Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.10.07 @ 22:22:51

Player: TravelDemon

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (27)      135
Value Destroyed (611)      611
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1686

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             172/400
Matter                     300/300
Energy                     100/100
System Corruption          3%
Temperature                Cool (0)
Movement                   Core (750) Ox14
Location                   -9/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
          Light Treads
>               --- UTILITY (4) ------
  High-capacity Storage Unit
                Sensor Array
                Signal Interpreter
                Transport Network Coupler
>               --- WEAPON (2) -------
                Assault Rifle
          Light Assault Rifle
>               --- INVENTORY (20) ---
                Ion Engine
          Light Treads
          Light Treads
         Medium Battery (150)
         Medium Battery (150)
         Medium Matter Pod (100)
         Medium Matter Pod (100)
         Medium Matter Pod (100)
                ECM Suite
                Hacking Suite
                Hacking Suite
                Hacking Suite
                Hacking Suite
                Particle Gun
                Beam Cannon
          Light Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
                Grenade Launcher

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
          Light Treads
                Wheel
>               --- UTILITY ----------
  High-capacity Storage Unit
       Improved Terrain Scanner
                Transport Network Coupler
                Weapon Shielding
>               --- WEAPON -----------
          Small Laser
                Assault Rifle
>               --- INVENTORY --------
                Ion Engine
          Light Treads
          Light Treads
  High-capacity Storage Unit
         Medium Battery
         Medium Battery
         Medium Matter Pod
         Medium Matter Pod
         Medium Matter Pod
                ECM Suite
                Hacking Suite
                Hacking Suite
                Hacking Suite
                Hacking Suite
                Beam Cannon
          Light Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
                Grenade Launcher
[Rating: 15]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
  Hover Unit               Hover Unit
Utility                    High-capacity Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  High-capacity Storage Unit
  Processor                Transport Network Coupler
  Protection               Weapon Shielding
Weapon                     Small Laser
  Energy Gun               Small Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  2    | .   .   2   
  Weapon                   .    | .   .   .   
Parts Attached             30   | 10  4   16  
  Power                    4    | 2   .   2   
    Engine                 3    | 2   .   1   
    Core                   1    | .   .   1   
    Reactor                .    | .   .   .   
  Propulsion               9    | 5   .   4   
    Treads                 5    | 3   .   2   
    Leg                    .    | .   .   .   
    Wheel                  3    | 2   .   1   
    Hover                  1    | .   .   1   
    Flight                 .    | .   .   .   
  Utility                  11   | 1   2   8   
    Device                 3    | .   1   2   
    Storage                3    | 1   1   1   
    Processor              2    | .   .   2   
    Hackware               .    | .   .   .   
    Protection             3    | .   .   3   
    Artifact               .    | .   .   .   
  Weapon                   6    | 2   2   2   
    Energy Gun             1    | 1   .   .   
    Energy Cannon          1    | .   1   .   
    Ballistic Gun          4    | 1   1   2   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 8    | .   .   8   
  Power                    2    | .   .   2   
  Propulsion               2    | .   .   2   
  Utility                  3    | .   .   3   
  Weapon                   1    | .   .   1   
  Highest Loss Streak      4    | .   .   4   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     92   | .   99  88  
  Engine                   8    | .   14  4   
  Core                     1    | .   .   2   
  Treads                   13   | .   14  13  
  Wheel                    10   | .   14  7   
  Device                   9    | .   13  7   
  Storage                  12   | .   14  11  
  Processor                5    | .   .   8   
  Protection               7    | .   .   11  
  Energy Gun               9    | .   14  6   
  Energy Cannon            4    | .   8   2   
  Ballistic Gun            9    | .   5   12  
Naked Turns                .    | .   .   .   
Heaviest Build             54   | 12  48  54  
  Greatest Support         40   | 10  20  40  
  Greatest Overweight (x)  5    | 1   4   5   
  Average Overweight (x)   2    | .   1   3   
Largest Inventory Capacity 20   | 8   20  20  
  Average Capacity         16   | 7   12  19  
  Most Carried             20   | 8   19  20  
  Average Carried          14   | 4   10  18  
  Final Capacity           20   | 8   20  20  
  Final Carried            19   | 8   19  19  

