Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.11 @ 21:39:55

Player: Comissar Jinxy

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (46)      230
Value Destroyed (1451)     1451
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (216)                216
              TOTAL SCORE: 3657

 Bonus
-------
High Alert Combat Kills    216

 Cogmind 
---------
Core Integrity             235/550
Matter                     300/300
Energy                     124/125
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
     Light Ion Engine
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (4) ------
  Advanced Weight Redist. System
  Improved Sensor Array
           Signal Interpreter
>          --- WEAPON (2) -------
           Maul
>          --- INVENTORY (5) ----
  Improved Hover Unit
           Terrain Scan Processor
           Hacking Suite
           Trap Extractor (0/4)
           Katana

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
  Improved Hover Unit
>          --- UTILITY ----------
           Signal Interpreter
  Improved Terrain Scanner
           Seismic Detector
           Trap Extractor
>          --- WEAPON -----------
           Datajack
           Maul
>          --- INVENTORY --------
     Light Ion Engine
           Wheel
           Rocket Launcher
[Rating: 14]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Flight Unit
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Improved Hover Unit
  Flight Unit              Flight Unit
Utility                    Signal Interpreter
  Device                   Seismic Detector
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Protection               Light Armor Plating
Weapon                     Maul
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Maul
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   2   .   
  Utility                  2    | .   .   .   2   
  Weapon                   .    | .   .   .   .   
Parts Attached             51   | 8   21  13  9   
  Power                    6    | 1   2   2   1   
    Engine                 6    | 1   2   2   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               13   | 2   5   5   1   
    Treads                 .    | .   .   .   .   
    Leg                    3    | 2   .   1   .   
    Wheel                  2    | .   1   .   1   
    Hover                  1    | .   .   1   .   
    Flight                 7    | .   4   3   .   
  Utility                  19   | 3   8   3   5   
    Device                 12   | 2   3   3   4   
    Storage                4    | 1   3   .   .   
    Processor              2    | .   2   .   .   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   .   1   
    Artifact               .    | .   .   .   .   
  Weapon                   13   | 2   6   3   2   
    Energy Gun             3    | 1   2   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          1    | 1   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               3    | .   .   2   1   
    Special Weapon         3    | .   3   .   .   
    Impact Weapon          1    | .   .   1   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   2    | .   1   .   1   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 22   | .   7   9   6   
  Power                    3    | .   1   1   1   
  Propulsion               7    | .   1   5   1   
  Utility                  6    | .   2   2   2   
  Weapon                   6    | .   3   1   2   
  Highest Loss Streak      6    | .   6   6   2   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     66   | .   83  63  48  
  Engine                   10   | .   14  9   7   
  Leg                      4    | .   4   6   .   
  Flight                   12   | .   20  12  .   
  Device                   12   | .   13  9   18  
  Processor                8    | .   5   11  9   
  Energy Gun               1    | .   5   .   .   
  Ballistic Gun            1    | .   4   .   .   
  Special Weapon           2    | .   8   .   .   
  Impact Weapon            6    | .   .   10  9   
  Special Melee Weapon     1    | .   2   1   .   
Naked Turns                .    | .   .   .   .   
Heaviest Build             15   | 13  13  11  15  
  Greatest Support         20   | 20  20  16  12  
  Greatest Overweight (x)  4    | .   1   1   4   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | 8   8   5   5   
  Average Capacity         5    | 7   5   5   5   
  Most Carried             7    | 5   7   5   5   
  Average Carried          3    | 3   4   3   3   
  Final Capacity           5    | 5   5   5   5   
  Final Carried            5    | 5   5   5   5   

