Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.27 @ 19:33:19 Player: RBrandon Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (127) 635 Value Destroyed (3919) 3919 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (573) 573 TOTAL SCORE: 9147 Bonus ------- Pacifist 200 High Alert Combat Kills 373 Cogmind --------- Core Integrity 718/1000 Matter 283/300 Energy 131/160 System Corruption 4% Temperature Cool (9) Movement Walking (120) Location -5/Factory Parts ------- > --- POWER (2) -------- Light Fission Core > --- PROPULSION (4) --- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (8) ------ Advanced Heat Sink Advanced Cooling System High-capacity Storage Unit Improved Targeting Computer > --- WEAPON (3) ------- Proton Cannon Axe > --- INVENTORY (12) --- Compact Wheel Compact Wheel Disruptor Cannon Guided EMP Blaster Heavy Missile Launcher Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Heavy Ion Engine Micro Nuclear Core > --- PROPULSION ------- Light Treads Medium Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Cooling System High-capacity Storage Unit High-capacity Storage Unit Improved Targeting Computer Heavy Reflective Plating Remote Force Field > --- WEAPON ----------- Cooled Particle Cannon Cooled Particle Cannon Advanced Plasma Cannon > --- INVENTORY -------- Micro Nuclear Core Improved Heat Sink Medium Matter Pod Long-range Sensor Array Long-range Sensor Array Targeting Computer Improved Transmission Jammer Proton Cannon Disruptor Cannon Cooled Particle Cannon Advanced Plasma Cannon Neutron Cannon Advanced Assault Cannon Shock Bomb Launcher Guided EMP Blaster Heavy Missile Launcher Heavy Missile Launcher Axe [Rating: 67] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Improved Medium Armor Plating Weapon Cooled Particle Cannon Energy Gun Improved Medium Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Shotgun Ballistic Cannon Advanced Assault Cannon Launcher Heavy Missile Launcher Slashing Weapon Axe Build | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Slots Evolved 10 | . . 2 . 2 2 2 2 Power 1 | . . . . . . . 1 Propulsion 2 | . . 1 . 1 . . . Utility 6 | . . 1 . 1 1 2 1 Weapon 1 | . . . . . 1 . . Parts Attached 109 | 6 3 4 11 30 11 16 28 Power 10 | 1 . . . 3 . 2 4 Engine 4 | 1 . . . 2 . 1 . Core 6 | . . . . 1 . 1 4 Reactor . | . . . . . . . . Propulsion 28 | 2 . . 7 12 1 1 5 Treads 7 | . . . . 5 1 1 . Leg 4 | . . . . 1 . . 3 Wheel 17 | 2 . . 7 6 . . 2 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 24 | 1 2 1 . 5 3 6 6 Device 12 | . . . . 3 2 3 4 Storage 6 | 1 1 1 . 1 . 1 1 Processor 4 | . 1 . . 1 . 1 1 Hackware . | . . . . . . . . Protection 2 | . . . . . 1 1 . Artifact . | . . . . . . . . Weapon 47 | 2 1 3 4 10 7 7 13 Energy Gun 7 | 1 . 2 3 1 . . . Energy Cannon 23 | . . . . 4 6 5 8 Ballistic Gun 5 | 1 1 . 1 2 . . . Ballistic Cannon 1 | . . . . . . . 1 Launcher 9 | . . 1 . 2 1 2 3 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 2 | . . . . 1 . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 6 | . . 1 . 3 1 1 . Parts Lost 40 | . . . 3 13 . 6 18 Power 7 | . . . . 2 . 1 4 Propulsion 12 | . . . 1 6 . 3 2 Utility 8 | . . . . 2 . 2 4 Weapon 13 | . . . 2 3 . . 8 Highest Loss Streak 9 | . . . 2 6 . 2 9 Average Slot Usage (%) 87 | . 95 87 90 90 99 93 74 Engine 5 | . 14 11 11 8 7 1 4 Core 2 | . . . . . . 4 4 Treads 14 | . . . . 9 29 22 9 Wheel 7 | . 28 22 31 20 . . . Device 12 | . . . . 11 15 18 14 Storage 13 | . 22 21 22 12 15 13 10 Processor 5 | . 1 11 11 9 1 6 5 Protection 3 | . . . . . 5 6 3 Energy Gun 2 | . 14 15 13 5 . . . Energy Cannon 14 | . . . . 8 21 19 15 Ballistic Gun 1 | . 14 5 . 2 . . . Naked Turns . | . . . . . . . . Heaviest Build 127 | 12 46 47 47 81 102 110 127 Greatest Support 88 | 26 26 26 42 80 88 88 55 Greatest Overweight (x) 3 | . 1 1 1 2 1 2 3 Average Overweight (x) 1 | . . 