Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.09 @ 11:26:46 Player: Qethsegol Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (132) 660 Value Destroyed (4258) 4258 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (265) 265 TOTAL SCORE: 8963 Bonus ------- High Alert Combat Kills 265 Cogmind --------- Core Integrity 0/1000 Matter 7/300 Energy 60/100 System Corruption 8% Temperature Cool (0) Movement Core (550) Ox10 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Large Storage Unit Large Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (16) --- Energy Filter Force Rifle Cooled Plasma Rifle Magnetic Acceleration Cannon Magnetic Acceleration Cannon Enhanced Gauss Cannon Advanced EMP Blaster Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine F-cell Engine > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Flexi-carbon Leg Armored Leg Armored Leg > --- UTILITY ---------- Improved Cooling System Large Storage Unit Large Storage Unit Matter Filter Kinecellerator Improved Light Armor Plating Improved Integration Mediator > --- WEAPON ----------- Magnetic Acceleration Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Improved Deuterium Engine Carbon-fiber Leg Energy Filter Particle Charger Improved Particle Charger High-powered Shock Rifle Force Rifle Gauss Rifle Flak Gun Magnetic Acceleration Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon Advanced EMP Blaster Improved Grenade Launcher [Rating: 75] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Antigrav System Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Magnetic Acceleration Cannon Energy Gun Particle Gun Energy Cannon EM Pulse Cannon Ballistic Gun Flak Gun Ballistic Cannon Magnetic Acceleration Cannon Launcher Improved Grenade Launcher Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power 1 | . . . . 1 . . Propulsion 3 | . . 2 . . 1 . Utility 5 | . . . 1 1 1 2 Weapon 1 | . . . 1 . . . Parts Attached 127 | 6 10 11 36 26 10 28 Power 13 | 1 1 1 2 5 1 2 Engine 11 | 1 1 1 1 4 1 2 Core 2 | . . . 1 1 . . Reactor . | . . . . . . . Propulsion 35 | 2 . 4 11 5 3 10 Treads 10 | . . 2 6 1 1 . Leg 23 | 2 . 2 5 4 2 8 Wheel . | . . . . . . . Hover 2 | . . . . . . 2 Flight . | . . . . . . . Utility 26 | 1 3 3 3 6 3 7 Device 18 | . 2 2 1 6 3 4 Storage 5 | 1 1 1 1 . . 1 Processor 2 | . . . 1 . . 1 Hackware . | . . . . . . . Protection 1 | . . . . . . 1 Artifact . | . . . . . . . Weapon 53 | 2 6 3 20 10 3 9 Energy Gun 13 | . 4 1 5 2 . 1 Energy Cannon 11 | . 2 2 5 2 . . Ballistic Gun 7 | 2 . . 1 3 . 1 Ballistic Cannon 10 | . . . . . 3 7 Launcher 12 | . . . 9 3 . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . 1 1 1 1 . Parts Lost 50 | . 2 1 10 5 1 31 Power 6 | . . . 1 1 . 4 Propulsion 18 | . . 1 4 2 1 10 Utility 10 | . . . 1 1 . 8 Weapon 16 | . 2 . 4 1 . 9 Highest Loss Streak 10 | . 2 1 3 2 1 10 Average Slot Usage (%) 95 | . 98 98 95 98 99 85 Engine 10 | . 14 10 5 12 11 7 Core 1 | . . . 3 1 1 . Treads 11 | . . 16 12 25 4 . Leg 18 | . 28 27 21 4 27 21 Device 14 | . 13 10 7 14 20 18 Storage 13 | . 14 11 13 15 13 11 Processor 2 | . . . 6 . . 4 Energy Gun 5 | . 19 . 10 3 6 . Energy Cannon 6 | . 4 21 7 7 2 . Ballistic Gun 2 | . 2 . 2 7 . . Ballistic Cannon 4 | . . . . . 10 15 Launcher 1 | . . . 4 2 . . Naked Turns . | . . . . . . . Heaviest Build 94 | 11 27 36 55 75 88 94 Greatest Support 84 | 20 20 40 83 83 83 84 Greatest Overweight (x) 22 | . 1 2 3 1 1 22 Average Overweight (x) . | . . . . . 1 1 Largest Inventory Capacity 16 | 6 8 10 16 16 16 16 Average Capacity 13 | 5 7 8 12 16 16 16 Most Carried 16 | 6 8 10 16 16 16 16 Average Carried 13 | 3 7 8 11 15 15 14 Final Capacity 16 | 6 8 10 16 16 16 16 Final Carried 16 | 6 8 10 15 16 16 8 Class Distribution -------------------- 35% | Mutant 28% | Gunner 12% | Scavenger-Gunner 8% | Skirmisher 6% | Tank 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Skirmisher | -7/Factory Gunner | -6/Factory Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Matter Collected 3020 | 205 155 110 442 587 14 1507 Remotely . | . . . . . . . Salvage Created 4921 | . 