Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.24 @ 00:38:05

Player: malcneuro

Result: Destroyed by Perun with Improved Arc Thrower

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (16)       3200
Robots Destroyed (177)     885
Value Destroyed (7175)     7175
Prototype IDs (53)         1060
Alien Tech Used (2)        400
Bonus (1586)               1586
              TOTAL SCORE: 16806

 Bonus
-------
High Alert Combat Kills    541
Follower Combat Kills      616
Aligned with FarCom        300
Met Zhirov                 300
Friendly Fire              -171

 Cogmind 
---------
Core Integrity             0/1000
Matter                     289/300
Energy                     100/100
System Corruption          36%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Zhirov

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (2) ---
                   (None)
>              --- UTILITY (9) ------
                   (None)
>              --- WEAPON (4) -------
                   (None)
>              --- INVENTORY (4) ----
  Experimental Weapon Shielding
      Improved Medium Armor Plating
               7V-RTL's Ultimate Field
      Advanced System Shield

 Peak State 
------------
>              --- POWER ------------
         Micro Fission Core
         Micro Neutrino Core
>              --- PROPULSION -------
       Armored Heavy Treads
>              --- UTILITY ----------
  Experimental Power Amplifier
  Experimental Cooling System
         Large Storage Unit
         Large Storage Unit
  Experimental Energy Well
      Improved Terrain Scan Processor
      Improved Target Analyzer
      Improved Armor Integrity Analyzer
               7V-RTL's Ultimate Field
>              --- WEAPON -----------
               Arc Projector
  High-powered Shock Rifle
               Proton Cannon
               Railgun
>              --- INVENTORY --------
         Micro Fission Core
       Armored Medium Treads
               Carbon-fiber Leg
               Cryofiber Web
      Advanced Heat Sink
  Experimental Cooling System
  Experimental Energy Well
       Compact Matter Pod
      Improved Utility Shielding
      Improved Utility Shielding
      Advanced Powered Armor
      Advanced Powered Armor
      Advanced Shield Generator
               Dynamic Insulation System
               Power Sword
[Rating: 110]

 Favorites 
-----------
Power                      Heavy Deuterium Engine
  Engine                   Heavy Deuterium Engine
  Power Core               Enhanced Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Device                   Weapon Cycler
  Storage                  Large Storage Unit
  Processor                Improved Armor Integrity Analyzer
  Protection               Improved Medium Armor Plating
Weapon                     XL Autogun Array
  Energy Gun               Shock Rifle
  Energy Cannon            Proton Cannon
  Ballistic Gun            XL Autogun Array
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Advanced EMP Blaster
  Special Weapon           Mining Laser
  Impact Weapon            Great Maul
  Slashing Weapon          Power Sword

