Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.04.24 @ 16:44:28 Player: Demise Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (19) 3800 Robots Destroyed (194) 970 Value Destroyed (6780) 6780 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (1273) 1273 TOTAL SCORE: 15843 Bonus ------- High Alert Combat Kills 218 Follower Combat Kills 231 Entered Garrisons 400 Used RIF Installer 1000 Met Data Miner 300 Friendly Fire -876 Cogmind --------- Core Integrity 0/1000 Matter 240/300 Energy 85/100 System Corruption 20% Temperature Cool (0) Movement Core (650) Ox12 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Improved Coolant Injector High-capacity Storage Unit > --- WEAPON (4) ------- Gauss Rifle > --- INVENTORY (12) --- Large Storage Unit Improved Energy Well (600) Large Matter Pod (9) Improved Sensor Array Advanced Sensor Array Advanced Signal Interpreter Improved Terrain Scan Processor Recoil Nullifier Transmission Jammer Hardened Heavy Armor Plating Advanced Shield Generator Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Armored Medium Treads Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit High-capacity Storage Unit Visual Processing Unit Advanced Targeting Computer Layered Medium Armor Plating Improved Hacking Suite > --- WEAPON ----------- Disruptor Cannon Heavy Battle Rifle Heavy Battle Rifle Coil Gun > --- INVENTORY -------- Large Storage Unit Improved Energy Well Large Matter Pod Advanced Sensor Array Advanced Signal Interpreter Advanced Terrain Scanner Improved Terrain Scan Processor Kinecellerator Transmission Jammer Hardened Heavy Armor Plating Improved Heavy Machine Gun Gauss Cannon Mini Grenade Launcher Power Sword Tearclaws [Rating: 75] Favorites ----------- Power Fission Core Engine Improved Ion Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Armored Huge Wheel Treads Armored Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Hover Unit Antigrav System Flight Unit Flight Unit Utility High-capacity Storage Unit Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Improved Hacking Suite Protection Improved Medium Armor Plating Weapon Minigun Energy Gun EM Pulse Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Minigun Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Impact Weapon Power Maul Slashing Weapon Power Sword Build | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Slots Evolved 10 | . . 2 2 . 2 . . . . . . 2 . . . . 2 . . Power . | . . . . . . . . . . . . . . . . . . . . Propulsion 3 | . . . . . 2 . . . . . . . . . . . 1 . . Utility 5 | . . . 2 . . . . . . . . 2 . . . . 1 . . Weapon 2 | . . 2 . . . . . . . . . . . . . . . . . Parts Attached 257 | 9 26 35 22 7 7 6 2 17 10 1 3 13 8 17 2 18 7 4 43 Power 18 | 1 2 4 1 1 . . 1 . . 1 1 1 . . . 1 . . 4 Engine 13 | 1 1 4 1 1 . . 1 . . 1 1 . . . . . . . 2 Core 4 | . 1 . . . . . . . . . . 1 . . . 1 . . 1 Reactor 1 | . . . . . . . . . . . . . . . . . . . 1 Propulsion 54 | 3 13 10 2 . 3 . 1 2 3 . . 2 . 2 . 2 1 . 10 Treads 20 | 1 9 2 1 . 3 . . 2 1 . . . . . . . 1 . . Leg 4 | . . . . . . . . . 1 . . . . . . . . . 3 Wheel 27 | 2 3 7 1 . . . 1 . 1 . . 2 . 2 . 2 . . 6 Hover 1 | . . . . . . . . . . . . . . . . . . . 1 Flight 2 | . 1 1 . . . . . . . . . . . . . . . . . Utility 84 | 3 4 2 8 5 2 1 . 9 3 . 1 6 5 8 2 9 2 . 14 Device 54 | 1 1 . 4 3 1 . . 6 2 . 1 5 4 6 1 5 2 . 12 Storage 11 | 2 3 2 1 . . . . . . . . . . . . 1 . . 2 Processor 2 | . . . . . . . . . 1 . . 1 . . . . . . . Hackware 1 | . . . . . . . . . . . . . . . . 1 . . . Protection 16 | . . . 3 2 1 1 . 3 . . . . 1 2 1 2 . . . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 101 | 2 7 19 11 1 2 5 . 6 4 . 1 4 3 7 . 6 4 4 15 Energy Gun 15 | 1 1 3 1 . . 2 . . . . . 2 . 2 . . . . 3 Energy Cannon 9 | . 1 . . . . 1 . 1 . . . . . . . 1 2 . 3 Ballistic Gun 47 | 1 5 13 6 1 1 2 . 2 3 . 1 1 2 2 . 1 2 1 3 Ballistic Cannon 8 | . . . . . . . . 1 1 . . . 1 1 . 1 . . 3 Launcher 5 | . . . 1 . . . . 1 . . . . . 1 . 1 . 1 . Special Weapon 5 | . . 3 1 . . . . . . . . . . . . . . . 1 Impact Weapon 5 | . . . 2 . 1 . . 1 . . . 1 . . . . . . . Slashing Weapon 7 | . . . . . . . . . . . . . . 1 . 2 . 2 2 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . 3 2 . . . 1 . . . . 1 . . . 1 1 . 1 Parts Lost 68 | . 5 2 3 . . 5 . 10 6 . . . 1 . . 1 2 5 28 Power 7 | . 1 . . . . . . . 1 . . . . . . 1 . 