399 231 1453 1027 14 1797 Parts 261 | . 27 21 84 61 1 67 Haulers Intercepted 5 | . 1 . 1 2 . 1 Recyclers Shooed 7 | . . 1 3 . . 3 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 83 | . 7 6 29 15 1 25 Guns 17 | . 7 . 6 4 . . Cannons 38 | . . 5 4 4 . 25 AOE 18 | . . . 14 3 1 . Classes Destroyed 14 | . 5 2 2 4 . 1 Worker 7 | . . . . 1 . 6 Builder 9 | . . . 3 2 . 4 Tunneler 4 | . . . 2 1 . 1 Hauler 5 | . 1 . 1 2 . 1 Recycler 14 | . 2 . 3 1 . 8 Mechanic 1 | . . . . . . 1 Operator 3 | . . 1 2 . . . Watcher 6 | . 2 1 . 2 . 1 Swarmer 22 | . 5 3 6 4 . 4 Grunt 40 | . 2 2 19 4 . 13 Duelist 2 | . . . . 1 . 1 Sentry 9 | . . 1 4 2 . 2 Hunter 4 | . . . . 1 . 3 Programmer 6 | . . . . 3 1 2 Best Kill Streak 7 | . 4 3 7 6 1 6 Combat Bots Only 5 | . 2 2 5 3 1 4 Max Kills in Single Turn 4 | . 1 1 4 2 1 3 Gunslinging . | . . . . . . . Exploded 2 | . . . 2 1 1 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Damage Taken 9010 | . 387 243 1469 1341 172 5398 Core 1428 | . 158 . 103 133 16 1018 Absorbed by Shields 87 | . . . . 87 . . Core Remaining (%) 82 | 100 36 100 81 81 98 . Volleys Fired 286 | . 29 16 78 52 4 107 Largest 3 | . 2 2 3 3 3 3 Hottest 183 | . 130 112 168 183 159 163 Shots Fired 632 | . 39 32 127 132 9 293 Gun 194 | . 39 . 76 69 . 10 Cannon 409 | . . 32 26 59 9 283 Launcher 29 | . . . 25 4 . . Special . | . . . . . . . Kinetic 338 | . . . 10 30 9 289 Thermal 47 | . 39 . . 8 . . Explosive 18 | . . . 16 2 . . Electromagnetic 229 | . . 32 101 92 . 4 Robot Hit Streak 17 | . 12 9 11 11 5 17 Robot Miss Streak 7 | . 2 2 4 7 2 5 Penetration Max . | . . . . . . . Secondary Targets 2 | . . . 1 1 . . Max Gunslinging Chain 1 | . . . 1 1 . . Shots Hit Robots 413 | . 25 20 91 96 6 175 Core Hits 223 | . 14 8 71 53 2 75 Critical Hits 12 | . . . 1 . 1 10 Critical Kills 4 | . . . . . . 4 Critical Parts Destroyed 8 | . . . 1 . 1 6 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 12777 | . 403 500 3456 2026 407 5985 Guns 2169 | . 403 . 962 705 . 99 Cannons 7808 | . . 480 451 824 167 5886 Explosions 2800 | . . 20 2043 497 240 . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 6564 | . . . 69 373 167 5955 Thermal 1462 | . 403 20 288 511 240 . Explosive 1334 | . . . 1288 46 . . Electromagnetic 3417 | . . 480 1811 1096 . 30 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 8 | . . . . 2 . 8 Average Corruption 2 | . . . . 1 . 4 Corruption Purged . | . . . . . . . Effects 34 | . . . . 8 . 26 Message Errors 8 | . . . . 3 . 5 Matter Fused 3 | . . . . . . 3 Heat Flow Errors 6 | . . . . . . 6 Energy Discharges 6 | . . . . 3 . 3 Data Loss (minor) 6 | . . . . 2 . 4 Misfires 1 | . . . . . . 1 Targeting Errors 4 | . . . . . . 4 Overload Shots . | . . . . . . . Overflow Damage 537 | . . 8 135 10 134 250 Projectiles 287 | . . 8 11 8 10 250 Explosions 250 | . . . 124 2 124 . Melee . | . . . . . . . Knockbacks 61 | . . . . . . 61 Impact . | . . . . . . . Kinetic 57 | . . . . . . 57 Secondary 4 | . . . . . . 4 Self-Inflicted Damage 720 | . . 40 307 217 156 . Shots 19 | . . 1 12 4 2 . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 564 | . 564 84 153 513 48 228 Average Temperature 91 | . 154 31 39 129 32 42 Received Heat Transfer 1784 | . 42 57 495 374 . 816 Effects 11 | . 6 . . 5 . . Shutdowns 4 | . 2 . . 2 . . Interference 1 | . 1 . . . . . Damage (minor) 2 | . 2 . . . . . Damage (major) 3 | . . . . 3 . . Damage (core) 1 | . 1 . . . . . Siege Activations . | . . . . . . . Robots Corrupted 10 | . . 1 5 4 . . Combat Hostiles 10 | . . 1 5 4 . . Parts Fried 19 | . . 