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  -5  -5  -5  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Sto Fac Low Low Fac Was Fac Upp Upp Zhi 
Slots Evolved              10   | .   .   .   .   .   4   2   .   2   .   .   2   .   .   .   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  7    | .   .   .   .   .   2   2   .   1   .   .   2   .   .   .   .   .   
  Weapon                   2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             197  | 6   1   6   2   2   8   3   38  26  9   18  61  4   2   1   1   9   
  Power                    26   | 1   .   2   .   .   1   .   5   2   3   2   8   1   1   .   .   .   
    Engine                 13   | 1   .   2   .   .   .   .   5   1   1   1   1   .   1   .   .   .   
    Core                   13   | .   .   .   .   .   1   .   .   1   2   1   7   1   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               33   | 2   .   1   .   .   3   .   4   2   1   3   12  .   1   1   1   2   
    Treads                 19   | 2   .   1   .   .   3   .   4   2   1   .   3   .   1   1   1   .   
    Leg                    12   | .   .   .   .   .   .   .   .   .   .   3   7   .   .   .   .   2   
    Wheel                  2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  57   | 1   1   1   2   .   3   3   5   7   2   4   21  1   .   .   .   6   
    Device                 26   | .   .   1   1   .   2   1   3   1   1   2   10  1   .   .   .   3   
    Storage                7    | 1   1   .   1   .   .   .   .   1   .   .   3   .   .   .   .   .   
    Processor              4    | .   .   .   .   .   .   .   .   1   .   1   2   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             20   | .   .   .   .   .   1   2   2   4   1   1   6   .   .   .   .   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   81   | 2   .   2   .   2   1   .   24  15  3   9   20  2   .   .   .   1   
    Energy Gun             22   | 1   .   .   .   .   .   .   7   4   .   5   5   .   .   .   .   .   
    Energy Cannon          7    | .   .   .   .   .   .   .   3   .   .   .   4   .   .   .   .   .   
    Ballistic Gun          28   | 1   .   2   .   2   1   .   9   3   1   1   7   .   .   .   .   1   
    Ballistic Cannon       9    | .   .   .   .   .   .   .   .   4   1   1   1   2   .   .   .   .   
    Launcher               10   | .   .   .   .   .   .   .   5   4   1   .   .   .   .   .   .   .   
    Special Weapon         2    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  21   | .   .   .   .   .   .   .   8   1   1   1   5   .   .   .   .   5   
Parts Lost                 75   | .   .   3   .   .   .   .   10  9   5   27  16  4   .   .   .   1   
  Power                    10   | .   .   2   .   .   .   .   .   1   1   4   1   1   .   .   .   .   
  Propulsion               14   | .   .   .   .   .   .   .   2   2   1   3   4   1   .   .   .   1   
  Utility                  17   | .   .   .   .   .   .   .   3   3   1   8   1   1   .   .   .   .   
  Weapon                   34   | .   .   1   .   .   .   .   5   3   2   12  10  1   .   .   .   .   
  Highest Loss Streak      15   | .   .   2   .   .   .   .   7   5   4   15  8   2   .   .   .   1   
Average Slot Usage (%)     75   | .   85  96  71  100 71  70  73  91  92  76  88  76  3   5   5   18  
  Engine                   5    | .   14  14  14  14  .   .   6   5   6   7   1   .   1   .   .   .   
  Core                     3    | .   .   .   .   .   8   7   .   6   4   1   6   7   .   .   .   .   
  Treads                   13   | .   28  28  28  28  18  15  14  12  11  5   1   .   1   5   5   4   
  Leg                      1    | .   .   .   .   .   .   .   .   .   .   3   5   9   .   .   .   .   
  Device                   12   | .   .   10  7   .   8   15  19  19  8   5   13  12  .   .   .   7   
  Storage                  13   | .   14  14  20  28  18  15  15  12  13  13  13  14  .   .   .   .   
  Processor                2    | .   .   .   .   .   .   .   .   .   6   11  9   4   .   .   .   .   
  Protection               7    | .   .   .   .   .   9   8   6   12  16  8   10  9   .   .   .   .   
  Energy Gun               1    | .   14  3   .   .   .   .   .   4   .   1   1   .   .   .   .   .   
  Ballistic Gun            7    | .   14  24  .   28  9   7   6   5   3   3   5   3   .   .   .   4   
  Ballistic Cannon         2    | .   .   .   .   .   .   .   .   3   13  6   2   11  .   .   .   .   
  Launcher                 1    | .   .   .   .   .   .   .   .   4   6   1   .   .   .   .   .   .   
Naked Turns                238  | .   .   .   .   .   .   .   .   .   .   .   .   37  200 1   .   .   
Heaviest Build             115  | 10  22  25  37  40  62  79  83  92  91  91  113 115 3   3   .   11  
  Greatest Support         70   | 40  40  40  40  40  42  40  42  42  40  40  60  30  3   3   3   70  
  Greatest Overweight (x)  31   | .   .   .   .   .   3   1   3   4   3   4   31  3   .   .   .   3   
  Average Overweight (x)   .    | .   .   .   .   .   1   1   1   1   2   2   2   .   .   .   .   .   
Largest Inventory Capacity 16   | 6   12  10  16  16  16  16  16  16  16  16  16  16  4   4   4   4   
  Average Capacity         13   | 5   8   10  12  16  16  16  16  15  16  15  14  13  4   4   4   4   
  Most Carried             16   | 2   3   7   14  16  16  16  16  16  16  16  16  16  4   4   4   4   
  Average Carried          12   | .   2   4   11  15  15  15  14  13  13  9   13  13  4   4   4   3   
  Final Capacity           16   | 6   10  10  16  16  16  16  16  16  16  10  16  4   4   4   4   4   
  Final Carried            16   | 2   3   7   14  16  16  16  16  11  16  5   16  4   4   4   4   4   

 Class Distribution 
--------------------
 43% | Mutant
 14% | Skirmisher
 10% | Gunner
  9% | Scavenger-Tank
  7% | Tank
  5% | Scavenger-Mutant
  3% | Scavenger-Assassin

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
       Skirmisher | -8/Materials
           Gunner | -7/Factory
       Skirmisher | -7/Storage
           Mutant | -6/Factory
   Scavenger-Tank | -6/Lower Caves
 Scavenger-Mutant | -6/Lower Caves
 Scavenger-Mutant | -5/Factory
   Scavenger-Tank | -5/Waste
           Mutant | -5/Factory
           Mutant | -5/Upper Caves
           Mutant | -5/Upper Caves
           Mutant | -5/Zhirov

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   -6   -6   -6   -5   -5   -5   -5   -5   -5   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Sto  Fac  Low  Low  Fac  Was  Fac  Upp  Upp  Zhi  
Matter Collected           6941 | 66   .    290  .    49   1115 180  1428 723  608  312  1782 150  17   124  17   80   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            8240 | .    .    359  .    .    1409 296  1087 981  628  485  2259 505  17   .    .    214  
  Parts                    395  | .    .    23   .    .    80   21   60   54   22   15   114  2    3    .    .    1    
Haulers Intercepted        4    | .    .    .    .    .    1    .    2    .    .    .    1    .    .    .    .    .    
Recyclers Shooed           2    | .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      23   | .    .    .    .    .    .    .    .    .    10   9    .    .    .    2    2    .    
  Prevented                12   | .    .    .    .    .    .    .    .    .    6    4    .    .    .    1    .    1    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  -5  -5  -5  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Sto Fac Low Low Fac Was Fac Upp Upp Zhi 
Combat Hostiles Destroyed  143  | .   .   12  .   .   25  5   17  23  15  10  34  2   .   .   .   .   
  Melee                    7    | .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   
  Guns                     82   | .   .   12  .   .   25  5   13  8   .   3   15  1   .   .   .   .   
  Cannons                  28   | .   .   .   .   .   .   .   4   1   5   6   11  1   .   .   .   .   
  AOE                      24   | .   .   .   .   .   .   .   .   13  10  1   .   .   .   .   .   .   
Classes Destroyed          17   | .   .   2   .   .   6   2   1   2   2   .   1   1   .   .   .   .   
  Worker                   11   | .   .   .   .   .   1   1   1   6   .   .   2   .   .   .   .   .   
  Builder                  7    | .   .   .   .   .   3   .   1   .   .   .   3   .   .   .   .   .   
  Tunneler                 3    | .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   
  Hauler                   4    | .   .   .   .   .   1   .   2   .   .   .   1   .   .   .   .   .   
  Recycler                 2    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Watcher                  4    | .   .   .   .   .   3   .   .   1   .   .   .   .   .   .   .   .   
  Swarmer                  25   | .   .   6   .   .   6   .   .   6   4   1   2   .   .   .   .   .   
  Grunt                    62   | .   .   6   .   .   12  .   6   9   4   8   17  .   .   .   .   .   
  Duelist                  2    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   
  Sentry                   23   | .   .   .   .   .   8   2   6   4   1   1   1   .   .   .   .   .   
  Hunter                   8    | .   .   .   .   .   .   2   1   .   .   .   5   .   .   .   .   .   
  Programmer               15   | .   .   .   .   .   .   1   4   3   .   .   7   .   .   .   .   .   
  Compactor                2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Thug                     2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Savage                   3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Best Kill Streak           9    | .   .   3   .   .   9   2   5   8   5   3   5   1   1   .   .   .   
  Combat Bots Only         8    | .   .   3   .   .   8   2   4   7   5   3   4   1   .   .   .   .   
Max Kills in Single Turn   5    | .   .   2   .   .   3   1   2   3   5   2   2   1   1   .   .   .   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   .   .   .   .   3   4   1   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  7V-RTL (-5/Factory)