1 3 Propulsion 15 | . . 1 1 . . . . 2 1 . . . . . . . . 2 8 Utility 16 | . . . 1 . . 1 . 3 2 . . . . . . . 1 1 7 Weapon 30 | . 4 1 1 . . 4 . 5 2 . . . 1 . . . 1 1 10 Highest Loss Streak 14 | . 1 1 2 . . 3 . 8 4 . . . 1 . . 1 2 5 14 Average Slot Usage (%) 89 | . 97 99 95 90 87 91 92 83 86 88 92 87 85 85 86 85 82 64 77 Engine 5 | . 10 11 8 9 7 7 7 7 4 3 7 . . . . . . . 3 Core 1 | . 3 . . . . . . . . . . 5 6 6 6 5 5 2 . Treads 6 | . 13 11 5 . 10 15 15 13 11 7 7 1 . . . . 3 2 . Wheel 10 | . 13 10 9 9 7 7 7 7 7 7 7 11 13 12 13 13 11 8 13 Device 7 | . 1 . 10 13 7 7 7 8 7 7 7 19 10 10 13 8 2 5 13 Storage 16 | . 25 22 18 18 15 15 15 15 15 15 15 13 13 13 13 13 11 11 11 Processor 4 | . . . . . . . . . 1 7 7 6 13 13 13 13 11 11 6 Protection 2 | . . . 7 4 7 7 7 5 5 . . . 1 2 . . 4 . . Energy Gun 3 | . 6 9 1 . . 8 15 4 . . . 3 6 3 . . . . . Energy Cannon 1 | . . 2 . . . 3 7 4 . . . . . . . . 2 2 2 Ballistic Gun 19 | . 19 31 33 33 29 16 7 8 18 15 15 13 12 15 26 21 17 5 1 Ballistic Cannon 2 | . . . . . . . . 2 8 15 15 7 6 3 . . . . 5 Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 90 | 15 58 67 76 81 81 79 79 82 81 79 80 84 88 88 87 87 84 79 90 Greatest Support 56 | 20 20 23 28 28 40 40 40 28 28 28 28 56 56 56 56 56 56 56 48 Greatest Overweight (x) 26 | 1 5 6 6 2 4 3 2 2 4 2 2 2 26 3 1 2 1 1 26 Average Overweight (x) 2 | . . 4 3 2 2 1 1 2 2 2 2 1 1 1 1 1 1 . 1 Largest Inventory Capacity 18 | 8 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 Average Capacity 17 | 7 10 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 17 Most Carried 18 | 8 14 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 16 18 Average Carried 16 | 5 9 16 17 18 17 14 16 17 17 17 17 17 17 17 18 17 17 15 15 Final Capacity 18 | 8 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 12 Final Carried 18 | 8 11 18 18 18 18 13 18 17 18 17 18 18 18 18 18 17 16 15 12 Class Distribution -------------------- 26% | Mutant 14% | Gunner 12% | Tank 10% | Skirmisher 7% | Derelict-Gunner 6% | Scavenger-Mutant 4% | Scavenger-Tank 4% | Scavenger-Gunner 4% | Derelict-Skirmisher 3% | Assassin Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -8/Materials Mutant | -8/Garrison Tank | -7/Factory Tank | -7/Garrison Mutant | -7/Factory Mutant | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Derelict-Gunner | -7/Zion Derelict-Gunner | -6/Proximity Caves Derelict-Skirmisher | -6/Factory Skirmisher | -6/Lower Caves Skirmisher | -6/Lower Caves Derelict-Skirmisher | -6/Data Miner Derelict-Mutant | -5/Proximity Caves Derelict-Gunner | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Resources | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ----------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Matter Collected 7308 | 335 735 1231 991 342 343 357 48 348 617 . 147 143 269 314 . 284 . . 804 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 8352 | 166 796 1973 1280 495 279 378 81 687 503 . 99 131 252 174 . 493 . . 565 Parts 407 | 21 51 114 51 24 10 25 5 21 17 . 5 9 10 10 . 9 . . 25 Haulers Intercepted 10 | . 2 4 3 . . . 1 . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . 1 . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 67 | . . . . . . . . 12 20 . 4 . 7 10 . 14 . . . Prevented 6 | . . . . . . . . 6 . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Combat Hostiles Destroyed 151 | . 14 33 21 11 8 10 . 9 13 . 4 4 4 7 . 5 . . 8 Melee 2 | . . . . . . . . . . . . . . . . . . . 2 Guns 120 | . 13 32 21 11 8 9 . 1 9 . 2 3 3 4 . 1 . . 3 Cannons 21 | . 1 . . . . 1 . 7 4 . 2 1 1 . . 1 . . 3 AOE 8 | . . 1 . . . . . 1 . . . . . 3 . 3 . . . Classes Destroyed 16 | 3 5 4 1 . 1 . . 2 . . . . . . . . . . . Worker 5 | 2 . 1 . . . . . . . . . . . . . . . . 2 Builder 2 | . . 1 . . . . 1 . . . . . . . . . . . . Tunneler 6 | 5 . 1 . . . . . . . . . . . . . . . . . Hauler 10 | . 2 4 3 . . . 1 . . . . . . . . . . . . Recycler 5 | 1 1 2 . . . . . . . . . . . . . . . . 1 Operator 3 | . 1 2 . . . . . . . . . . . . . . . . . Watcher 8 | . 3 5 . . . . . . . . . . . . . . . . . Swarmer 35 | . 3 8 . . 3 4 . . 6 . 3 3 . 5 . . . . . Grunt 63 | . 11 14 10 6 2 4 . 5 1 . 1 . 2 1 . 3 . . 3 Brawler 6 | . . 1 . 1 . . . 2 1 . . . . . . 1 . . . Duelist 5 | . . 1 . 1 . . . . 3 . . . . . . . . . . Sentry 27 | . . 9 9 3 1 . . 1 1 . . 1 1 1 . . . . . Hunter 8 | . . . 2 . . 2 . . 