 Class Distribution 
--------------------
 90% | Mutant
  9% | Sprinter

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Scr Mat Mat Mat 
Matter Collected           749  | 275 154 204 116 
  Remotely                 .    | .   .   .   .   
Salvage Created            1405 | 43  199 471 692 
  Parts                    70   | 10  10  26  24  
Haulers Intercepted        1    | .   .   1   .   
Recyclers Shooed           1    | .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Combat Hostiles Destroyed  38   | .   7   16  15  
  Melee                    12   | .   .   6   6   
  Guns                     6    | .   6   .   .   
  Cannons                  2    | .   1   .   1   
  AOE                      7    | .   .   5   2   
Classes Destroyed          9    | 1   2   2   4   
  Worker                   2    | .   .   .   2   
  Tunneler                 3    | 2   .   1   .   
  Hauler                   1    | .   .   1   .   
  Recycler                 1    | .   .   .   1   
  Watcher                  1    | .   .   .   1   
  Swarmer                  10   | .   3   7   .   
  Grunt                    19   | .   4   5   10  
  Duelist                  1    | .   .   .   1   
  Sentry                   8    | .   .   4   4   
Best Kill Streak           12   | 1   3   4   12  
  Combat Bots Only         9    | .   3   4   9   
Max Kills in Single Turn   4    | 1   1   2   4   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   .   2   1   
  Melee                    1    | .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Scr  Mat  Mat  Mat  
Damage Taken               1976 | .    610  580  786  
  Core                     715  | .    215  185  315  
  Absorbed by Shields      .    | .    .    .    .    
  Regen/Repaired (Parts)   10   | .    10   .    .    
Core Remaining (%)         55   | 100  14   53   .    
Volleys Fired              51   | 5    40   5    1    
  Largest                  2    | 2    2    1    1    
  Hottest                  100  | 60   100  30   33   
Shots Fired                80   | 10   64   5    1    
  Gun                      61   | 10   51   .    .    
  Cannon                   .    | .    .    .    .    
  Launcher                 6    | .    .    5    1    
  Special                  13   | .    13   .    .    
  Kinetic                  29   | 5    24   .    .    
  Thermal                  45   | 5    40   .    .    
  Explosive                6    | .    .    5    1    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         7    | 3    7    1    .    
  Robot Miss Streak        2    | 1    2    1    .    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           101  | 6    36   26   33   
  Core Hits                47   | 4    14   14   15   
  Critical Kills           4    | .    .    2    2    
  Critical Parts Destroyed 17   | .    .    6    11   
  Critical Strikes         22   | .    .    8    14   
    Smash                  22   | .    .    8    14   
Melee Attacks              88   | .    2    37   49   
  Impact                   86   | .    .    37   49   
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            6    | .    2    3    1    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           3555 | 49   358  1438 1710 
  Guns                     383  | 49   334  .    .    
  Cannons                  .    | .    .    .    .    
  Explosions               886  | .    .    397  489  
  Melee                    2262 | .    .    1041 1221 
  Ramming                  .    | .    .    .    .    
  Kinetic                  151  | 25   126  .    .    
  Thermal                  400  | 24   232  .    144  
  Explosive                742  | .    .    397  345  
  Electromagnetic          .    | .    .    .    .    
  Impact                   2262 | .    .    1041 1221 
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         4    | .    4    .    .    
  Average Corruption       4    | .    4    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  6    | .    6    .    .    
    Message Errors         1    | .    1    .    .    
    Matter Fused           3    | .    3    .    .    
    Energy Discharges      1    | .    1    .    .    
    Data Loss (minor)      1    | .    1    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            888  | .    .    369  519  
  Projectiles              .    | .    .    .    .    
  Explosions               71   | .    .    7    64   
  Melee                    817  | .    .    362  455  
Knockbacks                 13   | .    .    5    8    
  Impact                   11   | .    .    5    6    
  Kinetic                  .    | .    .    .    .    
  Secondary                2    | .    .    .    2    
Self-Inflicted Damage      12   | .    .    12   .    
  Shots                    1    | .    .    1    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        309  | 20   309  .    6    
  Average Temperature      110  | 12   118  .    6    
  Received Heat Transfer   834  | .    285  162  387  
  Effects                  2    | .    2    .    .    
    Energy Bleed           2    | .    2    .    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              7    | .    .    2    5    
  Impact Corruptions       27   | .    .    10   17   
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             4    | .    4    .    .    
  Heat Transferred         675  | 50   525  .    100  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Peak Influence             754  | 10  217 711 754 
  Initial                  204  | .   6   39  204 
  Average                  326  | 3   78  500 437 
Maximum Alert Level        3    | .   1   3   3   
  Low Security (%)         41   | 100 98  13  .   
  Level 1                  14   | .   1   6   53  
  Level 2                  39   | .   .   77  33  
  Level 3                  3    | .   .   2   13  
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          5    | .   2   1   2   
  Investigation            1    | .   1   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   1   .   1   
