Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.23 @ 18:42:58 Player: Keppler Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (85) 425 Value Destroyed (2146) 2146 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (219) 219 TOTAL SCORE: 5370 Bonus ------- High Alert Combat Kills 19 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Core (700) Ox13 Location -7/Garrison Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Aluminum Leg Heat Sink Improved Heat Sink Improved Heat Sink Disposable Heat Sink Structural Scanner Visual Processing Unit Particle Charger Kinecellerator ECM Suite Improved Propulsion Shielding Hardened Medium Armor Plating Hardened Medium Armor Plating Hacking Suite Peak State ------------ > --- POWER ------------ Light Ion Engine Light Ion Engine Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Transmission Jammer Utility Shielding Hacking Suite > --- WEAPON ----------- Beam Rifle EM Pulse Cannon Assault Cannon > --- INVENTORY -------- Aluminum Leg Surge Thruster Surge Thruster Thermal Generator Heat Sink Improved Heat Sink Disposable Heat Sink Structural Scanner Visual Processing Unit Particle Charger Particle Charger Kinecellerator ECM Suite Improved Propulsion Shielding Hardened Medium Armor Plating Hardened Medium Armor Plating Improved Light Armor Plating Hacking Suite Ion Cannon Heavy Assault Rifle [Rating: 31] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Surge Thruster Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Hackware Hacking Suite Protection Utility Shielding Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Slots Evolved 6 | . . 2 2 2 . Power 2 | . . . 1 1 . Propulsion . | . . . . . . Utility 3 | . . 1 1 1 . Weapon 1 | . . 1 . . . Parts Attached 53 | 6 6 10 15 10 6 Power 8 | 1 . 2 2 3 . Engine 8 | 1 . 2 2 3 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 13 | 2 . 2 6 1 2 Treads . | . . . . . . Leg 9 | 2 . 2 4 1 . Wheel . | . . . . . . Hover . | . . . . . . Flight 4 | . . . 2 . 2 Utility 13 | 1 3 3 2 2 2 Device 4 | . . . 1 2 1 Storage 2 | 1 1 . . . . Processor . | . . . . . . Hackware 2 | . 1 1 . . . Protection 5 | . 1 2 1 . 1 Artifact . | . . . . . . Weapon 19 | 2 3 3 5 4 2 Energy Gun 8 | 1 1 1 4 1 . Energy Cannon 4 | . . 1 . 2 1 Ballistic Gun 4 | 1 . 1 1 . 1 Ballistic Cannon 1 | . . . . 1 . Launcher 2 | . 2 . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 35 | . 1 5 9 4 16 Power 8 | . . 2 1 2 3 Propulsion 8 | . . 1 3 . 4 Utility 5 | . . . 1 . 4 Weapon 14 | . 1 2 4 2 5 Highest Loss Streak 9 | . 1 3 3 2 9 To Critical Strikes . | . . . . . . Average Slot Usage (%) 90 | . 94 97 95 97 60 Engine 14 | . 14 10 16 21 2 Leg 17 | . 28 21 16 15 1 Flight 2 | . . . 1 . 11 Device 7 | . . . 8 14 10 Storage 9 | . 14 11 9 7 7 Hackware 7 | . 7 10 9 7 7 Protection 6 | . 2 10 8 7 6 Energy Gun 12 | . 14 11 17 10 . Energy Cannon 3 | . . 10 2 3 6 Ballistic Gun 3 | . . 5 5 3 1 Launcher 3 | . 13 4 . . . Peak Build Rating 31 | 6 10 14 25 31 30 Average Rating 19 | 5 7 13 20 28 24 On Entrance 13 | . 6 9 14 22 30 Naked Turns . | . . . . . . Heaviest Build 70 | 13 53 59 62 70 70 Greatest Support 20 | 20 20 20 20 20 20 Greatest Overweight (x) 18 | . 2 5 9 3 18 Average Overweight (x) 2 | . 1 2 2 2 9 Largest Inventory Capacity 20 | 8 20 20 20 20 20 Average Capacity 19 | 7 19 20 20 20 20 Most Carried 20 | 4 9 12 20 20 18 Average Carried 12 | 1 5 9 14 19 14 Final Capacity 20 | 8 20 20 20 20 20 Final Carried 20 | 1 8 10 20 18 14 Class Distribution -------------------- 44% | Scavenger-Tank 37% | Mutant 12% | Tank 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Gar Matter Collected 1307 | 302 255 237 191 165 157 Remotely . | . . . . . . Salvage Created 2524 | 179 420 358 1022 355 190 Parts 159 | 12 51 31 41 21 3 Haulers Intercepted 2 | . 1 . 1 . . Recyclers Shooed 2 | 1 . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Combat Hostiles Destroyed 46 | . 10 10 15 7 4 Guns 19 | . 1 3 12 3 . Cannons 11 | . . 2 2 4 3 AOE 15 | . 9 5 1 . . Classes Destroyed 14 | 2 7 3 . 2 . Worker 3 | . . 1 2 . . Builder 11 | . 9 2 . . . Tunneler 5 | 5 . . . . . Hauler 2 | . 1 . 1 . . Recycler 7 | 1 2 1 2 1 . Mechanic 1 | . 