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -7   -6   -6   -6   -5   -5   -5   -5   -5   -5   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Sto  Fac  Low  Low  Fac  Was  Fac  Upp  Upp  Zhi  
Damage Taken               14713 | .    23   640  .    71   581  138  3118 1953 716  2393 3920 159  6    544  91   360  
  Core                     2272  | .    11   110  .    15   75   .    397  225  24   431  571  56   6    129  47   175  
  Absorbed by Shields      3383  | .    .    .    .    .    .    .    23   646  .    .    2690 24   .    .    .    .    
  Reduced by Siege Mode    3     | .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    
Core Remaining (%)         58    | 100  .    .    .    45   86   .    43   .    .    20   .    .    .    .    .    .    
Volleys Fired              467   | .    .    38   .    .    66   10   84   74   20   28   136  9    .    .    .    2    
  Largest                  4     | .    .    2    .    .    1    1    2    4    4    4    4    4    .    .    .    1    
  Hottest                  225   | .    .    70   .    .    60   60   130  197  152  195  225  201  .    .    .    30   
Shots Fired                811   | .    .    75   .    .    66   10   88   134  53   64   279  36   .    .    .    6    
  Gun                      525   | .    .    75   .    .    66   10   67   80   5    32   175  9    .    .    .    6    
  Cannon                   235   | .    .    .    .    .    .    .    11   35   30   28   104  27   .    .    .    .    
  Launcher                 49    | .    .    .    .    .    .    .    10   19   18   2    .    .    .    .    .    .    
  Special                  2     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
  Kinetic                  615   | .    .    63   .    .    66   10   63   69   35   42   225  36   .    .    .    6    
  Thermal                  70    | .    .    12   .    .    .    .    13   24   .    20   1    .    .    .    .    .    
  Explosive                23    | .    .    .    .    .    .    .    10   11   2    .    .    .    .    .    .    .    
  Electromagnetic          103   | .    .    .    .    .    .    .    2    30   16   2    53   .    .    .    .    .    
  Robot Hit Streak         14    | .    .    6    .    .    12   5    14   9    4    8    13   7    .    .    .    3    
  Robot Miss Streak        7     | .    .    3    .    .    7    2    5    3    3    4    4    5    .    .    .    1    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Secondary Targets        1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           547   | .    .    48   .    .    62   10   53   76   24   40   211  20   .    .    .    3    
  Core Hits                368   | .    .    21   .    .    47   10   38   71   36   23   86   7    2    .    .    27   
  Critical Hits            9     | .    .    1    .    .    .    .    .    1    1    1    4    1    .    .    .    .    
  Critical Kills           4     | .    .    .    .    .    .    .    .    .    1    1    2    .    .    .    .    .    
  Critical Parts Destroyed 5     | .    .    1    .    .    .    .    .    1    .    .    2    1    .    .    .    .    
Melee Attacks              31    | .    .    .    .    .    .    .    .    .    .    1    30   .    .    .    .    .    
  Impact                   1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Slashing                 30    | .    .    .    .    .    .    .    .    .    .    .    30   .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           21031 | .    .    456  .    .    2854 746  3104 3622 1628 1159 5995 801  14   .    .    652  
  Guns                     10775 | .    .    456  .    .    2854 739  2531 853  28   326  2722 171  .    .    .    95   
  Cannons                  4660  | .    .    .    .    .    .    .    502  307  539  594  2088 630  .    .    .    .    
  Explosions               4001  | .    .    .    .    .    .    .    40   2462 1061 227  211  .    .    .    .    .    
  Melee                    942   | .    .    .    .    .    .    .    .    .    .    .    942  .    .    .    .    .    
  Ramming                  641   | .    .    .    .    .    .    7    31   .    .    .    32   .    14   .    .    557  
  Kinetic                  13533 | .    .    384  .    .    2854 739  2456 653  567  729  4255 801  .    .    .    95   
  Thermal                  1378  | .    .    72   .    .    .    .    530  248  17   268  243  .    .    .    .    .    
  Explosive                2626  | .    .    .    .    .    .    .    40   2054 532  .    .    .    .    .    .    .    
  Electromagnetic          1911  | .    .    .    .    .    .    .    47   667  512  162  523  .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 942   | .    .    .    .    .    .    .    .    .    .    .    942  .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         36    | .    2    2    2    2    .    .    8    6    7    7    14   31   31   31   31   36   
  Average Corruption       10    | .    2    2    2    2    .    .    7    3    6    7    10   25   31   31   31   31   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  418   | .    1    11   10   5    .    .    20   34   54   8    114  27   22   31   15   66   
    Message Errors         69    | .    1    3    1    2    .    .    6    5    12   1    17   2    4    4    .    11   
    Matter Fused           57    | .    .    .    .    .    .    .    3    3    12   .    13   3    2    2    4    15   
    Heat Flow Errors       43    | .    .    2    4    1    .    .    3    9    11   .    4    2    .    2    1    4    
    Energy Discharges      41    | .    .    3    3    .    .    .    3    5    8    .    8    1    2    1    .    7    
    Parts Rejected         4     | .    .    .    .    .    .    .    .    .    .    .    1    1    .    1    1    .    
    Data Loss (minor)      33    | .    .    1    2    2    .    .    3    2    2    2    9    2    2    2    1    3    
    Data Loss (major)      13    | .    .    .    .    .    .    .    2    2    1    .    4    .    .    .    .    4    
    Misfires               12    | .    .    .    .    .    .    .    .    1    3    .    3    1    .    .    .    4    
    Alerts                 4     | .    .    .    .    .    .    .    .    .    .    .    3    .    .    1    .    .    
    Misdirections          69    | .    .    .    .    .    .    .    .    .    .    .    6    8    12   18   8    17   
    Targeting Errors       56    | .    .    2    .    .    .    .    .    5    3    4    35   6    .    .    .    1    
    Weapon Failures        17    | .    .    .    .    .    .    .    .    2    2    1    11   1    .    .    .    .    
Overload Shots             5     | .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    
Overflow Damage            431   | .    .    .    .    .    .    .    15   148  64   24   180  .    .    .    .    .    
  Projectiles              139   | .    .    .    .    .    .    .    15   11   17   19   77   .    .    .    .    .    
  Explosions               229   | .    .    .    .    .    .    .    .    137  47   5    40   .    .    .    .    .    
  Melee                    63    | .    .    .    .    .    .    .    .    .    .    .    63   .    .    .    .    .    
Knockbacks                 37    | .    .    .    .    .    .    .    .    2    3    9    22   .    .    .    .    1    
