Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.07 @ 21:32:13

Player: kasaphescent

Result: Destroyed by G-73 Enforcer with Phase Gun

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (24)       4800
Robots Destroyed (190)     950
Value Destroyed (9334)     9334
Prototype IDs (51)         1020
Alien Tech Used (2)        400
Bonus (12563)              12563
              TOTAL SCORE: 33067

 Bonus
-------
Triggered Max Security     2000
High Alert Combat Kills    2630
Follower Combat Kills      2178
Aligned with FarCom        300
Met Data Miner             300
Destroyed Z-Imprinter      1000
Triggered Deep Caves Wall  500
Exposed GOLEM Chamber      500
Built Enhanced Grunts      300
Met R17 at Cetus           500
Used Core Reset Matrix     3000
Friendly Fire              -645

 Cogmind 
---------
Core Integrity             0/1450
Matter                     300/300
Energy                     100/100
System Corruption          3%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -2/Testing

 Parts 
-------
>         --- POWER (4) --------
              (None)
>         --- PROPULSION (5) ---
              (None)
>         --- UTILITY (11) -----
              (None)
>         --- WEAPON (3) -------
              (None)
>         --- INVENTORY (5) ----
    Micro Antimatter Reactor
  Compact Battery (200)
          GOLEM Unit

 Peak State 
------------
>            --- POWER ------------
  Reinforced Antimatter Reactor
   Assembled Flux Generator
       Light Quantum Reactor
>            --- PROPULSION -------
             Myomer Leg
             Myomer Leg
   Assembled Alloy Leg
   Assembled Alloy Leg
             Centrium Wheel
>            --- UTILITY ----------
   Assembled Nanovents
   Assembled Nanovents
   Assembled Nanovents
   Assembled Biocell Array
   Assembled Biocell Array
   Assembled Suspension Frame
   Assembled Combat Suite
   Assembled Alloy Armor
   Assembled Alloy Armor
             GOLEM Unit
>            --- WEAPON -----------
   Assembled Focal Cannon
   Assembled Focal Cannon
   Assembled Focal Cannon
>            --- INVENTORY --------
       Micro Antimatter Reactor
     Compact Battery
             GOLEM Unit
[Rating: 197]

 Favorites 
-----------
Power                      Assembled Flux Generator
  Engine                   Light Ion Engine
  Power Core               Nuclear Core
  Reactor                  Assembled Flux Generator
Propulsion                 Assembled Alloy Leg
  Treads                   Armored Treads
  Leg                      Assembled Alloy Leg
  Wheel                    Wheel
Utility                    Assembled Nanovents
  Device                   Assembled Nanovents
  Storage                  Assembled Biocell Array
  Processor                Visual Processing Unit
  Protection               Assembled Alloy Armor
Weapon                     Assembled Focal Cannon
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Assembled Focal Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -3  -3  -2  -2  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Ext Cet Fac Res Qua Res Tes 
Slots Evolved              16   | .   .   .   .   .   4   2   .   .   .   .   .   2   .   .   .   .   2   .   .   2   2   .   2   .   
  Power                    3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Propulsion               3    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   
  Utility                  9    | .   .   .   .   .   2   2   .   .   .   .   .   1   .   .   .   .   2   .   .   1   1   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Parts Attached             120  | 6   3   6   .   4   14  23  2   2   7   20  4   2   2   3   .   2   1   .   .   3   8   2   5   1   
  Power                    12   | 1   .   1   .   .   .   5   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
    Engine                 4    | 1   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   5    | .   .   .   .   .   .   3   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Propulsion               44   | 2   .   1   .   1   6   3   .   .   .   5   2   2   2   3   .   2   1   .   .   3   6   2   2   1   
    Treads                 7    | 1   .   1   .   .   2   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    27   | .   .   .   .   .   2   .   .   .   .   5   2   2   2   3   .   2   .   .   .   .   5   2   2   .   
    Wheel                  10   | 1   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   3   1   .   .   1   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  32   | 1   1   2   .   1   5   9   .   1   1   9   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
    Device                 15   | .   .   2   .   1   3   3   .   .   .   4   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
    Storage                3    | 1   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              3    | .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             11   | .   .   .   .   .   1   4   .   1   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   32   | 2   2   2   .   2   3   6   2   .   6   5   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Gun             19   | .   .   .   .   .   2   6   1   .   5   4   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          5    | .   .   2   .   1   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          4    | 2   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               3    | .   .   .   .   1   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  10   | .   .   .   .   .   1   3   .   .   1   3   .   .   .   .   .   1   .   .   .   .   .   1   .   .   
  Corrupted Parts          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
    System Corruption      7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   
Parts Lost                 74   | .   .   1   .   1   4   5   .   .   .   11  7   3   .   4   .   .   .   1   .   .   15  3   1   18  
  Power                    9    | .   .   1   .   .   1   .   .   .   .   3   1   .   .   .   .   .   .   .   .   .   .   1   .   2   
  Propulsion               20   | .   .   .   .   1   1   2   .   .   .   3   2   2   .   1   .   .   .   .   .   .   2   1   .   5   
  Utility                  31   | .   .   .   .   .   1   2   .   .   .   4   1   .   .   2   .   .   .   1   .   .   11  1   .   8   
  Weapon                   14   | .   .   .   .   .   1   1   .   .   .   1   3   1   .   1   .   .   .   .   .   .   2   .   1   3   
  Highest Loss Streak      15   | .   .   1   .   1   2   2   .   .   .   3   5   3   .   2   .   .   .   1   .   .   4   3   1   15  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     86   | .   85  99  100 100 86  95  100 100 98  78  76  79  86  84  86  86  80  82  82  81  86  82  73  60  
  Engine                   2    | .   14  14  14  14  8   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     3    | .   .   .   .   .   .   7   15  15  15  5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  3    | .   .   .   .   .   .   .   .   .   .   2   6   6   6   6   6   6   5   5   5   5   4   4   7   8   
  Treads                   6    | .   14  14  14  14  11  13  23  23  23  4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Leg                      10   | .   .   .   .   .   4   .   .   .   .   15  16  20  26  25  26  26  11  11  11  10  15  23  12  10  
  Wheel                    3    | .   14  14  14  14  10  8   .   .   .   .   .   .   .   .   .   .   4   5   5   8   7   .   .   2   
  Device                   20   | .   .   13  14  14  17  14  15  15  15  10  23  20  22  25  26  26  34  35  35  31  26  24  23  18  
  Storage                  8    | .   14  14  14  14  9   7   7   7   7   7   15  13  10  6   6   6   5   5   5   5   9   9   8   6   
  Processor                3    | .   .   .   .   .   .   7   15  15  15  6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Protection               7    | .   .   .   .   .   7   13  7   7   7   13  .   6   6   6   6   6   5   5   5   10  8   9   8   5   
  Energy Gun               4    | .   .   .   .   .   7   14  14  15  13  7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Energy Cannon            8    | .   .   26  28  27  9   .   .   .   .   2   13  11  13  13  13  13  11  11  11  10  12  10  13  6   
Naked Turns                28   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   28  
Heaviest Build             142  | 13  28  32  30  30  57  67  65  68  80  114 114 119 119 80  80  80  82  82  82  87  106 103 142 142 
  Greatest Support         155  | 10  10  10  10  16  26  68  68  68  68  68  60  90  92  97  95  116 80  80  50  68  155 150 130 130 
  Greatest Overweight (x)  5    | 1   2   3   2   2   5   5   .   .   1   1   1   3   1   1   .   1   1   1   1   2   2   1   1   5   
  Average Overweight (x)   .    | .   1   2   2   1   2   1   .   .   .   .   .   1   .   .   .   .   .   1   1   1   .   .   .   1   
Largest Inventory Capacity 20   | 8   15  15  15  15  20  20  20  20  20  20  20  20  20  5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         14   | 6   12  15  15  15  16  20  20  20  20  20  20  20  14  5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             20   | 6   10  15  15  15  17  20  18  20  20  20  20  20  20  5   5   5   5   5   5   5   5   5   5   4   
  Average Carried          13   | 2   8   13  14  14  15  18  18  18  19  17  17  18  13  4   5   5   5   5   5   5   4   3   4   4   
  Final Capacity           20   | 8   15  15  15  15  20  20  20  20  20  20  20  20  5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            20   | 6   10  14  15  14  16  18  18  20  20  20  17  19  5   5   5   5   5   5   5   5   5   3   4   4   