1 . . . . Operator 2 | . 1 1 . . . Watcher 8 | . 3 3 1 1 . Swarmer 13 | . 6 4 . 3 . Grunt 20 | . 4 4 9 . 3 Duelist 1 | . . 1 . . . Sentry 8 | . . 1 6 . 1 Hunter 2 | . . . . 2 . Programmer 2 | . . . . 2 . Best Kill Streak 7 | 5 7 5 6 3 3 Combat Bots Only 4 | . 3 4 3 3 3 Max Kills in Single Turn 7 | 1 7 4 1 2 1 Gunslinging . | . . . . . . Exploded 2 | . 2 2 1 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Hostile Shots Fired 479 | . 49 42 103 82 203 Missed 154 | . 19 12 36 23 64 Damage Taken 4146 | . 403 399 1072 722 1550 Core 990 | . 71 37 182 102 598 Absorbed by Shields 72 | . . . . . 72 Redirected to Shielding 51 | . . . 4 34 13 Regen/Repaired (Parts) 125 | . . . 125 . . Core Remaining (%) 81 | 100 71 90 66 . . Volleys Fired 190 | 14 29 30 53 31 33 Largest 3 | 2 2 3 3 3 2 Hottest 171 | 60 80 155 171 165 107 Shots Fired 402 | 28 53 72 134 75 40 Gun 255 | 28 29 31 116 49 2 Cannon 108 | . . 26 18 26 38 Launcher 39 | . 24 15 . . . Special . | . . . . . . Kinetic 79 | 14 . 4 22 31 8 Thermal 258 | 14 29 53 97 37 28 Explosive 39 | . 24 15 . . . Electromagnetic 26 | . . . 15 7 4 Robot Hit Streak 17 | 8 4 6 13 9 17 Robot Miss Streak 4 | 3 4 3 3 3 2 Penetration Max . | . . . . . . Secondary Targets 1 | . . . 1 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 209 | 18 6 17 94 42 32 Core Hits 136 | 7 33 29 43 16 8 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 7 | . 2 . 3 2 . Burn 7 | . 2 . 3 2 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6023 | 184 1725 939 1609 836 730 Guns 2148 | 184 101 170 1221 441 31 Cannons 1644 | . . 225 325 395 699 Explosions 2231 | . 1624 544 63 . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 952 | 99 . 22 210 440 181 Thermal 2575 | 85 101 373 1191 339 486 Explosive 2168 | . 1624 544 . . . Electromagnetic 328 | . . . 208 57 63 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 6 | . . . . 3 6 Average Corruption 2 | . . . . 1 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 21 | . . . . 6 15 Message Errors 10 | . . . . 5 5 Matter Fused 3 | . . . . . 3 Heat Flow Errors 3 | . . . . 1 2 Energy Discharges 1 | . . . . . 1 Data Loss (minor) 2 | . . . . . 2 Misfires 1 | . . . . . 1 Alerts 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 177 | . 119 10 28 10 10 Projectiles 48 | . . . 28 10 10 Explosions 129 | . 119 10 . . . Melee . | . . . . . . Knockbacks 2 | . . . . 2 . Impact . | . . . . . . Kinetic 2 | . . . . 2 . Secondary . | . . . . . . Self-Inflicted Damage 173 | . 91 35 47 . . Shots 6 | . 3 2 1 . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 572 | . 135 496 331 572 163 Average Temperature 106 | . 33 164 92 147 43 Received Heat Transfer 1161 | . 51 156 639 . 315 Effects 15 | . . 4 3 8 . Shutdowns 6 | . . 1 . 5 . Energy Bleed 2 | . . 1 1 . . Interference 5 | . . 2 2 1 . Matter Decay 1 | . . . . 1 . Short Circuit 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . 1 . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 14 | . 1 1 6 4 2 Heat Transferred 5867 | 200 444 741 2780 925 777 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . 1 . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Peak Influence 445 | 30 420 445 156 125 60 Initial 105 | . 19 99 105 . 45 Average 111 | 13 239 282 64 23 39 Maximum Alert Level 2 | . 2 2 . . . Low Security (%) 75 | 100 27 16 100 100 100 Level 1 21 | . 68 62 . . . Level 2 2 | . 3 20 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 15 | . 2 2 7 4 . Investigation 5 | . 1 2 1 1 . Extermination 2 | . . . . 2 . Reinforcement 5 | . 1 . 3 1 . Assault . | . . . . . . Garrison 3 | . . . 3 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Distress Signals 3 | . . 2 1 . . Communications Jammed 1 | . . . . 1 . Distress Signals 1 | . . . . 1 . Times Spotted 69 | . 14 16 18 9 12 Peak Tracking Total 8 | . 3 6 4 3 8 Tactical Retreats . | . . . . . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Traps Triggered 5 | . 2 1 1 . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Gar Machines Disabled 14 | . 9 . . 5 . Max in Single Turn 2 | . 2 . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Machines Accessed 15 | . 