Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.07 @ 00:49:59 Player: Tibo Result: Destroyed by D-63 Destroyer with Heavy Rocket Launcher Performance ------------- Evolutions (6) 3000 Regions Visited (13) 2600 Robots Destroyed (78) 390 Value Destroyed (2432) 2432 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (383) 383 TOTAL SCORE: 9145 Bonus ------- High Alert Combat Kills 46 Follower Combat Kills 40 Met Data Miner 300 Friendly Fire -3 Cogmind --------- Core Integrity 0/1150 Matter 245/300 Energy 16/100 System Corruption 4% Temperature Cool (0) Movement Walking (120) Location -4/Armory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Centrium Leg Centrium Leg > --- UTILITY (5) ------ (None) > --- WEAPON (6) ------- Proton Burst Cannon > --- INVENTORY (5) ---- Centrium Leg Centrium Leg Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Cooled Airjet Improved Gravmag System Gravmag Array Gyrokinetic Inverter Gyrokinetic Inverter > --- UTILITY ---------- Advanced Sensor Array Advanced Signal Interpreter IFF Parser Energy Filter System Restoration Module > --- WEAPON ----------- Long-range Proton Cannon Advanced Plasma Cannon Railgun Railgun Proton Missile Launcher Heavy Hammer > --- INVENTORY -------- Light Fission Core Cooled Airjet Impulse Thruster Improved Thermal Shield Advanced EM Disruption Field [Rating: 100] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Xenon Bombardment Thruster Treads Biometal Heavy Treads Leg Improved Aluminum Leg Hover Unit Gravmag System Flight Unit Xenon Bombardment Thruster Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Processor Advanced Terrain Scan Processor Protection Hardened Light Armor Plating Weapon Heavy Hammer Energy Gun Pulse Rifle Energy Cannon Proton Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Heavy Missile Launcher Special Weapon Mining Laser Impact Weapon Heavy Hammer Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Ext Fac Arm Slots Evolved 12 | . . 2 2 2 . . . . 2 2 . 2 . Power 1 | . . . . . . . . . 1 . . . . Propulsion 4 | . . . 1 1 . . . . 1 1 . . . Utility 3 | . . 1 1 1 . . . . . . . . . Weapon 4 | . . 1 . . . . . . . 1 . 2 . Parts Attached 106 | 9 7 4 9 15 3 . . 6 28 2 3 14 6 Power 16 | 1 3 . 2 2 . . . 1 3 . 1 2 1 Engine 8 | 1 2 . 1 . . . . 1 1 . . 2 . Core 8 | . 1 . 1 2 . . . . 2 . 1 . 1 Reactor . | . . . . . . . . . . . . . . Propulsion 35 | 2 3 . 1 6 . . . 2 11 1 . 6 3 Treads 1 | . . . . . . . . . . . . . 1 Leg 13 | 2 3 . 1 2 . . . 1 1 . . 1 2 Wheel . | . . . . . . . . . . . . . . Hover 12 | . . . . . . . . . 9 1 . 2 . Flight 9 | . . . . 4 . . . 1 1 . . 3 . Utility 28 | 3 . 2 1 5 . . . 1 12 . 1 3 . Device 16 | 2 . . 1 2 . . . 1 6 . 1 3 . Storage 2 | 1 . . . 1 . . . . . . . . . Processor 4 | . . . . 2 . . . . 2 . . . . Hackware . | . . . . . . . . . . . . . . Protection 6 | . . 2 . . . . . . 4 . . . . Artifact . | . . . . . . . . . . . . . . Weapon 27 | 3 1 2 5 2 3 . . 2 2 1 1 3 2 Energy Gun 7 | 1 . 1 3 2 . . . . . . . . . Energy Cannon 5 | . . . . . . . . . 1 1 . 1 2 Ballistic Gun 4 | 2 . . . . . . . . . . . 2 . Ballistic Cannon 1 | . 1 . . . . . . . . . . . . Launcher 5 | . . . 2 . 1 . . 1 . . 1 . . Special Weapon 2 | . . . . . 1 . . 1 . . . . . Impact Weapon 2 | . . 1 . . . . . . 1 . . . . Slashing Weapon 1 | . . . . . 1 . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . 1 1 . . . 1 2 . 1 . 1 Corrupted Parts 1 | . . . . . . . . . . . . 1 . System Corruption 4 | . . . . . . . . . . . . 4 . Parts Lost 47 | . . 1 . 3 . . . 12 1 . 3 20 7 Power 4 | . . . . . . . . 1 . . . 2 1 Propulsion 17 | . . . . . . . . 6 . . 1 7 3 Utility 15 | . . 1 . 2 . . . 3 1 . 1 5 2 Weapon 11 | . . . . 1 . . . 2 . . 1 6 1 Highest Loss Streak 25 | . . 1 . 2 . . . 7 1 . 3 20 25 To Critical Strikes 1 | . . . . . . . . . . . . 