 Class Distribution 
--------------------
 40% | Golem
 25% | Scavenger-Mutant
 19% | Mutant
 10% | Commander-Golem
  3% | Generator-Golem

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
           Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -7/Lower Caves
 Scavenger-Mutant | -7/Lower Caves
 Scavenger-Mutant | -7/Zion
           Mutant | -7/Deep Caves
            Golem | -6/Proximity Caves
            Golem | -6/Factory
            Golem | -6/Lower Caves
            Golem | -6/Lower Caves
            Golem | -6/Data Miner
            Golem | -5/Proximity Caves
            Golem | -5/Factory
  Commander-Golem | -5/Extension
  Commander-Golem | -5/Cetus
  Commander-Golem | -4/Factory
            Golem | -3/Research
            Golem | -3/Quarantine
  Generator-Golem | -2/Research
  Generator-Golem | -2/Testing

 Resources                       | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -3   -3   -2   -2   
-----------                Run   | Jun  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  Low  Low  Dat  Pro  Fac  Ext  Cet  Fac  Res  Qua  Res  Tes  
Matter Collected           1642  | 210  80   90   .    90   163  262  38   31   47   144  99   26   10   45   .    47   43   23   .    30   87   .    77   .    
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            10732 | .    93   231  .    185  475  709  215  130  .    323  1179 1197 40   918  .    113  192  706  142  364  3114 .    406  .    
  Parts                    459   | .    7    8    .    8    24   34   5    4    .    4    45   42   4    36   .    6    16   31   6    9    145  .    25   .    
Haulers Intercepted        6     | .    1    .    .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    
Recyclers Shooed           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      96    | .    .    .    .    .    .    .    2    3    .    .    41   .    5    36   .    9    .    .    .    .    .    .    .    .    
  Prevented                13    | .    .    .    .    .    .    .    3    .    .    .    3    .    3    .    .    4    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -3  -3  -2  -2  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Ext Cet Fac Res Qua Res Tes 
Combat Hostiles Destroyed  172  | .   3   6   .   6   4   8   4   3   .   13  25  18  1   15  .   4   4   8   2   3   40  .   5   .   
  Guns                     27   | .   3   2   .   .   1   8   2   2   .   8   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  134  | .   .   4   .   5   3   .   .   .   .   3   20  18  1   15  .   3   4   8   2   3   40  .   5   .   
  AOE                      7    | .   .   .   .   1   .   .   2   .   .   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          24   | .   2   1   .   1   4   2   1   1   .   4   1   .   .   .   .   1   .   .   .   1   4   .   1   .   
  Worker                   4    | .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   
  Tunneler                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   6    | .   1   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   
  Recycler                 6    | .   .   .   .   .   1   3   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   
  Carrier                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Drone                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Watcher                  6    | .   .   .   .   .   2   1   .   .   .   .   .   1   .   .   .   .   1   1   .   .   .   .   .   .   
  Swarmer                  21   | .   3   .   .   .   .   .   .   .   .   .   11  2   .   2   .   .   2   .   .   .   1   .   .   .   
  Saboteur                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Grunt                    76   | .   .   6   .   5   3   5   2   .   .   .   10  12  .   7   .   1   .   6   .   .   19  .   .   .   
  Brawler                  9    | .   .   .   .   .   .   .   1   .   .   .   2   .   .   3   .   .   .   .   .   .   3   .   .   .   
  Duelist                  10   | .   .   .   .   1   .   .   .   .   .   .   1   .   .   1   .   .   .   .   1   .   6   .   .   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Sentry                   10   | .   .   .   .   .   1   1   .   .   .   .   1   2   .   2   .   .   .   1   .   .   2   .   .   .   
  Specialist               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Hunter                   4    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   
  Programmer               20   | .   .   .   .   .   .   2   1   1   .   .   .   2   1   .   .   1   2   .   .   .   6   .   4   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Cetus Guard              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Z-Technician             5    | .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Z-Light                  2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Tinkerer                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                9    | .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Golem                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Guerrilla                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Best Kill Streak           12   | .   3   2   .   3   2   6   3   3   .   5   7   3   1   11  .   2   2   2   1   5   12  .   3   .   
  Combat Bots Only         11   | .   3   2   .   3   2   2   3   3   .   3   7   3   1   11  .   2   2   2   1   3   11  .   3   .   
Max Kills in Single Turn   5    | .   1   1   .   1   1   1   1   1   .   5   4   2   1   1   .   1   1   1   1   2   2   .   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   1   .   .   1   .   .   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Z-Imprinter (-7/Deep Caves)