1 . . 1 1 1 Largest Inventory Capacity 20 | 6 14 14 14 20 20 20 20 Average Capacity 17 | 5 11 13 14 13 20 20 19 Most Carried 20 | 6 11 14 14 18 20 20 20 Average Carried 15 | 2 7 12 13 11 18 18 17 Final Capacity 20 | 6 12 14 14 20 20 20 12 Final Carried 20 | 6 11 14 12 18 20 18 7 Class Distribution -------------------- 22% | Hauler-Gunner 21% | Scavenger-Mutant 16% | Hauler-Tank 15% | Mutant 11% | Scavenger-Tank 7% | Scavenger-Gunner 3% | Scavenger-Skirmisher 3% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Hauler-Gunner | -6/Factory Hauler-Tank | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Min Mat Fac Fac Fac Matter Collected 1713 | 225 . 229 176 419 79 236 349 Remotely . | . . . . . . . . Salvage Created 5264 | . . 484 258 1396 295 520 2311 Parts 220 | . . 34 15 61 18 19 73 Haulers Intercepted 9 | . . 4 . 3 . . 2 Recyclers Shooed 14 | . . 2 1 2 . 1 8 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Combat Hostiles Destroyed 85 | . . 6 3 22 8 18 28 Melee 1 | . . . . . . . 1 Guns 15 | . . 4 3 8 . . . Cannons 45 | . . . . 7 6 15 17 AOE 19 | . . 2 . 7 2 3 5 Classes Destroyed 15 | . . 7 2 4 . 2 . Worker 8 | . . 1 1 1 1 . 4 Builder 8 | . . 2 . 1 1 1 3 Tunneler 1 | . . . 1 . . . . Hauler 9 | . . 4 . 3 . . 2 Recycler 9 | . . . 2 3 . . 4 Operator 2 | . . . . 2 . . . Watcher 5 | . . 1 . 1 . . 3 Swarmer 21 | . . 3 3 1 3 7 4 Grunt 39 | . . 2 . 13 5 2 17 Brawler 1 | . . . . 1 . . . Duelist 1 | . . . . 1 . . . Sentry 7 | . . 1 . 4 . . 2 Hunter 7 | . . . . 2 . 2 3 Programmer 3 | . . . . . . 1 2 Assembled 6 | . . . . . . 6 . Best Kill Streak 8 | . . 4 6 8 3 6 8 Combat Bots Only 7 | . . 2 3 7 3 5 5 Max Kills in Single Turn 4 | . . 3 1 3 1 2 4 Gunslinging . | . . . . . . . . Exploded 3 | . . 1 . 3 1 2 2 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Damage Taken 6054 | . . 226 229 1176 523 1226 2674 Core 760 | . . 33 45 252 57 91 282 Absorbed by Shields 59 | . . . . . . . 59 Core Remaining (%) 85 | 100 100 . 80 54 91 89 . Volleys Fired 308 | . . 40 26 89 24 32 97 Largest 3 | . . 2 2 2 3 3 3 Hottest 286 | . . 63 112 136 201 135 286 Shots Fired 626 | . . 51 36 167 59 91 222 Gun 173 | . . 47 36 90 . . . Cannon 427 | . . . . 67 56 89 215 Launcher 26 | . . 4 . 10 3 2 7 Special . | . . . . . . . . Kinetic 47 | . . 11 9 16 . . 11 Thermal 493 | . . . 20 141 56 87 189 Explosive 22 | . . 4 . 7 3 2 6 Electromagnetic 64 | . . 36 7 3 . 2 16 Robot Hit Streak 33 | . . 13 4 13 8 17 33 Robot Miss Streak 6 | . . 4 6 4 4 4 5 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 393 | . . 29 18 109 31 51 155 Core Hits 197 | . . 20 8 58 17 26 68 Critical Hits 11 | . . . . 5 3 . 3 Critical Kills 5 | . . . . 1 2 . 2 Critical Parts Destroyed 6 | . . . . 4 1 . 1 Melee Attacks 10 | . . . . 6 . . 4 Impact . | . . . . . . . . Slashing 10 | . . . . 6 . . 4 Piercing . | . . . . . . . . Sneak Attacks 2 | . . . . 2 . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 13337 | . . 752 237 2904 1276 1913 6255 Guns 1642 | . . 469 237 936 . . . Cannons 7910 | . . . . 840 824 1475 4771 Explosions 3217 | . . 283 . 777 441 379 1337 Melee 429 | . . . . 347 . . 82 Ramming 139 | . . . . 4 11 59 65 Kinetic 497 | . . 116 54 152 . . 175 Thermal 8618 | . . . 120 1624 824 1446 4604 Explosive 2659 | . . 283 . 694 441 379 862 Electromagnetic 995 | . . 353 63 83 . 29 467 Impact . | . . . . . . . . Slashing 429 | . . . . 347 . . 82 Piercing . | . . . . . . . . Highest Corruption 4 | . . . . . . . 4 Average Corruption 3 | . . . . . . . 3 Corruption Purged . | . . . . . . . . Effects 22 | . . . . . . . 22 Message Errors 3 | . . . . . . . 3 Matter Fused 1 | . . . . . . . 1 Heat Flow Errors 2 | . . . . . . . 2 Energy Discharges 2 | . . . . . . . 2 Data Loss (minor) 5 | . . . . . . . 5 Targeting Errors 9 | . . . . . . . 9 Overload Shots 8 | . . . . . . . 8 Effects 3 | . . . . . . . 3 Energy Bleed 1 | . . . . . . . 