  Impact                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kinetic                  32    | .    .    .    .    .    .    .    .    2    3    6    21   .    .    .    .    .    
  Secondary                4     | .    .    .    .    .    .    .    .    .    .    3    1    .    .    .    .    .    
Self-Inflicted Damage      344   | .    .    .    .    .    .    .    28   162  138  .    .    .    6    .    .    10   
  Shots                    15    | .    .    .    .    .    .    .    1    7    7    .    .    .    .    .    .    .    
  Rammed                   423   | .    .    .    .    .    .    1    5    .    .    1    2    .    2    .    .    412  
Targets Rammed             424   | .    .    .    .    .    .    1    5    .    .    1    3    .    2    .    .    412  
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Highest Temperature        396   | .    .    187  199  237  306  150  369  337  365  300  220  396  .    153  94   99   
  Average Temperature      103   | .    .    67   93   124  109  59   125  95   124  97   54   158  .    83   54   57   
  Received Heat Transfer   2983  | .    12   276  .    .    270  18   647  293  156  510  612  .    .    153  18   18   
  Effects                  6     | .    .    .    .    .    1    .    2    .    2    .    .    1    .    .    .    .    
    Shutdowns              1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Energy Bleed           2     | .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    
    Interference           1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Matter Decay           1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Short Circuit          1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Siege Activations          1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Total Turns              14    | .    .    .    .    .    .    .    .    .    .    .    14   .    .    .    .    .    
  Longest Duration         14    | .    .    .    .    .    .    .    .    .    .    .    14   .    .    .    .    .    
Robots Corrupted           2     | .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    
  Parts Fried              8     | .    .    .    .    .    .    .    .    4    .    .    4    .    .    .    .    .    
  Impact Corruptions       4     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    3    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             3     | .    .    1    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
  Heat Transferred         2177  | .    .    222  .    .    .    .    749  481  50   476  199  .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      7     | .    .    .    .    .    .    .    .    2    2    1    2    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  -5  -5  -5  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Sto Fac Low Low Fac Was Fac Upp Upp Zhi 
Peak Influence             826  | .   22  248 .   104 826 466 342 655 .   .   693 218 129 .   .   .   
  Initial                  375  | .   .   8   .   .   40  375 96  105 .   .   107 189 124 .   .   .   
  Average                  253  | .   3   102 .   22  448 351 196 308 .   .   301 196 125 .   .   .   
Maximum Alert Level        3    | .   .   1   .   .   3   2   1   2   .   .   2   1   .   .   .   .   
  Low Security (%)         48   | 100 100 87  .   100 25  .   53  37  .   .   39  77  100 .   .   .   
  Level 1                  28   | .   .   12  .   .   15  91  46  24  .   .   20  22  .   .   .   .   
  Level 2                  21   | .   .   .   .   .   47  8   .   38  .   .   39  .   .   .   .   .   
  Level 3                  1    | .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          41   | .   .   .   .   .   2   3   6   12  .   1   16  .   1   .   .   .   
  Investigation            7    | .   .   .   .   .   1   .   .   4   .   .   2   .   .   .   .   .   
  Extermination            13   | .   .   .   .   .   .   1   4   2   .   .   5   .   1   .   .   .   
  Reinforcement            13   | .   .   .   .   .   .   2   2   3   .   .   6   .   .   .   .   .   
  Assault                  2    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   
  Garrison                 6    | .   .   .   .   .   1   .   .   2   .   .   3   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       6    | .   .   .   .   .   .   1   1   1   .   .   3   .   .   .   .   .   
Haulers Reinforced         2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  -5  -5  -5  -5  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Sto Fac Low Low Fac Was Fac Upp Upp Zhi 
Distress Signals           12   | .   .   .   .   .   4   2   3   .   .   .   3   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              260  | .   3   13  .   4   42  10  35  35  15  26  54  6   .   5   6   6   
  Peak Tracking Total      12   | .   3   3   .   3   5   3   7   8   5   12  5   4   1   4   5   3   
  Tactical Retreats        29   | .   .   1   .   .   5   .   3   4   1   3   7   .   .   3   2   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  -5  -5  -5  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Sto Fac Low Low Fac Was Fac Upp Upp Zhi 
Traps Triggered            7    | .   1   .   .   2   .   .   .   1   .   .   3   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  -5  -5  -5  -5  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Sto Fac Low Low Fac Was Fac Upp Upp Zhi 
Machines Disabled          33   | .   .   .   .   .   4   1   6   15  .   .   4   .   .   .   .   3   
  Max in Single Turn       3    | .   .   .   .   .   1   1   1   3   .   .   1   .   .   .   .   1   
  Garrison Access          3    | .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  -5  -5  -5  -5  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Sto Fac Low Low Fac Was Fac Upp Upp Zhi 
Machines Accessed          45   | .   2   .   5   1   3   1   7   10  1   .   5   .   1   .   .   9   
  Terminals                13   | .   1   .   .   .   2   1   4   1   .   .   4   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Repair Stations          4    | .   .   .   .   .   .   .   2   2   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   1   .   .   .   .   .   1   2   .   .   1   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   
Total Hacks                158  | .   3   .   50  1   6   1   10  24  1   .   13  .   1   .   .   48  
  Successful               126  | .   2   .   50  1   2   1   6   9   1   .   6   .   .   .   .   48  
  Failed                   32   | .   1   .   .   .   4   .   4   15  .   .   7   .   1   .   .   .   
    Catastrophic           4    | .   .   .   .   .   1   .   1   1   .   .   1   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   19   | .   2   .   1   .   2   .   3   3   .   .   8   .   .   .   .   .   
  Terminals                27   | .   2   .   .   .   5   1   5   2   .   .   12  .   .   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   
  Repair Stations          11   | .   .   .   .   .   .   .   3   8   .   .   .   .   .   .   .   .   
  Recycling Units          7    | .   1   .   .   .   .   .   2   3   .   .   1   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   .   1   .   .   5   .   .   .   .   .   .   .   .   
Terminal Hacks             113  | .   1   .   50  1   1   1   4   .   1   .   6   .   .   .   .   48  
  Record                   87   | .   .   .   49  .   .   .   .   .   .   .   2   .   .   .   .   36  
  Part Schematic           6    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   4   