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -3   -3   -2   -2   
--------                   Run   | Jun  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  Low  Low  Dat  Pro  Fac  Ext  Cet  Fac  Res  Qua  Res  Tes  
Damage Taken               18144 | .    35   337  .    103  325  1261 73   301  .    2113 2489 804  36   899  .    91   112  251  52   76   3789 674  340  3983 
  Core                     2853  | .    .    40   .    .    16   107  .    .    .    179  378  139  .    72   .    .    15   .    23   34   372  18   51   1409 
  Absorbed by Shields      27    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   11   .    .    .    .    .    
  Redirected to Shielding  235   | .    .    .    .    .    .    81   .    .    .    154  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   252   | .    .    .    .    .    .    .    .    .    252  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         78    | 100  .    .    .    84   97   .    .    .    .    .    5    .    .    .    .    75   .    .    96   97   .    70   .    .    
Volleys Fired              520   | .    5    20   .    14   37   42   10   7    4    35   62   52   4    44   .    8    12   34   10   13   96   1    10   .    
  Largest                  3     | .    2    2    .    2    2    2    2    2    1    2    2    2    2    2    .    2    2    2    2    2    3    2    3    .    
  Hottest                  141   | .    40   120  .    120  122  122  141  141  100  111  50   50   50   50   .    50   50   50   50   50   75   50   75   .    
Shots Fired                980   | .    10   38   .    24   74   83   19   14   4    62   103  87   8    64   .    17   17   69   20   26   209  2    29   1    
  Gun                      228   | .    10   10   .    .    35   83   17   14   1    54   4    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   744   | .    .    28   .    20   39   .    .    .    3    8    97   87   8    64   .    17   17   69   20   26   209  2    29   1    
  Launcher                 8     | .    .    .    .    4    .    .    2    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  31    | .    10   10   .    .    11   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  933   | .    .    28   .    20   63   83   17   14   4    54   101  87   8    64   .    17   17   69   20   26   209  2    29   1    
  Explosive                4     | .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          12    | .    .    .    .    .    .    .    2    .    .    8    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         36    | .    3    4    .    11   8    18   10   9    .    11   18   36   6    12   .    4    5    17   6    10   28   .    12   13   
  Robot Miss Streak        6     | .    1    2    .    3    3    3    1    1    .    3    6    2    1    4    .    3    1    1    1    2    3    .    1    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        3     | .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Capacitor                2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
Shots Hit Robots           686   | .    5    27   .    18   48   61   15   13   .    41   68   67   6    47   .    9    7    48   14   15   156  .    20   1    
  Core Hits                313   | .    5    11   .    8    20   24   8    6    .    24   33   32   .    20   .    3    5    16   6    9    75   .    7    1    
  Critical Kills           1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         9     | .    .    .    .    .    4    4    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Burn                   7     | .    .    .    .    .    3    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Meltdown               1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Corrupt                1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           29822 | .    53   447  .    513  875  1300 451  304  .    3888 3663 3289 210  2045 .    380  298  2385 584  715  7309 .    1034 79   
  Guns                     3111  | .    53   83   .    .    359  1300 327  304  .    634  51   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  23060 | .    .    363  .    279  516  .    .    .    .    571  3151 3199 210  2045 .    380  298  2360 584  715  7309 .    1034 46   
  Explosions               3571  | .    .    .    .    234  .    .    124  .    .    2683 461  69   .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  80    | .    .    1    .    .    .    .    .    .    .    .    .    21   .    .    .    .    .    25   .    .    .    .    .    33   
  Kinetic                  195   | .    53   83   .    .    59   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  28846 | .    .    363  .    279  816  1300 327  304  .    3769 3508 3199 210  2045 .    380  298  2360 584  715  7309 .    1034 46   
  Explosive                303   | .    .    .    .    234  .    .    .    .    .    .    .    69   .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          398   | .    .    .    .    .    .    .    124  .    .    119  155  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         9     | .    .    .    .    .    .    3    3    3    3    2    2    .    1    1    1    9    1    1    1    .    6    6    2    3    
  Average Corruption       2     | .    .    .    .    .    .    2    3    3    3    2    2    .    1    1    1    4    1    1    1    .    3    4    1    2    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  129   | .    .    .    .    .    .    22   5    12   1    21   10   .    .    4    .    11   2    10   1    .    21   1    3    5    
    Message Errors         33    | .    .    .    .    .    .    4    1    3    .    8    2    .    .    1    .    1    1    2    1    .    6    .    2    1    
    Matter Fused           30    | .    .    .    .    .    .    6    1    3    .    4    1    .    .    1    .    6    1    3    .    .    2    .    1    1    
    Heat Flow Errors       10    | .    .    .    .    .    .    1    .    1    .    1    1    .    .    .    .    2    .    .    .    .    4    .    .    .    
    Energy Discharges      16    | .    .    .    .    .    .    3    2    1    .    3    2    .    .    1    .    .    .    1    .    .    2    .    .    1    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Parts Fused            2     | .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      15    | .    .    .    .    .    .    3    .    2    .    2    .    .    .    .    .    1    .    3    .    .    3    .    .    1    
    Data Loss (major)      8     | .    .    .    .    .    .    2    .    1    1    2    1    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Misfires               9     | .    .    .    .    .    .    1    1    .    .    .    1    .    .    .    .    1    .    1    .    .    3    .    .    1    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Weapon Failures        4     | .    .    .    .    .    .    2    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1505  | .    .    .    .    .    7    .    .    .    .    593  56   105  38   43   .    52   32   138  .    .    298  .    143  .    
  Projectiles              1012  | .    .    .    .    .    7    .    .    .    .    111  45   105  38   43   .    52   32   138  .    .    298  .    143  .    
  Explosions               493   | .    .    .    .    .    .    .    .    .    .    482  11   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      497   | .    .    .    .    19   .    .    .    .    .    397  67   .    .    .    .    .    .    12   .    .    .    .    .    2    
  Shots                    6     | .    .    .    .    1    .    .    .    .    .    2    3    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   3     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    
Targets Rammed             11    | .    .    1    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    1    .    .    .    .    .    6    