1 . . . . . . . . . 3 Programmer 5 | . . . . . 2 . . . . . . . . . . 1 . . 2 Behemoth 1 | . . . . . . . . 1 . . . . . . . . . . . Packrat 1 | . . . . . . . . . . . . . . . . 1 . . . Thug 2 | . . . . . . . . 2 . . . . . . . . . . . Mutant 2 | . . . . . . . . 1 . . . . 1 . . . . . . Best Kill Streak 7 | 5 3 6 4 5 4 4 2 3 7 . 3 4 3 4 . 4 . . 3 Combat Bots Only 7 | . 3 5 4 5 4 4 . 3 7 . 3 4 3 4 . 4 . . 3 Max Kills in Single Turn 4 | 1 1 4 1 2 2 1 1 1 1 . 1 2 1 1 . 2 . . 1 Gunslinging 1 | . . 1 . 1 1 . . . . . . . . . . . . . . Exploded 2 | . . 1 . . . . . 1 . . . . . 1 . 2 . . . Melee 1 | . . . . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Damage Taken 12855 | . 826 1441 913 286 879 1121 29 767 1210 . 131 313 322 357 . 424 510 319 3007 Core 1940 | . 130 168 128 10 37 120 . . 132 . . 41 28 42 . 94 42 58 910 Absorbed by Shields 4 | . . . . 4 . . . . . . . . . . . . . . . Core Remaining (%) 68 | 100 48 58 . 74 . . . . . . 58 . . . . 75 . . . Volleys Fired 478 | 15 91 100 61 16 21 27 7 22 33 . 5 8 9 12 . 7 5 6 33 Largest 4 | 2 2 4 4 4 4 4 4 4 4 . 4 4 4 4 . 4 4 4 4 Hottest 220 | 70 80 185 134 106 103 206 206 220 125 . 158 176 176 173 . 144 177 177 177 Shots Fired 1453 | 30 165 353 230 61 84 92 20 52 115 . 22 29 35 35 . 19 20 25 66 Gun 1297 | 30 164 344 229 61 84 85 17 28 82 . 10 22 26 25 . 14 15 13 48 Cannon 134 | . 1 2 . . . 7 3 22 33 . 12 7 9 7 . 2 5 6 18 Launcher 14 | . . . . . . . . 2 . . . . . 3 . 3 . 6 . Special 8 | . . 7 1 . . . . . . . . . . . . . . . . Kinetic 1198 | 15 146 282 217 61 84 61 7 27 115 . 22 21 26 25 . 16 15 13 45 Thermal 112 | 15 11 9 13 . . 18 6 10 . . . 8 9 7 . . . . 6 Explosive 14 | . . . . . . . . 2 . . . . . 3 . 3 . 6 . Electromagnetic 129 | . 8 62 . . . 13 7 13 . . . . . . . . 5 6 15 Robot Hit Streak 30 | 6 18 16 30 5 8 6 6 12 10 . 10 18 9 9 . 8 12 9 14 Robot Miss Streak 10 | 1 6 5 3 5 10 4 2 3 6 . 1 2 2 4 . 1 1 2 4 Penetration Max 1 | . . . . 1 . . . . . . . 1 . . . . . . . Secondary Targets 8 | . . 2 1 1 1 2 . . . . . . . . . . . . 1 Max Gunslinging Chain 1 | . . 1 1 1 1 1 . . . . . . . . . . . . 1 Shots Hit Robots 934 | 16 109 218 146 37 51 49 15 38 67 . 12 23 22 18 . 21 19 17 56 Core Hits 354 | 9 35 75 51 22 16 20 3 19 25 . 5 6 9 12 . 16 3 4 24 Critical Hits 13 | . 1 1 2 . . . . 1 3 . . . . 3 . . 1 . 1 Critical Kills 4 | . 1 1 . . . . . . . . . . . 1 . . . . 1 Critical Parts Destroyed 8 | . . . 2 . . . . 1 3 . . . . 2 . . . . . Melee Attacks 70 | . . . 6 . 5 . . 6 3 . . 3 . 4 . 11 4 8 20 Impact 23 | . . . 6 . 5 . . 6 3 . . 3 . . . . . . . Slashing 47 | . . . . . . . . . . . . . . 4 . 11 4 8 20 Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks 9 | . . . 1 . . . . 5 . . . . . . . 1 . . 2 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 3 | . . . . . . . . . . . . . . . . . . . 3 Damage Inflicted 18235 | 223 1261 3031 2487 825 855 711 259 1270 1114 . 261 540 564 753 . 1336 407 923 1415 Guns 13167 | 223 1244 2845 2433 825 855 683 186 295 735 . 165 430 450 323 . 202 347 233 693 Cannons 1713 | . 17 18 . . . 28 26 400 379 . 96 110 114 76 . 25 60 6 358 Explosions 1682 | . . 144 . . . . 47 80 . . . . . 354 . 373 . 684 . Melee 1649 | . . . 54 . . . . 495 . . . . . . . 736 . . 364 Ramming . | . . . . . . . . . . . . . . . . . . . . Kinetic 12243 | 75 1053 2297 2253 825 855 473 84 341 1114 . 261 418 397 282 . 227 347 233 708 Thermal 1584 | 148 115 186 180 . . 168 93 141 . . . 122 167 117 . . . . 147 Explosive 1491 | . . . . . . . . 80 . . . . . 354 . 373 . 684 . Electromagnetic 1268 | . 93 548 . . . 70 82 213 . . . . . . . . 60 6 196 Impact 549 | . . . 54 . . . . 495 . . . . . . . . . . . Slashing 1100 | . . . . . . . . . . . . . . . . 736 . . 364 Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 25 | . . 3 . . . . . 6 8 8 8 . . . . . . 24 25 Average Corruption 11 | . . 2 . . . . . 5 6 8 8 . . . . . . 14 23 Corruption Purged 7 | . . . . . . . . . . . . . . . . . . . 7 Effects 226 | . . 21 . . . . . 28 37 3 21 . . . . . . 23 93 Message Errors 37 | . . 4 . . . . . 2 7 1 5 . . . . . . 3 15 Matter Fused 43 | . . 3 . . . . . 13 8 . 5 . . . . . . . 14 Heat Flow Errors 26 | . . 3 . . . . . 3 3 1 5 . . . . . . 2 9 Energy Discharges 22 | . . 4 . . . . . 2 4 1 . . . . . . . 2 9 Parts Rejected 5 | . . . . . . . . . 1 . . . . . . . . 1 3 Data Loss (minor) 27 | . . 5 . . . . . 2 5 . 2 . . . . . . 