1 . Average Backups 6 | 4 7 7 7 7 8 8 8 7 4 3 4 4 1 Power 1 | . 1 1 1 1 1 1 1 . 1 1 1 1 . Propulsion 1 | 2 2 3 2 1 2 2 2 . . . . 1 1 Utility 1 | . 3 2 2 2 1 2 2 2 1 1 2 1 . Weapon 1 | . 1 1 1 2 3 3 3 3 2 1 . . . Tool/Special . | . . . . . . . . . . . . . . Unused Backups 14 | . 6 . 1 . 2 . . . 1 . 1 . 3 Power 3 | . 2 . . . 1 . . . . . . . . Propulsion 7 | . 2 . . . 1 . . . . . 1 . 3 Utility 4 | . 2 . 1 . . . . . 1 . . . . Weapon . | . . . . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . Average Slot Usage (%) 84 | . 100 95 96 93 93 100 100 63 69 93 92 76 13 Engine 2 | . 8 11 5 . . . . . 3 5 . 3 . Core 5 | . 5 . 4 7 7 7 7 3 5 5 10 5 . Leg 9 | . 28 22 26 20 . . . 1 3 . . . 4 Hover 8 | . . . . . . . . . 18 29 28 23 2 Flight 8 | . . . . 8 30 30 30 18 . . . . . Device 13 | . 14 11 8 14 15 15 15 4 12 17 17 17 3 Storage 5 | . 14 11 9 7 7 7 7 5 . . . . . Processor 6 | . . . . 6 15 15 15 12 4 5 5 3 . Protection 4 | . . 7 17 7 . . . . 6 5 5 . . Energy Gun 2 | . . 9 13 8 . . . . . . . . . Energy Cannon 1 | . . . . . . . . . 3 5 5 6 . Ballistic Gun 1 | . 17 1 . . . . . . . . . 4 . Ballistic Cannon 1 | . 10 11 3 . . . . . . . . . . Launcher 3 | . . . 2 3 6 7 7 4 . 4 9 4 . Impact Weapon 6 | . . 9 8 7 7 7 7 4 8 11 6 4 . Peak Build Rating 100 | 8 13 16 24 46 45 42 42 48 65 74 81 100 53 Average Rating 37 | 5 11 15 21 33 40 42 42 30 42 72 77 79 29 On Entrance 31 | . 8 11 15 23 42 42 42 42 1 65 74 66 13 Avg Prop Armor Cover (%) 6 | . 8 . . 16 . . . 9 3 . . 3 22 Naked Turns 59 | . . . . . . . . 35 24 . . . . Heaviest Build 62 | 11 16 24 29 31 24 23 23 23 36 44 53 62 26 Greatest Support 75 | 20 26 26 39 56 24 24 24 33 46 55 55 66 75 Greatest Overweight (x) 4 | 3 1 . . 4 . . . 1 3 . 1 1 . Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 5 5 5 5 5 Average Capacity 6 | 7 8 8 8 8 8 8 8 7 5 5 5 5 5 Most Carried 8 | 8 8 8 8 8 8 8 8 8 5 5 5 5 4 Average Carried 6 | 4 7 7 7 7 7 8 8 6 4 3 4 4 1 Final Capacity 8 | 8 8 8 8 8 8 8 8 5 5 5 5 5 5 Final Carried 8 | 8 8 8 8 8 8 8 8 5 5 5 5 3 2 Class Distribution -------------------- 50% | Mutant 19% | Sprinter 16% | Ninja 5% | Scavenger-Sprinter 4% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Sprinter | -7/Lower Caves Scavenger-Sprinter | -7/Lower Caves Scavenger-Sprinter | -7/Data Miner Mutant | -6/Proximity Caves Mutant | -6/Factory Ninja | -5/Factory Ninja | -5/Extension Scout | -4/Factory Mutant | -4/Armory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 ----------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Ext Fac Arm Matter Collected 1811 | 340 207 56 190 170 190 . . 15 273 133 62 175 . Remotely . | . . . . . . . . . . . . . . Salvage Created 3416 | 179 280 39 223 502 247 92 . . 484 133 510 727 . Parts 133 | 15 20 4 9 16 8 . . . 19 . 11 31 . Haulers Intercepted 2 | . . . . . . . . . . 1 . 1 . Recyclers Shooed 6 | . 1 . 1 2 . . . . 1 . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 12 | . . . . . 5 . . 7 . . . . . Prevented 3 | . . . . . 3 . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Ext Fac Arm Combat Hostiles Destroyed 45 | . 7 2 5 9 4 . . . 5 . 5 8 . Melee 12 | . . . 1 3 . . . . 3 . 4 1 . Guns 9 | . 3 . 2 2 . . . . . . . 2 . Cannons 9 | . 4 2 1 . . . . . . . . 2 . AOE 10 | . . . . 4 4 . . . . . . 2 . Classes Destroyed 16 | 2 5 . 2 1 2 . . . 1 1 1 1 . Worker 6 | . 1 . . 2 . . . . . 2 . 1 . Builder 6 | . . . 1 . . . . . 1 . . 4 . Tunneler 5 | 5 . . . . . . . . . . . . . Hauler 2 | . . . . . . . . . . 1 . 1 . Recycler 9 | 1 1 . . 3 . . . . 1 . 2 1 . Minesweeper 1 | . . . . . 1 . . . . . . . . Mechanic 2 | . 1 . . . . . . . 1 . . . . Watcher 2 | . 1 . . . . . . . . . . 1 . Swarmer 16 | . 3 . . 4 4 . . . . . . 5 . Grunt 17 | . 4 2 4 4 . . . . 1 . 2 . . Duelist 1 | . . . . . . . . . 1 . . . . Sentry 4 | . . . 1 . . . . . 2 . . 1 . Hunter 2 | . . . . . . . . . . . . 