4 | . . . 2 . . . 2 . Utility 63 | 1 4 3 8 20 4 8 9 6 Device 24 | . . 1 4 9 1 4 2 3 Storage 7 | 1 2 1 . 1 . 1 1 . Processor 12 | . 2 1 3 3 1 . 2 . Hackware . | . . . . . . . . . Protection 20 | . . . 1 7 2 3 4 3 Artifact . | . . . . . . . . . Weapon 126 | 2 11 30 17 27 13 10 14 2 Energy Gun 42 | 1 5 10 8 7 3 3 5 . Energy Cannon 22 | . . 4 4 5 2 4 3 . Ballistic Gun 14 | 1 2 4 2 1 . . 3 1 Ballistic Cannon 12 | . . . 1 6 4 1 . . Launcher 6 | . . 3 . . 1 2 . . Special Weapon 5 | . . . . 2 1 . 1 1 Impact Weapon 6 | . . 1 . 3 1 . 1 . Slashing Weapon 4 | . 2 2 . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 15 | . 2 6 2 3 1 . 1 . Unidentified Prototypes 10 | . . 1 3 1 2 . 3 . Parts Lost 66 | . 8 1 1 15 4 7 9 21 Power 8 | . 2 . . 1 1 . 1 3 Propulsion 17 | . 3 . 1 4 1 2 2 4 Utility 22 | . . . . 5 1 2 2 12 Weapon 19 | . 3 1 . 5 1 3 4 2 Highest Loss Streak 8 | . 3 1 1 3 2 7 8 8 Average Slot Usage (%) 91 | . 94 99 99 99 99 58 93 79 Engine 5 | . 12 11 8 2 1 . 3 3 Core 4 | . 1 . . 4 10 5 5 4 Reactor 1 | . . . . . . 5 2 . Treads 8 | . 12 18 22 8 . . 2 3 Leg 6 | . . . . 14 19 1 11 3 Wheel 3 | . 6 14 3 . . . . . Hover 1 | . 7 . . . . . . . Device 7 | . . . 6 8 13 9 12 14 Storage 12 | . 8 22 18 15 13 6 9 10 Processor 19 | . 16 10 20 21 20 20 23 16 Protection 3 | . . . . 7 6 . 4 9 Energy Gun 6 | . 7 12 12 5 3 3 6 . Energy Cannon 2 | . . 3 4 2 1 2 3 . Ballistic Gun 2 | . 16 2 . . . . . 3 Ballistic Cannon 1 | . . . . 4 4 . . . Naked Turns . | . . . . . . . . . Heaviest Build 116 | 12 56 78 81 104 116 114 97 101 Greatest Support 66 | 26 40 40 66 62 56 56 60 46 Greatest Overweight (x) 31 | . 3 4 24 7 2 31 23 18 Average Overweight (x) 2 | . . 2 2 1 1 6 2 2 Largest Inventory Capacity 20 | 6 18 20 20 20 20 20 18 18 Average Capacity 15 | 5 7 18 20 20 20 11 15 17 Most Carried 20 | 3 18 20 20 20 20 20 18 11 Average Carried 14 | 1 5 18 19 19 18 10 14 9 Final Capacity 20 | 6 18 20 20 20 20 12 18 10 Final Carried 20 | 3 18 20 20 16 18 12 12 7 Class Distribution -------------------- 51% | Mutant 43% | Hauler-Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Scavenger-Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Matter Collected 4795 | 224 603 536 736 1223 376 637 334 126 Remotely . | . . . . . . . . . Salvage Created 7062 | . 819 708 1483 1014 852 1037 1086 63 Parts 312 | . 57 67 68 42 35 5 32 6 Haulers Intercepted 10 | . 2 1 3 . 2 . 2 . Recyclers Shooed 5 | . . . 1 1 1 . 2 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Combat Hostiles Destroyed 107 | . 16 19 22 25 11 5 8 1 Guns 53 | . 16 8 16 5 3 . 4 1 Cannons 30 | . . 4 1 18 6 . 1 . AOE 18 | . . 7 4 . 2 5 . . Classes Destroyed 15 | . 6 2 4 2 . 1 . . Worker 6 | . 1 . . 1 4 . . . Builder 4 | . . 1 1 . 2 . . . Hauler 10 | . 2 1 3 . 2 . 2 . Recycler 5 | . . . . 1 1 . 3 . Mechanic 1 | . . . 1 . . . . . Operator 9 | . 2 2 3 2 . . . . Watcher 12 | . 2 2 3 2 2 . 1 . Swarmer 16 | . 3 10 3 . . . . . Grunt 50 | . 13 3 14 13 4 . 3 . Brawler 2 | . . . 1 1 . . . . Duelist 1 | . . . 1 . . . . . Sentry 17 | . . 6 2 4 3 . 1 1 Hunter 8 | . . . 1 2 2 . 3 . Programmer 8 | . . . . 5 2 . 1 . Compactor 5 | . . . . . . 5 . . Best Kill Streak 6 | . 3 4 5 5 6 3 3 1 Combat Bots Only 5 | . 3 4 4 5 3 3 3 1 Max Kills in Single Turn 4 | . 2 4 2 1 4 1 1 1 Gunslinging 1 | . 1 . . . . . . . Exploded 4 | . . 4 2 . 1 1 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Damage Taken 13148 | . 