1 Short Circuit 2 | . . . . . . . 2 Overflow Damage 666 | . . 27 . 135 123 65 316 Projectiles 228 | . . . . 20 42 27 139 Explosions 352 | . . 27 . 29 81 38 177 Melee 86 | . . . . 86 . . . Knockbacks 1 | . . . . . . . 1 Impact 1 | . . . . . . . 1 Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 93 | . . 11 . 10 . 72 . Shots 5 | . . 1 . 2 . 2 . Rammed 14 | . . . . 1 2 6 5 Targets Rammed 14 | . . . . 1 2 6 5 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 341 | . . 18 294 189 173 . 341 Average Temperature 66 | . . 6 124 43 88 . 81 Received Heat Transfer 1462 | . . 72 12 450 216 50 662 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 8 | . . 3 . . . . 5 Impact Corruptions . | . . . . . . . . Robots Melted 5 | . . . . . . . 5 Combat Hostiles 5 | . . . . . . . 5 Parts Melted 20 | . . . 1 4 . 3 12 Heat Transferred 12362 | . . . 259 3219 1221 1961 5702 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Peak Influence 806 | . 9 521 295 562 397 242 806 Initial 208 | . . 3 208 111 200 65 88 Average 282 | . 6 133 254 392 256 134 378 Maximum Alert Level 3 | . . 2 1 2 1 1 3 Low Security (%) 33 | 100 100 79 . 7 26 72 18 Level 1 44 | . . 17 100 36 73 27 43 Level 2 18 | . . 2 . 55 . . 27 Level 3 3 | . . . . . . . 10 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 16 | . . 1 . 3 3 2 7 Investigation 1 | . . . . 1 . . . Extermination 4 | . . . . . 1 1 2 Reinforcement 11 | . . 1 . 2 2 1 5 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded 3 | . . . . 1 1 . 1 Haulers Reinforced 2 | . . . . . . . 2 Stealth | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Distress Signals 8 | . . . . 3 . 1 4 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 159 | . . 19 7 39 14 30 50 Peak Tracking Total 8 | . . 5 3 7 3 7 8 Tactical Retreats 11 | . . 2 2 1 2 4 . Traps | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Traps Triggered 2 | . . . . 1 . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Min Mat Fac Fac Fac Machines Disabled 17 | . . 2 . 3 1 4 7 Max in Single Turn 2 | . . 1 . 1 1 1 2 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . 1 Hacking | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Machines Accessed 13 | . 3 1 1 . 2 2 4 Terminals 7 | . 2 1 1 . 1 1 1 Fabricators 1 | . . . . . . . 1 Repair Stations 3 | . . . . . 1 1 1 Recycling Units 2 | . 1 . . . . . 1 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 39 | . 8 6 7 . 5 6 7 Successful 25 | . 4 5 5 . 3 3 5 Failed 14 | . 4 1 2 . 2 3 2 Catastrophic 3 | . 1 . 1 . . 1 . Database Lockouts . | . . . . . . . . Manual 13 | . 3 4 6 . . . . Terminals 26 | . 6 6 7 . 2 2 3 Fabricators 2 | . . . . . . . 2 Repair Stations 8 | . . . . . 3 4 1 Recycling Units 3 | . 2 . . . . . 1 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 11 | . 2 2 4 . 1 1 1 Record 1 | . . . . . 1 . . Part Schematic 3 | . . . 3 . . . . Robot Analysis 1 | . . 1 . . . . . Emergency Access Points 1 | . . . . . . 1 . Alert Level 1 | . . 1 . . . . . Unreport Threat 1 | . . . . . . . 1 Locate Traps 1 | . 1 . . . . . . Hauler Manifests 1 | . 1 . . . . . . Zone Layout 1 | . . . 1 . . . . Fabricator Hacks 2 | . . . . . . . 2 Build 2 | . . . . . . . 2 Repair Station Hacks 5 | . . . . . 2 2 1 Scan Component 2 | . . . . . 1 1 . Repair 2 | . . . . . 1 1 . Refit 1 | . . . . . . . 1 Recycling Unit Hacks 2 | . 1 . . . . . 1 Report Inventory 1 | . . . . . . . 1 Retrieve Components 1 | . 1 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 5 | . 1 3 1 . . . . Terminals 5 | . 1 3 1 . . . . Track 2 | . . 1 1 . . . . Botnet 2 | . 1 1 . . . . . Operators 1 | . . 1 . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 12 | . 3 1 1 . 2 2 3 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 3 | . . . 3 . . . . Parts Built 2 | . . . . . . . 2 Matter 212 | . . . . . . . 212 Time 53 | . . . . . . . 53 Total Part Build Rating 12 | . . . . . . . 