2 . Programmer 2 | . . . . 1 . . . . 1 . . . . Decomposer 2 | . . . . . 2 . . . . . . . . Packrat 1 | . . . . . . 1 . . . . . . . Samaritan 2 | . . . . . 2 . . . . . . . . Thug 2 | . . . . . . . . . . . 2 . . Savage 1 | . . . . . . . . . . . 1 . . Best Kill Streak 8 | 1 5 2 3 6 4 . . . 1 2 6 8 . Combat Bots Only 5 | . 3 2 3 4 4 . . . 1 . 5 5 . Max Kills in Single Turn 4 | 1 2 1 1 2 2 1 . . 1 1 1 4 . Gunslinging . | . . . . . . . . . . . . . . Exploded 2 | . . . . 1 2 . . . . . . 1 . Melee 1 | . . . 1 1 . . . . 1 . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Ext Fac Arm Hostile Shots Fired 887 | . 35 31 35 46 11 6 . 134 180 9 20 177 203 Missed 322 | . 8 13 17 12 8 6 . 56 72 4 3 49 74 Hits 565 | . 27 18 18 34 3 . . 78 108 5 17 128 129 Melee 1 | . . . . . . . . 1 . . . . . Projectile 564 | . 27 18 18 34 3 . . 77 108 5 17 128 129 AOE 12 | . . . . . . . . . . . . . 12 Critical Strikes 13 | . . 3 1 1 . . . 3 2 . . 2 1 Damage Taken 8660 | . 293 286 288 555 72 . . 1315 1114 96 434 2071 2136 Core 2328 | . 33 40 51 75 14 . . 597 238 19 93 532 636 Absorbed by Shields . | . . . . . . . . . . . . . . Redirected to Shielding 51 | . . . 18 33 . . . . . . . . . Ignored by Resistances 55 | . . . . . . . . . . . . . 55 Regen/Repaired (Parts) 139 | . 45 . . . . . . . 94 . . . . Core Remaining (%) 75 | 100 86 90 90 . . . . 2 72 . 88 . . Volleys Fired 113 | 25 28 6 13 20 5 . . 3 1 . . 12 . Largest 4 | 2 2 2 3 2 2 . . 1 1 . . 4 . Hottest 249 | 40 53 98 189 100 75 . . 100 75 . . 249 . Shots Fired 212 | 50 55 12 30 28 6 . . 3 1 . . 27 . Gun 141 | 50 29 6 27 21 . . . . . . . 8 . Cannon 49 | . 26 6 3 . . . . . 1 . . 13 . Launcher 20 | . . . . 7 6 . . 1 . . . 6 . Special 2 | . . . . . . . . 2 . . . . . Kinetic 122 | 50 55 6 3 . . . . . . . . 8 . Thermal 65 | . . 6 27 21 . . . 2 . . . 9 . Explosive 10 | . . . . 7 2 . . 1 . . . . . Electromagnetic 15 | . . . . . 4 . . . 1 . . 10 . Robot Hit Streak 8 | 8 6 5 5 5 3 . . . . . . 2 . Robot Miss Streak 5 | 4 4 1 2 3 3 . . 1 2 . . 5 . Penetration Max 1 | . . . . . . . . . . . . 1 . Secondary Targets . | . . . . . . . . . . . . . . Shots Hit Robots 186 | 33 29 10 25 24 9 2 . 1 26 7 10 10 . Core Hits 97 | 14 15 3 8 15 5 . . 1 2 1 4 29 . Critical Kills 2 | . . . . . . . . . . . 2 . . Critical Parts Destroyed 15 | 1 . . 1 2 1 . . . 8 2 . . . Critical Strikes 21 | 1 2 . 3 2 1 . . . 8 2 2 . . Burn 2 | . . . 2 . . . . . . . . . . Destroy 1 | 1 . . . . . . . . . . . . . Blast 2 | . 2 . . . . . . . . . . . . Smash 16 | . . . 1 2 1 . . . 8 2 2 . . Melee Attacks 89 | . . . 10 11 6 2 . 1 31 8 10 10 . Impact 89 | . . . 10 11 6 2 . 1 31 8 10 10 . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 32 | . . . 2 4 5 1 . . 6 3 7 4 . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks 3 | . . . . . . . . . 1 2 . . . Damage Inflicted 7676 | 254 481 195 687 1369 837 110 . 59 1069 447 710 1458 . Guns 1007 | 254 95 68 277 243 . . . . . . . 70 . Cannons 754 | . 386 127 19 . . . . . . . . 222 . Explosions 1620 | . . . . 420 392 . . 3 . . . 805 . Melee 4287 | . . . 391 706 445 110 . 56 1069 439 710 361 . Ramming 8 | . . . . . . . . . . 8 . . . Kinetic 951 | 254 481 127 19 . . . . . . . . 70 . Thermal 810 | . . 68 277 243 . . . . . . . 222 . Explosive 880 | . . . . 420 230 . . 3 . . . 227 . Electromagnetic 740 | . . . . . 162 . . . . . . 578 . Impact 4287 | . . . 391 706 445 110 . 56 1069 439 710 361 . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 4 | . 3 . . . . . . . 2 . . 4 4 Average Corruption 2 | . 2 . . . . . . . 2 . . 3 4 Corruption Purged 2 | . . . . . . . . . . . . 2 . Corruption Blocked 3 | . . . . . . . . 3 . . . . . Effects 13 | . 6 . . . . . . . 5 . . 1 1 Message Errors 4 | . . . . . . . . . 2 . . 1 1 Matter Fused 3 | . 2 . . . . . . . 1 . . . . Energy Discharges 1 | . 