  Kicked                   8     | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    5    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        327   | .    .    187  .    66   118  327  92   85   .    175  50   .    .    .    .    178  .    .    .    .    178  .    .    .    
  Average Temperature      65    | .    .    79   .    25   33   128  18   18   .    27   50   .    .    .    .    98   .    .    .    .    73   .    .    .    
  Received Heat Transfer   3927  | .    .    198  .    48   198  456  9    .    .    375  540  294  .    355  .    18   .    63   9    9    725  90   27   513  
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              3     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    2    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              3     | .    .    .    .    .    1    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             27    | .    .    1    .    .    5    4    3    5    .    .    3    2    .    .    .    .    .    .    .    .    3    .    1    .    
  Heat Transferred         20620 | .    .    777  .    592  1813 2553 622  622  .    1756 2036 1700 100  1150 .    200  175  1287 350  400  3962 .    500  25   
Parts Sabotaged            2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -3   -3   -2   -2   
-------                    Run  | Jun  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  Low  Low  Dat  Pro  Fac  Ext  Cet  Fac  Res  Qua  Res  Tes  
Peak Influence             1749 | .    107  196  .    207  136  130  .    .    .    .    .    401  .    .    .    .    371  884  856  1245 1749 1615 1214 1630 
  Initial                  1100 | .    .    41   .    .    21   20   .    .    .    .    .    116  .    .    .    .    346  142  432  457  653  983  1100 587  
  Average                  453  | .    70   122  .    123  49   47   .    .    .    .    .    231  .    .    .    .    307  357  663  636  1364 1602 1095 1555 
Maximum Alert Level        5    | .    .    .    .    1    .    .    .    .    .    .    .    2    .    .    .    .    1    3    3    4    5    5    4    5    
  Low Security (%)         45   | 100  100  100  .    99   100  100  .    .    .    .    .    28   .    .    .    .    20   18   .    .    .    .    .    .    
  Level 1                  22   | .    .    .    .    .    .    .    .    .    .    .    .    69   .    .    .    .    79   51   .    .    .    .    .    .    
  Level 2                  7    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    20   53   74   4    .    .    .    
  Level 3                  4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    45   16   5    .    20   .    
  Level 4                  13   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    76   .    79   .    
  Level 5                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    99   .    99   
Squads Dispatched          54   | .    .    .    .    .    1    6    .    .    .    .    .    8    .    1    .    .    1    2    .    3    12   6    2    12   
  Investigation            6    | .    .    .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    1    .    .    2    .    .    .    
  Extermination            10   | .    .    .    .    .    .    2    .    .    .    .    .    3    .    .    .    .    1    .    .    .    2    .    2    .    
  Reinforcement            9    | .    .    .    .    .    .    2    .    .    .    .    .    2    .    .    .    .    .    1    .    3    1    .    .    .    
  Assault                  26   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    7    6    .    12   
  Garrison                 3    | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Data Miner Redirects       6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Haulers Reinforced         2    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -3  -3  -2  -2  
---------                  Run  | Jun Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Ext Cet Fac Res Qua Res Tes 
Distress Signals           13   | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   1   1   2   1   4   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              422  | .   5   6   .   10  11  13  4   3   .   54  29  37  2   17  .   4   8   18  11  10  73  16  5   86  
  Peak Tracking Total      48   | .   4   2   .   3   3   3   3   3   .   31  10  6   1   7   .   1   5   5   5   3   11  17  3   48  
  Tactical Retreats        20   | .   .   .   .   1   1   .   .   .   .   .   2   5   .   .   .   .   1   .   .   .   7   .   .   3   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -3  -3  -2  -2  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Ext Cet Fac Res Qua Res Tes 
Traps Triggered            9    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   4   .   1   1   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                6    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   4   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -3  -3  -2  -2  
----------                 Run  | Jun Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Ext Cet Fac Res Qua Res Tes 
Machines Disabled          17   | .   .   .   .   .   .   1   .   .   3   2   .   2   .   .   .   .   .   3   .   .   5   1   .   .   
  Max in Single Turn       2    | .   .   .   .   .   .   1   .   .   1   2   .   2   .   .   .   .   .   1   .   .   1   1   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -3  -3  -2  -2  
---------                  Run  | Jun Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Ext Cet Fac Res Qua Res Tes 
Machines Accessed          28   | .   1   1   2   1   2   7   .   .   .   .   .   2   .   .   4   .   .   3   .   1   3   .   1   .   
  Terminals                15   | .   1   .   .   .   2   7   .   .   .   .   .   .   .   .   .   .   .   3   .   .   2   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
Total Hacks                80   | .   3   1   2   1   3   16  .   .   .   .   .   4   .   .   31  .   .   10  .   2   6   .   1   .   
  Successful               46   | .   1   1   2   1   2   4   .   .   .   .   .   1   .   .   31  .   .   .   .   1   2   .   .   .   
  Failed                   34   | .   2   .   .   .   1   12  .   .   .   .   .   3   .   .   .   .   .   10  .   1   4   .   1   .   
    Catastrophic           8    | .   .   .   .   .   .   4   .   .   .   .   .   1   .   .   .   .   .   2   .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   19   | .   1   .   1   .   .   9   .   .   .   .   .   4   .   .   .   .   .   3   1   .   .   .   .   .   
  Terminals                36   | .   3   .   .   .   3   16  .   .   .   .   .   .   .   .   .   .   .   10  .   .   4   .   .   .   
  Fabricators              5    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   .   .   .   
Terminal Hacks             42   | .   .   1   2   1   2   3   .   .   .   .   .   .   .   .   31  .   .   .   .   .   2   .   .   .   
  Record                   13   | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   1   .   .   .   
  Part Schematic           11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Unauthorized Hacks         3    | .   1   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                2    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 2    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Liberate               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         19   | .   1   .   .   .   1   7   .   .   .   .   .   2   .   .   .   .   .   3   1   .   3   .   1   .   
  Full Trace Events        4    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  10   | .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   26   | .   .   .   .   .   .   .   .   .   15  .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -3  -3  -2  -2  
------------               Run  | Jun Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Ext Cet Fac Res Qua Res Tes 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Machine Destruction      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   11  .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -3   -3   -2   -2   