4 8 7 . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 1997 | . 962 50 400 485 100 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 13 | . . 1 7 5 . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Peak Influence 737 | . 191 162 573 332 166 737 Average Influence 203 | . 64 65 230 229 80 372 Maximum Alert Level 3 | . . . 2 1 . 3 Low Security (%) 58 | 100 100 100 41 33 100 36 Level 1 29 | . . . 41 66 . 21 Level 2 10 | . . . 16 . . 34 Level 3 1 | . . . . . . 7 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 17 | . . . 3 7 1 6 Investigation 1 | . . . 1 . . . Extermination 8 | . . . . 5 1 2 Reinforcement 7 | . . . 2 2 . 3 Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded 3 | . . . . 1 . 2 Haulers Reinforced 1 | . . . . 1 . . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Distress Signals 4 | . . 1 1 . . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 128 | . 13 11 44 24 1 35 Peak Tracking Total 5 | . 3 4 5 5 1 5 Tactical Retreats 10 | . 1 . 5 2 . 2 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Traps Triggered 4 | . . . . . . 4 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Disabled 38 | . . 1 1 10 2 24 Max in Single Turn 4 | . . 1 1 2 2 4 Garrison Access 1 | . . . . . 1 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Accessed 22 | . 5 5 2 4 6 . Terminals 12 | . 5 3 2 1 1 . Fabricators 2 | . . . . 1 1 . Repair Stations 4 | . . 1 . 1 2 . Recycling Units 1 | . . 1 . . . . Scanalyzers 2 | . . . . 1 1 . Garrison Access 1 | . . . . . 1 . Total Hacks 62 | . 14 17 7 9 15 . Successful 35 | . 10 8 5 2 10 . Failed 27 | . 4 9 2 7 5 . Catastrophic 3 | . . 2 . 1 . . Database Lockouts . | . . . . . . . Manual 5 | . . . 5 . . . Terminals 33 | . 14 7 7 2 3 . Fabricators 3 | . . . . 2 1 . Repair Stations 19 | . . 9 . 4 6 . Recycling Units 1 | . . 1 . . . . Scanalyzers 3 | . . . . 1 2 . Garrison Access 3 | . . . . . 3 . Terminal Hacks 20 | . 10 2 5 . 3 . Record 7 | . 3 1 3 . . . Robot Analysis 1 | . . . . . 1 . Emergency Access Points 2 | . 1 . 1 . . . Alert Level 2 | . 1 . 1 . . . Locate Traps 1 | . . . . . 1 . Dispatch Records 1 | . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . Registered Components 1 | . . 1 . . . . Zone Layout 4 | . 3 . . . 1 . Fabricator Hacks 1 | . . . . . 1 . Build 1 | . . . . . 1 . Repair Station Hacks 8 | . . 5 . 2 1 . Scan Component 5 | . . 3 . 1 1 . Repair 3 | . . 2 . 1 . . Recycling Unit Hacks 1 | . . 1 . . . . Report Inventory 1 | . . 1 . . . . Scanalyzer 2 | . . . . . 2 . Insert Component 1 | . . . . . 1 . Analyze 1 | . . . . . 1 . Garrison Access Hacks 3 | . . . . . 3 . Unlock Access 1 | . . . . . 1 . Seal Access 1 | . . . . . 1 . Coupler Status 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 18 | . 3 4 1 4 6 . Full Trace Events 2 | . . 1 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . Parts Built 2 | . . . . . 2 . Matter 190 | . . . . . 190 . Time 47 | . . . . . 47 . Total Part Build Rating 10 | . . . . . 10 . Parts Repaired 3 | . . 2 . 1 . . Time 83 | . . 64 . 19 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . Part Schematics Acquired 1 | . . . . . 1 . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Robot Analysis Total 1 | . . . . . 1 . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Turns Passed 7500 | 96 660 754 1245 2044 1120 1581 Spaces Moved 3564 | 72 378 327 577 941 674 595 Core 12 | 6 . . . . . 6 Treads 967 | . . 43 119 805 . . Legs 2584 | 66 378 284 458 136 674 588 Wheels . | . . . . . . . Hover 1 | . . . . . . 1 Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 152 152 122 Average Speed 152 | 114 146 144 148 159 152 160 Slowest Speed 1150 | 120 150 180 210 185 152 1150 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 19 | 5 30 25 27 23 14 13 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 367 | . . 