  Robot Analysis           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Prototype ID Bank        4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Open Door                5    | .   .   .   .   1   .   .   3   .   1   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       6    | .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   
  Scan Component           3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Repair                   3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Report Inventory         2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         17   | .   2   .   .   .   1   .   3   7   .   .   3   .   1   .   .   .   
  Full Trace Events        6    | .   .   .   .   .   1   .   .   4   .   .   1   .   .   .   .   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   6    | .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   4   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Time                     92   | .   .   .   .   .   .   .   .   92  .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  -5  -5  -5  -5  
------------               Run  | Scr Mat Min Exi Min Mat Fac Sto Fac Low Low Fac Was Fac Upp Upp Zhi 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Machine Destruction      3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  -5  -5  -5  -5  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Sto Fac Low Low Fac Was Fac Upp Upp Zhi 
Total Allies               17   | .   .   .   .   3   .   .   13  .   .   1   .   .   .   .   .   .   
  Largest Group            10   | .   .   .   .   3   3   .   10  8   .   1   1   .   .   .   .   .   
  Highest-Rated Group      180  | .   .   .   .   40  40  .   173 141 .   180 180 .   .   .   .   .   
  Highest-Rated Ally       180  | .   .   .   .   16  16  .   99  29  .   180 180 .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               114  | .   .   .   .   5   26  .   21  38  .   2   22  .   .   .   .   .   
  Total Damage             2284 | .   .   .   .   63  295 .   711 564 .   77  574 .   .   .   .   .   
  Kills                    24   | .   .   .   .   4   5   .   6   6   .   .   3   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  -5  -5  -5  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Sto Fac Low Low Fac Was Fac Upp Upp Zhi 
Robot Analysis Total       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
Derelict Logs Recovered    5    | .   .   1   .   1   .   .   .   .   2   .   .   .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -6   -6   -6   -5   -5   -5   -5   -5   -5   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Sto  Fac  Low  Low  Fac  Was  Fac  Upp  Upp  Zhi  
Turns Passed               16160 | 91   219  777  1267 773  1184 877  2508 2349 1498 191  2480 214  302  254  170  1006 
Spaces Moved               8577  | 52   135  408  784  470  551  421  1159 1101 686  44   879  133  564  503  337  350  
  Core                     1739  | 2    .    .    .    .    .    .    .    .    .    .    8    71   564  503  337  254  
  Treads                   6105  | 50   135  408  784  470  551  421  1159 1101 686  33   267  .    .    .    .    40   
  Legs                     708   | .    .    .    .    .    .    .    .    .    .    11   579  62   .    .    .    56   
  Wheels                   25    | .    .    .    .    .    .    .    .    .    .    .    25   .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  160  160  172  190  172  172  185  120  120  50   50   50   50   50   
  Average Speed            155   | 155  160  160  160  160  184  190  181  185  207  200  195  111  50   50   50   85   
  Slowest Speed            1600  | 160  160  160  160  160  230  190  210  240  220  250  1600 210  50   50   50   200  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       3     | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       45    | 4    17   74   94   70   47   9    56   24   71   2    19   90   9    68   49   62   
  Regions Visited          16
    Branch Regions         9
  Pre-discovered Areas     6     | .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    3    
  Known Exits Taken        2     | .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    
  Unknown Exits Taken      12    | 1    1    1    1    1    1    1    1    1    1    .    .    .    .    1    1    .    
Scrap Searched             5     | .    .    1    .    1    .    .    .    .    1    .    .    .    .    2    .    .    
Spaces Dug                 93    | .    .    .    .    .    4    .    72   8    .    .    9    .    .    .    .    .    
Terrain Destroyed          466   | .    .    .    .    .    67   1    146  111  67   12   54   8    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               232   | .    .    .    .    .    67   1    63   14   17   8    54   8    .    .    .    .    
  AOE                      234   | .    .    .    .    .    .    .    83   97   50   4    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -7   -6   -6   -6   -5   -5   -5   -5   -5   -5   
---------                  Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Sto  Fac  Low  Low  Fac  Was  Fac  Upp  Upp  Zhi  
Total                      10632 | 59   138  466  799  493  735  501  1557 1322 726  92   1348 175  582  504  337  798  
  Wait                     679   | .    1    8    .    12   87   60   193  100  .    .    179  24   15   .    .    .    
  Move                     8559  | 51   134  407  783  469  550  420  1155 1100 685  43   879  132  563  502  336  350  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  136   | 2    1    6    7    7    11   4    32   15   10   1    33   2    .    .    .    5    
  Fast Attach              81    | 6    1    2    .    .    2    .    16   6    3    5    30   2    2    1    1    4    
  Attach                   82    | .    .    3    .    2    3    3    16   13   5    12   18   .    .    .    .    7    
  Detach                   25    | .    .    1    2    .    3    .    7    2    .    .    6    1    .    .    .    3    
  Swap                     36    | .    .    1    2    .    3    .    6    7    1    1    13   2    .    .    .    .    
  Drop                     95    | .    1    .    5    3    10   3    39   5    2    .    20   3    .    .    .    4    
  Fire                     467   | .    .    38   .    .    66   10   84   74   20   28   136  9    .    .    .    2    
  Melee                    31    | .    .    .    .    .    .    .    .    .    .    1    30   .    .    .    .    .    
  Ram                      36    | .    .    .    .    .    .    .    .    .    .    .    1    .    2    1    .    32   
  Kick                     1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Crush                    389   | .    .    .    .    .    .    1    5    .    .    .    3    .    .    .    .    380  
  Escape Stasis            7     | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    4    
  Rewire                   8     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    7    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines
-8/Materials
-7/Factory
-7/Storage (discovered 2 exits: *Fac / Rec)
-6/Factory (discovered 2 exits: *Low x2)
-6/Lower Caves
-6/Lower Caves
-5/Factory (discovered 4 exits: Upp x2 / Ext x2)
-5/Waste
-5/Factory
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: [*Fac] / *Zhi)
-5/Zhirov (discovered 1 exit: [*Pro])