898 454 1257 3292 1044 528 2044 3631 Core 2092 | . 151 31 252 323 93 99 131 1012 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 66 | 100 39 92 54 53 . . 62 . Volleys Fired 581 | . 104 56 103 147 53 17 77 24 Largest 2 | . 2 2 2 2 2 2 2 1 Hottest 170 | . 105 124 136 145 170 133 145 33 Shots Fired 958 | . 187 79 192 253 92 29 102 24 Gun 611 | . 187 66 143 95 22 2 72 24 Cannon 306 | . . 10 49 154 68 4 21 . Launcher 26 | . . 3 . . . 23 . . Special 15 | . . . . 4 2 . 9 . Kinetic 343 | . 132 13 10 114 44 2 4 24 Thermal 287 | . 20 24 53 125 42 2 21 . Explosive 26 | . . 3 . . . 23 . . Electromagnetic 289 | . 35 39 129 12 4 2 68 . Robot Hit Streak 30 | . 28 16 30 25 28 21 21 14 Robot Miss Streak 5 | . 3 3 5 2 2 1 2 1 Penetration Max 1 | . . . . . 1 . . 1 Secondary Targets 2 | . 2 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 732 | . 140 54 157 188 78 22 71 22 Core Hits 304 | . 49 31 68 65 46 11 25 9 Critical Hits 13 | . . . . 10 1 1 1 . Critical Kills 2 | . . . . 2 . . . . Critical Parts Destroyed 11 | . . . . 8 1 1 1 . Melee Attacks 42 | . 4 19 5 10 2 . 2 . Impact 7 | . . 1 . 6 . . . . Slashing 16 | . 4 12 . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 19 | . . 6 5 4 2 . 2 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 18939 | . 1418 1084 2833 4169 2524 4788 1520 603 Guns 7522 | . 1381 625 1760 1455 566 2 1137 596 Cannons 5359 | . . 125 765 2615 1457 118 279 . Explosions 5992 | . 37 334 308 77 501 4668 67 . Melee . | . . . . . . . . . Ramming 44 | . . . . . . . 37 7 Kinetic 4705 | . 802 102 115 2115 882 56 37 596 Thermal 5054 | . 217 289 1138 1944 1058 62 346 . Explosive 5503 | . . 334 . . 501 4668 . . Electromagnetic 3633 | . 399 359 1580 110 83 2 1100 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 15 | . . . 3 15 1 1 1 10 Average Corruption 4 | . . . 3 5 1 1 1 7 Corruption Purged 11 | . . . . 9 . 1 1 . Effects 69 | . . . 3 61 . 2 2 1 Message Errors 18 | . . . 1 13 . 2 2 . Matter Fused 9 | . . . 1 7 . . . 1 Heat Flow Errors 8 | . . . . 8 . . . . Energy Discharges 7 | . . . 1 6 . . . . Parts Rejected 1 | . . . . 1 . . . . Data Loss (minor) 6 | . . . . 6 . . . . Misfires 3 | . . . . 3 . . . . Misdirections 3 | . . . . 3 . . . . Targeting Errors 13 | . . . . 13 . . . . Weapon Failures 1 | . . . . 1 . . . . Overload Shots . | . . . . . . . . . Overflow Damage 181 | . . . 30 55 69 18 9 . Projectiles 145 | . . . 20 55 69 . 1 . Explosions 28 | . . . 10 . . 18 . . Melee 8 | . . . . . . . 8 . Knockbacks 28 | . . . . 22 6 . . . Impact . | . . . . . . . . . Kinetic 23 | . . . . 18 5 . . . Secondary 5 | . . . . 4 1 . . . Self-Inflicted Damage 433 | . . 24 36 179 . 187 5 2 Shots 11 | . . 1 1 4 . 5 . . Rammed 6 | . . . . . . . 1 5 Targets Rammed 8 | . . . . . . . 3 5 Kicked 2 | . . . . . . . 2 . Crushed . | . . . . . . . . . Highest Temperature 549 | . 262 177 549 415 285 210 380 21 Average Temperature 91 | . 43 41 111 93 116 117 96 7 Received Heat Transfer 3846 | . 459 129 603 798 291 . 306 1260 Effects 20 | . . . 12 4 . . 4 . Shutdowns 2 | . . . 1 1 . . . . Energy Bleed 3 | . . . . 3 . . . . Interference 6 | . . . 3 . . . 3 . Matter Decay 1 | . . . 1 . . . . . Short Circuit 2 | . . . 2 . . . . . Damage (minor) 2 | . . . 1 . . . 1 . Damage (major) 4 | . . . 4 . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted 6 | . . . 2 . . . 4 . Combat Hostiles 4 | . . . 1 . . . 