  Assault                  2    | .   .   1   1   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Distress Signals           3    | .   1   2   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              71   | .   15  29  27  
  Peak Tracking Total      11   | .   4   8   11  
  Tactical Retreats        12   | .   3   4   5   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Scr Mat Mat Mat 
Machines Disabled          7    | .   .   4   3   
  Max in Single Turn       2    | .   .   2   2   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Machines Accessed          13   | .   8   5   .   
  Terminals                10   | .   6   4   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   1   .   .   
  Recycling Units          2    | .   1   1   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                27   | .   16  11  .   
  Successful               18   | .   9   9   .   
  Failed                   9    | .   7   2   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   18   | .   12  6   .   
  Terminals                22   | .   12  10  .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          3    | .   3   .   .   
  Recycling Units          2    | .   1   1   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             14   | .   6   8   .   
  Prototype ID Bank        6    | .   4   2   .   
  Level Access Points      1    | .   .   1   .   
  Terminal Index           2    | .   1   1   .   
  Alert Level              1    | .   .   1   .   
  Dispatch Records         2    | .   .   2   .   
  Investigation Status     1    | .   1   .   .   
  Zone Layout              1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   
  Scan Component           1    | .   1   .   .   
  Repair                   1    | .   1   .   .   
Recycling Unit Hacks       2    | .   1   1   .   
  Report Inventory         2    | .   1   1   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         5    | .   4   1   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             1    | .   1   .   .   
  Time                     26   | .   26  .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Scr Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              1    | .   1   .   .   
  Non-combat               1    | .   1   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        2    | .   2   .   .   
  no_distress              1    | .   1   .   .   
  check_alert              1    | .   1   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Scr Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Scr Mat Mat Mat 
Turns Passed               2126 | 149 629 873 475 
Spaces Moved               2037 | 94  943 744 256 
  Core                     181  | 7   4   3   167 
  Treads                   .    | .   .   .   .   
  Legs                     424  | 87  73  264 .   
  Wheels                   80   | .   .   .   80  
  Hover                    55   | .   .   46  9   
  Flight                   1297 | .   866 431 .   
  Fastest Speed            31   | 50  37  31  50  
  Average Speed            62   | 114 43  68  93  
  Slowest Speed            250  | 120 120 120 250 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            4    | .   4   .   .   
  Cave-ins Triggered       1    | .   1   .   .   
Exploration Rate (%)       45   | 4   94  57  25  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        2    | .   1   1   .   
  Unknown Exits Taken      1    | 1   .   .   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 21   | .   9   6   6   
Terrain Destroyed          65   | .   11  21  33  
  Melee                    12   | .   .   6   6   
  Projectile               11   | .   11  .   .   
  AOE                      42   | .   .   15  27  
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11  -10  -9   -8   
---------                  Run  | Scr  Mat  Mat  Mat  
Total                      2614 | 126  1068 1027 393  
  Wait                     330  | 6    40   215  69   
  Move                     2026 | 93   934  743  256  
  Hop                      4    | .    4    .    .    
  Pick Up                  45   | 13   16   9    7    
  Fast Attach              4    | .    2    1    1    
  Attach                   30   | 7    9    7    7    
  Detach                   2    | .    2    .    .    
  Swap                     17   | 1    10   5    1    
  Drop                     17   | 1    9    5    2    
  Fire                     51   | 5    40   5    1    
  Melee                    88   | .    2    37   49   
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-9/Materials (discovered 3 exits: *Mat x3)
-8/Materials (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 15)
  150 | -11/Scrapyard | Entered Materials
  320 | -10/Materials | Build established: Mutant
  383 | -10/Materials | Core integrity fell below 50%
  418 | -10/Materials | Lost 6 parts (1p1n1u3w)
  418 | -10/Materials | Discovered new exit (range 7)
  443 | -10/Materials | Discovered new exit (range 9)
  484 | -10/Materials | Crushed by falling debris
  484 | -10/Materials | Core integrity fell below 20%
  505 | -10/Materials | Discovered new exit (range 14)
  533 | -10/Materials | Discovered new exit (range 5)
  610 | -10/Materials | Discovered new exit (range 5)
  642 | -10/Materials | Repaired Flight Unit
  778 | -10/Materials | Identified exit to Materials
  779 | -10/Materials | Entered another Materials area
  779 | -9/Materials  | Evolved 2 slots: Propulsion x2
 1034 | -9/Materials  | Lost 6 parts (1p3n1u1w)
 1105 | -9/Materials  | Lost 3 parts (2n1u)
 1509 | -9/Materials  | Identified exit to Materials
 1579 | -9/Materials  | First assault squad dispatched
 1652 | -9/Materials  | Entered another Materials area
 1652 | -8/Materials  | Evolved 2 slots: Utility x2
 2003 | -8/Materials  | Core integrity fell below 50%
 2037 | -8/Materials  | Destroyed 9 combat bots
 2052 | -8/Materials  | First assault squad dispatched
 2057 | -8/Materials  | Discovered new exit (range 14)
 2127 | -8/Materials  | Self-destructed