1 . . . . . . . . . . . . Data Loss (minor) 2 | . 1 . . . . . . . 1 . . . . Alerts 2 | . 1 . . . . . . . 1 . . . . Weapon Failures 1 | . 1 . . . . . . . . . . . . Overload Shots 1 | . . . . 1 . . . . . . . . . Overflow Damage 1735 | . 1 . 24 364 347 53 . 40 452 255 85 114 . Projectiles 10 | . 1 . . . . . . . . . . 9 . Explosions 112 | . . . . . 76 . . 24 . . . 12 . Melee 1613 | . . . 24 364 271 53 . 16 452 255 85 93 . Knockbacks 22 | . 6 2 4 2 1 . . 1 5 1 . . . Impact 14 | . . . 4 2 1 . . 1 5 1 . . . Kinetic 6 | . 4 2 . . . . . . . . . . . Secondary 2 | . 2 . . . . . . . . . . . . Self-Inflicted Damage 226 | . . . . 47 27 . . 63 . 3 . 86 . Shots 5 | . . . . 1 2 . . 1 . . . 1 . Rammed 2 | . . . . . . . . . . 2 . . . Targets Rammed 2 | . . . . . . . . . . 2 . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 487 | . 36 348 460 162 18 . . 56 52 . 3 487 40 Average Temperature 115 | . 15 176 145 29 9 . . 24 17 . 1 194 14 Received Heat Transfer 1897 | . 126 150 171 171 . . . 195 276 . 72 39 697 Effects 13 | . . . 4 . . . . . . . . 9 . Shutdowns 7 | . . . 1 . . . . . . . . 6 . Energy Bleed 2 | . . . 1 . . . . . . . . 1 . Interference 2 | . . . . . . . . . . . . 2 . Matter Decay 1 | . . . 1 . . . . . . . . . . Damage (minor) 1 | . . . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . 1 . Robots Corrupted 17 | . . . . 2 2 . . . 4 3 3 3 . Combat Hostiles 5 | . . . . . 1 . . . 2 . 1 1 . Parts Fried 28 | . . . . 5 4 . . . 9 1 5 4 . Impact Corruptions 58 | . . . 1 11 16 1 . 1 15 7 4 2 . Robots Melted 1 | . . . 1 . . . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . . Parts Melted 2 | . . . 2 . . . . . . . . . . Heat Transferred 1646 | . . 148 740 458 . . . . . . . 300 . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . 2 . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Ext Fac Arm Maximum Alert Level 2 | . . . . . . . . . . . . 2 1 Low Security (%) 93 | 100 100 100 100 100 . . . . 100 100 100 22 70 Level 1 . | . . . . . . . . . . . . . 29 Level 2 5 | . . . . . . . . . . . . 76 . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 648 | 5 105 42 77 119 . . . . 75 32 87 648 238 Initial 238 | . . 42 . 6 . . . . 75 17 2 5 238 Average 57 | 1 28 17 29 53 . . . . 15 13 56 376 175 Influence Increases 2494 | 30 241 56 162 310 100 15 . 340 248 74 110 808 . Destroy 0b10 Robot/C 980 | . 140 40 100 180 80 . . 80 100 . 100 160 . Destroy 0b10 Robot/NC 170 | 30 20 . 5 25 10 . . . 15 15 10 40 . Destroy Leader 188 | . 32 10 20 30 10 . . 10 40 2 . 34 . Allied During Kill 10 | . . . . . . . . 10 . . . . . Successful Hack 135 | . 18 6 20 4 . . . . 48 27 . 12 . Disable Machine 330 | . 15 . . 15 . . . . . . . 300 . Anti-Garrison Action 150 | . . . . . . . . . . . . 150 . Destroy Structure 111 | . 1 . 2 26 . . . . . . . 82 . Partial Spotted 45 | . . . . 15 . . . . 15 15 . . . Lose Combat Pursuer 375 | . 15 . 15 15 . 15 . 240 30 15 . 30 . Influence Decreases 2376 | 30 139 158 147 271 99 70 . 220 331 106 103 332 370 Entered New Map 426 | . . 60 . 9 21 11 . . 45 20 3 7 250 Time Decay 1500 | 30 139 98 147 232 78 59 . 110 276 86 70 125 50 Lost Part 450 | . . . . 30 . . . 110 10 . 30 200 70 Squads Dispatched 23 | . 1 . 2 4 . . . 1 7 2 1 4 1 Investigation 11 | . 1 . 1 2 . . . . 3 1 1 1 1 Extermination 6 | . . . . 1 . . . . 4 1 . . . Reinforcement 1 | . . . 1 . . . . . . . . . . Assault 3 | . . . . . . . . 1 . . . 2 . Garrison 2 | . . . . 1 . . . . . . . 1 . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Ext Fac Arm Distress Signals 3 | . 1 . . . . . . . 1 . . 1 . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 130 | . 10 7 12 16 3 1 . 27 14 5 6 23 6 Peak Tracking Total 15 | . 4 5 3 4 4 1 . 11 5 5 5 15 5 Tactical Retreats 16 | . 1 . 1 1 . 1 . 6 4 1 . 1 . ECM-based Alert Blocks 6 | . . . . . . . . . 6 . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Ext Fac Arm Traps Triggered 15 | . 2 1 . 1 . . . . 2 1 1 7 . Indirectly 6 | . . . . . . . . . . . . 6 . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed 6 | . . . . 6 . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 ---------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Ext Fac Arm Machines Disabled 24 | . 1 . . 1 . . . 1 . . . 21 . Max in Single Turn 13 | . 1 . . 1 . . . 1 . . . 13 . Garrison Access 1 | . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Ext Fac Arm Machines Accessed 40 | . 5 2 4 5 3 . 4 . 9 4 . 3 1 Terminals 23 | . 4 1 3 4 . . . . 6 3 . 1 1 Fabricators 2 | . . . . . . . . . 1 . . 1 . Repair Stations 3 | . 1 . . . . . . . 2 . . . . Recycling Units 1 | . . . . . . . . . . 1 . . . Scanalyzers 4 | . . 1 1 1 . . . . . . . 1 . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 134 | . 15 14 11 14 7 . 31 . 22 10 . 8 2 Successful 89 | . 7 13 4 6 7 . 31 . 12 4 . 5 . Failed 45 | . 8 1 7 8 . . . . 10 6 . 3 2 Catastrophic 11 | . 2 1 1 3 . . . . 1 1 . . 2 Database Lockouts . | . . . . . . . . . . . . . . Manual 43 | . 9 3 3 5 . . . 2 12 5 . . 4 Terminals 55 | . 11 3 7 9 . . . . 14 8 . 1 2 Fabricators 7 | . . . . . . . . . 2 . . 5 . Repair Stations 10 | . 4 . . . . . . . 6 . . . . Recycling Units 2 | . . . . . . . . . . 2 . . . Scanalyzers 22 | . . 11 4 5 . . . . . . . 2 . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 50 | . 1 . 2 3 7 . 31 . 4 1 . 1 . Record 19 | . . . . 2 5 . 11 . 1 . . . . Part Schematic 13 | . . . . . . . 13 . . . . . . Robot Schematic 4 | . . . . . . . 4 . . . . . . Robot Analysis 3 | . 1 . 1 . . . . . 1 . . . . Prototype ID Bank 3 | . . . . . . . 3 . . . . . . Open Door 3 | . . . . . 2 . . . . 1 . . . Open DSF 1 | . . . . . . . . . . . . 1 . Level Access Points 1 | . . . 1 . . . . . . . . . . Alert Level 1 | . . . . . . . . . 1 . . . . Locate Traps 1 | . . . . . . . . . 1 . . . . Disarm Traps 1 | . . . . 1 . . . . . . . . . Fabricator Hacks 5 | . . . . . . . . . 2 . . 3 . Network Status 1 | . . . . . . . . . . . . 1 . Load Schematic 2 | . . . . . . . . . 1 . . 1 . Build 2 | . . . . . . . . . 1 . . 1 . Repair Station Hacks 6 | . 3 . . . . . . . 3 . . . . Scan Component 2 | . 1 . . . . . . . 1 . . . . Repair 2 | . 1 . . . . . . . 1 . . . . Refit 2 | . 1 . . . . . . . 1 . . . . Recycling Unit Hacks 1 | . . . . . . . . . . 1 . . . Report Inventory 1 | . . . . . . . . . . 1 . . . Scanalyzer 17 | . . 11 2 3 . . . . . . . 1 . Insert Component 9 | . . 6 1 2 . . . . . . . . . Analyze 7 | . . 5 1 1 . . . . . . . . . Retrieve Study 1 | . . . . . . . . . . . . 1 . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 10 | . 3 2 . . . . . . 3 2 . . . Terminals 10 | . 3 2 . . . . . . 3 2 . . . Assimilate 8 | . 2 1 . . . . . . 3 2 . . . Botnet 2 | . 1 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 25 | . 3 2 2 5 . . . . 8 3 . 1 1 Full Trace Events 11 | . 1 1 1 2 . . . . 3 1 . 1 1 Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . 4 . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 18 | . . 4 1 . . . 13 . . . . . . Parts Built 2 | . . . . . . . . . . . . 2 . Authchips . | . . . . . . . . . . . . . . Time 212 | . . . . . . . . . 106 . . 106 . Total Part Build Rating 12 | . . . . . . . . . . . . 12 . Part Studies Acquired 1 | . . . . . . . . . . . . 1 . Parts Repaired 2 | . 1 . . . . . . . 1 . . . . Time 64 | . 32 . . . . . . . 32 . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 6 | . . 4 1 1 . . . . . . . . . Part Schematics Acquired 5 | . . 4 1 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 ------------ Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Ext Fac Arm Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . 2 . Machine Destruction 2 | . . . . . . . . . . . . 