Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.11 @ 21:39:55 Player: Comissar Jinxy Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (46) 230 Value Destroyed (1451) 1451 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (216) 216 TOTAL SCORE: 3657 Bonus ------- High Alert Combat Kills 216 Cogmind --------- Core Integrity 235/550 Matter 300/300 Energy 124/125 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Advanced Weight Redist. System Improved Sensor Array Signal Interpreter > --- WEAPON (2) ------- Maul > --- INVENTORY (5) ---- Improved Hover Unit Terrain Scan Processor Hacking Suite Trap Extractor (0/4) Katana Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Hover Unit > --- UTILITY ---------- Signal Interpreter Improved Terrain Scanner Seismic Detector Trap Extractor > --- WEAPON ----------- Datajack Maul > --- INVENTORY -------- Light Ion Engine Wheel Rocket Launcher [Rating: 14] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Flight Unit Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility Signal Interpreter Device Seismic Detector Storage Small Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Maul Energy Gun Small Laser Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Maul Special Melee Weapon Datajack Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 2 . Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 51 | 8 21 13 9 Power 6 | 1 2 2 1 Engine 6 | 1 2 2 1 Core . | . . . . Reactor . | . . . . Propulsion 13 | 2 5 5 1 Treads . | . . . . Leg 3 | 2 . 1 . Wheel 2 | . 1 . 1 Hover 1 | . . 1 . Flight 7 | . 4 3 . Utility 19 | 3 8 3 5 Device 12 | 2 3 3 4 Storage 4 | 1 3 . . Processor 2 | . 2 . . Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 13 | 2 6 3 2 Energy Gun 3 | 1 2 . . Energy Cannon . | . . . . Ballistic Gun 1 | 1 . . . Ballistic Cannon . | . . . . Launcher 3 | . . 2 1 Special Weapon 3 | . 3 . . Impact Weapon 1 | . . 1 . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 2 | . 1 . 1 Unidentified Prototypes . | . . . . Parts Lost 22 | . 7 9 6 Power 3 | . 1 1 1 Propulsion 7 | . 1 5 1 Utility 6 | . 2 2 2 Weapon 6 | . 3 1 2 Highest Loss Streak 6 | . 6 6 2 To Critical Strikes . | . . . . Average Slot Usage (%) 66 | . 83 63 48 Engine 10 | . 14 9 7 Leg 4 | . 4 6 . Flight 12 | . 20 12 . Device 12 | . 13 9 18 Processor 8 | . 5 11 9 Energy Gun 1 | . 5 . . Ballistic Gun 1 | . 4 . . Special Weapon 2 | . 8 . . Impact Weapon 6 | . . 10 9 Special Melee Weapon 1 | . 2 1 . Naked Turns . | . . . . Heaviest Build 15 | 13 13 11 15 Greatest Support 20 | 20 20 16 12 Greatest Overweight (x) 4 | . 1 1 4 Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 5 5 Average Capacity 5 | 7 5 5 5 Most Carried 7 | 5 7 5 5 Average Carried 3 | 3 4 3 3 Final Capacity 5 | 5 5 5 5 Final Carried 5 | 5 5 5 5 Class Distribution -------------------- 90% | Mutant 9% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 749 | 275 154 204 116 Remotely . | . . . . Salvage Created 1405 | 43 199 471 692 Parts 70 | 10 10 26 24 Haulers Intercepted 1 | . . 1 . Recyclers Shooed 1 | . . 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 38 | . 7 16 15 Melee 12 | . . 6 6 Guns 6 | . 6 . . Cannons 2 | . 1 . 1 AOE 7 | . . 5 2 Classes Destroyed 9 | 1 2 2 4 Worker 2 | . . . 2 Tunneler 3 | 2 . 1 . Hauler 1 | . . 1 . Recycler 1 | . . . 1 Watcher 1 | . . . 1 Swarmer 10 | . 3 7 . Grunt 19 | . 4 5 10 Duelist 1 | . . . 1 Sentry 8 | . . 4 4 Best Kill Streak 12 | 1 3 4 12 Combat Bots Only 9 | . 3 4 9 Max Kills in Single Turn 4 | 1 1 2 4 Gunslinging . | . . . . Exploded 2 | . . 2 1 Melee 1 | . . 