--------                   Run  | Jun  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  Low  Low  Dat  Pro  Fac  Ext  Cet  Fac  Res  Qua  Res  Tes  
Total Allies               41   | .    .    3    .    .    .    .    .    .    .    .    .    6    .    2    .    1    .    24   5    .    .    .    .    .    
  Largest Group            16   | .    .    3    3    3    .    .    .    .    .    .    .    3    .    2    1    2    1    16   15   13   9    .    .    .    
  Highest-Rated Group      827  | .    .    40   40   40   .    .    .    .    .    .    .    87   .    49   20   116  20   636  827  731  473  .    .    .    
  Highest-Rated Ally       159  | .    .    16   16   16   .    .    .    .    .    .    .    29   .    29   20   96   20   159  159  159  96   .    .    .    
Total Orders               2    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  RETURN                   2    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               445  | .    .    .    .    40   .    .    .    .    .    14   .    36   .    3    .    10   .    134  82   82   44   .    .    .    
  Total Damage             8030 | .    .    .    .    387  .    .    .    .    .    .    .    548  .    57   .    305  .    2302 1560 1686 1185 .    .    .    
  Kills                    63   | .    .    .    .    4    .    .    .    .    .    .    .    2    .    .    .    1    .    22   12   13   9    .    .    .    
Allies Corrupted           2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    
Allies Melted              1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -3  -3  -2  -2  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Ext Cet Fac Res Qua Res Tes 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    14   | .   .   1   .   .   .   .   2   2   2   .   2   .   2   2   .   1   .   .   .   .   .   .   .   .   
Drone Launches             16   | .   .   .   .   .   .   .   .   .   .   16  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -3   -3   -2   -2   
-------------              Run   | Jun  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  Low  Low  Dat  Pro  Fac  Ext  Cet  Fac  Res  Qua  Res  Tes  
Turns Passed               15623 | 56   217  502  245  442  668  1536 304  705  1262 1691 817  1455 478  540  106  323  539  1230 256  284  1108 134  506  219  
Spaces Moved               7844  | 51   178  353  208  268  328  894  161  396  743  581  258  451  278  207  76   183  288  718  109  191  555  97   117  155  
  Core                     54    | 11   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    43   
  Treads                   1771  | .    .    .    .    .    .    332  161  396  743  139  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     2423  | .    .    .    .    .    .    .    .    .    .    442  258  451  278  207  76   183  41   2    4    .    232  97   117  35   
  Wheels                   3596  | 40   178  353  208  268  328  562  .    .    .    .    .    .    .    .    .    .    247  716  105  191  323  .    .    77   
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   95   110  110  110  110  110  166  166  166  120  150  180  137  135  135  135  115  115  115  110  110  127  130  50   
  Average Speed            142   | 82   103  113  110  110  133  137  166  166  166  190  179  190  163  136  135  135  124  115  117  114  119  129  156  130  
  Slowest Speed            250   | 95   110  125  110  115  155  250  166  166  246  246  180  240  187  180  135  180  180  180  180  130  185  185  185  210  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       41    | 3    34   73   60   43   27   27   39   72   76   77   39   19   64   36   68   42   8    83   62   9    17   19   3    29   
  Regions Visited          24
    Branch Regions         16
  Pre-discovered Areas     6     | .    .    1    1    1    .    .    .    .    1    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    
  Known Exits Taken        6     | .    .    .    .    .    .    1    1    1    .    .    1    1    .    .    .    .    1    .    .    .    .    .    .    .    
  Unknown Exits Taken      18    | 1    1    1    1    1    1    .    .    .    1    1    .    .    1    1    1    1    .    1    1    1    1    1    1    .    
Scrap Searched             16    | .    .    .    .    1    .    .    .    5    3    .    1    .    4    2    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 50    | .    1    .    .    .    .    .    .    .    8    15   18   1    .    .    .    .    5    .    .    2    .    .    .    .    
Terrain Destroyed          248   | .    1    .    .    39   .    .    .    .    8    31   46   28   4    15   .    6    8    7    4    8    35   .    8    .    
  Melee                    1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               142   | .    .    .    .    .    .    .    .    .    1    1    28   17   4    15   .    6    8    7    4    8    35   .    8    .    
  AOE                      105   | .    .    .    .    39   .    .    .    .    7    30   18   11   .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -3   -3   -2   -2   
---------                  Run   | Jun  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  Low  Low  Dat  Pro  Fac  Ext  Cet  Fac  Res  Qua  Res  Tes  
Total                      11330 | 62   200  418  226  390  488  1119 177  429  762  1093 511  957  295  400  79   244  452  1054 217  230  837  103  418  169  
  Wait                     2493  | .    6    29   11   101  90   135  5    20   1    435  185  446  6    125  4    47   151  126  99   23   157  .    284  7    
  Move                     7820  | 50   177  352  207  267  327  893  160  395  742  580  257  450  277  206  75   182  287  717  108  190  554  96   116  155  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  61    | 6    5    7    4    1    9    9    .    3    .    5    .    4    2    1    .    .    .    .    .    .    4    1    .    .    
  Fast Attach              52    | 6    1    1    .    .    8    9    .    .    5    2    .    .    1    2    .    2    1    .    .    3    5    2    3    1    
  Attach                   37    | .    .    2    .    1    4    6    .    .    1    12   4    2    .    .    .    .    .    .    .    .    1    2    2    .    
  Detach                   39    | .    1    .    .    .    1    5    .    .    2    12   2    .    .    1    .    1    1    2    .    .    8    .    3    .    
  Swap                     33    | .    2    3    .    3    2    8    2    2    1    6    .    .    1    1    .    .    .    .    .    .    2    .    .    .    
  Drop                     71    | .    2    3    4    3    10   12   .    2    6    6    1    .    4    2    .    4    .    .    .    1    10   1    .    .    
  Fire                     520   | .    5    20   .    14   37   42   10   7    4    35   62   52   4    44   .    8    12   34   10   13   96   1    10   .    
  Melee                    1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      3     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    
  Kick                     8     | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    5    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            28    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    28   .    .    .    .    .    .    
  Rewire                   164   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    18   .    .    .    146  .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines
-8/Materials
-7/Factory (discovered 4 exits: *Fac x2 / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: Fac / *Zio)
-7/Zion
-7/Deep Caves
-6/Proximity Caves
-6/Factory
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 3 exits: Upp / *Ext x2)
-5/Extension (discovered 3 exits: *Fac x2 / *Cet)
-5/Cetus (discovered 2 exits: *Fac / [*Arc])
-4/Factory
-3/Research
-3/Quarantine
-2/Research
-2/Testing (discovered 1 exit: [*Acc])