2 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Ext Fac Arm Total Allies 1 | . . . . . . . . 1 . . . . . Largest Group 1 | . . . . . . . . 1 . . . . . Highest-Rated Group 96 | . . . . . . . . 96 . . . . . Highest-Rated Ally 96 | . . . . . . . . 96 . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 13 | . . . . . . . . 13 . . . . . Total Damage 268 | . . . . . . . . 268 . . . . . Kills 4 | . . . . . . . . 4 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Ext Fac Arm Active Infowar (turns) 4485 | 183 434 260 321 587 783 165 40 109 978 224 144 257 . Sensors 1585 | . . . . . . . . . 978 224 144 239 . IFF 1130 | . . . . . . . . . 505 224 144 257 . Terrain 1206 | 5 . 20 84 . 783 165 40 109 . . . . . Seismic 2686 | 178 434 260 237 587 783 165 40 2 . . . . . ECM 100 | . . . . . . . . . 36 49 15 . . Robot Analysis Total 3 | . 1 . 1 . . . . . 1 . . . . Derelict Logs Recovered 1 | . . . . . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 ------------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Ext Fac Arm Turns Passed 5150 | 301 434 261 352 587 783 165 40 247 1191 224 144 303 118 Spaces Moved 6130 | 146 220 174 211 587 1233 396 128 534 1245 444 250 456 106 Core 183 | 52 . . . . . . . 75 49 . . 7 . Treads 9 | . . . . . . . . . . . . . 9 Legs 1323 | 94 220 174 211 280 . . . 25 275 . . . 44 Wheels . | . . . . . . . . . . . . . . Hover 2077 | . . . . . . . . . 921 444 250 409 53 Flight 2538 | . . . . 307 1233 396 128 434 . . . 40 . Fastest Speed 31 | 50 120 120 120 31 31 31 31 31 40 40 40 35 56 Average Speed 59 | 143 139 120 120 76 31 31 31 40 71 40 40 45 96 Slowest Speed 380 | 200 190 120 120 380 31 31 31 190 250 40 98 106 145 Overloaded Moves 26 | . . . . . . . . . . . . 26 . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 4 | . . . . 3 . 1 . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 34 | 6 44 20 17 19 82 46 74 65 29 13 33 17 11 Regions Visited 13 Branch Regions 6 Pre-discovered Areas 2 | . . . . . 1 . 1 . . . . . . Known Exits Taken 4 | . . . 1 . . . . . 1 1 1 . . Unknown Exits Taken 9 | 1 1 1 . 1 1 1 1 1 . . . 1 . Scrap Searched 8 | . . . . . 6 1 . 1 . . . . . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 111 | . 1 . . 25 17 . . 17 . . . 51 . Melee . | . . . . . . . . . . . . . . Projectile 4 | . 1 . . . . . . . . . . 3 . AOE 107 | . . . . 25 17 . . 17 . . . 48 . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Ext Fac Arm Total 7238 | 193 300 212 264 678 1616 434 127 552 1484 478 275 505 120 Wait 666 | 4 30 27 5 17 360 36 . 4 149 22 3 9 . Move 6109 | 145 219 173 210 580 1232 393 127 533 1244 443 249 455 106 Hop 4 | . . . . 3 . 1 . . . . . . . Pick Up 53 | 10 6 1 7 6 4 1 . . 6 2 3 2 5 Fast Attach 39 | 5 . 1 . 1 . . . 3 19 . 1 6 3 Attach 32 | 2 . 1 3 4 2 . . 3 5 2 1 4 5 Detach 7 | . . . . . 1 . . 2 4 . . . . Swap 59 | 2 7 3 10 12 3 . . 1 12 1 4 4 . Drop 53 | . 10 . 6 9 3 1 . 1 15 . 4 3 1 Fire 113 | 25 28 6 13 20 5 . . 3 1 . . 12 . Melee 85 | . . . 10 11 6 2 . 1 29 6 10 10 . Ram 2 | . . . . . . . . . . 2 . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 15 | . . . . 15 . . . . . . . . . Rewire 1 | . . . . . . . . 1 . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -5/Factory -5/Extension -4/Factory -4/Armory History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 302 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 444 | -10/Materials | Discovered new exit (range 9) 551 | -10/Materials | Repaired Imp. Aluminum Leg 588 | -10/Materials | Discovered new exit (range 15) 736 | -10/Materials | Entered another Materials area 736 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 979 | -9/Materials | Discovered new exit (range 16) 997 | -9/Materials | Entered another Materials area 997 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1258 | -8/Materials | Discovered new exit (range 15) 1267 | -8/Materials | Identified exit to Factory 1349 | -8/Materials | Entered Factory 1349 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1840 | -7/Factory | Garrison activated, responded to threat 1896 | -7/Factory | Discovered new exit (range 16) 1936 | -7/Factory | Entered Lower Caves 2056 | -7/Lower Caves | Build established: Sprinter 2573 | -7/Lower Caves | Discovered new exit (range 10) 2586 | -7/Lower Caves | Entered an active Warlord outpost 2594 | -7/Lower Caves | Learned location of Extension (-5) 2594 | -7/Lower Caves | Learned location of 1 exit from Research 2594 | -7/Lower Caves | Learned Research terminal intel 2594 | -7/Lower Caves | Learned Factory garrison access intel 2719 | -7/Lower Caves | Entered another Lower Caves area 2743 | -7/Lower Caves | Learned Factory terminal intel 2828 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2835 | -7/Lower Caves | Encountered a Warlord checkpoint 2845 | -7/Lower Caves | Discovered new exit (range 11) 2884 | -7/Lower Caves | Entered Data Miner 2884 | -7/Data Miner | Discovered new exit (range 6) 2893 | -7/Data Miner | Met Data Miner 2907 | -7/Data Miner | Learned location of Section 7 (-2) 2907 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 2913 | -7/Data Miner | Received God Mode back door access code from Data Miner 2924 | -7/Data Miner | Entered Proximity Caves 2948 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3013 | -6/Proximity Caves | Spotted B-75 Beast 3037 | -6/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 3051 | -6/Proximity Caves | P-60 Hacker assimilated allied BR-CQJ(c) 3067 | -6/Proximity Caves | Found Prototype Special Weapon 3067 | -6/Proximity Caves | Identified Molecular Deconstructor 3084 | -6/Proximity Caves | Lost 7 parts (1p3n2u1w) 3124 | -6/Proximity Caves | Core integrity fell below 50% 3132 | -6/Proximity Caves | Entered a huge 0b10 base via the front door 3132 | -6/Proximity Caves | Spotted B-75 Beast 3135 | -6/Proximity Caves | Released all parts (3) 3138 | -6/Proximity Caves | Core integrity fell below 20% 3159 | -6/Proximity Caves | Lost 4 parts (3n1w) 3163 | -6/Proximity Caves | Discovered new exit (range 16) 3171 | -6/Proximity Caves | Entered Factory 3171 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 3172 | -6/Factory | Loaded intel: 26 terminal locations 3173 | -6/Factory | Loaded intel: 4 garrison access locations 3341 | -6/Factory | Build established: Mutant 4014 | -6/Factory | Repaired Hvy. Hammer 4181 | -6/Factory | Build established: Ninja 4257 | -6/Factory | Spotted B-75 Beast 4351 | -6/Factory | Discovered new exit (range 9) 4355 | -6/Factory | Identified exit to Factory 4362 | -6/Factory | Entered another Factory area 4362 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4492 | -5/Factory | Spotted B-75 Beast 4578 | -5/Factory | Discovered new exit (range 5) 4578 | -5/Factory | Identified exit to Extension 4586 | -5/Factory | Entered Extension 4720 | -5/Extension | Spotted B-75 Beast 4724 | -5/Extension | Spotted B-75 Beast 4729 | -5/Extension | Discovered new exit (range 3) 4730 | -5/Extension | Identified exit to Factory 4730 | -5/Extension | Entered Factory 4730 | -4/Factory | Evolved 2 slots: Weapon x2 4761 | -4/Factory | Lost 3 parts (1n1u1w) 4887 | -4/Factory | Fabricated Variable Charge Gun? 5030 | -4/Factory | Discovered new exit (range 8) 5033 | -4/Factory | Entered Armory 5046 | -4/Armory | Core integrity fell below 50% 5126 | -4/Armory | Core integrity fell below 20% 5130 | -4/Armory | Lost 25 parts (3p9n7u6w) 5151 | -4/Armory | Destroyed by D-63 Destroyer with Heavy Rocket Launcher Last Messages --------------- The Biometal Heavy Treads can enter siege mode by activating it again. See Siege stat context help for more info. 05076_ Acquired Biometal Heavy Treads. 