3 . Parts Fried 27 | . 1 2 9 4 1 . 10 . Impact Corruptions 3 | . . . . 2 . . 1 . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 18 | . 1 1 5 5 2 . 4 . Heat Transferred 8621 | . 461 629 1595 3593 1793 100 450 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 8 | . 1 . 4 2 . . 1 . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Peak Influence 1787 | . 312 300 506 524 503 190 1787 1125 Initial 1100 | . . 46 124 229 233 124 . 1100 Average 282 | . 161 172 312 262 287 28 538 1081 Maximum Alert Level 5 | . 1 1 2 2 2 . 5 4 Low Security (%) 50 | 100 85 64 27 26 . 100 43 . Level 1 34 | . 14 35 39 65 97 . 16 . Level 2 5 | . . . 32 8 2 . 3 . Level 3 4 | . . . . . . . 19 30 Level 4 3 | . . . . . . . 11 69 Level 5 . | . . . . . . . 2 . High Security . | . . . . . . . 3 . Max Security . | . . . . . . . . . Squads Dispatched 56 | . 8 1 8 10 6 . 20 3 Investigation 14 | . 5 . 2 3 1 . 3 . Extermination 10 | . . . . 4 2 . 3 1 Reinforcement 12 | . 3 1 3 . 1 . 3 1 Assault 7 | . . . . 1 . . 5 1 Garrison 13 | . . . 3 2 2 . 6 . Intercept . | . . . . . . . . . Construction Impeded 4 | . . . . . . . 3 1 Haulers Reinforced 1 | . . . . . 1 . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Distress Signals 9 | . 1 2 3 1 . . 2 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 242 | . 45 24 43 37 13 6 60 14 Peak Tracking Total 16 | . 5 5 4 5 4 5 16 11 Tactical Retreats 13 | . 10 . 2 . . 1 . . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Traps Triggered 13 | . 5 1 2 3 1 . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts 51 | . 4 . . 9 38 . . . Triggered . | . . . . . . . . . Disarmed 1 | . . . . 1 . . . . Reprogrammed 3 | . 1 . . . 2 . . . Reused 1 | . . . . . 1 . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . . . . . 1 . 1 . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Machines Disabled 47 | . 2 4 3 9 6 . 23 . Max in Single Turn 4 | . 1 3 1 4 2 . 1 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Machines Accessed 37 | . 3 7 8 9 4 . 6 . Terminals 16 | . 1 3 5 4 1 . 2 . Fabricators 4 | . . . . 1 2 . 1 . Repair Stations 4 | . . 1 1 1 . . 1 . Recycling Units 9 | . 2 2 . 2 1 . 2 . Scanalyzers 4 | . . 1 2 1 . . . . Garrison Access . | . . . . . . . . . Total Hacks 97 | . 8 19 19 23 10 . 18 . Successful 43 | . 5 14 9 7 2 . 6 . Failed 54 | . 3 5 10 16 8 . 12 . Catastrophic 8 | . 1 1 2 2 1 . 1 . Database Lockouts . | . . . . . . . . . Manual 9 | . 5 3 . 1 . . . . Terminals 38 | . 2 7 9 8 4 . 8 . Fabricators 9 | . . . . 3 4 . 2 . Repair Stations 11 | . . 3 2 3 . . 3 . Recycling Units 23 | . 6 4 . 6 2 . 5 . Scanalyzers 16 | . . 5 8 3 . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 14 | . . 4 4 2 1 . 3 . Record 7 | . . . 1 2 1 . 3 . Prototype ID Bank 1 | . . . 1 . . . . . Emergency Access Points 1 | . . 1 . . . . . . Recycling Unit Index 1 | . . 1 . . . . . . Locate Traps 1 | . . . 1 . . . . . Hauler Manifests 1 | . . . 1 . . . . . Registered Prototypes 1 | . . 1 . . . . . . Zone Layout 1 | . . 1 . . . . . . Fabricator Hacks 2 | . . . . 1 1 . . . Load Schematic 2 | . . . . 1 1 . . . Repair Station Hacks 7 | . . 1 2 2 . . 2 . Scan Component 4 | . . 1 1 1 . . 1 . Repair 3 | . . . 1 1 . . 1 . Recycling Unit Hacks 7 | . 3 2 . 1 . . 1 . Report Inventory 2 | . . 2 . . . . . . Retrieve Components 5 | . 3 . . 1 . . 1 . Scanalyzer 9 | . . 5 3 1 . . . . Insert Component 5 | . . 2 2 1 . . . . Analyze 4 | . . 