 History 
---------
  Turn | Location           | Event
    11 | -11/Junkyard       | Discovered new exit (range 15)
    57 | -11/Junkyard       | Entered Materials
   117 | -10/Materials      | Discovered new exit (range 10)
   274 | -10/Materials      | Entered Mines
   277 | -10/Mines          | Met a Derelict bent on vengeance
   329 | -10/Mines          | Build established: Mutant
   532 | -10/Mines          | Discovered new exit (range 7)
   538 | -10/Mines          | Met a Derelict who couldn't figure out how to use a Trap Extractor
   747 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
   771 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
   771 | -10/Mines          | Discovered new exit (range 5)
   776 | -10/Mines          | Entered Exiles
   776 | -10/Exiles         | Accompanied by 3 allies
   808 | -10/Exiles         | Met 8R-AWN
   827 | -10/Exiles         | Met EX-HEX
   857 | -10/Exiles         | Met EX-BIN
   871 | -10/Exiles         | Aligned with FarCom system
   872 | -10/Exiles         | Given EX-Vault access code
   899 | -10/Exiles         | Opened EX-Vault
   907 | -10/Exiles         | Found YOLO Cannon
   930 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
   962 | -10/Exiles         | Met EX-DEC
   966 | -10/Exiles         | Learned location of Zion (-7)
   998 | -10/Exiles         | Discovered new exit (range 14)
  1021 | -10/Exiles         | Left Exiles lab with YOLO Cannon
  1021 | -10/Exiles         | Entered Mines
  1021 | -9/Mines           | Accompanied by 3 allies
  1025 | -9/Mines           | Assembled infested the area
  1065 | -9/Mines           | Learned location of Storage (-9)
  1231 | -9/Mines           | Found the Drone Emporium
  1248 | -9/Mines           | Found Prototype Device
  1389 | -9/Mines           | Discovered new exit (range 9)
  1463 | -9/Mines           | Entered Materials
  1463 | -8/Materials       | Evolved 4 slots: Power x1, Propulsion x1, Utility x2
  2050 | -8/Materials       | Discovered new exit (range 15)
  2131 | -8/Materials       | Entered Factory
  2131 | -7/Factory         | Evolved 2 slots: Utility x2
  2291 | -7/Factory         | Discovered new exit (range 15)
  2410 | -7/Factory         | Identified Bomb Drone Bay
  2438 | -7/Factory         | Build established: Scavenger-Mutant
  2499 | -7/Factory         | Identified exit to Factory
  3304 | -7/Factory         | Discovered exit to Factory (range 13)
  3352 | -7/Factory         | Identified exit to Lower Caves
  3667 | -7/Factory         | Entered Lower Caves
  3744 | -7/Lower Caves     | Identified exit to Lower Caves
  3971 | -7/Lower Caves     | Entered another Lower Caves area
  4328 | -7/Lower Caves     | Encountered a Warlord checkpoint
  4546 | -7/Lower Caves     | Ambushed by research squad
  4656 | -7/Lower Caves     | Discovered new exit (range 14)
  4674 | -7/Lower Caves     | Identified exit to Zion
  4676 | -7/Lower Caves     | Entered Zion
  4739 | -7/Zion            | System corruption cleaned by Quarantine Array
  4965 | -7/Zion            | Learned Factory trap positions
  5195 | -7/Zion            | Found Prototype Processor
  5195 | -7/Zion            | Identified Exp. Target Analyzer
  5932 | -7/Zion            | Discovered new exit (range 5)
  5935 | -7/Zion            | Saw the warning signs outside the Deep Caves entrance
  5938 | -7/Zion            | Entered Deep Caves
  6173 | -7/Deep Caves      | Attacked by Z-Imprinter
  6183 | -7/Deep Caves      | Destroyed Z-Imprinter
  6218 | -7/Deep Caves      | Lost 3 parts (2p1u)
  6251 | -7/Deep Caves      | Found Prototype Protection
  6259 | -7/Deep Caves      | Identified Zio. Weapon Casing
  6295 | -7/Deep Caves      | Z-Facility disabled
  6465 | -7/Deep Caves      | Build established: Mutant
  6780 | -7/Deep Caves      | Discovered new exit (range 6)
  6991 | -7/Deep Caves      | Spotted as-59441
  7000 | -7/Deep Caves      | Destroyed as-59441
  7018 | -7/Deep Caves      | Triggered Deep Caves wall
  7027 | -7/Deep Caves      | Lost 3 parts (1p2u)
  7027 | -7/Deep Caves      | Exposed GOLEM chamber
  7028 | -7/Deep Caves      | Spotted AS-88244
  7030 | -7/Deep Caves      | Found GOLEM Unit
  7033 | -7/Deep Caves      | Found GOLEM Unit
  7036 | -7/Deep Caves      | Found GOLEM Unit
  7051 | -7/Deep Caves      | Spotted AS-88276
  7424 | -7/Deep Caves      | Build established: Golem
  7629 | -7/Deep Caves      | Entered Proximity Caves
  7741 | -6/Proximity Caves | Learned Factory terminal intel
  7788 | -6/Proximity Caves | Core integrity fell below 50%
  7836 | -6/Proximity Caves | Destroyed 7 combat bots
  7853 | -6/Proximity Caves | Lost 5 parts (1p2n2w)
  8080 | -6/Proximity Caves | Core integrity fell below 20%
  8439 | -6/Proximity Caves | Discovered exit to Factory (range 5)
  8446 | -6/Proximity Caves | Entered Factory
  8446 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  8447 | -6/Factory         | Identified exit to Lower Caves
  8448 | -6/Factory         | Loaded intel: 126 trap records
  8449 | -6/Factory         | Loaded intel: 26 terminal locations
  8729 | -6/Factory         | Lost 3 parts (2n1w)
  9223 | -6/Factory         | Garrison activated, responded to threat
  9901 | -6/Factory         | Entered Lower Caves
  9959 | -6/Lower Caves     | Learned Factory terminal intel
  9990 | -6/Lower Caves     | Encountered a Warlord checkpoint
 10370 | -6/Lower Caves     | Discovered new exit (range 8)
 10379 | -6/Lower Caves     | Entered another Lower Caves area
 10640 | -6/Lower Caves     | Attracted the attention of an 0b10 outpost
 10759 | -6/Lower Caves     | Destroyed 11 combat bots
 10810 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 10835 | -6/Lower Caves     | Learned Factory security intel
 10900 | -6/Lower Caves     | Discovered new exit (range 13)
 10912 | -6/Lower Caves     | Learned Factory terminal intel
 10919 | -6/Lower Caves     | Entered Data Miner
 10919 | -6/Data Miner      | Accompanied by 1 ally
 10919 | -6/Data Miner      | Discovered new exit (range 6)
 10945 | -6/Data Miner      | Met Data Miner
 10971 | -6/Data Miner      | Learned location of Section 7 (-3)
 10971 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 10990 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 11025 | -6/Data Miner      | Entered Proximity Caves
 11025 | -5/Proximity Caves | Accompanied by 1 ally
 11106 | -5/Proximity Caves | Escorted by Enhanced Grunt