 History 
---------
  Turn | Location       | Event
    39 | -11/Scrapyard  | Discovered new exit (range 16)
    92 | -11/Scrapyard  | Entered Materials
   121 | -10/Materials  | Discovered new exit (range 11)
   310 | -10/Materials  | Build established: Mutant
   311 | -10/Materials  | Entered Mines
   323 | -10/Mines      | Met a Derelict bent on vengeance
   384 | -10/Mines      | Discovered new exit (range 8)
   861 | -10/Mines      | Deemed a non-threat by the Exiles lab entrance
   862 | -10/Mines      | Discovered new exit (range 5)
   915 | -10/Mines      | Learned Materials security intel
  1088 | -10/Mines      | Entered Exiles
  1118 | -10/Exiles     | Discovered new exit (range 15)
  1165 | -10/Exiles     | Met 8R-AWN
  1197 | -10/Exiles     | Met EX-HEX
  1324 | -10/Exiles     | Met EX-DEC
  1367 | -10/Exiles     | Visited The Gauntlet
  1442 | -10/Exiles     | Learned location of Zion (-6)
  1492 | -10/Exiles     | Met EX-BIN
  1694 | -10/Exiles     | Aligned with FarCom system
  1695 | -10/Exiles     | Given EX-Vault access code
  1735 | -10/Exiles     | Opened EX-Vault
  1741 | -10/Exiles     | Found Prototype Special Weapon
  1758 | -10/Exiles     | Found Prototype Processor
  1774 | -10/Exiles     | Identified 0b10 Alert Chip
  1774 | -10/Exiles     | Identified Field Lobotomy Kit
  1782 | -10/Exiles     | Found XL Autogun Array
  1822 | -10/Exiles     | Warned to stay clear of 0b10 Research branches
  1945 | -10/Exiles     | Discovered new exit (range 11)
  2355 | -10/Exiles     | Left Exiles lab with XL Autogun Array
  2355 | -10/Exiles     | Entered Mines
  2458 | -9/Mines       | Met a Derelict who couldn't figure out how to use a Trap Extractor
  2487 | -9/Mines       | Core integrity fell below 50%
  2719 | -9/Mines       | Learned location of Storage (-7)
  2858 | -9/Mines       | Assisted by bots powering up and referring to "LRC-V3"
  3034 | -9/Mines       | Discovered new exit (range 5)
  3128 | -9/Mines       | Entered Materials
  3128 | -8/Materials   | Accompanied by 3 allies
  3128 | -8/Materials   | Evolved 4 slots: Utility x2, Weapon x2
  3393 | -8/Materials   | Garrison activated, responded to threat
  3422 | -8/Materials   | Build established: Skirmisher
  3648 | -8/Materials   | Destroyed 8 combat bots
  4219 | -8/Materials   | Discovered new exit (range 16)
  4312 | -8/Materials   | Entered Factory
  4312 | -7/Factory     | Evolved 2 slots: Utility x2
  4754 | -7/Factory     | Build established: Gunner
  5072 | -7/Factory     | Discovered new exit (range 13)
  5189 | -7/Factory     | Entered Storage
  5249 | -7/Storage     | Met 01-MTF
  5545 | -7/Storage     | Identified exit to Recycling
  5566 | -7/Storage     | Found Prototype Launcher
  6011 | -7/Storage     | Identified Rocket Array
  6026 | -7/Storage     | Lost 7 parts (2n2u3w)
  6381 | -7/Storage     | Build established: Skirmisher
  7160 | -7/Storage     | Crushed by falling debris
  7162 | -7/Storage     | Crushed by falling debris
  7166 | -7/Storage     | Crushed by falling debris
  7167 | -7/Storage     | Core integrity fell below 50%
  7193 | -7/Storage     | Lost 3 parts (1u2w)
  7656 | -7/Storage     | Discovered new exit (range 15)
  7685 | -7/Storage     | Assisted by bots powering up and referring to "LRC-V3"
  7697 | -7/Storage     | Entered Factory
  7697 | -6/Factory     | Accompanied by 8 allies
  7697 | -6/Factory     | Evolved 2 slots: Power x1, Utility x1
  7779 | -6/Factory     | Found Prototype Processor
  7828 | -6/Factory     | Repaired Lrg. Storage Unit
  7892 | -6/Factory     | Repaired Imp. Medium Armor Plating
  8203 | -6/Factory     | Build established: Tank
  8829 | -6/Factory     | Garrison activated, responded to threat
  9101 | -6/Factory     | Repaired Imp. Shield Generator
  9174 | -6/Factory     | Destroyed 7 combat bots
  9192 | -6/Factory     | Discovered new exit (range 11)
  9281 | -6/Factory     | Build established: Mutant
  9889 | -6/Factory     | Discovered new exit (range 11)
  9996 | -6/Factory     | Lost 5 parts (1n3u1w)
 10046 | -6/Factory     | Entered Lower Caves
 10117 | -6/Lower Caves | Attacked by a faux Warlord
 10180 | -6/Lower Caves | Lost 4 parts (1p1n2w)
 10442 | -6/Lower Caves | Learned Factory security intel
 10758 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint
 10799 | -6/Lower Caves | Build established: Scavenger-Gunner
 11172 | -6/Lower Caves | Discovered new exit (range 14)
 11334 | -6/Lower Caves | Build established: Scavenger-Tank
 11544 | -6/Lower Caves | Entered another Lower Caves area
 11583 | -6/Lower Caves | Attracted the attention of an 0b10 outpost
 11592 | -6/Lower Caves | Identified Exp. Signal Interpreter
 11663 | -6/Lower Caves | Lost 11 parts (1p1n3u6w)
 11698 | -6/Lower Caves | Core integrity fell below 50%
 11732 | -6/Lower Caves | 7V-RTL showed up to help
 11734 | -6/Lower Caves | 7V-RTL revealed a hidden path
 11735 | -6/Lower Caves | Identified exit to Factory
 11735 | -6/Lower Caves | Entered Factory
 11735 | -5/Factory     | Accompanied by 1 ally (7V-RTL)
 11735 | -5/Factory     | Evolved 2 slots: Utility x2
 11736 | -5/Factory     | Identified exit to Upper Caves
 11764 | -5/Factory     | Lost 15 parts (2p2n5u6w)
 11820 | -5/Factory     | Found Prototype Device
 11826 | -5/Factory     | Found Adv. Powered Armor
 12177 | -5/Factory     | Identified exit to Extension
 12399 | -5/Factory     | Build established: Scavenger-Assassin
 12579 | -5/Factory     | P-70 Sage assimilated allied 7V-RTL
 12655 | -5/Factory     | Destroyed 7V-RTL
 12666 | -5/Factory     | Lost 8 parts (1p3n1u3w)
 12676 | -5/Factory     | Found Adv. Powered Armor
 12732 | -5/Factory     | Identified 7V-RTL's Ultimate Field
 12828 | -5/Factory     | System corruption reached 10%
 13353 | -5/Factory     | Core integrity fell below 50%
 13780 | -5/Factory     | Build established: Scavenger-Mutant
 13804 | -5/Factory     | Garrison activated, responded to threat
 14193 | -5/Factory     | Build established: Scavenger-Tank
 14215 | -5/Factory     | Sucked down chute
 14215 | -5/Factory     | Entered Waste
 14227 | -5/Waste       | Destroyed C-40 Crusher
 14230 | -5/Waste       | EMP discharged
 14243 | -5/Waste       | Spotted C-40 Crusher
 14301 | -5/Waste       | Destroyed C-40 Crusher
 14301 | -5/Waste       | Spotted C-40 Crusher
 14308 | -5/Waste       | Spotted C-40 Crusher
 14316 | -5/Waste       | Spotted C-40 Crusher
 14330 | -5/Waste       | EMP discharged
 14330 | -5/Waste       | System corruption reached 30%
 14341 | -5/Waste       | Spotted C-40 Crusher
 14343 | -5/Waste       | Crushed by Compactor (1 part destroyed, 2 dropped)
 14350 | -5/Waste       | Crushed by Compactor (1 part destroyed, 2 dropped)
 14390 | -5/Waste       | Crushed by Compactor (1 part destroyed, 1 dropped)
 14391 | -5/Waste       | Crushed by Compactor (1 part destroyed, 2 dropped)
 14392 | -5/Waste       | Released all parts (6)
 14420 | -5/Waste       | Discovered new exit (range 16)
 14429 | -5/Waste       | Entered Factory
 14500 | -5/Factory     | Discovered exit to Upper Caves (range 15)
 14695 | -5/Factory     | Build established: Mutant
 14731 | -5/Factory     | Entered Upper Caves
 14737 | -5/Upper Caves | Learned Factory terminal intel
 14808 | -5/Upper Caves | Spotted B-75 Beast
 14984 | -5/Upper Caves | Discovered new exit (range 3)
 14985 | -5/Upper Caves | Entered another Upper Caves area
 14990 | -5/Upper Caves | Discovered new exit (range 14)
 15056 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint
 15072 | -5/Upper Caves | Core integrity fell below 20%
 15150 | -5/Upper Caves | Discovered new exit (range 10)
 15155 | -5/Upper Caves | Entered Zhirov
 15155 | -5/Zhirov      | Discovered new exit (range 3)
 15165 | -5/Zhirov      | Met Zhirov
 15197 | -5/Zhirov      | Found Alien Artifact
 15197 | -5/Zhirov      | Identified Integrated Dissipator
 15197 | -5/Zhirov      | Installed Integrated Dissipator, increased core heat dissipation (+20)
 15205 | -5/Zhirov      | Found Alien Artifact
 15205 | -5/Zhirov      | Identified Transdimensional Reconstructor
 15205 | -5/Zhirov      | Warped through subspace
 15250 | -5/Zhirov      | Learned location of Quarantine (-3)
 15250 | -5/Zhirov      | Learned location of Testing (-2)
 15250 | -5/Zhirov      | Learned location of Command (-1)
 15259 | -5/Zhirov      | Zhirov requested help retrieving the SGEMP Prototype
 16155 | -5/Zhirov      | Attacked by Zhirov
 16159 | -5/Zhirov      | Cloak Generator disabled
 16161 | -5/Zhirov      | Released all parts (3)
 16161 | -5/Zhirov      | Destroyed by Perun with Improved Arc Thrower