2 11 Data Loss (major) 7 | . . . . . . . . 1 3 . . . . . . . . . 3 Misfires 5 | . . . . . . . . 1 . . 2 . . . . . . 1 1 Alerts 1 | . . . . . . . . . . . . . . . . . . . 1 Misdirections 17 | . . . . . . . . . . . . . . . . . . 4 13 Targeting Errors 32 | . . 2 . . . . . 2 6 . 2 . . . . . . 8 12 Weapon Failures 4 | . . . . . . . . 2 . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 525 | . . . 34 . . . . 118 . . . . . 4 . 297 . . 72 Projectiles 4 | . . . . . . . . . . . . . . . . . . . 4 Explosions 4 | . . . . . . . . . . . . . . 4 . . . . . Melee 517 | . . . 34 . . . . 118 . . . . . . . 297 . . 68 Knockbacks 11 | . . . . . . . . 2 2 . 2 1 . 1 . . . . 3 Impact 2 | . . . . . . . . 2 . . . . . . . . . . . Kinetic 9 | . . . . . . . . . 2 . 2 1 . 1 . . . . 3 Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 49 | . . 49 . . . . . . . . . . . . . . . . . Shots 2 | . . 2 . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 395 | 99 78 395 156 51 58 351 182 281 260 184 262 197 198 194 . 96 146 105 218 Average Temperature 72 | 40 20 83 33 16 32 123 100 145 75 96 102 120 113 80 . 43 68 33 65 Received Heat Transfer 2448 | . 417 414 306 114 156 153 . 150 99 . 18 126 75 54 . 72 165 . 129 Effects 6 | . . 6 . . . . . . . . . . . . . . . . . Energy Bleed 1 | . . 1 . . . . . . . . . . . . . . . . . Interference 3 | . . 3 . . . . . . . . . . . . . . . . . Matter Decay 1 | . . 1 . . . . . . . . . . . . . . . . . Damage (minor) 1 | . . 1 . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried 11 | . 1 4 . . . . 1 3 . . . . . . . . . . 2 Impact Corruptions 4 | . . . 1 . . . . 3 . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted 2 | . 1 . 1 . . . . . . . . . . . . . . . . Heat Transferred 2718 | 444 333 237 333 . . 296 124 222 . . . 185 259 185 . . . . 100 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . 2 . . . . 1 . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Peak Influence 636 | 40 244 524 378 636 471 483 311 . . . . 116 . . . . 8 74 88 Average Influence 199 | 22 84 279 210 419 355 372 279 . . . . 30 . . . . 5 40 31 Maximum Alert Level 2 | . 1 2 1 2 2 2 1 . . . . . . . . . . . . Low Security (%) 52 | 100 96 32 42 . . . . . . . . 100 . . . . 100 100 100 Level 1 35 | . 3 38 57 45 92 74 100 . . . . . . . . . . . . Level 2 12 | . . 28 . 54 7 25 . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 21 | . 3 5 3 . 3 . 1 . 1 . . 1 . . . . . . 4 Investigation 8 | . 1 3 2 . 1 . . . . . . . . . . . . . 1 Extermination 4 | . . . . . 2 . 1 . . . . . . . . . . . 1 Reinforcement 7 | . 2 2 1 . . . . . . . . . . . . . . . 2 Assault 1 | . . . . . . . . . 1 . . . . . . . . . . Garrison 1 | . . . . . . . . . . . . 1 . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Distress Signals 13 | . 5 3 3 . . . . . . . . 1 . . . . 1 . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 250 | . 31 46 38 14 12 10 2 16 18 . 4 9 5 8 . 8 5 6 18 Peak Tracking Total 8 | . 4 7 5 5 4 4 1 7 8 . 3 5 2 4 . 4 5 6 4 Tactical Retreats 17 | . 2 1 3 3 1 . . 3 1 . . . . 1 . . . . 2 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Traps Triggered 17 | . 3 2 1 2 1 5 . . . . . . . . . . 1 . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . . . . . 1 . . . . . Triggered 1 | . . . . . . . . . . . 1 . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ---------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Machines Disabled 10 | . 1 3 1 1 . . 1 . 1 . . 1 1 . . . . . . Max in Single Turn 1 | . 1 1 1 1 . . 1 . 1 . . 1 1 . . . . . . Garrison Access 1 | . . . . . . . . . . . . 1 . . . . . . . Garrison Relay 1 | . . . . 1 . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Machines Accessed 48 | . 8 10 12 . 4 . 1 . . 1 . 3 1 1 4 . . . 3 Terminals 29 | . 5 8 9 . 2 . 1 . . . . 1 1 . . . . . 2 Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations 3 | . 1 1 . . 1 . . . . . . . . . . . . . . Recycling Units 7 | . 2 1 2 . . . . . . . . 1 . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . 1 . 1 . . . . . . 1 . . . . . . . Total Hacks 143 | . 20 30 31 . 8 . 3 . . 3 . 6 1 1 27 . . . 13 Successful 97 | . 13 16 24 . 2 . 1 . . 3 . 4 1 1 27 . . . 5 Failed 45 | . 7 13 7 . 6 . 2 . . . . 2 . . . . . . 8 Catastrophic 9 | . 1 3 1 . 1 . . . . . . . . . . . . . 3 Database Lockouts 1 | . . 1 . . . . . . . . . . . . . . . . . Manual 71 | . 11 23 21 . 4 . 2 . . . . 