05080_ Acquired Centrium Leg. 05085_ Dropped Biometal Heavy Treads. 05085_ Acquired Centrium Leg. 05099_ Gyrokinetic Inverter destroyed. Experienced players can activate Tactical HUD mode in the options menu, or press Ctrl-F7, for more detailed HUD info. 05119_ % EO#JKF%J8/:SVBYP,DUL# 05124_ The unstable cave ceiling collapses. 05127_ Critical hit (Burn: +50). 05142_ Acquired Prototype Energy Cannon. 05142_ Identified Proton Burst Cannon. 05145_ Acquired Proton Burst Cannon. 05147_ The unstable cave ceiling collapses. 05148_ Biometal Heavy Treads destroyed. 05149_ Proton Burst Cannon destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????# # ##??????? | | ??????????????????????????##+########### ???????? | | ??????????????????????????## ####??????# #???????? | | ??????????????????????????# ## ###?#### #???????? | | ??????????????????????????# ### #???????? | | ?????????????????????????## ## ######??? | | ?????????????????????????# ### +??? | | ?????????????????????????# #???? | | ?????????????????????????## #???? | | ?????????????????????????# #???? | | ???????????????????????#### #???? | | ????????????????????# #???? | | ????????????????????# ^ #???? | | ??????????????????? ##??? | | ??????????????????? # ###? | | ??????????????????? ### #? | | ??????????????????? ## #? | | ??????????????????? ## #? | | ??????????????????? ^ ##### #? | | ?????????????????############## #??# #? | | ?????????????????# #??# #???# #? | | ?????????????????# ]]]]]] ####x###### #? | | ?????????????????# ]]]]]] # g# #? | | ??????????????????? # # x #? | | ?????????????????????# # #? | | ?????????????????????+ @ # #? | | ?????????????????????### d #+##### #? | | ??????????????????????# +??? #? | | ??????????????????????# ] ][[[ #???#########? | | ??????????????????????## ] [[[ #????????????? | | ???????????????????????## #????????????? | | ????????????????????????# ####????????????? | | ????????????????????????# ## ##??????????????? | | ????????????????????????######?###???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 31 Energy Capacity 370 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 210 ECM Strength 2 Additional Mass Support 9 Corruption Block 8 Armor Coverage 450 Resistance: TH 25 Propulsion Shielding 66 Evasion (%) 63 Recoil Reduction 2 Energy Filtering 30 Item Schematics ----------------- Imp. Aluminum Leg | -9/Materials | Scanalyzed Propulsion Shielding | -9/Materials | Scanalyzed Seismic Detector | -9/Materials | Scanalyzed Imp. Terrain Scanner | -9/Materials | Scanalyzed Lgt. Ion Engine | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Antimatter Cannon | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Adv. Drone Bay | -7/Data Miner | Free Variable Charge Gun | -7/Data Miner | Free Thermic Laser | -7/Data Miner | Free Enh. Gauss Cannon | -7/Data Miner | Free Imp. Recalibrator | -7/Data Miner | Free Adv. Target Analyzer | -7/Data Miner | Free Adv. Reaction Control System | -7/Data Miner | Free Robot Schematics ------------------ H-55 Commando | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free Fabricated ------------ Variable Charge Gun | x2 | -4/Factory Repaired ---------- Imp. Aluminum Leg | 55% | -10/Materials Hvy. Hammer | 27% | -6/Factory Studied --------- Gravmag Array | -4/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Fitting Room Challenges ------------ None Game ------ Seed SignalSpacefoldBlasthammer Manual? 0 Play Time 01:53:54 Cumulative 35.8 hours Start 2026.09.05 @ 22:17:29 End 2026.09.07 @ 00:49:59 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 47 Rogue 47 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 30 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a96f3b11-bdd6-47fb-9343-182b06fd8dfc