4 3 5 3 . Terminals 7 | . 2 1 4 . . Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units 4 | . 2 1 . 1 . Scanalyzers 2 | . . 1 . 1 . Garrison Access 1 | . . . . 1 . Total Hacks 59 | . 18 9 20 12 . Successful 49 | . 16 8 14 11 . Failed 10 | . 2 1 6 1 . Catastrophic 1 | . . . 1 . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 30 | . 9 5 16 . . Fabricators . | . . . . . . Repair Stations 4 | . . . 4 . . Recycling Units 14 | . 9 2 . 3 . Scanalyzers 9 | . . 2 . 7 . Garrison Access 2 | . . . . 2 . Terminal Hacks 22 | . 7 4 11 . . Record 12 | . 4 1 7 . . Prototype ID Bank 2 | . 1 1 . . . Level Access Points 1 | . . . 1 . . Branch Access Points 1 | . . . 1 . . Emergency Access Points 1 | . . 1 . . . Unreport Threat 1 | . . . 1 . . Maintenance Status 1 | . . . 1 . . Hauler Manifests 1 | . 1 . . . . Registered Components 1 | . 1 . . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . . . 3 . . Scan Component 2 | . . . 2 . . Repair 1 | . . . 1 . . Recycling Unit Hacks 14 | . 9 2 . 3 . Recycle Component 2 | . 2 . . . . Process 3 | . 3 . . . . Report Inventory 3 | . 1 1 . 1 . Retrieve Matter 3 | . 1 1 . 1 . Retrieve Components 3 | . 2 . . 1 . Scanalyzer 8 | . . 2 . 6 . Insert Component 4 | . . 1 . 3 . Analyze 4 | . . 1 . 3 . Garrison Access Hacks 2 | . . . . 2 . Unlock Access 1 | . . . . 1 . Coupler Status 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 10 | . 2 3 4 1 . Full Trace Events 5 | . 2 1 1 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 4 | . . 1 . 3 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . 1 . . Time 38 | . . . 38 . . Parts Recycled 2 | . 2 . . . . Recycled Matter 155 | . 155 . . . . Retrieved Matter 126 | . 126 . . . . Retrieved Components 10 | . 3 . . 7 . Parts Scanalyzed 4 | . . 1 . 3 . Part Schematics Acquired 4 | . . 1 . 3 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Gar Turns Passed 6189 | 130 1390 630 1735 1420 884 Spaces Moved 1858 | 66 529 196 545 341 181 Core 15 | 8 . . . . 7 Treads . | . . . . . . Legs 1644 | 58 529 196 510 341 10 Wheels . | . . . . . . Hover . | . . . . . . Flight 199 | . . . 35 . 164 Fastest Speed 50 | 50 120 260 260 260 330 Average Speed 280 | 111 243 263 274 320 410 Slowest Speed 900 | 120 260 470 392 330 900 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 31 | 4 94 29 36 7 16 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 275 | . 171 93 11 . . Melee . | . . . . . . Projectile 19 | . . 16 3 . . AOE 256 | . 171 77 8 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Total 2497 | 94 577 255 675 611 285 Wait 319 | 2 . 6 38 215 58 Move 1854 | 65 528 195 544 341 181 Hop . | . . . . . . Pick Up 62 | 7 12 11 23 8 1 Fast Attach 1 | . . . . 1 . Attach 48 | 6 4 10 13 9 6 Detach 5 | . 1 1 1 1 1 Swap 4 | . 2 . 2 . . Drop 9 | . 1 2 1 5 . Fire 190 | 14 29 30 53 31 33 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 5 | . . . . . 5 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat / [*Min] / [*Sto]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Garrison History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 131 | -11/Scrapyard | Entered Materials 183 | -10/Materials | Discovered new exit (range 13) 313 | -10/Materials | Build established: Mutant 570 | -10/Materials | Discovered new exit (range 13) 1056 | -10/Materials | Discovered new exit (range 11) 1245 | -10/Materials | Discovered new exit (range 16) 1521 | -10/Materials | Entered another Materials area 1521 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1581 | -9/Materials | Discovered new exit (range 15) 1749 | -9/Materials | Discovered new exit (range 15) 1846 | -9/Materials | Lost 3 parts (1p2w) 1856 | -9/Materials | Build established: Tank 2091 | -9/Materials | Discovered new exit (range 8) 2151 | -9/Materials | Entered another Materials area 2151 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2374 | -8/Materials | Lost 3 parts (1u2w) 2592 | -8/Materials | Repaired Hvy. Particle Cannon? 