2 . . . . . . 8 Terminals 86 | . 13 25 27 . 4 . 3 . . . . 2 1 . . . . . 11 Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations 9 | . 2 4 . . 3 . . . . . . . . . . . . . . Recycling Units 14 | . 5 1 3 . . . . . . . . 3 . . . . . . 2 Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . 1 . 1 . . . . . . 1 . . . . . . . Terminal Hacks 48 | . 2 4 8 . . . . . . 3 . . 1 1 27 . . . 2 Record 13 | . . . 1 . . . . . . . . . 1 . 11 . . . . Part Schematic 15 | . 1 2 1 . . . . . . 3 . . . . 7 . . . 1 Robot Schematic 6 | . . . . . . . . . . . . . . . 6 . . . . Prototype ID Bank 6 | . 1 . 2 . . . . . . . . . . . 3 . . . . Open Door 1 | . . . . . . . . . . . . . . 1 . . . . . Branch Access Points 1 | . . . . . . . . . . . . . . . . . . . 1 Alert Level 1 | . . . 1 . . . . . . . . . . . . . . . . Unreport Threat 3 | . . 1 2 . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 7 | . 2 4 . . 1 . . . . . . . . . . . . . . Scan Component 4 | . 1 2 . . 1 . . . . . . . . . . . . . . Repair 3 | . 1 2 . . . . . . . . . . . . . . . . . Recycling Unit Hacks 12 | . 5 1 3 . . . . . . . . 3 . . . . . . . Recycle Component 2 | . 2 . . . . . . . . . . . . . . . . . . Process 2 | . 1 . . . . . . . . . . 1 . . . . . . . Report Inventory 6 | . 2 1 2 . . . . . . . . 1 . . . . . . . Retrieve Matter 1 | . . . . . . . . . . . . 1 . . . . . . . Retrieve Components 1 | . . . 1 . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . 1 . 1 . . . . . . 1 . . . . . . . Unlock Access 2 | . . . 1 . 1 . . . . . . . . . . . . . . Seal Access 1 | . . . . . . . . . . . . 1 . . . . . . . Unauthorized Hacks 27 | . 4 7 12 . . . 1 . . . . . . . . . . . 3 Terminals 27 | . 4 7 12 . . . 1 . . . . . . . . . . . 3 Track 6 | . . 2 3 . . . . . . . . . . . . . . . 1 Assimilate 1 | . . . 1 . . . . . . . . . . . . . . . . Botnet 20 | . 4 5 8 . . . 1 . . . . . . . . . . . 2 Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . . . . . . . . . . Used 1 | . . 1 . . . . . . . . . . . . . . . . . Hacking Detections 36 | . 8 9 10 . 3 . 1 . . . . 2 . . . . . . 3 Full Trace Events 6 | . 1 2 1 . 1 . . . . . . . . . . . . . 1 Feedback Events 1 | . . . . . . . . . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . . . . . 6 . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . 1 2 . . . . . . . 3 . . . . 7 . . . 1 Parts Built . | . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Parts Repaired 3 | . 1 2 . . . . . . . . . . . . . . . . . Time 90 | . 26 64 . . . . . . . . . . . . . . . . . Parts Recycled 2 | . 2 . . . . . . . . . . . . . . . . . . Recycled Matter 315 | . 255 . . . . . . . . . . 60 . . . . . . . Retrieved Matter 60 | . . . . . . . . . . . . 60 . . . . . . . Retrieved Components 9 | . . . 9 . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------------ Run | Scr Mat Mat Mat Gar Fac Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Used RIF Installer 2 | . . . . 1 . 1 . . . . . . . . . . . . . Patrol Navigation 1 | . . . . . . 1 . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . 3 . . . . . . . . . . . . . . . Machine Destruction 3 | . . . . 3 . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . 2 2 . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Total Allies 6 | . . . 1 . . . . 2 2 . . . . . . 1 . . . Largest Group 2 | . . . 1 . . . . 2 2 . . . . . . 1 . . . Highest-Rated Group 94 | . . . 10 . . . . 32 60 . . . . . . 94 . . . Highest-Rated Ally 94 | . . . 10 . . . . 16 30 . . . . . . 94 . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . Ally Attacks 41 | . . . . . . . . 25 12 . . . . . . 4 . . . Total Damage 834 | . . . . . . . . 269 335 . . . . . . 230 . . . Kills 6 | . . . . . . . . 2 3 . . . . . . 1 . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . 1 . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . . . . . . . 3 1 . 2 . 1 . . 3 . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Turns Passed 16806 | 197 1598 2654 1771 619 677 581 382 1064 910 121 523 479 795 1562 241 852 113 270 1397 Spaces Moved 9622 | 130 881 1180 996 306 290 227 286 781 485 96 408 330 654 1094 88 675 44 203 468 Core 13 | 4 1 . . . . . . . . . . . 1 . . . . . 7 Treads 1288 | 3 439 301 . . 232 227 18 . 68 . . . . . . . . . . Legs 18 | . . . . . . . . . . . . . . . . . . . 18 Wheels 8301 | 123 441 879 996 306 58 . 