Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.03 @ 19:15:10

Player: Fangrelle

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (9)       45
Value Destroyed (159)      159
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 604

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     298/300
Energy                     100/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Hovering (90)
Location                   -10/Mines

 Parts 
-------
>           --- POWER (1) --------
                (None)
>           --- PROPULSION (2) ---
      Light Treads
  Makeshift Hover Unit
>           --- UTILITY (2) ------
      Small Storage Unit
            Tractor Beam
>           --- WEAPON (2) -------
      Light Assault Rifle
>           --- INVENTORY (8) ----
            Ion Engine
   Improved Heat Sink
  Makeshift Microdissipator Network
            Terrain Scanner
            Seismic Detector
            Datajack
            Mining Laser

 Peak State 
------------
>           --- POWER ------------
                (None)
>           --- PROPULSION -------
      Light Treads
  Makeshift Hover Unit
>           --- UTILITY ----------
      Small Storage Unit
            Tractor Beam
>           --- WEAPON -----------
      Small Laser
      Light Assault Rifle
>           --- INVENTORY --------
            Ion Engine
   Improved Heat Sink
  Makeshift Microdissipator Network
            Terrain Scanner
            Seismic Detector
            Datajack
            Mining Laser
[Rating: 11]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Makeshift Hover Unit
Utility                    Small Storage Unit
  Device                   Tractor Beam
  Storage                  Small Storage Unit
Weapon                     Light Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             7    | .   5   2   
  Power                    1    | .   1   .   
    Engine                 .    | .   .   .   
    Core                   1    | .   1   .   
    Reactor                .    | .   .   .   
  Propulsion               3    | .   2   1   
    Treads                 2    | .   2   .   
    Leg                    .    | .   .   .   
    Wheel                  .    | .   .   .   
    Hover                  1    | .   .   1   
    Flight                 .    | .   .   .   
  Utility                  1    | .   1   .   
    Device                 1    | .   1   .   
    Storage                .    | .   .   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   2    | .   1   1   
    Energy Gun             1    | .   .   1   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          1    | .   1   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 3    | .   .   3   
  Power                    1    | .   .   1   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   2    | .   .   2   
  Highest Loss Streak      2    | .   .   2   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     99   | .   99  98  
  Engine                   6    | .   10  .   
  Core                     6    | .   3   12  
  Treads                   27   | .   28  26  
  Device                   13   | .   13  14  
  Storage                  14   | .   14  14  
  Energy Gun               14   | .   14  13  
  Ballistic Gun            13   | .   13  14  
Peak Build Rating          11   | 6   10  11  
  Average Rating           8    | 6   7   9   
  On Entrance              7    | 6   6   10  
Naked Turns                .    | .   .   .   
Heaviest Build             14   | 13  14  14  
  Greatest Support         40   | 20  40  40  
  Greatest Overweight (x)  .    | .   .   .   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 8    | 8   8   8   
  Average Capacity         8    | 8   8   8   
  Most Carried             8    | 6   8   8   
  Average Carried          6    | 6   4   7   
  Final Capacity           8    | 8   8   8   
  Final Carried            8    | 6   8   7   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Min 
Matter Collected           322  | 200 83  39  
  Remotely                 122  | .   83  39  
Salvage Created            279  | .   218 61  
  Parts                    23   | .   13  10  
Haulers Intercepted        1    | .   1   .   
Recyclers Shooed           1    | .   1   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Combat Hostiles Destroyed  6    | .   3   3   
  Guns                     6    | .   3   3   
Classes Destroyed          4    | .   3   1   
  Worker                   2    | .   1   1   
  Hauler                   1    | .   1   .   
  Swarmer                  3    | .   .   3   
  Grunt                    3    | .   3   .   
Best Kill Streak           4    | .   2   4   
  Combat Bots Only         3    | .   1   3   
Max Kills in Single Turn   1    | .   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Hostile Shots Fired        50   | .   22  28  
  Missed                   18   | .   10  8   
Damage Taken               665  | .   174 491 
  Core                     254  | .   33  221 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              46   | .   33  13  
  Largest                  2    | .   2   2   
  Hottest                  60   | .   60  60  
Shots Fired                91   | .   66  25  
  Gun                      91   | .   66  25  
  Cannon                   .    | .   .   .   
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  46   | .   33  13  
  Thermal                  3    | .   .   3   
  Explosive                .    | .   .   .   
  Electromagnetic          42   | .   33  9   
  Robot Hit Streak         6    | .   6   4   
  Robot Miss Streak        5    | .   4   5   
  Penetration Max          .    | .   .   .   
  Secondary Targets        .    | .   .   .   
Shots Hit Robots           45   | .   33  12  
  Core Hits                18   | .   10  8   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed 1    | .   1   .   
  Critical Strikes         2    | .   2   .   
    Destroy                1    | .   1   .   
    Corrupt                1    | .   1   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           472  | .   332 140 
  Guns                     472  | .   332 140 
  Cannons                  .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
  Ramming                  .    | .   .   .   
  Kinetic                  184  | .   121 63  
  Thermal                  31   | .   .   31  
  Explosive                .    | .   .   .   
  Electromagnetic          257  | .   211 46  
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         2    | .   2   2   
  Average Corruption       1    | .   1   2   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
  Effects                  13   | .   8   5   
    Message Errors         4    | .   3   1   
    Matter Fused           1    | .   1   .   
    Heat Flow Errors       2    | .   1   1   
    Energy Discharges      3    | .   1   2   
    Data Loss (minor)      2    | .   2   .   