 Class Distribution 
--------------------
 97% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Scr Mat Mat 
Matter Collected           1140 | 298 72  770 
  Remotely                 .    | .   .   .   
Salvage Created            1043 | 20  231 792 
  Parts                    52   | 3   11  38  
Haulers Intercepted        3    | .   1   2   
Recyclers Shooed           1    | .   .   1   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  19   | .   6   13  
  Guns                     15   | .   5   10  
  Cannons                  4    | .   1   3   
Classes Destroyed          8    | 1   3   4   
  Worker                   1    | .   .   1   
  Tunneler                 1    | 1   .   .   
  Hauler                   3    | .   1   2   
  Recycler                 1    | .   .   1   
  Watcher                  2    | .   .   2   
  Swarmer                  6    | .   3   3   
  Grunt                    9    | .   3   6   
  Sentry                   4    | .   .   4   
Best Kill Streak           3    | 1   2   3   
  Combat Bots Only         3    | .   2   3   
Max Kills in Single Turn   1    | 1   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Scr  Mat  Mat  
Damage Taken               1111 | .    159  952  
  Core                     270  | .    42   228  
  Absorbed by Shields      .    | .    .    .    
  Redirected to Shielding  50   | .    .    50   
Core Remaining (%)         91   | 100  83   .    
Volleys Fired              108  | 1    18   89   
  Largest                  2    | 2    2    2    
  Hottest                  100  | 60   100  100  
Shots Fired                182  | 2    36   144  
  Gun                      151  | 2    27   122  
  Cannon                   31   | .    9    22   
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  82   | 1    9    72   
  Thermal                  100  | 1    27   72   
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         30   | 2    8    30   
  Robot Miss Streak        3    | .    3    3    
  Penetration Max          .    | .    .    .    
  Secondary Targets        1    | .    1    .    
    Max Gunslinging Chain  1    | .    1    .    
Shots Hit Robots           128  | 2    22   104  
  Core Hits                42   | 1    10   31   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed 1    | .    .    1    
  Critical Strikes         1    | .    .    1    
    Destroy                1    | .    .    1    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1633 | 25   291  1317 
  Guns                     1220 | 25   201  994  
  Cannons                  385  | .    90   295  
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
  Ramming                  28   | .    .    28   
  Kinetic                  759  | 13   78   668  
  Thermal                  846  | 12   213  621  
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         3    | .    .    3    
  Average Corruption       3    | .    .    3    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
  Effects                  1    | .    .    1    
    Message Errors         1    | .    .    1    
Overload Shots             .    | .    .    .    
Overflow Damage            .    | .    .    .    
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      6    | .    .    6    
  Shots                    .    | .    .    .    
  Rammed                   6    | .    .    6    
Targets Rammed             6    | .    .    6    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        357  | .    310  357  
  Average Temperature      127  | .    113  132  
  Received Heat Transfer   525  | .    72   453  
  Effects                  1    | .    .    1    
    Short Circuit          1    | .    .    1    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             3    | .    1    2    
  Heat Transferred         1839 | 25   460  1354 
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             221  | 5   211 221 
  Initial                  7    | .   3   7   
  Average                  88   | .   85  100 
Maximum Alert Level        1    | .   1   1   
  Low Security (%)         90   | 100 98  84  
  Level 1                  9    | .   1   15  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          2    | .   1   1   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   1   1   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           2    | .   .   2   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              34   | .   10  24  
  Peak Tracking Total      6    | .   6   4   
  Tactical Retreats        2    | .   1   1   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          6    | .   3   3   
  Terminals                6    | .   3   3   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                22   | .   14  8   
  Successful               10   | .   7   3   
  Failed                   11   | .   6   5   
    Catastrophic           1    | .   .   1   
  Database Lockouts        1    | .   1   .   
  Manual                   20   | .   12  8   
  Terminals                22   | .   14  8   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             5    | .   4   1   
  Part Schematic           2    | .   1   1   
  Robot Analysis           1    | .   1   .   
  Prototype ID Bank        1    | .   1   .   
  Hauler Manifests         1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         5    | .   3   2   
  Terminals                5    | .   3   2   
    Botnet                 5    | .   3   2   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         5    | .   3   2   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   2    | .   1   1   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       1    | .   1   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -9   
-------------              Run  | Scr  Mat  Mat  
Turns Passed               1894 | 113  661  1120 
Spaces Moved               1114 | 101  512  501  
  Core                     16   | 16   .    .    
  Treads                   81   | .    21   60   
  Legs                     .    | .    .    .    
  Wheels                   1017 | 85   491  441  
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   95   80   
  Average Speed            127  | 82   111  152  
  Slowest Speed            240  | 95   160  240  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       30   | 5    46   41   
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          .    | .    .    .    
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      .    | .    .    .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Total                      1403 | 126 573 704 
  Wait                     68   | 5   14  49  
  Move                     1112 | 100 511 501 
  Hop                      .    | .   .   .   
  Pick Up                  52   | 7   17  28  
  Fast Attach              17   | 7   2   8   
  Attach                   10   | 2   1   7   
  Detach                   5    | 3   1   1   
  Swap                     3    | 1   1   1   
  Drop                     22   | .   8   14  
  Fire                     108  | 1   18  89  
  Melee                    .    | .   .   .   
  Ram                      3    | .   .   3   
  Kick                     .    | .   .   .   
  Crush                    3    | .   .   3   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 3 exits: [*Mat] / *Min x2)