268 781 417 96 408 330 653 1094 88 675 44 203 441 Hover 2 | . . . . . . . . . . . . . . . . . . . 2 Flight . | . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 130 120 120 120 190 120 120 120 120 120 110 110 110 110 110 110 100 96 Average Speed 129 | 94 140 159 131 120 195 205 124 120 136 120 120 112 111 110 110 110 110 109 118 Slowest Speed 1350 | 160 300 230 150 120 250 230 190 120 240 120 120 120 1350 130 110 120 110 110 1350 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 52 | 5 98 89 82 46 8 46 7 92 59 11 64 8 90 95 71 73 2 98 10 Regions Visited 19 Branch Regions 8 Pre-discovered Areas 3 | . . . . . . . . 1 . . 1 . . . 1 . . . . Known Exits Taken 3 | . . . 1 . 1 . . . . . . . . . . 1 . . . Unknown Exits Taken 12 | 1 1 1 . . . . 1 1 1 1 1 1 1 1 1 . . . . Scrap Searched 23 | . . . . . . . . 2 4 . 1 . 5 9 . 2 . . . Spaces Dug 46 | . . 6 3 . 5 . . 1 1 . . 2 . 4 . 4 4 8 8 Terrain Destroyed 147 | . . 12 4 1 5 . 2 16 3 . 3 3 5 31 . 13 4 32 13 Melee 38 | . . . 2 . 5 . . 1 1 . . 2 . 4 . 4 4 8 7 Projectile 33 | . . 6 2 1 . . . 1 2 . 3 1 5 3 . 3 . . 6 AOE 76 | . . 6 . . . . 2 14 . . . . . 24 . 6 . 24 . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Total 12870 | 178 1095 1732 1330 517 346 287 298 856 663 102 428 416 694 1421 231 750 90 221 1215 Wait 2166 | . 65 356 211 171 12 18 . 16 117 6 10 47 19 281 142 29 27 1 638 Move 9606 | 129 880 1179 996 305 290 226 285 780 484 95 407 329 653 1093 87 674 44 202 468 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 104 | 16 12 26 13 . 3 . 2 3 5 . 1 5 2 4 . 3 1 . 8 Fast Attach 97 | 8 11 9 5 1 2 . 2 7 4 . 1 6 1 4 . 4 3 1 28 Attach 46 | . 3 5 5 . 2 5 . 4 4 1 . 3 . . . 1 3 1 9 Detach 11 | . 2 1 1 . 1 . 2 . . . . 1 . . . . 1 . 2 Swap 115 | 1 12 21 13 6 3 1 . 6 2 . 2 4 7 13 2 13 1 2 6 Drop 131 | 9 19 34 19 2 5 . . 1 4 . 2 10 3 9 . 7 1 . 6 Fire 478 | 15 91 100 61 16 21 27 7 22 33 . 5 8 9 12 . 7 5 6 33 Melee 67 | . . . 6 . 5 . . 6 3 . . 3 . 4 . 11 4 8 17 Ram . | . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . Escape Stasis 28 | . . . . 16 2 10 . . . . . . . . . . . . . Rewire 20 | . . 1 . . . . . 11 7 . . . . . . 1 . . . Trap 1 | . . . . . . . . . . . . . . 1 . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison -7/Factory -7/Garrison (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / Upp) -5/Waste -5/Factory (discovered 2 exits: Upp x2) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 198 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Discovered new exit (range 15) 330 | -10/Materials | Build established: Mutant 526 | -10/Materials | Discovered new exit (range 8) 701 | -10/Materials | Discovered new exit (range 16) 1012 | -10/Materials | Build established: Scavenger-Mutant 1046 | -10/Materials | Repaired Seismic Analyzer 1197 | -10/Materials | Discovered new exit (range 11) 1471 | -10/Materials | Build established: Mutant 1713 | -10/Materials | Core integrity fell below 50% 1796 | -10/Materials | Entered another Materials area 1796 | -9/Materials | Evolved 2 slots: Weapon x2 2324 | -9/Materials | Discovered new exit (range 12) 2582 | -9/Materials | Build established: Gunner 3447 | -9/Materials | Discovered new exit (range 8) 3744 | -9/Materials | Discovered new exit (range 16) 3888 | -9/Materials | Central database locked down 4194 | -9/Materials | Repaired Arm. Wheel 4228 | -9/Materials | Repaired Hvy. Assault Rifle 4292 | -9/Materials | Discovered new exit (range 16) 4450 | -9/Materials | Entered another Materials area 4450 | -8/Materials | Evolved 2 slots: Utility x2 4745 | -8/Materials | Build established: Skirmisher 4830 | -8/Materials | Discovered new exit (range 9) 5216 | -8/Materials | Build established: Tank 5482 | -8/Materials | Discovered new exit (range 11) 5938 | -8/Materials | Discovered new exit (range 4) 6221 | -8/Materials | Identified exit to Garrison 6221 | -8/Materials | Entered Garrison 6395 | -8/Garrison | Build established: Mutant 6482 | -8/Garrison | Triggered checkpoint 6582 | -8/Garrison | Triggered checkpoint 6649 | -8/Garrison | Garrison Relay disabled 6744 | -8/Garrison | Triggered checkpoint 6817 | -8/Garrison | Discovered new exit (range 10) 6835 | -8/Garrison | Installed Relay Interface Framework 6840 | -8/Garrison | Entered Factory 6840 | -7/Factory | Evolved 2 slots: Propulsion x2 7147 | -7/Factory | Build established: Tank 7517 | -7/Factory | Identified