 11106 | -5/Proximity Caves | Spotter reported a threat
 11252 | -5/Proximity Caves | Spotter reported a threat
 11303 | -5/Proximity Caves | Discovered new exit (range 7)
 11348 | -5/Proximity Caves | Entered Factory
 11348 | -5/Factory         | Accompanied by 1 ally
 11348 | -5/Factory         | Evolved 2 slots: Utility x2
 11349 | -5/Factory         | Identified exit to Upper Caves
 11349 | -5/Factory         | Identified exit to Extension
 11351 | -5/Factory         | Loaded intel: 27 terminal locations
 11887 | -5/Factory         | Entered Extension
 11938 | -5/Extension       | Rescued a captive Derelict
 11953 | -5/Extension       | Rescued a captive Derelict
 11953 | -5/Extension       | Rescued a captive Derelict
 12005 | -5/Extension       | Rescued a captive Derelict
 12309 | -5/Extension       | Rescued a captive Derelict
 12310 | -5/Extension       | Rescued a captive Derelict
 12465 | -5/Extension       | Build established: Commander-Golem
 12634 | -5/Extension       | Spotted B-75 Beast
 12648 | -5/Extension       | Allies destroyed B-75 Beast
 12697 | -5/Extension       | Discovered new exit (range 2)
 12762 | -5/Extension       | Disrupted transfer network
 12769 | -5/Extension       | Rescued a captive Derelict
 12771 | -5/Extension       | Rescued a captive Derelict
 12792 | -5/Extension       | Rescued a captive Derelict
 12793 | -5/Extension       | Rescued a captive Derelict
 12858 | -5/Extension       | Rescued A7
 12899 | -5/Extension       | Rescued a captive Derelict
 12924 | -5/Extension       | Rescued a captive Derelict
 13083 | -5/Extension       | Discovered new exit (range 10)
 13085 | -5/Extension       | Discovered new exit (range 6)
 13117 | -5/Extension       | Entered Cetus
 13117 | -5/Cetus           | Accompanied by 15 allies (A7)
 13122 | -5/Cetus           | Acquired a Cetus Manufacturing Module code from A7
 13133 | -5/Cetus           | Spotted Cetus Guard
 13133 | -5/Cetus           | Spotted Cetus Guard
 13135 | -5/Cetus           | Spotted Cetus Guard
 13137 | -5/Cetus           | Spotted Cetus Guard
 13145 | -5/Cetus           | Allies destroyed Cetus Guard
 13149 | -5/Cetus           | Allies destroyed Cetus Guard
 13150 | -5/Cetus           | Destroyed Cetus Guard
 13155 | -5/Cetus           | Allies destroyed Cetus Guard
 13199 | -5/Cetus           | Started Cetus Manufacturing Module
 13215 | -5/Cetus           | Discovered new exit (range 16)
 13224 | -5/Cetus           | Manufactured an Enhanced Grunt
 13238 | -5/Cetus           | Spotted Cetus Guard
 13239 | -5/Cetus           | Spotted Cetus Guard
 13241 | -5/Cetus           | Allies destroyed Cetus Guard
 13241 | -5/Cetus           | Spotted Cetus Guard
 13242 | -5/Cetus           | Spotted Cetus Guard
 13244 | -5/Cetus           | Allies destroyed Cetus Guard
 13247 | -5/Cetus           | Allies destroyed Cetus Guard
 13249 | -5/Cetus           | Manufactured an Enhanced Grunt
 13259 | -5/Cetus           | Allies destroyed Cetus Guard
 13272 | -5/Cetus           | Discovered new exit (range 15)
 13274 | -5/Cetus           | Manufactured an Enhanced Grunt
 13277 | -5/Cetus           | Met Revision 17
 13299 | -5/Cetus           | Manufactured an Enhanced Grunt
 13324 | -5/Cetus           | Manufactured an Enhanced Grunt
 13373 | -5/Cetus           | Entered Factory
 13373 | -4/Factory         | Accompanied by 13 allies (A7)
 13373 | -4/Factory         | Spotted B-86 Titan
 13373 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 13374 | -4/Factory         | Loaded intel: 26 terminal locations
 13377 | -4/Factory         | Allies destroyed B-86 Titan
 13644 | -4/Factory         | Discovered new exit (range 5)
 13657 | -4/Factory         | Entered Research
 13657 | -3/Research        | Accompanied by 9 allies
 13657 | -3/Research        | Evolved 2 slots: Utility x1, Weapon x1
 13780 | -3/Research        | Incoming assault squad redirected
 13781 | -3/Research        | Incoming investigation squad redirected
 13907 | -3/Research        | First assault squad dispatched
 13928 | -3/Research        | Incoming assault squad redirected
 13940 | -3/Research        | Found Quantum Capacitor
 14074 | -3/Research        | Build established: Golem
 14355 | -3/Research        | Incoming assault squad redirected
 14399 | -3/Research        | Lost 3 parts (3u)
 14482 | -3/Research        | Destroyed 11 combat bots
 14584 | -3/Research        | Discovered new exit (range 6)
 14586 | -3/Research        | Lost 4 parts (2u2w)
 14698 | -3/Research        | Incoming investigation squad redirected
 14704 | -3/Research        | Incoming assault squad redirected
 14739 | -3/Research        | Lost 4 parts (2n2u)
 14765 | -3/Research        | Entered Quarantine
 14766 | -3/Quarantine      | Maximum security lockdown engaged
 14786 | -3/Quarantine      | Found Alien Artifact
 14786 | -3/Quarantine      | Identified Core Reset Matrix
 14786 | -3/Quarantine      | Used Core Reset Matrix
 14790 | -3/Quarantine      | Detected hypermatrix surge
 14790 | -3/Quarantine      | Sensed 5 artifacts in vicinity
 14835 | -3/Quarantine      | Found Terrabomb
 14892 | -3/Quarantine      | Used Terrabomb
 14892 | -3/Quarantine      | Discovered new exit (range 6)
 14899 | -3/Quarantine      | Entered Research
 14899 | -2/Research        | Evolved 2 slots: Power x2
 14930 | -2/Research        | Lost 3 parts (1p1n1u)
 15273 | -2/Research        | Spotted B-90 Cyclops
 15286 | -2/Research        | Destroyed B-90 Cyclops
 15344 | -2/Research        | Build established: Generator-Golem
 15357 | -2/Research        | Discovered new exit (range 15)
 15405 | -2/Research        | Entered Testing
 15406 | -2/Testing         | Maximum security lockdown engaged
 15575 | -2/Testing         | Lost 15 parts (2p2n8u3w)
 15596 | -2/Testing         | Released all parts (7)
 15609 | -2/Testing         | Spotted Executioner
 15609 | -2/Testing         | Spotted Executioner
 15610 | -2/Testing         | Spotted Executioner
 15613 | -2/Testing         | Spotted Investigator
 15615 | -2/Testing         | Core integrity fell below 50%
 15619 | -2/Testing         | Spotted Executioner
 15619 | -2/Testing         | Spotted Striker
 15623 | -2/Testing         | Core integrity fell below 20%
 15624 | -2/Testing         | Discovered new exit (range 10)
 15624 | -2/Testing         | Destroyed by G-73 Enforcer with Phase Gun