3 1 . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 4 | . 2 2 . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 4 | . 2 2 . . . . . . Reject 4 | . 2 2 . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . . . . 1 . . 1 . Used . | . . . . . . . . . Hacking Detections 30 | . 3 3 5 9 4 . 6 . Full Trace Events 9 | . 1 . 1 3 1 . 3 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 3 | . . 2 1 . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 3 | . . . 1 1 . . 1 . Time 127 | . . . 26 70 . . 31 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 17 | . 9 . . 6 . . 2 . Parts Scanalyzed 5 | . . 2 2 1 . . . . Part Schematics Acquired 3 | . . 2 1 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 20 | . . 5 4 3 2 . 6 . Non-combat 17 | . . 5 4 3 2 . 3 . Combat 3 | . . . . . . . 3 . Robot Hacks Applied 30 | . . 6 5 6 4 . 9 . parse_system 5 | . . . . 1 . . 4 . no_distress 18 | . . 6 4 3 2 . 3 . find_fabricator 3 | . . . . 1 1 . 1 . find_recycling 3 | . . . 1 . 1 . 1 . find_station 1 | . . . . 1 . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked 1 | . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Total Allies 23 | . . . . . . 20 3 . Largest Group 19 | . . . . . . 19 19 . Highest-Rated Group 696 | . . . . . . 696 696 . Highest-Rated Ally 50 | . . . . . . 50 50 . Total Orders . | . . . . . . . . . Ally Attacks 299 | . . . . . . 8 291 . Total Damage 7283 | . . . . . . 150 7133 . Kills 56 | . . . . . . 1 55 . Allies Corrupted 1 | . . . . . . . 1 . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Turns Passed 13096 | 58 1792 1587 1467 2408 1177 1911 2327 369 Spaces Moved 5446 | 44 1313 705 502 945 505 493 823 116 Core 481 | 3 9 . 1 . . 416 48 4 Treads 1256 | . 275 175 370 265 . . 60 111 Legs 1909 | . . . . 623 505 77 703 1 Wheels 1142 | 41 384 530 130 57 . . . . Hover 646 | . 645 . 1 . . . . . Flight 12 | . . . . . . . 12 . Fastest Speed 50 | 50 56 110 140 150 153 50 150 150 Average Speed 176 | 87 96 139 172 162 173 369 240 212 Slowest Speed 1600 | 100 160 200 1250 192 186 1600 1225 950 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . 1 . . . . Exploration Rate (%) 41 | 3 99 63 45 28 20 90 23 4 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . . Unknown Exits Taken 5 | 1 1 1 1 . . . 1 . Scrap Searched . | . . . . . . . . . Spaces Dug 40 | . 4 11 8 10 . . 7 . Terrain Destroyed 386 | . 7 58 35 98 45 128 14 1 Melee 20 | . 4 11 . 5 . . . . Projectile 43 | . . . 13 15 5 . 9 1 AOE 323 | . 3 47 22 78 40 128 5 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Total 7898 | 60 1658 1195 905 1560 715 558 1075 172 Wait 1138 | 8 129 330 191 324 52 4 89 11 Move 5439 | 43 1312 704 501 943 505 492 823 116 Hop . | . . . . . . . . . Pick Up 135 | 3 29 18 19 22 19 6 16 3 Fast Attach 92 | 6 15 3 19 7 5 13 20 4 Attach 63 | . 7 3 4 19 6 9 9 6 Detach 12 | . 2 1 . 3 3 2 . 1 Swap 161 | . 30 38 26 39 13 4 10 1 Drop 168 | . 22 23 37 28 19 11 27 1 Fire 581 | . 104 56 103 147 53 17 77 24 Melee 42 | . 4 19 5 10 2 . 2 . Ram 5 | . . . . . . . . 5 Kick 2 | . . . . . . . 2 . Crush . | . . . . . . . . . Escape Stasis 9 | . . . . 9 . . . . Rewire . | . . . . . . . . . Trap 51 | . 4 . . 9 38 . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory -5/Factory History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 15) 59 | -11/Scrapyard | Entered Materials 259 | -10/Materials | Discovered new exit (range 16) 308 | -10/Materials | Build established: Mutant 411 | -10/Materials | Discovered new exit (range 16) 906 | -10/Materials | Discovered new exit (range 16) 1042 | -10/Materials | Lost 3 parts (2n1w) 1092 | -10/Materials | Core integrity fell below 50% 1128 | -10/Materials | Discovered new exit (range 7) 1851 | -10/Materials | Entered another Materials area 1851 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2684 | -9/Materials | Discovered new exit (range 9) 3108 | -9/Materials | Discovered new exit (range 16) 3124 | -9/Materials | Build established: Hauler-Mutant 3356 | -9/Materials | Discovered new exit (range 14) 3438 | -9/Materials | Entered another Materials area 3438 | -8/Materials | Evolved 2 slots: Utility x2 3794 | -8/Materials | Garrison activated, responded to threat 4174 | -8/Materials | Repaired ECM Suite 4271 | -8/Materials | Discovered new exit (range 16) 4905 | -8/Materials | Entered Factory 4905 | -7/Factory | Evolved 2 slots: Utility x2 5584 | -7/Factory | Lost 3 parts (1p1n1u) 6884 | -7/Factory | Crushed by falling debris 6885 | -7/Factory | System corruption reached 10% 6988 | -7/Factory | Repaired Enh. Nuclear Core 6999 | -7/Factory | Discovered new exit (range 15) 7154 | -7/Factory | Identified exit to Factory 7167 | -7/Factory | Garrison activated, responded to threat 7305 | -7/Factory | First assault squad dispatched 7313 | -7/Factory | Entered another Factory area 7313 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 7641 | -6/Factory | Garrison activated, responded to threat 7790 | -6/Factory | Garrison activated, responded to threat 7972 | -6/Factory | Spotted B-75 Beast 8490 | -6/Factory | Sucked down chute 8490 | -6/Factory | Entered Waste 8491 | -6/Waste | Met a frightened Derelict 8504 | -6/Waste | Spotted C-40 Crusher 8536 | -6/Waste | Destroyed C-40 Crusher 8540 | -6/Waste | Spotted C-40 Crusher 8546 | -6/Waste | Spotted C-40 Crusher 8558 | -6/Waste | Found Damper Plating 8577 | -6/Waste | Spotted C-40 Crusher 8579 | -6/Waste | Spotted C-40 Crusher 8587 | -6/Waste | Spotted C-40 Crusher 8590 | -6/Waste | Destroyed C-40 Crusher 8622 | -6/Waste | Destroyed C-40 Crusher 8637 | -6/Waste | Destroyed C-40 Crusher 8643 | -6/Waste | Destroyed C-40 Crusher 8656 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8665 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8668 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8671 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8674 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8677 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8680 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8711 | -6/Waste | Lost 7 parts (2n2u3w) 8798 | -6/Waste | Warlord forces began an assault 8812 | -6/Waste | Allies destroyed C-40 Crusher 8873 | -6/Waste | Discovered new exit (range 11) 8941 | -6/Waste | Build established: Mutant 10401 | -6/Waste | Entered Factory 10401 | -6/Factory | Accompanied by 19 allies 11855 | -6/Factory | Garrison activated, responded to threat 12151 | -6/Factory | First assault squad dispatched 12180 | -6/Factory | Repaired Imp. Cloaking Device 12299 | -6/Factory | Garrison activated, responded to threat 12644 | -6/Factory | Discovered new exit (range 19) 12645 | -6/Factory | High security lockdown imminent 12725 | -6/Factory | High security lockdown engaged 12728 | -6/Factory | Entered another Factory area 12728 | -5/Factory | Evolved 2 slots: Utility x2 12746 | -5/Factory | Lost 8 parts (1p2n2u3w) 13021 | -5/Factory | Lost 8 parts (2p2n3u1w) 13028 | -5/Factory | First assault squad dispatched 13058 | -5/Factory | Core integrity fell below 50% 13073 | -5/Factory | Lost 5 parts (2n2u1w) 13095 | -5/Factory | Core integrity fell below 20% 13096 | -5/Factory | System corruption reached 10% 13097 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 13086_ Hcp. Storage Unit destroyed. 13087_ Adv. ECM Suite destroyed. 13087_ Knocked back. 13088_ Slug penetrates Wall. 13088_ Penetrated by Slug. 13088_ Critical hit. 13088_ Mic. Fission Core destroyed. 13089_ Damper Plating destroyed. 13089_ System corrupted by crushing effect (+5). 13090_ U-05 Engineer builds a Door. 13091_ Slug penetrates B-60 Warrior. 13091_ Adv. Weight Redist. System destroyed. 13091_ Penetrated by Slug. 13091_ P-70 Sage resets G-50 Soldier, system corruption cleaned. 13092_ Adv. Targeting Computer destroyed. 13092_ System corrupted by crushing effect (+3). 13092_ Enh. Optical Array destroyed. 13096_ System corrupted: Matter fused (-7). 13096_ Slammed into B-60 Warrior. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ???????????????????????????????? #???????????? | | ???????????????????????????????? #???????????? | | ???????????????????????????????? #???????????? | | ???????????????????????????????? #???????????? | | ???????????????????????????????? #???????????? | | ???????????????????????????????? #???????????? | | ???????????????????????????????? #???????????? | | ???????????????????????????????# #???????????? | | ????????????????##############?# #???????????? | | ????????????????# #?# #???????????? | | ????????????????# #?# #???????????? | | ???????########## #?# +???????????? | | ???????# # """ """" #?# #???????????? | | ???????# """ # """ """" #?# #???????????? | | ???????# ! 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""""" #??????????????? | | #???????????# ?? ??????????????? | | """ #???????????#???###########?????????????? | | """"" #???????????????????????????????????????? | | """"" #???????????????????????????????????????? | | #???????????????????????????????????????? | | """ #???????????????????????????????????????? | | """"" #???????????????????????????????????????? | | """"" #???????????????????????????????????????? | | #???????????????????????????????????????? | | ##########???????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 33 Energy Capacity 525 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 3 Cloak Strength 3 Additional Mass Support 9 Armor Coverage 1425 Resistance: KI 30 Resistance: EM 90 Core Shielding 30 Melee Speed Boost 30 Evasion (%) 53 Targeting Accuracy 16 Melee Accuracy 8 Recoil Reduction 3 Item Schematics ----------------- Imp. Sensor Array | -9/Materials | Scanalyzed Imp. Targeting Computer | -9/Materials | Scanalyzed Imp. ECM Suite | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Just Browsing Let's See Who's Tougher Challenges ------------ None Game ------ Seed ResetSubatomicStabilizer Manual? 0 Play Time 03:09:31 Cumulative 27.1 hours Start 2021.04.15 @ 18:34:17 End 2021.04.19 @ 13:24:49 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 27 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d5ff8106-0252-4399-bba2-7bed84598fc8