exit to Garrison 7517 | -7/Factory | Entered Garrison 7598 | -7/Garrison | Triggered checkpoint 7716 | -7/Garrison | Triggered checkpoint 7800 | -7/Garrison | Lost 3 parts (1u2w) 7883 | -7/Garrison | Discovered new exit (range 10) 7946 | -7/Garrison | Triggered checkpoint 8055 | -7/Garrison | Discovered new exit (range 15) 8091 | -7/Garrison | Expanded RIF knowledge: Patrol Navigation 8098 | -7/Garrison | Entered Factory 8189 | -7/Factory | Discovered new exit (range 13) 8249 | -7/Factory | Build established: Mutant 8480 | -7/Factory | Entered Lower Caves 8739 | -7/Lower Caves | Learned location of 1 exit from Factory 8768 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 8825 | -7/Lower Caves | Lost 8 parts (1n3u4w) 9036 | -7/Lower Caves | Learned 4 Factory zone layouts 9118 | -7/Lower Caves | Encountered a Warlord checkpoint 9156 | -7/Lower Caves | Spotted B-75 Beast 9172 | -7/Lower Caves | Destroyed B-75 Beast 9535 | -7/Lower Caves | Discovered new exit (range 8) 9536 | -7/Lower Caves | Learned location of Zion (-7) 9544 | -7/Lower Caves | Entered another Lower Caves area 9968 | -7/Lower Caves | Build established: Scavenger-Tank 10074 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 10137 | -7/Lower Caves | Destroyed 7 combat bots 10144 | -7/Lower Caves | Lost 4 parts (1p1n1u1w) 10245 | -7/Lower Caves | Discovered new exit (range 12) 10274 | -7/Lower Caves | Learned Factory terminal intel 10454 | -7/Lower Caves | Entered Zion 10531 | -7/Zion | Discovered new exit (range 15) 10575 | -7/Zion | Entered Proximity Caves 10610 | -6/Proximity Caves | Build established: Derelict-Gunner 11010 | -6/Proximity Caves | Learned Factory stockpile data 11088 | -6/Proximity Caves | Discovered new exit (range 8) 11098 | -6/Proximity Caves | Entered Factory 11098 | -6/Factory | Evolved 2 slots: Utility x2 11099 | -6/Factory | Identified exit to Factory 11102 | -6/Factory | Loaded intel: 22 terminal locations 11375 | -6/Factory | Garrison activated, responded to threat 11534 | -6/Factory | Discovered new exit (range 9) 11577 | -6/Factory | Entered Lower Caves 11592 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 11623 | -6/Lower Caves | Learned 8 Factory zone layouts 11668 | -6/Lower Caves | Encountered a Warlord checkpoint 11919 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 12246 | -6/Lower Caves | Discovered new exit (range 5) 12372 | -6/Lower Caves | Entered another Lower Caves area 12493 | -6/Lower Caves | Build established: Skirmisher 12676 | -6/Lower Caves | Discovered exit to Factory (range 11) 12862 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 13707 | -6/Lower Caves | Build established: Assassin 13850 | -6/Lower Caves | Discovered new exit (range 14) 13934 | -6/Lower Caves | Entered Data Miner 13934 | -6/Data Miner | Discovered new exit (range 6) 13953 | -6/Data Miner | Met Data Miner 13976 | -6/Data Miner | Learned location of Section 7 (-2) 13976 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 14149 | -6/Data Miner | Received God Mode back door access code from Data Miner 14175 | -6/Data Miner | Entered Proximity Caves 14197 | -5/Proximity Caves | Escorted by Enhanced Grunt 14539 | -5/Proximity Caves | Learned Factory security intel 14774 | -5/Proximity Caves | Learned Factory trap positions 14985 | -5/Proximity Caves | Discovered exit to Factory (range 6) 15027 | -5/Proximity Caves | Entered Factory 15027 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 15028 | -5/Factory | Identified exit to Upper Caves 15028 | -5/Factory | Identified exit to Factory 15029 | -5/Factory | Loaded intel: 87 trap records 15140 | -5/Factory | Sucked down chute 15140 | -5/Factory | Entered Waste 15155 | -5/Waste | EMP discharged 15157 | -5/Waste | Spotted C-40 Crusher 15164 | -5/Waste | Spotted C-40 Crusher 15217 | -5/Waste | Spotted C-40 Crusher 15231 | -5/Waste | Spotted C-40 Crusher 15238 | -5/Waste | Spotted C-40 Crusher 15255 | -5/Waste | EMP discharged 15255 | -5/Waste | System corruption reached 10% 15282 | -5/Waste | Crushed by Compactor (1 part destroyed) 15283 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 15285 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 15286 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 15308 | -5/Waste | Spotted C-40 Crusher 15322 | -5/Waste | Lost 5 parts (1p2n1u1w) 15355 | -5/Waste | EMP discharged 15390 | -5/Waste | Discovered new exit (range 18) 15410 | -5/Waste | Entered Factory 15540 | -5/Factory | Incoming investigation squad redirected 15567 | -5/Factory | Build established: Mutant 16546 | -5/Factory | Lost 10 parts (1p4n1u4w) 16668 | -5/Factory | Lost 4 parts (1p1u2w) 16742 | -5/Factory | Core integrity fell below 50% 16784 | -5/Factory | Core integrity fell below 20% 16807 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 16773_ Penetrated by Slug. 16776_ H-66 Slayer destroyed. 