12 Parts Repaired 2 | . . . . . 1 1 . Time 50 | . . . . . 25 25 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 2 | . 2 . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Robot Analysis Total 1 | . . 1 . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Min Mat Fac Fac Fac Turns Passed 5346 | 63 109 311 281 923 906 987 1766 Spaces Moved 2477 | 59 104 178 210 456 387 403 680 Core 12 | 10 . . . . . . 2 Treads 1574 | . . . . 144 387 403 640 Legs 33 | . . . . . . . 33 Wheels 858 | 49 104 178 210 312 . . 5 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 90 100 93 90 180 180 100 Average Speed 155 | 82 96 100 96 124 180 180 197 Slowest Speed 220 | 90 100 100 103 200 180 200 220 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 21 | 3 24 25 28 41 15 15 19 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . . Known Exits Taken 3 | . 1 1 1 . . . . Unknown Exits Taken 4 | 1 . . . 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug 10 | . . . . . 1 9 . Terrain Destroyed 252 | . . 29 . 54 33 38 98 Melee . | . . . . . . . . Projectile 42 | . . . . . 7 8 27 AOE 210 | . . 29 . 54 26 30 71 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Total 3387 | 70 112 261 252 640 553 591 908 Wait 332 | . . 26 . 18 98 116 74 Move 2470 | 58 103 177 209 455 386 402 680 Hop . | . . . . . . . . Pick Up 61 | 6 4 8 1 16 13 4 9 Fast Attach 50 | 6 2 1 1 17 6 7 10 Attach 37 | . 1 1 3 10 2 6 14 Detach 31 | . 2 1 . 12 5 7 4 Swap 22 | . . 2 7 3 3 3 4 Drop 52 | . . 5 5 13 14 8 7 Fire 308 | . . 40 26 89 24 32 97 Melee 10 | . . . . 6 . . 4 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 14 | . . . . 1 2 6 5 Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 64 | -11/Scrapyard | Entered Materials 161 | -10/Materials | Discovered new exit (range 9) 172 | -10/Materials | Identified exit to Materials 173 | -10/Materials | Entered another Materials area 173 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 319 | -9/Materials | Build established: Mutant 344 | -9/Materials | Discovered new exit (range 15) 396 | -9/Materials | Identified exit to Mines 484 | -9/Materials | Entered Mines 486 | -9/Mines | Learned Materials emergency access door positions 552 | -9/Mines | Discovered new exit (range 6) 556 | -9/Mines | Identified exit to Materials 565 | -9/Mines | Learned location of Zion (-7) 765 | -9/Mines | Entered Materials 765 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1078 | -8/Materials | Destroyed 7 combat bots 1081 | -8/Materials | Lost 6 parts (3n1u2w) 1215 | -8/Materials | Build established: Scavenger-Mutant 1630 | -8/Materials | Discovered new exit (range 16) 1688 | -8/Materials | Entered Factory 1688 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1760 | -7/Factory | Repaired Adv. Beam Cannon 2433 | -7/Factory | Build established: Scavenger-Tank 2463 | -7/Factory | Discovered new exit (range 7) 2594 | -7/Factory | Entered another Factory area 2594 | -6/Factory | Evolved 2 slots: Utility x2 2735 | -6/Factory | Repaired Adv. Heat Sink 3327 | -6/Factory | Build established: Hauler-Gunner 3349 | -6/Factory | Assembled infested ambush trap array 3472 | -6/Factory | Found Hvy. Reflective Plating 3546 | -6/Factory | Discovered new exit (range 8) 3581 | -6/Factory | Entered another Factory area 3581 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 3680 | -5/Factory | Fabricated Adv. Plasma Cannon (x2) 3682 | -5/Factory | Local fabrication network quarantined 3959 | -5/Factory | Spotted B-75 Beast 4334 | -5/Factory | Build established: Hauler-Tank 5242 | -5/Factory | Lost 9 parts (2p1n1u5w) 5347 | -5/Factory | Self-destructed Last Messages --------------- 05317_ K-01 Serf cleans the Fabricator. 05318_ System corrupted: Axe targeting data glitched. 05318_ Mic. Nuclear Core destroyed. 05322_ Extracted 50 matter. 