2742 | -8/Materials | Identified exit to Factory 3097 | -8/Materials | Lost 3 parts (2n1w) 3137 | -8/Materials | Garrison activated, responded to threat 3341 | -8/Materials | Build established: Scavenger-Tank 3886 | -8/Materials | Entered Factory 3886 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 5306 | -7/Factory | Identified exit to Garrison 5306 | -7/Factory | Entered Garrison 5446 | -7/Garrison | Lost 9 parts (3p2n1u3w) 5616 | -7/Garrison | Triggered checkpoint 5687 | -7/Garrison | Build established: Mutant 5712 | -7/Garrison | Triggered checkpoint 6166 | -7/Garrison | Triggered checkpoint 6182 | -7/Garrison | Core integrity fell below 50% 6188 | -7/Garrison | Core integrity fell below 20% 6190 | -7/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- 05996_ ALERT: Dispatching investigation squad to Factory. 06101_ W WWDQ,ZNDH=WY0%HL#P4X#G/PPY8>JG ZAD 06127_ System corrupted: Matter fused (-6). 06157_ System corrupted: Heat flow error (+193). 06166_ Beams of light sweep through the air. An alarm sounds. 06166_ C-30 ARC bursts open, deploying its payload. 06166_ P-60 Hacker unfolds itself. Garrison Door activated. 06169_ Surge Thruster destroyed. 06176_ Thermal Generator destroyed. 06177_ Ion Cannon destroyed. 06179_ Imp. Light Armor Plating destroyed. 06179_ Surge Thruster destroyed. 06183_ P-60 Hacker resets S-27 Virus, system corruption cleaned. 06184_ P-60 Hacker resets P-60 Hacker, system corruption cleaned. Map ----- +----------------------------------------------------+ | ????????????????????????????????????# = #???????? | | ????????????????????????????????????# ##???????? | | ????????????????????????????????????# #????????? | | ????????????????????????????????????# #????????? | | ????????????????????????????????????# #????##### | | ????????????????????????????????????# #????# | | ????????????????????????????????????# #????# | | ????????????????????????????????????# #????# """ | | ????????????????????????????????????# #????# ### | | ????????????????????????????????????# #????# #?? | | ????????????????????????????????????# #??### #?? | | ????????????????????????????????????# #??# #?? | | ????????????????????????????????????# #??# #?? | | ????????????????????????????????????# #??# #?? | | ????????????????????????????????????# #??### #?? | | ???????????????????????????????###### ###### #?? | | ???????????????????????????????# % #?? | | ???????????????????????????????# #### ########?? | | ???????????????????????????????# #??# #????????? | | ???????????????????????????????# #??# #????????? | | ????????????????####???????????# #??# #????????? | | ????????????#???#%CC ??????????# #??# #????????? | | ????????##### ## ########### #### #????????? | | ??????? p #????????? | | ??????? s s #????????? | | ??????? bs @ #????????? | | ???????????# ## ##p ###############????????? | | ????????????????# ???# #??????????????????????? | | ?????????????? s ?????????????????????? | | ???????????? ^^ #????????????????????? | | ?????????? ^ #????????????????????? | | ?????????# " ^ #????????????????????? | | ???????????? ## ## ###????????????????????? | | ???????????? ???# ?# #??????????????????????? | | ??????????????? ?? ^ ??????????????????????? | | ?????????????? ?? ??????????????????????? | | ????????????? ?? #??????????????????????? | | ????????????? ## ??## ##??????????????????????? | | ????????????????? ????# ????????????????????????? | | ??????????????????????# ????????????????????????? | | ??????????????????????# ????????????????????????? | | ??????????????????????# ????????????????????????? | | ??????????????????????? ????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 22 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 150 Utility Shielding 33 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed Kinecellerator | -7/Factory | Scanalyzed Imp. Propulsion Shielding | -7/Factory | Scanalyzed Imp. Light Armor Plating | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control Novice Programmer Challenges ------------ None Game ------ Seed BoreNeutronSink Manual? 0 Play Time 01:04:31 Cumulative 7.7 hours Start 2024.08.12 @ 22:08:05 End 2024.09.23 @ 18:42:58 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 9 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 03524ebf-db87-4996-a0c4-062563f74735