1 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 1976 | . 610 580 786 Core 715 | . 215 185 315 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 10 | . 10 . . Core Remaining (%) 55 | 100 14 53 . Volleys Fired 51 | 5 40 5 1 Largest 2 | 2 2 1 1 Hottest 100 | 60 100 30 33 Shots Fired 80 | 10 64 5 1 Gun 61 | 10 51 . . Cannon . | . . . . Launcher 6 | . . 5 1 Special 13 | . 13 . . Kinetic 29 | 5 24 . . Thermal 45 | 5 40 . . Explosive 6 | . . 5 1 Electromagnetic . | . . . . Robot Hit Streak 7 | 3 7 1 . Robot Miss Streak 2 | 1 2 1 . Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 101 | 6 36 26 33 Core Hits 47 | 4 14 14 15 Critical Kills 4 | . . 2 2 Critical Parts Destroyed 17 | . . 6 11 Critical Strikes 22 | . . 8 14 Smash 22 | . . 8 14 Melee Attacks 88 | . 2 37 49 Impact 86 | . . 37 49 Slashing . | . . . . Piercing . | . . . . Sneak Attacks 6 | . 2 3 1 Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3555 | 49 358 1438 1710 Guns 383 | 49 334 . . Cannons . | . . . . Explosions 886 | . . 397 489 Melee 2262 | . . 1041 1221 Ramming . | . . . . Kinetic 151 | 25 126 . . Thermal 400 | 24 232 . 144 Explosive 742 | . . 397 345 Electromagnetic . | . . . . Impact 2262 | . . 1041 1221 Slashing . | . . . . Piercing . | . . . . Highest Corruption 4 | . 4 . . Average Corruption 4 | . 4 . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 6 | . 6 . . Message Errors 1 | . 1 . . Matter Fused 3 | . 3 . . Energy Discharges 1 | . 1 . . Data Loss (minor) 1 | . 1 . . Overload Shots . | . . . . Overflow Damage 888 | . . 369 519 Projectiles . | . . . . Explosions 71 | . . 7 64 Melee 817 | . . 362 455 Knockbacks 13 | . . 5 8 Impact 11 | . . 5 6 Kinetic . | . . . . Secondary 2 | . . . 2 Self-Inflicted Damage 12 | . . 12 . Shots 1 | . . 1 . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 309 | 20 309 . 6 Average Temperature 110 | 12 118 . 6 Received Heat Transfer 834 | . 285 162 387 Effects 2 | . 2 . . Energy Bleed 2 | . 2 . . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 7 | . . 2 5 Impact Corruptions 27 | . . 10 17 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 4 | . 4 . . Heat Transferred 675 | 50 525 . 100 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 754 | 10 217 711 754 Initial 204 | . 6 39 204 Average 326 | 3 78 500 437 Maximum Alert Level 3 | . 1 3 3 Low Security (%) 41 | 100 98 13 . Level 1 14 | . 1 6 53 Level 2 39 | . . 77 33 Level 3 3 | . . 2 13 Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 5 | . 2 1 2 Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement 2 | . 1 . 1 Assault 2 | . . 1 1 Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 3 | . 1 2 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 71 | . 15 29 27 Peak Tracking Total 11 | . 4 8 11 Tactical Retreats 12 | . 3 4 5 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 7 | . . 4 3 Max in Single Turn 2 | . . 2 2 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 13 | . 8 5 . Terminals 10 | . 6 4 . Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units 2 | . 1 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 27 | . 16 11 . Successful 18 | . 9 9 . Failed 9 | . 7 2 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual 18 | . 12 6 . Terminals 22 | . 12 10 . Fabricators . | . . . . Repair Stations 3 | . 3 . . Recycling Units 2 | . 1 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 14 | . 6 8 . Prototype ID Bank 6 | . 4 2 . Level Access Points 1 | . . 1 . Terminal Index 2 | . 1 1 . Alert Level 1 | . . 1 . Dispatch Records 2 | . . 2 . Investigation Status 1 | . 1 . . Zone Layout 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . 2 . . Scan Component 1 | . 1 . . Repair 1 | . 1 . . Recycling Unit Hacks 2 | . 1 1 . Report Inventory 2 | . 1 1 . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 5 | . 4 1 . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . 1 . . Time 26 | . 26 . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked 1 | . 1 . . Non-combat 1 | . 1 . . Combat . | . . . . Robot Hacks Applied 2 | . 2 . . no_distress 1 | . 1 . . check_alert 1 | . 1 . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 2126 | 149 629 873 475 Spaces Moved 2037 | 94 943 744 256 Core 181 | 7 4 3 167 Treads . | . . . . Legs 424 | 87 73 264 . Wheels 80 | . . . 80 Hover 55 | . . 46 9 Flight 1297 | . 866 431 . Fastest Speed 31 | 50 37 31 50 Average Speed 62 | 114 43 68 93 Slowest Speed 250 | 120 120 120 250 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped 4 | . 4 . . Cave-ins Triggered 1 | . 1 . . Exploration Rate (%) 45 | 4 94 57 25 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched . | . . . . Spaces Dug 21 | . 9 6 6 Terrain Destroyed 65 | . 11 21 33 Melee 12 | . . 6 6 Projectile 11 | . 11 . . AOE 42 | . . 15 27 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 2614 | 126 1068 1027 393 Wait 330 | 6 40 215 69 Move 2026 | 93 934 743 256 Hop 4 | . 4 . . Pick Up 45 | 13 16 9 7 Fast Attach 4 | . 2 1 1 Attach 30 | 7 9 7 7 Detach 2 | . 2 . . Swap 17 | 1 10 5 1 Drop 17 | 1 9 5 2 Fire 51 | 5 40 5 1 Melee 88 | . 2 37 49 Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 150 | -11/Scrapyard | Entered Materials 320 | -10/Materials | Build established: Mutant 383 | -10/Materials | Core integrity fell below 50% 418 | -10/Materials | Lost 6 parts (1p1n1u3w) 418 | -10/Materials | Discovered new exit (range 7) 443 | -10/Materials | Discovered new exit (range 9) 484 | -10/Materials | Crushed by falling debris 484 | -10/Materials | Core integrity fell below 20% 505 | -10/Materials | Discovered new exit (range 14) 533 | -10/Materials | Discovered new exit (range 5) 610 | -10/Materials | Discovered new exit (range 5) 642 | -10/Materials | Repaired Flight Unit 778 | -10/Materials | Identified exit to Materials 779 | -10/Materials | Entered another Materials area 779 | -9/Materials | Evolved 2 slots: Propulsion x2 1034 | -9/Materials | Lost 6 parts (1p3n1u1w) 1105 | -9/Materials | Lost 3 parts (2n1u) 1509 | -9/Materials | Identified exit to Materials 1579 | -9/Materials | First assault squad dispatched 1652 | -9/Materials | Entered another Materials area 1652 | -8/Materials | Evolved 2 slots: Utility x2 2003 | -8/Materials | Core integrity fell below 50% 2037 | -8/Materials | Destroyed 9 combat bots 2052 | -8/Materials | First assault squad dispatched 2057 | -8/Materials | Discovered new exit (range 14) 2127 | -8/Materials | Self-destructed Last Messages --------------- 02020_ Acquired 10 matter. 02020_ U-05 Engineer lays Concrete. 02021_ K-01 Serf collects debris. 02026_ Acquired Katana. 02028_ K-01 Serf collects debris. 02029_ Acquired Terrain Scan Processor. 02030_ K-01 Serf collects debris. 02031_ U-05 Engineer lays Concrete. 02032_ Acquired Imp. Sensor Array. 02033_ U-05 Engineer lays Concrete. 02040_ R-06 Scavenger collects Aluminum Leg. 02042_ R-06 Scavenger collects Particle Gun. 02044_ Acquired Hacking Suite. 02048_ Acquired Adv. Weight Redist. System. 02052_ ALERT: Significant disruption in Zone 4J, assault force dispatched. 02054_ Acquired 11 matter. 02056_ Acquired 9 matter. 02057_ EXIT=FOUND 02127_ C-30 ARC bursts open, deploying its payload. 02127_ G-47 Trooper unfolds itself. 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