2 165 77 33 90 Melee . | . . . . . . . Projectile 66 | . . . . . 3 63 AOE 301 | . . 2 165 77 30 27 Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Total 5094 | 83 449 576 839 1392 764 991 Wait 951 | . 10 205 110 333 48 245 Move 3558 | 71 377 326 576 940 673 595 Hop . | . . . . . . . Pick Up 95 | 6 12 9 24 22 15 7 Fast Attach 33 | 6 2 5 4 3 2 11 Attach 38 | . 2 2 11 6 2 15 Detach 3 | . . . 2 . . 1 Swap 56 | . 6 4 21 17 6 2 Drop 69 | . 11 9 13 19 14 3 Fire 286 | . 29 16 78 52 4 107 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 5 | . . . . . . 5 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 55 | -11/Scrapyard | Discovered new exit (range 12) 97 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 505 | -10/Materials | Discovered new exit (range 13) 539 | -10/Materials | Core integrity fell below 50% 757 | -10/Materials | Entered another Materials area 757 | -9/Materials | Evolved 2 slots: Propulsion x2 1191 | -9/Materials | Repaired Lgt. EM Pulse Cannon 1224 | -9/Materials | Repaired Rnf. Ion Engine 1442 | -9/Materials | Discovered new exit (range 16) 1511 | -9/Materials | Entered another Materials area 1511 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1696 | -8/Materials | Lost 3 parts (1n2w) 2181 | -8/Materials | Lost 3 parts (1n1u1w) 2582 | -8/Materials | Discovered new exit (range 15) 2756 | -8/Materials | Entered Factory 2756 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3136 | -7/Factory | Build established: Tank 3760 | -7/Factory | Build established: Mutant 3999 | -7/Factory | Repaired Deuterium Engine 4233 | -7/Factory | Build established: Skirmisher 4774 | -7/Factory | Discovered new exit (range 6) 4800 | -7/Factory | Entered another Factory area 4800 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4841 | -6/Factory | Build established: Scavenger-Gunner 5598 | -6/Factory | Build established: Gunner 5671 | -6/Factory | Identified exit to Garrison 5683 | -6/Factory | Discovered new exit (range 12) 5820 | -6/Factory | Fabricated Imp. Integration Mediator (x2) 5920 | -6/Factory | Entered another Factory area 5920 | -5/Factory | Evolved 2 slots: Utility x2 6641 | -5/Factory | Lost 3 parts (2n1w) 7120 | -5/Factory | First assault squad dispatched 7317 | -5/Factory | Lost 4 parts (1p3n) 7447 | -5/Factory | Lost 10 parts (2n5u3w) 7464 | -5/Factory | Core integrity fell below 50% 7487 | -5/Factory | Core integrity fell below 20% 7501 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 07476_ K-01 Serf collects debris. 07477_ U-05 Engineer lays Concrete. 07477_ Penetrated by Slug. 07477_ P-70 Sage resets P-70 Sage, system corruption cleaned. 07478_ U-05 Engineer lays Concrete. 07479_ K-01 Serf collects debris. 07480_ U-05 Engineer lays Concrete. 07482_ Hpw. Shock Rifle destroyed. 07483_ U-05 Engineer lays Concrete. 07484_ K-01 Serf collects debris. 07484_ U-05 Engineer lays Concrete. 07486_ Slug penetrates P-70 Sage. 07486_ Penetrated by Slug. 07487_ U-05 Engineer lays Concrete. 07491_ Imp. Particle Charger destroyed. 07491_ U-05 Engineer lays Concrete. 07492_ BSFWE92M<0UYFGFBWMOGS 07492_ U-05 Engineer lays Concrete. 07497_ Penetrated by Slug. 07498_ U-05 Engineer lays Concrete. 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EMP Blaster | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Integration Mediator | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- More Dakka Please Significant Disruption Challenges ------------ None Game ------ Seed ZioniteSpikedReconfigurator Manual? 0 Play Time 02:00:21 Cumulative 10.9 hours Start 2020.05.08 @ 13:06:26 End 2020.05.09 @ 11:26:46 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 5 Gallery% 14 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f542cadb-330f-497b-ad28-106feba85331