 Last Messages 
---------------
15612_ Investigator: "PRIMARY THREAT IDENTIFIED. CONTAINMENT PROTOCOL
  APPLICABLE."
15614_ E-15 Imp destroyed.
15616_ Penetrated by Slug. <x2>
15616_ Slug penetrates Earth.
15618_ Penetrated by Slug.
15618_ Slug penetrates Biostasis Chamber.
15618_ Biostasis Chamber disabled.
15619_ C-30 ARC bursts open, deploying its payload.
15619_ Striker unfolds itself.
15619_ Executioner unfolds itself.
15619_ P-80 Master unfolds itself.
15619_ I-47 Archangel unfolds itself.
15619_ Slug penetrates Biostasis Chamber.
15620_ Slug penetrates G-73 Enforcer.
15622_ Penetrated by Slug.
15622_ Slug penetrates G-73 Enforcer.
15622_ Penetrated by Slug.
15624_ Slammed into G-73 Enforcer.
15624_ EXIT=FOUND

 Map 
-----
+----------------------------------------------------+
| #??????????????#         ###### [""" """  #??????? |
| #??????????????#       ???????#  """ """  #??????? |
| #??????????????#     ?????????#  """  F"  #??????? |
| ???????????????#   ???????????#       ""  #??????? |
| ?????????###+##################  !!       #??????? |
| ?????????#                       !!       #??????? |
| ?????????#              /        !        #??????? |
| ?????????#             *%!                #??????? |
| ?????????+              =                 #??????? |
| ?????????#    ########################+####??????? |
| ?????????#    #???????#??????????????????????????? |
| ?????????#    #??????? ??????????????????????????? |
| ?????????#   l# ?????""??????????????????????????? |
| ?????????#   g#  ???""" ?????????????????????????? |
| ?????????#    /g!??"""" ?????????????????????????? |
| ?????????+   g#   ??    ?????????????????????????? |
| ?????????#    # """??"" ?????????????????????????? |
| ?????????#   g#??""S??" ?????????????????????????? |
| ?????????#    #?###;###;##+##????????????????????? |
| ?????????#    #?#           #????????????????????? |
| ?????????#   g#?#   Eg      #????????????????????? |
| ?????????#   l#?# g  ""  K  #????????????????????? |
| ?????????+    #?#  ip""ggg  #????????????????????? |
| ?????????#   l###   """gb  ##????????????????????? |
| ?????????#    ; ; cpgEh p m#?????????????????????? |
| ?????#####   l### m  ""ig@E#?????????????????????? |
|               gg g%!"""gg YY    ?????????????????? |
| ???#######     g gE  b" g Y %      ??????????????? |
| ?????????#           l  g  iY          ??????????? |
| ?????????#               % %%           ?????????? |
| ?????????##+####;###/##########  < ####??????????? |
| ??????????????? #?     ????????    #?????????????? |
| ??????????????  ?       ????????   #?????????????? |
| ?????????????   #        ?????????##?????????????? |
| ?????????????"" #        #???????????????????????? |
| ???????????? ""?# ?      #???????????????????????? |
| ????????????   ?????    !#???????????????????????? |
| ?????????????? ?????     #???????????????????????? |
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| ?????????????????????    #???????????????????????? |
| ?????????????????????#???????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           94
Coolant Potential          65
Energy Generation          81
Energy Capacity            2415
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Additional Mass Support    20
Armor Coverage             500
Resistance: KI             15
Resistance: TH             15
Resistance: EX             15
Resistance: EM             15
Resistance: I              15
Resistance: S              15
Resistance: P              15
Power Shielding            66
Weapon Shielding           100
Phase Shifting             8
Evasion (%)                63
Targeting Accuracy         8
Target Analysis            10
Core Analysis              8
Recoil Reduction           3
Particle Charging          15

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Core Reset Matrix
Terrabomb

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AdvancedProtonMount
  Manual?         0
Play Time         01:49:47
  Cumulative      336.0 hours
  Start           2023.04.07 @ 19:32:35
  End             2023.04.07 @ 21:32:13
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          232
  Rogue           232
  Adventurer      0
  Explorer        0
Win Type          -
  Total           22
  Types           19/0/2/1/0/0/0/0/0
Lore%             70
Gallery%          85
Achievement%      67
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3013a3f0-352f-4a9a-bb89-64f04e3af836