05323_ G-50 Soldier destroyed. 05323_ K-01 Serf collects debris. 05331_ Acquired 8 matter. 05331_ K-01 Serf collects debris. 05333_ Acquired 50 matter. 05339_ K-01 Serf collects debris. 05341_ W-25 Informer sends out distress signal. 05342_ Penetrated by Slug. 05345_ Slug penetrates Manufacturing Mainframe. 05345_ Fabricator disabled. 05345_ Door malfunctions. 05346_ System corrupted: Component data lost. 05346_ K-01 Serf collects debris. 05346_ P-70 Sage resets G-50 Soldier, system corruption cleaned. 05346_ Shock Bomb Launcher destroyed. 05347_ P-70 Sage resets H-66 Slayer, system corruption cleaned. Map ----- +----------------------------------------------------+ | ??????#######??# !%#???# # #???????? | | ???????????????#!%=#???# ## # #???????? | | ???????????????#![%##### % # #???????? | | ???????????????# =[ %= #???????? | | ???????????????# %% #???????? | | ???????????????# # ###??????????? | | ??????????????## # ! #???????? | | ???????????????############# ### ]! #???????? | | ?????????????###########???# #??? ]! #???????? | | ?????????????# ?## ##??? ] #???????? | | ?????????????# # ###########????????? | | ?????????????# + #????????? | | ?????????????# # ######?????????????? | | ?????????????# ??##=##??????????????????? | | ?????????????#########?????# ##??????????????????? | | ???????????????????????????# #???????????????????? | | ???????????????????????????#[#???????????????????? | | ???????????????????????????#%#???????????????????? | | ??????????????????????????## #???????????????????? | | ??????????????????????????## ##??????????????????? | | ??????????????????????????## ##??????????????????? | | ???????????????????#########+####????????????????? | | ???????????????????# pp #????????????????? | | ???????????????????# """" "" " #????????????????? | | ???????????????????# """"k"" " #????????????????? | | ???????????????????# """ @"""" #????????????????? | | ???????????????????# "" """A #????????????????? | | ???????????????????# g A#???? ???????????? | | ???????????????????# #??? # ?#???????? | | ???????????????????# #?? " ????????? | | ???????????????????# " "" #? " #????????? | | ???????????????????# hgh F "" ####### #????????? | | ???????????????????# """" + #????????? | | ???????????????????# % # ##???????? | | ????????????##############h######% #####????? | | ?????????? !%!k[=% #????? | | ?????????? ![[%[[ % #????? | | ?????????? % %=[% =!=] +????? | | ??????????? ![=! #????? | | ??????????? =[%[! ! !! %% #????? | | ????????????##############+#############+##+#????? | | ???????????????????????? ???? ????? ??????? | | ??????????????????????? ?????? #????? " #????? | | ??????????????????????# ??????????????" #????? | | ??????????????????????# ! ?????????????????????? | | ??????????????????????# ?????????????????????? | | ??????????????????????# """?????????????????????? | | ??????????????????????# """?????????????????????? | | ??????????????????????# "???????????????????????? | | ??????????????????????# ????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 104 Energy Generation 28 Energy Capacity 610 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 600 Resistance: TH 25 Evasion (%) 44 Targeting Accuracy 6 Recoil Reduction 4 Item Schematics ----------------- Hvy. Hammer | -9/Mines | Hacked Arm. Wheel | -9/Mines | Hacked VTOL Module | -9/Mines | Hacked Robot Schematics ------------------ None Fabricated ------------ Adv. Plasma Cannon | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LargeMagneticLoader Manual? 0 Play Time 01:08:38 Cumulative 84.0 hours Start 2020.09.27 @ 14:09:25 End 2020.09.27 @ 19:33:19 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 60 Rogue 60 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 51 Gallery% 64 Achievement% 49 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fef80a20-6c4c-43c8-a58d-6d5d59634db4