 History 
---------
 Turn | Location      | Event
   21 | -11/Scrapyard | Discovered new exit (range 14)
  114 | -11/Scrapyard | Entered Materials
  305 | -10/Materials | Build established: Mutant
  312 | -10/Materials | Discovered new exit (range 16)
  391 | -10/Materials | Central database locked down
  432 | -10/Materials | Discovered new exit (range 6)
  775 | -10/Materials | Entered another Materials area
  775 | -9/Materials  | Evolved 2 slots: Utility x2
 1297 | -9/Materials  | Discovered new exit (range 10)
 1311 | -9/Materials  | Discovered new exit (range 16)
 1463 | -9/Materials  | Core integrity fell below 50%
 1515 | -9/Materials  | Lost 4 parts (1p2u1w)
 1803 | -9/Materials  | Discovered new exit (range 6)
 1856 | -9/Materials  | Identified exit to Mines
 1895 | -9/Materials  | Self-destructed

 Last Messages 
---------------
01830_ Acquired Hpw. Tractor Beam.
01831_ K-01 Serf cleans the Machine.
01831_ Dropped Hpw. Tractor Beam.
01833_ Acquired Sensor Array.
01836_ K-01 Serf cleans the Machine.
01836_ Dropped Utility Shielding.
01840_ K-01 Serf cleans the Machine.
01852_ Acquired 21 matter.
01856_ EXIT=IDENTIFIED: MINES
01886_ Slammed into R-06 Scavenger.
01887_ Slammed into K-01 Serf.
01887_ Wheel destroyed.
01887_ System corrupted by crushing effect (+3).
01887_ Destabilizing: System interference.
01887_ Assault Rifle temporarily disabled.
01887_ Signal Interpreter temporarily disabled.
01887_ Transport Network Coupler temporarily disabled.
01889_ P&Y|0/AKF>ZZIA6N2T%GUEYD5FIMU9
01892_ Critical hit (Burn: +37).
01894_ K-01 Serf suffers critical hit (Burn).

 Map 
-----
+----------------------------------------------------+
| ???????????????????????????????????????????????#   |
| ???????????????????????????????????????????????#   |
| ???????????????????????????????????????????????#   |
| ???????????????????????????????????????????????#   |
| ???????????????????????????????????????????????#   |
| ???????????????????????????????????????????????#   |
| ???????????????????????????????????????????????#   |
| ???????????????????????????????????????????????#   |
| ???????????????????????????????????????????????#   |
| ???????????????????????????????????????????????#   |
| ????????????????????????????????????????????##?#   |
| ????????????????????????????????????????????#  #   |
| ????????????????????????????????????????????#      |
| ???????######????????????????????????????????# #   |
| ????????     #???????????????????????????????#?### |
| ????????     +???????????????????????????????????# |
| ?????????    #???????????????????????????????????# |
| ?????????    #?????????????????????###########???# |
| ???####+?#   #?????#???????????????#         #??## |
| ????     #   #???? #???????????????#         #??#  |
| ??????]  #   #???  #????????????????         ???#  |
| ???????? +   #??   ???????????????????     ?????#  |
| ?????????#   #?   ???????????????????###+###????#  |
| ?????????#   ##+########?????????????#     ######  |
| ?????????#             ###############   !      #  |
| ##########               @       rttak  T       +  |
| #"""""""##    g k      ###############?    !    #  |
| #" |"! "##    g   ###+########???????#     ##/###  |
| #"     "##        #             #######   ##   ##  |
| !!                #    " """""  #     #%  ##   ##  |
|     >             #   """""""???#    %+%  ##   ##  |
|                   #    """ ""???#     #   T#   ### |
| #       #######   #          ???#     #   ##   #?? |
| #########?????#  ?#   [       ??#######   ##   #?? |
| ??????????????#   ###########?????????#   ##   #?? |
| ??????????????#   #???????????????????#   ######?? |
| ??????????????#   #???????????????????#   #?###### |
| ??????????????     ?????????????????###   ###      |
| ??????????????     #????????????#####       #   "" |
| ??????????????  T  +????????????#           #   "" |
| ??????????????  ?  #????????????#           #   "" |
| ????????????????????????????????#!!][       +      |
| ????????????????????????????????#!![        #   "" |
| ????????????????????????????????#* *        #   "" |
| ????????????????????????????????#**         #   "" |
| ????????????????????????????????######     ##      |
| ?????????????????????????????????????#     ####### |
| ?????????????????????????????????????#     #       |
| ?????????????????????????????????????#    ^+ """ " |
| ?????????????????????????????????????#     # """ " |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             150
Utility Shielding          33
Weapon Shielding           33
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
 Lrg. Storage Unit | -10/Materials | Hacked
      Sensor Array | -9/Materials  | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DecoyImprovedArchive
  Manual?         0
Play Time         00:23:11
  Cumulative      107.8 hours
  Start           2022.10.01 @ 20:41:16
  End             2022.10.07 @ 22:22:51
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          116
  Rogue           113
  Adventurer      0
  Explorer        3
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0/0/0
Lore%             52
Gallery%          55
Achievement%      56
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 28b8b972-5468-41c8-98b4-3b42a9dd4c87