    Misfires               1    | .   .   1   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      .    | .   .   .   
  Shots                    .    | .   .   .   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        271  | .   218 271 
  Average Temperature      52   | .   48  62  
  Received Heat Transfer   162  | .   102 60  
  Effects                  1    | .   .   1   
    Energy Bleed           1    | .   .   1   
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         75   | .   .   75  
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Peak Influence             117  | .   110 117 
  Initial                  42   | .   .   42  
  Average                  61   | .   42  90  
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          1    | .   1   .   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              27   | .   6   21  
  Peak Tracking Total      14   | .   2   14  
  Tactical Retreats        1    | .   1   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Traps Triggered            2    | .   2   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                3    | .   .   3   
  Triggered                .    | .   .   .   
Most Traps Carried         1    | .   .   1   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Min 
Machines Disabled          1    | .   1   .   
  Max in Single Turn       1    | .   1   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Machines Accessed          5    | .   5   .   
  Terminals                4    | .   4   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                18   | .   18  .   
  Successful               9    | .   9   .   
  Failed                   9    | .   9   .   
    Catastrophic           2    | .   2   .   
  Database Lockouts        .    | .   .   .   
  Manual                   17   | .   17  .   
  Terminals                16   | .   16  .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             .    | .   .   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       1    | .   1   .   
  Retrieve Components      1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         8    | .   8   .   
  Terminals                7    | .   7   .   
    Assimilate             2    | .   2   .   
    Botnet                 4    | .   4   .   
    Operators              1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
    Tunnel                 1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         4    | .   4   .   
  Full Trace Events        1    | .   1   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     10   | .   10  .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Total Allies               3    | .   1   2   
  Largest Group            2    | .   1   2   
  Highest-Rated Group      52   | .   10  52  
  Highest-Rated Ally       31   | .   10  31  
Total Orders               .    | .   .   .   
Ally Attacks               11   | .   .   11  
  Total Damage             108  | .   .   108 
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    1    | .   .   1   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Yrd Mat Min 
Turns Passed               1209 | 2   729 478 
Spaces Moved               659  | 2   386 271 
  Core                     .    | .   .   .   
  Treads                   638  | .   386 252 
  Legs                     2    | 2   .   .   
  Wheels                   .    | .   .   .   
  Hover                    19   | .   .   19  
  Flight                   .    | .   .   .   
  Fastest Speed            90   | 120 160 90  
  Average Speed            157  | 120 160 155 
  Slowest Speed            160  | 120 160 160 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       34   | 2   47  54  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     2    | .   1   1   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             2    | .   .   2   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          .    | .   .   .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      .    | .   .   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Total                      750  | 1   440 309 
  Wait                     18   | .   4   14  
  Move                     657  | 1   385 271 
  Hop                      .    | .   .   .   
  Pick Up                  10   | .   7   3   
  Fast Attach              3    | .   2   1   
  Attach                   3    | .   2   1   
  Detach                   .    | .   .   .   
  Swap                     1    | .   1   .   
  Drop                     9    | .   6   3   
  Fire                     46   | .   33  13  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     3    | .   .   3   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 1)
    3 | -11/Scrapyard | Entered Materials
  188 | -10/Materials | Discovered new exit (range 10)
  312 | -10/Materials | Build established: Mutant
  356 | -10/Materials | Discovered new exit (range 7)
  732 | -10/Materials | Entered Mines
 1088 | -10/Mines     | Found a hidden stash of uninstalled traps
 1150 | -10/Mines     | Assembled infested the area
 1155 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
 1172 | -10/Mines     | Core integrity fell below 50%
 1210 | -10/Mines     | Core integrity fell below 20%
 1210 | -10/Mines     | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
01178_ K-01 Serf destroyed.
01178_ as-54038 destroyed.
01179_ Acquired Mak. Hover Unit.
01180_ Acquired 3 matter.
01180_ Acquired 7 matter.
01181_ Acquired Mak. Microdissipator Network.
01182_ as-14224 destroyed.
01182_ 3F-1B0(g) destroyed.
01182_ as-97151 destroyed.
01182_ as-95225 destroyed.
01182_ as-80610 destroyed.
01182_ as-53920 destroyed.
01184_ as-43631 destroyed.
01184_ as-75847 destroyed.
01184_ as-94426 destroyed.
01184_ as-42784 destroyed.
01189_ as-31973 destroyed.
01190_ as-76567 destroyed.
01190_ as-22650 destroyed.
01208_ Sml. Laser destroyed.

 Map 
-----
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| ?????????????????????????????%%#????????????????   |
| ?????????????????????????????   ????????????????   |
| ?????????????????????????????## ????????????????   |
| ???????????????????????????????%????????????????   |
| ??????????????????????????????? ????????????????   |
| ????????????????????????????????????????????????   |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                47
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GuidanceMobileScanner
  Manual?         0
Play Time         00:07:59
  Cumulative      154.7 hours
  Start           2024.12.03 @ 19:09:20
  End             2024.12.03 @ 19:15:10
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          290
  Rogue           290
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             45
Gallery%          42
Achievement%      36
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          91x25
Zoom Use          94%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 03843638-173b-46f9-9620-f86812e48923