 Last Messages 
---------------
02020_ Acquired 10 matter.
02020_ U-05 Engineer lays Concrete. <x2>
02021_ K-01 Serf collects debris. <x2>
02026_ Acquired Katana.
02028_ K-01 Serf collects debris.
02029_ Acquired Terrain Scan Processor.
02030_ K-01 Serf collects debris.
02031_ U-05 Engineer lays Concrete.
02032_ Acquired Imp. Sensor Array.
02033_ U-05 Engineer lays Concrete.
02040_ R-06 Scavenger collects Aluminum Leg.
02042_ R-06 Scavenger collects Particle Gun. <x2>
02044_ Acquired Hacking Suite.
02048_ Acquired Adv. Weight Redist. System.
02052_ ALERT: Significant disruption in Zone 4J, assault force dispatched.
02054_ Acquired 11 matter.
02056_ Acquired 9 matter.
02057_ EXIT=FOUND
02127_ C-30 ARC bursts open, deploying its payload.
02127_ G-47 Trooper unfolds itself.

 Map 
-----
+----------------------------------------------------+
| ?? ?????????#   #????????????????????????????????? |
| ????????????#   #????????????????????????????????? |
| ? ???#???????   ?????????????????????????????????? |
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|             !    ????????????????????????????????? |
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|        #???#        #????????????????????????????? |
|   """  #???#   [    #????????????????????????????? |
|   """  #???#        #????????????????????????????? |
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|  #    #???# ##           @   Y  #????????????????? |
|  #    #???# ##                  +????????????????? |
|  #    #???# ##    ##########g   #????????????????? |
|  #    #####"###+#????????????  ##????????????????? |
|  #    #         #????????????? #?????????????????? |
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|  #    # """ """ #?????????????x???x??????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             150
Evasion (%)                63
Targeting Accuracy         5
Trap Extractor Capacity    4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Significant Disruption

 Challenges 
------------
None

 Game 
------
Seed              CompositePhysicsKatana
  Manual?         0
Play Time         00:53:02
  Cumulative      5.6 hours
  Start           2022.06.11 @ 14:56:48
  End             2022.06.11 @ 21:39:55
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          9
  Rogue           9
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          8
Achievement%      10
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Smallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6401b736-4756-4f95-9661-b9961a36c5fb