16777_ Slug penetrates Wall. 16783_ Neutron Cannon destroyed. 16789_ Penetrated by Slug. 16792_ System corrupted: Energy discharge (-17). 16794_ Penetrated by Slug. 16795_ Acquired Gauss Rifle. 16796_ U-05 Engineer builds a Wall. 16797_ Slug penetrates H-66 Slayer. 16799_ System corrupted: Gauss Rifle targeting data glitched. 16801_ Slug penetrates H-66 Slayer. 16801_ Penetrated by Slug. 16803_ Slug penetrates H-66 Slayer. 16805_ U-05 Engineer builds a Wall. 16805_ System corrupted: Gauss Rifle targeting data glitched. 16805_ Slug penetrates H-66 Slayer. 16807_ System corrupted: Component data lost. 16807_ System corrupted: Gauss Rifle jammed. 16807_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??????????? ??#???#??#?##????????????????????????? | | ???????#?? ??+??? ?? ??# ???????????????????????? | | ????? ?#?????"#??#### ??#? ? ????????????????????? | | ??? ???#??""?"#?????#???#? ????????????????????? | | ???????? ???""??##??#??##? ???????????????????? | | ?#?? ? # ?"???##??#???#? ?? ? ?????????????????? | | #?####??????""#????#? ?#?? ????? ????????????????? | | ?? ? ? ? ?""???#??#?? #?# ?? ? ?? ??????????????? | | ? ?? ? ?""??####? ?? ???#+#???#???????????????? | | ? ? ?# ? ?#????? ?????? ?###?#? ????????????? | | ?? ???? ?? ??##????? ? ?? ? ???>???????????? | | ? ? # ? ? ?#?#?# ?????#? ?? #?#?????????????? | | ? ? # ? ? #??## ?? ??## ? ####????????????? | | ??? ? ?#??#?############## # ????????????? | | #???##??#####??# /#??# ?? #???????????????? | | ######?? ##?#! ! ##?? ?? # ?????????????? | | #?? ?""?### ! ###? ?? +???????????????? | | #? ??""?#?# !! #?##?? #???????????????? | | #????""???# #?#? ## # ??????????????? | | ## #? ?? #######+####### ## # "?????????????? | | /# # ?"""# ! ## # ? ????????????? | | # +?? """# ##### ########### ######??????????? | | # # ????"# ##?## ##?## # ##"""########???? | | # #?? ?? # #??## #?#?# !|# ??? | | # #???"??# #####+##### + ??? | | # # ?"?"# # ;@ # #####?????? | | # +?? ?""# # # = " ## # #???????? | | # #?? # # # h"" ## # #???????? | | + ##????## # # ;# # #???????? | | ###+#######?# # ####+### "#????????? | | #??# # """ """ #??# ##" "#####????? | | / #### # """ """ #?## ##" +????? | | + # """ """ ####+###""""""#??????????? | | """"""" ################### ##??????????? | | """"""" #?#?#??####?##???## #???????????? | | """"""" #?#????####?#??#??# ^ ^ #???????????? | | """""""* ##??#??##?#???##??# = #???????????? | | ##########??#?#????##?##???###########???????????? | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Coolant Potential 80 Energy Generation 21 Energy Capacity 910 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 300 Resistance: TH 10 Evasion (%) 42 Targeting Accuracy 8 Recoil Reduction 2 Kinecelleration 30 Offensive Hacking 12 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Hcp. Battery | -9/Materials | Hacked Hcp. Matter Pod | -9/Materials | Hacked Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Phasing Sabre | -7/Zion | Free Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Flexi-carbon Leg | -6/Data Miner | Free Exp. Transmission Jammer | -6/Data Miner | Free Cmb. Gravmag System | -6/Data Miner | Free Cloaking Device | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Imp. System Backup Module | -5/Factory | Hacked Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Gun Specialist Challenges ------------ None Game ------ Seed CoilAntimatterBeam Manual? 0 Play Time 02:43:13 Cumulative 183.3 hours Start 2020.04.24 @ 06:43:17 End 2020.04.24 @ 16:44:28 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 235 Rogue 224 Adventurer 11 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 49 Gallery% 62 Achievement% 43 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f98fe3ae-7381-4391-bc26-daa13e056026