 Last Messages 
---------------
16137_ Zhirov uses his terminal. <x3>
16155_ System corrupted: FCS attempts to trigger Coil Gun.
16155_ System corrupted: Coil Gun targeting data glitched.
16155_ System corrupted: Coil Gun misfires.
16155_ Zhirov's Workstation disabled.
16155_ Zhirov: "We're under attack!"
16155_ Held in stasis.
16159_ Slug penetrates Cloak Generator.
16159_ Cloak Generator disabled.
16159_ Held in stasis.
16159_ Biometal Leg destroyed.
Zhirov: What have you done! Without an active cloak all this specialized
  equipment will attract attention in no time!
Perun, Svarog, deal with this and buy us some time to salvage what we can.
[Achievement: Exposed]
16161_ Released Coil Gun.
16161_ Released Adv. Power Amplifier.
16161_ Released Particle Accelerator.
[Achievement: This Is Interesting...]
[Achievement: Achiever]

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
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|    ???????#"""""#    #X""""#?????????????????????? |
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|    ???????#"%=%%%%%%%%%""""#?????????????????????? |
|    ???????#""%%%%%%%%!%%  "#?????????????????????? |
|    ???????#"% "%%"%%"%%"  "#?????????????????????? |
|    ???????#%%%"%%%%%" %"  "#?????????????????????? |
|    ???????#%%%"=%"%%"% "  "#?????????????????????? |
|    ???????##################?????????????????????? |
|    ??????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           78
Coolant Potential          130
Energy Generation          45
Energy Capacity            1380
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         20
Terrain Scan Density       110
Power Amplification        40
Base Temperature (-)       100
Armor Coverage             600
Resistance: EM             15
Core Shielding             30
Utility Shielding          66
Point Defense Rating       80
Weapon Cycling             15
Evasion (%)                50
Target Analysis            6
Armor Integrity Analysis   50
Recoil Reduction           2
Particle Charging          30
Kinecelleration            30

 Item Schematics 
-----------------
     Hcp. Storage Unit | -10/Materials | Hacked
 Hvy. Deuterium Engine | -6/Factory    | Scanalyzed
     Assault Drone Bay | -5/Zhirov     | Free
        Exp. Heat Sink | -5/Zhirov     | Free
    Exp. Optical Array | -5/Zhirov     | Free
      Imp. Arc Thrower | -5/Zhirov     | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Integrated Dissipator
Transdimensional Reconstructor

 Achievements 
--------------
A New Friend
Achiever
Alien Tech
Armchair Analyst
Exposed
Leap Before You Look
Omniscient Cartographer
Ooh, Shiny!
Streaker
Subspace Traveler
The Science Guy
This Is Interesting...

 Challenges 
------------
None

 Game 
------
Seed              SkeletonAssembledThrower
  Manual?         0
Play Time         04:24:52
  Cumulative      23.0 hours
  Start           2021.02.21 @ 22:57:12
  End             2021.02.24 @ 00:38:05
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          9
  Rogue           7
  Adventurer      0
  Explorer        2
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             25
Gallery%          29
Achievement%      26
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5f89113b-bd5c-4a8a-9ec8-c01d8e687e2f